Than the level 4 Ghoul Reaver by Falsequivalence

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGhoul
ClassReaver
Level / Exp4 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength33 (base 16)
Dexterity12 (base 11)
Constitution29 (base 10)
Magic27 (base 24)
Willpower13 (base 10)
Cunning8 (base 10)

Resources

Life237/237
Vim72/72
Healing Factor1.1524687383468
Regeneration0.28811718458669

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3

Offense: Mainhand

Damage38
Accuracy22
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage24
Accuracy22
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance0%
Speed1

Offense: Mind

Mindpower21
Crit Chance0%
Speed1

Offense: Damage Bonus

Nature+10%
Arcane+4%

Defense: Base

Armour (hardiness)7.3350939529706 (47.857809501309%)
Defense4
Ranged Defense4
Fatigue12
Physical Save20
Spell Save14
Mental Save17

Defense: Resistances

Nature+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Scourge1.30
2/5
1/5
0/5
0/5
Corruption / Reaving combat1.30
2/5
0/5
0/5
0/5
Corruption / Vim1.00
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.00
1/5
0/5
0/5
0/5
Corruption / Bone1.30
0/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
4/5
1/5
0/5
0/5
Corruption / Torment1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

Tool
On hands
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Rested for 15 turns (stop reason: all resources and life at maximum).

Ran for 9 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 4 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 7 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 9 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).

Than wears (replacing
extending elm totem of healing [power 110] (15 cooldown)): Eye of the Dreaming One.

You gain 2.73 gold from the transmogrification of
brass lantern of clarity.
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 21 block).
You gain 2.00 gold from the transmogrification of
iron mace of paradox (12-16 power, 2 apr).
You gain 1.70 gold from the transmogrification of
iron longsword of daylight (12-16 power, 2 apr).
You gain 1.24 gold from the transmogrification of
iron greatsword of erosion (16-26 power, 1 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, fire element).
You gain 0.45 gold from the transmogrification of
insulating copper amulet.
You feel very confident walking into this place.
Saving game...

Saving done.