Doomed, I know the level 12 Shalore Adventurer by foreignaim

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexFemale
RaceShalore
ClassAdventurer
Level / Exp12 / 48%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity18 (base 12)
Constitution16 (base 12)
Magic40 (base 37)
Willpower19 (base 16)
Cunning27 (base 19)

Resources

Mana111/111
Psi89/89
Life494/494
Paradox300
Insanity0/100
Healing Factor1.0545771506545
Regeneration0.26364428766362

Speed

Mental0%
Attack0%
Movement+8%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision4

Offense: Mainhand

Damage34
Accuracy21
Crit Chance13%
APR3
Speed1.00

Offense: Spell

Spellpower40
Crit Chance21%
Speed1
Cooldown Reduction26.666666666667

Offense: Mind

Mindpower23
Crit Chance13%
Speed1

Offense: Damage Bonus

Lightning+10%
Temporal+34%
All0%
Physical+10%
Cold+12%
Nature+11%

Offense: Damage Penetration

Fire+10%
Darkness+5%

Defense: Base

Armour (hardiness)22.857407079339 (35.65183292883%)
Defense31
Ranged Defense31
Fatigue0
Physical Save20
Spell Save23
Mental Save33

Defense: Resistances

Lightning+ 39%( 70%)
Fire+ 14%( 70%)
Nature+ 23%( 70%)
Cold+ 27%( 70%)
Physical+ 20%( 70%)
Mind+ 23%( 70%)
All+ 11%( 70%)

Defense: Immunities

Pinning Resistance22%
Teleport Resistance10%
Confusion Resistance20%
Disarm Resistance56%
Knockback Resistance80%
Instadeath Resistance100%
Blind Resistance10%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Spell / Meta1.00
1/5
4/5
0/5
0/5
Psionic / Absorption1.00
1/5
1/5
0/5
0/5
Celestial / Sun1.00
0/5
0/5
0/5
0/5
Chronomancy / Timetravel1.00
1/5
1/5
1/5
0/5
Demented / Path of horror1.00
1/5
1/5
0/5
0/5
Chronomancy / Flux1.00
1/5
1/5
4/5
0/5

Generic Talents

Technique / Combat training1.00
0/5
1/5
1/5
0/5
0/5
0/5
Chronomancy / Energy1.00
3/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
2/5
0/5
0/5
Chronomancy / Spacetime Weaving1.00
2/5
1/5
0/5
0/5
Spell / Staff combat1.00
1/5
1/5
1/5
0/5

Effects

talent
talent
talent
talent
talent
talent

Quests

done
active
active
done
active
active
done
done

Equipment

Psionic focus
Light source
On head
On feet
Tool
On fingers
On fingers
Around neck
In main hand
On hands
Around waist
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Madness (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Doomed, I know the Shalore Adventurer level 12
44th Haze 122nd year of Ascendancy at 21:30
see stats
Level 10 (Madness (Adventure) difficulty) Got a character to level 10.
By Doomed, I know the Shalore Adventurer level 10
27th Haze 122nd year of Ascendancy at 11:43
see stats
The Arena (Madness (Adventure) difficulty) Unlocked Arena mode.
By Doomed, I know the Shalore Adventurer level 10
27th Haze 122nd year of Ascendancy at 13:08
see stats
The secret city (Madness (Adventure) difficulty) Discovered the truth about mages.
By Doomed, I know the Shalore Adventurer level 11
34th Haze 122nd year of Ascendancy at 01:16
see stats

Log

Doomed, I know's Beyond the Flesh misses War hound.
Lisalle the large brown snake shoves War hound aside.
Lisalle the large brown snake is no longer evading attacks.

Minotaur misses Doomed, I know.

You gain 3.76 gold from the melting of
bright brass lantern of focus.
You gain 7.46 gold from the melting of
Sleetbiter (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 8.95 gold from the melting of
Breezemight (0 def, 3 armour).
You gain 6.77 gold from the melting of
pair of rough leather boots 'Frigidransom' (0 def, 3 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatsword (16-26 power, 1 apr).
You gain 0.25 gold from the melting of
elm vilestaff (10-12 power, 2 apr, blight element).
You collect a new ingredient:
stack of herbs (viperweed) (2).
You gain 4.00 gold from the melting of
schematic: Iron Grip.
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Resting starts...

Spacetime has calmed... somewhat.
The shield around Doomed, I know crumbles.

Talent Reality Smearing is ready to use.
Talent Rune: Shielding is ready to use.
Spacetime feels more stable.
Talent Temporal Reprieve is ready to use.
Rested for 183 turns (stop reason: all resources and life at maximum).


Saving done.