












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 50 / 823% |
| Size | medium |
| Lifes / Deaths | Killed by Bethibretta the gigantic sandworm tunneler at level 16 on the 55th Haze 122nd year of Ascendancy at 19:05 0 / 8Killed by Assassin Lord at level 20 on the 69th Haze 122nd year of Ascendancy at 14:22 Killed by elven blood mage at level 25 on the 32nd Regrowth 123rd year of Ascendancy at 19:32 Killed by Xeribressra the dredgling at level 28 on the 39th Regrowth 123rd year of Ascendancy at 18:05 Killed by Xeribressra the dredgling at level 28 on the 39th Regrowth 123rd year of Ascendancy at 18:20 Killed by Doomed Shade of Bran the Sun Paladin at level 41 on the 55th Dusk 123rd year of Ascendancy at 22:07 Killed by Elandar at level 50 on the 69th Regrowth 124th year of Ascendancy at 10:58 Killed by Argoniel at level 50 on the 69th Regrowth 124th year of Ascendancy at 12:31 |
Primary Stats
| Strength | 99 (base 61) |
| Dexterity | 70 (base 38) |
| Constitution | 59 (base 37) |
| Magic | 127 (base 66) |
| Willpower | 40 (base 22) |
| Cunning | 56 (base 28) |
Resources
| Life | -119/1340 |
| Positive | 0/197 |
| Stamina | 337/362 |
| Healing Factor | 1.595113332399 |
| Regeneration | 17.945024989489 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | -1.0547118733939E-12% |
| Global | +100% |
Vision
| Sight | 8 |
| Lite | 14 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 230 |
| Accuracy | 64 |
| Crit Chance | 44% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 71 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +13% |
| Lightning | +6% |
| Light | +118% |
| Darkness | +18% |
| Blight | +18% |
| Arcane | +8% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Light | +78% |
| Physical | +14% |
| Cold | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 73 (88.568973732692%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 27 |
| Physical Save | 37 |
| Spell Save | 44 |
| Mental Save | 36 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | + 49%( 70%) |
| Physical | + 30%( 70%) |
| Cold | + 61%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 24%( 70%) |
| Light | + 80%( 80%) |
| Mind | + 20%( 70%) |
| Darkness | + 80%( 80%) |
| Fire | + 63%( 70%) |
| Nature | + 35%( 70%) |
Defense: Immunities
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 73% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 653 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 45% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 266 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Celestial / Guardian | 1.70 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Celestial / Sun | 1.70 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.70 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Celestial / Light | 1.83 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Celestial / Chants | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1323. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Cinderrip (0 def, 7 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +4 Str +2 Dex +4 Con dps ---------- Phys.crit +5.0% Crit.mult +5.00% Phys.pwr +6 (+1 eff.) Dmg.mod +6% fire Res.pen +14% physical ----- def ----- Armour +7 Fatigue +4% Resists +6% acid +15% fire +12% blight +15% cold ---------- misc Stam/turn +1.30 Max.stam +40.00 Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | pouch of iron shots 'Burnquick' (14/14, 16-19 power, 1 apr)3.0 T1 shot ammo [Rare] Psionic Power 16.0 - 19.2 Physical Uses 50% Cun, 50% Mag, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 14 Ranged+ +12 fire +12 light +6 physical On Hit.r1 +4 light On Crit.r2 +4 mind +4 fire On Hit: * 20% chance to knock the target back 3 spaces and deal 141 physical damage Shots are used with slings to pummel your foes to death. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(96 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. This item has been sent to the Item's Vault. |
| On hands | Chamuradin (0 def, 3 armour)1.0 T4 hands armor [Rare] Arcane While equipped: Stats +5 Str +5 Dex +6 Mag +2 Con dps ---------- Dmg.mod +8% arcane +12% blight Res.pen +10% acid ----- def ----- Armour +3 Crit.chn- 10.00% ---------- misc Light +3 Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+5 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 300 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
| On fingers | Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +12 Cun +12 Dex dps ---------- Dmg.mod +13% nature +15% light Acc +14 (+3 eff.) Melee Ret 8 light ----- def ----- Resists +26% nature +3% darkness Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 612.64 You won the Ring of Blood trial, and this is your reward. |
| Around neck | Blackfiend of the Blightspawn0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex dps ---------- Crit.mult +12.00% Acc +7 (+1 eff.) Apr +13 On Melee Ret: * 24% chance to reduce strength, dexterity, and constitution by 32 * 27% chance to reduce damage dealt by 19% ----- def ----- Defense +5 (+2 eff.) Mind.save +12 (+5 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Masteries +0.13 Celestial/Light Amulets make your neck look great! |
| In main hand | Dawn's Blade (50-70 power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Power 50.0 - 70.0 Light Uses 75% Mag, 80% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 100% Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+3 eff.) Dmg.mod +20% light Res.pen +25% light ---------- misc P.En/turn +0.20 Light +2 Cooldown Healing Light -3 Barrier -5 Providence -10 Bathe in Light -5 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 717.62 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 35 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. This item has been sent to the Item's Vault. |
| Around waist | Shockwrither the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane While equipped: Stats +11 Mag +3 Wil +3 Con dps ---------- Dmg.mod +6% lightning ----- def ----- Armour +13 Fatigue -6% ---------- misc Max.enc +60 Mana/turn +0.53 Max.mana +54.00 Light +3 Create a temporary shield that absorbs 410 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
| In off hand | Glintqueen (0 def, 10 armour, 70-83 power, 195 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Psionic When used to Attack: Power 69.5 - 83.4 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +195 Melee+ +8 blight +26 physical While equipped: Stats +6 Wil dps ---------- Spell.pwr +10 (+3 eff.) Melee+ 27 lightning Dmg.mod +9% light +6% blight Melee Ret 21 lightning On Hit (Melee): * 14% chance to reduce all saves and defense by 23 On Melee Ret: * 35% chance to reduce all saves and defense by 23 ----- def ----- Armour +10 Fatigue +8% Resists +12% acid +20% physical +12% light +13% cold +13% lightning +13% fire Shield.near.proj +110 Proj.slow +38% ---------- misc Max.vim +40.00 Talents +1 Block Handheld deflection devices. |
| Cloak | Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+5 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+5 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. This item has been sent to the Item's Vault. |
| Main armor | Isunor the Shadowfame (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +6 Wil dps ---------- Dmg.mod +18% darkness Res.pen +20% cold Melee Ret 10 mind ----- def ----- Armour +16 Fatigue +22% Resists +30% darkness +30% blight +30% fire +9% mind +28% cold Max.HP +55.00 HP.reg +11.00 Heal.mod +17% ---------- misc Light +2 A suit of armour made of metal plates. |
Inventory
wild infusion of the wizard (res 40%; mental; dur 2; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 40% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 735 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (310.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 310.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Gleamraze0.1 T4 amulet jewelry [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Mind.crit +2% Crit.mult +20.00% Mind.pwr +13 (+6 eff.) Dmg.mod +21% light ----- def ----- Mind.save +25 (+10 eff.) Confus- +20% ---------- misc Max.psi +50.00 Amulets make your neck look great! |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.6 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 46 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Pyreblack the voratun ring0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Str +7 Cun +9 Con dps ---------- Phys.pwr +14 (+2 eff.) Melee+ 15 physical Ranged+ 21 physical Dmg.mod +3% acid Melee Ret 6 acid 2 fire On Hit (Melee): * 12% chance to reduce all saves and defense by 23 * 20% chance to reduce armor by 42% On Hit (Ranged): * 16% chance to reduce all saves and defense by 23 ----- def ----- HP.reg +6.00 Stun/Frz- +42% ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
ethereal dragonbone magestaff (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +20 (+5 eff.) Dmg.mod +30% lightning Phasing +23% ----- def ----- Defense +21 (+7 eff.) Shield.pwr +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Gloomwar the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Con dps ---------- Phys.crit +4.0% Crit.mult +8.00% Phys.pwr +5 (+1 eff.) Mind.pwr +9 (+4 eff.) Res.pen +10% temporal Melee Ret 8 temporal On Hit (Melee): * 10% chance to reduce damage dealt by 19% ----- def ----- Phys.save +8 (+4 eff.) Mind.save +7 (+4 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
hardened leather belt 'Silowyn'1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +1 Wil +4 Con dps ---------- Phys.pwr +7 (+1 eff.) ----- def ----- Phys.save +16 (+6 eff.) Die.at -60.00 life HP.reg +2.00 Knockbk- +20% ---------- misc Size +1 A belt that goes around your waist. |
aegis elven-silk wizard hat of the Brotherhood (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane While equipped: Stats +6 Mag +8 Con dps ---------- Dmg.mod +9% arcane ----- def ----- Defense +3 (+1 eff.) Shield.pwr +15% HP.reg +4.70 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
dwarven-steel mail armour of the deep (3 def, 9 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +9 Defense +3 (+1 eff.) Fatigue +12% Resists +7% acid +6% cold ---------- misc Breathe water A suit of armour made of mail. |
enlightening voratun mail armour of thunder (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +6 Str +6 Mag +12 Wil +6 Cun dps ---------- Phys.crit +7.0% Spell.crit +7% Mind.crit +7% Phys.pwr +17 (+3 eff.) Spell.pwr +14 (+4 eff.) Mind.pwr +17 (+7 eff.) ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +15% lightning Mind.save +21 (+8 eff.) A suit of armour made of mail. |
Glybretta the Kindleire (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% light Res.pen +28% cold Melee Ret 10 temporal On Hit (Melee): * 23% chance to reduce damage dealt by 19% * 23% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +16 Fatigue +22% Resists +29% lightning +15% light ---------- misc Light +3 A suit of armour made of metal plates. |
enlightening voratun plate armour of thunder (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego++] Arcane/Psionic While equipped: Stats +7 Str +5 Mag +14 Wil +7 Cun dps ---------- Phys.crit +8.0% Spell.crit +7% Mind.crit +6% Phys.pwr +25 (+4 eff.) Spell.pwr +18 (+5 eff.) Mind.pwr +15 (+6 eff.) ----- def ----- Armour +16 Fatigue +22% Resists +17% lightning Mind.save +16 (+7 eff.) A suit of armour made of metal plates. |
rejuvenating voratun plate armour of acid resistance (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +23% acid HP.reg +3.70 ---------- misc Stam/turn +2.30 A suit of armour made of metal plates. |
plaguebringer's quiver of dragonbone arrows (22/22, 53-74 power, 18 apr)3.0 T5 arrow ammo [Ego+] Arcane Power 53.0 - 74.2 Physical Uses 70% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 22 Ranged+ +35 blight On Hit: 20% Epidemic 5 On Hit: * 23% chance to reduce strength, dexterity, and constitution by 32 Arrows are used with bows to pierce your foes to death. |
190 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
iron pickaxe 'Foresthunger' (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +14% nature +3% fire Res.pen +15% fire On Hit (Melee): * 10% chance to slow global speed by 50% ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 34.70 cold damage and 34.70 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
59 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of voratun shots of amnesia (20/20, 68-82 power, 6 apr)3.0 T5 shot ammo [Ego++] Master/Psionic Power 68.5 - 82.2 Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +21.0% Capacity 20 On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Crit: * Wound the target dealing 350 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
elven-wood totem of summon tentacle 'Dayrend' [power 515] (28/33 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +18% light Melee Ret 4 light ----- def ----- Resists +3% light +6% lightning Summon a resilient tentacle up to 5 spaces away for 10 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1318 Base Damage: 586 Armor: 26 All Resist: 32 Puts all charms on 33 cooldown 100% to gain a 34% chance to evade weapon attacks for 2 turns. 100% to increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Bran the Sun Paladin the Cornac Sun Paladin level 36
42nd Pyre 123rd year of Ascendancy at 00:07 see stats
Against all odds
Killed Ukruk in the ambush.By Bran the Sun Paladin the Cornac Sun Paladin level 35
38th Pyre 123rd year of Ascendancy at 06:20 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Bran the Sun Paladin the Cornac Sun Paladin level 34
35th Pyre 123rd year of Ascendancy at 04:06 see stats
Arachnophobia
Destroyed the spydric menace.By Bran the Sun Paladin the Cornac Sun Paladin level 39
70th Pyre 123rd year of Ascendancy at 18:30 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Bran the Sun Paladin the Cornac Sun Paladin level 42
1st Haze 123rd year of Ascendancy at 18:15 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Bran the Sun Paladin the Cornac Sun Paladin level 50
23rd Regrowth 124th year of Ascendancy at 07:16 see stats
Bringer of Doom
Killed a Bringer of Doom.By Bran the Sun Paladin the Cornac Sun Paladin level 24
27th Regrowth 123rd year of Ascendancy at 19:54 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Bran the Sun Paladin the Cornac Sun Paladin level 15
44th Haze 122nd year of Ascendancy at 03:37 see stats
Destroyer of the creation
Killed Slasul.By Bran the Sun Paladin the Cornac Sun Paladin level 40
77th Pyre 123rd year of Ascendancy at 22:30 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Bran the Sun Paladin the Cornac Sun Paladin level 37
47th Pyre 123rd year of Ascendancy at 23:23 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Bran the Sun Paladin the Cornac Sun Paladin level 44
2nd Haze 123rd year of Ascendancy at 01:14 see stats
Exterminator
Killed 1000 creatures.By Bran the Sun Paladin the Cornac Sun Paladin level 20
77th Haze 122nd year of Ascendancy at 06:37 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bran the Sun Paladin the Cornac Sun Paladin level 29
44th Regrowth 123rd year of Ascendancy at 19:18 see stats
Fear me not!
Survived the Fearscape!By Bran the Sun Paladin the Cornac Sun Paladin level 33
25th Pyre 123rd year of Ascendancy at 15:43 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Bran the Sun Paladin the Cornac Sun Paladin level 40
78th Pyre 123rd year of Ascendancy at 06:54 see stats
Guiding Hand
Saved all escorted adventurers.By Bran the Sun Paladin the Cornac Sun Paladin level 36
45th Pyre 123rd year of Ascendancy at 07:25 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bran the Sun Paladin the Cornac Sun Paladin level 23
1st Allure 123rd year of Ascendancy at 06:26 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Bran the Sun Paladin the Cornac Sun Paladin level 43
1st Haze 123rd year of Ascendancy at 20:23 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Bran the Sun Paladin the Cornac Sun Paladin level 33
26th Pyre 123rd year of Ascendancy at 13:54 see stats
Level 10
Got a character to level 10.By Bran the Sun Paladin the Cornac Sun Paladin level 10
6th Mirth 122nd year of Ascendancy at 01:06 see stats
Level 20
Got a character to level 20.By Bran the Sun Paladin the Cornac Sun Paladin level 20
69th Haze 122nd year of Ascendancy at 08:16 see stats
Level 30
Got a character to level 30.By Bran the Sun Paladin the Cornac Sun Paladin level 30
78th Regrowth 123rd year of Ascendancy at 06:51 see stats
Level 40
Got a character to level 40.By Bran the Sun Paladin the Cornac Sun Paladin level 40
77th Pyre 123rd year of Ascendancy at 22:08 see stats
Level 50
Got a character to level 50.By Bran the Sun Paladin the Cornac Sun Paladin level 50
22nd Regrowth 124th year of Ascendancy at 09:13 see stats
Lost in translation
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Bran the Sun Paladin the Cornac Sun Paladin level 4
78th Pyre 122nd year of Ascendancy at 00:26 see stats
Orcrist
Killed the leaders of the Orc Pride.By Bran the Sun Paladin the Cornac Sun Paladin level 50
51st Regrowth 124th year of Ascendancy at 03:28 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Bran the Sun Paladin the Cornac Sun Paladin level 20
69th Haze 122nd year of Ascendancy at 16:07 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Bran the Sun Paladin the Cornac Sun Paladin level 27
35th Regrowth 123rd year of Ascendancy at 14:43 see stats
Size is everything
Did over 1500 damage in one attack.By Bran the Sun Paladin the Cornac Sun Paladin level 28
43rd Regrowth 123rd year of Ascendancy at 08:56 see stats
Size matters
Did over 600 damage in one attack.By Bran the Sun Paladin the Cornac Sun Paladin level 24
27th Regrowth 123rd year of Ascendancy at 04:45 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Bran the Sun Paladin the Cornac Sun Paladin level 37
48th Pyre 123rd year of Ascendancy at 05:21 see stats
Take you with me
Killed a boss while already dead.By Bran the Sun Paladin the Cornac Sun Paladin level 28
39th Regrowth 123rd year of Ascendancy at 18:20 see stats
That was close
Killed your target while having only 1 life left.By Bran the Sun Paladin the Cornac Sun Paladin level 20
76th Haze 122nd year of Ascendancy at 15:40 see stats
The Arena
Unlocked Arena mode.By Bran the Sun Paladin the Cornac Sun Paladin level 10
6th Mirth 122nd year of Ascendancy at 17:29 see stats
The bigger the better!
Did over 3000 damage in one attack.By Bran the Sun Paladin the Cornac Sun Paladin level 30
78th Regrowth 123rd year of Ascendancy at 06:53 see stats
The secret city
Discovered the truth about mages.By Bran the Sun Paladin the Cornac Sun Paladin level 22
8th Decay 122nd year of Ascendancy at 08:23 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Bran the Sun Paladin the Cornac Sun Paladin level 16
63rd Haze 122nd year of Ascendancy at 20:40 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Bran the Sun Paladin the Cornac Sun Paladin level 44
23rd Haze 123rd year of Ascendancy at 12:39 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Bran the Sun Paladin the Cornac Sun Paladin level 31
10th Pyre 123rd year of Ascendancy at 18:52 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Bran the Sun Paladin the Cornac Sun Paladin level 19
68th Haze 122nd year of Ascendancy at 10:36 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Bran the Sun Paladin the Cornac Sun Paladin level 35
37th Pyre 123rd year of Ascendancy at 15:20 see stats
Log
Fire drake hatchling is not dazed anymore.
Talent Wave of Power is ready to use.
Argoniel damages herself through Martyrdom!
Bran the Sun Paladin receives 8 healing from Shield of Light.
Searing Sight hits Fire drake for 68 light damage.
Searing Sight hits Fire drake hatchling for 68 light damage.
Searing Sight hits Fire drake hatchling for 68 light damage.
Searing Sight hits Argoniel for 58 light damage.
Searing Sight hits Elandar for 54 light damage.
Bran the Sun Paladin hits Argoniel for 4 physical, 8 acid, 10 blight (22 total damage).
Epidemic from Argoniel hits Bran the Sun Paladin for 73 blight damage.
Deep Wound from Argoniel hits Bran the Sun Paladin for 30 physical damage.
Acid Splash from Argoniel hits Bran the Sun Paladin for 64 acid damage.
Argoniel casts Acid Strike.
Argoniel's spell attains critical power!
Argoniel performs a melee critical strike against Bran the Sun Paladin!
The diseases of Argoniel spread!
Bran the Sun Paladin is afflicted by a weakness disease!
Argoniel performs a melee critical strike against Bran the Sun Paladin!
You unleash a blast of virulent blight!!
Bran the Sun Paladin is afflicted by a woeful disease!
Argoniel shrugs off the effect 'Exposed'!
Argoniel damages herself through Martyrdom!
Blood Splash hits Argoniel for 105 healing, 70 healing (0 total damage) [174 healing].
Melee retaliation hits Argoniel for 9 lightning, 41 light, 47 light, 2 mind, 9 lightning, 41 light, 47 light, 2 mind (198 total damage).
Bran the Sun Paladin hits Argoniel for 2 acid, 7 blight, 13 acid, 45 blight, 6 blight (72 total damage).
Ruin hits Argoniel for 22 healing, 19 healing (0 total damage) [41 healing].
Endless Woes hits Bran the Sun Paladin for 336 blight damage.
Argoniel hits Bran the Sun Paladin for 17 acid, 49 blight, 106 acid, 44 blight (217 total damage).
Bran the Sun Paladin the level 50 cornac sun paladin was diseased to death by a Argoniel on level 11 of High Peak.

















































































































