












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Doomed |
| Level / Exp | 49 / 25% |
| Size | big |
| Lifes / Deaths | Killed by bandit lord at level 16 on the 78th Haze 122nd year of Ascendancy at 00:12 3 / 4Killed by Blood Master at level 23 on the 42nd Regrowth 123rd year of Ascendancy at 18:13 Killed by Animated Staff of Bones at level 24 on the 56th Regrowth 123rd year of Ascendancy at 14:13 Killed by The Master at level 31 on the 52nd Pyre 123rd year of Ascendancy at 14:01 |
| Antimagic | Follower |
Primary Stats
| Strength | 69.272733630532 (base 40) |
| Dexterity | 35.545467261063 (base 15) |
| Constitution | 66.545467261064 (base 33) |
| Magic | 24.272733630532 (base 7) |
| Willpower | 109.48811552557 (base 60) |
| Cunning | 97.468998280409 (base 66) |
Resources
| Life | 1587/1587 |
| Hate | 88/111 |
| Equilibrium | 48 |
| Healing Factor | 1.3054500064022 |
| Regeneration | 36.021056152797 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| See Invisible | 14.545467261063 |
Offense: Mainhand
| Damage | 162 |
| Accuracy | 59 |
| Crit Chance | 35% |
| APR | 92 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 171 |
| Accuracy | 59 |
| Crit Chance | 35% |
| APR | 92 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 92 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +39% |
| Acid | +24% |
| Light | +3% |
| Darkness | +14% |
| Cold | +15% |
| Lightning | +21% |
| Mind | +79% |
| All | 0% |
Offense: Damage Penetration
| Acid | -10% |
| Physical | -10% |
| Cold | +5% |
| All | -20% |
| Darkness | -8% |
| Mind | +50% |
| Lightning | -12% |
| Fire | +25% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 31 (78.304188961773%) |
| Defense | 72 |
| Ranged Defense | 72 |
| Fatigue | 0 |
| Physical Save | 55 |
| Spell Save | 43 |
| Mental Save | 49 |
Defense: Resistances
| Acid | + 37%( 70%) |
| Blight | + 40%( 70%) |
| Arcane | + 35%( 70%) |
| Cold | + 55%( 70%) |
| All | + 31%( 70%) |
| Lightning | + 57%( 70%) |
| Light | + 42%( 70%) |
| Physical | + 34%( 73%) |
| Mind | + 52%( 70%) |
| Darkness | + 40%( 78%) |
| Fire | + 35%( 70%) |
| Nature | + 59%( 70%) |
Defense: Immunities
| Stun Resistance | 68% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 31% |
| Fear Resistance | 38% |
| Disarm Resistance | 40% |
| Poison Resistance | 0% |
| Knockback Resistance | 68% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 588 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 42% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -730 life. The duration and life will increase by 1% for every 1% life you have lost (currently 730 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 849% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Punishments | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Cursed / Advanced shadowmancy | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cursed / Force of will | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Deflection |
| talent | Call Shadows |
| talent | Psiblades |
| talent | Antimagic Shield |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.3)Penalty : Fractured Sanity: -5% Mind Resistance, -7% Confusion Immunity Power 1+: Unleashed: +7% critical damage, +9% off-hand weapon damage Power 2+: -1 Luck, +4 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
| detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
| beneficial effect | Guarding against melee damage: Will dismiss up to 65 damage from the next 2.2 attack(s). Guarded |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.3)Penalty : Fear of Death: -5% resistance against damage from the undead. Power 1+: Power over Death: +9% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 23 turns, retch (level 1) when you fall below 41% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 3.3)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 8%) for 4 turns. Power 1+: Nightwalker: +13 Darkness Resistance, +8% Max Darkness Resistance, +9 See Invisible Power 2+: -1 Luck, +6 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 11% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 3.3)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 14% when tested. Power 1+: Removed from Reality: +4 Physical Resistance, +3 Maximum Physical Resistance Power 2+: -1 Luck, +6 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 105 mind and 67 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 183 Mind damage, and deal 116 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.3)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+39% chance to avoid traps). Power 2+: -1 Luck, +8 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+14% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 40% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 1.00). | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Shardskin. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1097. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (Nightmares) (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. Curse of Nightmares A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | preserving dwarven lantern of the zealot1.0 T5 lite [Ego++] Nature/Disrupt While equipped: Stats +3 Con ----- def ----- Resists +6% blight +3% all Spell.save +11 (+3 eff.) HP.reg +10.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Drodravon the Glintstriker (Shrouds) (3 def, 0 armour)2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +12 Cun +20 Wil dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +3% light ----- def ----- Defense +3 (+1 eff.) Resists +15% light +5% arcane Phys.save +11 (+4 eff.) ---------- misc Light +2 Curse of Shrouds A pointy cloth hat, very wizardly... |
| On hands | Gloves of the Firm Hand (Madness) (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | Quenchblur [power 235] (25 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +24% mind Res.pen +25% cold +10% mind +25% fire Melee Ret 6 cold ----- def ----- Resists +6% cold Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 631 Base Damage: 280 Armor: 23 All Resist: 26 Puts all charms on 25 cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Bethivea the gold ring (Misfortune)0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +3 Str +3 Dex +6 Wil dps ---------- Dmg.mod +14% lightning +9% acid Res.pen +10% acid +25% mind ----- def ----- Resists +28% lightning +9% acid Crit.chn- 10.00% ---------- misc See.Invis +6 Curse of Misfortune Rings make your fingers look great! |
| On fingers | Freezespiker (Corpses)0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +4 Str dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +20% mind Apr +9 ----- def ----- Defense +30 (+8 eff.) Resists +35% mind +9% cold Curse of Corpses Rings make your fingers look great! |
| Around neck | Zubygaldathra the Stokesun (Madness)0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +12 Lck dps ---------- Phys.crit +2.0% Crit.mult +10.00% Res.pen +20% fire +10% physical Acc +12 (+6 eff.) ----- def ----- Defense +14 (+4 eff.) Resists +6% fire Phys.save +18 (+6 eff.) Unseen.red 15% ---------- misc Stam/turn +2.00 Max.hate +4.00 Amulets make your neck look great! |
| In main hand | living mindstar 'Smearglean' (Misfortune) (115% power, 83 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 115% Range: 1.1x Uses 139% Wil, 59% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +83 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to slow global speed by 77% While equipped: dps ---------- Mind.crit +5% Mind.pwr +20 (+4 eff.) Dmg.mod +20% mind +14% darkness Res.pen +35% mind +12% darkness Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 47 ----- def ----- Max.HP +78.00 HP.reg +2.70 ---------- misc Max.hate +7.00 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | monstrous hardened leather belt of the vagrant (Shrouds)1.0 T3 belt armor [Ego++] Nature While equipped: Stats +4 Str +7 Con dps ---------- Phys.pwr +8 (+2 eff.) Mind.pwr +5 (+1 eff.) ----- def ----- Phys.save +8 (+3 eff.) Mind.save +5 (+1 eff.) ---------- misc Size +1 Curse of Shrouds A belt that goes around your waist. |
| In off hand | gifted living mindstar of storms (Misfortune) (112% power, 83 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 112% Range: 1.1x Uses 139% Wil, 59% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +83 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Str +5 Dex +4 Mag +6 Wil +8 Cun +3 Con dps ---------- Mind.crit +5% Mind.pwr +36 (+7 eff.) Melee+ 13 lightning Dmg.mod +7% lightning Res.pen +8% lightning ----- def ----- Resists +9% lightning ---------- misc Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Mirebone the cashmere cloak (Nightmares) (27 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +6 Mag dps ---------- Dmg.mod +24% nature Res.pen +25% nature ----- def ----- Defense +27 (+7 eff.) Phys.save +11 (+4 eff.) Mind.save +9 (+3 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrรซ (Corpses) (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Curse of Corpses This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
healing infusion of the sneak (heal 296; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 296 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 33%; mental; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 33% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Fanged Collar (Corpses)0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
grounding steel amulet of dexterity (+3) (Madness)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +12% lightning Stun/Frz- +22% Amulets make your neck look great! |
Shard of Insanity (Shrouds)0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+11 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
starlit gold amulet of strength (+6) (Misfortune)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +6 Str ----- def ----- Resists +15% light +15% darkness Blind- +26% Amulets make your neck look great! |
protective voratun amulet of strength (+8)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +8 Str ----- def ----- Armour +7 Defense +7 (+2 eff.) Res.Cap +7% all Phys.save +8 (+3 eff.) Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
warrior's steel ring of fire (+24%) (Corpses)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +12% fire ----- def ----- Armour +4 Resists +24% fire Curse of Corpses Rings make your fingers look great! |
Aeryleth the Blazewither (Nightmares)0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% light +12% nature Melee Ret 4 light On Hit (Melee): * 20% chance to slow global speed by 77% * 20% chance to reduce armor by 16% ----- def ----- Resists +3% acid Max.HP +29.00 Disarm- +35% Pinning- +33% Knockbk- +38% ---------- misc Light +1 Curse of Nightmares Rings make your fingers look great! |
Duskbliss the stralite ring (Misfortune)0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% darkness +24% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 47 ----- def ----- Resists +9% mind +9% temporal Phys.save +16 (+5 eff.) Spell.save +14 (+4 eff.) Mind.save +15 (+5 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Misfortune Rings make your fingers look great! |
Ring of the Dead (Corpses)0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! Curse of Corpses This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
painweaver's stralite ring of life (Shrouds)0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +11 (+3 eff.) Spell.pwr +12 (+3 eff.) Mind.pwr +6 (+1 eff.) Dmg.mod +6% all ----- def ----- Max.HP +56.00 HP.reg +13.00 Heal.mod +14% Curse of Shrouds Rings make your fingers look great! |
Glory of the Pride (Nightmares)0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +8% physical Acc +10 (+5 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+12 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 Curse of Nightmares The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ring of the War Master (Corpses)0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+3 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique Curse of Corpses A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
solipsist's voratun ring of life (Shrouds)0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +10 (+2 eff.) ----- def ----- Max.HP +79.00 HP.reg +12.00 Heal.mod +15% Curse of Shrouds Rings make your fingers look great! |
treant's voratun ring of life (Nightmares)0.1 T5 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +10% nature +9% blight Max.HP +68.00 HP.reg +12.00 Heal.mod +17% Poison- +18% Disease- +26% Curse of Nightmares Rings make your fingers look great! |
Yvissra (Shrouds) (151% power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 151% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Spell.crit +18% Spell.pwr +28 (+7 eff.) Dmg.mod +41% blight Phasing +20% ----- def ----- Armour +10 Defense +27 (+7 eff.) Knockbk- +10% ---------- misc Wards +3 blight Talents +4 Ward +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone magestaff of power (Shrouds) (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +32 (+8 eff.) Dmg.mod +30% lightning +30% cold +30% arcane +30% fire ---------- misc Talents +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
caustic stralite longsword (Nightmares) (142% power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Nature Power 143% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +29 acid +29 nature While equipped: dps ---------- Res.pen +9% acid +15% nature Apr +11 Curse of Nightmares Sharp, long, and deadly. |
balanced voratun longsword of crippling (Corpses) (152% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master Power 152% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Acc +9 (+5 eff.) ----- def ----- Defense +9 (+2 eff.) Disarm- +50% Curse of Corpses Sharp, long, and deadly. |
truestriking voratun longsword of massacre (Misfortune) (165% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master Power 166% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +13 (+7 eff.) Apr +12 Curse of Misfortune Sharp, long, and deadly. |
Poltergeist's Eye of Winter (Madness) (94% power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 95% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Cold Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +2.0% Spell.crit +2% Mind.crit +6% Mind.pwr +8 (+2 eff.) Dmg.mod +4% all +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 Curse of Madness This mindstar glows with a dim cool light, but seems somehow incomplete. |
Betelevena the thorny mindstar (Corpses) (97% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 97% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +8 blight On Hit: * 20% chance to reduce all saves and defense by 47 While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Melee+ 8 mind 8 darkness Dmg.mod +14% mind +5% darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 47 ----- def ----- Resists +12% mind +15% blight ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting thorny mindstar of balance (Corpses) (100% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 100% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +9% lightning +5% fire +8% cold ----- def ----- Phys.save +3 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +7 (+2 eff.) ---------- misc Equi/ret +0.80 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Aeravea the Blindwrither (Madness) (105% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature/Disrupt Power 106% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit.r1 +8 light While equipped: Stats +3 Str +2 Dex dps ---------- Mind.crit +4% Phys.pwr +10 (+3 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +6% light ----- def ----- Armour +8 Resists +12% light +7% all ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Antimagic Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous pulsing mindstar (Nightmares) (107% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 107% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +7% Mind.pwr +9 (+2 eff.) Dmg.mod +5% mind ---------- misc Psi/m.crit +4.00 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting pulsing mindstar of storms (Shrouds) (107% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 107% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Str +3 Dex +4 Mag +4 Wil +5 Cun +4 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 10 lightning Dmg.mod +29% lightning +7% fire +11% cold Res.pen +10% lightning ----- def ----- Resists +12% lightning ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.20 Psionic/Projection Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bilezeal the living mindstar (Madness) (112% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature Power 112% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Str +6 Dex +4 Mag +6 Wil +4 Cun +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) All.spd +9% Melee+ 16 lightning 15 fire Dmg.mod +8% acid +10% physical +15% lightning +29% fire +18% arcane +9% cold Res.pen +10% acid +8% physical +19% lightning +15% nature +8% cold +20% arcane +21% fire Melee Ret 10 nature ----- def ----- Resists +11% lightning +10% fire Heal/summ +28 ---------- misc Max.summ +3 Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous living mindstar of sand (Madness) (111% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 111% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +8% Mind.pwr +14 (+3 eff.) Melee+ 11 physical Dmg.mod +15% mind +13% physical Res.pen +14% physical ----- def ----- Resists +20% physical ---------- misc Psi/m.crit +3.00 Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of gales (Madness) (116% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 116% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +11% lightning +11% cold +12% physical ----- def ----- Defense +33 (+8 eff.) Pinning- +28% ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating living mindstar of balance (Madness) (112% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 112% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +5% mind Res.pen +9% mind ----- def ----- Resists +8% mind Dmg.Resnn +21% Phys.save +5 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +8 (+2 eff.) ---------- misc Equi/ret +0.90 Psi/ret +1.60 Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating living mindstar of life (Nightmares) (117% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 117% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +4% mind Res.pen +7% mind ----- def ----- Resists +4% mind Dmg.Resnn +14% Max.HP +39.00 HP.reg +1.30 ---------- misc Psi/ret +1.50 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar of flames (Madness) (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature Power 114% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) All.spd +6% Melee+ 5 lightning 6 physical 19 fire 9 acid 7 cold Dmg.mod +8% fire Res.pen +11% fire ----- def ----- Resists +7% lightning +9% physical +8% cold +19% fire +7% acid ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
barbed pouch of stralite shots (20/20, 160% power, 5 apr)3.0 T4 shot ammo [Ego+] Master Power 161% Range: 1.2x Uses 40% Wil, 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +16.5% Capacity 20 On Crit: * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
focusing elven-silk robe of corrosion (+31%) (Misfortune) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Psionic While equipped: Stats +6 Mag +5 Wil dps ---------- Dmg.mod +21% acid ----- def ----- Resists +31% acid +15% all ---------- misc Mana/turn +0.24 Psi/turn +0.25 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearforged voratun mail armour of thunder (Shrouds) (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane While equipped: Stats +7 Str +7 Mag +7 Wil +8 Con dps ---------- Phys.crit +7.0% Spell.crit +8% Mind.crit +7% Phys.pwr +13 (+3 eff.) Spell.pwr +16 (+4 eff.) Mind.pwr +17 (+4 eff.) ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +23% Resists +12% lightning +10% fire -16% light +11% darkness Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Curse of Shrouds A suit of armour made of mail. |
monstrous hardened leather belt of dampening (Madness)1.0 T3 belt armor [Ego++] Nature While equipped: Stats +5 Str +3 Con dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Resists +6% acid +7% fire +7% lightning +6% cold Phys.save +10 (+3 eff.) ---------- misc Size +1 Curse of Madness A belt that goes around your waist. |
Emblem of Evasion (Shrouds)1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Curse of Shrouds Evasion: (Instant) Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 27 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Anorim the drakeskin leather belt (Shrouds)1.0 T5 belt armor [Rare] Master While equipped: Stats +5 Dex +5 Cun +10 Lck dps ---------- Phys.pwr +25 (+6 eff.) ----- def ----- Armour +16 Resists +15% acid Stealth +15 Heal.mod +20% Teleport- +20% ---------- misc T.Disarm +28 Infravis +5 Curse of Shrouds A belt that goes around your waist. |
Cloth of Dreams (Misfortune) (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Misfortune Slumber: Level 4.5 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 106 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Kindle's kiss the elven-silk cloak (Corpses) (3 def, 11 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +17% darkness Res.pen +13% darkness ----- def ----- Armour +11 Defense +3 (+1 eff.) Resists +3% temporal +17% darkness +25% blight +30% cold +17% nature +12% fire Stealth +15 HP.reg +10.00 Heal.mod +20% Blind- +10% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
undeterred pair of dwarven-steel boots of speed (Corpses) (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +4 Fatigue +3% Silence- +23% Confus- +29% Stun/Frz- +28% Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Boots of the Hunter (Nightmares) (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Curse of Nightmares Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Unbreakable Greaves (Nightmares) (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% Curse of Nightmares These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Ruthless Grip (Corpses) (0 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Instill Fear: Level 5.9 Pwr.cost 20 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 78.76 mind and 50.16 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 46% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 46. Terrified: Deals 19.69 mind and 12.54 darkness damage per turn and increases cooldowns by 71%. Haunted: Causes the target to suffer 30.62 mind and 19.50 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
polar voratun gauntlets of the verdant (Madness) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Nature/Disrupt While equipped: dps ---------- Melee+ 7 cold Dmg.mod +6% cold ----- def ----- Armour +3 Fatigue +5% Resists +11% blight +10% cold +11% darkness +11% arcane Affinity +8% nature Spell.save +14 (+4 eff.) ---------- misc Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
cashmere wizard hat 'Shimmerravage' (Shrouds) (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% fire Res.pen +10% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 47 ----- def ----- Defense +2 (+1 eff.) Resists +6% blight +18% fire +3% darkness +6% lightning Curse of Shrouds A pointy cloth hat, very wizardly... |
insulating rough leather cap of the depths (Madness) (0 def, 1 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +5% cold ---------- misc Breathe water Curse of Madness A cap made of leather. |
Cloudblast (Madness) (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex +3 Wil +6 Cun dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +9% lightning +9% cold Apr +6 ----- def ----- Armour +3 Fatigue +3% Resists +15% lightning ---------- misc Stam/ret +0.70 Equi/ret +0.90 Curse of Madness A cap made of leather. |
mindcaging drakeskin leather cap of the depths (Madness) (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature/Psionic While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +20% mind +12% cold Mind.save +18 (+6 eff.) Confus- +36% ---------- misc Breathe water Curse of Madness A cap made of leather. |
Blazemortal the dwarven-steel helm (Misfortune) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Wil dps ---------- Dmg.mod +9% lightning Res.pen +15% nature Melee Ret 10 lightning ----- def ----- Armour +4 Fatigue +4% Resists +9% blight +12% nature +6% lightning Mind.save +10 (+3 eff.) ---------- misc Light +2 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed voratun helm of constitution (+9) (Nightmares) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +9 Str +8 Con ----- def ----- Armour +5 Fatigue +5% Curse of Nightmares Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 271.8 Physical damage. If the attack hits, the target is confused (36% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
mindcaging voratun helm of constitution (+5) (Corpses) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +5 Con ----- def ----- Armour +5 Fatigue +5% Resists +17% mind Mind.save +20 (+6 eff.) Confus- +39% Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
39 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(157 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
nightwalker's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Nature/Disrupt While equipped: Stats +4 Wil dps ---------- Phys.crit +5.0% Crit.mult +13.00% Phys.pwr +7 (+2 eff.) ----- def ----- Resists +3% all Spell.save +7 (+2 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
voratun pickaxe (dig speed 23 turns)3.0 T5 digger tool [Normal] While equipped: Stats +3 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 359/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 412.96 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
piercing dwarven-steel torque of mindblast [power 200] (15 cooldown)2.0 T3 torque charm [Ego+] Psionic Blast the opponent's mind dealing 358 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
innervating dragonbone totem of healing [power 560] (15 cooldown)2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 15 cooldown 100% to reduce fatigue by 31% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
innervating dragonbone totem of healing [power 500] (15 cooldown)2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 500 Puts all charms on 15 cooldown 100% to reduce fatigue by 42% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
piercing dragonbone totem of thorny skin [power 62] (20 cooldown)2.0 T5 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 62 and armour hardiness by 70% Puts all charms on 20 cooldown 100% to increase all damage penetration by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Fidar the Thalore Doomed level 32
6th Mirth 123rd year of Ascendancy at 14:04 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Fidar the Thalore Doomed level 44
64th Haze 123rd year of Ascendancy at 02:16 see stats
Against all odds
Killed Ukruk in the ambush.By Fidar the Thalore Doomed level 31
53rd Pyre 123rd year of Ascendancy at 05:22 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Fidar the Thalore Doomed level 17
4th Decay 122nd year of Ascendancy at 00:52 see stats
Arachnophobia
Destroyed the spydric menace.By Fidar the Thalore Doomed level 36
3rd Flare 123rd year of Ascendancy at 22:52 see stats
Ay ay captain!
Turn into a pirate!By Fidar the Thalore Doomed level 31
53rd Pyre 123rd year of Ascendancy at 05:12 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Fidar the Thalore Doomed level 41
49th Haze 123rd year of Ascendancy at 11:17 see stats
Brave new world
Went to the Far East and took part in the war.By Fidar the Thalore Doomed level 35
1st Flare 123rd year of Ascendancy at 02:18 see stats
Bringer of Doom
Killed a Bringer of Doom.By Fidar the Thalore Doomed level 27
27th Pyre 123rd year of Ascendancy at 07:35 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Fidar the Thalore Doomed level 14
58th Haze 122nd year of Ascendancy at 11:54 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Fidar the Thalore Doomed level 33
1st Summertide 123rd year of Ascendancy at 00:57 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Fidar the Thalore Doomed level 43
63rd Haze 123rd year of Ascendancy at 02:34 see stats
Exterminator
Killed 1000 creatures.By Fidar the Thalore Doomed level 19
11st Regrowth 123rd year of Ascendancy at 16:15 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Fidar the Thalore Doomed level 27
23rd Pyre 123rd year of Ascendancy at 12:40 see stats
Fear me not!
Survived the Fearscape!By Fidar the Thalore Doomed level 32
9th Mirth 123rd year of Ascendancy at 00:41 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Fidar the Thalore Doomed level 22
25th Regrowth 123rd year of Ascendancy at 20:10 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Fidar the Thalore Doomed level 32
64th Pyre 123rd year of Ascendancy at 05:28 see stats
Level 10
Got a character to level 10.By Fidar the Thalore Doomed level 10
20th Haze 122nd year of Ascendancy at 01:28 see stats
Level 20
Got a character to level 20.By Fidar the Thalore Doomed level 20
13rd Regrowth 123rd year of Ascendancy at 09:04 see stats
Level 30
Got a character to level 30.By Fidar the Thalore Doomed level 30
50th Pyre 123rd year of Ascendancy at 03:19 see stats
Level 40
Got a character to level 40.By Fidar the Thalore Doomed level 40
23rd Haze 123rd year of Ascendancy at 06:32 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Fidar the Thalore Doomed level 46
2nd Decay 123rd year of Ascendancy at 03:02 see stats
Size is everything
Did over 1500 damage in one attack.By Fidar the Thalore Doomed level 32
63rd Pyre 123rd year of Ascendancy at 18:39 see stats
Size matters
Did over 600 damage in one attack.By Fidar the Thalore Doomed level 25
69th Regrowth 123rd year of Ascendancy at 12:34 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Fidar the Thalore Doomed level 34
1st Summertide 123rd year of Ascendancy at 04:02 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Fidar the Thalore Doomed level 48
4th Allure 124th year of Ascendancy at 12:42 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Fidar the Thalore Doomed level 27
26th Pyre 123rd year of Ascendancy at 18:46 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Fidar the Thalore Doomed level 21
14th Regrowth 123rd year of Ascendancy at 00:48 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Fidar the Thalore Doomed level 37
76th Dusk 123rd year of Ascendancy at 23:26 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Fidar the Thalore Doomed level 27
27th Pyre 123rd year of Ascendancy at 10:14 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Fidar the Thalore Doomed level 22
25th Regrowth 123rd year of Ascendancy at 15:15 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Fidar the Thalore Doomed level 31
52nd Pyre 123rd year of Ascendancy at 16:34 see stats
Log
Shadow casts Fade.
Shadow fades!
Giant spider hits Shadow for 0 nature damage.
Fidar is no longer attuned.
Fidar receives 29 healing from Unnatural Body.
Shadow casts Blindside.
Shadow hits Giant spider for 241 physical damage.
You pickup 0.62 gold pieces.
Fidar picks up (H.): focusing elven-silk robe of corrosion (+31%) (Misfortune) (0 def, 0 armour).
Fidar picks up (u.): balanced voratun longsword of crippling (Corpses) (152% power, 6 apr).
Fidar picks up (u.): caustic stralite longsword (Nightmares) (142% power, 5 apr).
Fidar picks up (t.): Yvissra (Shrouds) (151% power, 6 apr, blight element).
Fidar picks up (x.): truestriking voratun longsword of massacre (Misfortune) (165% power, 6 apr).
Fidar picks up (M.): fearforged voratun mail armour of thunder (Shrouds) (5 def, 10 armour).
There is an exit to the worldmap here (press '' or right click to use).
Resting starts...
Talent Unseen Force is ready to use.
Shadow casts Phase Door.
Fidar regains balance.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Arcane Reconstruction.
Shadow casts Phase Door.
Rested for 12 turns (stop reason: all resources and life at maximum).




















































































































































