












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 39 / 30% |
| Size | small |
| Lifes / Deaths | Killed by Poltergeist Penitence at level 22 on the 64th Haze 122nd year of Ascendancy at 03:54 3 / 4Killed by Grand Corruptor at level 24 on the 39th Regrowth 123rd year of Ascendancy at 11:17 Killed by ghoul at level 32 on the 7th Pyre 123rd year of Ascendancy at 03:33 Killed by Tortured Mass Emelith at level 39 on the 32nd Dusk 123rd year of Ascendancy at 01:29 |
Primary Stats
| Strength | 21 (base 13) |
| Dexterity | 88 (base 60) |
| Constitution | 48 (base 31) |
| Magic | 51 (base 30) |
| Willpower | 26 (base 12) |
| Cunning | 86 (base 47) |
Resources
| Life | 1075/1075 |
| Stamina | 274/274 |
| Healing Factor | 1.5378383355188 |
| Regeneration | 52.181063106458 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 7 |
| See Stealth | 25 |
| See Invisible | 23 |
Offense: Mainhand
| Damage | 129 |
| Accuracy | 57 |
| Crit Chance | 42% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +7% |
| Light | +6% |
| Nature | +20% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Physical | +32% |
| All | +25% |
| Nature | +40% |
Defense: Base
| Armour (hardiness) | 57 (94.687909656376%) |
| Defense | 99 |
| Ranged Defense | 101 |
| Fatigue | 0.19112497957854 |
| Physical Save | 28 |
| Spell Save | 29 |
| Mental Save | 42 |
Defense: Resistances
| Darkness | + 44%( 70%) |
| Nature | + 27%( 70%) |
| Temporal | + 23%( 70%) |
| Fire | + 42%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 33%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Disarm Resistance | 32% |
| Blind Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 2 physical, 5 light, 5 mind, 4 temporal |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 38% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 264 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 833% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Cunning / Poisons | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 3/5 |
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Increases defense by 26. Mobile Defense |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by fiery orc wyrmic. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by armoured skeleton warrior. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Isuvea the weaver young. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 4 of Old Forest. Escort: lost tinker (level 4 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You failed to protect the worried loremaster from death by orc high pyromancer. Escort: worried loremaster (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Zubiranor the pair of drakeskin leather boots (0 def, 9 armour)2.0 T5 feet armor [Rare] Nature While equipped: ----- def ----- Armour +9 Resists +5% arcane +9% nature HP.reg +7.00 Heal.mod +13% Blind- +20% Silence- +20% Knockbk- +20% A pair of boots made of leather. |
| Quiver | Glacierbrawn (10/55, 51-61 power, 5 apr)3.0 T4 shot ammo [Random Unique] Nature/Master Power 51.0 - 61.2 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +15.5% Capacity 55 Proj.spd +200% Ranged+ +8 cold On Hit.r1 +20 cold On Crit.r2 +4 cold On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 101 physical damage On Crit: * Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +1 Shots are used with slings to pummel your foes to death. |
| Light source | ethereal alchemist's lamp of clarity0.0 T3 lite [Ego+] Arcane/Psionic While equipped: Stats +5 Mag dps ---------- Spell.pwr +11 (+4 eff.) ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Light +6 See.Stealth +10 See.Invis +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+1 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | heroic drakeskin leather gloves of the iron hand (0 def, 7 armour)1.0 T4 hands armor [Ego++] Master While equipped: Stats +2 Str +3 Wil +3 Con ----- def ----- Armour +7 Mind.save +7 (+2 eff.) Max.HP +63.00 Disarm- +32% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.70 cold and 11.04 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 31/60 This azure ring seems to be always moist to the touch. |
| On fingers | pixie's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.pwr +9 (+3 eff.) Acc +9 (+3 eff.) Apr +11 ----- def ----- Defense +11 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | wanderer's steel amulet of the eclipse0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% Melee+ 8 light 8 darkness Dmg.mod +6% light +7% darkness On Melee Ret: * 8% chance to reduce damage dealt by 20% * 6% chance to blind ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
| In main hand | drakeskin leather sling 'Galesin'4.0 T5 sling 1H weapon [Rare] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +8 Dex +2 Mag +13 Cun dps ---------- Res.pen +7% physical Slings are used to hurl stones or metal shots at your foes. |
| Around waist | spiritwalker's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +5 Mag +4 Cun +7 Lck ----- def ----- Stealth +8 ---------- misc T.Disarm +17 Mana/turn +0.23 Max.mana +30.00 Infravis +5 A belt that goes around your waist. |
| In off hand | Blackfire Aegis (8 def, 18 armour, 57-68 power, 235 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 57.0 - 68.4 Stunning fire Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +7.0% Block +235 Dmg.conv 50% darkness On Hit: * releases a burst of dark fire, dealing damage equal to your magic stat While equipped: dps ---------- Spell.pwr +8 (+3 eff.) Melee Ret 24 darkness 24 fire ----- def ----- Armour +18 Defense +8 (+1 eff.) Rng.Def +12 (+2 eff.) Fatigue +25% Resists +20% darkness +35% fire ---------- misc Talents +1 Block This rugged stone shield flickers with bursts of pitch black flame. |
| Cloak | spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +2 (+0 eff.) Resists +18% darkness +14% temporal Spell.save +9 (+4 eff.) Def/telep +15 Res/telep +12% Dur/telep +10% ---------- misc Max.mana +44.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | marauder's drakeskin leather armour of Eyal (25 def, 8 armour)9.0 T5 light armor [Ego++] Nature/Master While equipped: Stats +6 Str +5 Dex ----- def ----- Armour +8 Defense +25 (+4 eff.) Fatigue +8% Phys.save +10 (+5 eff.) Max.HP +25.00 HP.reg +4.00 Heal.mod +14% A suit of armour made of leather. |
Inventory
heroism infusion of the duelist (die at -681; dur 7; cd 25)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -681 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 681 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 5; phase 15; cd 17)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 232; dur 5; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 232 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Rocket Boots0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+3 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 13 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
cleansing copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +2 Wil ----- def ----- Resists +10% nature +11% blight Poison- +20% Disease- +20% Amulets make your neck look great! |
stralite amulet 'Ulylen'0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Dex +1 Mag ----- def ----- Armour +6 Fatigue -8% Resists +24% light +20% darkness +20% mind HP.reg +3.00 Blind- +37% Confus- +34% Pinning- +10% ---------- misc Infravis +2 See.Invis +6 Amulets make your neck look great! |
gladiator's gold ring of life0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +7 (+4 eff.) ----- def ----- Max.HP +40.00 HP.reg +8.00 Heal.mod +13% Rings make your fingers look great! |
gold ring 'Chador'0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +5 Str +2 Dex +10 Wil dps ---------- Spell.crit +3% Res.pen +10% blight Melee Ret 6 arcane ----- def ----- Phys.save +12 (+6 eff.) Mind.save +10 (+3 eff.) Rings make your fingers look great! |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon Reqs Str 50 [Unique] Master Power 68.0 - 102.0 Physical Uses 130% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+1 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
arcing stralite battleaxe of daylight (41-62 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego] Arcane Power 41.0 - 61.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +16 light Against +13% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 79 damage Massive two-handed battleaxes. |
balanced stralite battleaxe of massacre (60-89 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego] Master Power 59.5 - 89.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +13 (+2 eff.) Disarm- +39% Massive two-handed battleaxes. |
stormbringer's stralite battleaxe (44-67 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego+] Nature Power 44.5 - 66.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit.r2 +19 lightning +24 cold While equipped: dps ---------- Mov.spd +43% Res.pen +14% lightning +21% cold Massive two-handed battleaxes. |
arcing dwarven-steel dagger of ruin (20-25 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Arcane/Master Power 19.5 - 25.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 79 damage While equipped: dps ---------- Phys.crit +8.0% Crit.mult +17.00% Apr +7 Sharp, short and deadly. |
truestriking voratun dagger of crippling (36-47 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Master Power 36.0 - 46.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Res.pen +10% physical Acc +5 (+2 eff.) Apr +14 Sharp, short and deadly. |
Xywe (72-107 power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Rare] Master Power 71.5 - 107.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% While equipped: Stats +1 Str +2 Con ----- def ----- Defense +30 (+5 eff.) Resists +6% blight +12% nature Crit.chn- 5.00% Mind.save +12 (+4 eff.) Disease- +20% Massive two-handed mauls. |
quick stralite greatmaul of massacre (69-104 power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Ego+] Master Power 69.0 - 103.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +26 (+7 eff.) Massive two-handed mauls. |
dwarven-steel greatsword of torment (33-53 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego+] Psionic Power 33.0 - 52.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Massive two-handed swords. |
truestriking stralite greatsword of torment (50-79 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego++] Master/Psionic Power 49.5 - 79.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +14% physical Acc +14 (+4 eff.) Apr +10 Massive two-handed swords. |
caustic elven-wood longbow of true flight4.0 T4 longbow 2H weapon [Ego++] Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Crit.r2 +38 acid +24 nature While equipped: dps ---------- Phys.crit +18.0% Res.pen +24% acid +20% nature Acc +17 (+5 eff.) Apr +18 Longbows are used to shoot arrows at your foes. |
dragonbone longbow of recursion4.0 T5 longbow 2H weapon [Ego+] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 10% Shoot 1 Longbows are used to shoot arrows at your foes. |
Dawn's Blade (50-70 power, 7 apr)3.0 T5 longsword 1H weapon Reqs Str 35 [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Power 50.0 - 70.0 Light Uses 25% Mag, 80% Str Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 100% Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+3 eff.) Dmg.mod +20% light Res.pen +25% light ---------- misc Light +2 Cooldown Healing Light -3 Barrier -5 Providence -10 Bathe in Light -5 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 187.62 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 35 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
plaguebringer's stralite mace of erosion (38-53 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Ego+] Arcane/Nature Power 38.0 - 53.2 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +10 blight +13 nature On Hit: 20% Epidemic 4 On Hit: * 12% chance to reduce strength, dexterity, and constitution by 24 While equipped: ----- def ----- Disease- +16% Blunt and deadly. |
Poloth the Glitterpain (14-15 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Rare] Nature/Psionic Power 14.0 - 15.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +16 light On Hit.r1 +20 light While equipped: Stats +7 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +9% light +9% cold Res.pen +25% acid ----- def ----- Spell.save +7 (+3 eff.) ---------- misc Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gloruwen the Sleetstun4.0 T4 sling 1H weapon [Rare] Nature Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 While equipped: Stats +9 Str +11 Dex +11 Mag +10 Wil +10 Cun +7 Con dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +18% mind ----- def ----- Resists +6% blight +6% cold ---------- misc Psi/ret +0.24 Max.psi +30.00 Slings are used to hurl stones or metal shots at your foes. |
Smolderbliss the reinforced leather sling4.0 T4 sling 1H weapon [Rare] Disrupt Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 On Hit.r1 +12 mind +20 fire While equipped: Stats +1 Str +4 Con dps ---------- On Hit (Ranged): * 20% chance to reduce all saves and defense by 24 ----- def ----- Resists +11% acid +13% lightning +13% cold +11% fire +4% all Spell.save +9 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling 'Zodin'4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +14 fire On Hit.r1 +12 mind On Hit: * 20% chance to reduce all saves and defense by 24 While equipped: Stats +7 Mag dps ---------- Dmg.mod +15% fire +10% physical +8% temporal Res.pen +11% physical +8% temporal +15% mind +12% all Acc +17 (+5 eff.) Apr +11 Melee Ret 6 mind ---------- misc Reload +4 Masteries +0.10 Chronomancy/Bow Threading Instant Weapon Swap Slings are used to hurl stones or metal shots at your foes. |
blighted dragonbone starstaff of breaching (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Spell.pwr +22 (+7 eff.) Dmg.mod +30% darkness Res.pen +15% darkness ---------- misc Vim/s.crit +2.00 Max.vim +28.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater elven-wood magestaff of illumination (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon [Ego+] Arcane/Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +15 (+5 eff.) Dmg.mod +25% lightning +25% cold +25% arcane +25% fire ----- def ----- Defense +9 (+2 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 102.72 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone starstaff of protection (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +19.00% Spell.pwr +24 (+8 eff.) Melee+ 15 fire Dmg.mod +30% darkness ----- def ----- Resists +15% darkness ---------- misc See.Invis +16 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's elven-wood vilestaff of the prodigy (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +10 Mag +11 Wil +8 Cun dps ---------- Phys.crit +10.0% Spell.crit +4% Spell.pwr +19 (+6 eff.) S.pwr/crit +7 Melee+ 19 arcane Dmg.mod +25% darkness ---------- misc Max.mana +48.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering ash starstaff of breaching (15-18 power, 3 apr, physical element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% physical Res.pen +8% physical ---------- misc Mana/turn +0.19 Max.mana +36.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging elven-wood magestaff of breaching (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+4 eff.) S.pwr/crit +3 Dmg.mod +25% fire Res.pen +12% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
truestriking stralite waraxe (30-43 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Master Power 30.5 - 42.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +9 (+3 eff.) Apr +13 One-handed war axes. |
Ketar the hardened leather belt1.0 T3 belt armor [Rare] Disrupt While equipped: Stats +6 Str +2 Wil +3 Cun +2 Con ----- def ----- Resists +7% acid +8% blight A belt that goes around your waist. |
Isyth (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +2 Dex +3 Cun +3 Con dps ---------- Crit.mult +10.00% Dmg.mod +6% physical Acc +3 (+1 eff.) Apr +4 ----- def ----- Defense +2 (+0 eff.) Spell.save +5 (+2 eff.) Mind.save +7 (+2 eff.) ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+10 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
cashmere robe of lightning (+15%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +15% lightning +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane While equipped: ----- def ----- Resists +7% lightning +7% darkness +7% light +6% blight +8% fire +7% cold +9% all Phys.save +12 (+6 eff.) Spell.save +24 (+11 eff.) Mind.save +12 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +10% blight +11% darkness +15% mind +13% all Phys.save +10 (+5 eff.) Spell.save +16 (+8 eff.) Mind.save +28 (+9 eff.) Max.HP +61.00 HP.reg +3.90 Heal.mod +26% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +11% nature ----- def ----- Resists +10% blight +13% all Max.HP +50.00 HP.reg +2.00 Heal.mod +17% Poison- +36% Disease- +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arthudir (0 def, 7 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +4 Wil +3 Cun +6 Con dps ---------- Phys.crit +4.0% Phys.pwr +5 (+3 eff.) Mind.pwr +5 (+2 eff.) Res.pen +7% physical Acc +10 (+3 eff.) ----- def ----- Armour +7 Fatigue +3% Resists +3% blight +6% fire Phys.save +10 (+5 eff.) Mind.save +14 (+4 eff.) Die.at -20.00 life ---------- misc Max.stam +10.00 Infravis +2 Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 7 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
drakeskin leather gloves of war-making (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master While equipped: dps ---------- Phys.crit +9.0% Spell.crit +9% Mind.crit +9% Crit.mult +9.00% ----- def ----- Armour +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's drakeskin leather gloves of the juggernaut (0 def, 15 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +16 Con ----- def ----- Armour +15 Hardiness +13% Resists +9% physical Phys.save +20 (+10 eff.) Spell.save +6 (+3 eff.) Mind.save +8 (+2 eff.) Disarm- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Zubada the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +7 Dex +2 Wil +14 Con dps ---------- Dmg.mod +12% blight Res.pen +25% mind ----- def ----- Armour +5 Fatigue +5% Resists +9% blight ---------- misc Light +3 A cap made of leather. |
elven-silk wizard hat of the Brotherhood (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: Stats +5 Mag +8 Con dps ---------- Dmg.mod +11% arcane ----- def ----- Defense +3 (+1 eff.) Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
enlightening stralite mail armour of the deep (4 def, 11 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego++] Nature/Psionic While equipped: Stats +5 Cun +4 Wil ----- def ----- Armour +11 Defense +4 (+1 eff.) Fatigue +12% Resists +5% acid +9% cold Mind.save +17 (+5 eff.) ---------- misc Breathe water A suit of armour made of mail. |
Singepulverizer (9 def, 6 armour)9.0 T3 light armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +3% mind Melee Ret 8 fire ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +9% fire Max.HP +31.00 ---------- misc Equi/ret +0.08 A suit of armour made of leather. |
searing reinforced leather armour of Eyal (12 def, 7 armour)9.0 T4 light armor [Ego++] Arcane/Nature While equipped: dps ---------- Melee+ 12 acid 19 fire Melee Ret 10 acid 8 fire ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +8% Resists +18% acid +21% fire Max.HP +20.00 HP.reg +7.00 Heal.mod +13% A suit of armour made of leather. |
Stormtreason the stralite shield (0 def, 17 armour, 50-60 power, 185 block)7.0 T4 shield armor Reqs Shield usage training [Random Unique] Nature/Master/Psionic When used to Attack: Power 50.0 - 60.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +185 Melee+ +21 physical On Hit.r1 +13 fire On Crit.r2 +12 lightning While equipped: Stats +6 Wil +5 Con dps ---------- Melee+ 9 fire Melee Ret 13 fire ----- def ----- Armour +17 Fatigue +8% Resists +15% blight +10% physical +3% lightning Shield.near.proj +84 Phys.save +11 (+5 eff.) Proj.slow +21% ---------- misc Light +2 Talents +1 Block Handheld deflection devices. |
acidic voratun shield of lightning resistance (+19%) (0 def, 10 armour, 68-82 power, 206 block)7.0 T5 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 68.5 - 82.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +206 On Hit: * 17% chance to reduce armor by 34% While equipped: dps ---------- Melee+ 7 acid Melee Ret 10 acid ----- def ----- Armour +10 Fatigue +8% Resists +19% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
icy stralite shield of resistance (0 def, 8 armour, 44-52 power, 138.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 43.5 - 52.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +138 While equipped: dps ---------- Melee+ 17 cold Melee Ret 7 ice ----- def ----- Armour +8 Fatigue +8% Resists +9% acid +11% fire +9% lightning +5% cold ---------- misc Talents +1 Block Handheld deflection devices. |
stralite shield 'Glowjam' (0 def, 16 armour, 46-55 power, 196.5 block)7.0 T4 shield armor Reqs Shield usage training [Random Unique] Nature/Master/Psionic When used to Attack: Power 46.0 - 55.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +196 Melee+ +20 cold While equipped: Stats +4 Wil +4 Cun +4 Con dps ---------- Dmg.mod +6% light On shield block: * Deals 125 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) On Hit (Melee): * 9% chance to reduce all saves and defense by 24 On Melee Ret: * 21% chance to reduce all saves and defense by 24 ----- def ----- Armour +16 Fatigue +8% Resists +16% cold Phys.save +12 (+6 eff.) ---------- misc Hate/m.crit +2.00 Max.psi +40.00 Talents +1 Block Handheld deflection devices. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
404 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Cinderhunt the voratun pickaxe (dig speed 17 turns)3.0 T5 digger tool [Rare] Nature While equipped: Stats +3 Str +4 Con dps ---------- Phys.crit +3.0% Dmg.mod +9% acid ----- def ----- Resists +6% acid +6% fire Phys.save +5 (+2 eff.) Spell.save +12 (+6 eff.) Mind.save +9 (+3 eff.) Max.HP +68.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
9 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Aerugabeth the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +3 Str +3 Mag +1 Wil +3 Con ----- def ----- Crit.chn- 10.00% Phys.save +6 (+3 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.6 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 484.80 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Singejustice the pouch of voratun shots (0/20, 62-74 power, 6 apr)3.0 T5 shot ammo [Rare] Master Power 62.0 - 74.4 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 20 Ranged+ +12 fire On Hit.r1 +16 light +20 fire On Crit.r2 +16 light +16 fire Shots are used with slings to pummel your foes to death. |
barbed pouch of stralite shots of crippling (20/20, 50-59 power, 5 apr)3.0 T4 shot ammo [Ego++] Master Power 49.5 - 59.4 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +19.5% Capacity 20 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By BaGGGINS the Halfling Skirmisher level 33
10th Pyre 123rd year of Ascendancy at 10:53 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By BaGGGINS the Halfling Skirmisher level 33
8th Pyre 123rd year of Ascendancy at 08:52 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By BaGGGINS the Halfling Skirmisher level 38
19th Dusk 123rd year of Ascendancy at 15:04 see stats
Are you out of your mind?! (Nightmare (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By BaGGGINS the Halfling Skirmisher level 36
9th Dusk 123rd year of Ascendancy at 16:05 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By BaGGGINS the Halfling Skirmisher level 35
45th Pyre 123rd year of Ascendancy at 15:45 see stats
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By BaGGGINS the Halfling Skirmisher level 24
9th Allure 123rd year of Ascendancy at 00:12 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By BaGGGINS the Halfling Skirmisher level 34
30th Pyre 123rd year of Ascendancy at 02:54 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By BaGGGINS the Halfling Skirmisher level 35
31st Pyre 123rd year of Ascendancy at 12:20 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By BaGGGINS the Halfling Skirmisher level 18
75th Dusk 122nd year of Ascendancy at 18:02 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By BaGGGINS the Halfling Skirmisher level 28
58th Regrowth 123rd year of Ascendancy at 17:23 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By BaGGGINS the Halfling Skirmisher level 10
5th Mirth 122nd year of Ascendancy at 06:02 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By BaGGGINS the Halfling Skirmisher level 20
77th Dusk 122nd year of Ascendancy at 02:00 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By BaGGGINS the Halfling Skirmisher level 30
79th Regrowth 123rd year of Ascendancy at 12:43 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By BaGGGINS the Halfling Skirmisher level 34
28th Pyre 123rd year of Ascendancy at 20:29 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By BaGGGINS the Halfling Skirmisher level 35
30th Pyre 123rd year of Ascendancy at 04:25 see stats
The Restless Dead (Nightmare (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By BaGGGINS the Halfling Skirmisher level 21
48th Haze 122nd year of Ascendancy at 08:35 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By BaGGGINS the Halfling Skirmisher level 24
4th Regrowth 123rd year of Ascendancy at 22:08 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By BaGGGINS the Halfling Skirmisher level 12
36th Dusk 122nd year of Ascendancy at 02:56 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By BaGGGINS the Halfling Skirmisher level 24
5th Regrowth 123rd year of Ascendancy at 00:58 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By BaGGGINS the Halfling Skirmisher level 16
65th Dusk 122nd year of Ascendancy at 10:47 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By BaGGGINS the Halfling Skirmisher level 32
7th Pyre 123rd year of Ascendancy at 11:00 see stats
Log
Lich stops burning.
Ghoulking receives 63 healing from Rime Wraith from Orc necromancer.
Inquisitor Poludhema receives 63 healing from Rime Wraith from Orc necromancer.
Bleeding from Tortured Mass Emelith hits Lich for 55 cold damage.
Grand Necromancer Zubetha casts Black Ice.
BaGGGINS reacts to damage from Grand Necromancer Zubetha, mitigating the blow!.
You squeeze the squishy tentacle (BaGGGINS)!
Grand Necromancer Zubetha hits BaGGGINS for (32 flat reduction), (251 reacted , -5 stam), 265 cold (265 total damage).
Islibeth the Tortured Mass casts Time Shield.
The very fabric of time alters around Islibeth the Tortured Mass.
Tortured Mass Emelith shoves Armoured skeleton warrior aside.
Islibeth the Tortured Mass retunes the fabric of spacetime.
Inquisitor Poludhema shoves Necrotic abomination aside.
BaGGGINS resists the teleport!
Tortured Mass Xubeth's spatial tether hits BaGGGINS for (32 flat reduction), 51 temporal, (32 flat reduction), 63 physical (113 total damage).
Tortured Mass Emelith's spell attains critical power!
Tortured Mass Emelith's weapon surges with fire!
BaGGGINS is no longer tethered.
BaGGGINS is free from the hex.
Blood Splash hits Tortured Mass Emelith for 80 healing, 120 healing (0 total damage) [199 healing].
Curse of Death from Tortured Mass Emelith hits BaGGGINS for (32 flat reduction), 59 cold (59 total damage).
BaGGGINS the level 39 halfling skirmisher was iced to death by Tortured Mass Emelith on level 1 of Hidden Vault - Rak'shor Pride (1).
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Curse of Death from Tortured Mass Emelith killed BaGGGINS!
Saving game...
Saving done.
Saving game...
Saving done.

































































































































