





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 18 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 30 (base 24) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 39 (base 36) |
Willpower | 12 (base 10) |
Cunning | 14 (base 10) |
Resources
Life | 370/370 |
Hate | 100/100 |
Vim | 96/138 |
Healing Factor | 0.51915261712575 |
Regeneration | 0.51915261712575 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +21.09386761032% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 13 |
See Stealth | 16 |
See Invisible | 36 |
Offense: Mainhand
Damage | 40 |
Accuracy | 42 |
Crit Chance | 4% |
APR | 2 |
Speed | 1.25 |
Offense: Offhand
Damage | 20 |
Accuracy | 42 |
Crit Chance | 4% |
APR | 2 |
Speed | 1.25 |
Offense: Spell
Spellpower | 51 |
Crit Chance | 2% |
Speed | 1.25 |
Offense: Mind
Mindpower | 14 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Blight | -57% |
Acid | -50% |
All | -60% |
Defense: Base
Armour (hardiness) | 30.5 (43.579428603723%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 12 |
Physical Save | 18 |
Spell Save | 21 |
Mental Save | 20 |
Defense: Resistances
Acid | +100%(100%) |
Light | + 26%(100%) |
Blight | +100%(100%) |
Nature | + 5%(100%) |
Fire | -50%(100%) |
All | 0%(100%) |
Defense: Immunities
Pinning Resistance | 21% |
Knockback Resistance | 23% |
Stun Resistance | 100% |
Disarm Resistance | 21% |
Poison Resistance | 13% |
Blind Resistance | 100% |
Inscriptions (1/1)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
Quests
Equipment
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 57.14 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +5% nature / +7% blight Poison immunity: +13% Disease immunity: +11% Disarm immunity: +21% Pinning immunity: +21% Knockback immunity: +23% Maximum life: +23.00 Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +2 Cun Blindness immunity: +21% Infravision radius: +3 See stealth: +6 See invisible: +6 Rings make your fingers look great! |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +20% acid Changes damage: +10% acid Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str / +1 Mag Changes resistances: +6% light / +3% acid Rings make your fingers look great! |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+5 eff.) Changes stats: +2 Wil / +2 Mag Changes damage: +3% blight Stealth bonus: +6 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +20 (+7 eff.) A belt that goes around your waist. |
Main armor | ![]() Requires: - Heavy armour training - Strength 20 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +17 Defense: +9 (+5 eff.) Fatigue: +12% Changes stats: +2 Cun Mental save: +10 (+5 eff.) A suit of armour made of mail. |
In off hand | ![]() Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) * 25% chance for lightning to strike from the target to a second target dealing 87 damage Sharp, long, and deadly. |
In main hand | ![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10 arcane resource burn When wielded/worn: Changes resistances: +9% acid Psi when hit: +0.04 Sharp, long, and deadly. |
Inventory
![]() Powered by arcane forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% light / +7% all Changes damage: +11% light / +10% arcane Maximum mana: +16.00 Must level Worm that Walks talent on the master to take it off. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
Achievements
Log
Cyrannus activates Constrict.
Ran for 2 turns (stop reason: hostile spotted to the east (Ce'Nothra the thief's Steady Shot)).
Talent Tendrils Eruption is ready to use.
Talent Re-assemble is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Bone Armour is ready to use.
Cyrannus casts Tendrils Eruption.
Talent Rune: Blink is ready to use.
Worm that walks (servant of Cyrannus) activates Worm that Walks Link.
Worm that walks (servant of Cyrannus) activates Infestation.
LIFE LOST WARNING!
Ce'Nothra the thief's Steady Shot hits Cyrannus for 257 physical, 11 physical (269 total damage).
Ce'Nothra the thief's Steady Shot hits Cyrannus for 296 physical, 12 physical (308 total damage).
Cyrannus casts Rune: Shielding.
A shield forms around Cyrannus.
Cyrannus casts Rune: Blink.
You pickup 0.55 gold pieces.
You pickup 0.80 gold pieces.
Cyrannus picks up (u.): hardened leather belt 'Kindlewarden'.
Cyrannus is out of phase.
Your shield crumbles under the damage!
The shield around Cyrannus crumbles.
Character control switched to worm that walks (servant of Cyrannus).
Something hits Cyrannus for (130 absorbed), 173 physical, 9 physical (182 total damage).