Riz the level 15 Dwarf Necromancer by xyloes

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDwarf
ClassNecromancer
Level / Exp15 / 77%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity8 (base 10)
Constitution26 (base 17)
Magic43 (base 41)
Willpower31 (base 25)
Cunning16 (base 11)

Resources

Life263/263
Mana248/248
Soul10/11
Healing Factor1.1316586254954
Regeneration1.4145732818693

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Invisible3
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage16
Accuracy12
Crit Chance5%
APR10
Speed1.00

Offense: Spell

Spellpower44
Crit Chance20%
Speed1

Offense: Mind

Mindpower27
Crit Chance7%
Speed1

Offense: Damage Bonus

Acid+3%
Nature+16%
Darkness+22%
Lightning+15%
Mind+3%
All0%

Offense: Damage Penetration

Lightning+5%
Darkness+15%
Cold+5%
Acid+25%
Mind+5%
Fire+5%

Defense: Base

Armour (hardiness)22 (30%)
Defense29
Ranged Defense29
Fatigue1
Physical Save22
Spell Save23
Mental Save34

Defense: Resistances

Mind+ 17%( 70%)
Acid+ 20%( 70%)
Nature+ 34%( 70%)
Temporal+ 20%( 70%)
Darkness+ 29%( 70%)
Arcane+ 19%( 70%)
Cold+ 27%( 70%)
All+ 15%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance21%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
5/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
1/5
1/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
2/5
1/5
2/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
2/5
1/5
1/5
2/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
1/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5
Spell / Spectre1.30
3/5
1/5
1/5
0/5
Spell / Necrosis1.30
2/5
2/5
1/5
1/5

Effects

talent
talent
talent
talent
talent

Quests

done
active
done
done
active
active
done
active
done
active
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Riz the Dwarf Necromancer level 10
29th Profit 122nd year of Ascendancy at 11:04
see stats
Squadmate (Insane (Adventure) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Riz the Dwarf Necromancer level 6
19th Voratun 122nd year of Ascendancy at 04:26
see stats
That was close (Insane (Adventure) difficulty) Killed your target while having only 1 life left.
By Riz the Dwarf Necromancer level 6
25th Profit 122nd year of Ascendancy at 21:53
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Riz the Dwarf Necromancer level 6
19th Profit 122nd year of Ascendancy at 23:36
see stats

Log

Riz deactivates Hiemal Shield.
Riz activates
Hiemal Shield.
You gain 1.27 gold from the transmogrification of
insulating rough leather belt of carrying.
You gain 0.57 gold from the transmogrification of
miner's pair of rough leather boots (0 def, 2 armour).
You gain 7.77 gold from the transmogrification of
pair of rough leather boots 'Ashborn' (0 def, 1 armour).
Riz wears (replacing
Sludgegrip (0 def, 0 armour)): Cracklebender (0 def, 1 armour).

You gain 3.50 gold from the transmogrification of
Sludgegrip (0 def, 0 armour).
You gain 0.93 gold from the transmogrification of
stabilizing rough leather cap of constitution (+2) (0 def, 1 armour).
Riz wears (replacing
prismatic rough leather cap of strength (+2) (0 def, 1 armour)): Glacierzeal the iron helm (0 def, 3 armour).

Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 86 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: saving).

There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.