Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Higher |
Class | Archmage |
Level / Exp | 33 / 28% |
Size | medium |
Lifes / Deaths | Killed by elven cultist at level 11 on the 27th Haze 122nd year of Ascendancy at 19:48 0 / 7Killed by Velossra the gigantic sandworm tunneler at level 17 on the 73rd Haze 122nd year of Ascendancy at 07:06 Killed by elven cultist at level 25 on the 49th Pyre 123rd year of Ascendancy at 08:33 Killed by Porolrathra the elven cultist at level 25 on the 51st Pyre 123rd year of Ascendancy at 07:04 Killed by Dozing Isithra at level 30 on the 3rd Summertide 123rd year of Ascendancy at 14:08 Killed by Dozing Isithra at level 32 on the 45th Dusk 123rd year of Ascendancy at 12:02 Killed by Sleeping Cyrawe at level 33 on the 47th Dusk 123rd year of Ascendancy at 12:51 |
Primary Stats
Strength | 14 (base 10) |
Dexterity | 20 (base 10) |
Constitution | 36 (base 33) |
Magic | 99 (base 60) |
Willpower | 63 (base 47) |
Cunning | 28 (base 11) |
Resources
Life | -16/598 |
Mana | 106/634 |
Healing Factor | 1.1979202340232 |
Regeneration | 0.29948005850581 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -1.9984014443253E-12% |
Spell | 0% |
Global | +100% |
Vision
Sight | 15 |
Lite | 4 |
Infravision | 11 |
Offense: Mainhand
Damage | 41 |
Accuracy | 26 |
Crit Chance | 6% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 62 |
Crit Chance | 38% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Cold | +20% |
Lightning | +20% |
Light | +59% |
Temporal | +24% |
Darkness | +34% |
Arcane | +20% |
Fire | +26% |
All | 0% |
Offense: Damage Penetration
Temporal | +35% |
Fire | +35% |
All | +25% |
Defense: Base
Armour (hardiness) | 17 (35.65183292883%) |
Defense | 64 |
Ranged Defense | 64 |
Fatigue | 0 |
Physical Save | 17 |
Spell Save | 53 |
Mental Save | 34 |
Defense: Resistances
Acid | + 23%( 70%) |
Blight | + 31%( 70%) |
Arcane | + 41%( 70%) |
Cold | + 31%( 70%) |
All | + 21%( 70%) |
Darkness | + 27%( 70%) |
Light | + 53%( 70%) |
Temporal | + 34%( 70%) |
Lightning | + 42%( 70%) |
Fire | + 40%( 70%) |
Nature | + 38%( 70%) |
Defense: Immunities
Silence Resistance | 64% |
Bleed Resistance | 10% |
Confusion Resistance | 57% |
Stun Resistance | 51% |
Instadeath Resistance | 100% |
Blind Resistance | 70% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 595 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 131 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (49 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Meta | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Generic Talents
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by Borfast the Broken. Escort: injured seer (level 3 of Dreadfell) | failed |
You failed to protect the injured seer from death by sandworm. Escort: injured seer (level 5 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by Glisemilaith the crimson crystal. Escort: worried loremaster (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of hardened leather boots 'Abyssbringer' (0 def, 3 armour) pair of hardened leather boots 'Abyssbringer' (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +3 Wil dps ---------- Dmg.mod +6% fire Res.pen +10% fire ----- def ----- Armour +3 Resists +12% nature +12% fire Silence- +23% Confus- +37% Stun/Frz- +29% ---------- misc Stam/turn +0.60 Max.stam +21.00 Blink to a nearby random location (rad 11) Puts all charms on 25 cooldown A pair of boots made of leather. |
Light source | Wintertide Phial Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
On head | clarifying cashmere wizard hat of arcana (2 def, 0 armour) clarifying cashmere wizard hat of arcana (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane/Psionic While equipped: Stats +4 Mag +3 Wil +5 Cun dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Defense +2 (+0 eff.) Mind.save +7 (+4 eff.) A pointy cloth hat, very wizardly... |
Tool | dwarven-steel torque of mindblast 'Serpentonslaught' [power 245] (14/15 cooldown) dwarven-steel torque of mindblast 'Serpentonslaught' [power 245] (14/15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +24% temporal Res.pen +10% temporal On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Resists +9% nature Blast the opponent's mind dealing 245 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | Neratira the gold ring Neratira the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Dex dps ---------- Acc +14 (+7 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +12% blight +9% cold +3% light Spell.save +3 (+1 eff.) Cut- +10% Silence- +20% Rings make your fingers look great! |
On fingers | psionicist's copper ring of arcana (+0.10/turn) psionicist's copper ring of arcana (+0.10/turn)0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Silence- +21% ---------- misc Mana/turn +0.10 Rings make your fingers look great! |
Around waist | hardened leather belt 'Unrugrim' hardened leather belt 'Unrugrim'1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Wil +5 Mag dps ---------- Spell.crit +2% ----- def ----- Armour +8 Defense +30 (+7 eff.) Resists +10% lightning +16% temporal +12% fire Confus- +20% A belt that goes around your waist. |
In main hand | Staff of Destruction (20-24 power, 4 apr, cold element) Staff of Destruction (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Cold Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+3 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
On hands | heroic dwarven-steel gauntlets of the starseeker (0 def, 6 armour) heroic dwarven-steel gauntlets of the starseeker (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Mag ----- def ----- Armour +6 Fatigue +3% Resists +7% light +7% darkness Mind.save +7 (+4 eff.) Max.HP +60.00 ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 94.87 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Cyrinne the silk robe (0 def, 0 armour) Cyrinne the silk robe (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane While equipped: Stats +9 Cun +2 Dex dps ---------- Spell.crit +15% Spell.pwr +17 (+4 eff.) Dmg.mod +59% light +34% darkness ----- def ----- Resists +3% acid +31% light +3% cold +3% lightning +13% all Blind- +20% ---------- misc Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | spellcowled cashmere cloak of backstabbing (2 def, 0 armour) spellcowled cashmere cloak of backstabbing (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Mag +2 Wil dps ---------- Crit.mult +10.00% Acc +5 (+3 eff.) Apr +11 ----- def ----- Defense +2 (+0 eff.) Spell.save +5 (+1 eff.) Stealth +10 ---------- misc Max.mana +45.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | grounding steel amulet of willpower (+3) grounding steel amulet of willpower (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +13% lightning Stun/Frz- +22% Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 16%; reduction 3; dur 4; cd 18) Primal Infusion (affinity 16%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion (heal 60; cd 11) healing infusion (heal 60; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 60 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; lightning, temporal, arcane, physical) Prismatic Rune (6 turns; lightning, temporal, arcane, physical)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 5 temporal, 4 arcane, 3 physical Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 26; cd 21) shatter afflictions rune (absorb 26; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 26 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 82; dur 4; cd 17) shielding rune (absorb 82; dur 4; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 82 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
starlit steel amulet of cunning (+2) starlit steel amulet of cunning (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +10% light +10% darkness Blind- +28% Amulets make your neck look great! |
Tempestguile the copper ring Tempestguile the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +3% lightning ----- def ----- Resists +6% lightning HP.reg +2.00 Stun/Frz- +22% ---------- misc Hate/m.crit +1.00 Max.hate +8.00 Rings make your fingers look great! |
copper ring 'Khelogoregorand' copper ring 'Khelogoregorand'0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Crit.mult +5.00% Res.pen +5% acid Acc +15 (+8 eff.) Melee Ret 4 physical ----- def ----- Phys.save +3 (+3 eff.) Spell.save +6 (+2 eff.) ---------- misc Max.stam +10.00 Rings make your fingers look great! |
mule's steel ring of perseverance mule's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +1.00 Stun/Frz- +20% ---------- misc Max.enc +22 Rings make your fingers look great! |
gold onyx ring gold onyx ring0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +7 Dex +3 Mag +3 Wil +3 Cun +3 Con dps ---------- Phys.crit +1.0% Dmg.mod +15% cold ----- def ----- Resists +9% acid +30% cold +6% blight Phys.save +12 (+7 eff.) Spell.save +9 (+3 eff.) Mind.save +12 (+6 eff.) Max.HP +58.00 HP.reg +11.00 Heal.mod +15% Cut- +20% Rings make your fingers look great! |
titan's gold ring of sensing titan's gold ring of sensing0.1 T3 ring jewelry [Ego] Arcane/Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+3 eff.) Blind- +26% ---------- misc Infravis +4 See.Stealth +5 See.Invis +5 Rings make your fingers look great! |
rogue's stralite ring of fire (+22%) rogue's stralite ring of fire (+22%)0.1 T4 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +11% fire ----- def ----- Defense +8 (+2 eff.) Resists +22% fire Rings make your fingers look great! |
stralite ruby ring stralite ruby ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con dps ---------- Acc +11 (+6 eff.) Apr +10 ----- def ----- Defense +10 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
balanced steel greatsword of daylight (26-41 power, 2 apr) balanced steel greatsword of daylight (26-41 power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Arcane/Master Power 25.5 - 40.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 light Against +17% Undead While equipped: dps ---------- Acc +7 (+4 eff.) ----- def ----- Defense +12 (+3 eff.) Disarm- +36% Massive two-handed swords. |
blazebringer's stralite greatsword of ruin (48-76 power, 3 apr) blazebringer's stralite greatsword of ruin (48-76 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego++] Nature/Master Power 47.5 - 76.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +30 fire While equipped: dps ---------- Phys.crit +10.0% Crit.mult +20.00% All.spd +7% Res.pen +13% fire Apr +14 Massive two-handed swords. |
arcing dwarven-steel mace of vileness (27-38 power, 4 apr) arcing dwarven-steel mace of vileness (27-38 power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Ego] Arcane Power 27.0 - 37.8 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +9 blight On Hit: * 14% chance to reduce strength, dexterity, and constitution by 29 * 25% chance for lightning to strike from the target to a second target dealing 103 damage Blunt and deadly. |
balanced steel dagger of vileness (11-14 power, 6 apr) balanced steel dagger of vileness (11-14 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane/Master Power 11.0 - 14.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 blight On Hit: * 8% chance to reduce strength, dexterity, and constitution by 29 While equipped: dps ---------- Acc +7 (+4 eff.) ----- def ----- Defense +5 (+1 eff.) Disarm- +30% Sharp, short and deadly. |
Flareimmortal the ash longbow Flareimmortal the ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +12 light On Hit.r1 +16 fire While equipped: Stats +4 Cun dps ---------- Res.pen +10% fire +20% light +12% all Acc +20 (+10 eff.) Apr +11 ---------- misc Equi/ret +0.20 Max.hate +4.00 Longbows are used to shoot arrows at your foes. |
Hare-Skin Sling Hare-Skin Sling4.0 T3 sling 1H weapon Reqs Dex 35 Shoot [Unique] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+2 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 3.0 Pwr.cost 8 out of 8/8. Range melee/personal Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Urtheldil Urtheldil4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 29 While equipped: Stats +2 Mag +4 Cun +8 Con dps ---------- Res.pen +16% physical On Hit (Ranged): * 20% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Resists +6% blight Slings are used to hurl stones or metal shots at your foes. |
hardened leather sling 'Isudakira' hardened leather sling 'Isudakira'4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 On Hit.r1 +20 acid On Crit.r2 +20 mind While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+8 eff.) Dmg.mod +6% mind Res.pen +25% acid Melee Ret 4 acid ----- def ----- Resists +12% acid Slings are used to hurl stones or metal shots at your foes. |
deadly pouch of dwarven-steel shots of paradox (19/19, 44-52 power, 3 apr) deadly pouch of dwarven-steel shots of paradox (19/19, 44-52 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego] Arcane/Master Power 43.5 - 52.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 19 Ranged+ +5 temporal On Hit: * 8% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
coruscating dwarven-steel shield (0 def, 6 armour, 82.5 block) coruscating dwarven-steel shield (0 def, 6 armour, 82.5 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Str dps ---------- Melee Ret 6 fire ----- def ----- Armour +6 Fatigue +8% Resists +12% fire ---------- misc Talents +1 Block Handheld deflection devices. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+6 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
focusing cashmere robe of lightning (+22%) (0 def, 0 armour) focusing cashmere robe of lightning (+22%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Psionic While equipped: Stats +4 Mag +5 Wil dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +22% lightning +11% all ---------- misc Mana/turn +0.11 Psi/turn +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken cashmere robe of power (0 def, 0 armour) timebroken cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +4% Spell.pwr +18 (+5 eff.) Dmg.mod +10% temporal +11% arcane +9% all ----- def ----- Resists +11% all ---------- misc Max.mana +28.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of life (0 def, 0 armour) mindwoven silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+2 eff.) ----- def ----- Resists +5% blight +13% all Mind.save +19 (+8 eff.) Max.HP +66.00 HP.reg +1.50 Heal.mod +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening rough leather armour of the deep (3 def, 3 armour) enlightening rough leather armour of the deep (3 def, 3 armour)9.0 T1 light armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +3 Defense +3 (+1 eff.) Fatigue +6% Resists +6% acid +6% cold Mind.save +11 (+6 eff.) ---------- misc Breathe water A suit of armour made of leather. |
radiant reinforced leather armour of Toknor (12 def, 7 armour) radiant reinforced leather armour of Toknor (12 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Ego++] Nature/Master While equipped: Stats +1 Wil dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +7 (+6 eff.) ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +17% blight +11% darkness ---------- misc Light +2 A suit of armour made of leather. |
Scabbrawn the rough leather belt Scabbrawn the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +6 Lck dps ---------- Res.pen +10% nature ----- def ----- Resists +3% blight +5% arcane +9% lightning Spell.save +3 (+1 eff.) Stealth +6 ---------- misc T.Disarm +6 Infravis +4 A belt that goes around your waist. |
Sunransom the hardened leather belt Sunransom the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Str +5 Dex +5 Cun dps ---------- Phys.crit +9.0% Mind.crit +11% Res.pen +10% light ----- def ----- Armour +10 Resists +15% lightning Disarm- +20% A belt that goes around your waist. |
grounding hardened leather belt of the giants grounding hardened leather belt of the giants1.0 T3 belt armor [Ego] Nature/Master While equipped: dps ---------- Phys.pwr +4 (+4 eff.) ----- def ----- Resists +10% lightning +8% temporal Spell.save +6 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
linen cloak 'Korethel' (12 def, 0 armour) linen cloak 'Korethel' (12 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Defense +12 (+3 eff.) Resists +3% mind +6% darkness Phys.save +5 (+4 eff.) Disease- +20% ---------- misc Hate/m.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled linen cloak of the Shaloren (1 def, 0 armour) spellcowled linen cloak of the Shaloren (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil ----- def ----- Defense +1 (+0 eff.) Spell.save +6 (+2 eff.) ---------- misc Max.mana +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak (2 def, 0 armour) cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Normal] While equipped: ----- def ----- Defense +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
pair of iron boots 'Sleetwild' (20 def, 3 armour) pair of iron boots 'Sleetwild' (20 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +10% cold +5% physical ----- def ----- Armour +3 Defense +20 (+5 eff.) Fatigue +2% Resists +3% cold HP.reg +1.00 Heal.mod +11% ---------- misc Psi/ret +0.08 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of dwarven-steel boots of evasion (4 def, 4 armour) dreamer's pair of dwarven-steel boots of evasion (4 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +4 Defense +4 (+1 eff.) Fatigue +3% Phys.save +7 (+5 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 24% chance to evade melee and ranged attacks and 14 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of dwarven-steel boots of rushing (0 def, 4 armour) undeterred pair of dwarven-steel boots of rushing (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +4 Fatigue +3% Silence- +24% Confus- +23% Stun/Frz- +20% Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of dwarven-steel boots of strife (0 def, 4 armour) undeterred pair of dwarven-steel boots of strife (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +3 Con +3 Wil dps ---------- Mind.pwr +7 (+3 eff.) Res.pen +7% physical ----- def ----- Armour +4 Fatigue +3% Silence- +20% Confus- +23% Stun/Frz- +28% Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 8 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
linen wizard hat of lightning (+16%) (1 def, 0 armour) linen wizard hat of lightning (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +1 (+0 eff.) Resists +16% lightning A pointy cloth hat, very wizardly... |
cashmere wizard hat (2 def, 0 armour) cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Normal] While equipped: ----- def ----- Defense +2 (+0 eff.) A pointy cloth hat, very wizardly... |
hardened leather cap of strength (+4) (0 def, 3 armour) hardened leather cap of strength (+4) (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
dwarven-steel helm (0 def, 4 armour) dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm (0 def, 4 armour) dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing dwarven-steel helm of might (0 def, 4 armour) stabilizing dwarven-steel helm of might (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Str +3 Con dps ---------- Phys.pwr +4 (+4 eff.) ----- def ----- Armour +4 Fatigue +4% Phys.save +16 (+9 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren dwarven-steel helm of might (0 def, 4 armour) thaloren dwarven-steel helm of might (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Str +4 Wil +3 Con dps ---------- Phys.pwr +5 (+5 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +7% blight Mind.save +7 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst 7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+5 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+5 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
307 alchemist agate 307 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(120 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Tempest's kiss' brass lantern 'Tempest's kiss'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +12% nature +18% acid ----- def ----- Resists +6% nature +9% lightning Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Rhiroddagas' alchemist's lamp 'Rhiroddagas'1.0 T3 lite [Random Unique] Master While equipped: dps ---------- Dmg.mod +3% mind On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% nature +6% blight Blind- +79% Confus- +42% ---------- misc Light +16 See.Stealth +27 See.Invis +32 Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Vorira the iron pickaxe (dig speed 30 turns) Vorira the iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +5 Str +4 Wil dps ---------- Phys.crit +6.0% Mind.crit +5% Res.pen +25% physical Acc +10 (+5 eff.) ----- def ----- Resists +1% physical Def/telep +15 Res/telep +15% Dur/telep +15% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
extending steel torque of mindblast [power 150] (14/15 cooldown) extending steel torque of mindblast [power 150] (14/15 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 150 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
steel torque of clear mind [power 2] (14/25 cooldown) steel torque of clear mind [power 2] (14/25 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
soothing stralite torque of clear mind [power 3] (14/25 cooldown) soothing stralite torque of clear mind [power 3] (14/25 cooldown)2.0 T4 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 47. Torques are made by powerful psionics to store psionic powers. |
supercharged stralite torque of clear mind [power 4] (14/29 cooldown) supercharged stralite torque of clear mind [power 4] (14/29 cooldown)2.0 T4 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 29 cooldown Torques are made by powerful psionics to store psionic powers. |
Bethevea [power 31] (14/20 cooldown) Bethevea [power 31] (14/20 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Crit.mult +10.00% Dmg.mod +15% arcane ----- def ----- Spell.save +15 (+5 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.08 Max.psi +20.00 Harden the skin for 7 turns increasing armour by 31 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Hi6 the Higher Archmage level 30
3rd Flare 123rd year of Ascendancy at 01:43 see stats
By Hi6 the Higher Archmage level 18
1st Wintertide 123rd year of Ascendancy at 08:42 see stats
By Hi6 the Higher Archmage level 20
17th Regrowth 123rd year of Ascendancy at 03:29 see stats
By Hi6 the Higher Archmage level 20
17th Regrowth 123rd year of Ascendancy at 05:31 see stats
By Hi6 the Higher Archmage level 28
74th Pyre 123rd year of Ascendancy at 13:36 see stats
By Hi6 the Higher Archmage level 25
47th Pyre 123rd year of Ascendancy at 21:52 see stats
By Hi6 the Higher Archmage level 10
25th Haze 122nd year of Ascendancy at 08:06 see stats
By Hi6 the Higher Archmage level 20
8th Regrowth 123rd year of Ascendancy at 20:30 see stats
By Hi6 the Higher Archmage level 30
3rd Summertide 123rd year of Ascendancy at 03:43 see stats
By Hi6 the Higher Archmage level 3
74th Pyre 122nd year of Ascendancy at 23:50 see stats
By Hi6 the Higher Archmage level 26
56th Pyre 123rd year of Ascendancy at 11:25 see stats
By Hi6 the Higher Archmage level 28
73rd Pyre 123rd year of Ascendancy at 05:09 see stats
By Hi6 the Higher Archmage level 13
34th Haze 122nd year of Ascendancy at 17:22 see stats
By Hi6 the Higher Archmage level 24
22nd Pyre 123rd year of Ascendancy at 18:52 see stats
By Hi6 the Higher Archmage level 32
45th Dusk 123rd year of Ascendancy at 03:02 see stats
By Hi6 the Higher Archmage level 17
73rd Haze 122nd year of Ascendancy at 03:27 see stats
Log
Sleeping Cyrawe performs a melee critical strike against Hi6!
Sleeping Cyrawe performs a melee critical strike against Hi6!
Sleeping Cyrawe performs a melee critical strike against Hi6!
Sleeping Cyrawe hits Hi6 for (153 to time), 0 physical, (152 to time), 0 physical, (158 to time), 0 physical (0 total damage).
Dozing Isirin breathes acid!
Sleeping Cyrawe shrugs off the effect 'Disarmed'!
Your time shield crumbles under the damage!
The fabric of time around Hi6 stabilizes to normal.
The powerful time-altering energies generate a restoration field on Hi6.
Dozing Isirin hits Sleeping Cyrawe for (109 blocked), 0 acid (0 total damage).
Dozing Isirin hits Hi6 for (80 to time), (185 absorbed), 0 acid (0 total damage).
Hi6 receives 90 healing from Temporal Restoration Field.
Hi6 casts Disperse Magic.
Dozing Isirin spits acid!
Sleeping Cyrawe uses Dissolve.
Sleeping Cyrawe performs a melee critical strike against Hi6!
Hi6 deactivates Disruption Shield.
Hi6's disruption shield collapses and then explodes in a powerful manastorm!
Sleeping Cyrawe performs a melee critical strike against Hi6!
Sleeping Cyrawe performs a melee critical strike against Hi6!
Sleeping Cyrawe performs a melee critical strike against Hi6!
Hi6 resists!
Sleeping Cyrawe performs a melee critical strike against Hi6!
Sleeping Cyrawe performs a melee critical strike against Hi6!
Sleeping Cyrawe performs a melee critical strike against Hi6!
Dozing Isirin hits Sleeping Cyrawe for (92 blocked), 0 acid (0 total damage).
Dozing Isirin hits Hi6 for (222 absorbed), (154 mana), 0 acid (0 total damage).
Sleeping Cyrawe hits Hi6 for (288 absorbed), (288 mana), 0 acid, 120 acid, 193 acid, 114 acid, 188 acid (615 total damage).
Hi6 the level 33 higher archmage was dissolved to death by Sleeping Cyrawe on level 6 of Dreadfell.