Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Thalore |
Class | Wyrmic |
Level / Exp | 12 / 79% |
Size | medium |
Lifes / Deaths | Killed by corrupted rogue at level 12 on the 12nd Dusk 122nd year of Ascendancy at 07:52 / 1 |
Primary Stats
Strength | 31 (base 25) |
Dexterity | 23 (base 10) |
Constitution | 16 (base 11) |
Magic | 10 (base 10) |
Willpower | 49 (base 36) |
Cunning | 30 (base 10) |
Resources
Life | -31/740 |
Equilibrium | 104 |
Healing Factor | 1.1545771506546 |
Regeneration | 14.220800003013 |
Speed
Mental | +2.9072344087915% |
Attack | +2.9072344087915% |
Movement | +11.09386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 25 |
Accuracy | 45 |
Crit Chance | 8% |
APR | 16 |
Speed | 0.97 |
Offense: Offhand
Damage | 31 |
Accuracy | 45 |
Crit Chance | 13% |
APR | 19 |
Speed | 0.97 |
Offense: Spell
Spellpower | 5.3333333333333 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 10% |
Speed | 0.97174897930652 |
Offense: Damage Bonus
Light | +10% |
Physical | +3% |
Nature | +15% |
Arcane | +6% |
Fire | +12% |
All | 0% |
Offense: Damage Penetration
Physical | +3% |
Darkness | +5% |
Defense: Base
Armour (hardiness) | 24.317011280365 (72.903125182002%) |
Defense | 26 |
Ranged Defense | 26 |
Fatigue | 9 |
Physical Save | 23 |
Spell Save | 33 |
Mental Save | 23 |
Defense: Resistances
Acid | + 8%( 70%) |
Blight | + 21%( 70%) |
Physical | + 3%( 70%) |
Cold | + 3%( 70%) |
All | 0%( 70%) |
Lightning | + 9%( 70%) |
Light | + 33%( 70%) |
Temporal | + 21%( 70%) |
Fire | + 3%( 70%) |
Nature | + 44%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 20% |
Poison Resistance | 92% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 234 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | pair of iron boots 'Emirewe' (0 def, 3 armour) pair of iron boots 'Emirewe' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +5% lightning +6% temporal +3% light +3% fire +3% nature Spell.save +6 (+3 eff.) Max.HP +60.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(106 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Borufang (20 def, 5 armour) Borufang (20 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Apr +4 ----- def ----- Armour +5 Defense +20 (+10 eff.) Fatigue +5% Crit.dmg- 5.00% Phys.save +9 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Tool | soothing iron torque of psionic shield [power 23] (24/25 cooldown) soothing iron torque of psionic shield [power 23] (24/25 cooldown)2.0 T1 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown 100% to heal for 37. Torques are made by powerful psionics to store psionic powers. |
On fingers | copper agate ring copper agate ring0.1 T1 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Str +1 Dex +1 Mag +6 Wil +6 Cun +3 Con dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +12 (+4 eff.) Dmg.mod +6% arcane ----- def ----- Resists +15% temporal Spell.save +11 (+5 eff.) ---------- misc Max.stam +11.00 Rings make your fingers look great! |
On fingers | steel agate ring steel agate ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +1 Str +6 Dex +1 Mag +1 Wil +6 Cun +1 Con dps ---------- Acc +5 (+3 eff.) Rings make your fingers look great! |
Around neck | cleansing copper amulet of strength (+2) cleansing copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +2 Str ----- def ----- Resists +10% nature +11% blight Poison- +22% Disease- +20% Amulets make your neck look great! |
In main hand | Rainarc (2-3 power, 12 apr, mind damage) Rainarc (2-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +12 cold While equipped: Stats +1 Dex +1 Wil +2 Cun dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +12% fire +3% physical Res.pen +3% physical Acc +10 (+5 eff.) ----- def ----- Resists +3% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | Serpent's Glare (7-8 power, 15 apr, nature damage) Serpent's Glare (7-8 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 160.85 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Cloak | Pitchglamour the linen cloak (1 def, 0 armour) Pitchglamour the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +5% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 24% ----- def ----- Defense +1 (+0 eff.) Spell.save +9 (+4 eff.) Max.HP +31.00 HP.reg +4.00 Pinning- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | cleansing iron mail armour (2 def, 4 armour) cleansing iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Disrupt While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +11% nature +10% blight A suit of armour made of mail. |
Inventory
healing infusion (heal 40; cd 15) healing infusion (heal 40; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
titan's copper ring titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Rings make your fingers look great! |
titan's copper ring of fire (+20%) titan's copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Phys.save +4 (+2 eff.) Rings make your fingers look great! |
Umbral Razor (25-32 power, 10 apr) Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 15% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 38.75 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Eilinebeth the Lavawrither (26-40 power, 1 apr) Eilinebeth the Lavawrither (26-40 power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Master Power 26.5 - 39.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Hit.r1 +16 fire While equipped: Stats +1 Wil dps ---------- Res.pen +15% fire ----- def ----- Max.HP +60.00 Heal.mod +5% Massive two-handed mauls. |
iron greatsword 'Searumbra' (17-27 power, 1 apr) iron greatsword 'Searumbra' (17-27 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Psionic Power 17.0 - 27.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +10 mind +4 fire On Hit.r1 +4 mind On Crit.r2 +12 mind +4 fire On Hit: * 10% chance to reduce armor by 11% * 19% chance to reduce all saves and defense by 30 While equipped: Stats +3 Cun +3 Wil dps ---------- Res.pen +10% fire ----- def ----- Resists +3% mind Massive two-handed swords. |
Isabeth the Ebonysmash (2-3 power, 12 apr, nature damage) Isabeth the Ebonysmash (2-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +12 darkness While equipped: Stats +1 Dex +2 Con dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +3% darkness ----- def ----- Resists +9% darkness Mind.save +3 (+2 eff.) ---------- misc Max.psi +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Chalarachik (12-18 power, 2 apr) Chalarachik (12-18 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Arcane Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +8 mind +6 temporal While equipped: Stats +3 Str ----- def ----- Resists +6% temporal Crit.dmg- 5.00% Mind.save +3 (+2 eff.) ---------- misc Hate/m.crit +4.00 One-handed war axes. |
Cyrotira Cyrotira1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Mind.crit +2% ----- def ----- Resists +15% acid +3% blight Max.HP +32.00 A belt that goes around your waist. |
Salann Salann1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Melee Ret 4 acid 2 physical On Hit (Melee): * 10% chance to reduce armor by 11% ----- def ----- Defense +5 (+2 eff.) Resists +3% mind Phys.save +6 (+3 eff.) Max.HP +33.00 A belt that goes around your waist. |
linen cloak 'Polora' (1 def, 2 armour) linen cloak 'Polora' (1 def, 2 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Con +2 Wil dps ---------- Phys.crit +1.0% Mind.crit +2% Mind.pwr +10 (+4 eff.) Melee Ret 2 physical ----- def ----- Armour +2 Defense +1 (+0 eff.) Mind.save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Arysena the Frozengore (0 def, 3 armour) Arysena the Frozengore (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% blight Res.pen +10% mind Melee Ret 8 mind 2 cold On Hit (Melee): * 10% chance to reduce all saves and defense by 30 ----- def ----- Armour +3 Resists +3% mind ---------- misc Infravis +1 A pair of boots made of leather. |
Chamehad (0 def, 1 armour) Chamehad (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- Crit.mult +10.00% Dmg.mod +3% blight ----- def ----- Armour +1 Resists +6% blight Mind.save +3 (+2 eff.) HP.reg +2.00 Heal.mod +11% ---------- misc Max.hate +6.00 A pair of boots made of leather. |
Tidegrind the pair of rough leather boots (0 def, 1 armour) Tidegrind the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str dps ---------- Phys.crit +4.0% Dmg.mod +6% cold Acc +20 (+8 eff.) ----- def ----- Armour +1 Resists +6% fire +6% cold A pair of boots made of leather. |
Armibar the Thunderriver (0 def, 3 armour) Armibar the Thunderriver (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Mag dps ---------- Dmg.mod +3% lightning Res.pen +5% mind ----- def ----- Armour +3 Fatigue +5% ---------- misc Hate/m.crit +1.00 Max.hate +8.00 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 74.0 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Borirominariblek the iron helm (0 def, 3 armour) Borirominariblek the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Mag +1 Wil dps ---------- Spell.crit +4% ----- def ----- Armour +3 Fatigue +5% Spell.save +3 (+1 eff.) ---------- misc Stam/ret +1.10 Equi/ret +0.70 Max.mana +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Gleamviper (1 def, 0 armour) Gleamviper (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Mag +3 Con dps ---------- Dmg.mod +12% acid +3% light ----- def ----- Defense +1 (+0 eff.) Resists +18% acid Crit.dmg- 10.00% ---------- misc See.Invis +9 A pointy cloth hat, very wizardly... |
iron helm (0 def, 3 armour) iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Adenne' (0 def, 5 armour) iron helm 'Adenne' (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex dps ---------- Crit.mult +5.00% Mind.pwr +10 (+4 eff.) ----- def ----- Armour +5 Fatigue +5% ---------- misc Light +3 Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour) stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+6 eff.) A cap made of leather. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
focusing elm totem of healing [power 110] (24/15 cooldown) focusing elm totem of healing [power 110] (24/15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Mef the Thalore Wyrmic level 10
1st Dusk 122nd year of Ascendancy at 01:06 see stats
By Mef the Thalore Wyrmic level 7
6th Flare 122nd year of Ascendancy at 20:15 see stats
By Mef the Thalore Wyrmic level 7
2nd Summertide 122nd year of Ascendancy at 22:50 see stats
Log
Mef's corrosive acid area effect hits Corrupted rogue for 19 acid damage.
Corrupted rogue's Soul Rot hits Mef for 254 blight damage.
Mef uses Infusion: Healing.
Mef receives 58 healing from Infusion: Healing.
Mef stops regenerating health quickly.
Corrupted rogue loses 5 health to the entropy.
Poison from Mef hits Corrupted rogue for 5 nature damage.
Corrupted rogue casts Netherblast.
Mef seems more focused.
Mef feels pain again.
Talent Prismatic Slash is ready to use.
Corrupted rogue loses 7 health to the entropy.
Corrupted rogue stops being poisoned.
Corrupted rogue casts Drain.
Corrupted rogue hits Mef for 117 blight damage.
Mef uses soothing iron torque of psionic shield!
Mef receives 43 healing.
Talent Dissolve is ready to use.
Corrupted rogue loses 7 health to the entropy.
Corrupted rogue has shook off the effects of their corrosion.
Corrupted rogue casts Netherblast.
Corrupted rogue's spell attains critical power!
Mef uses Infusion: Regeneration.
Mef starts regenerating health quickly.
Corrupted rogue's Netherblast hits Mef for (23 flat reduction), 173 temporal, (23 flat reduction), 221 darkness (393 total damage).
Mef the level 12 thalore wyrmic was darkened to death by corrupted rogue on level 3 of Ruins of Kor'Pul.