Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Alchemist |
| Level / Exp | 33 / 8% |
| Size | medium |
| Lifes / Deaths | Killed by elven blood mage at level 26 on the 44th Pyre 123rd year of Ascendancy at 14:42 0 / 7Killed by golem (servant of Flumpet) at level 26 on the 49th Pyre 123rd year of Ascendancy at 04:48 Killed by Xeda the master vampire at level 29 on the 60th Pyre 123rd year of Ascendancy at 14:28 Killed by golem (servant of Flumpet) at level 32 on the 4th Mirth 123rd year of Ascendancy at 07:30 Killed by slimy ooze at level 32 on the 5th Mirth 123rd year of Ascendancy at 10:09 Killed by Grand Corruptor at level 32 on the 53rd Dusk 123rd year of Ascendancy at 20:54 Killed by Veloriama the orc grand master assassin at level 32 on the 62nd Dusk 123rd year of Ascendancy at 03:52 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 17 (base 10) |
| Constitution | 65 (base 60) |
| Magic | 77 (base 60) |
| Willpower | 26 (base 11) |
| Cunning | 22 (base 20) |
Resources
| Life | 753/753 |
| Mana | 397/464 |
| Positive | 0/146 |
| Healing Factor | 1 |
| Regeneration | 0.25000000000001 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| See Stealth | 10 |
| See Invisible | 13 |
Offense: Mainhand
| Damage | 99 |
| Accuracy | 16 |
| Crit Chance | 15% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60.25 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +11% |
| Acid | +17% |
| Cold | +12% |
| Physical | +11% |
| Arcane | +16% |
| Fire | +61% |
| All | +6% |
Offense: Damage Penetration
| Blight | +5% |
Defense: Base
| Armour (hardiness) | 31.808808238865 (45%) |
| Defense | 26.729404119433 |
| Ranged Defense | 26.729404119433 |
| Fatigue | 6 |
| Physical Save | 36.7875 |
| Spell Save | 46.441666666667 |
| Mental Save | 49.025 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Physical | + 19%( 70%) |
| Cold | + 28%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 24%( 70%) |
| Temporal | + 24%( 70%) |
| Lightning | + 36%( 70%) |
| Fire | + 58%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Silence Resistance | 25% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 172 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 416 life. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 14% for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 533 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 133 with a minimum range of 15. Its effects scale with your Magic stat. |
Class Talents
| Spell / Infusion | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Defensive Posture |
| beneficial effect | The target is surrounded by a magical shield, absorbing 172/172 damage before it crumbles. Damage Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target's spellpower has been increased by 10. Spellsurge |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Magic by +1. | done |
You failed to protect the lost warrior from death by mountain troll thunderer. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 383. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed snow giant kidney. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Unrisus' (0 def, 3 armour) pair of hardened leather boots 'Unrisus' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +8 Lck / +5 Dex Damage when the wearer hits(melee): 2 arcane Damage when the wearer is hit: 8 arcane Stealth bonus: +7 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +6 A pair of boots made of leather. |
| Quiver | 75 alchemist ruby 75 alchemist ruby0.00 Encumbrance. Type: alchemist-gem / red ; tier 4 When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
| Light source | Glittertrail the alchemist's lamp Glittertrail the alchemist's lampCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Defense: +9 Damage when the wearer hits(melee): 4 arcane Damage when the wearer is hit: 4 light Changes resistances penetration: +5% blight Critical mult.: +5.00% Physical save: +13 Spell save: +16 Mental save: +20 Light radius: +7 See stealth: +10 See invisible: +13 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Sunmark (0 def, 3 armour) Sunmark (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when the wearer is hit: 20 acid Changes resistances: +6% acid / +10% lightning / +11% temporal Changes damage: +6% acid / +3% fire A cap made of leather. |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
| On fingers | garnet ring garnet ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Rings can have magical properties. |
| On fingers | wizard's gold ring of arcana(+0.15/turn) wizard's gold ring of arcana(+0.15/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Spell save: +8 Silence immunity: +25% Mana each turn: +0.15 Rings can have magical properties. |
| Around waist | skylord's rough leather belt of the vagrant skylord's rough leather belt of the vagrantInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Str / +2 Dex / +2 Wil / +2 Cun / +2 Con Physical save: +11 Spell save: +11 Mental save: +16 Mindpower: +4 A belt that goes around your waist. |
| In main hand | Crystalline Elven-wood magestaff (31.25-37.5 power, 5 apr, arcane damage) Crystalline Elven-wood magestaff (31.25-37.5 power, 5 apr, arcane damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. Base power: 31.3 - 37.5 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical power: +12 Changes stats: +3 Con / +3 Wil Changes damage: +10% arcane / +25% fire Spellpower: +24 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 129.22 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | woollen robe 'Neruta' (0 def, 0 armour) woollen robe 'Neruta' (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +6% acid / +18% fire Changes damage: +12% fire Spell save: +6 Mental save: +17 Mana each turn: +0.15 Psi each turn: +0.13 Mana when firing critical spell: +6.00 Maximum mana: +40.00 Spell crit. chance: +2% Mindpower: +3 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 120.27 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | archmage's stralite amulet of manastreaming archmage's stralite amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Mag Changes damage: +5% fire / +6% cold / +5% lightning / +5% acid Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +40.00 Spellpower: +4 Spell crit. chance: +4% Amulets can have magical properties. |
Inventory
Withering Orbs =see invis= Withering Orbs =see invis=Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
insulating gold amulet of the fish =water breathe= insulating gold amulet of the fish =water breathe=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +13% fire / +12% cold Allows you to breathe in: water Amulets can have magical properties. |
restful gold amulet of magic (+4) restful gold amulet of magic (+4)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +4 Mag Life regen: +1.40 Amulets can have magical properties. |
stabilizing steel amulet of willpower (+4) stabilizing steel amulet of willpower (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Changes resistances: +10% temporal Pinning immunity: +21% Knockback immunity: +22% Amulets can have magical properties. This item has been sent to the Item's Vault. |
dispeller's woollen robe of power (opal) (0 def, 0 armour) dispeller's woollen robe of power (opal) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +7% fire / +6% cold / +7% lightning / +7% blight / +7% light / +6% darkness Changes damage: +5% physical / +5% arcane / +8% fire / +6% cold / +6% lightning / +9% acid / +8% nature / +8% blight Physical save: +11 Spell save: +22 Mental save: +11 Spellpower: +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's silk robe of Angolwen (3 def, 0 armour) dreamer's silk robe of Angolwen (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +4 Mag / +9 Wil / +5 Cun Physical save: +14 Spell save: +14 Mental save: +20 Silence immunity: +26% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
alchemist opal alchemist opal0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
8 sapphire 8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) =digger= Tooth of the Mouth (dig speed 12 turns) =digger=Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Additional 0 slow damage Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
Emelykira the alchemist's lamp Emelykira the alchemist's lampInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Str / +2 Dex Damage when the wearer is hit: 4 blight Mental save: +8 Spellpower on spell critical (stacks up to 3 times): +2 Light radius: +3 See stealth: +12 See invisible: +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 ruby 6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
Rod of Annulment =debuff= Rod of Annulment =debuff=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star =map= Burning Star =map=Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Additional 100 lite damage Gems can be sold for money or used in arcane rituals. |
9 amber 9 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Flumpet the Cornac Alchemist level 32
56th Dusk 123rd year of Ascendancy at 19:40 see stats
Against all odds
Killed Ukruk in the ambush.By Flumpet the Cornac Alchemist level 31
69th Pyre 123rd year of Ascendancy at 01:29 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Flumpet the Cornac Alchemist level 12
11st Dusk 122nd year of Ascendancy at 18:50 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Flumpet the Cornac Alchemist level 23
24th Pyre 123rd year of Ascendancy at 00:56 see stats
Exterminator
Killed 1000 creatures.By Flumpet the Cornac Alchemist level 20
11st Pyre 123rd year of Ascendancy at 15:31 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Flumpet the Cornac Alchemist level 24
36th Pyre 123rd year of Ascendancy at 03:23 see stats
Fear me not!
Survived the Fearscape!By Flumpet the Cornac Alchemist level 26
49th Pyre 123rd year of Ascendancy at 00:37 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Flumpet the Cornac Alchemist level 17
59th Haze 122nd year of Ascendancy at 16:57 see stats
Level 10
Got a character to level 10.By Flumpet the Cornac Alchemist level 10
10th Mirth 122nd year of Ascendancy at 11:25 see stats
Level 20
Got a character to level 20.By Flumpet the Cornac Alchemist level 20
8th Pyre 123rd year of Ascendancy at 15:59 see stats
Level 30
Got a character to level 30.By Flumpet the Cornac Alchemist level 30
64th Pyre 123rd year of Ascendancy at 08:48 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Flumpet the Cornac Alchemist level 18
1st Allure 123rd year of Ascendancy at 05:54 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Flumpet the Cornac Alchemist level 26
47th Pyre 123rd year of Ascendancy at 08:41 see stats
Silver Donator
Donated at least 6 euros to Tales of Maj'Eyal.By Flumpet the Cornac Alchemist level 17
59th Haze 122nd year of Ascendancy at 18:09 see stats
Size matters
Did over 600 damage in one attack.By Flumpet the Cornac Alchemist level 21
20th Pyre 123rd year of Ascendancy at 13:37 see stats
The Arena
Unlocked Arena mode.By Flumpet the Cornac Alchemist level 9
10th Mirth 122nd year of Ascendancy at 01:19 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Flumpet the Cornac Alchemist level 18
12nd Regrowth 123rd year of Ascendancy at 19:47 see stats
The secret city
Discovered the truth about mages.By Flumpet the Cornac Alchemist level 10
3rd Summertide 122nd year of Ascendancy at 02:37 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Flumpet the Cornac Alchemist level 27
51st Pyre 123rd year of Ascendancy at 00:10 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Flumpet the Cornac Alchemist level 23
24th Pyre 123rd year of Ascendancy at 07:01 see stats
Unstoppable
Returned from the dead.By Flumpet the Cornac Alchemist level 32
62nd Dusk 123rd year of Ascendancy at 03:52 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Flumpet the Cornac Alchemist level 31
68th Pyre 123rd year of Ascendancy at 20:23 see stats
Log
Flumpet casts Rune: Shielding.
A shield forms around Flumpet.
Flumpet wears: 76 alchemist ruby.
Golem (servant of Flumpet) uses Pound.
Midge swarm is poisoned!
Midge swarm is dazed!
Golem (servant of Flumpet) hits Midge swarm for 50 fire, 3 nature, 4 blight, 4 cold (61 total damage).
Midge swarm is not dazed anymore.
Golem (servant of Flumpet) hits Midge swarm for 9 cold, 20 blight (29 total damage).
Golem (servant of Flumpet) reflects damage back to Midge swarm!
Midge swarm hits Golem (servant of Flumpet) for 1 physical damage.
Golem (servant of Flumpet) hits Midge swarm for 0 physical, 9 cold, 20 blight (30 total damage).
Insidious Poison from Golem (servant of Flumpet) hits Midge swarm for 3 nature damage.
Flumpet casts Throw Bomb.
Flumpet's spell attains critical power!
Flumpet is surging arcane power.
You collect a new ingredient: length of troll intestine.
You collect a new ingredient: orc heart.
You collect a new ingredient: length of troll intestine.
Flumpet hits Emybreta the bee swarm for 774 fire damage.
Flumpet hits Something for 774 fire damage.
Flumpet hits Cave troll for 1161 fire damage.
Flumpet hits Something for 1161 fire damage.
Flumpet hits Midge swarm for 774 fire damage.
Flumpet killed Emybreta the bee swarm!
Flumpet killed Midge swarm!
Flumpet killed Cave troll!
