Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Archer |
| Level / Exp | 10 / 62% |
| Size | medium |
| Lifes / Deaths | Killed by Gassra the skeleton warrior at level 10 on the 18th Haze 122nd year of Ascendancy at 23:41 / 1 |
Primary Stats
| Strength | 34 (base 23) |
| Dexterity | 45 (base 34) |
| Constitution | 23 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 14 (base 12) |
Resources
| Life | -54/412 |
| Stamina | 131/140 |
| Healing Factor | 1.2599022211821 |
| Regeneration | 0.31497555529552 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 63 |
| Accuracy | 43 |
| Crit Chance | 9% |
| APR | 5 |
| Speed | 0.95 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Cold | +20% |
| Physical | +9% |
Offense: Damage Penetration
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 12 (38.594633868923%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 19 |
| Spell Save | 7 |
| Mental Save | 8 |
Defense: Resistances
| Darkness | + 9%( 70%) |
| Fire | + 12%( 70%) |
| Nature | + 25%( 70%) |
| Blight | + 25%( 70%) |
| Physical | + 8%( 70%) |
| Cold | + 59%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
| Bleed Resistance | 100% |
| Disarm Resistance | 32% |
| Fear Resistance | 100% |
| Stun Resistance | 50% |
| Poison Resistance | 80% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 152 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 43 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | [vs. insulating pair of iron boots of tirelessness (0 def, 3 armour) =Stm,Stm/= (On feet)]insulating pair of iron boots of tirelessness (0 def, 3 armour) =Stm,Stm/= 3.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +3 (-) Fatigue +2% (-) Resistance +6%(-) fire +6%(-) cold other ------- Stamina/turn +0.30 (-) Max stamina +11.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | [vs. quiver of elm arrows (16/16, 113% power, 5 apr) (Quiver, 1 of 2)]quiver of elm arrows (16/16, 113% power, 5 apr) 3.0 Encumbrance T1 arrow ammo Reqs Dex 11 [Normal] Weapon Damage 113% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (-) Critical Rate +1.0% (-) Capacity 16 (-) Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
| On hands | [vs. Borydur the Blindwar (0 def, 7 armour) (On hands)]Borydur the Blindwar (0 def, 7 armour) 1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ On-Hit 6(-) physical Damage +3%(-) darkness +4%(-) physical Ignore resists +15%(-) mind When Hit 4(-) darkness defense ------ Armor +7 (-) Resistance +3%(-) darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. Hurydufang the linen wizard hat (1 def, 0 armour) =-Hp,Disarm-= (On head)]Hurydufang the linen wizard hat (1 def, 0 armour) =-Hp,Disarm-= 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +10%(-) cold defense ------ Defense +1 (+0 eff.) (-) Resistance +15%(-) cold Crit Resistance 15.00% (-) Unlife -20.00 life (-) Disarm Resist +10% (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. extending iron torque of gale force [power 105] (15 cooldown) =Push= (Tool)]extending iron torque of gale force [power 105] (15 cooldown) =Push= 2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 114 physical damage Puts all charms on 15 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. Flashstoker (On fingers)]Flashstoker 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2(-) Cun offense ------ Critical power +5.00% (-) defense ------ Life +20.00 (-) Disarm Resist +22% (-) Pinning Resist +20% (-) Knockbk Resist +22% (-) other ------- Max hate +2.00 (-) Rings make your fingers look great! |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)]Girdle of the Calm Waters 1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3(-) Wil defense ------ Resistance +20%(-) blight +20%(-) cold +20%(-) nature Healmod +15% (-) A belt rumoured to have been worn by the Conclave healers. |
| Main armor | [vs. linen robe 'Adusebeth' (20 def, 2 armour) =PhyCrt,Stm/= (Main armor)]linen robe 'Adusebeth' (20 def, 2 armour) =PhyCrt,Stm/= 2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: offense ------ Physical Crit +2.0% (-) Damage +10%(-) cold defense ------ Armor +2 (-) Defense +20 (+6 eff.) (-) Resistance +15%(-) cold +7%(-) all other ------- Stamina/turn +1.00 (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | [vs. Surefire =sure, fire= (In main hand, 1 of 2)]Surefire =sure, fire= 4.0 Encumbrance T1 longbow 2H weapon Reqs Dex 18 Shoot [Unique] Master Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 105% (-) Range +9 (-) While equipped: Stats +3(-) Dex offense ------ Physical Crit +5.0% (-) Damage +5%(-) physical Accuracy +12 (+4 eff.) (-) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. Tap to cycle through comparison choices |
| Cloak | [vs. resilient linen cloak of Eldoral (1 def, 0 armour) =Hp= (Cloak)]resilient linen cloak of Eldoral (1 def, 0 armour) =Hp= 2.0 Encumbrance T1 cloak armor [Ego] Nature/Master While equipped: Stats +2(-) Cun +2(-) Dex defense ------ Defense +1 (+0 eff.) (-) Life +33.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | [vs. brass lantern 'Aeryriawe' =Hp= (Light source)]brass lantern 'Aeryriawe' =Hp= 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1(-) Str +1(-) Con offense ------ Physical Power +5 (+2 eff.) (-) defense ------ Defense +10 (+3 eff.) (-) Resistance +2%(-) physical Life +40.00 (-) other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Duroragrim the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Psionic While equipped: Stats +2 Mag +2 Wil offense ------ Physical Power +10 (+3 eff.) Mindpower +6 (+6 eff.) defense ------ Resistance +5% arcane Mind save +6 (+6 eff.) Confus Resist +10% other ------- Max stamina +30.00 Max vim +10.00 Amulets make your neck look great! |
[vs. Surefire =sure, fire= (In main hand, 1 of 2)]Stormfront (136% power, 15 apr) 3.0 Encumbrance T2 battleaxe 2H weapon Reqs Str 16 [Unique] Nature Weapon Damage 136% (+70%) Range: 1.0x-1.5x (+0.4x) Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 Critical Rate +5.0% Attack Speed 100% (-5%) Range +0 (-9) On-hit +15 lightning +15 cold On Critical: + inflicts either shocked or wet, chosen at random While equipped: Stats +0(-3) Dex offense ------ Physical Crit +0.0% (-5.0%) Damage +12% lightning +12% cold +0%(-5%) physical Accuracy +0 (+0 eff.) (-12 (-4 eff.)) The blade glows faintly blue, and reflects a sky full of stormy clouds. Tap to cycle through comparison choices |
[vs. Surefire =sure, fire= (In main hand, 1 of 2)]iron mace (104% power, 2 apr) 3.0 Encumbrance T1 mace 1H weapon Reqs Str 11 [Normal] Weapon Damage 104% (+38%) Range: 1.0x-1.4x (+0.3x) Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% (-5%) Range +0 (-9) While equipped: Stats +0(-3) Dex offense ------ Physical Crit +0.0% (-5.0%) Damage +0%(-5%) physical Accuracy +0 (+0 eff.) (-12 (-4 eff.)) Blunt and deadly. Tap to cycle through comparison choices |
[vs. linen robe 'Adusebeth' (20 def, 2 armour) =PhyCrt,Stm/= (Main armor)]rough leather armour 'Gyta' (3 def, 2 armour) =Hp,Hp/,HpMod= 9.0 Encumbrance T1 light armor Reqs Str 10 [Rare] Nature While equipped: Stats +2 Str offense ------ Physical Crit +0.0% (-2.0%) Damage +0%(-10%) cold +3% physical Accuracy +10 (+3 eff.) defense ------ Armor +2 (-) Defense +3 (+1 eff.) (-17 (-5 eff.)) Fatigue +6% Resistance +0%(-15%) cold +0%(-7%) all Life +33.00 Life Regen +3.40 Healmod +11% other ------- Stamina/turn +0.00 (-1.00) A suit of armour made of leather. |
[vs. linen robe 'Adusebeth' (20 def, 2 armour) =PhyCrt,Stm/= (Main armor)]iron plate armour 'Elenosta' (0 def, 17 armour) 17.0 Encumbrance T1 massive armor Reqs - Massive armour training ,Str 22 [Rare] Master While equipped: Stats +1 Mag offense ------ Physical Crit +0.0% (-2.0%) Damage +0%(-10%) cold defense ------ Armor +17 (+15) Defense +0 (+0 eff.) (-20 (-6 eff.)) Fatigue +22% Resistance +0%(-7%) all +17%(+2%) cold Physical save +3 (+2 eff.) other ------- Stamina/turn +0.00 (-1.00) Infravision +2 A suit of armour made of metal plates. |
[vs. Girdle of the Calm Waters (Around waist)]insulating rough leather belt of the mystic 1.0 Encumbrance T1 belt armor [Ego] Arcane/Master While equipped: Stats +0(-3) Wil offense ------ Spellpower +3 (+3 eff.) defense ------ Resistance +0%(-20%) blight +6% fire +0%(-20%) nature +6%(-14%) cold Mind save +6 (+6 eff.) Healmod +0% (-15%) A belt that goes around your waist. |
[vs. resilient linen cloak of Eldoral (1 def, 0 armour) =Hp= (Cloak)]Cloak of Deception 1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: Stats +0(-2) Cun +0(-2) Dex offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+5 eff.) Mindpower +5 (+5 eff.) defense ------ Defense +0 (+0 eff.) (-1 (+0 eff.)) Life +0.00 (-33.00) A black cloak, with subtle illusion enchantments woven into its very fabric. |
[vs. Hurydufang the linen wizard hat (1 def, 0 armour) =-Hp,Disarm-= (On head)]Salelralaith the Gleamwither (0 def, 1 armour) =Lite3= 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex offense ------ Damage +0%(-10%) cold Ignore resists +5% mind defense ------ Armor +1 Defense +0 (+0 eff.) (-1 (+0 eff.)) Fatigue +1% Resistance +3% light +3%(-12%) cold Crit Resistance 0.00% (-15.00%) Unlife +0.00 life (+20.00 life) Disarm Resist +0% (-10%) other ------- Light +3 A cap made of leather. |
[vs. Hurydufang the linen wizard hat (1 def, 0 armour) =-Hp,Disarm-= (On head)]Gloomreeve the iron helm (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Dex +3 Mag offense ------ Damage +0%(-10%) cold Ignore resists +10% darkness defense ------ Armor +3 Defense +0 (+0 eff.) (-1 (+0 eff.)) Fatigue +5% Resistance +0%(-15%) cold Crit Resistance 0.00% (-15.00%) Physical save +10 (+5 eff.) Unlife +0.00 life (+20.00 life) Disarm Resist +0% (-10%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. extending iron torque of gale force [power 105] (15 cooldown) =Push= (Tool)]iron pickaxe (dig speed 36 turns) =Dig= 3.0 Encumbrance T1 digger tool [Normal] While equipped: Stats +1 Str While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. extending iron torque of gale force [power 105] (15 cooldown) =Push= (Tool)]Dourquake the elm totem of healing [power 116] (15 cooldown) =2Mag= 2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +2 Mag +3 Cun +2 Con offense ------ Damage +3% darkness Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
[vs. extending iron torque of gale force [power 105] (15 cooldown) =Push= (Tool)]extending elm totem of healing [power 122] (15 cooldown) =Heal= 2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "A View From The Gallery" =tome=2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By a364swetdfvg the Ghoul Archer level 10
17th Haze 122nd year of Ascendancy at 14:58 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By a364swetdfvg the Ghoul Archer level 5
22nd Dusk 122nd year of Ascendancy at 07:24 see stats
Log
A364swetdfvg's Pin Down killed Degenerated skeleton warrior!
Gassra the skeleton warrior's light area effect hits a364swetdfvg for (29 absorbed), 0 light (0 total damage).
Something hits a364swetdfvg for (23 absorbed), 0 light, (28 absorbed), 0 darkness (0 total damage).
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Gassra the skeleton warrior's light area effect hits a364swetdfvg for (29 absorbed), 0 light (0 total damage).
Something hits a364swetdfvg for (37 absorbed), 0 darkness (0 total damage).
Talent Steady Shot is ready to use.
Your shield crumbles under the damage!
The shield around a364swetdfvg crumbles.
Gassra the skeleton warrior's darkness area effect hits a364swetdfvg for 18 darkness damage.
Gassra the skeleton warrior's light area effect hits a364swetdfvg for (2 absorbed), 27 light (27 total damage).
A364swetdfvg is not stunned anymore.
Gassra the skeleton warrior's darkness area effect hits Gassra the skeleton warrior for 15 darkness damage.
Gassra the skeleton warrior's darkness area effect hits a364swetdfvg for 18 darkness damage.
Gassra the skeleton warrior's light area effect hits a364swetdfvg for 29 light damage.
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A364swetdfvg uses Tumble.
A364swetdfvg casts Rune: Blink.
A364swetdfvg is out of phase.
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A364swetdfvg is no longer out of phase.
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Talent Pin Down is ready to use.
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Something hits a364swetdfvg for 98 darkness damage.
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A364swetdfvg uses Retch.
A364swetdfvg VOMITS on the ground!
Something hits a364swetdfvg for 82 light damage.
a364swetdfvg the level 10 ghoul archer was tanned to death by Gassra the skeleton warrior on level 3 of Ruins of Kor'Pul.















































































