










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Skeleton |
Class | Reaver |
Level / Exp | 25 / 90% |
Size | medium |
Lifes / Deaths | Killed by Xeryrin the elven guard at level 25 on the 11st Regrowth 123rd year of Ascendancy at 19:37 / 2Killed by Layyseyama the elven mage at level 25 on the 11st Regrowth 123rd year of Ascendancy at 19:44 |
Primary Stats
Strength | 67 (base 24) |
Dexterity | 40 (base 12) |
Constitution | 56 (base 41) |
Magic | 59 (base 50) |
Willpower | 24 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | -334/828 |
Vim | 193/223 |
Healing Factor | 1.8100460901467 |
Regeneration | 25.793156784591 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
See Invisible | 3 |
Offense: Mainhand
Damage | 137 |
Accuracy | 40 |
Crit Chance | 12% |
APR | 15 |
Speed | 1.00 |
Offense: Offhand
Damage | 106 |
Accuracy | 40 |
Crit Chance | 9% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 41 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +6% |
Nature | +8% |
Blight | +12% |
Physical | +32% |
Cold | +21% |
All | 0% |
Offense: Damage Penetration
Blight | +31% |
Nature | +31% |
All | +6% |
Defense: Base
Armour (hardiness) | 49.08934837382 (81.151787968034%) |
Defense | 41 |
Ranged Defense | 41 |
Fatigue | 31 |
Physical Save | 44 |
Spell Save | 24 |
Mental Save | 26 |
Defense: Resistances
Acid | + 24%( 70%) |
Physical | + 33%( 70%) |
Cold | + 54%( 70%) |
All | + 13%( 70%) |
Darkness | + 20%( 70%) |
Light | + 28%( 70%) |
Temporal | + 15%( 70%) |
Mind | + 34%( 70%) |
Lightning | + 41%( 70%) |
Fire | + 27%( 70%) |
Nature | + 61%( 70%) |
Defense: Immunities
Silence Resistance | 20% |
Bleed Resistance | 100% |
Confusion Resistance | 10% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Stun Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 395 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 99 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 95 with a minimum range of 15. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Corruption / Reaving combat | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Plague | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by snow giant thunderer. Escort: repented thief (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 131. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +11 Defense: +15 (+5 eff.) Fatigue: +4% Effects on melee hit: * 20% chance to reduce all saves and defense by 14 Changes resistances: +10% fire / +12% light / +12% cold Mental save: +6 (+3 eff.) Silence immunity: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +7 Changes stats: +2 Wil Changes resistances: +18% nature Changes resistances penetration: +6% all Reduces incoming crit damage: 15.00% Light radius: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +3 (+0 eff.) Armour: +3 Fatigue: +3% Changes stats: +3 Str / +3 Con Changes resistances: +12% lightning / +3% temporal / +3% darkness / +6% light Changes resistances penetration: +25% nature Changes damage: +6% cold A cap made of leather. |
On hands | ![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour penetration: +2 Physical crit. chance: +4.0% Armour: +3 Changes stats: +2 Dex Changes resistances: +12% nature Changes damage: +6% physical Reduces incoming crit damage: 15.00% Life regen: +6.00 Stamina each turn: +3.70 Maximum stamina: +25.00 See invisible: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +2 Cun / +1 Con Changes resistances: +6% acid / +9% mind Healing mod.: +15% It can be used to heal yourself and all friendly characters within 10 spaces for 302 Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +20 (+4 eff.) Changes resistances: +30% cold Changes damage: +15% cold Physical save: +9 (+3 eff.) Stamina each turn: +2.00 Only die when reaching: -20.00 life Rings make your fingers look great! |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around neck | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
In main hand | ![]() Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 71 damage Damage (Melee): +13 light Damage against: +5% Undead When wielded/worn: Changes stats: +9 Mag / +8 Wil Changes resistances: +6% darkness / +6% mind / +3% nature Stun/Freeze immunity: +20% Spellpower: +5 (+2 eff.) One-handed war axes. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 39% Changes resistances: +7% acid / +5% cold / +6% nature / +6% fire / +3% mind / +21% lightning Changes damage: +6% lightning A belt that goes around your waist. |
In off hand | ![]() Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 45.5 - 63.7 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +10 nature When wielded/worn: Damage when hit (Melee): 4 temporal Changes stats: +2 Dex Changes resistances: +3% physical Only die when reaching: -80.00 life Sharp, long, and deadly. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +17 (+5 eff.) Changes stats: +7 Str Changes resistances: +6% nature Changes damage: +18% physical Physical save: +12 (+4 eff.) Maximum life: +44.00 Maximum stamina: +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Massive armour training - Strength 35 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Effects on melee hit: * 20% chance to reduce all saves and defense by 14 Damage when hit (Melee): 4 mind Changes resistances: +6% mind Changes resistances penetration: +25% blight Changes damage: +12% blight Life regen: +5.00 Maximum life: +32.00 Healing mod.: +15% A suit of armour made of metal plates. |
Inventory
![]() impenetrable dwarven-steel mail armour of resilience (3 def, 15 armour) Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +15 Defense: +3 (+1 eff.) Fatigue: +12% Maximum life: +26.00 A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +24 Defense: +15 (+5 eff.) Fatigue: +12% Changes resistances: +23% lightning / +6% darkness / +26% cold / +5% arcane / +9% mind Changes damage: +6% fire Healing mod.: +5% A suit of armour made of mail. |
![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() amber 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Hanilarin the Skeleton Reaver level 25
8th Regrowth 123rd year of Ascendancy at 10:34 see stats
By Hanilarin the Skeleton Reaver level 16
25th Haze 122nd year of Ascendancy at 04:34 see stats
By Hanilarin the Skeleton Reaver level 24
6th Regrowth 123rd year of Ascendancy at 13:36 see stats
By Hanilarin the Skeleton Reaver level 19
77th Haze 122nd year of Ascendancy at 18:44 see stats
By Hanilarin the Skeleton Reaver level 22
8th Decay 122nd year of Ascendancy at 12:13 see stats
By Hanilarin the Skeleton Reaver level 10
3rd Flare 122nd year of Ascendancy at 03:05 see stats
By Hanilarin the Skeleton Reaver level 20
79th Haze 122nd year of Ascendancy at 19:00 see stats
By Hanilarin the Skeleton Reaver level 24
3rd Regrowth 123rd year of Ascendancy at 10:46 see stats
By Hanilarin the Skeleton Reaver level 21
5th Decay 122nd year of Ascendancy at 21:35 see stats
By Hanilarin the Skeleton Reaver level 24
7th Regrowth 123rd year of Ascendancy at 08:55 see stats
By Hanilarin the Skeleton Reaver level 9
10th Mirth 122nd year of Ascendancy at 14:47 see stats
By Hanilarin the Skeleton Reaver level 5
4th Mirth 122nd year of Ascendancy at 14:03 see stats
By Hanilarin the Skeleton Reaver level 20
5th Decay 122nd year of Ascendancy at 05:16 see stats
By Hanilarin the Skeleton Reaver level 21
6th Decay 122nd year of Ascendancy at 09:40 see stats
By Hanilarin the Skeleton Reaver level 16
25th Haze 122nd year of Ascendancy at 04:34 see stats
By Hanilarin the Skeleton Reaver level 25
11st Regrowth 123rd year of Ascendancy at 19:37 see stats
Log
Hanilarin resists the shield bash!
Xeryrin the elven guard steals life from Hanilarin!
Melee retaliation hits Hanilarin for 13 blight, 13 blight (26 total damage).
Xeryrin the elven guard hits Hanilarin for 22 physical, 54 light, 37 physical, 53 light (165 total damage).
Shield of Light hits Hanilarin for 27 light, 53 light (80 total damage).
Hanilarin hits Xeryrin the elven guard for (58 absorbed), 58 physical, (6 absorbed), 6 light, 6 healing, (38 absorbed), 38 physical, (5 absorbed), 5 nature, 6 healing (108 total damage) [12 healing].
Melee retaliation hits Xeryrin the elven guard for (2 absorbed), 2 temporal, (2 absorbed), 2 mind, (2 absorbed), 2 temporal, (1 absorbed), 1 mind, (2 absorbed), 2 temporal, (1 absorbed), 1 mind (9 total damage).
Shield of Light hits Xeryrin the elven guard for 14 healing, 14 healing, 14 healing, 14 healing (0 total damage) [58 healing].
Nerymitira the elven guard casts Manathrust.
Nerymitira the elven guard hits Hanilarin for 176 arcane damage.
Xeryrin the elven guard speeds up.
Weakness Disease from Hanilarin hits Xeryrin the elven guard for (8 absorbed), 8 blight (8 total damage).
Acid Splash from Hanilarin hits Xeryrin the elven guard for (4 absorbed), 4 acid (4 total damage).
Shield of Light hits Xeryrin the elven guard for 14 healing, 14 healing (0 total damage) [29 healing].
Nerymitira the elven guard casts Lightning.
Nerymitira the elven guard hits Hanilarin for 160 lightning damage.
Hanilarin casts Dark Portal.
Aeridatta the mean looking elven guard is afflicted by a weakness disease!
Hanilarin picks up (d.): amber.
Aeridatta the mean looking elven guard uses Heartseeker.
Aeridatta the mean looking elven guard performs a melee critical strike against Hanilarin!
Aeridatta the mean looking elven guard performs a melee critical strike against Hanilarin!
Melee retaliation hits Aeridatta the mean looking elven guard for 4 temporal, 2 mind, 4 temporal, 3 mind (13 total damage).
Aeridatta the mean looking elven guard hits Hanilarin for 92 physical, 138 physical, 11 blight, 7 fire (249 total damage).
Layyseyama the elven mage casts Repulsion Blast.
Layyseyama the elven mage's spell attains critical power!
Layyseyama the elven mage spins fate.
Layyseyama the elven mage hits Hanilarin for 239 physical damage.
Hanilarin the level 25 skeleton reaver was minced to death by Layyseyama the elven mage on level 3 of Dark crypt.