









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns. NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Interface::boost 1.2.5This addon fixes several UI issues. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Paradox Mage |
Level / Exp | 50 / 221% |
Size | medium |
Lifes / Deaths | Killed by elven cultist at level 14 on the 2nd Dusk 122nd year of Ascendancy at 20:10 / 86Killed by elven cultist at level 14 on the 2nd Dusk 122nd year of Ascendancy at 21:08 Killed by snow giant thunderer at level 15 on the 19th Dusk 122nd year of Ascendancy at 12:05 Killed by Glessra the snow giant chieftain at level 16 on the 21st Dusk 122nd year of Ascendancy at 11:23 Killed by cold drake at level 16 on the 22nd Dusk 122nd year of Ascendancy at 01:54 Killed by Shalore Paradox Mage at level 18 on the 32nd Dusk 122nd year of Ascendancy at 19:52 Killed by Shalore Paradox Mage at level 18 on the 33rd Dusk 122nd year of Ascendancy at 04:22 Killed by gigantic corrosive tunneler at level 18 on the 33rd Dusk 122nd year of Ascendancy at 14:55 Killed by corrupted thief at level 19 on the 38th Dusk 122nd year of Ascendancy at 22:41 Killed by Glorulaith the brecklorn at level 19 on the 39th Dusk 122nd year of Ascendancy at 02:52 Killed by Cyrilaith the bandit lord at level 19 on the 40th Dusk 122nd year of Ascendancy at 17:36 Killed by Horned Horror at level 20 on the 41st Dusk 122nd year of Ascendancy at 03:33 Killed by Nerada the great wolf at level 20 on the 41st Dusk 122nd year of Ascendancy at 11:07 Killed by storm drake at level 20 on the 70th Dusk 122nd year of Ascendancy at 16:33 Killed by ultimate gwelgoroth at level 20 on the 70th Dusk 122nd year of Ascendancy at 23:52 Killed by Urkis, the High Tempest at level 21 on the 71st Dusk 122nd year of Ascendancy at 19:42 Killed by Urkis, the High Tempest at level 21 on the 71st Dusk 122nd year of Ascendancy at 21:43 Killed by Urkis, the High Tempest at level 21 on the 71st Dusk 122nd year of Ascendancy at 22:53 Killed by thought-forged bowman at level 21 on the 72nd Dusk 122nd year of Ascendancy at 04:32 Killed by skeleton magus at level 21 on the 72nd Dusk 122nd year of Ascendancy at 06:13 Killed by Burb the snow giant champion at level 21 on the 73rd Dusk 122nd year of Ascendancy at 00:24 Killed by Grand Corruptor at level 23 on the 6th Haze 122nd year of Ascendancy at 02:17 Killed by Grand Corruptor at level 23 on the 6th Haze 122nd year of Ascendancy at 04:27 Killed by Grand Corruptor at level 23 on the 6th Haze 122nd year of Ascendancy at 05:55 Killed by elven cultist at level 23 on the 6th Haze 122nd year of Ascendancy at 09:53 Killed by Bandit Leader Glyssra at level 23 on the 20th Haze 122nd year of Ascendancy at 06:18 Killed by poisoned deep water at level 24 on the 22nd Haze 122nd year of Ascendancy at 05:36 Killed by elder vampire at level 26 on the 34th Haze 122nd year of Ascendancy at 19:26 Killed by greater multi-hued wyrm at level 26 on the 35th Haze 122nd year of Ascendancy at 01:16 Killed by poison spore at level 26 on the 35th Haze 122nd year of Ascendancy at 03:46 Killed by lava floor at level 26 on the 36th Haze 122nd year of Ascendancy at 02:55 Killed by daelach at level 26 on the 36th Haze 122nd year of Ascendancy at 04:47 Killed by wretch titan at level 26 on the 36th Haze 122nd year of Ascendancy at 07:49 Killed by poison spore at level 27 on the 38th Haze 122nd year of Ascendancy at 16:12 Killed by poison spore at level 27 on the 38th Haze 122nd year of Ascendancy at 22:03 Killed by worm that walks at level 28 on the 40th Haze 122nd year of Ascendancy at 07:46 Killed by worm that walks at level 28 on the 40th Haze 122nd year of Ascendancy at 08:49 Killed by poison spore at level 28 on the 41st Haze 122nd year of Ascendancy at 05:22 Killed by poison spore at level 28 on the 41st Haze 122nd year of Ascendancy at 09:27 Killed by poison spore at level 28 on the 41st Haze 122nd year of Ascendancy at 09:58 Killed by armoured skeleton warrior at level 29 on the 43rd Haze 122nd year of Ascendancy at 02:24 Killed by elder vampire at level 29 on the 43rd Haze 122nd year of Ascendancy at 03:51 Killed by poison spore at level 29 on the 43rd Haze 122nd year of Ascendancy at 15:00 Killed by radiant horror at level 29 on the 43rd Haze 122nd year of Ascendancy at 16:29 Killed by radiant horror at level 29 on the 43rd Haze 122nd year of Ascendancy at 17:20 Killed by orc archer at level 29 on the 43rd Haze 122nd year of Ascendancy at 19:27 Killed by skeleton master archer at level 29 on the 43rd Haze 122nd year of Ascendancy at 22:09 Killed by skeleton master archer at level 30 on the 44th Haze 122nd year of Ascendancy at 02:51 Killed by Lisobretira the elven cultist at level 30 on the 48th Haze 122nd year of Ascendancy at 22:01 Killed by Islira the elven warrior at level 30 on the 49th Haze 122nd year of Ascendancy at 12:51 Killed by elven corruptor at level 30 on the 49th Haze 122nd year of Ascendancy at 23:16 Killed by elven corruptor at level 30 on the 50th Haze 122nd year of Ascendancy at 00:28 Killed by elven corruptor at level 30 on the 50th Haze 122nd year of Ascendancy at 12:30 Killed by Betuvea the mean looking elven guard at level 30 on the 51st Haze 122nd year of Ascendancy at 00:21 Killed by corrupted corrupted acidic digestor at level 31 on the 53rd Haze 122nd year of Ascendancy at 23:19 Killed by corrupted corrupted acidic digestor at level 31 on the 54th Haze 122nd year of Ascendancy at 00:22 Killed by Mayewen the corrupted protosentient globula at level 31 on the 54th Haze 122nd year of Ascendancy at 03:53 Killed by The Divine Writhing Mass at level 31 on the 54th Haze 122nd year of Ascendancy at 13:40 Killed by naga myrmidon at level 32 on the 8th Regrowth 123rd year of Ascendancy at 06:30 Killed by ultimate gwelgoroth at level 32 on the 8th Regrowth 123rd year of Ascendancy at 07:20 Killed by Xinor the spitting spider at level 35 on the 1st Pyre 123rd year of Ascendancy at 09:40 Killed by Shalore Paradox Mage at level 36 on the 10th Pyre 123rd year of Ascendancy at 23:56 Killed by Grand Necromancer Bethilralle at level 36 on the 12nd Pyre 123rd year of Ascendancy at 20:38 Killed by Grand Necromancer Bethilralle at level 36 on the 12nd Pyre 123rd year of Ascendancy at 22:31 Killed by Inquisitor Xerille at level 36 on the 13rd Pyre 123rd year of Ascendancy at 00:43 Killed by Ce'Nuserin the Tortured Mass at level 36 on the 13rd Pyre 123rd year of Ascendancy at 03:23 Killed by Ce'Nuserin the Tortured Mass at level 36 on the 13rd Pyre 123rd year of Ascendancy at 05:20 Killed by Tortured Mass Xanytta at level 37 on the 13rd Pyre 123rd year of Ascendancy at 09:16 Killed by Tortured Mass Xanytta at level 37 on the 13rd Pyre 123rd year of Ascendancy at 12:05 Killed by orc corruptor at level 37 on the 13rd Pyre 123rd year of Ascendancy at 21:47 Killed by thaurhereg at level 38 on the 15th Pyre 123rd year of Ascendancy at 16:55 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 15th Pyre 123rd year of Ascendancy at 18:13 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 15th Pyre 123rd year of Ascendancy at 20:43 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 15th Pyre 123rd year of Ascendancy at 22:02 Killed by faerlhing at level 41 on the 32nd Pyre 123rd year of Ascendancy at 06:26 Killed by multi-hued drake at level 44 on the 58th Pyre 123rd year of Ascendancy at 14:18 Killed by overpowered greater multi-hued wyrm at level 44 on the 58th Pyre 123rd year of Ascendancy at 15:35 Killed by Ivuwe the orc cryomancer at level 46 on the 60th Pyre 123rd year of Ascendancy at 00:25 Killed by Ivuwe the orc cryomancer at level 46 on the 60th Pyre 123rd year of Ascendancy at 02:00 Killed by Velona the orc high pyromancer at level 46 on the 60th Pyre 123rd year of Ascendancy at 04:46 Killed by Salewe the orc cryomancer at level 46 on the 61st Pyre 123rd year of Ascendancy at 14:24 Killed by Vor, Grand Geomancer of the Pride at level 47 on the 64th Pyre 123rd year of Ascendancy at 02:49 Killed by Elite Combat Trainer Voryriba at level 49 on the 6th Mirth 123rd year of Ascendancy at 15:42 Killed by shadow at level 50 on the 8th Mirth 123rd year of Ascendancy at 10:30 Killed by Cyrowe the Neverdead at level 50 on the 8th Mirth 123rd year of Ascendancy at 11:38 Killed by Cyrowe the Neverdead at level 50 on the 8th Mirth 123rd year of Ascendancy at 13:27 |
Primary Stats
Strength | 27 (base 18) |
Dexterity | 29 (base 22) |
Constitution | 65 (base 60) |
Magic | 138 (base 60) |
Willpower | 41 (base 12) |
Cunning | 70 (base 60) |
Resources
Life | 639/1081 |
Paradox | 544 |
Healing Factor | 0.8541355335884 |
Regeneration | -1.4947371837797 |
Speed
Mental | +5.5357972619807% |
Attack | +5.5357972619807% |
Movement | +93.31981332216% |
Spell | +5.5357972619807% |
Global | +157.20846103642% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 5 |
See Stealth | 7 |
See Invisible | 9 |
Offense: Mainhand
Damage | 76 |
Accuracy | 45 |
Crit Chance | 35% |
APR | 7 |
Speed | 0.95 |
Offense: Spell
Spellpower | 121 |
Crit Chance | 59% |
Speed | 0.94754578630568 |
Offense: Mind
Mindpower | 72 |
Crit Chance | 32% |
Speed | 0.94754578630568 |
Offense: Damage Bonus
Physical | +45% |
All | +15% |
Temporal | +121% |
Offense: Damage Penetration
Darkness | +27% |
Light | +20% |
Temporal | +82% |
Physical | +30% |
Mind | +30% |
All | +10% |
Defense: Base
Armour (hardiness) | 23 (35.65183292883%) |
Defense | 86 |
Ranged Defense | 86 |
Fatigue | 0 |
Physical Save | 56 |
Spell Save | 63 |
Mental Save | 55 |
Defense: Resistances
Darkness | + 65%( 70%) |
Light | + 47%( 70%) |
Temporal | + 80%( 80%) |
Fire | + 40%( 70%) |
Physical | + 43%( 70%) |
Cold | + 44%( 70%) |
All | + 37%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Confusion Resistance | 93% |
Teleport Resistance | 100% |
Silence Resistance | 50% |
Instadeath Resistance | 100% |
Blind Resistance | 46% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 159 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 340 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Spellbinding | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Chronomancy / Timeline Threading | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Chronomancy / Flux | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Matter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Timetravel | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Chronomancy / Chronomancy | 1.40 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Matrix |
talent | Reality Smearing |
talent | Secrets of the Eternals |
talent | Empower |
talent | Aether Permeation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | The target's accuracy and power have been increased by 50. 5 Fateweaver |
beneficial effect | The target is moving is 77% faster. 3 Celerity |
detrimental effect | The target is hexed. Each time it uses an ability it takes 73.00 fire damage, and talent cooldowns are increased by 73% plus 1 turn. Burning Hex |
detrimental effect | Damage received in the past is returned as 2.33 paradox damage per turn. Reality Smearing |
beneficial effect | Increases attack, spell, and mind speed by 17%. 1 Time Dilation |
beneficial effect | Peer into the future, detecting enemies, increasing defense by 53, and granting a 12% chance to ignore critical hits. Precognition |
beneficial effect | Displacing 29% of all damage on to a random enemy. Webs of Fate |
beneficial effect | Increases global action speed by 57%. Speed |
beneficial effect | The target's defense and saves have been increased by 50. 5 Spin |
detrimental effect | The target is poisoned, taking 82.20 nature damage per turn. Poison |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Shalore Paradox Mage. Escort: lone alchemist (level 4 of Old Forest) | failed |
You failed to protect the lone alchemist from death by Shalore Paradox Mage. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by Shalore Paradox Mage. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed pouch of faeros ash. * You've found the needed honey tree root. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Random Unique] Arcane While equipped: Stats +1 Mag dps ---------- Phys.crit +3.0% Spell.pwr +13 (+1 eff.) Res.pen +17% temporal +17% darkness +10% light Apr +3 ----- def ----- Armour +5 Resists +30% darkness +30% temporal Phys.save +6 (+2 eff.) Silence- +50% Confus- +43% Stun/Frz- +50% Def/telep +27 Res/telep +19% Dur/telep +22% ---------- misc Max.stam +31.75 Infravis +1 A pair of boots made of leather. |
Light source | ![]() 2.0 T1 lite [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +10 (+1 eff.) Dmg.mod +3% temporal Res.pen +20% mind Melee Ret 11 fire ----- def ----- Resists +6% fire ---------- misc Vim/s.crit +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T3 head armor [Ego++] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +11 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) ---------- misc Mana/turn +1.20 Mana/ret +1.00 Max.mana +63.00 Manaflow: Puts all charms on 40 cooldown Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 18 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +16% Phys.spd -12% Spell.spd -12% Mind.spd -12% Dmg.mod +15% temporal ----- def ----- Resists +12% all +15% temporal Dmg.red +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
On fingers | ![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Melee+ 15 temporal Dmg.mod +10% physical +15% temporal ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 832.45 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 5 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
On fingers | ![]() 0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +7 (+1 eff.) ----- def ----- Blind- +26% ---------- misc Infravis +4 See.Stealth +7 See.Invis +9 Rings make your fingers look great! |
Around waist | ![]() 1.0 T3 belt armor [Rare] Arcane While equipped: Stats +3 Cun +6 Mag dps ---------- Spell.crit +8% Crit.mult +10.00% Spell.pwr +15 (+2 eff.) ----- def ----- Defense +20 (+4 eff.) ---------- misc Mana/turn +0.17 Max.mana +37.00 Max.psi +30.00 A belt that goes around your waist. |
In main hand | ![]() 5.0 T5 staff 2H weapon [Unique] Unknown Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+5 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
On hands | ![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 147% Range: 1.4x Uses 40% Cun, 40% Str, 10% Mag 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 83% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.3 Pwr.cost 25 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 151% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 17. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Main armor | ![]() 2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+3 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 1.5 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 2 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Cloak | ![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+2 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+6 eff.) Spell.save +20 (+5 eff.) Mind.save +20 (+6 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Spell/Divination +0.10 Chronomancy/Chronomancy See the Threads: Level 1.4 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 6 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Around neck | ![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% temporal Res.pen +5% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% darkness +3% temporal +17% light +12% cold Blind- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
Inventory
![]() 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 79 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 790 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 33 Travel.spd instantaneous Usage Speed Spell (94% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 4 physical, 5 darkness, 3 arcane, 3 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 58% faster, and you are invisible (power 20). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
![]() 0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +2.00 ---------- misc Masteries +0.11 Chronomancy/Spacetime Weaving Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Wil +15 Mag dps ---------- Spell.crit +2% Dmg.mod +6% arcane +3% lightning ----- def ----- Armour +6 Defense +8 (+2 eff.) Res.Cap +4% all Phys.save +11 (+4 eff.) Spell.save +3 (+1 eff.) ---------- misc Mana/turn +0.12 Vim/s.crit +1.00 Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +10% fire ----- def ----- Armour +6 Resists +20% fire Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() 0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag ----- def ----- Spell.save +8 (+2 eff.) Silence- +22% ---------- misc Mana/turn +0.12 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() 0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Dex +4 Mag +4 Wil +4 Cun dps ---------- Spell.pwr +7 (+1 eff.) Dmg.mod +9% acid Res.pen +10% acid Acc +8 (+2 eff.) ----- def ----- Resists +9% temporal Mind.save +8 (+3 eff.) Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() 0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +12 (+3 eff.) ----- def ----- Max.HP +83.00 HP.reg +20.00 Heal.mod +17% Rings make your fingers look great! |
![]() 5.0 T2 staff 2H weapon [Ego+] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+0 eff.) Dmg.mod +15% physical ----- def ----- Resists +7% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Unique] Arcane Power 136% Range: 1.2x Uses 80% Mag Dmg Gravity pin Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+3 eff.) Dmg.mod +20% physical +10% temporal ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 3.9 Pwr.cost 14 out of 14/14. Range 6 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 564.76 physical (gravity) damage. Each target moved beyond the first increases the damage by 70.60 (up to a maximum of 282.38 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
![]() 5.0 T3 staff 1H weapon [Unique] Arcane Power 127% Range: 1.2x Uses 125% Mag Dmg Fire Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +27 (+3 eff.) Dmg.mod +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 15 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
![]() 5.0 T5 staff 2H weapon [Ego+] Arcane/Master Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Crit.mult +16.00% Spell.pwr +15 (+2 eff.) Dmg.mod +30% temporal ----- def ----- Armour +10 Defense +7 (+2 eff.) ---------- misc Wards +3 temporal Talents +1 Command Staff +3 Ward Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Ego+] Arcane Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Crit.mult +24.00% Spell.pwr +23 (+3 eff.) Melee+ 24 fire Dmg.mod +30% temporal ---------- misc See.Invis +8 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Ego+] Arcane Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +15 (+2 eff.) Dmg.mod +30% acid ----- def ----- Resists +12% darkness +10% temporal Def/telep +8 Res/telep +16% Dur/telep +17% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Master Power 168% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +10 Dex dps ---------- Phys.crit +16.0% Phys.spd +10% Acc +35 (+11 eff.) Massive two-handed battleaxes. |
![]() 3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Power 182% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +14% physical Acc +26 (+8 eff.) Apr +13 Massive two-handed battleaxes. |
![]() 3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Arcane Power 170% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: 20% Curse of Impotence 5 Massive two-handed battleaxes. |
![]() 3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Master Power 170% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +13 Str +10 Con dps ---------- Phys.pwr +20 (+5 eff.) Dmg.mod +12% physical Res.pen +16% physical Acc +31 (+10 eff.) ----- def ----- Disarm- +48% Massive two-handed battleaxes. |
![]() 3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Master/Psionic Power 170% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +6 Con dps ---------- Phys.pwr +16 (+4 eff.) Res.pen +16% physical ----- def ----- Disarm- +48% Massive two-handed battleaxes. |
![]() 3.0 T4 longsword 1H weapon Reqs Str 35 [Ego] Nature/Master Power 144% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +13 nature While equipped: dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +10 (+2 eff.) Disarm- +44% Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Nature/Master Power 153% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +13 nature While equipped: dps ---------- Res.pen +14% physical Acc +15 (+5 eff.) Apr +14 Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Wil +4 Mag dps ---------- Spell.pwr +12 (+1 eff.) Res.pen +11% physical Acc +15 (+5 eff.) Apr +12 Sharp, long, and deadly. |
![]() 3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Disrupt Power 157% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Against +11% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Blunt and deadly. |
![]() 3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +17 cold While equipped: Stats +9 Str dps ---------- Dmg.mod +12% physical Acc +20 (+6 eff.) One-handed war axes. |
![]() 1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Nature/Master Power 146% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +67 fire While equipped: Stats +9 Str dps ---------- All.spd +9% Dmg.mod +8% physical Res.pen +18% fire Acc +15 (+5 eff.) Sharp, short and deadly. |
![]() 4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Res.pen +20% all Acc +35 (+11 eff.) Apr +17 Longbows are used to shoot arrows at your foes. |
![]() 3.0 T5 arrow ammo Reqs Dex 48 [Ego+] Master Power 180% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +24 Apr +18 Crit +24.0% Capacity 24 On Crit: * Wound the target dealing 247 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 shot ammo Reqs Dex 48 [Ego+] Disrupt Power 165% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 20 On Crit: * Deals 116 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
![]() 3.0 T5 shot ammo Reqs Dex 48 [Normal] Power 167% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 24 Shots are used with slings to pummel your foes to death. |
![]() 7.0 T5 shield armor Reqs Shield usage training Str 48 [Random Unique] Master/Psionic When used to Attack: Power 180% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +194 While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.pwr +10 (+1 eff.) Dmg.mod +12% blight Res.pen +10% blight ----- def ----- Armour +10 Fatigue +8% Resists +30% acid +26% lightning +20% mind +5% arcane ---------- misc Mana/turn +0.12 Talents +1 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor Reqs Shield usage training Str 40 [Unique] Arcane When used to Attack: Power 161% Range: 1.2x Uses 20% Mag, 100% Str Dmg Temporal Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+1 eff.) ----- def ----- Armour +4 Defense +8 (+2 eff.) Rng.Def +10 (+2 eff.) Resists +30% temporal Dmg.red +20 all Spell.save +20 (+5 eff.) Proj.slow +50% ---------- misc Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
![]() 7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Master When used to Attack: Power 174% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +211 While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 247 physical damage over 5 turns (1/turn) ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 2.0 T3 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) Dmg.mod +14% physical +14% temporal +6% fire Res.pen +7% physical +8% temporal +20% fire ----- def ----- Resists +7% lightning +9% acid +9% light +8% darkness +8% blight +7% cold +11% fire +11% all Phys.save +11 (+4 eff.) Spell.save +26 (+7 eff.) Mind.save +27 (+8 eff.) Anom.red +8 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Random Unique] Arcane While equipped: Stats +5 Mag dps ---------- Dmg.mod +13% acid +32% physical +24% light +18% lightning +15% cold +31% fire +18% temporal Res.pen +13% temporal +13% physical ----- def ----- Resists +15% acid +17% physical +36% light +6% lightning +15% cold +21% fire +13% all Anom.red +10 ---------- misc Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +13% Spell.pwr +24 (+3 eff.) Dmg.mod +23% arcane ----- def ----- Resists +15% all ---------- misc Mana/turn +0.32 Max.mana +126.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Master While equipped: ----- def ----- Armour +17 Defense +4 (+1 eff.) Fatigue +12% Resists +12% acid +9% physical +31% cold +9% fire +11% lightning A suit of armour made of mail. |
![]() 1.0 T3 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Wil +5 Con ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
![]() 1.0 T5 belt armor [Ego++] Nature While equipped: Stats +6 Str +5 Dex +6 Wil +6 Cun ----- def ----- Resists +9% acid +7% fire +9% cold +6% lightning Phys.save +16 (+5 eff.) Spell.save +18 (+5 eff.) Mind.save +15 (+5 eff.) A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +1 Dex +5 Mag +3 Wil +3 Cun +3 Con ----- def ----- Armour +5 Defense +12 (+3 eff.) Phys.save +13 (+4 eff.) Spell.save +24 (+6 eff.) Mind.save +23 (+7 eff.) ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Ego+] Arcane/Master While equipped: Stats +4 Wil +4 Mag dps ---------- Spell.crit +5% ----- def ----- Armour +10 Defense +3 (+1 eff.) Resists +26% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 55% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
![]() 2.0 T5 feet armor [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Res.pen +20% darkness +15% temporal Apr +5 ----- def ----- Armour +5 Resists +24% darkness +21% temporal Def/telep +19 Res/telep +14% Dur/telep +18% A pair of boots made of leather. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +6 Dex dps ---------- Res.pen +14% darkness +14% temporal ----- def ----- Armour +4 Defense +11 (+3 eff.) Fatigue +3% Resists +18% darkness +19% temporal Def/telep +13 Res/telep +11% Dur/telep +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Unarmed combat: Power 109% Range: 1.1x Uses 40% Str, 40% Dex, 20% Mag 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +6.0% Atk.spd 100% Dmg.conv 100% void On Hit: 15% Dust to Dust 1 On Hit: 10% Mind Blast 1 On Hit: 10% Turn Back the Clock 1 On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
![]() 1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +7 Str +3 Wil dps ---------- Res.pen +5% temporal ----- def ----- Armour +2 Fatigue +3% Crit.chn- 15.00% HP.reg +2.40 ---------- misc Stam/turn +0.50 Psi/turn +0.17 See.Invis +9 Unarmed combat: Power 116% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Second Wind 1 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% temporal ----- def ----- Defense +1 (+1 eff.) Resists +10% temporal A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Ego+] Psionic While equipped: Stats +15 Cun +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Defense +3 (+1 eff.) Mind.save +10 (+4 eff.) A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Ego+] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +20% physical +9% darkness +15% mind ----- def ----- Defense +3 (+1 eff.) Resists +16% physical +15% darkness +15% mind ---------- misc Max.hate +11.00 A pointy cloth hat, very wizardly... |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-6 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+3 eff.) Spell.pwr +16 (+2 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(97 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Resists +1% physical Phys.save +6 (+2 eff.) Heal.mod +10% ---------- misc Max.hate +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+1 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 67.51 cold damage and 85.12 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() 1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Mag +2 Cun dps ---------- Res.pen +15% lightning ----- def ----- Resists +3% light ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
![]() 2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +5% physical +10% temporal Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 145 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Shalore Paradox Mage the Shalore Paradox Mage level 30
46th Haze 122nd year of Ascendancy at 17:20 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 48
64th Pyre 123rd year of Ascendancy at 17:47 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 36
4th Pyre 123rd year of Ascendancy at 00:51 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 44
58th Pyre 123rd year of Ascendancy at 13:59 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 35
1st Time of Balance 123rd year of Ascendancy at 14:55 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 20
53rd Dusk 122nd year of Ascendancy at 15:28 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 43
49th Pyre 123rd year of Ascendancy at 22:33 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 34
76th Regrowth 123rd year of Ascendancy at 06:30 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 37
13rd Pyre 123rd year of Ascendancy at 18:22 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 17
22nd Dusk 122nd year of Ascendancy at 05:52 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 23
73rd Dusk 122nd year of Ascendancy at 11:27 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 23
6th Haze 122nd year of Ascendancy at 07:37 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 50
8th Mirth 123rd year of Ascendancy at 22:01 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 43
50th Pyre 123rd year of Ascendancy at 04:51 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 46
58th Pyre 123rd year of Ascendancy at 17:55 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 10
7th Mirth 122nd year of Ascendancy at 16:18 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 20
41st Dusk 122nd year of Ascendancy at 02:19 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 30
43rd Haze 122nd year of Ascendancy at 23:36 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 40
28th Pyre 123rd year of Ascendancy at 11:15 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 50
6th Mirth 123rd year of Ascendancy at 17:01 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 50
7th Mirth 123rd year of Ascendancy at 06:09 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 39
20th Pyre 123rd year of Ascendancy at 04:58 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 31
58th Haze 122nd year of Ascendancy at 04:01 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 35
1st Pyre 123rd year of Ascendancy at 06:50 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 23:11 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 34
76th Regrowth 123rd year of Ascendancy at 10:01 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 9
5th Mirth 122nd year of Ascendancy at 10:39 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 50
7th Mirth 123rd year of Ascendancy at 04:28 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 21
72nd Dusk 122nd year of Ascendancy at 04:28 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 50
6th Mirth 123rd year of Ascendancy at 19:37 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 19
37th Dusk 122nd year of Ascendancy at 09:42 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 28
41st Haze 122nd year of Ascendancy at 13:48 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 18
33rd Dusk 122nd year of Ascendancy at 10:55 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 29
43rd Haze 122nd year of Ascendancy at 05:34 see stats
By Shalore Paradox Mage the Shalore Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 23:39 see stats
Log
Shalore Paradox Mage uses Infusion: Healing.
Shalore Paradox Mage receives 290 healing from Infusion: Healing.
Shalore Paradox Mage seems less active.
You pickup 2.60 gold pieces.
Shalore Paradox Mage walks on a poison spore.
Shalore Paradox Mage picks up (D.): warbringer's voratun battleaxe of torment (170% power, 4 apr).
Shalore Paradox Mage is poisoned!
Shalore Paradox Mage converts damage to paradox!
Poison spore's poison area effect hits Shalore Paradox Mage for (10 flat reduction), (5 converted), 13 nature (13 total damage).
Shalore Paradox Mage converts damage to paradox!
Poison from Poison spore hits Shalore Paradox Mage for (10 flat reduction), (5 converted), 13 nature (13 total damage).
Shalore Paradox Mage casts Grace of the Eternals.
Shalore Paradox Mage speeds up.
Shalore Paradox Mage casts Webs of Fate.
Shalore Paradox Mage casts Precognition.
Shalore Paradox Mage converts damage to paradox!
Webs of Fate hits Orc grand master assassin for 11 fire, 11 fire (23 total damage).
Something hits Shalore Paradox Mage for (10 flat reduction), (9 webs of fate), (6 converted), 16 fire, (10 flat reduction), (9 webs of fate), (6 converted), 16 fire (32 total damage).
Shalore Paradox Mage converts damage to paradox!
Webs of Fate hits Orc grand master assassin for 3 nature damage.
Poison spore's poison area effect hits Shalore Paradox Mage for (10 flat reduction), (5 webs of fate), (3 converted), 9 nature (9 total damage).
Shalore Paradox Mage converts damage to paradox!
Webs of Fate hits Orc grand master assassin for 7 nature damage.
Poison from Poison spore hits Shalore Paradox Mage for (10 flat reduction), (12 webs of fate), (8 converted), 20 nature (20 total damage).