











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Re:Creators Character Icons 1.5.5Adds some very clean chibi custom tiles from the Re:Creators anime (definitely top tier, I recommend it wholeheartedly) None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Skirmisher |
| Level / Exp | 50 / 1138% |
| Size | medium |
| Lifes / Deaths | Killed by Velosewe the temporal stalker at level 12 on the 3rd Dusk 122nd year of Ascendancy at 03:29 3 / 5Killed by Velosewe the temporal stalker at level 12 on the 3rd Dusk 122nd year of Ascendancy at 05:55 Killed by Shirobino at level 16 on the 49th Dusk 122nd year of Ascendancy at 22:26 Killed by Xerath the ancient elven mummy at level 22 on the 35th Haze 122nd year of Ascendancy at 12:57 Killed by Shirobino at level 50 on the 22nd Haze 123rd year of Ascendancy at 20:20 |
| Antimagic | Follower |
Primary Stats
| Strength | 36 (base 13) |
| Dexterity | 80 (base 60) |
| Constitution | 52 (base 29) |
| Magic | 14 (base 10) |
| Willpower | 96 (base 60) |
| Cunning | 98 (base 60) |
Resources
| Life | 1473/1473 |
| Stamina | 305/502 |
| Equilibrium | 30 |
| Healing Factor | 1.339329218765 |
| Regeneration | 54.561453462602 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +92% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 8 |
| See Stealth | 72.144936673542 |
| See Invisible | 72.144936673542 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 233 |
| Accuracy | 72 |
| Crit Chance | 98% |
| APR | 58 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12.5 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Mind
| Mindpower | 83 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +15% |
| Fire | +10% |
| Physical | +28% |
| Mind | +18% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +64% |
| Light | +25% |
| Mind | +25% |
| Cold | +63% |
| Physical | +25% |
| Fire | +25% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 73.218557425106 (100%) |
| Defense | 82 |
| Ranged Defense | 85 |
| Fatigue | 0 |
| Physical Save | 64 |
| Spell Save | 57 |
| Mental Save | 67 |
Defense: Resistances
| Acid | + 54%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 58%( 70%) |
| Cold | + 67%( 70%) |
| All | + 36%( 70%) |
| Lightning | + 60%( 70%) |
| Light | + 65%( 70%) |
| Temporal | + 51%( 70%) |
| Mind | + 44%( 70%) |
| Darkness | + 58%( 70%) |
| Fire | + 65%( 70%) |
| Nature | + 51%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Bleed Resistance | 0% |
| Confusion Resistance | 75% |
| Knockback Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 36% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 38% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 819% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 688% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Tireless Combatant | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Buckler Training | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Cunning / Poisons | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Cunning / Called Shots | 1.64 |
| 2/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Skirmisher - Slings | 1.94 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.10 |
| 3/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Combat training | 1.60 |
| 4/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.60 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1508. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 69% (based on Cunning). Uses 40 power out of 23/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Quiver | Purestreak (6/21, 179% power, 6 apr)3.0 T5 shot ammo [Random Unique] Nature/Disrupt/Master/Psionic Power 180% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +27.0% Capacity 21 Proj.spd +437% Ranged+ +44 physical On Hit.r1 +12 nature On Hit: * 20% chance to knock the target back 3 spaces and deal 304 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 211 physical damage On Crit: * Deals 130 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) * Wound the target dealing 296 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +3 Shots are used with slings to pummel your foes to death. |
| Light source | Eilinoda the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Wil +4 Cun +5 Con dps ---------- Phys.crit +6.0% Crit.mult +17.00% Phys.pwr +10 (+2 eff.) Dmg.mod +3% mind Res.pen +15% all Apr +15 Melee Ret 4 mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +15 (+3 eff.) Resists +18% blight +18% cold +3% temporal Phys.save +20 (+5 eff.) Spell.save +20 (+6 eff.) Mind.save +20 (+5 eff.) HP.reg +14.00 ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | thaloren drakeskin leather cap of fortune (0 def, 5 armour)2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +8 Lck +7 Wil dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% ----- def ----- Armour +5 Fatigue +5% Resists +9% blight Mind.save +11 (+3 eff.) A cap made of leather. |
| On hands | brawler's drakeskin leather gloves of war-making (0 def, 3 armour)1.0 T4 hands armor [Ego++] Master While equipped: Stats +5 Str +3 Dex +3 Cun dps ---------- Phys.crit +11.0% Spell.crit +11% Mind.crit +11% Crit.mult +11.00% ----- def ----- Armour +3 Phys.save +12 (+3 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+1 eff.) On Melee Ret: * 18% chance to slow global speed by 73% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+6 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 40 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| On fingers | Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+12 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| Around neck | vitalizing stralite amulet of perfection (0.34 Cunning / Called Shots,0.34 Technique / Skirmisher - Slings)0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Con ----- def ----- Phys.save +13 (+4 eff.) Max.HP +55.00 HP.reg +2.00 ---------- misc Masteries +0.34 Cunning/Called Shots +0.34 Technique/Skirmisher - Slings Amulets make your neck look great! |
| In main hand | drakeskin leather sling 'Blazenaught'4.0 T5 sling 1H weapon [Random Unique] Nature/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +16 light On Crit.r2 +86 lightning +89 cold On Hit: * 24% chance to slow global speed by 73% While equipped: Stats +9 Cun +3 Wil dps ---------- Mov.spd +92% Dmg.mod +20% physical Res.pen +49% lightning +48% cold +10% physical ----- def ----- Resists +6% blight ---------- misc Hate/m.crit +1.00 Light +1 Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Adevena the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Con dps ---------- Phys.crit +10.0% Crit.mult +25.00% Phys.pwr +11 (+2 eff.) Mind.pwr +6 (+1 eff.) ----- def ----- Resists +3% nature Spell.save +3 (+1 eff.) Mind.save +13 (+3 eff.) Heal.mod +5% Disarm- +20% Knockbk- +20% A belt that goes around your waist. |
| In off hand | Summertide (17 def, 15 armour, 164% power, 260 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 164% Range: 1.2x Uses 100% Str Dmg Light Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+1 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+3 eff.) Rng.Def +17 (+3 eff.) Fatigue +12% Resists +20% light +10% fire +15% darkness +12% mind Mind.save +18 (+5 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 77.89 to 97.37 light damage (based on Willpower and Cunning). Uses 10 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
| Cloak | Porydhera (13 def, 8 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.crit +5.0% Crit.mult +30.00% Phys.pwr +15 (+3 eff.) Acc +15 (+4 eff.) Apr +15 ----- def ----- Armour +8 Defense +13 (+2 eff.) Fatigue -7% Resists +9% acid +6% light +16% fire +10% cold +17% lightning Phys.save +13 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +15 (+4 eff.) Stealth +13 Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+2 eff.) ----- def ----- Armour +10 Defense +10 (+2 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +10% all +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+6 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Inventory
Primal Infusion (affinity 20%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the sneak (heal 236; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 236 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 442%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 442% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 393; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 393 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 39%; physical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 39% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, nature, mind, arcane)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 4 physical, 3 nature, 4 mind, 4 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the sneak (damage 247; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 246.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 6; phase 18; cd 14)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 4; phase 15; cd 16)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 76; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 76 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 357; dur 3; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 357 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
copper amulet 'Emiba'0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Defense +15 (+3 eff.) Resists +11% light +11% darkness Crit.chn- 10.00% Mind.save +3 (+1 eff.) Blind- +21% Confus- +10% Def/telep +10 Res/telep +10% Dur/telep +10% Amulets make your neck look great! |
gold amulet of perfection (0.17 Cunning / Survival,0.17 Technique / Buckler Training)0.1 T3 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.17 Cunning/Survival +0.17 Technique/Buckler Training Amulets make your neck look great! |
restful voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Crit.mult +19.00% Spell.pwr +15 (+1 eff.) Dmg.mod +8% blight +10% fire ----- def ----- Fatigue -8% HP.reg +3.00 Amulets make your neck look great! |
steel amulet 'Xanyvena'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +8 Lck dps ---------- Acc +9 (+2 eff.) ----- def ----- Defense +8 (+1 eff.) Resists +20% blight +6% fire +3% darkness +6% nature Unseen.red 13% Amulets make your neck look great! |
wanderer's voratun amulet of healing0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +7 Dex +9 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -7% HP.reg +3.00 Heal.mod +17% Cut- +60% ---------- misc Stam/turn +0.90 Heal: Puts all charms on 28 cooldown Level 2.5 Pwr.cost 28 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 448 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Stormpython0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +8 Con dps ---------- Dmg.mod +9% lightning Res.pen +5% nature +25% lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% blight +12% fire +9% darkness +6% light Phys.save +16 (+4 eff.) Rings make your fingers look great! |
gladiator's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +7 (+1 eff.) Acc +8 (+2 eff.) Apr +12 ----- def ----- Defense +7 (+1 eff.) Disengage: Puts all charms on 8 cooldown Level 5.6 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 7 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 207% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gladiator's stralite ring of corrosion (+26%)0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +8 (+1 eff.) Dmg.mod +13% acid ----- def ----- Resists +26% acid Rings make your fingers look great! |
gold ring 'Arcstrider'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +20% darkness Melee Ret 6 lightning ----- def ----- Resists +3% lightning Crit.chn- 15.00% Max.HP +60.00 HP.reg +8.00 Heal.mod +13% ---------- misc See.Invis +6 Rings make your fingers look great! |
psionicist's steel ring of arcana (+0.12/turn)0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Silence- +26% ---------- misc Mana/turn +0.12 Rings make your fingers look great! |
savage's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Spell.save +10 (+3 eff.) ---------- misc Max.stam +10.00 Rings make your fingers look great! |
savior's steel ring of arcana (+0.16/turn)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Phys.save +7 (+2 eff.) Spell.save +9 (+3 eff.) Mind.save +8 (+2 eff.) Silence- +24% ---------- misc Mana/turn +0.16 Rings make your fingers look great! |
savior's steel ring of darkness (+20%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +10% darkness ----- def ----- Resists +20% darkness Phys.save +9 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +6 (+2 eff.) Rings make your fingers look great! |
titan's copper ring of lightning (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Phys.save +4 (+1 eff.) Rings make your fingers look great! |
titan's stralite ring of misery0.1 T4 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Cun +9 Con dps ---------- Melee+ 21 physical Ranged+ 17 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 44 On Hit (Ranged): * 13% chance to reduce all saves and defense by 44 ----- def ----- Phys.save +18 (+5 eff.) ---------- misc Hate/m.crit +3.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 16 cooldown Level 5.9 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 176% weapon damage. If the attack hits, the target will bleed for 330% weapon damage over 7 turns, and all healing will be reduced by 72%. Rings make your fingers look great! |
warrior's steel ring of light (+26%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +13% light ----- def ----- Armour +8 Resists +26% light Rings make your fingers look great! |
warrior's voratun ring of perseverance0.1 T5 ring jewelry [Ego] Master While equipped: Stats +5 Str ----- def ----- Armour +10 HP.reg +3.00 Stun/Frz- +32% Rings make your fingers look great! |
truestriking voratun longsword of ruin (153% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Master Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +11.0% Crit.mult +24.00% Res.pen +11% physical Acc +25 (+6 eff.) Apr +21 Sharp, long, and deadly. |
Nithan's Force4.0 T5 sling 1H weapon [Unique] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 111% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Bull Shot: Level 7.2 Pwr.cost 13 out of 16/16. Range 10 Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 243% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
Thunderviper4.0 T5 sling 1H weapon [Random Unique] Nature/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Proj.spd +200% On Hit.r1 +20 acid On Crit.r2 +45 acid +31 nature +12 lightning While equipped: Stats +20 Str +13 Dex +14 Mag +13 Wil +20 Cun +13 Con dps ---------- Phys.pwr +13 (+2 eff.) Phys.spd +10% Res.pen +25% acid +24% nature Apr +9 ----- def ----- Resists +6% lightning Spell.save +3 (+1 eff.) Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling 'Gorewrest'4.0 T5 sling 1H weapon [Random Unique] Nature/Disrupt/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +24 nature On Crit.r2 +44 lightning +45 cold On Hit: * 24 arcane resource burn On Crit: * silences the target While equipped: dps ---------- Phys.crit +7.0% Mov.spd +44% Dmg.mod +22% physical Res.pen +25% lightning +14% cold +25% nature Acc +15 (+4 eff.) ----- def ----- Defense +5 (+1 eff.) Resists +6% arcane +6% lightning ---------- misc Reload +2 Max.stam +30.00 Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling 'Gunukan'4.0 T5 sling 1H weapon [Random Unique] Nature/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Proj.spd +237% While equipped: Stats +17 Str +13 Dex +13 Mag +13 Wil +13 Cun +13 Con dps ---------- Phys.crit +7.0% Phys.pwr +13 (+2 eff.) Res.pen +15% all Acc +40 (+9 eff.) Apr +15 ----- def ----- Resists +12% light ---------- misc Reload +5 See.Invis +9 Slings are used to hurl stones or metal shots at your foes. |
Telos's Staff (Bottom Half)5.0 staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
infernal dragonbone vilestaff of breaching (136% power, 6 apr, acid element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +40.00% Spell.pwr +25 (+2 eff.) Melee+ 30 fire Dmg.mod +30% acid Res.pen +15% acid ---------- misc See.Invis +15 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Siliressra the Dazzleream (148% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Arcane Power 148% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +16 physical While equipped: Stats +8 Mag +11 Wil dps ---------- Crit.mult +22.63% Phys.pwr +10 (+2 eff.) Spell.pwr +12 (+1 eff.) Melee Ret 6 lightning 10 temporal ----- def ----- Armour +6 Resists +6% light Die.at -80.00 life ---------- misc Stam/turn +3.39 Light +2 One-handed war axes. |
Sootkiller the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Psionic While equipped: Stats +6 Wil dps ---------- Mind.pwr +9 (+2 eff.) Res.pen +5% darkness On Hit (Melee): * 20% chance to slow global speed by 73% * 10% chance to reduce damage dealt by 35% ----- def ----- Resists +20% acid +9% blight +19% fire +20% cold +20% lightning Crit.chn- 17.75% Phys.save +15 (+4 eff.) Mind.save +14 (+4 eff.) Max.HP +107.00 Heal.mod +20% Cut- +20% A belt that goes around your waist. |
balancing hardened leather belt of burglary1.0 T3 belt armor [Ego++] Master While equipped: Stats +8 Dex +7 Cun +6 Lck dps ---------- Phys.crit +8.0% Mind.crit +10% ----- def ----- Stealth +5 ---------- misc T.Disarm +6 Infravis +4 A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 4.5 Pwr.cost 8 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 97 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Gilynik (18 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +8 Con ----- def ----- Defense +18 (+3 eff.) Resists +20% acid +1% physical +19% fire +6% blight +23% cold +6% nature +19% lightning Phys.save +15 (+4 eff.) Cut- +24% ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Cracklepyre' (3 def, 13 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +5 Dex +4 Wil +9 Cun +3 Con dps ---------- Res.pen +5% lightning Acc +8 (+2 eff.) Apr +10 On Hit (Melee): * 24% chance to slow global speed by 73% ----- def ----- Armour +13 Defense +3 (+0 eff.) Resists +10% acid +10% fire +40% cold +9% nature +9% lightning Mind.save +15 (+4 eff.) ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+2 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+2 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+2 eff.) Resists +25% nature +13% all Phys.save +15 (+4 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Normal] While equipped: ----- def ----- Armour +5 A pair of boots made of leather. |
Borynarintir the Venomsquall (5 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +6 Str dps ---------- Phys.pwr +38 (+7 eff.) Melee+ 13 mind Dmg.mod +11% mind Res.pen +10% nature Acc +14 (+4 eff.) Apr +17 ----- def ----- Armour +3 Defense +5 (+1 eff.) Resists +33% blight +3% cold +10% mind +3% lightning Phys.save +3 (+1 eff.) Spell.save +23 (+6 eff.) HP.reg +6.00 ---------- misc Stam/turn +1.30 Psi/turn +0.25 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bleakzephyr the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +15 Wil +5 Cun +10 Con dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +9% acid Res.pen +10% darkness Melee Ret 10 acid ----- def ----- Armour +5 Fatigue +5% Resists +3% temporal +19% light +15% blight +6% arcane +9% nature +19% darkness Mind.save +15 (+4 eff.) A cap made of leather. |
Chaluhek (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +9 Str +19 Dex +19 Con dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% mind On Hit (Melee): * 24 arcane resource burn * 10% chance to reduce all saves and defense by 44 ----- def ----- Armour +5 Fatigue +5% Resists +9% acid +3% nature +6% lightning Skullcracker: Puts all charms on 16 cooldown Level 5.9 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 194.8 Physical damage. If the attack hits, the target is confused (43% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+1 eff.) Mind.save +12 (+3 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 3.5 Pwr.cost 28 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+1 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+6 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 24 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Purevenom (8 def, 14 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +10 Str +10 Dex +10 Wil dps ---------- Melee Ret 12 mind On Hit (Melee): * 20% chance to slow global speed by 73% ----- def ----- Armour +14 Defense +8 (+1 eff.) Fatigue +5% Resists +3% temporal +3% light +18% blight +3% nature +7% all Phys.save +15 (+4 eff.) Spell.save +9 (+3 eff.) Mind.save +15 (+4 eff.) A cap made of leather. |
drakeskin leather cap 'Arowe' (10 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +15 Cun +15 Wil dps ---------- Mind.pwr +6 (+1 eff.) Acc +12 (+3 eff.) On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +10 (+2 eff.) Fatigue +5% Resists +3% physical +15% blight +15% cold +6% nature +15% fire Mind.save +13 (+3 eff.) Heal.mod +15% Cut- +24% A cap made of leather. |
drakeskin leather cap 'Tundrastreak' (12 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Wil +10 Cun dps ---------- Res.pen +10% cold Acc +12 (+3 eff.) On Hit (Melee): * 20% chance to reduce armor by 17% On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +12 (+2 eff.) Fatigue +5% Resists +29% lightning +36% temporal +12% cold +6% arcane +12% nature Mind.save +13 (+3 eff.) ---------- misc Light +2 A cap made of leather. |
62 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 64 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(147 power, based on Willpower). Uses 8 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
nightwalker's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Nature/Disrupt While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +5 (+1 eff.) ----- def ----- Resists +3% all Spell.save +5 (+2 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
nightwalker's dwarven lantern1.0 T5 lite [Ego+] Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +14.00% Phys.pwr +8 (+1 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 162 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 256.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 20 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Glarebutcher (21/21, 178% power, 6 apr)3.0 T5 shot ammo [Rare] Master Power 178% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 21 Ranged+ +20 arcane +8 fire On Hit.r1 +20 light +8 fire On Crit.r2 +20 arcane On Hit: * 20% chance to reduce all saves and defense by 44 Shots are used with slings to pummel your foes to death. |
barbed pouch of stralite shots of grasping (20/20, 166% power, 5 apr)3.0 T4 shot ammo [Ego++] Nature/Master Power 166% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +16.5% Capacity 20 On Hit: * 20% chance to create vines that bind the target to the ground dealing 304 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 296 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots of torment (20/20, 172% power, 6 apr)3.0 T5 shot ammo [Ego++] Master/Psionic Power 173% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +17.0% Capacity 20 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 296 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Chillumbra' (0/18, 179% power, 6 apr)3.0 T5 shot ammo [Random Unique] Nature/Disrupt/Master/Psionic Power 180% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +22.0% Capacity 18 Ranged+ +40 physical +20 nature +12 cold +12 mind Against +26% Unnatural On Hit.r1 +4 cold On Crit.r2 +24 cold On Hit: * 10% chance to slow global speed by 73% * 24 arcane resource burn * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% * 20% chance to knock the target back 3 spaces and deal 304 physical damage On Crit: * Wound the target dealing 296 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of torment (18/18, 156% power, 5 apr)3.0 T4 shot ammo [Ego++] Psionic Power 156% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 18 Ranged+ +17 physical On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 20% chance to knock the target back 3 spaces and deal 304 physical damage Shots are used with slings to pummel your foes to death. |
Daytrial [power 315] (12 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +12% light Melee Ret 4 mind ----- def ----- Resists +9% mind +3% light Blast the opponent's mind dealing 372 mind damage and silencing them for 4 turns Puts all charms on 12 cooldown 100% to increase all damage by 22% for 2 turns. 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
voratun torque of mindblast 'Scumravager' [power 475] (12 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +24% nature ----- def ----- Resists +24% lightning +12% fire Spell.save +18 (+5 eff.) ---------- misc Light +3 Blast the opponent's mind dealing 560 mind damage and silencing them for 4 turns Puts all charms on 12 cooldown 100% to increase all damage penetration by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Relgyledas [power 170] (12 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% temporal ----- def ----- Resists +3% acid Silence- +20% Knockbk- +10% Teleport- +10% Sting an enemy dealing 170 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 12 cooldown 100% to increase the duration of 2 beneficial effects by 1. 100% to gain a 12% chance to evade weapon attacks for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Shockorder the elven-wood totem of healing [power 434] (12 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +30% lightning +15% temporal ----- def ----- Resists +9% temporal +9% cold Def/telep +15 Res/telep +15% Dur/telep +15% Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 12 cooldown 100% to heal for 94. Natural totems are made by powerful wilders to store nature power. |
focusing dragonbone totem of stinging [power 428] (12 cooldown)2.0 T5 totem charm [Ego+] Nature Sting an enemy dealing 428 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 12 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
4 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Shirobino the Thalore Skirmisher level 29
10th Allure 123rd year of Ascendancy at 09:57 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Shirobino the Thalore Skirmisher level 40
4th Mirth 123rd year of Ascendancy at 13:39 see stats
Against all odds
Killed Ukruk in the ambush.By Shirobino the Thalore Skirmisher level 27
2nd Decay 122nd year of Ascendancy at 09:18 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Shirobino the Thalore Skirmisher level 13
27th Dusk 122nd year of Ascendancy at 23:45 see stats
Arachnophobia
Destroyed the spydric menace.By Shirobino the Thalore Skirmisher level 42
22nd Dusk 123rd year of Ascendancy at 09:45 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Shirobino the Thalore Skirmisher level 36
79th Pyre 123rd year of Ascendancy at 16:51 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Shirobino the Thalore Skirmisher level 43
30th Dusk 123rd year of Ascendancy at 22:08 see stats
Brave new world
Went to the Far East and took part in the war.By Shirobino the Thalore Skirmisher level 32
5th Pyre 123rd year of Ascendancy at 10:17 see stats
Bringer of Doom
Killed a Bringer of Doom.By Shirobino the Thalore Skirmisher level 50
21st Haze 123rd year of Ascendancy at 23:34 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Shirobino the Thalore Skirmisher level 13
12nd Dusk 122nd year of Ascendancy at 21:22 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Shirobino the Thalore Skirmisher level 30
53rd Regrowth 123rd year of Ascendancy at 02:59 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Shirobino the Thalore Skirmisher level 40
5th Mirth 123rd year of Ascendancy at 21:47 see stats
Exterminator
Killed 1000 creatures.By Shirobino the Thalore Skirmisher level 18
64th Dusk 122nd year of Ascendancy at 01:16 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Shirobino the Thalore Skirmisher level 29
24th Regrowth 123rd year of Ascendancy at 00:44 see stats
Fear me not!
Survived the Fearscape!By Shirobino the Thalore Skirmisher level 32
31st Pyre 123rd year of Ascendancy at 08:42 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Shirobino the Thalore Skirmisher level 49
17th Haze 123rd year of Ascendancy at 19:38 see stats
Guiding Hand
Saved all escorted adventurers.By Shirobino the Thalore Skirmisher level 29
50th Regrowth 123rd year of Ascendancy at 21:11 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Shirobino the Thalore Skirmisher level 20
68th Dusk 122nd year of Ascendancy at 00:24 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Shirobino the Thalore Skirmisher level 38
1st Mirth 123rd year of Ascendancy at 03:02 see stats
Level 10
Got a character to level 10.By Shirobino the Thalore Skirmisher level 10
10th Flare 122nd year of Ascendancy at 19:36 see stats
Level 20
Got a character to level 20.By Shirobino the Thalore Skirmisher level 20
67th Dusk 122nd year of Ascendancy at 04:44 see stats
Level 30
Got a character to level 30.By Shirobino the Thalore Skirmisher level 30
51st Regrowth 123rd year of Ascendancy at 10:51 see stats
Level 40
Got a character to level 40.By Shirobino the Thalore Skirmisher level 40
4th Mirth 123rd year of Ascendancy at 07:42 see stats
Level 50
Got a character to level 50.By Shirobino the Thalore Skirmisher level 50
18th Haze 123rd year of Ascendancy at 17:44 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Shirobino the Thalore Skirmisher level 41
9th Dusk 123rd year of Ascendancy at 16:29 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Shirobino the Thalore Skirmisher level 31
70th Regrowth 123rd year of Ascendancy at 20:34 see stats
Orcrist
Killed the leaders of the Orc Pride.By Shirobino the Thalore Skirmisher level 48
79th Dusk 123rd year of Ascendancy at 08:42 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Shirobino the Thalore Skirmisher level 21
33rd Haze 122nd year of Ascendancy at 09:15 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Shirobino the Thalore Skirmisher level 29
3rd Allure 123rd year of Ascendancy at 17:20 see stats
Selfless
Won ToME by closing the Void portal using yourself as a sacrifice.By Shirobino the Thalore Skirmisher level 50
22nd Haze 123rd year of Ascendancy at 20:20 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Shirobino the Thalore Skirmisher level 21
19th Haze 122nd year of Ascendancy at 10:56 see stats
Size is everything
Did over 1500 damage in one attack.By Shirobino the Thalore Skirmisher level 38
1st Mirth 123rd year of Ascendancy at 00:25 see stats
Size matters
Did over 600 damage in one attack.By Shirobino the Thalore Skirmisher level 25
80th Haze 122nd year of Ascendancy at 18:57 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Shirobino the Thalore Skirmisher level 32
2nd Pyre 123rd year of Ascendancy at 13:14 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Shirobino the Thalore Skirmisher level 50
22nd Haze 123rd year of Ascendancy at 20:18 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Shirobino the Thalore Skirmisher level 35
63rd Pyre 123rd year of Ascendancy at 04:25 see stats
The Sun Still Shines
Aeryn survived the last battle.By Shirobino the Thalore Skirmisher level 50
22nd Haze 123rd year of Ascendancy at 20:20 see stats
The bigger the better!
Did over 3000 damage in one attack.By Shirobino the Thalore Skirmisher level 49
18th Haze 123rd year of Ascendancy at 03:38 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Shirobino the Thalore Skirmisher level 41
9th Dusk 123rd year of Ascendancy at 04:20 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Shirobino the Thalore Skirmisher level 13
32nd Dusk 122nd year of Ascendancy at 16:49 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Shirobino the Thalore Skirmisher level 28
2nd Allure 123rd year of Ascendancy at 03:07 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Shirobino the Thalore Skirmisher level 18
63rd Dusk 122nd year of Ascendancy at 14:11 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Shirobino the Thalore Skirmisher level 25
1st Decay 122nd year of Ascendancy at 07:17 see stats
Log
Infusion: Movement is still on cooldown for 3 turns.
Shirobino's Shoot performs a ranged critical strike against Elandar!
Shirobino's Shoot hits Elandar for 483 physical, 41 physical, 13 light, 8 nature, 75 lightning, 77 cold (696 total damage).
Elandar is not stunned anymore.
Elandar is no longer pinned.
Elandar can move freely once more.
Deadly Poison from Shirobino hits Elandar for 40 nature damage.
Deep Wound from Shirobino hits Elandar for 128 physical damage.
Poison from Shirobino hits Elandar for 41 nature damage.
Bleeding from Shirobino hits Elandar for 948 physical damage.
Shirobino uses Kill Shot.
Shirobino snipes Elandar (+192% weapon bonus for range)!
Shirobino's Kill Shot performs a ranged critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Poison bursts out of Elandar's corpse!
Shirobino's Kill Shot hits Elandar for 2490 physical damage.
Shirobino is free from the acid.
Talent Swift Shot is ready to use.
Shirobino's Kill Shot killed Elandar!
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless!
New Achievement: The Sun Still Shines!
Saving game...
Saving done.






























































































































