














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 34 / 22% |
| Size | medium |
| Lifes / Deaths | Killed by Cyradheth the corrupted protosentient globula at level 34 on the 2nd Summertide 123rd year of Ascendancy at 06:41 / 2Killed by Mayilrada the corrupted protosentient globula at level 34 on the 2nd Summertide 123rd year of Ascendancy at 06:51 |
| Antimagic | Follower |
Primary Stats
| Strength | 13 (base 11) |
| Dexterity | 96 (base 60) |
| Constitution | 32 (base 23) |
| Magic | 15 (base 10) |
| Willpower | 22 (base 10) |
| Cunning | 86 (base 60) |
Resources
| Life | -66/920 |
| Stamina | 266/272 |
| Equilibrium | 0 |
| Healing Factor | 1.3524420161896 |
| Regeneration | 7.3708089882338 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 4 |
| Infravision | 7 |
| See Stealth | 65.6515145637 |
| See Invisible | 71.6515145637 |
Offense: Mainhand
| Damage | 74 |
| Accuracy | 78 |
| Crit Chance | 48% |
| APR | 36 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 48 |
| Accuracy | 78 |
| Crit Chance | 43% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Nature | +18% |
| Darkness | +22% |
| Mind | +40% |
| Cold | +24% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +20% |
| Nature | +32% |
| Acid | +6% |
| Cold | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 7 (72.28143328797%) |
| Defense | 76 |
| Ranged Defense | 76 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 12 |
| Mental Save | 41 |
Defense: Resistances
| Nature | + 50%( 70%) |
| Lightning | + 36%( 70%) |
| Acid | + 27%( 70%) |
| Mind | + 32%( 70%) |
| Blight | + 32%( 70%) |
| Arcane | + 29%( 70%) |
| Fire | + 34%( 70%) |
| All | + 25%( 70%) |
Defense: Immunities
| Pinning Resistance | 28% |
| Confusion Resistance | 10% |
| Disarm Resistance | 60% |
| Knockback Resistance | 26% |
| Instadeath Resistance | 100% |
| Blind Resistance | 14% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 26% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 876% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 258 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 37% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Artifice | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Duelist | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Cunning / Lethality | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Betoda the large brown snake. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Gloralrann the giant red ant. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 29. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed vial of elder vampire blood. * You've found the needed ritch stinger. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aeriratha the Cinderradiance (10 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Str +3 Dex +4 Wil +3 Cun ----- def ----- Armour +3 Defense +10 (+2 eff.) Resists +5% arcane +12% fire Disarm- +20% Disengage: Puts all charms on 13 cooldown Level 3.2 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 173% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Quiver | Cyrilaith the pouch of steel shots (19/19, 134% power, 2 apr)3.0 T2 shot ammo [Random Unique] Nature/Master/Psionic Power 134% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +12.5% Capacity 19 Ranged+ +20 blight +10 physical On Hit.r1 +16 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 9 * 20% chance to knock the target back 3 spaces and deal 137 physical damage * 20% chance to create vines that bind the target to the ground dealing 137 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | Nightpain the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: Stats +6 Cun +4 Wil dps ---------- Melee Ret 4 darkness ----- def ----- Crit.chn- 15.00% Max.HP +52.00 ---------- misc Light +4 Infravis +2 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Yvyrin the Sootrune (12 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Crit.mult +15.00% Dmg.mod +10% lightning +9% darkness Melee Ret 4 physical ----- def ----- Defense +12 (+3 eff.) Resists +15% lightning Phys.save +12 (+6 eff.) ---------- misc Stam/turn +1.00 A pointy cloth hat, very wizardly... |
| On hands | naturalist's hardened leather gloves of dexterity (+4) (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Melee+ 8 nature Dmg.mod +5% nature Acc +16 (+3 eff.) ----- def ----- Armour +2 Resists +7% nature Unarmed combat: Power 117% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +3 Crit +10.0% Atk.spd 100% On Crit.r2 +8 nature On Hit: 10% Venomous Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Coalfame [power 2] (16/21 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +20% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 19% Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 21 cooldown 100% to heal for 38. 100% to increase all damage penetration by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+5 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 3.5 Pwr.cost 41 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | Islerira the stralite ring0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Mind.crit +2% Crit.mult +10.00% Dmg.mod +13% nature +10% mind ----- def ----- Resists +26% nature +10% mind Max.HP +28.00 Disarm- +40% Pinning- +28% Knockbk- +26% ---------- misc Equi/ret +0.12 Max.hate +4.00 Rings make your fingers look great! |
| Around neck | wanderer's copper amulet of vision0.1 T1 amulet jewelry [Ego++] Nature/Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 Blind- +14% ---------- misc Stam/turn +0.40 Infravis +3 Sight +2 See.Invis +6 Amulets make your neck look great! |
| In main hand | Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex, 0% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
| Around waist | Floesin1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +9% cold Against +16% Summoned ----- def ----- Armour +2 Resists +3% acid D.Red.from +15% Summoned Die.at -60.00 life A belt that goes around your waist. |
| In off hand | caustic steel dagger of evisceration (100% power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Nature/Master Power 100% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +6 acid +11 nature On Crit: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +6 (+2 eff.) Res.pen +6% acid +7% nature Apr +7 Sharp, short and deadly. |
| Cloak | murderer's cashmere cloak of the hunter (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Acc +28 (+6 eff.) Apr +5 ----- def ----- Defense +2 (+0 eff.) Fatigue -6% Max.HP +64.00 ---------- misc Max.stam +18.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Iceshaper the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +30% mind +15% cold Res.pen +25% nature +25% cold ----- def ----- Resists +10% blight +11% all Max.HP +76.00 HP.reg +3.20 Heal.mod +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
grounding steel amulet =Lightning res=0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% lightning Stun/Frz- +22% Amulets make your neck look great! |
Silent Blade (129% power, 10 apr) =Stealth=1.0 T2 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 35% Cun, 65% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
balanced dwarven-steel dagger of dampening (110% power, 7 apr) =Res=1.0 T3 dagger 1H weapon [Ego] Disrupt/Master Power 110% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Acc +6 (+1 eff.) ----- def ----- Defense +6 (+1 eff.) Resists +10% acid +11% lightning +10% fire +11% cold +5% all Spell.save +5 (+5 eff.) Disarm- +34% Sharp, short and deadly. |
truestriking dwarven-steel dagger of corruption (112% power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Arcane/Master Power 112% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: 20% Curse of Impotence 3 While equipped: dps ---------- Res.pen +7% physical Acc +8 (+2 eff.) Apr +8 Sharp, short and deadly. |
stralite greatsword of shearing (157% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Master Power 158% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +9% all Acc +16 (+3 eff.) Apr +16 Massive two-handed swords. |
Everpyre Blade (147% power, 10 apr)3.0 T4 longsword 1H weapon Reqs Str 40 [Unique] Nature/Master Power 147% Range: 1.4x Uses 100% Str Dmg Fire Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +18.0% Atk.spd 100% On Hit: 15% Fire Breath 4 While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
dwarven-steel longsword 'Hellsstone' (129% power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Rare] Master Power 130% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +11 (+4 eff.) Dmg.mod +12% arcane +6% fire Res.pen +15% fire ----- def ----- Defense +30 (+7 eff.) Spell.save +12 (+10 eff.) Max.HP +40.00 Sharp, long, and deadly. |
rough leather belt 'Tempestbreak' =Lightning res=1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +4 (+2 eff.) Res.pen +10% acid On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Resists +6% acid +6% lightning Spell.save +15 (+11 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Size +1 A belt that goes around your waist. |
Adaganor the Sunmonster (2 def, 9 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Spell.pwr +25 (+15 eff.) Dmg.mod +9% fire Res.pen +15% light +25% fire Melee Ret 10 blight ----- def ----- Armour +9 Defense +2 (+0 eff.) Resists +19% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Shockqueller' (2 def, 0 armour) =Lightning res=2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +12% lightning Melee Ret 8 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Defense +2 (+0 eff.) Resists +18% lightning Mind.save +8 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dagiyahir the Chargevice (0 def, 0 armour) =Lightning res=2.0 T2 cloth armor [Rare] Psionic While equipped: Stats +2 Mag dps ---------- S.pwr/crit +6 Dmg.mod +14% mind Res.pen +10% lightning +10% fire Melee Ret 2 blight ----- def ----- Resists +30% lightning +14% mind +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of life (0 def, 0 armour) =Good=2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +15% nature ----- def ----- Resists +10% blight +13% all Max.HP +45.00 HP.reg +3.30 Heal.mod +14% Poison- +25% Disease- +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blood-soaked pair of hardened leather boots of phasing (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +2 Wil dps ---------- Phys.crit +4.0% Phys.pwr +4 (+2 eff.) Apr +6 ----- def ----- Armour +3 Blink to a nearby random location (rad 9) Puts all charms on 21 cooldown A pair of boots made of leather. |
pair of hardened leather boots of disengagement (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +3 Cun +4 Dex ----- def ----- Armour +3 Disengage: Puts all charms on 13 cooldown Level 3.2 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 173% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Isama (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Disrupt/Psionic While equipped: Stats +1 Dex +2 Mag dps ---------- Res.pen +5% mind Acc +8 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Armour +3 Fatigue +5% Resists +24% blight +26% darkness +21% arcane +6% mind Affinity +28% nature Phys.save +8 (+4 eff.) Spell.save +30 (+19 eff.) Mind.save +8 (+3 eff.) Disarm- +39% ---------- misc See.Invis +3 Masteries +0.40 Wild-gift/Antimagic Unarmed combat: Power 133% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +9 Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Perfect Control 5 On Crit: 40% Call of the Ooze 4 Metal gloves protecting the hands up to the middle of the lower arm. |
impenetrable stralite mail armour of the deep (4 def, 22 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Nature/Master While equipped: ----- def ----- Armour +22 Defense +4 (+1 eff.) Fatigue +12% Resists +5% acid +9% cold ---------- misc Breathe water A suit of armour made of mail. |
rejuvenating stralite mail armour of command (13 def, 12 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Nature/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +12 Defense +13 (+3 eff.) Fatigue +12% Mind.save +17 (+6 eff.) HP.reg +3.20 ---------- misc Stam/turn +1.20 A suit of armour made of mail. |
rejuvenating rough leather armour of the deep (3 def, 4 armour) =Water-breathing=9.0 T1 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +3 (+1 eff.) Fatigue +6% Resists +6% acid +6% cold HP.reg +2.30 ---------- misc Stam/turn +0.80 Breathe water A suit of armour made of leather. |
warded iron shield of shrapnel (0 def, 2 armour, 17 block)7.0 T1 shield armor Reqs Shield usage training [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 158 physical damage over 5 turns (1/turn) ----- def ----- Armour +2 Fatigue +8% ---------- misc Wards +3 lightning +4 temporal +4 darkness +4 fire +4 nature +4 blight +4 cold +4 arcane +4 light Talents +1 Ward +1 Block Handheld deflection devices. |
quiver of yew arrows 'Stokedream' (16/16, 142% power, 10 apr)3.0 T3 arrow ammo [Rare] Nature Power 142% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 16 Ranged+ +8 cold +20 fire On Crit.r2 +20 cold +20 mind +8 fire On Hit: * 20% chance to create vines that bind the target to the ground dealing 137 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
448 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Splendourbolt (dig speed 23 turns) =Dig=3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +15% light +6% fire Res.pen +15% fire ----- def ----- Resists +12% lightning Phys.save +7 (+4 eff.) Spell.save +7 (+7 eff.) Mind.save +9 (+3 eff.) Max.HP +55.00 ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
nightwalker's alchemist's lamp of focus =Reroll=1.0 T3 lite [Ego+] Nature/Psionic While equipped: Stats +8 Wil dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +7 (+3 eff.) Dmg.mod +8% mind ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Adota (19/19, 148% power, 3 apr)3.0 T3 shot ammo [Rare] Master Power 149% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 19 Ranged+ +20 blight On Hit.r1 +8 mind +16 blight On Crit.r2 +20 mind +16 blight Shots are used with slings to pummel your foes to death. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Behieri III the Cornac Rogue level 32
67th Pyre 123rd year of Ascendancy at 01:07 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Behieri III the Cornac Rogue level 26
39th Regrowth 123rd year of Ascendancy at 11:51 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Behieri III the Cornac Rogue level 28
76th Regrowth 123rd year of Ascendancy at 19:58 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Behieri III the Cornac Rogue level 13
43rd Dusk 122nd year of Ascendancy at 04:42 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Behieri III the Cornac Rogue level 25
8th Regrowth 123rd year of Ascendancy at 08:40 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Behieri III the Cornac Rogue level 31
52nd Pyre 123rd year of Ascendancy at 03:25 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Behieri III the Cornac Rogue level 26
8th Regrowth 123rd year of Ascendancy at 20:36 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Behieri III the Cornac Rogue level 32
67th Pyre 123rd year of Ascendancy at 01:45 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Behieri III the Cornac Rogue level 10
3rd Flare 122nd year of Ascendancy at 15:47 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Behieri III the Cornac Rogue level 20
58th Haze 122nd year of Ascendancy at 13:15 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Behieri III the Cornac Rogue level 30
79th Regrowth 123rd year of Ascendancy at 11:33 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Behieri III the Cornac Rogue level 30
27th Pyre 123rd year of Ascendancy at 14:28 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Behieri III the Cornac Rogue level 31
47th Pyre 123rd year of Ascendancy at 22:26 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Behieri III the Cornac Rogue level 34
2nd Summertide 123rd year of Ascendancy at 06:51 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Behieri III the Cornac Rogue level 7
78th Pyre 122nd year of Ascendancy at 19:53 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Behieri III the Cornac Rogue level 32
67th Pyre 123rd year of Ascendancy at 01:07 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Behieri III the Cornac Rogue level 28
60th Regrowth 123rd year of Ascendancy at 21:59 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Behieri III the Cornac Rogue level 19
55th Haze 122nd year of Ascendancy at 10:34 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Behieri III the Cornac Rogue level 28
60th Regrowth 123rd year of Ascendancy at 16:39 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Behieri III the Cornac Rogue level 23
7th Allure 123rd year of Ascendancy at 20:26 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Behieri III the Cornac Rogue level 16
39th Haze 122nd year of Ascendancy at 05:34 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Behieri III the Cornac Rogue level 34
2nd Summertide 123rd year of Ascendancy at 06:41 see stats
Log
Behieri III's Throwing Knife hits Mayilrada the corrupted protosentient globula for 33 physical, 2 nature (35 total damage).
Melee retaliation hits Behieri III for 7 acid, 6 fire (13 total damage).
Talent Dual Strike is ready to use.
Talent Dig is ready to use.
Talent Expose Weakness is ready to use.
Epidemic from Zubora the corrupted mastocytic feeder hits Behieri III for 50 blight damage.
--------------------------------
Behieri III uses Throwing Knives.
Insidious Blight from Corrupted mastocytic feeder hits Bloated ooze for 12 blight damage.
Cyradheth the corrupted protosentient globula casts Temporal Bolt.
Mayilrada the corrupted protosentient globula shares damage with his oozes!
Cyradheth the corrupted protosentient globula hits Behieri III for 97 temporal damage.
Behieri III's Throwing Knife hits Mayilrada the corrupted protosentient globula for 25 physical, 2 nature (27 total damage).
Melee retaliation hits Behieri III for 7 acid, 6 fire (13 total damage).
Mayilrada the corrupted protosentient globula casts Drain.
Mayilrada the corrupted protosentient globula hits Behieri III for 23 blight damage.
--------------------------------
Behieri III uses Throwing Knives.
Behieri III feels pain again.
Epidemic from Zubora the corrupted mastocytic feeder hits Behieri III for 50 blight damage.
Bloated ooze is poisoned with insidious blight!!
Bloated ooze is poisoned with blight!
Corrupted mastocytic feeder's blight poison area effect hits Bloated ooze for 11 blight damage.
Corrupted mastocytic feeder's blight poison area effect hits Bloated ooze for 11 blight damage.
Behieri III's Throwing Knife performs a melee critical strike against Mayilrada the corrupted protosentient globula!
New Achievement: That was close (Insane (Roguelike) difficulty)!
Mayilrada the corrupted protosentient globula shares damage with his oozes!
Behieri III's Throwing Knife hits Mayilrada the corrupted protosentient globula for 72 physical damage.
Melee retaliation hits Behieri III for 10 acid, 8 fire (18 total damage).
Behieri III the level 34 cornac rogue was blazed to death by Mayilrada the corrupted protosentient globula on level 1 of inside a giant tentacle.




















































































































