









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Items Vault 1.7.6Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Sun Paladin |
| Level / Exp | 25 / 9% |
| Size | big |
| Lifes / Deaths | Killed by Betith the deformed great wolf at level 9 on the 8th Mirth 122nd year of Ascendancy at 19:44 0 / 7Killed by Isema the anaconda at level 21 on the 32nd Dusk 122nd year of Ascendancy at 19:44 Killed by Aerina the worm that walks at level 23 on the 54th Dusk 122nd year of Ascendancy at 07:33 Killed by Gimith the snow giant chieftain at level 24 on the 55th Dusk 122nd year of Ascendancy at 06:07 Killed by ritch flamespitter at level 24 on the 55th Dusk 122nd year of Ascendancy at 08:37 Killed by Zubilena the umber hulk at level 25 on the 56th Dusk 122nd year of Ascendancy at 17:53 Killed by Isan the thalore at level 25 on the 57th Dusk 122nd year of Ascendancy at 08:08 |
Primary Stats
| Strength | 87 (base 54) |
| Dexterity | 14 (base 11) |
| Constitution | 20 (base 10) |
| Magic | 58 (base 52) |
| Willpower | 21 (base 10) |
| Cunning | 21 (base 10) |
Resources
| Life | -213/668 |
| Positive | 25/122 |
| Stamina | 200/200 |
| Healing Factor | 1.1870588855782 |
| Regeneration | 8.6061769204419 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 5 |
| Infravision | 5 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 157 |
| Accuracy | 21 |
| Crit Chance | 27% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +15% |
| Acid | +15% |
| Light | +10% |
| Nature | +15% |
| Cold | +11% |
| Physical | +10% |
| Fire | +4% |
| All | 0% |
Offense: Damage Penetration
| Light | +20% |
| Blight | +5% |
| Physical | +20% |
| Mind | +10% |
| Fire | +5% |
Defense: Base
| Armour (hardiness) | 32 (65.65183292883%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 42 |
| Spell Save | 52 |
| Mental Save | 21 |
Defense: Resistances
| Arcane | + 15%( 70%) |
| Cold | + 31%( 70%) |
| All | + 11%( 70%) |
| Lightning | + 14%( 70%) |
| Light | + 38%( 70%) |
| Temporal | + 14%( 70%) |
| Physical | + 12%( 70%) |
| Fire | + 16%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
| Poison Resistance | 10% |
| Blind Resistance | 12% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 61 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 766% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Crusader | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Chants | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by Aeramira the gloomy dire wolf. Escort: lost warrior (level 2 of Heart of the Gloom) | failed |
You failed to protect the lost warrior from death by Isema the anaconda. Escort: lost warrior (level 2 of Old Forest) | failed |
You failed to protect the worried loremaster from death by Poriba the cold drake hatchling. Escort: worried loremaster (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed sandworm tooth. * You've found the needed green worm. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed vial of elder vampire blood. * You've found the needed xorn fragment. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed giant spider spinneret. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | Eariyon (5 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +2 Dex ----- def ----- Armour +3 Defense +5 (+2 eff.) Fatigue +2% Resists +3% lightning +3% temporal Die.at -40.00 life HP.reg +4.00 Poison- +10% Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(71 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Skullcr.mult +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Shinebane the steel torque of gale force [power 150] (0/15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Melee Ret 4 light ----- def ----- Resists +5% arcane Spell.save +15 (+5 eff.) Die.at -40.00 life Disease- +20% Confus- +20% Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 165 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | warrior's copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% cold ----- def ----- Armour +6 Resists +22% cold Rings make your fingers look great! |
| On fingers | gold ring 'Huroddador'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Cun ----- def ----- Defense +30 (+10 eff.) Fatigue -7% ---------- misc Max.enc +22 Stam/turn +2.00 Max.hate +10.00 Rings make your fingers look great! |
| Around waist | rough leather belt 'Daimyrak'1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Str +4 Mag +3 Wil +4 Cun dps ---------- Against +15% Summoned Melee Ret 2 physical ----- def ----- Defense +10 (+4 eff.) D.Red.from +16% Summoned Die.at -20.00 life A belt that goes around your waist. |
| In main hand | Drake's Bane (45-68 power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 45.0 - 67.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+3 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
| On hands | Hanuvon (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str dps ---------- Phys.pwr +6 (+1 eff.) Mind.pwr +5 (+2 eff.) Melee+ 7 fire 16 mind 16 darkness Dmg.mod +4% fire Res.pen +5% blight On Hit (Melee): * 10% chance to reduce all saves and defense by 20 ----- def ----- Armour +2 Fatigue +3% Resists +6% fire Mind.save -10 (-9 eff.) Die.at -60.00 life Knockbk- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Spider-Silk Robe of Spydrรซ (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+4 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Cloak | Kindlewrack (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Str +2 Wil dps ---------- Res.pen +5% fire +10% mind +20% physical Melee Ret 4 physical 2 fire ----- def ----- Defense +1 (+1 eff.) Resists +1% physical Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Radiancefury the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +2 Dex dps ---------- Phys.crit +6.0% Res.pen +20% light ----- def ----- Blind- +12% ---------- misc Max.psi +20.00 Infravis +5 Sight +2 See.Invis +8 Amulets make your neck look great! |
Inventory
movement infusion of the psychic (speed 537%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 537% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Chalyneg the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +7 Lck dps ---------- Acc +7 (+4 eff.) ----- def ----- Defense +5 (+2 eff.) Resists +10% lightning +6% physical +3% blight +9% fire +9% cold Unseen.red 11% Stun/Frz- +22% ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
Gleamvengeance0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +6 Dex +4 Mag ----- def ----- Fatigue -5% Resists +3% fire HP.reg +1.00 ---------- misc Light +2 Amulets make your neck look great! |
Poxoracle0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +4 Dex dps ---------- Melee Ret 2 physical On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Defense +15 (+5 eff.) Resists +6% nature Phys.save +12 (+4 eff.) Amulets make your neck look great! |
clarifying copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +12% mind Confus- +21% Amulets make your neck look great! |
copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil Amulets make your neck look great! |
stabilizing copper amulet of strength (+4)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +4 Str ----- def ----- Resists +11% temporal Pinning- +23% Knockbk- +23% Amulets make your neck look great! |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) Rings make your fingers look great! |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Rings make your fingers look great! |
rogue's gold ring of lightning (+24%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +12% lightning ----- def ----- Defense +6 (+2 eff.) Resists +24% lightning Rings make your fingers look great! |
savior's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Phys.save +7 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Blind- +22% ---------- misc Infravis +3 See.Stealth +6 See.Invis +6 Rings make your fingers look great! |
titan's copper ring of corrosion (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +10% acid ----- def ----- Resists +20% acid Phys.save +4 (+2 eff.) Rings make your fingers look great! |
chilling stralite battleaxe of massacre (59-88 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego] Arcane/Master Power 59.0 - 88.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +17 cold Massive two-handed battleaxes. |
thought-forged iron greatsword of massacre (24-39 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Master/Psionic Power 24.5 - 39.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +9 mind On Hit: * 17% chance to reduce all saves and defense by 20 While equipped: Stats +3 Cun +3 Wil Massive two-handed swords. |
Corpathus (40-56 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 40.0 - 56.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +4.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
flaming iron mace (12-18 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane Power 12.5 - 17.5 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit.r1 +5 fire Blunt and deadly. |
Hanydas1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Armour +2 Resists +6% temporal Max.HP +72.00 Stun/Frz- +20% Knockbk- +20% A belt that goes around your waist. |
blurring rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Defense +9 (+3 eff.) Spell.save +6 (+2 eff.) Stealth +7 ---------- misc Size +1 A belt that goes around your waist. |
insulating rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +5% blight +6% cold +5% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Erondur the linen cloak (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +6 (+2 eff.) Resists +3% acid Mind.save +6 (+3 eff.) Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Falagen (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +6 Str +2 Con ----- def ----- Defense +2 (+1 eff.) Resists +27% acid ---------- misc Light +2 Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Chyroddafang the Dazzlelash (0 def, 7 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +15% light Res.pen +10% light ----- def ----- Armour +7 Fatigue +3% Resists +12% light ---------- misc Light +3 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Hazehash (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Melee Ret 4 cold ----- def ----- Armour +5 Fatigue +2% Resists +3% blight Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +0.40 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Resists +6% fire +6% cold ---------- misc Stam/turn +0.30 Max.stam +10.00 A pair of boots made of leather. |
invigorating pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego++] Nature/Master While equipped: Stats +3 Str +3 Con dps ---------- Mov.spd +10% ----- def ----- Armour +3 Fatigue -6% Max.HP +36.00 ---------- misc Stam/turn +0.70 Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
heroic rough leather gloves of dexterity (+3) (0 def, 4 armour)1.0 T1 hands armor [Ego+] Master While equipped: Stats +3 Dex dps ---------- Acc +11 (+6 eff.) ----- def ----- Armour +4 Mind.save +6 (+3 eff.) Max.HP +46.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ariroddadir the iron helm (15 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Dex dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +3 Defense +15 (+5 eff.) Fatigue +5% Resists +3% light +6% cold ---------- misc Stam/turn +2.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 28.42 to 85.26 lightning damage (56.84 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Shadeslicer the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Res.pen +10% fire Apr +5 Melee Ret 8 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 17% * 10% chance to reduce armor by 31% ----- def ----- Armour +3 Fatigue +5% Resists +3% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed dwarven-steel helm of strength (+9) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +9 Str ----- def ----- Armour +4 Fatigue +4% Skullcr.mult +1 Skullcracker: Puts all charms on 20 cooldown Level 3.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 509.2 Physical damage. If the attack hits, the target is confused (27% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened steel mail armour of command (9 def, 17 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +17 Defense +9 (+3 eff.) Fatigue +12% Resists +6% acid +5% physical +6% cold +7% lightning +5% fire Mind.save +12 (+6 eff.) A suit of armour made of mail. |
prismatic iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +11% light +11% darkness A suit of armour made of mail. |
Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+2 eff.) Rng.Def +8 (+3 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
rejuvenating iron plate armour (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Ego] Nature While equipped: ----- def ----- Armour +7 Fatigue +22% HP.reg +2.10 ---------- misc Stam/turn +0.50 A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 50% Mag, 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+3 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
237 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Charkiss (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Crit.mult +5.00% Dmg.mod +5% nature Res.pen +10% fire Melee Ret 6 physical ----- def ----- Defense +5 (+2 eff.) Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
sapper's iron pickaxe (dig speed 31 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +2 Cun dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven-steel torque of gale force [power 200] (0/15 cooldown)2.0 T3 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 220 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Ulfasin the Glacierpall [power 116] (0/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +6 Dex dps ---------- Dmg.mod +3% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Resists +3% cold ---------- misc Light +3 Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown Cleanse 1 disease/wound/poison. Natural totems are made by powerful wilders to store nature power. |
ash totem of healing [power 182] (0/15 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
elm totem of thorny skin 'Tundrawing' [power 16] (0/20 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +3 Dex +5 Con dps ---------- Phys.crit +1.0% ----- def ----- Resists +3% cold +3% physical Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown Res.pen: + 11% all for 2 turns. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By SOL MAXIMUS V the Ogre Sun Paladin level 22
44th Dusk 122nd year of Ascendancy at 01:22 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By SOL MAXIMUS V the Ogre Sun Paladin level 21
33rd Dusk 122nd year of Ascendancy at 09:01 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By SOL MAXIMUS V the Ogre Sun Paladin level 10
9th Mirth 122nd year of Ascendancy at 00:38 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By SOL MAXIMUS V the Ogre Sun Paladin level 20
29th Dusk 122nd year of Ascendancy at 21:57 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By SOL MAXIMUS V the Ogre Sun Paladin level 21
33rd Dusk 122nd year of Ascendancy at 18:51 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By SOL MAXIMUS V the Ogre Sun Paladin level 21
32nd Dusk 122nd year of Ascendancy at 19:41 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By SOL MAXIMUS V the Ogre Sun Paladin level 9
5th Mirth 122nd year of Ascendancy at 07:19 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By SOL MAXIMUS V the Ogre Sun Paladin level 19
27th Dusk 122nd year of Ascendancy at 09:22 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By SOL MAXIMUS V the Ogre Sun Paladin level 22
34th Dusk 122nd year of Ascendancy at 20:22 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By SOL MAXIMUS V the Ogre Sun Paladin level 16
17th Dusk 122nd year of Ascendancy at 18:49 see stats
Log
Isan the thalore HEALS from nature damage!
Poison from SOL MAXIMUS V hits Isan the thalore for (5 antimagic), 0 nature, 3 healing (0 total damage) [3 healing].
Mirror Image uses Taunt.
Mirror Image uses Taunt.
Isran the thalore throws a concussive punch.
Isran the thalore hits Treant for 227 physical damage.
Isran the thalore hits Mirror Image for 192 physical damage.
Isran the thalore hits Treant for 227 physical damage.
Isran the thalore hits Mirror Image for 253 physical damage.
Isran the thalore hits Isan the thalore for 262 physical damage.
Isran the thalore hits SOL MAXIMUS V for 253 physical damage.
SOL MAXIMUS V casts Rune: Blink.
SOL MAXIMUS V is out of phase.
Isan the thalore uses Antimagic Zone.
SOL MAXIMUS V is silenced!
Treant uses Knockback.
Mirror Image resists the knockback!
Treant hits Mirror Image for 164 physical damage.
Poison from SOL MAXIMUS V hits Treant for 2 nature damage.
Talent Stunning Blow is ready to use.
Talent Death Dance is ready to use.
Talent Execution is ready to use.
Isan the thalore HEALS from nature damage!
Poison from SOL MAXIMUS V hits Isan the thalore for (5 antimagic), 0 nature, 3 healing (0 total damage) [3 healing].
Isran the thalore uses Antimagic Zone.
Isan the thalore damages herself through Martyrdom!
Isan the thalore's manaburn arcane area effect hits SOL MAXIMUS V for 65 arcane damage.
SOL MAXIMUS V hits Isan the thalore for (3 antimagic), 0 arcane (0 total damage).
SOL MAXIMUS V the level 25 ogre sun paladin was mana-torn to death by Isan the thalore on level 1 of Ambush!.































































































