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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 04: Healing Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Temporal Warden |
| Level / Exp | 47 / 35% |
| Size | big |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 27 (base 10) |
| Dexterity | 80 (base 60) |
| Constitution | 54 (base 13) |
| Magic | 101 (base 60) |
| Willpower | 88 (base 57) |
| Cunning | 31 (base 10) |
Resources
| Life | 1506/1506 |
| Paradox | 280 |
| Healing Factor | 1.2997803169826 |
| Regeneration | 2.9245057132109 |
Speed
| Mental | 0% |
| Attack | -9.9920072216264E-13% |
| Movement | +36.804258065941% |
| Spell | -9.9920072216264E-13% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 12 |
| Infravision | 4 |
| See Stealth | 40.132266574656 |
| See Invisible | 46.132266574656 |
Offense: Mainhand
| Damage | 214 |
| Accuracy | 64 |
| Crit Chance | 14% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 110 |
| Accuracy | 64 |
| Crit Chance | 16% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 81 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +22% |
| Nature | +30% |
| Temporal | +42% |
| Blight | +22% |
| Physical | +42% |
| Cold | +27% |
| All | +12% |
Offense: Damage Penetration
| Acid | +30% |
| Physical | +39% |
| Temporal | +45% |
| Blight | +55% |
| Arcane | +30% |
| Darkness | +45% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 28 (38.594633868923%) |
| Defense | 81 |
| Ranged Defense | 81 |
| Fatigue | 0 |
| Physical Save | 48 |
| Spell Save | 66 |
| Mental Save | 66 |
Defense: Resistances
| Acid | + 44%( 70%) |
| Arcane | + 38%( 70%) |
| Cold | + 42%( 70%) |
| All | + 23%( 70%) |
| Lightning | + 68%( 70%) |
| Temporal | + 70%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 31%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Disarm Resistance | 72% |
| Silence Resistance | 88% |
| Confusion Resistance | 33% |
| Knockback Resistance | 30% |
| Stun Resistance | 91% |
| Instadeath Resistance | 100% |
| Blind Resistance | 13% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 914% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Phase Pulse |
| talent | Contingency |
| talent | Weapon Folding |
| beneficial effect | The target is moving is 37% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the lone alchemist from death by vampire. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Isletha the forest troll. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost sun paladin from death by Ivimibreth the red crystal. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Ce'Nothra the vampire lord. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Eilinyyassra the vampire. Escort: lost warrior (level 1 of Old Forest) | failed |
You failed to protect the lost warrior from death by Isena the ghast. Escort: lost warrior (level 8 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You failed to protect the repented thief from death by Saliwyn the brown bear. Escort: repented thief (level 4 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1035. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed mummified bone. * You've found the needed minotaur nose. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Carrionshine (21 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +7 Dex +10 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +10% acid +18% nature +10% blight Res.pen +10% blight +20% temporal +20% darkness Melee Ret 10 light ----- def ----- Armour +5 Defense +21 (+4 eff.) Resists +30% temporal +30% darkness +9% nature Disease- +50% Def/telep +30 Res/telep +18% Dur/telep +30% A pair of boots made of leather. |
| Light source | Glimmerbliss0.0 T3 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Mag dps ---------- Mind.crit +7% Spell.pwr +40 (+8 eff.) Mind.pwr +6 (+2 eff.) Res.pen +5% arcane ----- def ----- Mind.save +9 (+2 eff.) ---------- misc Mana/turn +0.16 Light +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Urthalafast (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +17 Con dps ---------- Res.pen +20% blight +5% acid Melee Ret 4 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 35 ----- def ----- Armour +5 Fatigue +5% Resists +13% lightning +11% temporal +9% acid A cap made of leather. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 119% Range: 1.1x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 100% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | Belyrab the Ebonygash [power 25] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 25% * 10% chance to reduce all saves and defense by 30 ----- def ----- Resists +6% darkness Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring 'Bethora'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Resists +5% arcane +9% darkness Crit.chn- 15.00% Max.HP +20.00 HP.reg +2.00 Confus- +10% Stun/Frz- +26% Rings make your fingers look great! |
| On fingers | pixie's stralite ring of arcana (+0.30/turn)0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +6 Mag dps ---------- Spell.pwr +10 (+2 eff.) ----- def ----- Silence- +38% ---------- misc Mana/turn +0.30 Rings make your fingers look great! |
| Around neck | gold amulet 'Eilinabrenne'0.1 T3 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +8 (+3 eff.) ----- def ----- Resists +14% lightning +5% arcane +12% acid Mind.save +7 (+2 eff.) Blind- +13% Confus- +13% Stun/Frz- +35% ---------- misc Infravis +4 Sight +2 See.Invis +6 Amulets make your neck look great! |
| In main hand | Blade of Distorted Time (150% power, 40 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 150% Range: 1.4x Uses 160% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 121 temporal damage and slows enemies in radius 6 of the target by 131% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 5.2 Pwr.cost 10 out of 10/10. Range 9 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 101% damage. Then teleport next to a second random enemy, attacking for 101% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
| Around waist | Marduzilamnir the Rainclash1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +15% cold ----- def ----- Resists +6% acid +15% cold +9% darkness +21% lightning Spell.save +11 (+3 eff.) Mind.save +9 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | Byhek (162% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Nature/Master Power 162% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 temporal While equipped: Stats +13 Str +10 Dex +11 Mag +19 Wil +11 Cun +17 Con dps ---------- Crit.mult +15.00% Phys.pwr +14 (+3 eff.) Spell.pwr +25 (+5 eff.) Res.pen +14% physical ----- def ----- Resists +15% temporal Disarm- +32% ---------- misc Max.mana +40.00 Sharp, short and deadly. |
| Cloak | enveloping linen cloak of the voidstalker (7 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +7 (+1 eff.) Resists +11% darkness +13% temporal Phys.save +6 (+2 eff.) Def/telep +10 Res/telep +10% Dur/telep +13% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+5 eff.) Mind.save +15 (+4 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Inventory
healing infusion of the warrior (heal 99; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 99 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 586%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 586% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 22%; magical, mental; dur 2; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 23%; physical; dur 2; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 40%; physical; dur 4; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 40% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shatter afflictions rune (absorb 119; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 114; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 114 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 448; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 448 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Fiery Choker0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+6 eff.) Mind.save +18 (+5 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 503.54 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Glyriavea0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +30 (+5 eff.) ----- def ----- Armour +2 Resists +2% physical Phys.save +10 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +8 (+2 eff.) ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
elven-wood vilestaff 'Flashbreeze' (129% power, 5 apr, fire element)5.0 T4 staff 2H weapon [Rare] Arcane Power 129% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +17% Spell.pwr +12 (+3 eff.) Dmg.mod +30% lightning +9% cold +61% fire Res.pen +29% lightning +17% cold Melee Ret 10 lightning 8 cold 12 fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater elven-wood magestaff of wizardry (129% power, 5 apr, fire element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 129% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +1 Mag +4 Wil dps ---------- Spell.crit +4% Spell.pwr +30 (+6 eff.) Dmg.mod +25% lightning +25% cold +25% arcane +25% fire ---------- misc Max.mana +90.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Gedorin (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon [Rare] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Phys.pwr +35 (+6 eff.) Spell.pwr +15 (+3 eff.) Dmg.mod +30% cold Res.pen +25% physical ----- def ----- Resists +9% acid +18% fire +23% blight Blind- +20% Cut- +23% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blighted dragonbone starstaff of might (136% power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +25% Spell.pwr +24 (+5 eff.) Dmg.mod +30% temporal ---------- misc Vim/s.crit +5.00 Max.vim +25.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
bloodlich's dragonbone vilestaff of warding (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Mag +8 Cun +8 Con dps ---------- Spell.crit +5% Crit.mult +29.00% Spell.pwr +15 (+3 eff.) Dmg.mod +30% blight ----- def ----- Armour +6 Defense +6 (+1 eff.) ---------- misc N.En/turn +0.20 Vim/s.crit +7.00 Max.vim +36.00 Max.N.En +38.00 Wards +2 blight Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff of wizardry (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Mag +2 Wil dps ---------- Spell.crit +5% Spell.pwr +21 (+4 eff.) Dmg.mod +30% cold ---------- misc Max.mana +97.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Umbrablast' (136% power, 6 apr, light element)5.0 T5 staff 2H weapon [Rare] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Str +13 Dex dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) S.pwr/crit +12 Dmg.mod +30% light Res.pen +46% darkness ----- def ----- Resists +12% cold ---------- misc Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff of greater warding (136% power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +30% temporal ----- def ----- Armour +6 Defense +8 (+2 eff.) ---------- misc Wards +3 temporal Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen dragonbone magestaff of breaching (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +30% cold Res.pen +15% cold ----- def ----- Armour +10 Hardiness +4% Phys.save +10 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone magestaff of the prodigy (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego++] Arcane/Nature Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +15 Mag +17 Wil +17 Cun +6 Con dps ---------- Spell.crit +5% Spell.pwr +23 (+5 eff.) S.pwr/crit +9 Dmg.mod +30% fire ----- def ----- HP.reg +1.30 Heal.mod +18% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Cinderspiker the stralite battleaxe (155% power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Master Power 155% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +7 Str +6 Dex +10 Con dps ---------- Dmg.mod +9% mind Res.pen +20% mind +29% fire Acc +14 (+3 eff.) ----- def ----- Defense +19 (+4 eff.) Resists +12% fire Disarm- +62% Massive two-handed battleaxes. |
blazebringer's voratun battleaxe of erosion (168% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Nature Power 168% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +27 nature On Crit.r2 +112 fire While equipped: dps ---------- All.spd +8% Res.pen +31% fire Massive two-handed battleaxes. |
voratun battleaxe 'Airnail' (186% power, 4 apr)3.0 T5 battleaxe 2H weapon [Rare] Master Power 186% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +20 cold While equipped: dps ---------- Dmg.mod +18% lightning Res.pen +29% lightning ----- def ----- Defense +20 (+4 eff.) Resists +23% darkness +24% acid Crit.chn- 15.00% Massive two-handed battleaxes. |
voratun greatsword 'Delaruirath' (172% power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Arcane Power 173% Range: 1.6x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +23 mind +20 physical On Hit.r1 +26 fire While equipped: Stats +8 Dex dps ---------- Res.pen +29% mind ----- def ----- Armour +16 Phys.save +15 (+5 eff.) Die.at -92.95 life Massive two-handed swords. |
balanced orite trident of corruption (146% power, 13 apr)3.0 T4 trident 2H weapon [Ego+] Arcane/Master Power 146% Range: 1.6x Uses 170% Mag Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +13 Crit +3.5% Atk.spd 100% On Hit: 20% Curse of Impotence 4 While equipped: dps ---------- Acc +16 (+4 eff.) ----- def ----- Defense +14 (+3 eff.) Disarm- +55% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
steel longsword of crippling (111% power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Master Power 111% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Sharp, long, and deadly. |
Corpathus (150% power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 150% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +4.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Twilight's Edge (158% power, 7 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 158% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +12.0% Atk.spd 100% On Crit: * release a burst of light and dark damage (scales with Magic) While equipped: Stats +4 Str +4 Mag +4 Cun dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +18% darkness +18% light ---------- misc Light +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
plaguebringer's stralite longsword of projection (142% power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Arcane/Psionic Power 143% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +16 blight On Hit: 20% Epidemic 4 On Hit: * 17% chance to reduce strength, dexterity, and constitution by 35 * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: ----- def ----- Disease- +26% Sharp, long, and deadly. |
Hailshaper (168% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 169% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +25 mind On Crit.r2 +4 blight On Hit: * 34% chance to reduce all saves and defense by 30 While equipped: Stats +13 Str +11 Dex +13 Mag +20 Wil +18 Cun +11 Con dps ---------- Spell.crit +2% Spell.pwr +20 (+4 eff.) Dmg.mod +18% arcane Res.pen +15% cold ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 Sharp, long, and deadly. |
voratun longsword of rage (153% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master Power 154% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Str dps ---------- Dmg.mod +15% physical Acc +25 (+6 eff.) Sharp, long, and deadly. |
Zubywen the Shineire (147% power, 5 apr)3.0 T4 mace 1H weapon [Rare] Arcane Power 147% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: 20% Curse of Vulnerability 4 While equipped: dps ---------- Dmg.mod +9% light Res.pen +29% temporal +29% cold +29% mind +29% light Melee Ret 8 cold ----- def ----- Resists +17% mind ---------- misc Light +3 Blunt and deadly. |
stralite mace 'Emelywen' (145% power, 5 apr)3.0 T4 mace 1H weapon [Rare] Psionic Power 146% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +7 Con dps ---------- Crit.mult +20.00% Acc +35 (+8 eff.) Melee Ret 10 acid ----- def ----- Armour +16 Phys.save +18 (+6 eff.) Blunt and deadly. |
Amusin (157% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 158% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +81 fire While equipped: Stats +2 Dex +2 Wil +2 Con dps ---------- All.spd +10% Res.pen +25% fire +14% all Acc +38 (+9 eff.) Apr +11 ----- def ----- Armour +6 Defense +15 (+3 eff.) Resists +6% nature +6% blight Max.HP +60.00 Disarm- +50% Blunt and deadly. |
Shiverslice (173% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 173% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +19 Str +13 Dex +8 Mag +13 Wil +13 Cun +16 Con dps ---------- Phys.crit +3.0% Dmg.mod +13% physical Res.pen +10% physical Acc +22 (+5 eff.) Melee Ret 4 cold ----- def ----- Resists +12% cold ---------- misc Stam/turn +3.49 Blunt and deadly. |
plaguebringer's stralite waraxe of rage (137% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Arcane/Master Power 137% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +15 blight On Hit: 20% Epidemic 4 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 35 While equipped: Stats +5 Str dps ---------- Dmg.mod +11% physical Acc +18 (+4 eff.) ----- def ----- Disease- +26% One-handed war axes. |
Razorblade, the Cursed Waraxe (147% power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 147% Range: 1.4x Uses 150% Mag Dmg Phys.bleed Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+10 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Shockkill the voratun waraxe (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Arcane Power 151% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +23 lightning +23 temporal On Hit: * 25% chance for lightning to strike from the target to a second target dealing 128 damage While equipped: dps ---------- Dmg.mod +15% temporal Res.pen +29% lightning +29% temporal Melee Ret 12 fire ----- def ----- Resists +12% lightning +17% temporal Def/telep +17 Res/telep +17% Dur/telep +17% One-handed war axes. |
balanced voratun waraxe of erosion (151% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Nature/Master Power 151% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +15 nature While equipped: dps ---------- Acc +12 (+3 eff.) ----- def ----- Defense +12 (+2 eff.) Disarm- +44% One-handed war axes. |
Dagger of the Past (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 129% Range: 1.3x Uses 100% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+2 eff.) Spell.save +10 (+3 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Moon (100% power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 100% Range: 1.3x Uses 20% Dex, 70% Mag Dmg Darkness Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
truestriking dwarven-steel dagger of erosion (118% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Nature/Master Power 118% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +12 nature While equipped: dps ---------- Res.pen +11% physical Acc +14 (+3 eff.) Apr +9 Sharp, short and deadly. |
caustic stralite dagger (134% power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Nature Power 134% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +15 acid +21 nature While equipped: dps ---------- Res.pen +21% acid +21% nature Apr +12 Sharp, short and deadly. |
truestriking stralite dagger of erosion (135% power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Nature/Master Power 136% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +14 nature While equipped: dps ---------- Res.pen +10% physical Acc +21 (+5 eff.) Apr +10 Sharp, short and deadly. |
blazebringer's voratun dagger of crippling (144% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 145% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +90 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% All.spd +10% Res.pen +11% fire Sharp, short and deadly. |
inquisitor's voratun dagger of massacre (165% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Disrupt/Master Power 165% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Deals 84 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Sharp, short and deadly. |
hungering mossy mindstar (75% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego+] Nature/Psionic Power 75% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Hate/kill +2.00 Psi/kill +2.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 74.82 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Rimespawner (108% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 108% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +20 mind On Hit.r1 +20 fire While equipped: Stats +12 Cun dps ---------- Mind.crit +4% Crit.mult +16.00% Mind.pwr +8 (+3 eff.) Res.pen +15% mind Melee Ret 12 cold 8 fire ----- def ----- Resists +18% cold Mind.save +9 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating pulsing mindstar of storms (107% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 107% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Str +4 Dex +5 Mag +6 Wil +3 Cun +5 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Melee+ 16 lightning Dmg.mod +7% mind +15% lightning Res.pen +7% mind +13% lightning ----- def ----- Resists +7% mind +12% lightning Dmg.Resnn +10% ---------- misc Psi/ret +1.30 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nerylratta the Icerazor (117% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 117% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +11.0% Atk.spd 100% On Hit.r1 +16 cold On Crit.r2 +23 cold While equipped: Stats +8 Dex dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +6% nature Res.pen +15% mind On Hit (Melee): * 23% chance to reduce damage dealt by 25% * 23% chance to reduce all saves and defense by 30 ----- def ----- Resists +10% blight +9% cold +18% darkness Disease- +18% ---------- misc Max.stam +34.86 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing living mindstar of balance (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 115% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +9% physical Res.pen +10% physical ----- def ----- Resists +10% physical Phys.save +9 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +8 (+2 eff.) ---------- misc Equi/ret +1.40 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating living mindstar of life (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 114% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +10% mind Res.pen +10% mind ----- def ----- Resists +10% mind Dmg.Resnn +25% Max.HP +35.00 HP.reg +1.30 ---------- misc Psi/ret +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dragonbone longbow of piercing4.0 T5 longbow 2H weapon [Ego+] Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Res.pen +21% all Acc +38 (+9 eff.) Apr +21 Longbows are used to shoot arrows at your foes. |
ranger's iron steamgun of tinkering (+3)4.0 T1 steamgun 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Cun +3 Dex dps ---------- Steampwr +7 (+4 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
penetrating dwarven-steel steamgun4.0 T3 steamgun 1H weapon Reqs Steam Pool [Ego+] Arcane/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Res.pen +17% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Noonnull (16/16, 151% power, 14 apr)3.0 T4 arrow ammo [Rare] Nature Power 152% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 16 Ranged+ +42 lightning +23 light +23 acid On Hit.r1 +23 acid On Crit.r2 +20 lightning +23 light On Hit: * 23% chance to slow global speed by 58% * 23% chance to reduce armor by 45% Arrows are used with bows to pierce your foes to death. |
Quiver of the Sun (25/25, 142% power, 15 apr)3.0 T4 arrow ammo [Unique] Arcane Power 142% Range: 1.4x Uses 60% Dex, 120% Mag Dmg Bright light Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% On Hit: * 25% chance to blind Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
plaguebringer's pouch of voratun shots of corruption (15/19, 161% power, 6 apr)3.0 T5 shot ammo [Ego++] Arcane Power 162% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 19 Ranged+ +30 blight On Hit: 20% Curse of Vulnerability 5 On Hit: 20% Epidemic 5 On Hit: * 16% chance to reduce strength, dexterity, and constitution by 35 Shots are used with slings to pummel your foes to death. |
reinforced steel shield of acid resistance (+19%) (0 def, 7 armour, 105% power, 86.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 106% Range: 1.2x Uses 150% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +86 While equipped: ----- def ----- Armour +7 Fatigue +8% Resists +19% acid ---------- misc Talents +1 Block Handheld deflection devices. |
corrosive stralite shield of mind resistance (+14%) (0 def, 8 armour, 153% power, 135.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego+] Arcane/Psionic When used to Attack: Power 154% Range: 1.2x Uses 150% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +136 Melee+ +17 acid While equipped: Stats +4 Con dps ---------- On Melee Ret: * 16% chance to reduce armor by 45% ----- def ----- Armour +8 Fatigue +8% Resists +14% acid +18% mind ---------- misc Talents +1 Block Handheld deflection devices. |
impervious stralite shield of crushing (0 def, 18 armour, 166% power, 208.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego++] Master When used to Attack: Power 166% Range: 1.2x Uses 150% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +208 On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Con dps ---------- Phys.crit +10.0% Phys.pwr +10 (+2 eff.) ----- def ----- Armour +18 Fatigue +8% Phys.save +11 (+3 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
shocking voratun shield (0 def, 10 armour, 183% power, 197 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego] Nature When used to Attack: Power 183% Range: 1.2x Uses 150% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +197 While equipped: dps ---------- Melee+ 29 lightning Melee Ret 18 lightning ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield of patience (0 def, 10 armour, 172% power, 188.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Arcane When used to Attack: Power 173% Range: 1.2x Uses 150% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +188 While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +15% temporal ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (394) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
voratun shield of purity (0 def, 10 armour, 176% power, 207.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego] Nature When used to Attack: Power 177% Range: 1.2x Uses 150% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +208 While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +19% nature +19% blight ---------- misc Talents +1 Block Handheld deflection devices. |
focusing mummy wrappings of darkness (+33%) (5 def, 2 armour)6.0 T4 mummy armor [Ego] Arcane/Psionic While equipped: Stats +8 Wil +16 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +15% cold +15% arcane +37% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists +33% darkness -25% fire ---------- misc Mana/turn +0.31 Psi/turn +0.26 Decaying mummy wrappings. |
focusing mummy wrappings of darkness (+39%) (5 def, 2 armour)6.0 T4 mummy armor [Ego] Arcane/Psionic While equipped: Stats +7 Wil +14 Mag dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +15% cold +15% arcane +41% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists +39% darkness -25% fire ---------- misc Mana/turn +0.25 Psi/turn +0.24 Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +5 Mag dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +6 Mag dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +6 Mag dps ---------- Spell.pwr +9 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +9 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +7 Mag dps ---------- Spell.pwr +11 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +7 Mag dps ---------- Spell.pwr +11 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +7 Mag dps ---------- Spell.pwr +11 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +7 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +7 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +7 Mag dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings of corrosion (+33%) (5 def, 2 armour)6.0 T4 mummy armor [Ego] Nature While equipped: Stats +7 Mag dps ---------- Spell.pwr +9 (+2 eff.) Dmg.mod +22% acid +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists +33% acid -25% fire Decaying mummy wrappings. |
dispeller's linen robe of darkness (+7%) (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +14% darkness ----- def ----- Resists +7% lightning +28% darkness +7% light +7% blight +7% fire +7% cold +7% all Phys.save +12 (+4 eff.) Spell.save +24 (+6 eff.) Mind.save +12 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +6 Wil dps ---------- Spell.crit +5% Spell.pwr +4 (+1 eff.) Dmg.mod +25% arcane +17% temporal ----- def ----- Resists +13% all ---------- misc Max.mana +61.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +18 (+4 eff.) Dmg.mod +13% all ----- def ----- Resists +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of corrosion (+13%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +7 Str +8 Mag +6 Wil dps ---------- Dmg.mod +22% lightning +19% physical +22% acid +30% cold ----- def ----- Resists +13% lightning +12% cold +33% acid +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cured leather armour of natural resilience (6 def, 4 armour)9.0 T2 light armor [Ego+] Disrupt While equipped: ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +14% nature +13% blight D.Red.from +7% Unnatural A suit of armour made of leather. |
Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Armour +10 Defense +10 (+2 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+5 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
drakeskin leather armour 'Glimmersorrow' (43 def, 16 armour)9.0 T5 light armor [Random Unique] Master/Psionic While equipped: Stats +10 Str +9 Dex +6 Cun dps ---------- Mind.crit +2% Crit.mult +20.00% Dmg.mod +3% light ----- def ----- Armour +16 Defense +43 (+9 eff.) Fatigue +8% Resists +30% fire Crit.chn- 5.00% Phys.save +20 (+6 eff.) Mind.save +25 (+6 eff.) ---------- misc Infravis +1 A suit of armour made of leather. |
drakeskin leather armour of alacrity (20 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% A suit of armour made of leather. |
enlightening drakeskin leather armour of the void (20 def, 8 armour)9.0 T5 light armor [Ego++] Arcane/Psionic While equipped: Stats +8 Cun +7 Wil dps ---------- Melee+ 9 darkness Ranged+ 10 darkness ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +15% darkness +30% temporal Mind.save +21 (+5 eff.) Def/telep +21 Res/telep +25% Dur/telep +29% Blink to a nearby random location (rad 14) Puts all charms on 25 cooldown A suit of armour made of leather. |
hardened iron mail armour of Eyal (2 def, 10 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: ----- def ----- Armour +10 Defense +2 (+0 eff.) Fatigue +12% Resists +6% acid +6% physical +6% fire +7% lightning +6% cold Max.HP +26.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of mail. |
Ragilathahek the Glacierparry (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Rare] Master While equipped: dps ---------- Phys.pwr +35 (+6 eff.) Dmg.mod +12% temporal Res.pen +29% temporal ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +27% acid +24% cold Phys.save +9 (+3 eff.) Die.at -92.95 life ---------- misc Stam/turn +3.49 A suit of armour made of mail. |
Sunwaker (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Rare] Master While equipped: Stats +9 Str dps ---------- Dmg.mod +24% acid +12% fire +33% cold Res.pen +20% arcane +29% cold Melee Ret 8 acid ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +13% physical +18% darkness +12% fire ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
prismatic voratun mail armour of implacability (5 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Arcane/Master While equipped: ----- def ----- Armour +18 Defense +5 (+1 eff.) Fatigue +3% Resists +17% light +18% darkness Phys.save +13 (+4 eff.) A suit of armour made of mail. |
Icestreak (0 def, 36 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Rare] Master While equipped: Stats +3 Dex +6 Con dps ---------- Phys.crit +3.0% Dmg.mod +24% cold Res.pen +29% cold +20% physical Apr +4 ----- def ----- Armour +36 Fatigue +22% Resists +5% physical +9% cold ---------- misc Max.stam +34.86 A suit of armour made of metal plates. |
Torilin1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Res.pen +5% arcane ----- def ----- Fatigue -6% Resists +1% physical +9% darkness +15% temporal Crit.chn- 15.00% ---------- misc Max.enc +35 A belt that goes around your waist. |
skylord's drakeskin leather belt of the giants1.0 T5 belt armor [Ego+] Nature/Master While equipped: Stats +6 Str +5 Dex +5 Wil +4 Cun dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Phys.save +17 (+5 eff.) Spell.save +27 (+7 eff.) Mind.save +18 (+5 eff.) ---------- misc Size +1 A belt that goes around your waist. |
elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Normal] While equipped: ----- def ----- Defense +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow elven-silk cloak of protection (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Arcane/Master While equipped: dps ---------- Dmg.mod +25% darkness Res.pen +14% darkness ----- def ----- Defense +3 (+1 eff.) Resists +13% darkness Spell.save +10 (+3 eff.) Mind.save +13 (+3 eff.) Stealth +19 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Jetkiller' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Mag dps ---------- Dmg.mod +3% arcane +3% darkness ----- def ----- Armour +1 Resists +6% fire +6% cold Spell.save +6 (+2 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.vim +30.00 A pair of boots made of leather. |
eldritch pair of drakeskin leather boots of spellbinding (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane While equipped: Stats +5 Wil +11 Mag dps ---------- Spell.crit +4% ----- def ----- Armour +5 ---------- misc Mana/turn +0.50 Max.mana +60.00 Spell.cld 10% A pair of boots made of leather. |
pair of drakeskin leather boots 'Gloramina' (0 def, 24 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +11 Wil +4 Cun +5 Con dps ---------- Mind.pwr +8 (+3 eff.) Res.pen +10% physical Apr +8 ----- def ----- Armour +24 Resists +6% light +6% temporal Phys.save +15 (+5 eff.) Spell.save +13 (+4 eff.) Mind.save +13 (+3 eff.) ---------- misc Infravis +3 Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of voratun boots 'Ameregobar' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Crit.mult +20.00% On Hit (Melee): * 23 arcane resource burn ----- def ----- Armour +5 Fatigue +4% Resists +21% nature +6% light Mind.save +9 (+2 eff.) ---------- misc Stam/turn +1.30 Equi/ret +0.16 Psi/ret +0.16 Max.stam +39.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Brenothad the Chillstreak (25 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +4 Wil +4 Con dps ---------- Melee Ret 6 cold ----- def ----- Armour +2 Defense +25 (+5 eff.) Fatigue +3% Resists +6% acid +4% physical Spell.save +18 (+5 eff.) Mind.save +6 (+2 eff.) Disarm- +33% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 123% Range: 1.4x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Disarm 3 Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's voratun gauntlets of regeneration (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +4 Str +4 Dex +4 Cun ----- def ----- Armour +3 Fatigue +5% Phys.save +14 (+4 eff.) HP.reg +4.80 ---------- misc Stam/turn +1.10 Psi/turn +0.33 Cooldown Double Strike -1 Unarmed combat: Power 134% Range: 1.4x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +8 Apr +15 Crit +21.0% Atk.spd 83% On Hit: 10% Set Up 5 On Hit: 10% Second Wind 1 Metal gloves protecting the hands up to the middle of the lower arm. |
elven-silk wizard hat of madness (3 def, 0 armour)2.0 T5 head armor [Ego+] Psionic While equipped: Stats +8 Cun +6 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +3 (+1 eff.) Mind.save +26 (+7 eff.) Hateful Whisper: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 132 Mind damage and spreads amongst your foes, dealing damage and feeding you 2.3 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 2 tiles if one is available; beyond this, all affected targets have a 21% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Erelugorn the hardened leather cap (0 def, 7 armour)2.0 T3 head armor [Random Unique] Arcane/Master While equipped: Stats +8 Str +5 Mag +8 Wil dps ---------- Spell.crit +2% Dmg.mod +5% blight +8% arcane ----- def ----- Armour +7 Fatigue +3% Resists +6% blight Phys.save +9 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Light +2 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 130.1 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+3 eff.) Mind.pwr +12 (+4 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
voratun helm of precognition (10 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +9 Cun dps ---------- Acc +11 (+2 eff.) On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +10 (+2 eff.) Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Masin2.0 T1 lite [Rare] Arcane While equipped: Stats +9 Cun dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) S.pwr/crit +4 ----- def ----- Resists +15% lightning +2% physical +6% darkness +7% blight +5% arcane Max.HP +40.00 ---------- misc Light +3 Infravis +4 See.Invis +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 29 blight damage or heals 36 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(141 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Daimusin'2.0 T1 lite [Rare] Nature While equipped: Stats +4 Str +1 Con ----- def ----- Max.HP +66.00 Heal.mod +5% Pinning- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Airdash the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: Stats +2 Mag +4 Wil +3 Con dps ---------- Dmg.mod +6% light Melee Ret 6 lightning ----- def ----- Resists +3% lightning Crit.chn- 15.00% ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
dreamer's alchemist's lamp of corpselight1.0 T3 lite [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +4% Mind.crit +7% Spell.pwr +4 (+1 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Resists +8% blight +7% darkness Mind.save +6 (+2 eff.) ---------- misc Light +4 Infravis +4 See.Invis +6 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 34 blight damage or heals 42 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
void-walker's alchemist's lamp1.0 T3 lite [Ego+] Arcane While equipped: ----- def ----- Resists +7% cold +6% temporal Def/telep +11 Res/telep +13% Dur/telep +18% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
voratun pickaxe of quickening (dig speed 19 turns)3.0 T5 digger tool [Ego+] Arcane While equipped: Stats +3 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of clear mind 'Frigidsmasher' [power 2] (25 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% cold Melee Ret 6 cold ----- def ----- Resists +6% fire Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 46. 100% to increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Silagasenor [power 2] (25 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: Stats +2 Mag +2 Wil dps ---------- S.pwr/crit +4 Phasing +30% On Hit (Melee): * 20% chance to reduce all saves and defense by 30 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 15% for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Arerath the stralite torque of mindblast [power 370] (15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Crit.mult +35.00% Mind.pwr +25 (+8 eff.) Res.pen +20% mind ----- def ----- Spell.save +15 (+4 eff.) ---------- misc Max.vim +50.00 Blast the opponent's mind dealing 414 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
focusing stralite torque of psionic shield [power 123] (25 cooldown)2.0 T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 123 for 5 turns Puts all charms on 25 cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Blindstake the ash totem of healing [power 218] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +18% acid +18% fire Res.pen +25% light +20% acid ----- def ----- Resists +12% fire Def/telep +15 Res/telep +15% Dur/telep +15% Heal yourself and all friendly characters within 10 spaces for 218 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
focusing dragonbone totem of healing [power 446] (15 cooldown)2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 446 Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
powerful dragonbone totem of healing [power 476] (15 cooldown)2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 476 Puts all charms on 15 cooldown 100% to increase all damage by 25% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Poryra [power 405] (15 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +4 Cun dps ---------- Phys.pwr +35 (+6 eff.) Mind.pwr +20 (+7 eff.) Dmg.mod +12% acid Melee Ret 6 physical ----- def ----- Phys.save +21 (+7 eff.) Fire a magical bolt dealing 494 acid damage Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 3. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Tempomidget2 the Dwarf Temporal Warden level 39
13rd Iron 124th year of Ascendancy at 00:42 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Tempomidget2 the Dwarf Temporal Warden level 38
11st Profit 123rd year of Ascendancy at 21:20 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Tempomidget2 the Dwarf Temporal Warden level 39
31st Profit 123rd year of Ascendancy at 12:59 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Tempomidget2 the Dwarf Temporal Warden level 43
25th Steel 124th year of Ascendancy at 14:12 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Tempomidget2 the Dwarf Temporal Warden level 43
21st Steel 124th year of Ascendancy at 21:04 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Tempomidget2 the Dwarf Temporal Warden level 10
3rd Profit 122nd year of Ascendancy at 18:32 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Tempomidget2 the Dwarf Temporal Warden level 41
18th Steel 124th year of Ascendancy at 08:18 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Tempomidget2 the Dwarf Temporal Warden level 33
4th Voratun 123rd year of Ascendancy at 23:26 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Tempomidget2 the Dwarf Temporal Warden level 40
16th Iron 124th year of Ascendancy at 22:11 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Tempomidget2 the Dwarf Temporal Warden level 24
42nd Dearth 122nd year of Ascendancy at 18:18 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tempomidget2 the Dwarf Temporal Warden level 41
9th Steel 124th year of Ascendancy at 05:11 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Tempomidget2 the Dwarf Temporal Warden level 24
1st Shortage 122nd year of Ascendancy at 18:28 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tempomidget2 the Dwarf Temporal Warden level 33
5th Voratun 123rd year of Ascendancy at 00:39 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Tempomidget2 the Dwarf Temporal Warden level 45
25th Steel 124th year of Ascendancy at 23:24 see stats
Impossible Death (Insane (Adventure) difficulty)
Got killed by your future self.By Tempomidget2 the Dwarf Temporal Warden level 28
16th Shortage 122nd year of Ascendancy at 06:19 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Tempomidget2 the Dwarf Temporal Warden level 10
28th Voratun 122nd year of Ascendancy at 23:28 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Tempomidget2 the Dwarf Temporal Warden level 20
22nd Wealth 122nd year of Ascendancy at 08:54 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Tempomidget2 the Dwarf Temporal Warden level 30
20th Gold 123rd year of Ascendancy at 13:29 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Tempomidget2 the Dwarf Temporal Warden level 40
16th Iron 124th year of Ascendancy at 02:43 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Tempomidget2 the Dwarf Temporal Warden level 25
2nd Shortage 122nd year of Ascendancy at 04:10 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Tempomidget2 the Dwarf Temporal Warden level 43
25th Steel 124th year of Ascendancy at 05:59 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Tempomidget2 the Dwarf Temporal Warden level 42
18th Steel 124th year of Ascendancy at 13:22 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Tempomidget2 the Dwarf Temporal Warden level 5
18th Voratun 122nd year of Ascendancy at 03:20 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Tempomidget2 the Dwarf Temporal Warden level 10
29th Voratun 122nd year of Ascendancy at 17:57 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Tempomidget2 the Dwarf Temporal Warden level 20
25th Wealth 122nd year of Ascendancy at 05:21 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Tempomidget2 the Dwarf Temporal Warden level 46
24th Gold 124th year of Ascendancy at 05:06 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Tempomidget2 the Dwarf Temporal Warden level 24
42nd Dearth 122nd year of Ascendancy at 14:02 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Tempomidget2 the Dwarf Temporal Warden level 17
40th Profit 122nd year of Ascendancy at 22:02 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Tempomidget2 the Dwarf Temporal Warden level 37
11st Profit 123rd year of Ascendancy at 07:52 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 36th Stralite of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 18:56.





























































































































































