









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Higher |
| Class | Anorithil |
| Level / Exp | 23 / 30% |
| Size | medium |
| Lifes / Deaths | Killed by Emelolaith the shimmering crystal at level 11 on the 7th Mirth 122nd year of Ascendancy at 19:05 0 / 7Killed by Director Hompalan at level 21 on the 16th Dusk 122nd year of Ascendancy at 00:35 Killed by Velarinor the skeleton magus at level 21 on the 16th Dusk 122nd year of Ascendancy at 02:25 Killed by Saliwe the ghast at level 21 on the 16th Dusk 122nd year of Ascendancy at 03:24 Killed by Bethydakira the skeleton magus at level 21 on the 16th Dusk 122nd year of Ascendancy at 04:28 Killed by Xanurin the animated hand at level 23 on the 38th Dusk 122nd year of Ascendancy at 21:31 Killed by Voribeth the skeleton warrior at level 23 on the 39th Dusk 122nd year of Ascendancy at 03:00 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 16 (base 10) |
| Magic | 83 (base 53) |
| Willpower | 31 (base 10) |
| Cunning | 54 (base 45) |
Resources
| Life | -39/517 |
| Positive | 83/138 |
| Negative | 101/136 |
| Healing Factor | 1.2545771506545 |
| Regeneration | 2.8227985889725 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +2.0428103653103E-12% |
| Spell | +2.3092638912203E-12% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 6 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 5 |
| Crit Chance | 17% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 65 |
| Crit Chance | 61% |
| Speed | 0.99999999999998 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +20% |
| Blight | +20% |
| Arcane | +37% |
| Cold | +23% |
| All | 0% |
| Darkness | +32% |
| Light | 0% |
| Fire | +20% |
| Mind | +9% |
Offense: Damage Penetration
| Darkness | +5% |
| Mind | +10% |
| Cold | +20% |
Defense: Base
| Armour (hardiness) | 13 (32%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 1 |
| Physical Save | 21 |
| Spell Save | 45 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Blight | + 18%( 70%) |
| Arcane | + 32%( 70%) |
| Cold | + 37%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 20%( 70%) |
| Light | + 12%( 70%) |
| Darkness | + 18%( 70%) |
| Fire | + 18%( 70%) |
| Mind | + 17%( 70%) |
Defense: Immunities
| Stun Resistance | 24% |
| Confusion Resistance | 52% |
| Silence Resistance | 24% |
| Knockback Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 25% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 493% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 515 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 71 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Circles | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Celestial / Star fury | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Celestial / Twilight | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Celestial / Hymns | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Effects
| beneficial effect | The target is surrounded by a magical shield, absorbing 266/266 damage before it crumbles. Damage Shield |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Arokira the warg. Escort: lone alchemist (level 2 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed green worm. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed vial of wight ectoplasm. * You've found the needed red crystal shard. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Gletira (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +4 Mag +8 Wil dps ---------- Spell.crit +2% Melee Ret 4 arcane ----- def ----- Armour +1 ---------- misc Mana/turn +0.04 Vim/s.crit +1.00 Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A pair of boots made of leather. |
| Light source | Jetglean2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +12% darkness Res.pen +5% darkness +10% mind Melee Ret 8 darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 21 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Poludalaith (10 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Con dps ---------- Spell.crit +1% Spell.pwr +30 (+8 eff.) ----- def ----- Armour +1 Defense +10 (+5 eff.) Fatigue +1% Spell.save +3 (+1 eff.) A cap made of leather. |
| Tool | iron torque of gale force [power 105] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Falugrim the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +3% mind +22% cold Phys.save +3 (+1 eff.) Mind.save +15 (+5 eff.) Heal.mod +20% Blind- +10% Confus- +42% Rings make your fingers look great! |
| On fingers | Gyta0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +3 Wil dps ---------- Spell.crit +5% Crit.mult +15.00% Dmg.mod +9% arcane ----- def ----- Silence- +24% ---------- misc Mana/turn +0.16 Max.mana +40.00 Max.vim +30.00 Rings make your fingers look great! |
| Around waist | hardened leather belt of containment1.0 T3 belt armor [Ego+] Arcane While equipped: ----- def ----- Max.HP +61.00 ---------- misc Max.mana +30.00 Max.stam +37.00 Anom.red +12 Max.hate +10.00 Max.psi +23.00 Max.vim +25.00 Max.P.En +22.00 Max.N.En +20.00 A belt that goes around your waist. |
| In main hand | yew vilestaff 'Islelle' (20-24 power, 4 apr, blight element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Spell.crit +3% Mind.crit +2% Spell.pwr +14 (+4 eff.) Dmg.mod +20% acid +20% darkness +20% blight +20% fire +9% mind ----- def ----- Armour +4 Hardiness +2% Resists +10% blight +10% fire +10% darkness +10% acid Phys.save +3 (+1 eff.) ---------- misc Psi/ret +0.04 Talents +1 Command Staff This staff offers 20% bonus, 10% resistance to darkness, blight, acid, fire damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
| On hands | Sleetwitch (0 def, 3 armour)1.0 T4 hands armor [Rare] Arcane While equipped: Stats +4 Wil +6 Mag dps ---------- Dmg.mod +6% arcane +12% cold Res.pen +20% cold ----- def ----- Armour +3 Resists +9% cold ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +9 Cun +9 Mag dps ---------- Spell.crit +20% Spell.pwr +15 (+4 eff.) Dmg.mod +22% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
| Cloak | Alileg (27 def, 4 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +4 Defense +27 (+13 eff.) Resists +3% light Phys.save +6 (+3 eff.) HP.reg +2.00 Knockbk- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Glorianne0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Str +5 Wil dps ---------- Mind.crit +2% ----- def ----- Resists +12% lightning +6% mind Stun/Frz- +24% Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Singehack0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 2 fire ----- def ----- Resists +7% physical +3% mind +6% cold Confus- +20% ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Gorydevon the Heatspire0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +6% acid +6% fire +27% temporal Res.pen +10% temporal Acc +6 (+6 eff.) Rings make your fingers look great! |
gold ring of time (+12%)0.1 T3 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +12% temporal ----- def ----- Resists +12% temporal Rings make your fingers look great! |
marksman's copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% light Acc +6 (+6 eff.) ----- def ----- Resists +22% light Rings make your fingers look great! |
psionicist's gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Wil dps ---------- Acc +10 (+10 eff.) Apr +9 ----- def ----- Defense +12 (+6 eff.) Mind.save +10 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 140% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
rogue's copper ring of nature (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% nature ----- def ----- Defense +6 (+3 eff.) Resists +20% nature Rings make your fingers look great! |
sneakthief's steel ring of misery0.1 T2 ring jewelry [Ego++] Master/Psionic While equipped: Stats +9 Cun +4 Dex dps ---------- Melee+ 9 physical Ranged+ 8 physical Acc +6 (+6 eff.) On Hit (Melee): * 12% chance to reduce all saves and defense by 21 On Hit (Ranged): * 14% chance to reduce all saves and defense by 21 ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings make your fingers look great! |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings make your fingers look great! |
truestriking dwarven-steel longsword of projection (24-33 power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego++] Master/Psionic Power 23.5 - 32.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +7% physical Acc +8 (+8 eff.) Apr +5 Sharp, long, and deadly. |
Branolagorn (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature/Psionic Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +8% Crit.mult +20.00% Spell.pwr +30 (+8 eff.) Mind.pwr +13 (+7 eff.) Dmg.mod +13% mind ---------- misc Mana/s.crit +2.00 Psi/m.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blighted ash starstaff of greater warding (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Ego++] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +8 (+2 eff.) Dmg.mod +15% darkness ----- def ----- Armour +7 Defense +7 (+4 eff.) ---------- misc Vim/s.crit +1.00 Max.vim +14.00 Wards +3 darkness Talents +2 Ward +1 Command Staff This staff offers 15% bonus, 3 wards to darkness damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
cruel elm starstaff of illumination (10-12 power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Ego] Nature/Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Crit.mult +11.00% Spell.pwr +3 (+1 eff.) Dmg.mod +10% darkness ----- def ----- Defense +5 (+3 eff.) ---------- misc Light +2 Talents +1 Command Staff This staff offers 10% bonus to darkness damage. (included above) Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 122.90 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Huryralen (42-58 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Master Power 41.5 - 58.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +16 acid On Hit: * 20% chance to reduce armor by 40% While equipped: dps ---------- Dmg.mod +9% mind Res.pen +20% acid Acc +10 (+10 eff.) ----- def ----- Defense +9 (+5 eff.) Resists +9% acid +3% mind Disarm- +47% One-handed war axes. |
acidic stralite waraxe of paradox (32-45 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego] Arcane Power 32.0 - 44.8 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +5 temporal On Crit: * Splash the target with acid dealing 179 damage over 5 turns and reducing armor and accuracy by 23 While equipped: ----- def ----- Resists +11% temporal One-handed war axes. |
Stormlash (17-19 power, 7 apr)3.0 T1 whip 1H weapon Reqs Dex 15 [Unique] Arcane Power 17.0 - 18.7 Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning On Crit: * Focus the lightning forces on an enemy While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+7 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 21.72 to 65.17 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Hathyregoran the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% mind Phasing +10% Melee Ret 6 mind 2 blight ----- def ----- Resists +6% light +5% darkness A belt that goes around your waist. |
drakeskin leather belt 'Ravenwhisper'1.0 T5 belt armor [Rare] Arcane While equipped: Stats +2 Wil +6 Con dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +9% blight On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Mind.save +15 (+5 eff.) A belt that goes around your waist. |
hardened leather belt of resilience1.0 T3 belt armor [Ego] Nature While equipped: ----- def ----- Max.HP +34.00 A belt that goes around your waist. |
noble's rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +4 Wil dps ---------- Against +16% Summoned ----- def ----- Resists +5% blight D.Red.from +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt 'Shiverfury'1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Mag +1 Cun +2 Con dps ---------- Dmg.mod +3% cold Melee Ret 2 darkness ----- def ----- Resists +6% fire +10% cold A belt that goes around your waist. |
Chillwar (6 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +4 Dex dps ---------- Phys.crit +2.0% Acc +10 (+10 eff.) Melee Ret 2 cold ----- def ----- Defense +6 (+3 eff.) Resists +3% light Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ivurawen (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +3% blight ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +9% blight +11% cold ---------- misc Max.vim +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of protection (7 def, 0 armour)2.0 T3 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +7 (+4 eff.) Phys.save +7 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of protection (1 def, 6 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold Spell.save +6 (+2 eff.) Mind.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robes of Deflection (0 def, 7 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: Stats +3 Con +3 Mag dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +7 Hardiness +30% Resists +7% all On Spell Hit: 4% Evasion 1 This set of robes seems to shine with metallic colors. |
linen robe of the mountain (+11%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% physical ----- def ----- Resists +7% all +11% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arokhad the pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Mag dps ---------- Acc +10 (+10 eff.) Apr +1 ----- def ----- Armour +3 Resists +6% fire +6% cold A pair of boots made of leather. |
Flaresmash the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid +15% fire Melee Ret 10 blight On Hit (Melee): * 20% chance to reduce armor by 40% ----- def ----- Armour +5 Resists +24% fire +12% cold A pair of boots made of leather. |
Moldspike the rough leather gloves (0 def, 7 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 physical Dmg.mod +4% physical ----- def ----- Armour +7 Resists +3% nature +9% acid Spell.save +6 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Scorpionwasp the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Cun +7 Str dps ---------- Dmg.mod +9% nature Res.pen +5% nature ----- def ----- Armour +1 Fatigue +1% ---------- misc Light +2 Infravis +1 See.Invis +3 Skullcr.mult +1 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 28.2 Physical damage. If the attack hits, the target is confused (26% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
insulating rough leather cap of constitution (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +5% cold A cap made of leather. |
rough leather cap 'Belyreharakan' (15 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Cun +1 Mag ----- def ----- Armour +1 Defense +15 (+8 eff.) Fatigue +1% Resists +5% arcane Phys.save +10 (+5 eff.) A cap made of leather. |
spellwoven linen wizard hat of lightning (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+1 eff.) Dmg.mod +11% lightning ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning ---------- misc Mana/turn +0.11 A pointy cloth hat, very wizardly... |
Lightvengeance the stralite mail armour (4 def, 19 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Rare] Master While equipped: dps ---------- Dmg.mod +9% acid +3% arcane Res.pen +20% light Melee Ret 2 light On Hit (Melee): * 20% chance to reduce armor by 40% ----- def ----- Armour +19 Defense +4 (+2 eff.) Fatigue +12% Resists +3% light ---------- misc Light +2 A suit of armour made of mail. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
499 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(85 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Korerand'2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% acid Melee Ret 13 fire ----- def ----- Resists +5% arcane +6% fire Blind- +20% Cut- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By SELUNE III the Higher Anorithil level 22
29th Dusk 122nd year of Ascendancy at 04:42 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By SELUNE III the Higher Anorithil level 10
5th Mirth 122nd year of Ascendancy at 10:48 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By SELUNE III the Higher Anorithil level 20
2nd Dusk 122nd year of Ascendancy at 18:52 see stats
Lost in translation (Nightmare (Adventure) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By SELUNE III the Higher Anorithil level 4
76th Pyre 122nd year of Ascendancy at 06:30 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By SELUNE III the Higher Anorithil level 23
39th Dusk 122nd year of Ascendancy at 01:19 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By SELUNE III the Higher Anorithil level 13
2nd Summertide 122nd year of Ascendancy at 01:40 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By SELUNE III the Higher Anorithil level 16
6th Flare 122nd year of Ascendancy at 10:45 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By SELUNE III the Higher Anorithil level 23
38th Dusk 122nd year of Ascendancy at 21:31 see stats
Log
Hymn of Perseverance hits Voribeth the skeleton warrior for 34 darkness damage.
SELUNE III casts Bathe in Light.
SELUNE III's spell attains critical power!
The demonic soul releases a burst of fire around Voribeth the skeleton warrior!
Demonic Soul hits Voribeth the skeleton warrior for 59 fire damage.
SELUNE III's Corona hits Voribeth the skeleton warrior for 38 darkness damage.
SELUNE III's Corona hits Voribeth the skeleton warrior for 22 light damage.
A shield forms around Voribeth the skeleton warrior.
A shield forms around SELUNE III.
Voribeth the skeleton warrior receives 90 healing from SELUNE III's healing light area effect.
SELUNE III receives 102 healing from SELUNE III's healing light area effect.
SELUNE III's spell attains critical power!
Hymn of Perseverance hits Voribeth the skeleton warrior for (36 absorbed), 0 darkness (0 total damage).
SELUNE III casts Twilight Surge.
SELUNE III's spell attains critical power!
The shield around Voribeth the skeleton warrior crumbles.
Voribeth the skeleton warrior uses Flurry.
Your shield crumbles under the damage!
The shield around SELUNE III crumbles.
Voribeth the skeleton warrior casts Epidemic.
SELUNE III resists Voribeth the skeleton warrior's 'Epidemic'!
SELUNE III hits Voribeth the skeleton warrior for (33 absorbed), 0 light, (20 absorbed), 36 darkness (36 total damage).
SELUNE III hits Degenerated skeleton warrior for 52 light, 78 darkness (130 total damage).
Melee retaliation hits Voribeth the skeleton warrior for 34 darkness, 4 arcane, 15 light, 31 darkness, 3 arcane, 14 light, 30 darkness, 3 arcane, 13 light, 28 darkness, 3 arcane, 12 light, 27 darkness, 3 arcane (220 total damage).
Voribeth the skeleton warrior hits SELUNE III for (80 absorbed), 0 physical, (7 absorbed), 0 blight, 44 physical, 10 blight, 75 physical (128 total damage).
Greater Weapon Focus from Voribeth the skeleton warrior hits SELUNE III for (15 absorbed), 52 physical, 7 blight, 44 physical, 10 blight (112 total damage).
SELUNE III the level 23 higher anorithil was dissected to death by Voribeth the skeleton warrior on level 1 of Hallowed Fields.
A shield forms around SELUNE III.



















































































