Davion the level 6 Cornac Wyrmic by Pavol

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceCornac
ClassWyrmic
Level / Exp6 / 76%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 18)
Dexterity10 (base 10)
Constitution17 (base 17)
Magic10 (base 10)
Willpower33 (base 19)
Cunning14 (base 10)

Resources

Life370/370
Stamina182/182
Equilibrium10
Healing Factor1.062941519274
Regeneration5.7378854998721

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage31
Accuracy22
Crit Chance8%
APR2
Speed1.00

Offense: Offhand

Damage10
Accuracy33
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower14
Crit Chance2%
Speed1

Offense: Mind

Mindpower28
Crit Chance6%
Speed1

Offense: Damage Bonus

Mind+2%
Darkness+2%
Light+10%
Nature+5%

Defense: Base

Armour (hardiness)18.454814332838 (47.857809501309%)
Defense2
Ranged Defense2
Fatigue19
Physical Save21
Spell Save22
Mental Save21

Defense: Resistances

Acid+ 1%( 70%)
Light+ 20%( 70%)
Cold+ 4%( 70%)
Nature+ 10%( 70%)
Physical+ 1%( 70%)
Fire+ 2%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
1/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
2/5
2/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Wild-gift / Fungus1.00
4/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

done
done
active

Equipment

On feet
On hands
On head
Tool
On fingers
Around neck
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log


Ran for 2 turns (stop reason: suffocating).


Resting starts...

Rested for 1 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Resting starts...

Rested for 1 turns (stop reason: suffocating).


Resting starts...

Rested for 1 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


You are yanked out of this place!

Ran for 4 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Ran for 1 turns (stop reason: didn't move).

Ran for 1 turns (stop reason: didn't move).

Saving game...

Saving done.

Saving game...


Saving done.


Saving game...

Saving done.