












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Infinite |
Mode | Normal Roguelike |
Sex | Male |
Race | Dwarf |
Class | Bulwark |
Level / Exp | 15 / 96% |
Size | medium |
Lifes / Deaths | Killed by Zubywen the orc soldier at level 15 on the 11st Profit 122nd year of Ascendancy at 11:37 / 1 |
Primary Stats
Strength | 50 (base 37) |
Dexterity | 16 (base 12) |
Constitution | 33 (base 23) |
Magic | 8 (base 10) |
Willpower | 22 (base 10) |
Cunning | 11 (base 10) |
Resources
Life | -45/650 |
Stamina | 99/182 |
Healing Factor | 1.2989294477289 |
Regeneration | 11.907996731194 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 79 |
Accuracy | 50 |
Crit Chance | 8% |
APR | 8 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 2.6666666666667 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Physical | +13% |
Mind | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 55.317011280365 (72.903125182002%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 31 |
Physical Save | 43 |
Spell Save | 35 |
Mental Save | 28 |
Defense: Resistances
Nature | + 10%( 70%) |
Fire | + 11%( 70%) |
Blight | + 12%( 70%) |
Arcane | + 10%( 70%) |
Cold | + 5%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Instadeath Resistance | 100% |
Disarm Resistance | 22% |
Pinning Resistance | 23% |
Poison Resistance | 20% |
Knockback Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 87 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 466% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Effects
Quests
Proceed directly to the next Infinite Dungeon level in less than 131 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 10): Rush Hour (131)Turns left: 15 You completed the challenge and received: Random Artifact: Anelen (10-14 power, 5 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 11): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 167 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 12): Rush Hour (167)Turns left: 28 You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 13): Mirror MatchYou completed the challenge and received: Random Artifact: Lustregrinder (0 def, 14 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() T1Ego feet /armor (3.0 Encumbrance) Arcane Power/Masterpiece Keywords: insulate/speed While equipped: defense ------ Armor +3 Resistance +6% fire +5% cold other ------- Move Speed +25% Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() T1Ego lite (2.0 Encumbrance) Arcane Power/Psionic Power Keywords: scorching/focus While equipped: Stats +4Wil offense ------ Damage Change +5% mind When Hit 10 fire defense ------ Resistance +5% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() T2Unique head /armor (3.0 Encumbrance) Nature Power Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5Str +4Wil +5Con offense ------ Damage Change +10% physical defense ------ Armor +6 Physical save +12 (+4 eff.) Spell save +12 (+5 eff.) Mind save +12 (+6 eff.) other ------- Fatigue +8% Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | ![]() T1Normal digger /tool (3.0 Encumbrance) While equipped: Stats +1Str While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() T1Ego ring /jewelry (0.1 Encumbrance) Masterpiece Keywords: tenacity While equipped: defense ------ Life +21.00 Immune +23% Pin +22% Disarm +20% Knockbk Rings make your fingers look great! |
On fingers | ![]() T1Ego ring /jewelry (0.1 Encumbrance) Masterpiece Keywords: warrior While equipped: Stats +3Str defense ------ Armor +6 Rings make your fingers look great! |
Around neck | ![]() T1Rare amulet /jewelry (0.1 Encumbrance) Antimagic Power Keywords: cleansing While equipped: offense ------ Physical Crit +1.0% Accuracy +15 (+5 eff.) Ignore Armor +2 defense ------ Armor +2 Defense +10 (+5 eff.) Resistance +10% nature +12% blight Unlife -40.00 life Immune +20% Disease +20% Poison Amulets make your neck look great! |
In main hand | ![]() T5Rare waraxe 1H /weapon (3.0 Encumbrance) Masterpiece Keywords: massacre When used to attack: Weapon Damage 48.5 - 67.9 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +3Dex +1Wil other ------- Resource +10.00 Max stamina One-handed war axes. |
On hands | ![]() T1Ego hands /armor (1.5 Encumbrance) Nature Power/Masterpiece Keywords: sand/dex While equipped: Stats +3Dex offense ------ Damage Change +3% physical Accuracy +10 (+3 eff.) On-Hit 5 physical defense ------ Armor +6 other ------- Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
In off hand | ![]() T2Ego shield /armor (7.0 Encumbrance) Antimagic Power/Masterpiece Keywords: arcane/reinforced When used to attack (with talents): Weapon Damage 17.5 - 21.0 Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +3.0% Block +60 While equipped: defense ------ Armor +5 Resistance +10% arcane other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
Cloak | ![]() T1Ego cloak /armor (2.0 Encumbrance) Masterpiece Keywords: enveloping While equipped: defense ------ Defense +7 (+3 eff.) Physical save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() T3Random Unique heavy /armor (14.0 Encumbrance) Nature Power/Psionic Power Keywords: eyal/rejuv/command While equipped: Stats +1Cun +2Con defense ------ Armor +19 Defense +17 (+8 eff.) Mind save +14 (+7 eff.) Life +49.00 Life Regen +5.50 Healmod +12% other ------- Resource +2.80 Stamina/turn Fatigue +12% A suit of armour made of mail. |
Inventory
![]() Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 74 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() T2Ego amulet /jewelry (0.1 Encumbrance) Antimagic Power Keywords: cleansing While equipped: defense ------ Resistance +10% nature +12% blight Immune +21% Disease +23% Poison Amulets make your neck look great! |
![]() T2Unique mace 1H /weapon (3.0 Encumbrance) Masterpiece When used to attack: Weapon Damage 25.0 - 35.0 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% On-hit +14% confusion +30 physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: offense ------ Accuracy +12 (+4 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
![]() T1Rare mace 1H /weapon (3.0 Encumbrance) Masterpiece Keywords: massacre When used to attack: Weapon Damage 20.0 - 28.0 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% While equipped: offense ------ Ignore resists +5% lightning defense ------ Resistance +3% blight +9% lightning other ------- Light +1 Blunt and deadly. |
![]() T1Ego waraxe 1H /weapon (3.0 Encumbrance) Masterpiece Keywords: balanced/massacre When used to attack: Weapon Damage 17.5 - 24.5 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Accuracy +6 (+2 eff.) defense ------ Defense +5 (+2 eff.) Immune +20% Disarm One-handed war axes. |
![]() T1Rare head /armor (2.0 Encumbrance) Nature Power Keywords: ground While equipped: offense ------ Ignore resists +5% darkness +5% fire defense ------ Armor +1 Resistance +6% lightning +5% temporal +9% fire other ------- Fatigue +1% A cap made of leather. |
![]() T1Ego head /armor (2.0 Encumbrance) Arcane Power Keywords: blight While equipped: offense ------ Damage Change +10% blight defense ------ Defense +1 (+0 eff.) Resistance +10% blight A pointy cloth hat, very wizardly... |
![]() T3Random Unique heavy /armor (14.0 Encumbrance) Arcane Power/Nature Power/Masterpiece Keywords: shielding/impenetrable/resilience While equipped: offense ------ Mind Crit +1% defense ------ Armor +13 Defense +3 (+1 eff.) Resistance +7% arcane +10% blight Spell save +11 (+5 eff.) Mind save +6 (+3 eff.) Life +23.00 other ------- Resource +0.08 Eq. when hit +2.00 Hate/crit Fatigue +12% A suit of armour made of mail. It was hardened by the digestive sack. |
![]() T1Rare massive /armor (17.0 Encumbrance) Masterpiece Keywords: cold res While equipped: defense ------ Armor +7 Resistance +3% darkness +16% cold Immune +10% Blind +10% Teleport +10% Poison other ------- Fatigue +22% A suit of armour made of metal plates. |
![]() T4Unique mummy /armor (6.0 Encumbrance) Arcane Power A complementing item would be your crowning glory. While equipped: Stats +5Wil +5Mag offense ------ Damage Change +15% cold +15% arcane +20% darkness When Hit 10 darkness defense ------ Armor +12 Defense +12 (+6 eff.) Resistance +30% blight -10% fire +30% darkness -10% light Life Regen +1.00 Immune +100% Disease +100% Poison other ------- Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() T2Ego shield /armor (7.0 Encumbrance) Nature Power Keywords: icy When used to attack (with talents): Weapon Damage 18.5 - 22.2 Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +3.0% Block +40 While equipped: offense ------ On-Hit 10 cold When Hit 1 ice defense ------ Armor +4 other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
![]() T1Normal shield /armor (7.0 Encumbrance) When used to attack (with talents): Weapon Damage 8.0 - 9.6 Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +2.5% Block +22 While equipped: defense ------ Armor +2 other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
![]() T1Rare shield /armor (7.0 Encumbrance) Masterpiece Keywords: reinforced When used to attack (with talents): Weapon Damage 7.0 - 8.4 Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +2 Critical Rate +2.5% Block +44 While equipped: defense ------ Armor +3 Resistance +6% nature Spell save +3 (+1 eff.) other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
![]() T1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() T2Normal blue /gem (0.0 Encumbrance) While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() T2Normal blue /gem (0.0 Encumbrance) While equipped: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Item imbue powers: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() T2Normal blue /gem (0.0 Encumbrance) While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() T2Unique forbidden /tome (2.0 Encumbrance) Unknown Power Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() T1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() T1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Quest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
![]() Quest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() T1Normal yellow /gem (0.0 Encumbrance) While equipped: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Item imbue powers: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() T1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() T1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Gruu the Dwarf Bulwark level 11
3rd Acquisition 122nd year of Ascendancy at 23:05 see stats
By Gruu the Dwarf Bulwark level 10
1st Acquisition 122nd year of Ascendancy at 05:10 see stats
Log
Melee retaliation hits Gruu for 9 temporal, 9 temporal (17 total damage).
Gruu hits Ultimate telugoroth for 78 physical, 8 physical, 94 physical, 8 physical (187 total damage).
Gruu's skin returns to normal.
Giant spider misses Gruu.
Something hits Gruu for 9 physical, 7 acid, 6 fire, 20 darkness, 30 cold, 6 physical, 4 nature, 7 acid, 6 fire, 20 darkness (114 total damage).
Gruu hits Giant spider for 108 physical, 6 physical (114 total damage).
Talent Assault is ready to use.
Giant spider misses Gruu.
Something hits Gruu for 8 physical, 7 acid, 6 fire, 20 darkness, 30 cold, 6 physical, 4 nature, 7 acid, 6 fire, 20 darkness (113 total damage).
Gruu misses Something.
Gruu stops regenerating health quickly.
Gruu feels pain again.
Giant spider misses Gruu.
Something hits Gruu for 11 physical, 8 acid, 7 fire, 23 darkness, 34 cold, 7 physical, 4 nature, 8 acid, 7 fire, 23 darkness (131 total damage).
Gruu uses Assault.
You collect a new ingredient: giant spider spinneret (1).
Gruu performs a melee critical strike against Giant spider!
Gruu performs a melee critical strike against Giant spider!
Gruu hits Giant spider for 48 physical damage.
Gruu killed Giant spider!
Something hits Gruu for 8 physical, 8 acid, 7 fire, 23 darkness, 34 cold, 6 physical, 4 nature, 8 acid, 7 fire, 23 darkness (128 total damage).
You pickup 0.90 gold pieces.
Talent Shield Slam is ready to use.
Something hits Gruu for 11 physical, 8 acid, 7 fire, 23 darkness, 34 cold, 7 physical, 4 nature, 8 acid (102 total damage).
Gruu the level 15 dwarf bulwark was scalded to death by Zubywen the orc soldier on level 16 of Infinite Dungeon.