









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Berserker |
| Level / Exp | 40 / 23% |
| Size | medium |
| Lifes / Deaths | Killed by elven cultist at level 26 on the 9th Regrowth 123rd year of Ascendancy at 23:29 / 2Killed by ghoulking at level 39 on the 6th Flare 123rd year of Ascendancy at 23:00 |
Primary Stats
| Strength | 135 (base 60) |
| Dexterity | 58 (base 60) |
| Constitution | 49 (base 41) |
| Magic | 14 (base 10) |
| Willpower | 38 (base 10) |
| Cunning | 41 (base 11) |
Resources
| Life | 942/942 |
| Stamina | 247/247 |
| Healing Factor | 1.6232873839943 |
| Regeneration | 5.9534827371344 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 37.709119195249 |
| See Invisible | 36.709119195249 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 238 |
| Accuracy | 60 |
| Crit Chance | 37% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +24% |
| Physical | +21% |
| Arcane | +6% |
| Mind | +33% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| Temporal | +20% |
| Physical | +25% |
| Arcane | +25% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 67.511077022655 (100%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 0 |
| Physical Save | 51 |
| Spell Save | 45 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 33%( 70%) |
| Physical | + 30%( 70%) |
| Cold | + 70%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 70%( 70%) |
| Mind | + 26%( 70%) |
| Fire | + 55%( 70%) |
| Nature | + 43%( 70%) |
Defense: Immunities
| Pinning Resistance | 44% |
| Disarm Resistance | 60% |
| Confusion Resistance | 55% |
| Silence Resistance | 20% |
| Stun Resistance | 76% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 59% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 138 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 718% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 609 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 43% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Berserker's strength | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 3/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Berserker Rage |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Silomitta the white crystal. Escort: temporal explorer (level 2 of Scintillating Caves) | failed |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 60. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Adaleth the pair of voratun boots (0 def, 15 armour)3.0 Encumbrance T5 feet armor [Random Unique] Master While equipped: offense ------ Physical Crit +5.0% Physical Power +5 (+1 eff.) Ignore Armor +10 When Hit 2 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 12 * 10% chance to reduce armor by 22% defense ------ Armor +15 Fatigue -4% Resistance +23% acid +3% blight +14% fire +13% cold +11% lightning Physical save +12 (+4 eff.) other ------- Encumbrance +37 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Duryravon2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +1 Wil offense ------ Physical Crit +3.0% Damage +3% mind defense ------ Defense +5 (+3 eff.) Physical save +9 (+3 eff.) Mind save +6 (+2 eff.) Stun Resist +10% other ------- Light +3 See Stealth +7 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | dragonslayer's voratun helm of precognition (9 def, 5 armour)3.0 Encumbrance T5 head armor [Ego++] Nature While equipped: Stats +7 Cun offense ------ Accuracy +8 (+2 eff.) When Hit: * 16% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +9 (+4 eff.) Fatigue +5% Resistance +9% acid +12% fire +8% lightning +10% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Belorig the Snowsnake [power 370] (13 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: Stats +3 Cun offense ------ Damage +12% mind +12% temporal Ignore resists +10% cold defense ------ Resistance +18% cold Mind save +18 (+6 eff.) other ------- Max psi +40.00 Blast the opponent's mind dealing 492 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to increase all damage by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | rogue's stralite ring of tenacity0.1 Encumbrance T4 ring jewelry [Ego] Master While equipped: Stats +2 Cun defense ------ Defense +4 (+2 eff.) Life +32.00 Disarm Resist +25% Pinning Resist +44% Knockbk Resist +34% Rings make your fingers look great! |
| On fingers | pixie's gold ring of warding0.1 Encumbrance T3 ring jewelry [Ego++] Arcane While equipped: Stats +4 Cun +4 Mag offense ------ Spellpower +7 (+4 eff.) defense ------ Resistance +15% acid +16% fire +13% lightning +14% cold Rings make your fingers look great! |
| Around waist | Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Kheligokor (64-97 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 64.5 - 96.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-hit +21 blight On Hit: * 47% chance to reduce strength, dexterity, and constitution by 12 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +13 Str offense ------ Damage +21% physical Accuracy +27 (+7 eff.) On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 12 defense ------ Armor +4 Disease Resist +10% Massive two-handed mauls. |
| On hands | Skypyre the voratun gauntlets (0 def, 16 armour)1.5 Encumbrance T4 hands armor [Rare] Arcane While equipped: Stats +13 Con offense ------ Damage +12% temporal Ignore resists +10% lightning +20% temporal defense ------ Armor +16 Hardiness +12% Fatigue +5% Resistance +15% acid +9% physical +12% lightning Healmod +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | enlightening stralite plate armour of the dragon (0 def, 13 armour)17.0 Encumbrance T4 massive armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun +8 Wil defense ------ Armor +13 Fatigue +22% Resistance +7% acid +11% physical +6% fire +10% lightning +9% cold Mind save +16 (+5 eff.) Disarm Resist +35% Stun Resist +31% Knockbk Resist +25% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
| Cloak | cashmere cloak 'Galovon' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Critical power +10.00% Mindpower +30 (+10 eff.) Damage +6% arcane Ignore resists +25% arcane +25% physical When Hit 4 physical defense ------ Defense +2 (+1 eff.) Physical save +8 (+2 eff.) Spell save +18 (+6 eff.) Mind save +10 (+3 eff.) Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Rotravage0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +18% mind On-Hit (Melee): * 20% chance to slow global speed by 55% defense ------ Resistance +18% lightning +15% mind +15% nature Stun Resist +35% Amulets make your neck look great! |
Inventory
heroism infusion of the sneak (die at -339; dur 8; cd 26)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 26 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -339 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 339 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 29%; physical; dur 2; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Prismatic Rune (6 turns; lightning, temporal, blight, mind, physical)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 4 temporal, 3 blight, 5 mind, 2 physical Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
serendipitous copper amulet of strength (+6)0.1 Encumbrance T1 amulet jewelry [Ego+] Nature While equipped: Stats +6 Lck +3 Str offense ------ Accuracy +6 (+2 eff.) defense ------ Defense +6 (+3 eff.) Resist unseen 11% Amulets make your neck look great! |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+6 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Mirror Shards0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Damage +12% light When Hit: * 30% chance to blind defense ------ Resistance +25% light other ------- Light +1 Create a reflective shield (50% reflection rate, 178 strength, based on Magic) for 5 turns. Uses 21 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
insulating gold amulet of cunning (+2)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun defense ------ Resistance +17% fire +16% cold Amulets make your neck look great! |
Abyssstriker the stralite amulet0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: Stats +8 Dex +8 Cun +9 Con offense ------ Move Speed +10% Damage +6% acid +15% cold +6% fire Ignore resists +15% acid +10% fire When Hit 8 fire On-Hit (Melee): * 20% chance to reduce armor by 22% defense ------ Fatigue -9% Resistance +12% acid +6% fire Life Regen +5.00 other ------- Stamina/turn +1.00 Amulets make your neck look great! |
archmage's stralite amulet of murder0.1 Encumbrance T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Mag offense ------ Spell Crit +4% Critical power +12.00% Spellpower +4 (+2 eff.) Damage +5% acid +6% fire +6% cold +5% lightning Accuracy +5 (+1 eff.) Ignore Armor +10 Amulets make your neck look great! |
stralite amulet 'Ashwreck'0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +2 Mag offense ------ Mind Crit +3% Critical power +20.00% Mindpower +10 (+3 eff.) When Hit 4 fire defense ------ Resistance +26% mind Crit Resistance 15.00% Confus Resist +42% other ------- EQ when Hit +0.08 Psi when Hit +0.08 Infravision +3 Amulets make your neck look great! |
wizard's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag defense ------ Spell save +6 (+2 eff.) Life +23.00 Disarm Resist +20% Pinning Resist +23% Knockbk Resist +20% Rings make your fingers look great! |
Beronarikath0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: defense ------ Defense +30 (+11 eff.) Resistance +3% acid Life Regen +3.00 Blind Resist +20% Stun Resist +26% Teleport Resist +20% Rings make your fingers look great! |
Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+3 eff.) Fatigue -7% Mind save +13 (+4 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 43 out of 50/50. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
gladiator's steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego++] Master While equipped: Stats +6 Str +6 Con offense ------ Physical Power +5 (+1 eff.) Accuracy +8 (+2 eff.) Ignore Armor +7 defense ------ Defense +8 (+4 eff.) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.0 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
sneakthief's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex offense ------ Accuracy +6 (+2 eff.) Rings make your fingers look great! |
pixie's gold ring of perseverance0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Cun +2 Mag offense ------ Spellpower +10 (+5 eff.) defense ------ Life Regen +1.00 Stun Resist +31% Rings make your fingers look great! |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
savage's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +3 Con defense ------ Spell save +14 (+5 eff.) Life +59.00 Life Regen +11.00 Healmod +14% other ------- Max stamina +21.00 Rings make your fingers look great! |
Zubuwe the Corpseslice0.1 Encumbrance T5 ring jewelry [Rare] Arcane While equipped: Stats +11 Dex +7 Mag +7 Cun offense ------ Spellpower +15 (+8 eff.) Damage +15% acid Ignore resists +15% acid On-Hit (Melee): * 20% chance to slow global speed by 55% other ------- See Invisibility +18 Rings make your fingers look great! |
Tirakai's Maul (32-42 power, 6 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Unique] Arcane Weapon Damage 32.0 - 41.6 Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +8.0% Attack Speed 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 9 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Falukhad (56-83 power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Rare] Arcane Weapon Damage 55.5 - 83.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +13 Mag +13 Wil offense ------ Spellpower +19 (+10 eff.) defense ------ Defense +10 (+5 eff.) Resistance +5% arcane +2% physical Physical save +18 (+6 eff.) Life +100.00 Healmod +20% Poison Resist +20% Disease Resist +20% Cut Resist +20% Massive two-handed mauls. |
Silytira the Arcwedge (66-100 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Rare] Arcane Weapon Damage 66.5 - 99.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-hit +13 light Damage Against +27% Undead While equipped: defense ------ Resistance +3% acid +3% temporal +9% blight +6% fire +5% arcane +9% lightning Life Regen +4.00 Massive two-handed mauls. |
Blindstriker (47-75 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Rare] Nature Weapon Damage 47.0 - 75.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +20 acid On-crit, radius 2 +72 acid +16 cold +40 nature On Hit: * 20% chance to reduce damage dealt by 23% While equipped: offense ------ Ignore resists +30% acid +27% nature +15% blight Ignore Armor +17 defense ------ Resistance +15% acid +12% cold Massive two-handed swords. |
Harytir the Kindlearc (6 def, 4 armour)9.0 Encumbrance T2 light armor [Rare] Psionic While equipped: Stats +5 Wil +6 Cun +3 Con offense ------ Physical Power +30 (+6 eff.) Damage +21% physical +6% fire Ignore resists +25% physical defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Mind save +14 (+5 eff.) A suit of armour made of leather. |
Serpentoath (4 def, 21 armour)14.0 Encumbrance T4 heavy armor [Random Unique] Arcane/Master While equipped: offense ------ On-Hit 12 acid 9 fire When Hit 11 acid 11 fire On-Hit (Melee): * 10% chance to slow global speed by 55% defense ------ Armor +21 Defense +4 (+2 eff.) Fatigue +12% Resistance +41% acid +21% fire +6% light +6% cold Mind save +6 (+2 eff.) Life +80.00 A suit of armour made of mail. |
fortifying stralite mail armour of cold resistance (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego+] Master While equipped: Stats +4 Str +4 Con defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +16% cold Life +67.00 A suit of armour made of mail. |
Cuthadravon the Ashglamour (0 def, 9 armour)17.0 Encumbrance T2 massive armor [Rare] Master While equipped: offense ------ Damage +12% acid +12% fire +3% light When Hit 8 fire defense ------ Armor +9 Fatigue +22% Resistance +20% lightning +9% fire +6% light A suit of armour made of metal plates. |
Borfast's Cage (10 def, 20 armour)17.0 Encumbrance T3 massive armor [Unique] Master While equipped: Stats +5 Con defense ------ Armor +20 Defense +10 (+5 eff.) Fatigue +24% Resistance -15% acid +15% physical Crit Avoidance 20% Physical save +15 (+5 eff.) Life +50.00 Life Regen +2.00 Knockbk Resist +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Lisykira the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Disrupt While equipped: Stats +2 Cun +3 Dex offense ------ Damage +3% mind defense ------ Resistance +6% acid +1% physical +5% blight Crit Resistance 15.00% Physical save +6 (+2 eff.) A belt that goes around your waist. |
Rhirab the Blazenail1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: defense ------ Resistance +5% lightning +6% temporal +9% fire Crit Resistance 5.00% Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Life Regen +2.00 Healmod +20% A belt that goes around your waist. |
Xynor the Freezestone1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Crit +2.0% Accuracy +5 (+1 eff.) When Hit 4 cold defense ------ Defense +29 (+11 eff.) Stealth +6 A belt that goes around your waist. |
rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Rope Belt of the Thaloren1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil offense ------ Mind Crit +15% Mindpower +15 (+5 eff.) other ------- Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Aruldatha the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Disrupt While equipped: offense ------ Physical Power +25 (+5 eff.) defense ------ Armor +4 Resistance +10% acid +9% temporal +6% mind +9% blight Physical save +12 (+4 eff.) Unlife -40.00 life Knockbk Resist +20% A belt that goes around your waist. |
Eilinithra the linen cloak (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str offense ------ Critical power +5.00% defense ------ Defense +6 (+3 eff.) Resistance +6% fire Crit Resistance 15.00% Physical save +7 (+2 eff.) other ------- Max psi +10.00 See Invisibility +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of backstabbing (2 def, 6 armour)2.0 Encumbrance T3 cloak armor [Ego+] Master While equipped: offense ------ Critical power +13.00% Accuracy +6 (+2 eff.) Ignore Armor +5 defense ------ Armor +6 Defense +2 (+1 eff.) Resistance +16% cold Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Bethukira' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +5 Wil +2 Cun +2 Con offense ------ Damage +9% blight defense ------ Armor +1 Resistance +6% temporal Physical save +10 (+3 eff.) Spell save +3 (+1 eff.) Mind save +10 (+3 eff.) A pair of boots made of leather. |
Plaguebender the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: offense ------ Damage +12% nature +6% fire Ignore resists +25% fire On-Hit (Melee): * 20% chance to slow global speed by 55% defense ------ Armor +3 Resistance +17% lightning +8% temporal A pair of boots made of leather. |
undeterred pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: defense ------ Armor +3 Silence Resist +32% Confus Resist +23% Stun Resist +28% A pair of boots made of leather. |
pair of drakeskin leather boots 'Blazethorn' (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: offense ------ Physical Crit +3.0% Physical Power +5 (+1 eff.) Ignore resists +20% temporal +9% physical When Hit 4 lightning 6 temporal defense ------ Armor +5 Resistance +3% lightning +12% fire +11% cold Silence Resist +50% Confus Resist +37% Stun Resist +37% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A pair of boots made of leather. |
wanderer's pair of iron boots of rushing (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego++] Master While equipped: Stats +2 Str +2 Cun +4 Con defense ------ Armor +3 Fatigue +2% Physical save +12 (+4 eff.) Mind save +10 (+3 eff.) Rush: Puts all charms on 22 turn cooldown Effective talent level: 2.6 Power cost 22 out of 25/25. Range 7 Cooldown: 22 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Hanuneg' (0 def, 11 armour)3.0 Encumbrance T5 feet armor [Rare] Nature While equipped: Stats +2 Dex offense ------ Move Speed +10% Ignore Armor +2 defense ------ Armor +11 Fatigue -6% Mind save +12 (+4 eff.) Unlife -60.00 life Life +46.00 other ------- Stamina/turn +0.60 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Siloba the dwarven-steel gauntlets (0 def, 18 armour)1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats +2 Mag +2 Con offense ------ On-Hit 7 cold Damage +5% cold defense ------ Armor +18 Fatigue +3% Resistance +5% cold Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Frostmark (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +8 Str +3 Dex +3 Cun +3 Con offense ------ Physical Power +10 (+2 eff.) Damage +6% physical +9% cold Ignore resists +5% cold Ignore Armor +6 defense ------ Armor +3 Fatigue +3% A cap made of leather. |
Ivonn the Nightvortex (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +15% fire When Hit 10 darkness defense ------ Defense +2 (+1 eff.) Resistance +6% temporal +22% fire Unlife -80.00 life Life +40.00 A pointy cloth hat, very wizardly... |
dragonslayer's hardened leather cap of dexterity (+4) (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego+] Nature/Master While equipped: Stats +4 Dex defense ------ Armor +3 Fatigue +3% Resistance +9% acid +5% fire +7% lightning +7% cold A cap made of leather. |
Mayymitha the Flareumbra (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Mag +3 Wil +3 Cun +2 Con offense ------ Mindpower +4 (+1 eff.) When Hit 4 arcane defense ------ Armor +3 Fatigue +5% Resistance +3% fire Crit Resistance 5.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Elaba' (0 def, 5 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Cun +2 Con defense ------ Armor +5 Fatigue +5% Resistance +9% acid +3% cold +3% nature Confus Resist +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Berylathadraneg the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +10 Str defense ------ Armor +4 Fatigue +4% Resistance +12% blight +6% temporal +6% cold Crit Resistance 10.00% Physical save +12 (+4 eff.) Life Regen +4.00 Disarm Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Lisotta the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +8 Str +13 Dex offense ------ Critical power +10.00% Damage +15% blight Ignore Armor +3 defense ------ Armor +4 Fatigue +4% Resistance +9% blight +1% physical +6% darkness Skullcracker: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 518.0 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
694 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Layoselenor'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +2 Str offense ------ Mindpower +10 (+3 eff.) defense ------ Resistance +3% nature Mind save +16 (+5 eff.) other ------- EQ when Hit +0.04 Psi when Hit +0.12 Light +3 See Stealth +6 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 22 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 60.08 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 60.08 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 85 power out of 100/100 The very essence of bearness! |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Cut Drem Arm2.0 Encumbrance T3 gross misc [Unique] Unknown While equipped: offense ------ When Hit 25 darkness defense ------ Disarm Resist +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Lisolle the Glimmerwire (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Physical Power +5 (+1 eff.) defense ------ Defense +5 (+3 eff.) Unlife -80.00 life other ------- Light +1 Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Gyyassra the elm totem of healing [power 116] (13 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +4 Dex +1 Cun +1 Con offense ------ Ignore resists +10% mind defense ------ Crit Resistance 5.00% other ------- Light +1 Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
Salann the Filthreeve [power 266] (13 cooldown)2.0 Encumbrance T3 totem charm [Random Unique] Nature While equipped: offense ------ Damage +9% nature Ignore resists +5% temporal When Hit 2 temporal defense ------ Resistance +9% temporal Sting an enemy dealing 266 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown 100% to increase all damage by 18% for 2 turns. 100% to gain a 27% chance to evade weapon attacks for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Xota [power 434] (13 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: offense ------ Physical Crit +8.0% Ignore Armor +3 defense ------ Defense +25 (+10 eff.) Resistance +15% light Physical save +9 (+3 eff.) Spell save +12 (+4 eff.) Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 13 turn cooldown 100% to heal for 94. Natural totems are made by powerful wilders to store nature power. |
ash wand of shielding 'Mayydawyn' [power 182] (17 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: defense ------ Armor +8 Defense +20 (+8 eff.) Resistance +6% lightning Physical save +12 (+4 eff.) Confus Resist +20% Create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A living one! (Exploration mode)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Yuri the Yeek Berserker level 34
78th Pyre 123rd year of Ascendancy at 05:59 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Yuri the Yeek Berserker level 33
71st Pyre 123rd year of Ascendancy at 02:25 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Yuri the Yeek Berserker level 19
42nd Haze 122nd year of Ascendancy at 04:19 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Yuri the Yeek Berserker level 20
3rd Allure 123rd year of Ascendancy at 00:54 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Yuri the Yeek Berserker level 36
10th Mirth 123rd year of Ascendancy at 01:22 see stats
Got eggs? (Exploration mode)
Finish the Pikataclysm event.By Yuri the Yeek Berserker level 25
7th Regrowth 123rd year of Ascendancy at 05:16 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Yuri the Yeek Berserker level 30
59th Regrowth 123rd year of Ascendancy at 00:07 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Yuri the Yeek Berserker level 10
10th Flare 122nd year of Ascendancy at 19:30 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Yuri the Yeek Berserker level 20
60th Haze 122nd year of Ascendancy at 22:54 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Yuri the Yeek Berserker level 30
58th Regrowth 123rd year of Ascendancy at 20:01 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Yuri the Yeek Berserker level 40
18th Dusk 123rd year of Ascendancy at 08:04 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Yuri the Yeek Berserker level 30
9th Pyre 123rd year of Ascendancy at 04:09 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Yuri the Yeek Berserker level 19
6th Haze 122nd year of Ascendancy at 09:36 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Yuri the Yeek Berserker level 27
12nd Regrowth 123rd year of Ascendancy at 21:50 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Yuri the Yeek Berserker level 32
68th Pyre 123rd year of Ascendancy at 02:56 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Yuri the Yeek Berserker level 17
31st Dusk 122nd year of Ascendancy at 10:34 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Yuri the Yeek Berserker level 13
11st Dusk 122nd year of Ascendancy at 11:21 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Yuri the Yeek Berserker level 16
27th Dusk 122nd year of Ascendancy at 12:07 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Yuri the Yeek Berserker level 40
1st Haze 123rd year of Ascendancy at 10:18 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Yuri the Yeek Berserker level 29
56th Regrowth 123rd year of Ascendancy at 07:25 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Yuri the Yeek Berserker level 20
61st Haze 122nd year of Ascendancy at 21:59 see stats
Log
You gain 16.96 gold from the transmogrification of Blindwisp the vined mindstar (6-6 power, 18 apr, mind damage).
You gain 5.02 gold from the transmogrification of chilling steel greatsword of rage (22-36 power, 2 apr).
You gain 15.61 gold from the transmogrification of ash magestaff 'Murkclamor' (15-18 power, 3 apr, fire element).
You gain 17.96 gold from the transmogrification of Blazeradiance (15-18 power, 3 apr, darkness element).
You gain 0.86 gold from the transmogrification of steel ring of light (+24%).
There is a Golem Graveyard here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Ziguranth patrol has regained its confidence.
Saving game...
Saving done.
Saving game...
Ziguranth patrol's morale has been lowered.
Saving done.
Today is the 2nd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:15.
Today is the 3rd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:41.
Today is the 4th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:56.
Today is the 5th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:23.
Today is the 6th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:36.
Today is the 7th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:03.
Today is the 8th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:18.
Saving game...
Saving done.

























































































































