









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Higher |
| Class | Anorithil |
| Level / Exp | 12 / 80% |
| Size | medium |
| Lifes / Deaths | Killed by Lady Zoisla the Tidebringer at level 4 on the 77th Pyre 122nd year of Ascendancy at 00:47 1 / 4Killed by Isyganne the large white snake at level 12 on the 4th Flare 122nd year of Ascendancy at 03:58 Killed by Yvudhenne the brown bear at level 12 on the 4th Flare 122nd year of Ascendancy at 11:55 Killed by SELUNE VII at level 12 on the 4th Flare 122nd year of Ascendancy at 11:57 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 20 (base 10) |
| Magic | 41 (base 37) |
| Willpower | 20 (base 10) |
| Cunning | 39 (base 28) |
Resources
| Life | 360/360 |
| Positive | 83/83 |
| Negative | 83/83 |
| Healing Factor | 1.1370588855781 |
| Regeneration | 0.28426472139453 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 5 |
| Infravision | 3 |
| See Invisible | 11 |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 6 |
| Crit Chance | 10% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Light | +6% |
| Nature | +5% |
| Blight | +10% |
| Darkness | +19% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 18 (60%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 1 |
| Physical Save | 17 |
| Spell Save | 26 |
| Mental Save | 22 |
Defense: Resistances
| Lightning | + 10%( 70%) |
| Nature | + 16%( 70%) |
| Darkness | + 13%( 70%) |
| Cold | + 18%( 70%) |
| Fire | + 13%( 70%) |
| Mind | + 10%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
| Poison Resistance | 30% |
| Confusion Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 83 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 523% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Sunlight | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You failed to protect the lost sun paladin from death by greater shivgoroth. Escort: lost sun paladin (level 2 of Norgos Lair) | failed |
You failed to protect the lost warrior from death by Islewyn the dozing great wolf. Escort: lost warrior (level 2 of Heart of the Gloom) | failed |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Starwill (20 def, 4 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +6% light ----- def ----- Armour +4 Defense +20 (+10 eff.) Resists +12% cold ---------- misc Infravis +2 A pair of boots made of leather. |
| Light source | brass lantern 'Nimbusnoon'2.0 T1 lite [Rare] Nature While equipped: Stats +1 Dex +2 Cun dps ---------- Melee Ret 4 lightning ----- def ----- Resists +3% lightning Crit.dmg- 5.00% Max.HP +44.00 ---------- misc Light +5 See.Invis +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Nightoozer the rough leather cap (0 def, 7 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +9% darkness Melee Ret 2 darkness ----- def ----- Armour +7 Fatigue +1% Heal.mod +5% Poison- +10% Def/telep +15 Res/telep +15% Dur/telep +15% A cap made of leather. |
| Tool | elm wand of shielding [power 110] (20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper ring 'Falegamas'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Wil +1 Cun +1 Con ----- def ----- Resists +3% mind Spell.save +11 (+5 eff.) ---------- misc Equi/ret +0.08 Max.stam +10.00 Rings make your fingers look great! |
| On fingers | Korydragund the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Mind.crit +1% Mind.pwr +5 (+2 eff.) Melee Ret 6 acid ----- def ----- Mind.save +5 (+3 eff.) Confus- +20% ---------- misc Psi/ret +0.12 Rings make your fingers look great! |
| Around waist | rough leather belt 'Furnacewhisper'1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% darkness +6% fire Max.HP +32.00 A belt that goes around your waist. |
| In main hand | Kor's Fall (10-12 power, 0 apr, darkness element)5.0 T1 staff 2H weapon [Unique] Arcane Power 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+4 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.3 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 116.45 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (233). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
| On hands | Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Main armor | Robes of Deflection (0 def, 7 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: Stats +3 Con +3 Mag dps ---------- Spell.pwr +5 (+3 eff.) ----- def ----- Armour +7 Hardiness +30% Resists +7% all On Spell Hit: 4% Evasion 1 This set of robes seems to shine with metallic colors. |
| Cloak | enveloping linen cloak of Iron Throne (6 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Str +1 Con ----- def ----- Defense +6 (+3 eff.) Phys.save +6 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Eilinuretha the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.pwr +5 (+3 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ---------- misc Stam/turn +2.00 Amulets make your neck look great! |
Inventory
copper amulet0.1 T1 amulet jewelry [Normal] Amulets make your neck look great! |
copper amulet0.1 T1 amulet jewelry [Normal] Amulets make your neck look great! |
copper amulet of manastreaming0.1 T1 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +2 ---------- misc Mana/turn +0.14 Max.mana +21.00 Amulets make your neck look great! |
copper ring of the mind (+10%)0.1 T1 ring jewelry [Ego] Psionic While equipped: dps ---------- Dmg.mod +10% mind ----- def ----- Resists +10% mind Rings make your fingers look great! |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Rings make your fingers look great! |
titan's copper ring of nature (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature Phys.save +6 (+4 eff.) Rings make your fingers look great! |
steady elm longbow of fire4.0 T1 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +8 fire While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +14% fire Acc +9 (+9 eff.) Longbows are used to shoot arrows at your foes. |
Murkvalor the elm starstaff (10-12 power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Spell.crit +6% Crit.mult +10.00% Spell.pwr +3 (+2 eff.) Dmg.mod +10% darkness Res.pen +10% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 17% ---------- misc Talents +1 Command Staff This staff offers 10% bonus to darkness damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
arcing iron waraxe of phasing (11-15 power, 9 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane Power 11.0 - 15.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +3.5% Atk.spd 100% Phasing +11% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 62 damage One-handed war axes. |
Balancetrail the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Con dps ---------- Dmg.mod +3% nature ----- def ----- Resists +6% fire +6% nature +5% cold ---------- misc Stam/turn +1.00 A belt that goes around your waist. |
blurring rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Defense +9 (+5 eff.) Stealth +5 A belt that goes around your waist. |
Bokatir (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +5% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold Spell.save +18 (+9 eff.) Heal.mod +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+2 eff.) ----- def ----- Resists +7% all Spell.save +17 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Amuvon' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Mind.crit +2% Spell.pwr +11 (+5 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +10% fire +6% all On Hit (Melee): * 10% chance to reduce all saves and defense by 20 ----- def ----- Resists +5% arcane +15% fire +6% mind +9% all Mind.save +17 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Daytreason (0 def, 2 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% light +6% fire Melee Ret 2 light 6 fire ----- def ----- Armour +2 Resists +3% light ---------- misc Infravis +1 A pair of boots made of leather. |
pair of rough leather boots 'Starmire' (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +1 Str +2 Wil +4 Cun dps ---------- Res.pen +5% darkness +5% light ----- def ----- Armour +1 Silence- +23% Confus- +23% Stun/Frz- +20% ---------- misc Light +2 A pair of boots made of leather. |
Eilinyrevena (6 def, 8 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) ----- def ----- Armour +8 Defense +6 (+3 eff.) Resists +3% light Stun/Frz- +10% ---------- misc Psi/turn +0.11 A pointy cloth hat, very wizardly... |
Galorand the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% Resists +3% acid +6% blight Crit.dmg- 5.00% Spell.save +3 (+1 eff.) HP.reg +4.00 Confus- +10% A cap made of leather. |
Huntir the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Defense +1 (+1 eff.) Resists +19% acid +6% light +9% blight +3% nature +3% lightning A pointy cloth hat, very wizardly... |
Velinor (5 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str dps ---------- Crit.mult +10.00% ----- def ----- Armour +1 Defense +5 (+3 eff.) Fatigue +1% A cap made of leather. |
linen wizard hat 'Blazepierce' (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +6% fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +1 (+1 eff.) Resists +9% blight +6% fire +6% darkness Mind.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
linen wizard hat 'Cuthuruisus' (11 def, 6 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Crit.mult +5.00% ----- def ----- Armour +6 Defense +11 (+6 eff.) Resists +6% lightning +5% temporal A pointy cloth hat, very wizardly... |
rough leather cap of dexterity (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Dimsun (5 def, 11 armour)17.0 T1 massive armor Reqs Massive armour training Str 22 [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +9% darkness Res.pen +15% lightning +10% darkness +15% light On Hit (Melee): * 10% chance to reduce damage dealt by 17% ----- def ----- Armour +11 Defense +5 (+3 eff.) Fatigue +22% Resists +3% light Mind.save +12 (+6 eff.) A suit of armour made of metal plates. |
quiver of elm arrows 'Infernopeal' (20/20, 22-31 power, 5 apr)3.0 T1 arrow ammo [Rare] Master Power 22.0 - 30.8 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +10.0% Capacity 20 Ranged+ +8 light On Hit.r1 +4 light On Crit.r2 +20 fire On Crit: * Wound the target dealing 56 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
68 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Zanorath the Flashmarrow (dig speed 35 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +6 Str dps ---------- Dmg.mod +3% lightning Res.pen +5% physical Acc +20 (+16 eff.) ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
overpowered elm wand of conjuration [power 155] (19 cooldown)2.0 T1 wand charm [Ego] Arcane Fire a magical bolt dealing 170 fire damage Puts all charms on 19 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By SELUNE VII the Higher Anorithil level 10
1st Mirth 122nd year of Ascendancy at 19:34 see stats
Lost in translation (Nightmare (Adventure) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By SELUNE VII the Higher Anorithil level 4
77th Pyre 122nd year of Ascendancy at 00:23 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By SELUNE VII the Higher Anorithil level 11
1st Summertide 122nd year of Ascendancy at 12:42 see stats
Utterly Destroyed (Nightmare (Adventure) difficulty)
Died on the Eidolon Plane.By SELUNE VII the Higher Anorithil level 12
4th Flare 122nd year of Ascendancy at 11:57 see stats
Log
SELUNE VII casts Firebeam.
SELUNE VII hits Yvudhenne the brown bear for 14 fire damage.
Melee retaliation hits Yvudhenne the brown bear for 5 acid, 8 darkness, 3 lightning, 10 light (26 total damage).
Yvudhenne the brown bear's Beyond the Flesh hits SELUNE VII for (18 absorbed), 0 physical, (11 absorbed), 0 physical, (9 absorbed), 0 fire (0 total damage).
Yvudhenne the brown bear uses Telekinetic Smash.
Your shield crumbles under the damage!
The shield around SELUNE VII crumbles.
Yvudhenne the brown bear performs a melee critical strike against SELUNE VII!
SELUNE VII is stunned!
Melee retaliation hits Yvudhenne the brown bear for 5 acid, 8 darkness, 3 lightning, 10 light, 5 acid, 8 darkness, 3 lightning, 10 light (51 total damage).
Yvudhenne the brown bear hits SELUNE VII for (3 absorbed), 21 physical, 11 physical, 9 fire, 44 physical, 16 fire, 11 physical, 9 fire (122 total damage).
SELUNE VII casts Providence.
SELUNE VII is not crippled anymore.
Talent Mind Blast is ready to use.
Yvudhenne the brown bear's Beyond the Flesh performs a melee critical strike against SELUNE VII!
Melee retaliation hits Yvudhenne the brown bear for 3 acid, 5 darkness, 2 lightning, 6 light (15 total damage).
Yvudhenne the brown bear's Beyond the Flesh hits SELUNE VII for 45 physical, 16 fire, 11 physical (73 total damage).
SELUNE VII the level 12 higher anorithil was stabbed to death by Yvudhenne the brown bear on level 3 of Scintillating Caves.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Yvudhenne the brown bear's Beyond the Flesh killed SELUNE VII!
SELUNE VII is moving at extreme speed!
Saving game...
Saving done.
SELUNE VII casts Firebeam.
Ran for 2 turns (stop reason: interesting character).
Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!





























































