









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Infinite |
Mode | Normal Roguelike |
Sex | Male |
Race | Dwarf |
Class | Bulwark |
Level / Exp | 10 / 12% |
Size | big |
Lifes / Deaths | Killed by skeleton warrior at level 10 on the 1st Profit 122nd year of Ascendancy at 05:54 / 1 |
Primary Stats
Strength | 30 (base 25) |
Dexterity | 12 (base 12) |
Constitution | 30 (base 27) |
Magic | 8 (base 10) |
Willpower | 15 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | -2/467 |
Stamina | 7/140 |
Healing Factor | 1.1592147729954 |
Regeneration | 8.888333727778 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 37 |
Accuracy | 27 |
Crit Chance | 4% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 8 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 15 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Light | +9% |
Fire | +3% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 11 (30%) |
Defense | 12 |
Ranged Defense | 12 |
Fatigue | 16 |
Physical Save | 25 |
Spell Save | 27 |
Mental Save | 14 |
Defense: Resistances
Lightning | + 32%( 70%) |
All | 0%( 70%) |
Physical | + 6%( 70%) |
Fire | + 6%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: Random Artifact: Tirakai's Maul (32-42 power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: Random Artifact: Islerimina (15-18 power, 3 apr, cold element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): Exterminator | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() T1Ego+ feet /armor (3.0 Encumbrance) Arcane Power/Psionic Power Keywords: dreamer/speed While equipped: Stats +2Cun +2Wil defense ------ Armor +3 Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +5 (+5 eff.) other ------- Move Speed +25% Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | ![]() T2Ego hands /armor (1.0 Encumbrance) Nature Power/Masterpiece Keywords: dex/cinder While equipped: Stats +2Dex offense ------ Damage Change +3% fire Accuracy +10 (+5 eff.) On-Hit 6 fire defense ------ Armor +2 Resistance +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() T1Ego digger /tool (3.0 Encumbrance) Nature Power Keywords: woodsman While equipped: Stats +1Str offense ------ Damage Change +5% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Around neck | ![]() T1Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: warrior While equipped: defense ------ Resistance +6% physical other ------- Resource +0.20 Stamina/turn Amulets make your neck look great! |
In main hand | ![]() T1Ego waraxe 1H /weapon (3.0 Encumbrance) Arcane Power/Masterpiece Keywords: arcing/massacre When used to attack: Weapon Damage 17.0 - 23.8 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage One-handed war axes. |
Main armor | ![]() T1Rare light /armor (9.0 Encumbrance) Masterpiece Keywords: lightning res While equipped: offense ------ Damage Change +9% light defense ------ Armor +4 Defense +3 (+3 eff.) Resistance +17% lightning Physical save +3 (+1 eff.) Life Regen +4.00 other ------- Fatigue +6% A suit of armour made of leather. |
In off hand | ![]() T1Ego shield /armor (7.0 Encumbrance) Masterpiece Keywords: lightning When used to attack (with talents): Weapon Damage 8.5 - 10.2 Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +2.5% Block +24 While equipped: defense ------ Armor +2 Resistance +15% lightning other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
Light source | ![]() T1Ego lite (2.0 Encumbrance) Nature Power/Masterpiece Keywords: bright/health While equipped: defense ------ Life +42.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Around waist | ![]() T1Ego belt /armor (1.0 Encumbrance) Masterpiece Keywords: blurring/giant While equipped: offense ------ Physical Power +2 (+1 eff.) defense ------ Defense +8 (+8 eff.) Spell save +5 (+3 eff.) Stealth +5 other ------- Size +1 A belt that goes around your waist. |
Inventory
![]() Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 162 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() T1Ego amulet /jewelry (0.1 Encumbrance) Masterpiece Keywords: restful While equipped: defense ------ Life Regen +1.00 other ------- Fatigue -4% Amulets make your neck look great! |
![]() T1Normal battleaxe 2H /weapon (3.0 Encumbrance) When used to attack: Weapon Damage 14.0 - 21.0 Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% Massive two-handed battleaxes. |
![]() T1Ego longbow 2H /weapon (4.0 Encumbrance) Arcane Power Requires: - Talent Shoot Keywords: cold When used to attack: Accuracy bonus +0.2% crit chance (max 25%) Attack Speed 100% Range +6 On-ranged-hit +8 cold While equipped: offense ------ Damage Change +12% cold Longbows are used to shoot arrows at your foes. |
![]() T1Ego longsword 1H /weapon (3.0 Encumbrance) Arcane Power/Masterpiece Keywords: acidic/massacre When used to attack: Weapon Damage 17.0 - 23.8 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Sharp, long, and deadly. |
![]() T1Ego longsword 1H /weapon (3.0 Encumbrance) Arcane Power/Masterpiece Keywords: arcing/massacre When used to attack: Weapon Damage 16.5 - 23.1 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Sharp, long, and deadly. |
![]() T1Normal longsword 1H /weapon (3.0 Encumbrance) When used to attack: Weapon Damage 11.0 - 15.4 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% Sharp, long, and deadly. |
![]() T3Ego sling 1H /weapon (4.0 Encumbrance) Arcane Power Requires: - Dexterity 24 - Talent Shoot Keywords: lightning When used to attack: Accuracy bonus +0.2% base dam (max 20%) Attack Speed 100% Range +8 On-ranged-hit +5 lightning While equipped: offense ------ Damage Change +8% lightning Slings are used to hurl stones or metal shots at your foes. |
![]() T1Normal belt /armor (1.0 Encumbrance) A belt that goes around your waist. |
![]() T1Rare hands /armor (1.5 Encumbrance) Nature Power Keywords: polar While equipped: offense ------ Damage Change +3% arcane +3% cold Ignore resists +5% arcane On-Hit 5 cold defense ------ Armor +1 Resistance +6% cold Crit Resistance 15.00% other ------- Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() T1Ego head /armor (2.0 Encumbrance) Nature Power/Masterpiece Keywords: stabilize/lightning While equipped: Stats +2Wil offense ------ Damage Change +11% lightning defense ------ Defense +1 (+1 eff.) Resistance +16% lightning Physical save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
![]() T1Normal heavy /armor (14.0 Encumbrance) While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) other ------- Fatigue +12% A suit of armour made of mail. |
![]() T3Ego light /armor (9.0 Encumbrance) Arcane Power Keywords: prismatic While equipped: defense ------ Armor +6 Defense +9 (+8 eff.) Resistance +10% light +12% darkness other ------- Fatigue +8% A suit of armour made of leather. |
![]() T1Ego light /armor (9.0 Encumbrance) Masterpiece Keywords: fire res While equipped: defense ------ Armor +2 Defense +3 (+3 eff.) Resistance +16% fire other ------- Fatigue +6% A suit of armour made of leather. |
![]() T2Ego massive /armor (17.0 Encumbrance) Nature Power Keywords: resilience While equipped: defense ------ Armor +9 Life +28.00 other ------- Fatigue +22% A suit of armour made of metal plates. |
![]() T1Normal shield /armor (7.0 Encumbrance) When used to attack (with talents): Weapon Damage 8.0 - 9.6 Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +2.5% Block +22 While equipped: defense ------ Armor +2 other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
![]() T2Normal arrow /ammo (3.0 Encumbrance) Requires: - Dexterity 16 When used to attack: Weapon Damage 18.5 - 25.9 Uses 50% Str, 70% Dex Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 21 Arrows are used with bows to pierce your foes to death. |
![]() T1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() T2Normal blue /gem (0.0 Encumbrance) While equipped: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Item imbue powers: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() T1Normal digger /tool (3.0 Encumbrance) While equipped: Stats +1Str While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() T1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() T1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() T1Ego lite (2.0 Encumbrance) Nature Power Keywords: survivor While equipped: defense ------ Physical save +5 (+2 eff.) Healmod +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Quest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
![]() Quest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() T1Normal yellow /gem (0.0 Encumbrance) While equipped: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Item imbue powers: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() T1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() T1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Gruu the Dwarf Bulwark level 10
3rd Acquisition 122nd year of Ascendancy at 17:35 see stats
Log
Gruu repels an attack from Skeleton warrior.
Degenerated skeleton warrior misses Gruu.
Gruu hits Skeleton warrior for 43 physical, 6 fire (49 total damage).
Degenerated skeleton warrior hits Gruu for 25 physical damage.
Grave wight casts Mind Disruption.
Gruu wanders around!
Ghoul misses Gruu.
Skeleton warrior hits Gruu for 20 physical, 10 blight (30 total damage).
Degenerated skeleton warrior hits Gruu for 20 physical damage.
Degenerated skeleton warrior hits Gruu for 30 physical damage.
Degenerated skeleton archer misses Gruu.
Skeleton warrior hits Gruu for 14 physical, 8 nature (23 total damage).
Gruu instinctively hardens his skin and ignores the attack!
Gruu repels an attack from Degenerated skeleton warrior.
Gruu hits Skeleton warrior for 40 physical, 6 fire (46 total damage).
Degenerated skeleton warrior hits Gruu for 20 physical damage.
Gruu seems more focused.
Gruu has recovered!
Talent Shield Pummel is ready to use.
Talent Block is ready to use.
Talent Rush is ready to use.
Skeleton warrior hits Gruu for 18 physical, 10 blight (28 total damage).
Gruu instinctively hardens his skin and ignores the attack!
Gruu repels an attack from Degenerated skeleton warrior.
Degenerated skeleton warrior misses Gruu.
Degenerated skeleton archer hits Gruu for 5 physical damage.
Skeleton warrior hits Gruu for 16 physical, 8 nature (25 total damage).
Gruu the level 10 dwarf bulwark was slimed to death by a skeleton warrior on level 1 of Cavern beneath tombstones.