











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Thalore |
Class | Possessor |
Level / Exp | 23 / 27% |
Size | medium |
Lifes / Deaths | Killed by Grand Corruptor at level 23 on the 2nd Decay 122nd year of Ascendancy at 14:53 / 2Killed by Grand Corruptor at level 23 on the 2nd Decay 122nd year of Ascendancy at 15:11 |
Primary Stats
Strength | 20 (base 18) |
Dexterity | 30 (base 24) |
Constitution | 21 (base 10) |
Magic | 8 (base 10) |
Willpower | 54 (base 45) |
Cunning | 50 (base 34) |
Resources
Life | -172/370 |
Psi | 0/370 |
Healing Factor | 1.484804467222 |
Regeneration | 38.827636817855 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 6 |
See Stealth | 54.876568527989 |
See Invisible | 44.876568527989 |
Offense: Mainhand
Damage | 38 |
Accuracy | 40 |
Crit Chance | 15% |
APR | 7 |
Speed | 1.00 |
Offense: Offhand
Damage | 23 |
Accuracy | 48 |
Crit Chance | 15% |
APR | 22 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 68 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +5% |
Light | +10% |
Mind | +3% |
Cold | +11% |
All | 0% |
Offense: Damage Penetration
Physical | +15% |
Lightning | +10% |
Defense: Base
Armour (hardiness) | 20 (51.69962066283%) |
Defense | 48 |
Ranged Defense | 48 |
Fatigue | 0 |
Physical Save | 14 |
Spell Save | 22 |
Mental Save | 43 |
Defense: Resistances
Cold | + 27%( 70%) |
Lightning | + 20%( 70%) |
Light | + 35%( 70%) |
Temporal | + 14%( 70%) |
Blight | + 21%( 70%) |
Physical | + 18%( 70%) |
Fire | + 18%( 70%) |
All | + 6%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 17% |
Poison Resistance | 10% |
Confusion Resistance | 10% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 140 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 101 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Possession | 1.50 |
| 5/5 |
| 4/5 |
| 4/5 |
| 4/5 |
Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Battle psionics | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Body snatcher | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You failed to protect the injured seer from death by gloomy giant white rat. Escort: injured seer (level 2 of Heart of the Gloom) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | ![]() Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +8% lightning / +8% temporal Critical mult.: +20.00% Mental save: +3 (+1 eff.) Maximum psi: +50.00 Mindpower: +30 (+7 eff.) A pair of boots made of leather. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(111 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +4 Fatigue: +5% Changes stats: +4 Con / +3 Wil Changes resistances: +6% blight Mental save: +7 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Life regen: +3.20 Stamina each turn: +0.60 Psi each turn: +0.12 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 59.99 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +7 (+3 eff.) Changes stats: +4 Cun Changes resistances: +22% cold Changes damage: +11% cold Rings make your fingers look great! |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 2 mind Changes resistances penetration: +10% lightning Critical mult.: +15.00% Life regen: +13.00 Maximum life: +46.00 Maximum hate: +8.00 Maximum psi: +40.00 Healing mod.: +13% Rings make your fingers look great! |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +10 (+4 eff.) Armour penetration: +4 Fatigue: -5% Changes stats: +3 Dex / +7 Cun / +5 Con Changes resistances penetration: +15% physical Life regen: +2.00 Stamina each turn: +0.70 Infravision radius: +3 Movement speed: +10% Amulets make your neck look great! |
In main hand | ![]() Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 111% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, long, and deadly. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +20 (+7 eff.) Damage when hit (Melee): 2 mind Changes stats: +1 Con Changes damage: +3% darkness Reduces incoming crit damage: 10.00% Spell save: +3 (+1 eff.) Mental save: +10 (+4 eff.) Mindpower: +24 (+6 eff.) A belt that goes around your waist. |
In off hand | ![]() Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 85% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 7 mind / 5 darkness Changes damage: +3% mind / +2% darkness Talent granted: +1 Attune Mindstar Life regen: +0.70 Maximum life: +17.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +11 (+4 eff.) Changes resistances: +6% lightning Poison immunity: +10% Only die when reaching: -20.00 life Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +11 Defense: +6 (+2 eff.) Fatigue: +7% Damage (Melee): 5 fire Damage (Ranged): 6 fire Changes resistances: +12% fire / +12% physical Life regen: +4.00 Maximum life: +22.00 Healing mod.: +12% A suit of armour made of leather. |
Inventory
![]() Thunderhacker the hardened leather cap (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Wil Changes resistances: +14% lightning / +9% temporal Changes damage: +6% light Equilibrium when hit: +0.20 A cap made of leather. |
![]() amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 39 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Cronin the Thalore Possessor level 14
12nd Haze 122nd year of Ascendancy at 01:05 see stats
By Cronin the Thalore Possessor level 19
25th Haze 122nd year of Ascendancy at 21:09 see stats
By Cronin the Thalore Possessor level 20
38th Haze 122nd year of Ascendancy at 13:37 see stats
By Cronin the Thalore Possessor level 23
1st Decay 122nd year of Ascendancy at 15:28 see stats
By Cronin the Thalore Possessor level 10
6th Mirth 122nd year of Ascendancy at 23:53 see stats
By Cronin the Thalore Possessor level 20
30th Haze 122nd year of Ascendancy at 16:44 see stats
By Cronin the Thalore Possessor level 20
38th Haze 122nd year of Ascendancy at 13:35 see stats
By Cronin the Thalore Possessor level 10
6th Mirth 122nd year of Ascendancy at 23:54 see stats
By Cronin the Thalore Possessor level 15
13rd Haze 122nd year of Ascendancy at 22:01 see stats
By Cronin the Thalore Possessor level 20
39th Haze 122nd year of Ascendancy at 08:41 see stats
By Cronin the Thalore Possessor level 17
23rd Haze 122nd year of Ascendancy at 17:11 see stats
By Cronin the Thalore Possessor level 20
38th Haze 122nd year of Ascendancy at 17:59 see stats
By Cronin the Thalore Possessor level 15
13rd Haze 122nd year of Ascendancy at 15:18 see stats
By Cronin the Thalore Possessor level 23
2nd Decay 122nd year of Ascendancy at 14:53 see stats
Log
Cronin converts some damage to Psi!
Grand Corruptor hits Cronin for 1 to psi, 208 blight (209 total damage).
Grand Corruptor casts Blood Boil.
Grand Corruptor's spell attains critical power!
Cronin is free from the weakness disease.
Cronin slows down.
Grand Corruptor hits Cronin for 297 blight damage.
Grand Corruptor receives 56 healing.
Cronin performs a melee critical strike against Grand Corruptor!
Cronin performs a melee critical strike against Grand Corruptor!
Cronin hits Grand Corruptor for (92 to bones), 0 physical, 3 fire, 13 light, 6 mind, 3 darkness, 32 nature, 3 fire, 13 light, 6 mind, 3 darkness (82 total damage).
Grand Corruptor casts Blood Grasp.
Cronin converts some damage to Psi!
Grand Corruptor's Blood Grasp hits Cronin for 1 to psi, 0 blight (1 total damage).
Your body died! You quickly return to your normal one but the shock is terrible!
Cronin is stunned!
Talent Psionic Disruption is ready to use.
Grand Corruptor casts Soul Rot.
Grand Corruptor's spell attains critical power!
Cronin resists the disease!
Cronin converts some damage to Psi!
Grand Corruptor's Soul Rot hits Cronin for 14 to psi, 314 blight (328 total damage).
Cronin hits Grand Corruptor for 17 physical, 2 fire, 7 light, 3 mind, 2 darkness, 8 nature, 2 fire, 7 light, 3 mind, 2 darkness (51 total damage).
Grand Corruptor casts Blood Spray.
Grand Corruptor's spell attains critical power!
Cronin converts some damage to Psi!
Grand Corruptor hits Cronin for 14 to psi, 214 blight (228 total damage).
Cronin the level 23 thalore possessor was diseased to death by Grand Corruptor on level 2 of Mark of the Spellblaze.