








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Sun Paladin |
| Level / Exp | 9 / 25% |
| Size | big |
| Lifes / Deaths | Killed by elven tempest at level 9 on the 9th Mirth 122nd year of Ascendancy at 10:41 1 / 4Killed by war hound at level 9 on the 3rd Flare 122nd year of Ascendancy at 23:04 Killed by dozing giant venus flytrap at level 9 on the 4th Flare 122nd year of Ascendancy at 00:56 Killed by SOL MAXIMUS X at level 9 on the 4th Flare 122nd year of Ascendancy at 01:02 |
Primary Stats
| Strength | 34 (base 25) |
| Dexterity | 10 (base 10) |
| Constitution | 11 (base 10) |
| Magic | 36 (base 31) |
| Willpower | 10 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 262/262 |
| Positive | 74/74 |
| Stamina | 154/154 |
| Healing Factor | 1.1097162075846 |
| Regeneration | 1.3871452594808 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 18 |
| Crit Chance | 1% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +9% |
| Light | +24% |
| All | 0% |
Offense: Damage Penetration
| Physical | +20% |
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 20.551211628464 (73.607947236566%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 12 |
| Physical Save | 22 |
| Spell Save | 20 |
| Mental Save | 10 |
Defense: Resistances
| Acid | + 3%( 70%) |
| Light | + 68%( 70%) |
| Cold | + 26%( 70%) |
| Darkness | + 13%( 70%) |
| Arcane | + 5%( 70%) |
| Mind | + 3%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Torichik (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +1 Con dps ---------- Dmg.mod +9% physical ----- def ----- Armour +3 Fatigue -3% Resists +5% arcane Phys.save +5 (+3 eff.) ---------- misc Max.enc +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | radiant iron gauntlets of strength (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 6 light Dmg.mod +3% light ----- def ----- Armour +1 Fatigue +1% Resists +5% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | rough leather cap 'Dreruisin' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +11% light +10% darkness +3% mind ---------- misc Max.stam +30.00 A cap made of leather. |
| Tool | iron torque of gale force 'Hailhue' [power 105] (11/15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Crit.mult +5.00% ----- def ----- Resists +9% cold ---------- misc Hate/m.crit +1.00 Max.psi +10.00 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 114 physical damage Puts all charms on 15 cooldown Fatigue - 21% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | mule's copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +11% light ----- def ----- Fatigue -4% Resists +22% light ---------- misc Max.enc +21 Rings make your fingers look great! |
| Around neck | restful copper amulet0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +1.00 Amulets make your neck look great! |
| In main hand | flaming iron greatmaul of the mystic (18-28 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Arcane Power 18.5 - 27.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Hit.r1 +7 fire While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.pwr +9 (+5 eff.) Massive two-handed mauls. |
| Main armor | Halagokhad the iron plate armour (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Res.pen +20% physical Apr +2 ----- def ----- Armour +7 Fatigue +22% Resists +17% cold Crit.dmg- 5.00% Mind.save +3 (+3 eff.) A suit of armour made of metal plates. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(50 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| Around waist | Shaderune1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +2 (+2 eff.) Res.pen +10% acid Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce damage dealt by 8% ----- def ----- Resists +3% acid +3% darkness Phys.save +5 (+3 eff.) A belt that goes around your waist. |
Inventory
movement infusion of the psychic (speed 494%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 494% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
stabilizing copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% temporal Pinning- +24% Knockbk- +20% Amulets make your neck look great! |
balanced iron battleaxe of erosion (15-22 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Nature/Master Power 15.0 - 22.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +10 nature While equipped: dps ---------- Acc +9 (+5 eff.) ----- def ----- Defense +7 (+7 eff.) Disarm- +28% Massive two-handed battleaxes. |
rough leather cap of dexterity (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Unlightvalor (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +5% darkness ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +25% lightning +3% cold +5% arcane A suit of armour made of mail. |
Nerildanor the iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +1 Mag dps ---------- Crit.mult +10.00% ----- def ----- Fatigue -4% Resists +5% arcane Def/telep +5 Res/telep +5% Dur/telep +5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of iron shots 'Urthekhad' (19/19, 17-20 power, 1 apr)3.0 T1 shot ammo Reqs Dex 11 [Rare] Nature Power 17.0 - 20.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 19 Ranged+ +6 nature +4 mind On Hit.r1 +8 mind On Crit.r2 +12 mind On Hit: * 20% chance to reduce all saves and defense by 8 Shots are used with slings to pummel your foes to death. |
elm totem of stinging 'Boltwrest' [power 110] (11/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +3 Str +2 Mag ----- def ----- Resists +3% lightning ---------- misc Light +1 Sting an enemy dealing 110 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Res.pen: + 10% all for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By SOL MAXIMUS X the Ogre Sun Paladin level 9
5th Mirth 122nd year of Ascendancy at 13:25 see stats
Utterly Destroyed (Nightmare (Adventure) difficulty)
Died on the Eidolon Plane.By SOL MAXIMUS X the Ogre Sun Paladin level 9
4th Flare 122nd year of Ascendancy at 01:02 see stats
Log
SOL MAXIMUS X recovers sight.
Talent Wave of Power is ready to use.
Restless Night from Saloyamina the dozing giant venus flytrap hits SOL MAXIMUS X for (7 absorbed), 0 mind (0 total damage).
Poison from Dozing giant venus flytrap hits SOL MAXIMUS X for (19 absorbed), 0 nature (0 total damage).
Something hits SOL MAXIMUS X for (32 absorbed), 0 physical, (4 absorbed), 0 darkness (0 total damage).
SOL MAXIMUS X uses his iron torque of gale force 'Hailhue'!
Your shield crumbles under the damage!
The shield around SOL MAXIMUS X crumbles.
Elyldana the slumbering wolf converts some damage to Psi!
War hound hits SOL MAXIMUS X for (17 absorbed), 6 physical (6 total damage).
Melee retaliation hits War hound for 2 acid, 12 light (14 total damage).
SOL MAXIMUS X hits Elyldana the slumbering wolf for 40 to psi, 64 physical (104 total damage).
SOL MAXIMUS X hits Islurimira the dreaming brown bear for 110 physical damage.
SOL MAXIMUS X is no longer suffering from insomnia.
Talent Death Dance is ready to use.
Talent Sun Ray is ready to use.
Poison from Dozing giant venus flytrap hits SOL MAXIMUS X for 19 nature damage.
SOL MAXIMUS X the level 9 ogre sun paladin was naturalised to death by a dozing giant venus flytrap on level 1 of Heart of the Gloom.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Poison from Dozing giant venus flytrap killed SOL MAXIMUS X!
Saving game...
Talent Rune: Shatter Afflictions is ready to use.
Talent Path of the Sun is ready to use.
Ran for 2 turns (stop reason: interesting character).
Saving done.
Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!

























































