










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 29 / 76% |
| Size | big |
| Lifes / Deaths | Killed by Assassin Lord at level 19 on the 8th Allure 123rd year of Ascendancy at 05:59 0 / 8Killed by Assassin Lord at level 19 on the 8th Allure 123rd year of Ascendancy at 06:26 Killed by entrenched horror at level 25 on the 68th Regrowth 123rd year of Ascendancy at 13:55 Killed by Xanama the entrenched horror at level 25 on the 68th Regrowth 123rd year of Ascendancy at 15:10 Killed by elven blood mage at level 25 on the 71st Regrowth 123rd year of Ascendancy at 06:54 Killed by Grand Corruptor at level 26 on the 78th Regrowth 123rd year of Ascendancy at 15:26 Killed by saw horror at level 26 on the 5th Pyre 123rd year of Ascendancy at 19:50 Killed by Grand Corruptor at level 29 on the 26th Pyre 123rd year of Ascendancy at 13:24 |
Primary Stats
| Strength | 123 (base 60) |
| Dexterity | 19 (base 12) |
| Constitution | 50 (base 47) |
| Magic | 10 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 31 (base 24) |
Resources
| Life | -9/901 |
| Stamina | 194/194 |
| Healing Factor | 1.2786847857241 |
| Regeneration | 6.7275401983678 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 26.878701826468 |
| See Invisible | 26.878701826468 |
Offense: Mainhand
| Damage | 215 |
| Accuracy | 49 |
| Crit Chance | 19% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Mind | +9% |
| Cold | +15% |
| Blight | +5% |
| Physical | +6% |
| Fire | +11% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +5% |
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 50.292304923968 (87.807182003187%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 0 |
| Physical Save | 51 |
| Spell Save | 29 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 17%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 59%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 24%( 70%) |
| Light | + 25%( 70%) |
| Temporal | + 37%( 70%) |
| Physical | + 18%( 70%) |
| Darkness | + 34%( 70%) |
| Fire | + 32%( 70%) |
| Nature | + 21%( 70%) |
Defense: Immunities
| Disarm Resistance | 42% |
| Stun Resistance | 10% |
| Blind Resistance | 24% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 250 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 2 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 419 damage for 3 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -496 life. The duration and life will increase by 1% for every 1% life you have lost (currently 997 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 769% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 2/5 |
| 4/5 |
| 5/5 |
| 2/5 |
| Technique / Bloodthirst | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by copperhead snake. Escort: repented thief (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 87. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed vial of elder vampire blood. * You've found the needed vial of squid ink. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed pouch of luminous horror dust. * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Frost Treads (1 def, 4 armour) (On feet)]Frost Treads (1 def, 4 armour) 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4(-) Str +4(-) Wil +4(-) Cun dps ---------- Mov.spd +20% (-) Dmg.mod +15%(-) cold ----- def ----- Armour +4 (-) Defense +1 (+1 eff.) (-) Fatigue +7% (-) Resists +10%(-) nature +20%(-) cold ---------- misc Light +1 (-) Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | [vs. Falerador the Tempesthacker (Light source)]Falerador the Tempesthacker 1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Melee+ 0(-20) item temporal energize Dmg.mod +9%(-) mind Melee Ret 10(-) mind 6(-) lightning On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +8 (+4 eff.) (-) Resists +15%(-) temporal Phys.save +15 (+5 eff.) (-) Spell.save +15 (+7 eff.) (-) Mind.save +14 (+13 eff.) (-) ---------- misc Light +4 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. rough leather cap 'Alimasin' (0 def, 3 armour) (On head)]rough leather cap 'Alimasin' (0 def, 3 armour) 2.0 T1 head armor [Rare] Master While equipped: ----- def ----- Armour +3 (-) Fatigue +1% (-) Resists +5%(-) arcane Max.HP +20.00 (-) Stun/Frz- +10% (-) Def/telep +15 (-) Res/telep +15% (-) Dur/telep +15% (-) ---------- misc Infravis +1 (-) A cap made of leather. |
| Tool | [vs. Tooth of the Mouth (dig speed 12 turns) (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5%(-) blight Apr +15 (-) Melee Ret 10(-) draining blight While carried: ---------- misc Talents +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | [vs. rogue's steel ring of fire (+22%) (On fingers, 1 of 2)]rogue's steel ring of fire (+22%) 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3(-) Cun dps ---------- Dmg.mod +11%(-) fire ----- def ----- Defense +6 (+3 eff.) (-) Resists +22%(-) fire Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. rogue's steel ring of fire (+22%) (On fingers, 1 of 2)]Bloodcaller 0.1 T4 ring jewelry [Unique] Psionic While equipped: Stats +0(-3) Cun dps ---------- Dmg.mod +0%(-11%) fire ----- def ----- Defense +0 (+0 eff.) (-6 (-3 eff.)) Fatigue -5% Resists +0%(-22%) fire Mind.save -7 (-6 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. Tap to cycle through comparison choices |
| Around waist | [vs. Bethovena the Umbrawrither (Around waist)]Bethovena the Umbrawrither 1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) (-) Melee+ 0(-20) item acid corrode Dmg.mod +9%(-) lightning Res.pen +5%(-) darkness +5%(-) acid On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Phys.save +6 (+2 eff.) (-) A belt that goes around your waist. |
| In main hand | [vs. balanced stralite greatsword of massacre (64-102 power, 3 apr) (In main hand)]balanced stralite greatsword of massacre (64-102 power, 3 apr) 3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego] Master Power 63.5 - 101.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 (-) Crit +4.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Acc +10 (+3 eff.) (-) ----- def ----- Defense +9 (+5 eff.) (-) Disarm- +42% (-) Massive two-handed swords. |
| On hands | [vs. Snow Giant Wraps (0 def, 2 armour) (On hands)]Snow Giant Wraps (0 def, 2 armour) 1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4(-) Str ----- def ----- Armour +2 (-) Resists +10%(-) lightning +10%(-) cold Max.HP +60.00 (-) Knockbk- +50% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 5 out of 5/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 198.60 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | [vs. Blazeworth the steel mail armour (2 def, 21 armour) (Main armor)]Blazeworth the steel mail armour (2 def, 21 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Random Unique] Nature/Master While equipped: Stats +2(-) Dex dps ---------- Dmg.mod +6%(-) physical ----- def ----- Armour +21 (-) Defense +2 (+1 eff.) (-) Fatigue +12% (-) Resists +5%(-) acid +6%(-) physical +3%(-) lightning +6%(-) cold Phys.save +12 (+4 eff.) (-) ---------- misc Breathe water A suit of armour made of mail. |
| Cloak | [vs. thick cashmere cloak of the voidstalker (2 def, 7 armour) (Cloak)]thick cashmere cloak of the voidstalker (2 def, 7 armour) 2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +7 (-) Defense +2 (+1 eff.) (-) Resists +13%(-) temporal +10%(-) darkness +17%(-) cold Def/telep +14 (-) Res/telep +12% (-) Dur/telep +18% (-) Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 7 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. starlit steel amulet of constitution (+3) (Around neck)]starlit steel amulet of constitution (+3) 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3(-) Con ----- def ----- Resists +14%(-) light +15%(-) darkness Blind- +24% (-) Amulets make your neck look great! |
Inventory
blink rune of the warrior (range 9; phase 31; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (206.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 206.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding [shielding rune of the warrior (absorb 227; dur 3; cd 14)] (on body)]shielding rune of the titan (absorb 263; dur 4; cd 17) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 263 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. starlit steel amulet of constitution (+3) (Around neck)]Arewen 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +0(-3) Con dps ---------- Dmg.mod +3% blight +3% acid Res.pen +5% blight Melee Ret 8 acid ----- def ----- Resists +0%(-15%) darkness +11% mind +0%(-14%) light Blind- +0% (-24%) Confus- +22% Amulets make your neck look great! |
[vs. starlit steel amulet of constitution (+3) (Around neck)]copper amulet 'Geyadhenor' 0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +0(-3) Con ----- def ----- Defense +10 (+5 eff.) Resists +0%(-14%) light +0%(-15%) darkness Die.at -20.00 life Blind- +20% (-4%) Disease- +20% ---------- misc Masteries +0.12 Technique/Superiority Amulets make your neck look great! |
[vs. starlit steel amulet of constitution (+3) (Around neck)]stabilizing gold amulet of the eclipse 0.1 T3 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +0(-3) Con dps ---------- Melee+ 5 light 7 darkness Dmg.mod +7% light +9% darkness On Melee Ret: * 8% chance to reduce damage dealt by 13% * 7% chance to blind ----- def ----- Resists +15% temporal +0%(-14%) light +0%(-15%) darkness Blind- +0% (-24%) Pinning- +33% Knockbk- +23% Amulets make your neck look great! |
[vs. rogue's steel ring of fire (+22%) (On fingers, 1 of 2)]rogue's copper ring of sensing 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3(-) Cun dps ---------- Dmg.mod +0%(-11%) fire ----- def ----- Defense +6 (+3 eff.) (-) Resists +0%(-22%) fire Blind- +20% ---------- misc Infravis +3 See.Stealth +7 See.Invis +6 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. rogue's steel ring of fire (+22%) (On fingers, 1 of 2)]titan's copper ring of fire (+22%) 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +0(-3) Cun +2 Con dps ---------- Dmg.mod +11%(-) fire ----- def ----- Defense +0 (+0 eff.) (-6 (-3 eff.)) Resists +22%(-) fire Phys.save +4 (+1 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. rogue's steel ring of fire (+22%) (On fingers, 1 of 2)]Grinedil the stralite ring 0.1 T4 ring jewelry [Rare] Master While equipped: Stats +0(-3) Cun +3 Con dps ---------- Dmg.mod +9% blight +0%(-11%) fire Res.pen +5% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 * 20% chance to reduce armor by 15% ----- def ----- Defense +0 (+0 eff.) (-6 (-3 eff.)) Resists +15% acid +0%(-22%) fire +6% blight Spell.save +14 (+7 eff.) ---------- misc Max.stam +26.00 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. balanced stralite greatsword of massacre (64-102 power, 3 apr) (In main hand)]Drake's Bane (45-68 power, 21 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Unique] Master Power 45.0 - 67.5(-18.5 - -34.1) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +21 (+18) Crit +2.0% (-2.5%) Atk.spd 100% (-) Against +25% Dragon While equipped: Stats +6 Str dps ---------- Acc +0 (+0 eff.) (-10 (-3 eff.)) ----- def ----- Defense +0 (+0 eff.) (-9 (-5 eff.)) D.Red.from +25% Dragon Phys.save +9 (+3 eff.) Disarm- +0% (-42%) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
[vs. balanced stralite greatsword of massacre (64-102 power, 3 apr) (In main hand)]Tirakai's Maul (32-42 power, 6 apr) 5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 32.0 - 41.6(-31.5 - -60.0) Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 (+3) Crit +8.0% (+3.5%) Atk.spd 100% (-) While equipped: dps ---------- Acc +0 (+0 eff.) (-10 (-3 eff.)) ----- def ----- Defense +0 (+0 eff.) (-9 (-5 eff.)) Disarm- +0% (-42%) No gem Imbue the hammer with a gem of your choice. Uses 7 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
[vs. balanced stralite greatsword of massacre (64-102 power, 3 apr) (In main hand)]Astelrid's Clubstaff (45-68 power, 4 apr) 5.0 T3 greatmaul 2H weapon Reqs Str 23 [Unique] Arcane Power 45.0 - 67.5(-18.5 - -34.1) Physical Uses 40% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 (+1) Crit +8.0% (+3.5%) Atk.spd 100% (-) While equipped: Stats +4 Mag dps ---------- Spell.pwr +15 (+12 eff.) Dmg.mod +25% nature Acc +0 (+0 eff.) (-10 (-3 eff.)) ----- def ----- Defense +0 (+0 eff.) (-9 (-5 eff.)) Heal.mod +25% Disarm- +0% (-42%) Improves the contribution of primary stats on infusions and runes by 15% Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment. |
[vs. balanced stralite greatsword of massacre (64-102 power, 3 apr) (In main hand)]Seeds of the Black Tree (17-19 power, 27 apr, darkness damage) 3.0 T4 mindstar 1H weapon Reqs Wil 28 Mag 20 [Unique] Nature/Psionic/Unknown Power 17.0 - 18.7(-46.5 - -82.9) Darkness Uses 40% Wil, 30% Mag Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 (+24) Crit +5.0% (+0.5%) Atk.spd 100% (-) On Hit: + 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+11 eff.) Mind.pwr +12 (+6 eff.) Dmg.mod +10% blight +10% mind +10% darkness Acc +0 (+0 eff.) (-10 (-3 eff.)) ----- def ----- Defense +0 (+0 eff.) (-9 (-5 eff.)) Disarm- +0% (-42%) This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
[vs. Blazeworth the steel mail armour (2 def, 21 armour) (Main armor)]Behemoth Hide (4 def, 6 armour) 9.0 T2 light armor Reqs Str 22 [Unique] Master While equipped: Stats +5 Str +0(-2) Dex +3 Con dps ---------- Dmg.mod +0%(-6%) physical ----- def ----- Armour +6 (-15) Defense +4 (+2 eff.) (+2 (+1 eff.)) Rng.Def +8 (+4 eff.) Fatigue +10% (-2%) Resists +0%(-5%) acid +0%(-6%) physical +0%(-3%) lightning +0%(-6%) cold Phys.save +0 (+0 eff.) (-12 (-4 eff.)) Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 Breathe water A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
[vs. Blazeworth the steel mail armour (2 def, 21 armour) (Main armor)]dwarven-steel mail armour 'Armizor' (3 def, 23 armour) 14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Random Unique] Master While equipped: Stats +0(-2) Dex dps ---------- Dmg.mod +6% mind +0%(-6%) physical Res.pen +25% blight Melee Ret 6 blight ----- def ----- Armour +23 (+2) Defense +3 (+1 eff.) (+1 (+0 eff.)) Fatigue +12% (-) Resists +0%(-5%) acid +8%(+2%) physical +0%(-3%) lightning +0%(-6%) cold Phys.save +15 (+5 eff.) (+3 (+1 eff.)) ---------- misc Breathe water A suit of armour made of mail. |
[vs. Bethovena the Umbrawrither (Around waist)]Mayira 1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Cun dps ---------- Phys.pwr +4 (+1 eff.) Mind.pwr +0 (+0 eff.) (-3 (-1 eff.)) Melee+ 0(-20) item acid corrode Dmg.mod +9% mind +0%(-9%) lightning Res.pen +0%(-5%) darkness +0%(-5%) acid ----- def ----- Phys.save +0 (+0 eff.) (-6 (-2 eff.)) Spell.save +7 (+4 eff.) ---------- misc Equi/ret +0.08 Psi/ret +0.04 Max.hate +2.00 Size +1 A belt that goes around your waist. |
[vs. Bethovena the Umbrawrither (Around waist)]noble's rough leather belt of transcendence 1.0 T1 belt armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) (-1 (+0 eff.)) Melee+ 0(-20) item acid corrode Dmg.mod +0%(-9%) lightning Res.pen +0%(-5%) darkness +0%(-5%) acid Against +18% Summoned ----- def ----- D.Red.from +16% Summoned Phys.save +5 (+1 eff.) (-1 (-1 eff.)) A belt that goes around your waist. |
[vs. Bethovena the Umbrawrither (Around waist)]hardened leather belt 'Aryvea' 1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Mind.pwr +0 (+0 eff.) (-3 (-1 eff.)) Melee+ 0(-20) item acid corrode Dmg.mod +0%(-9%) lightning Res.pen +0%(-5%) darkness +0%(-5%) acid Acc +15 (+5 eff.) Melee Ret 2 acid 10 physical On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Armour +2 Resists +7% fire +8% cold Phys.save +0 (+0 eff.) (-6 (-2 eff.)) A belt that goes around your waist. |
[vs. thick cashmere cloak of the voidstalker (2 def, 7 armour) (Cloak)]resilient linen cloak of Iron Throne (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +0 (-7) Defense +1 (+0 eff.) (-1 (-1 eff.)) Resists +0%(-13%) temporal +0%(-10%) darkness +0%(-17%) cold Max.HP +31.00 Def/telep +0 (-14) Res/telep +0% (-12%) Dur/telep +0% (-18%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Frost Treads (1 def, 4 armour) (On feet)]grounding pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Nature/Master While equipped: Stats +0(-4) Str +0(-4) Wil +0(-4) Cun dps ---------- Mov.spd +0% (-20%) Dmg.mod +0%(-15%) cold ----- def ----- Armour +1 (-3) Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +0% (-7%) Resists +5% lightning +6% temporal +0%(-10%) nature +0%(-20%) cold ---------- misc Stam/turn +0.30 Max.stam +11.00 Light +0 (-1) A pair of boots made of leather. |
[vs. Frost Treads (1 def, 4 armour) (On feet)]Eden's Guile (2 def, 1 armour) 2.0 T2 feet armor [Unique] Master While equipped: Stats +0(-4) Str +0(-4) Wil +3(-1) Cun dps ---------- Mov.spd +0% (-20%) Dmg.mod +0%(-15%) cold ----- def ----- Armour +1 (-3) Defense +2 (+1 eff.) (+1 (+0 eff.)) Fatigue +2% (-5%) Resists +0%(-10%) nature +0%(-20%) cold ---------- misc Light +0 (-1) Masteries +0.20 Cunning/Survival Boost speed by 36% (based on Cunning). Uses 35 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
[vs. Frost Treads (1 def, 4 armour) (On feet)]fleetfooted pair of dwarven-steel boots of void walking (7 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +0(-4) Str +5 Dex +0(-4) Wil +0(-4) Cun dps ---------- Mov.spd +0% (-20%) Dmg.mod +0%(-15%) cold Res.pen +13% darkness +10% temporal ----- def ----- Armour +4 (-) Defense +7 (+4 eff.) (+6 (+3 eff.)) Fatigue +3% (-4%) Resists +0%(-20%) cold +15% temporal +16% darkness +0%(-10%) nature Def/telep +12 Res/telep +13% Dur/telep +11% ---------- misc Light +0 (-1) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Snow Giant Wraps (0 def, 2 armour) (On hands)]Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +0(-4) Str +3 Wil +2 Cun dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 (-) Resists +0%(-10%) lightning +10% fire +0%(-10%) cold Max.HP +0.00 (-60.00) Knockbk- +0% (-50%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 6 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 33.63 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
[vs. Snow Giant Wraps (0 def, 2 armour) (On hands)]Rainsun the hardened leather gloves (0 def, 2 armour) 1.0 T2 hands armor [Rare] Arcane While equipped: Stats +0(-4) Str dps ---------- Melee+ 8 blight Dmg.mod +6% blight ----- def ----- Armour +2 (-) Resists +7% blight +9%(-1%) cold +12% darkness +0%(-10%) lightning Crit.dmg- 15.00% Die.at -40.00 life Max.HP +0.00 (-60.00) Knockbk- +20% (-30%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Snow Giant Wraps (0 def, 2 armour) (On hands)]Raintreason (10 def, 2 armour) 1.0 T2 hands armor [Rare] Arcane While equipped: Stats +0(-4) Str +2 Dex dps ---------- Phys.pwr +20 (+5 eff.) Melee+ 10 darkness Dmg.mod +6% physical +6% darkness +6% cold ----- def ----- Armour +2 (-) Defense +10 (+5 eff.) Resists +0%(-10%) lightning +5% physical +9% darkness +0%(-10%) cold Max.HP +0.00 (-60.00) Knockbk- +0% (-50%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Snow Giant Wraps (0 def, 2 armour) (On hands)]Gloves of the Firm Hand (0 def, 8 armour) 1.0 T3 hands armor [Unique] Master While equipped: Stats +0(-4) Str +4 Con ----- def ----- Armour +8 (+6) Resists +0%(-10%) lightning +0%(-10%) cold Max.HP +0.00 (-60.00) Disarm- +40% Stun/Frz- +30% Knockbk- +30% (-20%) ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
[vs. Snow Giant Wraps (0 def, 2 armour) (On hands)]polar dwarven-steel gauntlets of the starseeker (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane/Nature While equipped: Stats +0(-4) Str +3 Mag +2 Cun dps ---------- Melee+ 7 cold Dmg.mod +5% cold ----- def ----- Armour +2 (-) Fatigue +3% Resists +0%(-10%) lightning +5%(-5%) cold +6% light +6% darkness Max.HP +0.00 (-60.00) Knockbk- +0% (-50%) ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 14 cooldown Level 1.0 Pwr.cost 14 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 28.88 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Snow Giant Wraps (0 def, 2 armour) (On hands)]Fists of the Desert Scorpion (8 def, 4 armour) 1.5 T3 hands armor Reqs Heavy armour training [Unique] Master/Psionic While equipped: Stats +3(-1) Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+2 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 (+2) Defense +8 (+4 eff.) Resists +0%(-10%) lightning +0%(-10%) cold Max.HP +0.00 (-60.00) Disarm- +40% Knockbk- +0% (-50%) ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Mindhook: Level 4.0 Pwr.cost 12 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
[vs. rough leather cap 'Alimasin' (0 def, 3 armour) (On head)]linen wizard hat 'Archunt' (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +22% lightning ----- def ----- Armour +0 (-3) Defense +1 (+0 eff.) Fatigue +0% (-1%) Resists +15% lightning +1% physical +0%(-5%) arcane Max.HP +0.00 (-20.00) Stun/Frz- +0% (-10%) Teleport- +10% Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) ---------- misc Infravis +0 (-1) A pointy cloth hat, very wizardly... |
[vs. rough leather cap 'Alimasin' (0 def, 3 armour) (On head)]Cloud Caller (0 def, 0 armour) 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Armour +0 (-3) Fatigue +0% (-1%) Resists +10% lightning +10% cold +0%(-5%) arcane Max.HP +0.00 (-20.00) Stun/Frz- +0% (-10%) Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) ---------- misc Infravis +0 (-1) A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 11 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 26.39 to 79.17 lightning damage (52.78 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
[vs. rough leather cap 'Alimasin' (0 def, 3 armour) (On head)]grounding dwarven-steel helm of trickery (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Apr +5 ----- def ----- Armour +4 (+1) Fatigue +4% (+3%) Resists +8% lightning +5% temporal +0%(-5%) arcane Max.HP +0.00 (-20.00) Stun/Frz- +0% (-10%) Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) ---------- misc Infravis +0 (-1) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
[vs. Falerador the Tempesthacker (Light source)]bright brass lantern of health 2.0 T1 lite [Ego] Nature/Master While equipped: dps ---------- Melee+ 0(-20) item temporal energize Dmg.mod +0%(-9%) mind Melee Ret 0(-10) mind 0(-6) lightning ----- def ----- Defense +0 (+0 eff.) (-8 (-4 eff.)) Resists +0%(-15%) temporal Phys.save +0 (+0 eff.) (-15 (-5 eff.)) Spell.save +0 (+0 eff.) (-15 (-7 eff.)) Mind.save +0 (+0 eff.) (-14 (-13 eff.)) Max.HP +41.00 ---------- misc Light +5 (+1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Falerador the Tempesthacker (Light source)]alchemist's lamp of the zealot 1.0 T3 lite [Ego+] Disrupt While equipped: dps ---------- Melee+ 0(-20) item temporal energize Dmg.mod +0%(-9%) mind Melee Ret 0(-10) mind 0(-6) lightning ----- def ----- Defense +0 (+0 eff.) (-8 (-4 eff.)) Resists +0%(-15%) temporal +3% all Phys.save +0 (+0 eff.) (-15 (-5 eff.)) Spell.save +7 (+3 eff.) (-8 (-4 eff.)) Mind.save +0 (+0 eff.) (-14 (-13 eff.)) ---------- misc Light +4 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
[vs. Tooth of the Mouth (dig speed 12 turns) (Tool)]woodsman's iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature +0%(-5%) blight Apr +0 (-15) Melee Ret 0(-10) draining blight ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 140 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Alltortha the Cornac Berserker level 12
15th Haze 122nd year of Ascendancy at 11:23 see stats
Exterminator
Killed 1000 creatures.By Alltortha the Cornac Berserker level 19
8th Allure 123rd year of Ascendancy at 07:01 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Alltortha the Cornac Berserker level 24
60th Regrowth 123rd year of Ascendancy at 16:46 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Alltortha the Cornac Berserker level 25
69th Regrowth 123rd year of Ascendancy at 06:20 see stats
Level 10
Got a character to level 10.By Alltortha the Cornac Berserker level 10
7th Haze 122nd year of Ascendancy at 21:35 see stats
Level 20
Got a character to level 20.By Alltortha the Cornac Berserker level 20
30th Regrowth 123rd year of Ascendancy at 18:06 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Alltortha the Cornac Berserker level 19
8th Allure 123rd year of Ascendancy at 11:53 see stats
Size matters
Did over 600 damage in one attack.By Alltortha the Cornac Berserker level 20
30th Regrowth 123rd year of Ascendancy at 22:58 see stats
That was close
Killed your target while having only 1 life left.By Alltortha the Cornac Berserker level 25
70th Regrowth 123rd year of Ascendancy at 16:02 see stats
The Arena
Unlocked Arena mode.By Alltortha the Cornac Berserker level 8
5th Mirth 122nd year of Ascendancy at 13:39 see stats
The secret city
Discovered the truth about mages.By Alltortha the Cornac Berserker level 22
43rd Regrowth 123rd year of Ascendancy at 02:26 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Alltortha the Cornac Berserker level 19
8th Allure 123rd year of Ascendancy at 08:25 see stats
Unstoppable
Returned from the dead.By Alltortha the Cornac Berserker level 26
5th Pyre 123rd year of Ascendancy at 19:50 see stats
Log
Grand Corruptor casts Blood Lock.
Alltortha is blood locked.
Grand Corruptor casts Timeless.
Grand Corruptor casts Blood Spray.
Alltortha is afflicted by a weakness disease!
Alltortha is afflicted by a rotting disease!
Grand Corruptor hits Alltortha for 266 blight damage.
Weakness Disease from Grand Corruptor hits Alltortha for 52 blight damage.
Rotting Disease from Grand Corruptor hits Alltortha for 67 blight damage.
Grand Corruptor casts Drain.
Grand Corruptor hits Alltortha for 295 blight damage.
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Weakness Disease from Grand Corruptor hits Alltortha for 52 blight damage.
Rotting Disease from Grand Corruptor hits Alltortha for 67 blight damage.
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Weakness Disease from Grand Corruptor hits Alltortha for 42 blight damage.
Rotting Disease from Grand Corruptor hits Alltortha for 54 blight damage.
Alltortha uses Infusion: Regeneration.
Alltortha starts regenerating health quickly.
Weakness Disease from Grand Corruptor hits Alltortha for 42 blight damage.
Rotting Disease from Grand Corruptor hits Alltortha for 54 blight damage.
Alltortha the level 29 cornac berserker was fouled to death by Grand Corruptor on level 1 of Mark of the Spellblaze.




























































































