










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ghoul |
Class | Demonologist |
Level / Exp | 24 / 58% |
Size | medium |
Lifes / Deaths | Killed by Vorithra the bandit at level 24 on the 57th Dusk 122nd year of Ascendancy at 14:59 / 1 |
Primary Stats
Strength | 46 (base 30) |
Dexterity | 11 (base 10) |
Constitution | 32 (base 12) |
Magic | 67 (base 54) |
Willpower | 14 (base 10) |
Cunning | 42 (base 25) |
Resources
Life | -252/741 |
Steam | 100/100 |
Stamina | 141/179 |
Vim | 83/219 |
Healing Factor | 1.5724420161895 |
Regeneration | 5.5821691574727 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 6 |
See Stealth | 38.051968732286 |
See Invisible | 39.051968732286 |
Offense: Mainhand
Damage | 58 |
Accuracy | 36 |
Crit Chance | 14% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 44 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Acid | +9% |
Arcane | +21% |
Cold | +18% |
All | 0% |
Darkness | +13% |
Light | +20% |
Temporal | +9% |
Fire | +9% |
Physical | +13% |
Offense: Damage Penetration
Acid | +25% |
Physical | +16% |
Nature | +10% |
Mind | +5% |
Arcane | +15% |
Cold | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 38.118138619369 (56.297102139833%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 9 |
Physical Save | 43 |
Spell Save | 30 |
Mental Save | 38 |
Defense: Resistances
Cold | + 22%( 70%) |
Lightning | + 23%( 70%) |
Light | + 56%( 70%) |
Darkness | + 38%( 70%) |
Blight | + 28%( 70%) |
Physical | + 40%( 70%) |
Fire | + 28%( 70%) |
All | + 6%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 20% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Blind Resistance | 23% |
Silence Resistance | 45% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Disarm Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 302 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 46 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Corruption / Demonic pact | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Doom covenant | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Doom shield | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Black-magic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Undead / Ghoul | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | ![]() undeterred pair of rough leather boots (0 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Silence immunity: +23% (-) Confusion immunity: +20% (-) Stun/Freeze immunity: +22% (-) A pair of boots made of leather. |
Light source | ![]() Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15(-) Lite Light Burst (radius 1) Changes resistances: +30%(-) light Changes damage: +10%(-) light Light radius: +5 (-) Healing mod.: +10% (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() iron helm 'Nightspawner' (20 def, 3 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +15 (+7 eff.) (-) Armour: +3 (-) Defense: +20 (+11 eff.) (-) Fatigue: +5% (-) Effects on melee hit: * 10% chance to reduce damage dealt by 15% Damage (Melee): 0(-10) item darkness numbing Changes stats: +6(-) Cun Changes resistances: +10%(-) light / +14%(-) darkness Changes resistances penetration: +15%(-) cold Changes damage: +3%(-) cold Mental save: +9 (+5 eff.) (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() Falachak the Shiverglean (15 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 (-) Defense: +15 (+7 eff.) (-) Changes stats: +3(-) Con Changes resistances: +6%(-) blight / +2%(-) physical Changes damage: +15%(-) cold Talents granted: +3.00(-) Iron Grip Physical save: +16 (+6 eff.) (-) Spell save: +6 (+3 eff.) (-) Mental save: +7 (+4 eff.) (-) Disarm immunity: +112% (-) Stun/Freeze immunity: +20% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 26 cooldown : Effective talent level: 3.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Eilinivena the Offalreek (dig speed 17 turns) Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) (-) Physical crit. chance: +3.0% (-) Fatigue: -6% (-) Changes stats: +3(-) Cun / +4(-) Str Changes resistances penetration: +10%(-) nature Critical mult.: +5.00% (-) Physical save: +5 (+2 eff.) (-) Spell save: +7 (+3 eff.) (-) Mental save: +5 (+3 eff.) (-) Stamina each turn: +3.00 (-) Maximum life: +58.00 (-) Infravision radius: +3 (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Mayodavea Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2(-) Cun / +3(-) Wil Changes damage: +9%(-) temporal Mental save: +6 (+3 eff.) (-) Blindness immunity: +23% (-) Silence immunity: +22% (-) Mana each turn: +0.16 (-) Vim when hitting in melee: +2.00 (-) Light radius: +2 (-) Infravision radius: +3 (-) See stealth: +7 (-) See invisible: +8 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() mule's steel ring of the mountain (+10%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +0(-2) Cun / +0(-3) Wil Changes resistances: +10% physical Changes damage: +0%(-9%) temporal / +10% physical Maximum encumbrance: +20 Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Blindness immunity: +0% (-23%) Silence immunity: +0% (-22%) Mana each turn: +0.00 (-0.16) Vim when hit: +3.00 (+3.00) Vim when hitting in melee: +0.00 (-2.00) Light radius: +0 (-2) Infravision radius: +0 (-3) See stealth: +0 (-7) See invisible: +0 (-8) Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() warrior's copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +6%(-) physical Stamina each turn: +0.30 (-) Amulets make your neck look great! |
In main hand | ![]() dwarven-steel mace 'Adydherin' (132% power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Power: 132% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 (-) Crit. chance: +1.5% (-) Attack speed: 100% (-) When this weapon hits: Curse of Defenselessness (20% chance level 3). When wielded/worn: Physical power: +12 (+4 eff.) (-) Changes stats: +4(-) Con Changes resistances penetration: +15%(-) arcane / +16%(-) physical Changes damage: +21%(-) arcane Talents granted: +3.00(-) Doom Tendrils Disarm immunity: +39% (-) Blunt and deadly. |
Around waist | ![]() Isodhelle the Scorchbender Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 4(-) fire Changes resistances: +6%(-) darkness / +6%(-) fire Changes resistances penetration: +25%(-) acid Changes damage: +9%(-) acid / +9%(-) fire Life regen: +1.30 (-) Healing mod.: +18% (-) A belt that goes around your waist. |
In off hand | ![]() Emirikira the stralite shield (0 def, 17 armour, 159% power, 158.5 block) Requires: - Shield usage training - Strength 35 Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Power: 160% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% (-) Block value: +158 (-) Damage (Melee): +18(-) light / +15(-) darkness When wielded/worn: Armour: +17 (-) Fatigue: +8% (-) Damage (Melee): 17(-) lightning Damage when hit (Melee): 4(-) lightning Changes stats: +4(-) Cun / +8(-) Mag Changes resistances: +18%(-) physical / +13%(-) light / +18%(-) blight / +17%(-) cold / +18%(-) fire / +14%(-) darkness Reduce damage by fixed amount: +8(-) blight / +8(-) fire / +8(-) physical Changes resistances penetration: +5%(-) mind Changes damage: +10%(-) light / +13%(-) darkness Talents granted: +1.00(-) Block Physical save: +15 (+6 eff.) (-) Handheld deflection devices. |
Cloak | ![]() Cloak of Deception Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) (-) Changes resistances: +18%(-) lightning Stun/Freeze immunity: +30% (-) Spellpower: +5 (+2 eff.) (-) Mindpower: +5 (+2 eff.) (-) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | ![]() Xasewe the steel mail armour (2 def, 11 armour) Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour penetration: +1 (-) Armour: +11 (-) Defense: +2 (+1 eff.) (-) Fatigue: +7% (-) Changes stats: +1(-) Str / +3(-) Wil / +4(-) Cun / +5(-) Con Changes damage: +3%(-) physical Talents granted: +3.00(-) Fiery Cleansing Physical save: +7 (+2 eff.) (-) Mental save: +10 (+5 eff.) (-) Life regen: +2.00 (-) Maximum life: +33.00 (-) Healing mod.: +12% (-) A suit of armour made of mail. |
Inventory
![]() Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 5 darkness, 3 blight, 5 mind, 3 nature, 3 temporal It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() This item will automatically be transmogrified when you leave the level. shatter afflictions rune of the psychic (absorb 45; cd 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14(+2) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 45(-1) damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() shatter afflictions rune of the titan (absorb 52; cd 12) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 52(+6) damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your -Willpower, +Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() shatter afflictions rune of the wizard (absorb 94; cd 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14(+2) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 94(+48) damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your -Willpower, +Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Hysin the Sootbiter Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Defense: +15 (+8 eff.) Changes stats: +3 Cun Changes resistances: +0%(-6%) physical / +6% fire Changes resistances penetration: +5% darkness Changes damage: +3% light Spell save: +3 (+2 eff.) Stamina each turn: +0.00 (-0.30) Amulets make your neck look great! |
![]() clarifying copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% mind / +0%(-6%) physical Confusion immunity: +21% Stamina each turn: +0.00 (-0.30) Amulets make your neck look great! |
![]() Polydhetira the Dazzleglean Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 17 Damage when hit (Melee): 2 mind / 2 light Changes stats: +0(-2) Cun / +0(-3) Wil Changes resistances penetration: +5% mind Changes damage: +0%(-9%) temporal Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Blindness immunity: +0% (-23%) Silence immunity: +0% (-22%) Disarm immunity: +22% Pinning immunity: +21% Knockback immunity: +21% Mana each turn: +0.00 (-0.16) Vim when hitting in melee: +0.00 (-2.00) Maximum life: +24.00 Light radius: +0 (-2) Infravision radius: +0 (-3) See stealth: +0 (-7) See invisible: +0 (-8) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Thundersmash the copper ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +0(-3) Wil / +0(-2) Cun / +2 Con Changes resistances: +6% lightning Changes resistances penetration: +5% arcane Changes damage: +3% blight / +0%(-9%) temporal Physical save: +4 (+1 eff.) Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Blindness immunity: +0% (-23%) Silence immunity: +0% (-22%) Mana each turn: +0.00 (-0.16) Vim when hitting in melee: +0.00 (-2.00) Maximum mana: +20.00 Light radius: +0 (-2) Infravision radius: +0 (-3) See stealth: +0 (-7) See invisible: +0 (-8) Damage Shield penetration: +30% Rings make your fingers look great! Tap to cycle through comparison choices |
![]() copper ring of lightning (+20%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +0(-2) Cun / +0(-3) Wil Changes resistances: +20% lightning Changes damage: +10% lightning / +0%(-9%) temporal Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Blindness immunity: +0% (-23%) Silence immunity: +0% (-22%) Mana each turn: +0.00 (-0.16) Vim when hitting in melee: +0.00 (-2.00) Light radius: +0 (-2) Infravision radius: +0 (-3) See stealth: +0 (-7) See invisible: +0 (-8) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() copper ring of luminosity Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 12 light Damage (Ranged): 13 light Changes stats: +2 Mag / +0(-3) Wil / +0(-2) Cun Changes damage: +11% light / +0%(-9%) temporal Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Blindness immunity: +0% (-23%) Silence immunity: +0% (-22%) Mana each turn: +0.00 (-0.16) Vim when hitting in melee: +0.00 (-2.00) Light radius: +0 (-2) Infravision radius: +0 (-3) See stealth: +0 (-7) See invisible: +0 (-8) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() mule's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +0(-2) Cun / +0(-3) Wil Changes damage: +0%(-9%) temporal Maximum encumbrance: +22 Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Blindness immunity: +0% (-23%) Silence immunity: +0% (-22%) Mana each turn: +0.00 (-0.16) Vim when hitting in melee: +0.00 (-2.00) Light radius: +0 (-2) Infravision radius: +0 (-3) See stealth: +0 (-7) See invisible: +0 (-8) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Lisydalle (147% power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 147% (+15%) Range: 1.2x (-0.2x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 (+2) Crit. chance: +5.0% (+3.5%) Attack speed: 100% (-) When this weapon hits: Curse of Defenselessness (20% chance level 3). When wielded/worn: Physical power: +0 (+0 eff.) (-12 (-4 eff.)) Armour: +13 Armour Hardiness: +4% Damage (Melee): 23 fire Changes stats: +3 Str / +0(-4) Con Changes resistances: +6% temporal Changes resistances penetration: +0%(-15%) arcane / +0%(-16%) physical Changes damage: +0%(-21%) arcane / +3% physical / +38% darkness / +12% temporal Talents granted: +1 Command Staff +0(+-3) Doom Tendrils Critical mult.: +30.00% Physical save: +5 (+2 eff.) Disarm immunity: +0% (-39%) Spellpower: +25 (+8 eff.) Spell crit. chance: +5% See invisible: +13 Staves designed for wielders of magic, by the greats of the art. |
![]() This item will automatically be transmogrified when you leave the level. truestriking steel battleaxe of rage (126% power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 127% (-6%) Range: 1.5x (+0.1x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (-2) Crit. chance: +5.0% (+3.5%) Attack speed: 100% (-) When this weapon hits: Curse of Defenselessness (20% chance level 3). When wielded/worn: Accuracy: +24 (+9 eff.) Armour penetration: +7 Physical power: +0 (+0 eff.) (-12 (-4 eff.)) Changes stats: +3 Str / +0(-4) Con Changes resistances penetration: +0%(-15%) arcane / +10%(-6%) physical Changes damage: +0%(-21%) arcane / +12% physical Talent granted: +0(+-3) Doom Tendrils Disarm immunity: +0% (-39%) Massive two-handed battleaxes. |
![]() This item will automatically be transmogrified when you leave the level. warbringer's steel battleaxe of massacre (137% power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 137% (+5%) Range: 1.5x (+0.1x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (-2) Crit. chance: +5.0% (+3.5%) Attack speed: 100% (-) When this weapon hits: Curse of Defenselessness (20% chance level 3). When wielded/worn: Physical power: +10 (+3 eff.) (-2 (-1 eff.)) Changes stats: +2(-2) Con Changes resistances penetration: +0%(-15%) arcane / +10%(-6%) physical Changes damage: +0%(-21%) arcane Talent granted: +0(+-3) Doom Tendrils Disarm immunity: +22% (-17%) Massive two-handed battleaxes. |
![]() Spectral Blade (130% power, 25 apr) Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 131% (-2%) Range: 1.6x (+0.2x) Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 (+21) Crit. chance: +3.0% (+1.5%) Attack speed: 111% (+11%) When this weapon hits: Curse of Defenselessness (20% chance level 3). Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Physical power: +0 (+0 eff.) (-12 (-4 eff.)) Changes stats: +0(-4) Con Changes resistances penetration: +0%(-15%) arcane / +0%(-16%) physical Changes damage: +0%(-21%) arcane Talent granted: +0(+-3) Doom Tendrils Disarm immunity: +0% (-39%) Mana each turn: +0.50 Spellpower: +5 (+1 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
![]() This item will automatically be transmogrified when you leave the level. caustic dwarven-steel greatsword (144% power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 145% (+13%) Range: 1.6x (+0.2x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-2) Crit. chance: +3.5% (+2.0%) Attack speed: 100% (-) When this weapon hits: Curse of Defenselessness (20% chance level 3). Damage (radius 2) on crit: +7 acid / +14 nature When wielded/worn: Armour penetration: +10 Physical power: +0 (+0 eff.) (-12 (-4 eff.)) Changes stats: +0(-4) Con Changes resistances penetration: +14% acid / +0%(-16%) physical / +16% nature / +0%(-15%) arcane Changes damage: +0%(-21%) arcane Talent granted: +0(+-3) Doom Tendrils Disarm immunity: +0% (-39%) Massive two-handed swords. |
![]() Skullcleaver (120% power, 4 apr) Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Power: 121% (-11%) Range: 1.4x (+0.0x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 (-) Crit. chance: +12.0% (+10.5%) Attack speed: 100% (-) When this weapon hits: Curse of Defenselessness (20% chance level 3). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Physical power: +0 (+0 eff.) (-12 (-4 eff.)) Changes stats: +0(-4) Con Changes resistances penetration: +0%(-15%) arcane / +0%(-16%) physical Changes damage: +8% blight / +0%(-21%) arcane Talent granted: +0(+-3) Doom Tendrils Disarm immunity: +0% (-39%) A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
![]() This item will automatically be transmogrified when you leave the level. plaguebringer's steel waraxe (107% power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 107% (-25%) Range: 1.4x (+0.0x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 (-1) Crit. chance: +4.0% (+2.5%) Attack speed: 100% (-) When this weapon hits: Curse of Defenselessness (20% chance level 3). When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 23 Damage (Melee): +8 blight When wielded/worn: Physical power: +0 (+0 eff.) (-12 (-4 eff.)) Changes stats: +0(-4) Con Changes resistances penetration: +0%(-15%) arcane / +0%(-16%) physical Changes damage: +0%(-21%) arcane Talent granted: +0(+-3) Doom Tendrils Disease immunity: +15% Disarm immunity: +0% (-39%) One-handed war axes. |
![]() This item will automatically be transmogrified when you leave the level. Silent Blade (129% power, 10 apr) Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 129% (-3%) Range: 1.3x (-0.1x) Uses stats: 35% Str, 65% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 (+6) Crit. chance: +8.0% (+6.5%) Attack speed: 100% (-) When this weapon hits: Curse of Defenselessness (20% chance level 3). On weapon kill: + Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+5 eff.) Physical power: +0 (+0 eff.) (-12 (-4 eff.)) Changes stats: +0(-4) Con Changes resistances penetration: +0%(-15%) arcane / +0%(-16%) physical Changes damage: +0%(-21%) arcane Talent granted: +0(+-3) Doom Tendrils Disarm immunity: +0% (-39%) A thin, dark dagger that seems to meld seamlessly into the shadows. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. Yvyssra the Prismspire (117% power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 117% (-15%) Range: 1.3x (-0.1x) Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 (+2) Crit. chance: +5.0% (+3.5%) Attack speed: 100% (-) When this weapon hits: Curse of Defenselessness (20% chance level 3). Damage (Melee): +12 cold When wielded/worn: Physical power: +0 (+0 eff.) (-12 (-4 eff.)) Damage when hit (Melee): 8 temporal Changes stats: +0(-4) Con Changes resistances penetration: +0%(-16%) physical / +25% light / +0%(-15%) arcane Changes damage: +0%(-21%) arcane / +21% temporal Talent granted: +0(+-3) Doom Tendrils Disarm immunity: +0% (-39%) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. mossy mindstar of balance (75% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% (-57%) Range: 1.1x (-0.3x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (+8) Crit. chance: +2.5% (+1.0%) Attack speed: 100% (-) When this weapon hits: Curse of Defenselessness (20% chance level 3). When wielded/worn: Physical power: +0 (+0 eff.) (-12 (-4 eff.)) Changes stats: +0(-4) Con Changes resistances penetration: +0%(-15%) arcane / +0%(-16%) physical Changes damage: +0%(-21%) arcane Talents granted: +1 Attune Mindstar +0(+-3) Doom Tendrils Physical save: +3 (+1 eff.) Spell save: +3 (+2 eff.) Mental save: +3 (+1 eff.) Disarm immunity: +0% (-39%) Equilibrium when hit: +0.60 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. acidic steel steamsaw of resilience (65% power, 0 apr) Requires: - Strength 16 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Power: 113% (-19%) Range: 1.5x (+0.1x) Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-4) Crit. chance: +2.0% (+0.5%) Attack speed: 100% (-) Block value: +24 When this weapon hits: Curse of Defenselessness (20% chance level 3). Attacks use: 1.0 Steam When used to attack (with talents): On weapon hit: * 13% chance to reduce armor by 33% When wielded/worn: Physical power: +0 (+0 eff.) (-12 (-4 eff.)) Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Damage (Melee): 6 acid Damage when hit (Melee): 4 acid Changes stats: +0(-4) Con Changes resistances penetration: +0%(-15%) arcane / +0%(-16%) physical Changes damage: +0%(-21%) arcane Talents granted: +1 Block +0(+-3) Doom Tendrils Disarm immunity: +0% (-39%) Maximum life: +47.00 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. coruscating steel steamsaw (65% power, 0 apr) Requires: - Strength 16 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Power: 108% (-24%) Range: 1.5x (+0.1x) Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-4) Crit. chance: +2.0% (+0.5%) Attack speed: 100% (-) Block value: +22 When this weapon hits: Curse of Defenselessness (20% chance level 3). Attacks use: 1.0 Steam When used to attack (with talents): Damage (Melee): +12 fire When wielded/worn: Physical power: +0 (+0 eff.) (-12 (-4 eff.)) Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Damage when hit (Melee): 5 fire Changes stats: +3 Str / +0(-4) Con Changes resistances: +10% fire Changes resistances penetration: +0%(-15%) arcane / +0%(-16%) physical Changes damage: +0%(-21%) arcane Talents granted: +1 Block +0(+-3) Doom Tendrils Disarm immunity: +0% (-39%) Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
![]() Overclocked Radius (133% power, 19 apr) Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 3 Power: 134% (+2%) Range: 1.5x (+0.1x) Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +19 (+15) Crit. chance: +9.0% (+7.5%) Attack speed: 133% (+33%) Block value: +50 When this weapon hits: Curse of Defenselessness (20% chance level 3). On weapon hit: + increase paradox by a random amount On weapon crit: + increase paradox by a drastic amount with a chance to do an anomaly (0% chance). If anomaly triggers, halve paradox. Attacks use: 1.0 Steam When wielded/worn: Physical power: +0 (+0 eff.) (-12 (-4 eff.)) Armour: +7 Defense: +10 (+5 eff.) Fatigue: +9% Changes stats: +0(-4) Con Changes resistances penetration: +0%(-15%) arcane / +0%(-16%) physical Changes damage: +0%(-21%) arcane Damage affinity(heal): +30% temporal Talents granted: +0(+-3) Doom Tendrils +2 Block +1 Paradox Pool Disarm immunity: +0% (-39%) Attack speed increases with paradox, up to 250% at 1000 paradox. Faced with the petty quandaries of 'conventional physics', some mad tinker must have coated this sawblade with a fine sheathe of dilated time to maximize its speed. There were ...side effects. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. steel steamgun 'Harudar' Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 (+2) Crit. chance: +0.0% (-1.5%) Attack speed: 100% (-) Firing range: +7 When this weapon hits: Curse of Defenselessness (20% chance level 3). On weapon hit: * 20% chance to reduce armor by 33% Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Physical power: +7 (+2 eff.) (-5 (-2 eff.)) Changes stats: +3 Str / +2 Cun / +0(-4) Con Changes resistances penetration: +0%(-15%) arcane / +0%(-16%) physical Changes damage: +27% mind / +0%(-21%) arcane Talent granted: +0(+-3) Doom Tendrils Disarm immunity: +0% (-39%) Equilibrium when hit: +0.08 Mental crit. chance: +3% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
![]() Salidhekira the Scorpionkarma (16/16, 121% power, 5 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 122% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 16 Damage (Ranged): +20 nature / +8 mind / +20 arcane Damage (radius 1) on hit: +8 nature Arrows are used with bows to pierce your foes to death. |
![]() Aeryriwyn (21/21, 111% power, 6 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 111% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +6 Armour Penetration: +6 Crit. chance: +4.0% Capacity: 21 Travel speed: +200% When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
![]() Samurin (0 def, 23 armour, 137% power, 170.5 block) Requires: - Shield usage training - Strength 24 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Power: 137% (-22%) Range: 1.2x (+0.0x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% (-1.0%) Block value: +170 (+12) Damage (Melee): +0(-18) light / +0(-15) darkness When wielded/worn: Physical power: +10 (+3 eff.) Armour: +23 (+6) Fatigue: +8% (-) Damage (Melee): 0(-17) lightning Damage when hit (Melee): 0(-4) lightning Changes stats: +0(-8) Mag / +0(-4) Cun / +5 Con Changes resistances: +0%(-18%) physical / +0%(-13%) light / +0%(-18%) blight / +0%(-18%) fire / +0%(-14%) darkness / +0%(-17%) cold Reduce damage by fixed amount: +0(-8) blight / +0(-8) fire / +0(-8) physical Changes resistances penetration: +0%(-5%) mind Changes damage: +0%(-10%) light / +0%(-13%) darkness Talents granted: +1.00(-) Block Physical save: +8 (+4 eff.) (-7 (-2 eff.)) Maximum life: +97.00 Handheld deflection devices. |
![]() This item will automatically be transmogrified when you leave the level. Robe of Force (12 def, 8 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour penetration: +0 (-1) Armour: +8 (-3) Defense: +12 (+6 eff.) (+10 (+5 eff.)) Fatigue: +0% (-7%) Changes stats: +0(-1) Str / +4(+1) Wil / +3(-1) Cun / +0(-5) Con Changes resistances: +15% acid / +12% physical / +9% all Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5%(+2%) physical Talent granted: +0(+-3) Fiery Cleansing Physical save: +10 (+3 eff.) (+3 (+1 eff.)) Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Life regen: +0.00 (-2.00) Maximum life: +0.00 (-33.00) Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Healing mod.: +0% (-12%) It can be used to send out a range 5 beam of kinetic energy, dealing 30.43 to 38.04 physical damage (based on Willpower and Cunning) with knockback Activation costs 9 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
![]() Spider-Silk Robe of Spydrë (10 def, 15 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour penetration: +0 (-1) Armour: +15 (+4) Armour Hardiness: +30% Defense: +10 (+5 eff.) (+8 (+4 eff.)) Fatigue: +0% (-7%) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +0(-1) Str / +4(+1) Wil / +0(-4) Cun / +5(-) Con Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +0%(-3%) physical / +15% nature / +15% mind Talent granted: +0(+-3) Fiery Cleansing Physical save: +10 (+3 eff.) (+3 (+1 eff.)) Spell save: +10 (+5 eff.) Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Life regen: +0.00 (-2.00) Maximum life: +0.00 (-33.00) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% Healing mod.: +0% (-12%) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() This item will automatically be transmogrified when you leave the level. cleansing rough leather armour of lightning resistance (3 def, 2 armour) Requires: - Strength 10 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour penetration: +0 (-1) Armour: +2 (-9) Defense: +3 (+2 eff.) (+1 (+1 eff.)) Fatigue: +6% (-1%) Changes stats: +0(-1) Str / +0(-3) Wil / +0(-4) Cun / +0(-5) Con Changes resistances: +15% lightning / +11% nature / +11% blight Changes damage: +0%(-3%) physical Talent granted: +0(+-3) Fiery Cleansing Physical save: +0 (+0 eff.) (-7 (-2 eff.)) Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Life regen: +0.00 (-2.00) Maximum life: +0.00 (-33.00) Healing mod.: +0% (-12%) A suit of armour made of leather. |
![]() This item will automatically be transmogrified when you leave the level. prismatic cured leather armour of stability (6 def, 4 armour) Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +0 (-1) Armour: +4 (-7) Defense: +6 (+3 eff.) (+4 (+2 eff.)) Fatigue: +7% (-) Changes stats: +0(-1) Str / +0(-3) Wil / +0(-4) Cun / +0(-5) Con Changes resistances: +6% physical / +12% light / +12% darkness Changes damage: +0%(-3%) physical Talent granted: +0(+-3) Fiery Cleansing Physical save: +16 (+5 eff.) (+9 (+3 eff.)) Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Life regen: +0.00 (-2.00) Maximum life: +0.00 (-33.00) Healing mod.: +0% (-12%) A suit of armour made of leather. |
![]() This item will automatically be transmogrified when you leave the level. Smolderbrawn the iron mail armour (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour penetration: +0 (-1) Armour: +4 (-7) Defense: +2 (+1 eff.) (-) Fatigue: +12% (+5%) Effects on melee hit: * 20% chance to reduce damage dealt by 15% Damage when hit (Melee): 10 acid Changes stats: +0(-1) Str / +0(-3) Wil / +0(-4) Cun / +0(-5) Con Changes resistances: +17% acid Changes damage: +12% acid / +24% fire / +0%(-3%) physical Talent granted: +0(+-3) Fiery Cleansing Physical save: +0 (+0 eff.) (-7 (-2 eff.)) Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Life regen: +0.00 (-2.00) Maximum life: +0.00 (-33.00) Healing mod.: +0% (-12%) A suit of armour made of mail. |
![]() dwarven-steel mail armour 'Glowtrencher' (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour penetration: +0 (-1) Armour: +8 (-3) Defense: +3 (+2 eff.) (+1 (+1 eff.)) Fatigue: +18% (+11%) Damage when hit (Melee): 8 blight Changes stats: +0(-1) Str / +0(-3) Wil / +0(-4) Cun / +6(+1) Con Changes resistances: +16% lightning / +17% temporal / -12% light / +8% fire / +7% darkness Changes damage: +15% light / +0%(-3%) physical Talent granted: +0(+-3) Fiery Cleansing Physical save: +5 (+1 eff.) (-2 (-1 eff.)) Spell save: +7 (+4 eff.) Mental save: +5 (+2 eff.) (-5 (-3 eff.)) Life regen: +0.00 (-2.00) Maximum life: +0.00 (-33.00) Healing mod.: +0% (-12%) A suit of armour made of mail. |
![]() This item will automatically be transmogrified when you leave the level. impenetrable dwarven-steel mail armour of cold resistance (3 def, 16 armour) Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour penetration: +0 (-1) Armour: +16 (+5) Defense: +3 (+2 eff.) (+1 (+1 eff.)) Fatigue: +12% (+5%) Changes stats: +0(-1) Str / +0(-3) Wil / +0(-4) Cun / +0(-5) Con Changes resistances: +17% cold Changes damage: +0%(-3%) physical Talent granted: +0(+-3) Fiery Cleansing Physical save: +0 (+0 eff.) (-7 (-2 eff.)) Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Life regen: +0.00 (-2.00) Maximum life: +0.00 (-33.00) Healing mod.: +0% (-12%) A suit of armour made of mail. |
![]() This item will automatically be transmogrified when you leave the level. voratun mail armour 'Getefast' (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour penetration: +0 (-1) Armour: +10 (-1) Defense: +5 (+3 eff.) (+3 (+2 eff.)) Fatigue: +12% (+5%) Effects on melee hit: * 20 arcane resource burn Changes stats: +0(-1) Str / +0(-3) Wil / +0(-4) Cun / +0(-5) Con Changes resistances: +15% blight / +10% nature / +26% lightning Changes damage: +0%(-3%) physical Talent granted: +0(+-3) Fiery Cleansing Physical save: +0 (+0 eff.) (-7 (-2 eff.)) Spell save: +9 (+5 eff.) Mental save: +6 (+3 eff.) (-4 (-2 eff.)) Life regen: +0.00 (-2.00) Maximum life: +29.00 (-4.00) Healing mod.: +0% (-12%) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A suit of armour made of mail. |
![]() Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Damage when hit (Melee): 0(-4) fire Changes resistances: +0%(-6%) darkness / +0%(-6%) fire Changes resistances penetration: +0%(-25%) acid Changes damage: +0%(-9%) acid / +0%(-9%) fire Maximum encumbrance: +70 Knockback immunity: +40% Life regen: +0.00 (-1.30) Maximum life: +40.00 Healing mod.: +0% (-18%) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() rough leather belt 'Sunvagrant' Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-4) fire Changes resistances: +2% physical / +0%(-6%) darkness / +3%(-3%) fire Changes resistances penetration: +0%(-25%) acid / +10% physical Changes damage: +0%(-9%) acid / +0%(-9%) fire Physical save: +7 (+2 eff.) Life regen: +0.00 (-1.30) Mindpower: +3 (+2 eff.) Healing mod.: +0% (-18%) A belt that goes around your waist. |
![]() This item will automatically be transmogrified when you leave the level. Demonwyrd (1 def, 2 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +15 (+6 eff.) Physical power: +0 (+0 eff.) (-5 (-2 eff.)) Armour: +2 Defense: +1 (+1 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 15% Changes stats: +2 Str / +2 Con Changes resistances: +0%(-18%) lightning Changes resistances penetration: +15% darkness Changes damage: +9% darkness / +3% physical Stun/Freeze immunity: +0% (-30%) Spellpower: +0 (+0 eff.) (-5 (-2 eff.)) Mindpower: +0 (+0 eff.) (-5 (-2 eff.)) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Tarrutir (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Changes stats: +7 Con Reduces incoming crit damage: 10.00% Silence immunity: +0% (-23%) Confusion immunity: +0% (-20%) Stun/Freeze immunity: +0% (-22%) Life regen: +2.00 Maximum hate: +2.00 See invisible: +6 Healing mod.: +11% A pair of boots made of leather. |
![]() This item will automatically be transmogrified when you leave the level. traveler's pair of iron boots of evasion (3 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (+2) Defense: +3 (+2 eff.) Fatigue: -3% Maximum encumbrance: +22 Physical save: +6 (+2 eff.) Silence immunity: +0% (-23%) Confusion immunity: +0% (-20%) Stun/Freeze immunity: +0% (-22%) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 9 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Flamewrought (0 def, 2 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 (-) Defense: +0 (+0 eff.) (-15 (-7 eff.)) Changes stats: +3 Wil / +2 Cun / +0(-3) Con Changes resistances: +0%(-6%) blight / +10% fire / +0%(-2%) physical Changes damage: +0%(-15%) cold / +5% fire Talent granted: +0(+-3) Iron Grip Physical save: +0 (+0 eff.) (-16 (-6 eff.)) Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +0 (+0 eff.) (-7 (-4 eff.)) Disarm immunity: +0% (-112%) Stun/Freeze immunity: +0% (-20%) Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 7 power out of 24/24) : Effective talent level: 3.0 Power cost: 7 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 36.47 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +0 (-2) Defense: +0 (+0 eff.) (-15 (-7 eff.)) Changes stats: +4 Wil / +4 Cun / +0(-3) Con Changes resistances: +0%(-6%) blight / +0%(-2%) physical / +10% nature Changes damage: +5% nature / +0%(-15%) cold Talent mastery: +0.20 Wild-gift / Slime Talent granted: +0(+-3) Iron Grip Physical save: +0 (+0 eff.) (-16 (-6 eff.)) Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +0 (+0 eff.) (-7 (-4 eff.)) Poison immunity: +20% Disarm immunity: +0% (-112%) Stun/Freeze immunity: +0% (-20%) Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
![]() Aeravea (0 def, 7 armour) Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Armour: +7 (+5) Defense: +0 (+0 eff.) (-15 (-7 eff.)) Fatigue: +1% Damage (Melee): 6 physical Changes stats: +1 Wil / +1(-2) Con Changes resistances: +0%(-6%) blight / +0%(-2%) physical Changes damage: +4% physical / +9% mind / +0%(-15%) cold Talent granted: +0(+-3) Iron Grip Physical save: +0 (+0 eff.) (-16 (-6 eff.)) Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +0 (+0 eff.) (-7 (-4 eff.)) Disarm immunity: +0% (-112%) Stun/Freeze immunity: +0% (-20%) Maximum stamina: +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Kozilaroddasta (0 def, 1 armour) Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Armour: +1 (-1) Defense: +0 (+0 eff.) (-15 (-7 eff.)) Fatigue: +1% Changes stats: +0(-3) Con Changes resistances: +0%(-6%) blight / +0%(-2%) physical / +6% darkness Changes damage: +0%(-15%) cold Talent granted: +0(+-3) Iron Grip Physical save: +6 (+3 eff.) (-10 (-3 eff.)) Spell save: +6 (+3 eff.) (-) Mental save: +6 (+3 eff.) (-1 (-1 eff.)) Blindness immunity: +10% Disarm immunity: +20% (-92%) Confusion immunity: +10% Stun/Freeze immunity: +0% (-20%) Knockback immunity: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() This item will automatically be transmogrified when you leave the level. eldritch linen wizard hat (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-15 (-7 eff.)) Armour: +0 (-3) Defense: +1 (+1 eff.) (-19 (-10 eff.)) Fatigue: +0% (-5%) Damage (Melee): 0(-10) item darkness numbing Changes stats: +0(-6) Cun Changes resistances: +0%(-10%) light / +0%(-14%) darkness Changes resistances penetration: +0%(-15%) cold Changes damage: +0%(-3%) cold Mental save: +0 (+0 eff.) (-9 (-5 eff.)) Mana each turn: +0.70 Mana when hit: +1.10 Maximum mana: +44.00 Spellpower: +6 (+2 eff.) It can be used to activate talent Manaflow, placing all other charms into a 34 cooldown : Effective talent level: 1.0 Power cost: 34 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 10 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
![]() This item will automatically be transmogrified when you leave the level. thaloren rough leather cap of might (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-15 (-7 eff.)) Physical power: +4 (+1 eff.) Armour: +1 (-2) Defense: +0 (+0 eff.) (-20 (-11 eff.)) Fatigue: +1% (-4%) Damage (Melee): 0(-10) item darkness numbing Changes stats: +3 Str / +3 Wil / +0(-6) Cun / +2 Con Changes resistances: +6% blight / +0%(-10%) light / +0%(-14%) darkness Changes resistances penetration: +0%(-15%) cold Changes damage: +0%(-3%) cold Mental save: +7 (+4 eff.) (-2 (-1 eff.)) A cap made of leather. |
![]() This item will automatically be transmogrified when you leave the level. Giwe (0 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-15 (-7 eff.)) Armour: +3 (-) Defense: +0 (+0 eff.) (-20 (-11 eff.)) Fatigue: +3% (-2%) Damage (Melee): 0(-10) item darkness numbing Changes stats: +8 Mag / +11 Wil / +0(-6) Cun Changes resistances: +0%(-10%) light / +0%(-14%) darkness Changes resistances penetration: +0%(-15%) cold Changes damage: +18% blight / +0%(-3%) cold / +28% arcane Physical save: +16 (+5 eff.) Mental save: +0 (+0 eff.) (-9 (-5 eff.)) Maximum mana: +20.00 Spellpower: +15 (+5 eff.) Spell crit. chance: +6% A hat made of leather. Very stylish. |
![]() This item will automatically be transmogrified when you leave the level. iron helm 'Lisida' (0 def, 3 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-15 (-7 eff.)) Physical power: +25 (+8 eff.) Armour: +3 (-) Defense: +0 (+0 eff.) (-20 (-11 eff.)) Fatigue: +5% (-) Damage (Melee): 0(-10) item darkness numbing Changes stats: +3 Dex / +0(-6) Cun / +2 Con Changes resistances: +12%(+2%) light / +11%(-3%) darkness Changes resistances penetration: +0%(-15%) cold Changes damage: +0%(-3%) cold Mental save: +0 (+0 eff.) (-9 (-5 eff.)) Light radius: +3 Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() brass lantern 'Daymire' Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +5 (+3 eff.) Damage (Melee): 0(-15) Lite Light Burst (radius 1) Damage when hit (Melee): 12 fire Changes stats: +1 Con Changes resistances: +9%(-21%) light / +6% fire Changes damage: +0%(-10%) light Stamina each turn: +3.00 Light radius: +3 (-2) Healing mod.: +0% (-10%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() brass lantern 'Isema' Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +2 Damage (Melee): 0(-15) Lite Light Burst (radius 1) Changes resistances: +5% arcane / +0%(-30%) light Changes damage: +0%(-10%) light Physical save: +5 (+2 eff.) Blindness immunity: +10% Poison immunity: +10% Confusion immunity: +20% Maximum life: +80.00 Light radius: +3 (-2) Healing mod.: +11% (+1%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Zubethra the Chargejam Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage (Melee): 0(-15) Lite Light Burst (radius 1) Changes stats: +3 Wil Changes resistances: +7% blight / +0%(-30%) light / +8% darkness / +9% lightning Changes resistances penetration: +15% blight Changes damage: +0%(-10%) light Physical save: +6 (+2 eff.) Mana each turn: +0.04 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Light radius: +7 (+2) Infravision radius: +3 See invisible: +11 Healing mod.: +15% (+5%) The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 26 cooldown : Effective talent level: 2.2 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 23 blight damage or heals 34 life. Creatures standing in the retch also have 18% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() Thunderworm (dig speed 30 turns) Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-5 (-2 eff.)) Physical crit. chance: +0.0% (-3.0%) Fatigue: +0% (+6%) Changes stats: +1(-3) Str / +0(-3) Cun Changes resistances penetration: +0%(-10%) nature Changes damage: +3% lightning / +12% blight Critical mult.: +5.00% (-) Physical save: +0 (+0 eff.) (-5 (-2 eff.)) Spell save: +0 (+0 eff.) (-7 (-3 eff.)) Mental save: +0 (+0 eff.) (-5 (-3 eff.)) Stamina each turn: +0.00 (-3.00) Maximum life: +0.00 (-58.00) Maximum mana: +20.00 Maximum vim: +10.00 Spellpower: +5 (+1 eff.) Lowers spell cool-downs by: 10% Infravision radius: +0 (-3) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Eye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-5 (-2 eff.)) Physical crit. chance: +0.0% (-3.0%) Fatigue: +0% (+6%) Changes stats: +0(-4) Str / +5 Wil / +0(-3) Cun Changes resistances penetration: +0%(-10%) nature Critical mult.: +0.00% (-5.00%) Physical save: +0 (+0 eff.) (-5 (-2 eff.)) Spell save: +0 (+0 eff.) (-7 (-3 eff.)) Mental save: +10 (+5 eff.) (+5 (+2 eff.)) Stamina each turn: +0.00 (-3.00) Maximum life: +0.00 (-58.00) Mindpower: +5 (+3 eff.) Infravision radius: +0 (-3) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. When carried: Talent granted: +0(+-1) Dig It can be used to activate talent Sleep (costing 17 power out of 25/25) : Effective talent level: 3.0 Power cost: 17 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Imp Claw Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-5 (-2 eff.)) Physical crit. chance: +0.0% (-3.0%) Fatigue: +0% (+6%) Changes stats: +0(-3) Cun / +0(-4) Str Changes resistances penetration: +0%(-10%) nature Critical mult.: +0.00% (-5.00%) Physical save: +0 (+0 eff.) (-5 (-2 eff.)) Spell save: +0 (+0 eff.) (-7 (-3 eff.)) Mental save: +0 (+0 eff.) (-5 (-3 eff.)) Stamina each turn: +0.00 (-3.00) Maximum life: +0.00 (-58.00) Light radius: +1 Infravision radius: +0 (-3) See stealth: +10 When carried: Talent granted: +0(+-1) Dig It can be used to activate talent Flame (costing 8 power out of 9/9) : Effective talent level: 2.0 Power cost: 8 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 140.82 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() This item will automatically be transmogrified when you leave the level. Lustrekiller [power 122] (13 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-5 (-2 eff.)) Physical crit. chance: +0.0% (-3.0%) Defense: +20 (+10 eff.) Fatigue: +0% (+6%) Damage when hit (Melee): 8 lightning Changes stats: +4(-) Str / +0(-3) Cun Changes resistances: +6% light Changes resistances penetration: +20% physical / +10% light / +0%(-10%) nature Critical mult.: +0.00% (-5.00%) Physical save: +0 (+0 eff.) (-5 (-2 eff.)) Spell save: +0 (+0 eff.) (-7 (-3 eff.)) Mental save: +0 (+0 eff.) (-5 (-3 eff.)) Stamina each turn: +0.00 (-3.00) Maximum life: +0.00 (-58.00) Light radius: +2 Infravision radius: +0 (-3) When carried: Talent granted: +0(+-1) Dig It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 24 lightning damage and will be dazed for 1 turn (122 total damage) Activation puts all charms on cooldown for 13 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Talent granted: +2 Blighted Path Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Talent granted: +2 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Talent granted: +2 Overpower Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Stun/Freeze immunity: +62% Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Teleport immunity: +64% Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Blackice Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Reduces incoming crit damage: 24.00% Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Vim when hit: +3.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Talent granted: +2 Frost Grab Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: 13% chance to trigger a Blood Spray cast of level 3 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Farstrike Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Disarm Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Grants telepathy: Demon Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Changes resistances: +18% acid / +18% darkness / +18% blight Reduce damage by fixed amount: +8 acid / +8 darkness / +8 blight Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Changes resistances penetration: +12% acid / +12% physical / +12% blight Changes damage: +19% acid / +19% physical / +19% blight Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Doom Storm Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Changes resistances penetration: +11% blight / +11% fire / +11% darkness Changes damage: +18% blight / +18% fire / +18% darkness Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Acid Burst Demon status: alive (100% life). The seed of a demon. |
Achievements
By Rasputin the Ghoul Demonologist level 23
55th Dusk 122nd year of Ascendancy at 10:41 see stats
By Rasputin the Ghoul Demonologist level 10
3rd Summertide 122nd year of Ascendancy at 02:01 see stats
By Rasputin the Ghoul Demonologist level 20
30th Dusk 122nd year of Ascendancy at 21:03 see stats
By Rasputin the Ghoul Demonologist level 5
5th Mirth 122nd year of Ascendancy at 08:13 see stats
By Rasputin the Ghoul Demonologist level 5
5th Mirth 122nd year of Ascendancy at 08:15 see stats
By Rasputin the Ghoul Demonologist level 10
2nd Flare 122nd year of Ascendancy at 14:35 see stats
By Rasputin the Ghoul Demonologist level 23
51st Dusk 122nd year of Ascendancy at 07:45 see stats
By Rasputin the Ghoul Demonologist level 15
9th Dusk 122nd year of Ascendancy at 15:04 see stats
Log
A shield forms around Rasputin.
Rasputin uses Ghoulish Leap.
Rasputin speeds up.
Imploding (slow) from Emurin the brecklorn hits Rasputin for (8 flat reduction), (88 absorbed), 0 physical (0 total damage).
Emurin the brecklorn uses Spit Blight.
Emurin the brecklorn hits Rasputin for (8 flat reduction), (136 absorbed), 0 blight (0 total damage).
Your shield crumbles under the damage!
The shield around Rasputin crumbles.
Imploding (slow) from Emurin the brecklorn hits Rasputin for (8 flat reduction), (78 absorbed), 27 physical (27 total damage).
Rasputin activates Osmosis Shield.
Rasputin casts Rune: Mirror Image.
Mirror Image uses Taunt.
Emurin the brecklorn is no longer pinned.
Emurin the brecklorn uses Mindlash.
Mirror Image is stunned!
Rasputin is lost in despair!
Vorithra the bandit uses Prismatic Slash.
Vorithra the bandit performs a melee critical strike against Something!
Emurin the brecklorn hits Mirror Image for 146 physical damage.
Emurin the brecklorn's Beyond the Flesh hits Mirror Image for 72 physical, 17 fire, 22 lightning (112 total damage).
Vorithra the bandit hits Something for 383 physical, 18 mind, 5 temporal, 115 physical (520 total damage).
Rasputin shakes off the crushing forces.
Emurin the brecklorn hits Mirror Image for 63 physical, 17 fire, 22 lightning (103 total damage).
Vorithra the bandit uses Ice Claw.
Vorithra the bandit performs a melee critical strike against Rasputin!
Vorithra the bandit hits Rasputin for (43 resilience), (58 turned into osmosis), 371 cold (371 total damage).
Vorithra the bandit hits Something for 180 cold, 18 mind, 5 temporal (202 total damage).
Melee retaliation hits Vorithra the bandit for 4 fire, 3 lightning (7 total damage).
Rasputin the level 24 ghoul demonologist was cooled to death by Vorithra the bandit on level 3 of The Maze.