safe house six the level 5 Skeleton Arcane Blade by rheinex

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassArcane Blade
Level / Exp5 / 27%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 13)
Dexterity17 (base 10)
Constitution10 (base 10)
Magic22 (base 22)
Willpower10 (base 10)
Cunning16 (base 16)

Resources

Life-8/166
Mana90/124
Stamina92/112
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth28.815289237657
See Invisible28.815289237657

Offense: Mainhand

Damage13
Accuracy11
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance7%
Speed1

Offense: Mind

Mindpower23
Crit Chance3%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)5 (33%)
Defense7
Ranged Defense7
Fatigue7
Physical Save21
Spell Save16
Mental Save14

Defense: Resistances

Cold+ 6%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
5/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

Quests

active
done

Equipment

Around waist
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Safe house six starts to surge mana.
Talent Rune: Shielding is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Arcane Reconstruction is ready to use.
Safe house six stops surging mana.

Talent Rune: Manasurge is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


Safe house six picks up (t.):
zircon.
Safe house six picks up (a.):
acidic iron dagger (101% power, 5 apr).
Ran for 2 turns (stop reason: at door).


Safe house six casts
Rune: Shielding.
A shield forms around safe house six.

Safe house six casts
Lightning.
Skeleton assassin casts
Rune: Shielding.
A shield forms around skeleton assassin.

safe house six hits Skeleton assassin for 147 lightning damage.

Safe house six is dazed!

Something hits
safe house six for (53 absorbed), 0 darkness, (7 absorbed), 0 blight, (14 absorbed), 0 darkness, (37 absorbed), 0 darkness, (14 absorbed), 0 darkness (0 total damage).
Safe house six casts
Chain Lightning.

safe house six hits Skeleton assassin for (32 absorbed), 0 lightning (0 total damage).
Skeleton assassin uses
Flurry.
Safe house six is not dazed anymore.

Your shield crumbles under the damage!

The shield around safe house six crumbles.

Skeleton assassin hits safe house six for (5 absorbed), 22 physical, 7 blight, 14 darkness, 19 physical, 14 darkness, 15 lightning, 31 physical, 7 blight, 14 darkness, 17 physical, 14 darkness (174 total damage).
safe house six the level 5 skeleton arcane blade was swallowed by the void to death by a skeleton assassin on level 1 of Blighted Ruins.