










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
 Known bugs:
 Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature 
 OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Improved Auto-explore and Rest vNext 1.7.6Quality of Life improvements for resting and auto-exploring. All credit to improved-restauto & the many authors who actually wrote this. 0.0.1: - Tweak Player.lua code to match latest code from upstream - Remove Restart Sustains compatibility which really just dropped this Mods entire reason for existing - Remove PartyLore which did nothing different than upstream, but lost some functionality - Update PlayerExplore from upstream See "improved-restauto" http://forums.te4.org/viewtopic.php?f=50&t=44401 for orig version Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.6Donators/Buyers bonus! Brightwood UI 1.7.6Brightwood UI - originally by daftigod. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Cornac | 
| Class | Cultist of Entropy | 
| Level / Exp | 23 / 85% | 
| Size | medium | 
| Lifes / Deaths | Killed by Betigawe the bandit at level 22 on the 5th Allure 123rd year of Ascendancy at 12:17/ 2 Killed by Mayanne the blue jelly at level 23 on the 10th Allure 123rd year of Ascendancy at 23:20 | 
Primary Stats
| Strength | 20 (base 10) | 
| Dexterity | 25 (base 10) | 
| Constitution | 36 (base 28) | 
| Magic | 54 (base 53) | 
| Willpower | 16 (base 10) | 
| Cunning | 45 (base 27) | 
Resources
| Life | -40/521 | 
| Insanity | 86/100 | 
| Healing Factor | 1.4979202340232 | 
| Regeneration | 8.7628333690359 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -8.8817841970013E-14% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 4 | 
Offense: Mainhand
| Damage | 36 | 
| Accuracy | 21 | 
| Crit Chance | 17% | 
| APR | 6 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 43 | 
| Crit Chance | 31% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 29 | 
| Crit Chance | 14% | 
| Speed | 1 | 
Offense: Damage Bonus
| Darkness | +36% | 
| Fire | +9% | 
| Nature | +18% | 
| Blight | +7% | 
| Physical | +20% | 
| Mind | +3% | 
| All | 0% | 
Offense: Damage Penetration
| Blight | +10% | 
| Mind | +15% | 
| Cold | +10% | 
Defense: Base
| Armour (hardiness) | 19.752717759957 (44.574340358689%) | 
| Defense | 44 | 
| Ranged Defense | 44 | 
| Fatigue | 0 | 
| Physical Save | 39 | 
| Spell Save | 33 | 
| Mental Save | 35 | 
Defense: Resistances
| Acid | + 19%( 70%) | 
| Blight | + 25%( 70%) | 
| Arcane | + 23%( 70%) | 
| Mind | + 18%( 70%) | 
| All | + 14%( 70%) | 
| Darkness | + 19%( 70%) | 
| Temporal | + 19%( 70%) | 
| Physical | + 29%( 70%) | 
| Cold | + 17%( 70%) | 
| Fire | + 24%( 70%) | 
| Nature | + 23%( 70%) | 
Defense: Immunities
| Disarm Resistance | 20% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 23% | 
| Pinning Resistance | 21% | 
| Silence Resistance | 10% | 
| Poison Resistance | 20% | 
| Blind Resistance | 10% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 597% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 76 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 157 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. | 
| Runes | Effective talent level: 1.0Rune: Reflection Shield Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 370 damage for 5 turns. Its effects scale with your Magic stat. | 
Class Talents
| Demented / Oblivion | 1.30 | 
| 
 | 4/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Demented / Madness | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Demented / Entropy | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| Demented / Nether | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Demented / Rift | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Demented / Timethief | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Void | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
Generic Talents
| Demented / Calamity | 1.30 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Demented / Beyond sanity | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Demented / Doom | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
| talent | Twofold Curse | 
| talent | Grand Oration | 
| talent | Revelation | 
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul.Escort: lone alchemist (level 1 of Ruins of Kor'Pul) As a reward you improved Dexterity by +5. | done | 
| You successfully escorted the repented thief to the recall portal on level 3 of Trollmire.Escort: repented thief (level 3 of Trollmire) As a reward you improved talent Track (+1 level(s)). | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it?Hunt for the legendary Plumpkin! You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed sandworm tooth. * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed orc heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active | 
| A huge mindless and corrupted worm is heading toward Kroshkkur!The Worm That Devours It has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 5 lumberjacks have died. | done | 
Equipment
| On feet |  Lavabloom the pair of hardened leather boots (5 def, 3 armour) 2.0 Encumbrance T3 feet armor [Random Unique] Master While equipped: Stats Cun +3, Con +2 offense ------ Damage +9% fire When Hit 6 light defense ------ Armor +3 Defense +5 (+2 eff.) Fatigue -7% Resistance +12% fire Physical save +20 (+7 eff.) Mind save +10 (+5 eff.) other ------- Encumbrance +24 Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 10 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. | 
| Light source |  Nerydatira the brass lantern 2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Armor +2 Defense +20 (+7 eff.) Resistance +5% arcane, +6% temporal Life +42.00 Blind Resist +10% Silence Resist +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  linen wizard hat 'Hailblow' (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats Str +4, Mag +1, Cun +4 offense ------ Damage +3% blight Ignore resists +10% cold defense ------ Defense +1 (+1 eff.) Resistance +3% cold Mind save +6 (+3 eff.) A pointy cloth hat, very wizardly... | 
| Tool |  Gloomsnake the iron torque of gale force [power 100]  (15 cooldown) 2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats Dex +1, Con +1 offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 17% Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 120 physical damage Puts all charms on 15 turn cooldown 100% to reduce fatigue by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. | 
| On fingers |  Ring of Growth 0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats Str +4, Wil +4 offense ------ Damage +8% nature, +8% physical defense ------ Resistance +10% nature Physical save +8 (+3 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. | 
| On fingers |  rogue's copper ring of tenacity 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats Cun +3 defense ------ Defense +6 (+2 eff.) Life +22.00 Disarm Resist +20% Pinning Resist +21% Knockbk Resist +23% Rings make your fingers look great! | 
| Around waist |  Eremutar 1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats Dex +4, Wil +2, Cun +7, Lck +8 offense ------ Ignore resists +10% blight defense ------ Resistance +3% acid Spell save +15 (+7 eff.) Stealth +8 other ------- Disarm Traps +13 Mana/turn +0.08 Infravision +4 A belt that goes around your waist. | 
| In main hand |  elven-wood starstaff 'Porylrabeth' (31-37 power, 5 apr, darkness element) 5.0 Encumbrance T4 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 31.0 - 37.2 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +17% Critical power +15.00% Spellpower +15 (+5 eff.) Mindpower +10 (+5 eff.) Spellpower/crit +7 Damage +31% darkness Ignore resists +15% mind defense ------ Resistance +5% arcane Mind save +9 (+4 eff.) other ------- EQ when Hit +0.08 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
| On hands |  Issurab the hardened leather gloves (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Psionic While equipped: offense ------ On-Hit 6 blight, 5 darkness, 7 mind Damage +4% blight, +5% darkness +3% mind defense ------ Armor +2 Resistance +5% blight, +3% acid +6% darkness, +5% mind Physical save +3 (+1 eff.) Spell save +6 (+3 eff.) Mind save +3 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor |  Mayogasena (0 def, 0 armour) 2.0 Encumbrance T3 cloth armor [Random Unique] Nature While equipped: Stats Cun +1, Con +5 offense ------ Critical power +15.00% Damage +10% nature, +12% physical defense ------ Resistance +8% blight, +12% physical +11% all Life +57.00 Life Regen +2.60 Healmod +10% Poison Resist +20% Disease Resist +20% other ------- EQ when Hit +0.04 Max hate +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| Cloak |  Dagithel (6 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +2, Dex +2 offense ------ Physical Power +25 (+11 eff.) Ignore Armor +1 defense ------ Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Unlife -40.00 life other ------- Stamina/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  warrior's steel amulet of dexterity (+3) 0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats Dex +3 defense ------ Resistance +5% physical other ------- Stamina/turn +0.40 Amulets make your neck look great! | 
Inventory
|  regeneration infusion of the warrior (heal 128; 14 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 128 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  clarifying steel amulet of cunning (+2) 0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats Cun +2 defense ------ Resistance +10% mind Confus Resist +22% Amulets make your neck look great! | 
|  Penitence (15-18 power, 4 apr, nature element) 5.0 Encumbrance T2 staff 2H weapon [Unique] Arcane/Nature Weapon Damage 15.0 - 18.0 Nature Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +10% Spellpower +15 (+5 eff.) defense ------ Resistance +30% blight, +30% nature Affinity +20% nature Spell save +15 (+7 eff.) other ------- Talents +1 Command Staff Cure up to 5 diseases or poisons (based on Magic). Uses 10 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. | 
|  earthen yew starstaff of illumination (20-24 power, 4 apr, physical element) 5.0 Encumbrance T3 staff 2H weapon [Ego] Arcane/Nature Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+3 eff.) Damage +20% physical defense ------ Armor +4 Hardiness +3% Defense +7 (+3 eff.) Physical save +3 (+1 eff.) other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 68.92 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. | 
|  potent yew starstaff of channeling (22-26 power, 4 apr, physical element) 5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane Weapon Damage 22.0 - 26.4 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +25 (+8 eff.) Damage +22% physical other ------- Mana/turn +0.13 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. | 
|  chilling dwarven-steel mace (26-37 power, 4 apr) 3.0 Encumbrance T3 mace 1H weapon Reqs Str 24 [Ego] Arcane Weapon Damage 26.5 - 37.1 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +13 cold Blunt and deadly. | 
|  horrifying vined mindstar of life (5-6 power, 18 apr, mind damage) 3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) On-Hit 4 mind, 4 darkness Damage +4% mind, +4% darkness defense ------ Life +10.00 Life Regen +0.60 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  absorbing thorny mindstar (7-8 power, 24 apr, mind damage) 3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature/Psionic Weapon Damage 7.0 - 7.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) defense ------ Resistance +12% lightning, +9% fire +15% cold other ------- Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  creative thorny mindstar (10-10 power, 24 apr, mind damage) 3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature/Psionic Weapon Damage 9.5 - 10.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats Cun +3 offense ------ Mind Crit +3% Critical power +14.00% Mindpower +6 (+3 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  thorny mindstar of resolve (8-9 power, 24 apr, mind damage) 3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature/Psionic Weapon Damage 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats Wil +4 offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) defense ------ Spell save +2 (+1 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  Lightninglore the cured leather sling 4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-ranged-hit +20 item darkness numbing On-crit, radius 2 +8 lightning On Hit: * 20% chance to reduce damage dealt by 17% While equipped: offense ------ Damage +3% light, +9% physical defense ------ Resistance +24% lightning, +3% darkness other ------- Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. | 
|  coruscating dwarven-steel shield of acid resistance (+17%) (0 def, 6 armour, 80.5 block) 7.0 Encumbrance T3 shield armor Reqs - Shield usage training ,Str 24 [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats Str +2 offense ------ When Hit 15 fire defense ------ Armor +6 Fatigue +8% Resistance +17% acid, +10% fire other ------- Talents +1 Block Handheld deflection devices. | 
|  Vestments of the Conclave (0 def, 0 armour) 2.0 Encumbrance T2 cloth armor [Unique] Arcane While equipped: Stats Cun +0, Mag +6 offense ------ Spell Crit +15% Spellpower +15 (+5 eff.) Damage +15% arcane defense ------ Resistance +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. | 
|  cashmere robe 'Xerurata' (0 def, 0 armour) 2.0 Encumbrance T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats Str +1, Con +10 offense ------ Damage +10% nature, +10% cold defense ------ Resistance +11% darkness, +15% cold +12% mind, +11% all Physical save +12 (+4 eff.) Spell save +12 (+6 eff.) Mind save +24 (+9 eff.) Poison Resist +20% Disease Resist +20% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  cashmere robe of life (0 def, 0 armour) 2.0 Encumbrance T3 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +9% blight, +11% all Life +48.00 Life Regen +2.00 Healmod +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  spellwoven cashmere robe of power (0 def, 0 armour) 2.0 Encumbrance T3 cloth armor [Ego+] Arcane While equipped: offense ------ Spell Crit +3% Spellpower +17 (+5 eff.) Damage +8% all defense ------ Resistance +11% all Spell save +18 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  radiant hardened leather armour (9 def, 6 armour) 9.0 Encumbrance T3 light armor [Ego+] Nature While equipped: Stats Wil +2 defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Resistance +16% blight, +11% darkness other ------- Light +1 A suit of armour made of leather. | 
|  steel plate armour 'Aerominne' (0 def, 9 armour) 17.0 Encumbrance T2 massive armor Reqs - Massive armour training ,Str 28 [Rare] Master While equipped: Stats Str +6, Dex +4, Cun +2 offense ------ Physical Power +20 (+9 eff.) Ignore resists +15% acid On-Hit (Melee): * 20% chance to reduce armor by 32% defense ------ Armor +9 Fatigue +22% Resistance +7% physical Physical save +14 (+5 eff.) A suit of armour made of metal plates. | 
|  rough leather belt 'Erydan' 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats Wil +6, Cun +3, Con +3 offense ------ Against +16% Summoned defense ------ Resist Against +17% Summoned A belt that goes around your waist. | 
|  rough leather belt of unlife 1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. | 
|  marshal's linen cloak of the Shaloren (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego+] Arcane/Master While equipped: Stats Str +2, Mag +1, Wil +2, Con +2 defense ------ Defense +1 (+1 eff.) Physical save +6 (+2 eff.) Life +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Smolderslice the pair of rough leather boots (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Move Speed +10% Damage +15% fire Ignore resists +5% fire When Hit 4 fire On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +1 Fatigue -5% Resistance +3% temporal Life +32.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Stamina/turn +0.30 A pair of boots made of leather. | 
|  rough leather gloves 'Xanudhenne' (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats Cun +6, Con +1 offense ------ Ignore resists +5% acid defense ------ Armor +1 Resistance +3% acid Life Regen +2.00 other ------- Stamina/turn +0.50 Max stamina +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  shielding cashmere wizard hat (2 def, 0 armour) 2.0 Encumbrance T3 head armor [Ego] Arcane While equipped: Stats Mag +3 defense ------ Defense +2 (+1 eff.) Spell save +7 (+3 eff.) A pointy cloth hat, very wizardly... | 
|  Cyrinn (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats Cun +3, Wil +1 offense ------ Ignore resists +20% acid On-Hit (Melee): * 20% chance to reduce armor by 32% defense ------ Defense +1 (+1 eff.) Mind save +6 (+3 eff.) other ------- EQ when Hit +0.04 Hate-on-crit +2.00 A pointy cloth hat, very wizardly... | 
|  9 agate 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  13 spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  5 ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  5 citrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  6 zircon 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 aquamarine 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  3 opal 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  topaz 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  3 amethyst 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  onyx 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  5 emerald 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  garnet 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  5 quartz 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  238 alchemist agate 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  Crackleream 2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Ignore resists +5% lightning defense ------ Resistance +6% acid, +6% fire +6% temporal, +6% cold other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Dazzlerot 2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +3% light, +6% nature Ignore resists +5% light defense ------ Resistance +9% cold, +9% light +3% darkness other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  alchemist's lamp 'Gevena' 1.0 Encumbrance T3 lite [Rare] Disrupt While equipped: Stats Str +4, Mag +2, Wil +6 offense ------ Mindpower +20 (+10 eff.) Damage +12% mind defense ------ Resistance +3% all Spell save +7 (+3 eff.) other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. | 
|  Demonic Soul 0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. | 
|  Porima the Mucusdeath (dig speed 38 turns) 3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats Str +1 offense ------ Damage +8% nature When Hit 8 nature defense ------ Resistance +3% fire, +17% nature +3% temporal Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  sapper's iron pickaxe (dig speed 28 turns) 3.0 Encumbrance T1 digger tool [Ego+] Master While equipped: Stats Str +1, Cun +1 offense ------ Accuracy +4 (+2 eff.) other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Recall (1/1) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Veluta the elm wand of shielding [power 116]  (20 cooldown) 2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: offense ------ Physical Crit +1.0% defense ------ Resistance +3% blight Disarm Resist +20% Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase the duration of 1 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  Burestir the Sparkguile [power 266]  (15 cooldown) 2.0 Encumbrance T3 wand charm [Random Unique] Arcane While equipped: offense ------ Ignore resists +5% acid, +15% lightning defense ------ Resistance +6% lightning, +9% acid Create a radius 3 storm for 5 turns. Each turn, creatures within take 53 lightning damage and will be dazed for 1 turn (266 total damage) Puts all charms on 15 turn cooldown 100% to increase all damage by 15% for 2 turns. 100% to increase the duration of 2 beneficial effects by 1. 100% to cleanse 3 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
Achievements
 Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Cult of PuppyGirl the Cornac Cultist of Entropy level 16
57th Haze 122nd year of Ascendancy at 08:10 see stats
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Cult of PuppyGirl the Cornac Cultist of Entropy level 10
4th Haze 122nd year of Ascendancy at 07:42 see stats
 Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Cult of PuppyGirl the Cornac Cultist of Entropy level 20
5th Decay 122nd year of Ascendancy at 23:20 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Cult of PuppyGirl the Cornac Cultist of Entropy level 10
5th Haze 122nd year of Ascendancy at 02:07 see stats
 The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Cult of PuppyGirl the Cornac Cultist of Entropy level 16
41st Haze 122nd year of Ascendancy at 21:50 see stats
 Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Cult of PuppyGirl the Cornac Cultist of Entropy level 22
5th Allure 123rd year of Ascendancy at 20:08 see stats
 Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Cult of PuppyGirl the Cornac Cultist of Entropy level 16
38th Haze 122nd year of Ascendancy at 04:05 see stats
 Unstoppable (Insane (Roguelike) difficulty)
			Returned from the dead.
			Unstoppable (Insane (Roguelike) difficulty)
			Returned from the dead.By Cult of PuppyGirl the Cornac Cultist of Entropy level 22
5th Allure 123rd year of Ascendancy at 12:17 see stats
Log
Dark Whispers from Cult of PuppyGirl hits Mayanne the blue jelly for 61 darkness, 26 temporal (87 total damage).
Nihil from Cult of PuppyGirl hits Mayanne the blue jelly for 29 temporal damage.
Prophecy of Ruin from Cult of PuppyGirl hits Cult of PuppyGirl for 3 healing, 6 healing, 2 healing (0 total damage) [11 healing].
Cult of PuppyGirl casts Dark Whispers.
A void annihilator manifests from Mayanne the blue jelly!
Herald of oblivion's morale has been lowered.
Mayanne the blue jelly uses Fan of Knives.
Cult of PuppyGirl loses 8 health to the entropy.
Mayanne the blue jelly is recovering from the damage!
Your shield crumbles under the damage!
The shield around Cult of PuppyGirl crumbles.
The shattering blow creates a shockwave!
Mayanne the blue jelly's Fan of Knives performs a melee critical strike against Cult of PuppyGirl!
Mayanne the blue jelly's Fan of Knives performs a melee critical strike against Cult of PuppyGirl!
Greater Weapon Focus from Mayanne the blue jelly performs a melee critical strike against Cult of PuppyGirl!
Cult of PuppyGirl reflects damage back to Mayanne the blue jelly!
Melee retaliation hits Mayanne the blue jelly for 7 light, 6 light, 7 light, 6 light, 8 light, 9 light (43 total damage).
Cult of PuppyGirl's Reality Fracture hits Mayanne the blue jelly for 25 temporal, 37 darkness (61 total damage).
Cult of PuppyGirl hits Mayanne the blue jelly for 19 reflected, 0 reflected, 60 reflected (78 total damage).
Prophecy of Ruin from Cult of PuppyGirl hits Mayanne the blue jelly for 139 darkness damage.
Deadly Poison from Mayanne the blue jelly hits Cult of PuppyGirl for (19 absorbed), 0 cold, (0 absorbed), 0 nature (0 total damage).
Mayanne the blue jelly's Fan of Knives hits Cult of PuppyGirl for 133 cold, 7 cold, 4 cold, 0 cold (145 total damage).
Prophecy of Ruin from Cult of PuppyGirl hits Cult of PuppyGirl for 2 healing, 3 healing, 13 healing (0 total damage) [18 healing].
Mayanne the blue jelly's Fan of Knives hits Cult of PuppyGirl for 148 cold, 7 cold, 4 cold, 0 cold (160 total damage).
Greater Weapon Focus from Mayanne the blue jelly hits Cult of PuppyGirl for 84 cold, 7 cold, 4 cold, 0 cold, 123 cold (219 total damage).
Mayanne the blue jelly's Fan of Knives hits Cult of PuppyGirl for 89 cold, 7 cold, 4 cold, 0 cold (101 total damage).
Mayanne the blue jelly's Fan of Knives hits Cult of PuppyGirl for (60 absorbed), 30 cold, 7 cold, 4 cold, 0 cold (42 total damage).
Cult of PuppyGirl the level 23 cornac cultist of entropy was frozen and shattered into a million little shards to death by Mayanne the blue jelly on level 3 of Sandworm lair.
Mayanne the blue jelly prepares for the next kill!



















































