









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 4 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by cryomancer at level 4 on the 20th Voratun 122nd year of Ascendancy at 02:48 / 1 |
Primary Stats
| Strength | 27 (base 22) |
| Dexterity | 10 (base 12) |
| Constitution | 20 (base 17) |
| Magic | 10 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -82/230 |
| Stamina | 86/116 |
| Healing Factor | 1.0870588855782 |
| Regeneration | 0.27176472139454 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 21 |
| Crit Chance | 0% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +4% |
Defense: Base
| Armour (hardiness) | 15.317011280365 (72.903125182002%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 20 |
| Physical Save | 16 |
| Spell Save | 13 |
| Mental Save | 8 |
Defense: Resistances
| Acid | + 3%( 70%) |
| Blight | + 3%( 70%) |
| Cold | + 3%( 70%) |
| All | 0%( 70%) |
| Darkness | + 13%( 70%) |
| Light | + 13%( 70%) |
| Temporal | + 3%( 70%) |
| Lightning | + 25%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 112 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | miner's iron pickaxe (dig speed 29 turns)T1Ego digger /tool (3.0 Encumbrance) Masterpiece Keywords: miner While equipped: Stats +1Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On hands | storm rough leather gloves (0 def, 1 armour)T1Ego hands /armor (1.0 Encumbrance) Nature Power Keywords: storm While equipped: offense ------ Damage Change +4% lightning On-Hit 5 lightning defense ------ Armor +1 Resistance +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | prismatic iron mail armour of fire resistance (2 def, 4 armour)T1Ego heavy /armor (14.0 Encumbrance) Arcane Power/Masterpiece Keywords: prismatic/fire res While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) Resistance +15% fire +10% light +10% darkness other ------- Fatigue +12% A suit of armour made of mail. |
| In main hand | iron mace of massacre (20-27 power, 2 apr)T1Ego mace 1H /weapon (3.0 Encumbrance) Masterpiece Keywords: massacre When used to attack: Weapon Damage 19.5 - 27.3 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% Blunt and deadly. |
| In off hand | acidic iron shield of lightning resistance (+15%) (0 def, 2 armour, 9-11 power, 17 block)T1Ego shield /armor (7.0 Encumbrance) Nature Power/Masterpiece Keywords: acidic/lightning When used to attack (with talents): Weapon Damage 9.0 - 10.8 Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +2.5% Block +17 On Hit: * 10% chance to reduce armor by 15% While equipped: offense ------ On-Hit 5 acid When Hit 4 acid defense ------ Armor +2 Resistance +15% lightning other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
| On head | shielding linen wizard hat of decomposition (1 def, 0 armour)T1Ego+ head /armor (2.0 Encumbrance) Arcane Power Keywords: decomp/shield While equipped: Stats +2Mag defense ------ Defense +1 (+1 eff.) Resistance +4% lightning +3% temporal +3% light +3% fire +3% nature +3% acid +3% blight +3% cold +3% darkness Spell save +5 (+5 eff.) A pointy cloth hat, very wizardly... |
| Light source | brass lanternT1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
flaming iron dagger of daylight (10-13 power, 5 apr)T1Ego dagger 1H /weapon (1.0 Encumbrance) Arcane Power Requires: - Dexterity 11 Keywords: flaming/daylight When used to attack: Weapon Damage 10.0 - 13.0 Uses 50% Str, 50% Dex Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +6 light Damage Against +5% Undead On-Hit, radius 1 +5 fire Sharp, short and deadly. |
arcing steel greatmaul (28-42 power, 2 apr)T2Ego greatmaul 2H /weapon (5.0 Encumbrance) Arcane Power Keywords: arcing When used to attack: Weapon Damage 28.0 - 42.0 Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed mauls. |
balanced iron greatsword of massacre (25-40 power, 1 apr)T1Ego greatsword 2H /weapon (3.0 Encumbrance) Masterpiece Keywords: balanced/massacre When used to attack: Weapon Damage 25.0 - 40.0 Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Accuracy +9 (+5 eff.) defense ------ Defense +9 (+9 eff.) Immune +32% Disarm Massive two-handed swords. |
iron longsword (11-15 power, 2 apr)T1Normal longsword 1H /weapon (3.0 Encumbrance) When used to attack: Weapon Damage 11.0 - 15.4 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% Sharp, long, and deadly. |
iron mace (12-18 power, 2 apr)T1Normal mace 1H /weapon (3.0 Encumbrance) When used to attack: Weapon Damage 12.5 - 17.5 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% Blunt and deadly. |
chilling voratun waraxe of vileness (41-57 power, 6 apr)T5Ego waraxe 1H /weapon (3.0 Encumbrance) Arcane Power Requires: - Strength 48 Keywords: chilling/vile When used to attack: Weapon Damage 41.0 - 57.4 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +5 blight +5 cold On Hit: * 15% chance to reduce strength, dexterity, and constitution by 6 One-handed war axes. |
iron mail armour (2 def, 4 armour)T1Normal heavy /armor (14.0 Encumbrance) While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) other ------- Fatigue +12% A suit of armour made of mail. |
iron shield (0 def, 2 armour, 8-10 power, 21.5 block)T1Normal shield /armor (7.0 Encumbrance) When used to attack (with talents): Weapon Damage 8.0 - 9.6 Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +2.5% Block +22 While equipped: defense ------ Armor +2 other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
iron pickaxe (dig speed 38 turns)T1Normal digger /tool (3.0 Encumbrance) While equipped: Stats +1Str While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinelT1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbQuest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
Transmogrification ChestQuest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quick elm wand of shielding [power 98] (16 cooldown)T1Ego wand /charm (2.0 Encumbrance) Arcane Power Keywords: shielding/quick Create a shield absorbing up to 98 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 16 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
citrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Gruu hits White worm mass for 53 physical damage.
Gruu killed White worm mass!
Melee retaliation hits White worm mass for 4 acid damage.
White worm mass hits Gruu for 3 physical damage.
Melee retaliation killed White worm mass!
Talent Block is ready to use.
Resting starts...
Gruu starts regenerating health quickly.
Gruu stops regenerating health quickly.
Talent Resilience of the Dwarves is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Gruu picks up (a.): flaming iron dagger of daylight (10-13 power, 5 apr).
Ran for 3 turns (stop reason: hostile spotted to the south (cryomancer)).
Cryomancer casts Ice Shards.
Cryomancer's spell attains critical power!
Gruu is recovering from the damage!
Gruu shrugs off the effect 'Wet'!
Cryomancer's Ice Shards hits Gruu for 118 cold damage.
Cryomancer casts Freeze.
Cryomancer hits Gruu for 195 cold damage.
Gruu the level 4 dwarf bulwark was frozen to death by a cryomancer on level 3 of Infinite Dungeon.
























































