safe house deux the level 5 Skeleton Arcane Blade by rheinex

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassArcane Blade
Level / Exp5 / 60%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 13)
Dexterity17 (base 10)
Constitution10 (base 10)
Magic22 (base 22)
Willpower10 (base 10)
Cunning19 (base 19)

Resources

Life-92/166
Mana127/157
Stamina92/112
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth20.783939787388
See Invisible20.783939787388

Offense: Mainhand

Damage13
Accuracy11
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance11%
Speed1

Offense: Mind

Mindpower19
Crit Chance4%
Speed1

Offense: Damage Bonus

Fire+10%
Temporal+11%

Defense: Base

Armour (hardiness)5 (35.65183292883%)
Defense22
Ranged Defense22
Fatigue0
Physical Save10
Spell Save11
Mental Save10

Defense: Resistances

Temporal+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
5/5
2/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
0/5
0/5
0/5

Effects

Quests

active
done

Equipment

Tool
On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Safe house deux stops surging mana.
Talent Lightning is ready to use.
Talent Chain Lightning is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Bone Armour is ready to use.
Rested for 51 turns (stop reason: all resources and life at maximum).


You pickup 0.40 gold pieces.

Safe house deux picks up (t.):
slimey quiver of ash arrows of accuracy (20/20, 123% power, 7 apr).
Safe house deux picks up (g.):
iron mace of erosion (107% power, 2 apr).
Safe house deux picks up (s.):
rough leather armour of resilience (3 def, 2 armour).
Ran for 5 turns (stop reason: at door).


Safe house deux casts
Rune: Shielding.
A shield forms around safe house deux.

Safe house deux casts
Chain Lightning.
safe house deux hits Skeleton magus for 112 lightning damage.
Skeleton magus casts
Flame.
Safe house deux is on fire!

Your shield crumbles under the damage!

The shield around safe house deux crumbles.

Safe house deux casts
Lightning.

Burning from Skeleton magus hits
safe house deux for (16 absorbed), 22 fire (22 total damage).
Skeleton magus hits safe house deux for (114 absorbed), 0 fire (0 total damage).
safe house deux hits Skeleton magus for 125 lightning damage.
Skeleton magus casts
Manathrust.
Skeleton magus's spell attains critical power!
Skeleton magus hits safe house deux for 236 arcane damage.
safe house deux the level 5 skeleton arcane blade was mana-torn to death by a skeleton magus on level 1 of Blighted Ruins.