Farhro the level 5 Shalore Summoner by Andysib

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassSummoner
Level / Exp5 / 21%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 13)
Dexterity12 (base 11)
Constitution12 (base 12)
Magic12 (base 10)
Willpower22 (base 19)
Cunning20 (base 19)

Resources

Life141/141
Equilibrium18
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth21.388114253578
See Invisible21.388114253578

Offense: Mainhand

Damage19
Accuracy25
Crit Chance6%
APR15
Speed1.00

Offense: Offhand

Damage24
Accuracy25
Crit Chance10%
APR18
Speed1.00

Offense: Spell

Spellpower12
Crit Chance4%
Speed1

Offense: Mind

Mindpower26
Crit Chance7%
Speed1

Offense: Damage Bonus

Darkness+3%
Mind+2%
Nature+10%

Defense: Base

Armour (hardiness)5.5 (43.579428603723%)
Defense3
Ranged Defense3
Fatigue7
Physical Save17
Spell Save20
Mental Save21

Defense: Resistances

Lightning+ 16%( 70%)
Nature+ 10%( 70%)
Fire+ 5%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance50%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
4/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active
done

Equipment

On fingers
Around waist
In main hand
Light source
Main armor
In off hand

Inventory

Achievements

Log

Space around you starts to dissolve...

Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


Farhro wears (replacing
mossy mindstar (16 - 18 damage, 12 apr, nature damage)): Serpent's Glare (20 - 22 damage, 15 apr, nature damage).

Farhro wears:
insulating rough leather belt of carrying.

Farhro wears (replacing
rough leather armour (3 def, 2 armour)): iron mail armour of lightning resistance (2 def, 4 armour).

You gain 0.49 gold from the transmogrification of
mindwoven linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (10 - 15 damage, 2 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (8 - 9 damage, 2 apr, temporal element).
You gain 0.25 gold from the transmogrification of
iron mace (11 - 15 damage, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (10 - 14 damage, 2 apr).
You gain 2.59 gold from the transmogrification of
balanced iron longsword of massacre (12 - 17 damage, 2 apr).
You gain 1.42 gold from the transmogrification of
elm longbow of cold.
You gain 3.69 gold from the transmogrification of
thought-forged iron greatsword of dampening (13 - 21 damage, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (13 - 21 damage, 1 apr).
You gain 3.76 gold from the transmogrification of
hateful iron battleaxe of vileness (13 - 19 damage, 1 apr).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

There is a Elvala (Town) here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


Saving done.