











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Artificer |
Level / Exp | 50 / 3099% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 146 (base 62) |
Dexterity | 70 (base 28) |
Constitution | 150 (base 62) |
Magic | 38 (base 17) |
Willpower | 25 (base 8) |
Cunning | 97 (base 65) |
Resources
Life | 1554/1554 |
Stamina | 244/244 |
Steam | 80/100 |
Healing Factor | 2.5 |
Regeneration | 40.480432356015 |
Speed
Mental | +40% |
Attack | +20% |
Movement | 0% |
Spell | +20% |
Global | +100% |
Vision
Sight | 11 |
Lite | 18 |
Infravision | 11 |
See Stealth | 10 |
See Invisible | 24 |
ESP Range | 10 |
ESP Kinds | demon/minor, animal/canine, demon/major |
Offense: Mainhand
Damage | 209 |
Accuracy | 90 |
Crit Chance | 63% |
APR | 81 |
Speed | 0.71 |
Offense: Offhand
Damage | 121 |
Accuracy | 90 |
Crit Chance | 46% |
APR | 54 |
Speed | 0.71 |
Offense: Spell
Spellpower | 39 |
Crit Chance | 37% |
Speed | 0.83333333333333 |
Offense: Mind
Mindpower | 58 |
Crit Chance | 37% |
Speed | 0.83333333333333 |
Offense: Damage Bonus
Blight | +49% |
Physical | +151% |
Light | +41% |
All | +21% |
Offense: Damage Penetration
Blight | +15% |
Physical | +148% |
Mind | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 504.72307323196 (100%) |
Defense | 86 |
Ranged Defense | 89 |
Fatigue | 34 |
Physical Save | 136 |
Spell Save | 96 |
Mental Save | 106 |
Defense: Resistances
Acid | + 81%( 81%) |
Blight | + 81%( 81%) |
Arcane | + 81%( 81%) |
Cold | + 81%( 81%) |
All | + 75%( 81%) |
Physical | + 81%( 81%) |
Lightning | + 81%( 81%) |
Light | + 81%( 81%) |
Temporal | + 81%( 81%) |
Mind | + 81%( 81%) |
Darkness | + 81%( 81%) |
Fire | + 81%( 81%) |
Nature | + 81%( 81%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 38% |
Teleport Resistance | 100% |
Blind Resistance | 93% |
Disarm Resistance | 100% |
Pinning Resistance | 82% |
Silence Resistance | 49% |
Instadeath Resistance | 100% |
Knockback Resistance | 25% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 884% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 166 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 368 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 114% efficiency and cooldown mod of 51%. Its effects scale with your Willpower stat. |
Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 132% efficiency and cooldown mod of 52%. |
Class Talents
Cunning / Power user | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Armorsmithing | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Accessory crafting | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cunning / Experimental imbuing | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Cunning / Imbuing | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 4/5 |
Cunning / Weaponsmithing | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 2/5 |
Cunning / Toolsmithing | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Inventory management | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Regalia |
talent | Armor Clash |
talent | Chant of Fortress |
talent | Charm Combat |
beneficial effect | The target has increased resistances: 11.79% lightning, 8.84% temporal, 8.84% light, 11.79% fire, 7.37% nature, 7.37% acid, 4.42% physical, 4.42% darkness, 8.84% blight, 7.37% cold, 8.84% arcane, 4.42% mind Power Ward |
beneficial effect | If the target fails a mental save against a detrimental effect, then power will be used equal to 20 + effect apply power - target's mental save (minimum 5), and the effect will be prevented. If there is not enough power, the effect will not be prevented (power 72/72). Mind Shield |
beneficial effect | Increases all saves by 92 and healing factor by 46%. Unstoppable Force Salve |
beneficial effect | +48 raw mindpower Power Blast |
beneficial effect | +21 raw spell save, +34 raw mind save Power Cleanse |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | failed |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Islutira the black bear. Escort: injured seer (level 1 of Old Forest) | failed |
You failed to protect the injured seer from death by Girin the bee swarm. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the temporal explorer from death by fiery orc wyrmic. Escort: temporal explorer (level 1 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Artisse. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the worried loremaster from death by Cyrina the wolf. Escort: worried loremaster (level 8 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 567. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor Reqs Heavy armour training [Rare] Arcane/Master When used to Attack: While equipped: dps ---------- Phys.pwr +35 (+7 eff.) Dmg.mod +13% physical ----- def ----- Armour +74 Defense +41 (+8 eff.) Fatigue +3% Resists +24% acid +25% lightning +29% fire +25% cold +7% all Phys.save +15 (+2 eff.) Die.at -81.00 life Silence- +49% Confus- +63% Pinning- +25% Stun/Frz- +56% Knockbk- +25% Teleport- +100% Crafted by: Artisse Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 T5 lite [Rare] Nature/Master While equipped: Stats +6 Str dps ---------- Dmg.mod +20% light Res.pen +25% mind ----- def ----- Armour +25 Resists +8% physical +13% darkness +9% blight +13% cold +5% all Phys.save +6 (+1 eff.) Die.at -80.00 life Blind- +27% Confus- +20% ---------- misc Light +14 Infravis +7 Sight +1 See.Stealth +10 See.Invis +6 Track: Puts all charms on 25 cooldown Level 3.5 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 6 turns. The radius will increase with your Cunning. Crafted by: Artisse Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 3.0 T5 head armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +7 Str +7 Dex +7 Mag +7 Wil +7 Cun +7 Con ----- def ----- Armour +38 Defense +24 (+5 eff.) Fatigue +4% Resists +38% mind +18% all Phys.save +36 (+5 eff.) Confus- +38% Fear- +38% ---------- misc Light +3 If you fail a mental save against a detrimental effect, it will be prevented. This costs power equal the difference between your mental save and the apply power of the effect + 20 (minimum 5 power). If there isn't enough power, the effect will not be prevented. (power 72/72) Augment level: 8.4 Crafted by: Artisse A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() 1.5 T4 hands armor Reqs Heavy armour training [Rare] Arcane/Master While equipped: Stats +3 Wil +43 Con dps ---------- Dmg.mod +20% blight ----- def ----- Armour +63 Hardiness +39% Fatigue +4% Resists +12% blight +40% physical +6% all HP.reg +6.00 Disease- +27% Disarm- +100% Stun/Frz- +27% ---------- misc Talents +5 Iron Grip Unarmed combat: Power 35.0 - 49.0 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +19 Crit +12.4% Atk.spd 83% On Hit: 21% Stone Touch 5 Crafted by: Artisse Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 3.0 T5 digger tool [Rare] Master/Psionic While equipped: Stats +3 Str +3 Dex +2 Wil dps ---------- Mind.pwr +11 (+3 eff.) Res.pen +15% blight +10% physical ----- def ----- Armour +18 Defense +5 (+1 eff.) Resists +7% acid +13% physical +8% fire +7% lightning +6% cold Phys.save +6 (+1 eff.) Mind.save +5 (+0 eff.) Die.at -80.00 life Confus- +8% While carried: ---------- misc Talents +1 Dig Crafted by: Artisse Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T5 ring jewelry [Ego++] Arcane/Nature/Master/Psionic While equipped: Stats +8 Str dps ---------- Dmg.mod +16% physical Res.pen +45% physical Acc +37 (+8 eff.) Apr +28 ----- def ----- Armour +21 Resists +5% all Once per turn, has a 66% chance of either reducing the duration of a detrimental effect by 1, increasing the duration of a beneficial effect by 1, or reducing the cooldown of a talent by 1. Augment level: 8.4 Crafted by: Artisse Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Ego++] Arcane/Nature/Master/Psionic While equipped: Stats +13 Str +10 Dex +9 Cun ----- def ----- Armour +39 Defense +7 (+1 eff.) Resists +7% all Will bring you back from death, but only once! Augment level: 8.4 Crafted by: Artisse Rings make your fingers look great! |
Around neck | ![]() 0.1 T5 amulet jewelry [Rare] Arcane/Nature/Master While equipped: Stats +4 Str dps ---------- Crit.mult +25.00% Melee Ret 13 darkness ----- def ----- Armour +38 Defense +25 (+5 eff.) Resists +30% light +52% darkness Res.Cap +11% all Phys.save +71 (+9 eff.) Die.at -71.00 life Blind- +66% The wearer is treated as an undead. The wearer no longer has to breathe. Prevents the wearer from taking more than 44% of their maximum life in damage from a single blow Augment level: 8.5 Crafted by: Artisse Amulets make your neck look great! |
In main hand | ![]() 3.0 T5 mace 1H weapon [Rare] Arcane/Nature/Master/Psionic Power 56.0 - 78.4 Physical Uses 100% Str Mastery Weapon Aptitude Acc+ +0.2% base dam (max 20%) Apr +27 Crit +23.7% Atk.spd 100% On Hit: * Deal physical damage equal to your armor (505) Consumes 2% of wielder's health on hit to deal 49% increased damage. When used to Attack: While equipped: Stats +8 Dex dps ---------- Phys.spd +20% Acc +39 (+8 eff.) ----- def ----- Armour +17 Phys.save +12 (+2 eff.) Die.at -80.00 life ---------- misc Stam/turn +3.00 Lash out in a fury against one enemy, striking with this weapon three times for 66% weapon damage. Uses 21 power out of 25/25 Augment level: 7.2 Crafted by: Artisse Blunt and deadly. |
Around waist | ![]() 1.0 T5 belt armor [Ego++] Nature/Master While equipped: dps ---------- Dmg.mod +80% physical Res.pen +58% physical ----- def ----- Resists +21% lightning +21% temporal +21% light +21% fire +21% nature +21% acid +14% physical +21% blight +21% cold +14% arcane +21% darkness Whenever you receive a direct, non-regeneration heal you also regenerate life equal to 69% of the heal amount over 5 turns. Whenever you receive a regeneration effect, you are also immediately healed for 44% of the total life regeneration of the effect. These effects do not trigger each other, nor do they trigger other effects that would be triggered by healing or regeneration Augment level: 8.4 Crafted by: Artisse A belt that goes around your waist. |
In off hand | ![]() 7.0 T5 shield armor Reqs Shield usage training [Ego++] Nature/Master When used to Attack: Power 83.0 - 99.6 Physical Uses 100% Str Mastery Weapon Aptitude Acc+ +2.0% proc dam (max 200%) Crit +6.2% Block +586 Melee+ +18 nature On Hit: * Deal physical damage equal to your armor (505) While equipped: Stats +6 Con ----- def ----- Armour +55 Hardiness +27% Defense +14 (+3 eff.) Rng.Def +14 (+2 eff.) Fatigue +6% Resists +15% blight +19% nature +5% all Phys.save +14 (+2 eff.) Max.HP +86.00 ---------- misc Talents +1 Block Crafted by: Artisse Handheld deflection devices. |
Cloak | ![]() 2.0 T5 cloak armor [Rare] Arcane/Nature/Master While equipped: Stats +22 Lck +3 Mag dps ---------- Phys.pwr +50 (+9 eff.) Spell.pwr +20 (+7 eff.) Dmg.mod +12% all +21% physical Res.pen +35% physical Acc +35 (+7 eff.) Melee Ret 43 darkness ----- def ----- Armour +35 Defense +33 (+6 eff.) Resists +30% lightning +3% physical Phys.save +64 (+8 eff.) Spell.save +50 (+9 eff.) Mind.save +52 (+8 eff.) Heal.mod +76% Stun/Frz- +50% Teleport- +28% ---------- misc Infravis +4 See.Invis +18 Telepathy Demon/Major Demon/Minor Gives 100% immunity to curses and hexes Augment level: 8.4 Crafted by: Artisse A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 T5 massive armor Reqs Massive armour training [Ego++] Arcane/Master/Psionic While equipped: Stats +2 Cun dps ---------- Phys.spd +20% Spell.spd +20% Mind.spd +20% ----- def ----- Armour +56 Defense +15 (+3 eff.) Fatigue +17% Resists +26% acid +19% physical +26% fire +24% lightning +28% cold Crit.chn- 35.00% Mind.save +14 (+2 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. Crafted by: Artisse A suit of armour made of metal plates. |
Inventory
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 106% efficiency and cooldown mod of 92%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 166% efficiency and cooldown mod of 78%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 94% efficiency and cooldown mod of 57%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 132% efficiency and cooldown mod of 58%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 150% efficiency and cooldown mod of 61%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 237% efficiency and cooldown mod of 80%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 233% efficiency and cooldown mod of 97%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 7.2 steam per turn. Can be activated for an instant burst of 36 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 4.0 steam per turn. Can be activated for an instant burst of 20 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 14.7 steam per turn. Can be activated for an instant burst of 74 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 19.4 steam per turn. Can be activated for an instant burst of 97 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 56 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 234 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -908 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 908 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -1076 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1076 life, 9 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 610% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 610% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 641% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1081% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 917% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 65 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 309 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 1002 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 686 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 556 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 820 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 657 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 189 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 47% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 47% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 45% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (83% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 290 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (83% of a turn) Is a spell Description: Inflicts 302.50 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (83% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (83% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1304% for 10 turns (0 total) and instantly restoring 65 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 530 damage for 7 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 18 up to 1 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 39 up to 8 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Str +2 Wil +3 Con dps ---------- Crit.mult +15.00% Spell.pwr +8 (+3 eff.) Mind.pwr +11 (+3 eff.) Dmg.mod +8% blight +10% fire Apr +4 ----- def ----- Mind.save +9 (+1 eff.) Die.at -60.00 life Confus- +18% ---------- misc Stam/turn +3.00 Masteries +0.25 Cunning/Experimental imbuing Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Rare] Arcane/Nature/Master/Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +11 (+3 eff.) Dmg.mod +7% darkness ----- def ----- Armour +8 Resists +18% darkness +18% cold +15% light +3% all Mind.save +14 (+2 eff.) Blind- +46% Disease- +23% Confus- +48% The wearer is treated as an undead. The wearer no longer has to breathe. Prevents the wearer from taking more than 56% of their maximum life in damage from a single blow Augment level: 5.8 Crafted by: Artisse Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+3 eff.) Mind.save +18 (+3 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.5 Pwr.cost 9 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 990.26 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
![]() 0.1 T4 amulet jewelry [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +6% Crit.mult +15.00% Spell.pwr +15 (+5 eff.) Dmg.mod +6% lightning +10% blight +17% fire +6% cold +6% acid Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +13% lightning Blind- +12% Stun/Frz- +26% ---------- misc Infravis +3 Sight +2 See.Invis +6 Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Ego+] Arcane/Nature While equipped: dps ---------- Melee+ 8 light 11 darkness Dmg.mod +9% light +10% darkness On Melee Ret: * 10% chance to reduce damage dealt by 28% * 13% chance to blind ----- def ----- Resists +23% fire +22% cold Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 10 light 10 darkness Dmg.mod +11% light +11% darkness On Melee Ret: * 8% chance to reduce damage dealt by 28% * 11% chance to blind ----- def ----- Phys.save +21 (+3 eff.) Spell.save +16 (+3 eff.) Mind.save +18 (+3 eff.) Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego++] Nature While equipped: Stats +11 Lck dps ---------- Acc +13 (+3 eff.) ----- def ----- Defense +17 (+3 eff.) Unseen.red 16% Blind- +28% ---------- misc Infravis +7 Sight +2 See.Invis +11 Amulets make your neck look great! |
![]() 0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Spell.pwr +15 (+5 eff.) Res.pen +33% arcane Phasing +30% ----- def ----- Defense +40 (+8 eff.) Resists +12% blight +15% cold +20% mind Crit.chn- 20.07% Max.HP +50.00 Disarm- +50% Pinning- +50% Knockbk- +49% ---------- misc Mana/s.crit +2.68 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+6 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() 0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+3 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 3.5 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
![]() 0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +40% lightning +24% nature +12% light Res.pen +33% nature Melee Ret 8 arcane 13 light On Hit (Melee): * 26% chance to slow global speed by 62% ----- def ----- Resists +18% lightning Max.HP +50.00 Disarm- +43% Pinning- +50% Knockbk- +50% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +11 Cun +7 Dex dps ---------- Crit.mult +10.00% Melee+ 24 physical Ranged+ 7 physical Dmg.mod +15% lightning Res.pen +10% cold Acc +10 (+2 eff.) Apr +4 On Hit (Melee): * 19% chance to reduce all saves and defense by 34 On Hit (Ranged): * 16% chance to reduce all saves and defense by 34 ----- def ----- Defense +10 (+2 eff.) Resists +30% lightning Die.at -20.00 life ---------- misc Hate/m.crit +1.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 17 cooldown Level 5.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Arcane/Nature/Master While equipped: dps ---------- Dmg.mod +18% physical ----- def ----- Armour +5 Resists +7% acid +18% physical Die.at -45.00 life Blind- +43% Confus- +23% Stun/Frz- +30% Teleport- +23% ---------- misc Infravis +6 See.Stealth +20 See.Invis +14 Once per turn, has a 54% chance of either reducing the duration of a detrimental effect by 1, increasing the duration of a beneficial effect by 1, or reducing the cooldown of a talent by 1. Augment level: 5.8 Crafted by: Artisse Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() 0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +7 (+2 eff.) ----- def ----- Max.HP +91.00 HP.reg +19.00 Heal.mod +20% Rings make your fingers look great! |
![]() 3.0 T5 battleaxe 2H weapon [Rare] Master Power 70.0 - 105.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +24 mind On Hit: * 26% chance to reduce all saves and defense by 34 While equipped: dps ---------- Crit.mult +26.46% ----- def ----- Armour +8 Resists +18% blight Crit.chn- 19.84% Phys.save +21 (+3 eff.) HP.reg +5.29 Silence- +26% Massive two-handed battleaxes. |
![]() 5.0 T5 greatmaul 2H weapon [Unique] Arcane Power 70.0 - 105.0 Physical Uses 130% Str Mastery Weapon Aptitude Acc+ +0.2% base dam (max 20%) Apr +15 Crit +2.0% Atk.spd 100% On Hit: 10% Obliterating Smash 3 While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Acc +20 (+4 eff.) ---------- misc Masteries +0.20 Corruption/Brutality +0.20 Technique/Two-handed assault ShadowPwr +10 Increases all damage by 1% for each point of your Shadow Power. Reckless Strike: Level 4.5 Pwr.cost 21 out of 25/25. Range melee/personal Travel.spd instantaneous Is a spell Description: Hits the target doing 290% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
![]() 5.0 T5 greatmaul 2H weapon [Rare] Arcane Power 67.5 - 101.2 Physical Uses 120% Str Mastery Weapon Aptitude Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +24 arcane On Hit.r1 +27 temporal On Hit: 20% Curse of Death 5 While equipped: dps ---------- Mind.crit +9% Mind.pwr +35 (+9 eff.) Dmg.mod +18% temporal Res.pen +25% temporal On Hit (Melee): * 27% chance to reduce armor by 31% ----- def ----- Resists +9% acid ---------- misc Psi/ret +0.24 Massive two-handed mauls. |
![]() 3.0 T3 longsword 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Power 31.0 - 43.4 Physical Uses 20% Wil, 90% Str Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +12.0% Atk.spd 100% Melee+ +15 manaburn arcane On Crit: * restore 7 stamina and equilibrium While equipped: ----- def ----- Spell.save +18 (+3 eff.) Confus- +30% Stun/Frz- +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
![]() 3.0 T5 longsword 1H weapon [Ego+] Master Power 41.5 - 58.1 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Phys.pwr +15 (+3 eff.) Res.pen +15% physical ----- def ----- Disarm- +35% Sharp, long, and deadly. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 35 [Unique] Nature/Psionic Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * reduces mental save While equipped: Stats +3 Cun +7 Wil dps ---------- Mind.crit +7% Mind.pwr +10 (+3 eff.) Dmg.mod +10% mind Res.pen +15% mind ----- def ----- Resists +25% mind Mind.save +24 (+4 eff.) See all other beings around you for 5 turns. Uses 21 power out of 25/25 Activation is instant. A strange aura surrounds this mindstar. You feel a presence, but it is obscured, as if it refuses to be found. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 28 [Unique] Nature/Psionic/Unknown Power 17.0 - 18.7 Darkness Uses 40% Wil, 30% Mag Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+4 eff.) Mind.pwr +12 (+3 eff.) Dmg.mod +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Normal] Nature Power 15.5 - 17.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T5 sling 1H weapon [Ego+] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Crit.r2 +85 fire While equipped: Stats +7 Cun dps ---------- All.spd +10% Res.pen +9% physical +25% fire Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T5 sling 1H weapon [Ego+] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +6 Cun dps ---------- Res.pen +34% physical Slings are used to hurl stones or metal shots at your foes. |
![]() 7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+16 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 164 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Wil dps ---------- Spell.crit +20% Crit.mult +20.00% Spell.pwr +15 (+5 eff.) Dmg.mod +27% blight +30% temporal ----- def ----- Armour +16 Defense +30 (+6 eff.) Crit.chn- 19.38% Spell.save +23 (+4 eff.) Teleport- +26% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Con dps ---------- Spell.crit +5% Phys.pwr +25 (+5 eff.) Spell.pwr +25 (+8 eff.) S.pwr/crit +10 Dmg.mod +41% mind +30% arcane Res.pen +34% mind +20% arcane Melee Ret 8 arcane ----- def ----- Armour +8 ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 55.48 to 66.57 arcane damage Puts all charms on 7 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 4.0 T5 steamgun 1H weapon [Rare] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +27 lightning On Hit.r1 +16 mind On Crit.r2 +20 lightning +24 fire Uses 2.0 Steam While equipped: Stats +5 Cun +6 Wil dps ---------- Steampwr +15 (+5 eff.) Dmg.mod +18% physical ----- def ----- Resists +33% lightning ---------- misc Psi/ret +0.16 Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 T2 steamgun 1H weapon [Unique] Steamtech Acc+ +0.2% base dam (max 20%) Apr +4 Atk.spd 100% Dmg.mult 125% Range +7 Proj.spd +300% Dmg.conv 80% fire burn Uses 2.0 Steam Flare: Level 4.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a shot at the target tile that blinds enemies for 3 turns, marks them for 2 turns and illuminates the area within radius 2 for 6 turns. Enemies within the illuminated area lose 30 defence and stealth power and cannot benefit from concealment. The status chance increases with your Accuracy, and the defense reduction with your Dexterity. An odd, stubby gun with a large, red barrel. |
![]() 4.0 T2 steamgun 1H weapon [Unique] Steamtech Acc+ +0.2% base dam (max 20%) Apr +20 Atk.spd 100% Dmg.mult 175% Range +3 Proj.spd +600% Uses 2.0 Steam A gun sure to turn all to ash. As long as its nearby. |
![]() 3.0 T5 steamsaw 1H weapon [Unique] Arcane/Steamtech Power 40.0 - 60.0 Fire Uses 110% Str Acc+ +0.2% crit chance (max 25%) Apr +27 Crit +6.0% Atk.spd 100% Block +80 On Crit: * deal a melee attack against all other enemies in a circle around you Uses 1.0 Steam While equipped: Stats +8 Cun +10 Str ----- def ----- Armour +15 Defense +12 (+2 eff.) Fatigue +9% ---------- misc Talents +3 Block Masteries +0.30 Steamtech/Sawmaiming Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him. His naming skills have not improved. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 41.0 - 57.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +8 nature On Crit.r2 +5 lightning +27 cold +20 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +4 Dex dps ---------- Mov.spd +20% Phys.spd +10% Res.pen +18% lightning +24% cold +10% nature Acc +9 (+2 eff.) ----- def ----- Resists +6% nature +9% fire One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Ego] Arcane/Master Power 41.5 - 58.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +18 light Against +30% Undead While equipped: dps ---------- Acc +15 (+3 eff.) ----- def ----- Defense +15 (+3 eff.) Disarm- +49% One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Ego++] Disrupt/Master Power 40.5 - 56.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Deals 98 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Ego+] Master Power 39.5 - 55.3 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Wound the target dealing 329 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +15.0% Phys.pwr +12 (+2 eff.) One-handed war axes. |
![]() 3.0 T5 whip 1H weapon [Unique] Arcane Power 55.0 - 60.5 Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +8 Crit +9.0% Atk.spd 125% Melee+ +30 bleed On Crit.r2 +50 bleed On Hit: 10% Bone Grab 3 On Hit: 20% Bone Spear 4 While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Phys.spd +10% ----- def ----- Defense +12 (+2 eff.) ---------- misc Masteries +0.25 Corruption/Bone On Spell Hit: 10% Bone Spear 4 Bone Nova: Level 5.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Fire bone spears in all directions, hitting all foes within radius 5 for 244.78 physical damage, and inflicting bleeding for another 122.39 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
![]() 3.0 T5 whip 1H weapon [Unique] Arcane Power 55.0 - 60.5 Devouring flames Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Crit +9.0% Atk.spd 125% On Hit: 20% Bone Nova 4 On Hit: 15% Blood Boil 3 While equipped: dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +20% blight +20% fire ---------- misc See.Invis +2 Telepathy Demon/Minor Demon/Major While carried: dps ---------- Dmg.mod +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
![]() 1.0 T3 belt armor [Unique] Arcane/Steamtech While equipped: Stats +3 Cun dps ---------- Steampwr +5 (+2 eff.) ----- def ----- Phys.save +10 (+1 eff.) Spell.save +10 (+2 eff.) Generate a personal shield that absorbs up to 274 damage and damages attackers striking the wearer for 41 fire damage while it lasts (based on Cunning). Uses 20 power out of 24/24 This belt utilizes an enchanted gem to focus a burst of steam into a powerful barrier. |
![]() 1.0 T3 belt armor [Rare] Arcane/Nature/Master While equipped: Stats +5 Cun +5 Wil dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +6% lightning Against +21% Summoned ----- def ----- Armour +8 Defense +25 (+5 eff.) Resists +6% lightning D.Red.from +24% Summoned Die.at -60.00 life Whenever you receive a direct, non-regeneration heal you also regenerate life equal to 59% of the heal amount over 5 turns. Whenever you receive a regeneration effect, you are also immediately healed for 36% of the total life regeneration of the effect. These effects do not trigger each other, nor do they trigger other effects that would be triggered by healing or regeneration Create a temporary shield that absorbs 170 damage Puts all charms on 25 cooldown Augment level: 6.5 Crafted by: Artisse A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
![]() 1.0 T5 belt armor [Ego+] Psionic While equipped: Stats +6 Wil ----- def ----- Mind.save +15 (+2 eff.) Max.HP +110.00 A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +6 Con dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Armour +15 Defense +12 (+2 eff.) Phys.save +24 (+3 eff.) Mind.save +15 (+2 eff.) A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Ego++] Arcane While equipped: Stats +5 Mag ----- def ----- Anom.red +18 Max.HP +111.00 ---------- misc Mana/turn +0.12 Max.mana +96.00 Max.stam +52.00 Max.hate +15.00 Max.psi +30.00 Max.vim +28.00 Max.P.En +32.00 Max.N.En +22.00 A belt that goes around your waist. |
![]() 2.0 T4 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Defense +10 (+2 eff.) Phys.save +10 (+1 eff.) Has a 50% chance each turn to slash an adjacent enemy for 466 physical damage (based on Cunning), making them bleed. This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one. |
![]() 2.0 T3 cloak armor [Rare] Arcane/Nature/Master While equipped: Stats +8 Lck ----- def ----- Armour +27 Defense +2 (+0 eff.) Resists +12% acid +3% mind +47% cold Spell.save +3 (+0 eff.) Heal.mod +15% Gives 100% immunity to curses and hexes Augment level: 8.4 Crafted by: Artisse A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+2 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 3.5 Pwr.cost 23 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 108.60 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
![]() 2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+3 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
![]() 2.0 T2 cloak armor [Unique] Steamtech While equipped: Stats +3 Dex dps ---------- Steam.crit +10% Steampwr +10 (+3 eff.) ----- def ----- Defense +8 (+1 eff.) ---------- misc Masteries +0.10 Steamtech/Automation +0.10 Steamtech/Avoidance This cloak hides and protects a series of powerful steam compressors. |
![]() 2.0 T5 cloak armor [Ego++] Nature/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +10 (+2 eff.) Apr +9 ----- def ----- Defense +3 (+0 eff.) Phys.save +11 (+2 eff.) Mind.save +15 (+2 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Ego+] Nature/Psionic While equipped: Stats +4 Wil ----- def ----- Defense +12 (+2 eff.) Resists +25% light +23% fire Mind.save +15 (+2 eff.) Stealth +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloth armor [Ego++] Arcane/Nature/Master While equipped: Stats +24 Str +14 Dex +46 Mag +20 Wil +10 Cun +11 Con dps ---------- Dmg.mod +26% lightning +45% temporal +32% cold +60% physical Res.pen +29% temporal +29% physical ----- def ----- Resists +13% lightning +21% cold +15% all Anom.red +35 Crafted by: Artisse A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego+] Nature/Psionic While equipped: Stats +10 Con dps ---------- Dmg.mod +30% nature +28% mind ----- def ----- Resists +28% mind +15% all Poison- +50% Disease- +41% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane/Nature/Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 28% ----- def ----- Armour +14 Defense +5 (+1 eff.) Fatigue +3% Resists +6% all Max.HP +40.00 Disease- +10% Pinning- +10% ---------- misc Infravis +2 Avoid Pressure Traps Prevents damage and detrimental effects from terrain, as well as the triggering of pressure traps Augment level: 6.5 Crafted by: Artisse Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T4 feet armor [Unique] Steamtech While equipped: Stats +8 Cun +8 Dex dps ---------- Steampwr +5 (+2 eff.) ----- def ----- Armour +12 Defense +10 (+2 eff.) Fatigue +3% Pinning- +100% Knockbk- -100% You move 3 spaces at once. Accurately? Less so. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+1 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mov.spd +25% ----- def ----- Armour +5 Fatigue +4% Phys.save +14 (+2 eff.) Spell.save +12 (+2 eff.) Mind.save +15 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +9 Dex ----- def ----- Armour +5 Defense +16 (+3 eff.) Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.5 T2 hands armor Reqs Heavy armour training [Unique] Steamtech While equipped: Stats +5 Cun dps ---------- Melee+ 10 poison ----- def ----- Armour +4 Poison- +20% Unarmed combat: Power 21.0 - 29.4 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +8 Crit +5.0% Atk.spd 83% Melee+ +10 crippling poison Fire a poisonous bolt out to range 6 that deals 28 nature damage and afflicts the target with crippling poison (15% fail chance) that deals 83 addition nature damage over 3 turns (damage based on Cunning). Uses 10 power out of 24/24 Activation is instant. These steel gauntlets feature a hidden contraption embedded in the left index finger that fires poisonous bolts. |
![]() 1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+1 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Cun, 40% Str, 20% Mag 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +10.0% Atk.spd 100% On Hit: 10% Blood Grasp 3 On Hit: 12% Soul Rot 3 On Hit: 8% Drain 2 Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Level 6.5 Pwr.cost 10 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 95.31 fire damage and 95.31 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+3 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Power 39.0 - 54.6 Physical Uses 40% Dex, 40% Cun, 10% Mag 40% Str Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 83% On Hit.r1 +50 gravity On Crit.r2 +30 gravity pin On Hit: 15% Earthen Missiles 5 Earthquake: Level 5.5 Pwr.cost 25 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 113.99 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
![]() 1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+1 eff.) Max.HP +20.00 Unarmed combat: Power 13.0 - 18.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 83% Melee+ +10 silence Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 38.0 - 53.2 Physical Uses 40% Cun, 40% Str, 10% Mag 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 83% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 4.5 Pwr.cost 21 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 171% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 20. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
![]() 1.0 T1 hands armor [Ego++] Master While equipped: Stats +3 Str +3 Wil +3 Con ----- def ----- Armour +5 Mind.save +6 (+1 eff.) Max.HP +45.00 Disarm- +24% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 13.0 - 14.3 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +1 Crit +1.0% Atk.spd 100% On Hit: 10% Disarm 1 On Hit: 10% Battle Shout 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +12 (+2 eff.) Melee+ 8 physical Dmg.mod +10% physical ----- def ----- Armour +11 Fatigue +5% Unarmed combat: Power 34.5 - 48.3 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit.r1 +12 physical On Crit.r2 +8 physical On Hit: 10% Sand Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T4 head armor [Unique] Master While equipped: Stats +20 Cun dps ---------- Steam.crit +5% Steampwr +5 (+2 eff.) Acc +20 (+4 eff.) Apr +15 ----- def ----- Defense +10 (+2 eff.) Resists +20% fire Blind- +100% ---------- misc Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
![]() 3.0 T5 head armor Reqs Heavy armour training [Rare] Nature/Master/Psionic While equipped: dps ---------- Crit.mult +15.00% ----- def ----- Armour +15 Fatigue +4% Resists +20% light +16% darkness Silence- +50% Stun/Frz- +40% ---------- misc Infravis +2 If you fail a mental save against a detrimental effect, it will be prevented. This costs power equal the difference between your mental save and the apply power of the effect + 20 (minimum 5 power). If there isn't enough power, the effect will not be prevented. (power 72/72) Augment level: 8.4 Crafted by: Artisse A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +2 Str +4 Mag dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +10 (+3 eff.) ----- def ----- Armour +9 Fatigue +4% Silence- +30% ---------- misc Light -1 Masteries +0.20 Race/Doomelf Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+0 eff.) Fatigue +10% Resists +10% all Blind- +50% A Helmet. But with steam power! |
![]() 3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight Phys.save +5 (+1 eff.) Spell.save +5 (+1 eff.) Mind.save +5 (+0 eff.) ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
![]() 2.0 T5 head armor [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% A cap made of leather. |
![]() 2.0 T5 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +3 (+0 eff.) Resists +7% lightning +8% temporal +7% light +8% fire +8% nature +8% acid +7% blight +8% cold +5% darkness A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Ego] Nature/Master While equipped: Stats +9 Con ----- def ----- Armour +5 Fatigue +5% Resists +14% light +20% darkness A cap made of leather. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +15.00% S.pwr/crit +6 ----- def ----- Armour +47 Defense +5 (+1 eff.) Fatigue +12% HP.reg +5.29 Poison- +26% Disarm- +26% Confus- +26% Pinning- +26% Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Vim/s.crit +2.65 A suit of armour made of mail. |
![]() 9.0 T3 light armor [Unique] Steamtech While equipped: ----- def ----- Armour +7 Defense +6 (+1 eff.) Fatigue +7% Phys.save +15 (+2 eff.) ---------- misc Talents +1 Medical Urgency Vest This light leather armour features a special medical injector. |
![]() 9.0 T5 light armor [Rare] Nature While equipped: Stats +5 Str dps ---------- Phys.crit +7.0% Phys.pwr +39 (+8 eff.) Res.pen +33% acid Apr +6 Melee Ret 13 light ----- def ----- Armour +29 Defense +20 (+4 eff.) Fatigue +8% Max.HP +80.00 HP.reg +11.00 Heal.mod +20% ---------- misc Stam/turn +3.95 A suit of armour made of leather. |
![]() 17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+8 eff.) ----- def ----- Armour +50 Defense +40 (+8 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+5 eff.) Spell.save +35 (+6 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
![]() 17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con ----- def ----- Armour +35 Defense +25 (+5 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+2 eff.) Spell.save +25 (+5 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression +0.20 Corruption/Wrath ShadowPwr +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
![]() 17.0 T5 massive armor Reqs Massive armour training [Ego+] Nature While equipped: ----- def ----- Armour +16 Fatigue +22% Max.HP +62.00 HP.reg +18.80 Heal.mod +17% ---------- misc Stam/turn +2.30 A suit of armour made of metal plates. |
![]() 7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 57.0 - 68.4 Stunning fire Uses 100% Str Mastery Weapon Aptitude Acc+ +2.0% proc dam (max 200%) Crit +7.0% Block +235 Dmg.conv 50% darkness On Hit: * releases a burst of dark fire, dealing damage equal to your magic stat While equipped: dps ---------- Spell.pwr +8 (+3 eff.) Melee Ret 24 darkness 24 fire ----- def ----- Armour +18 Defense +8 (+1 eff.) Rng.Def +12 (+2 eff.) Fatigue +25% Resists +20% darkness +35% fire ---------- misc Talents +1 Block This rugged stone shield flickers with bursts of pitch black flame. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 72.0 - 86.4 Physical Uses 100% Str Mastery Weapon Aptitude Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +253 While equipped: ----- def ----- Armour +29 Defense +35 (+7 eff.) Fatigue +8% Resists +12% acid +40% fire +18% nature Max.HP +258.46 Cut- +26% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T4 shield armor Reqs Shield usage training [Unique] Steamtech When used to Attack: Power 49.0 - 58.8 Physical Uses 130% Str Mastery Weapon Aptitude Acc+ +2.0% proc dam (max 200%) Crit +7.0% Block +230 While equipped: ----- def ----- Armour +11 Defense +22 (+4 eff.) Fatigue +8% Phys.save +20 (+3 eff.) ---------- misc Talents +4 Block Knocks melee attackers away. Distance scales with damage incoming. The front plate of this shield vibrates at all times, covering some strange assembly you can't quite make sense of. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 48.0 - 57.6 Ice Uses 100% Str Mastery Weapon Aptitude Acc+ +2.0% proc dam (max 200%) Crit +8.0% Block +150 On Hit: 15% Ice Shards 3 While equipped: ----- def ----- Armour +20 Defense +5 (+1 eff.) Rng.Def +12 (+2 eff.) Fatigue +10% Resists +25% cold +25% fire ---------- misc Talents +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 50.0 - 60.0 Temporal Uses 20% Mag, 100% Str Mastery Weapon Aptitude Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+4 eff.) ----- def ----- Armour +4 Defense +8 (+1 eff.) Rng.Def +10 (+2 eff.) Resists +30% temporal Dmg.red +20 all Spell.save +20 (+4 eff.) Proj.slow +50% ---------- misc Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 52.0 - 62.4 Darkness Uses 100% Str Mastery Weapon Aptitude Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +200 While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+2 eff.) Rng.Def +15 (+3 eff.) Fatigue +28% ---------- misc Talents +1 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
![]() 7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature/Master When used to Attack: Power 68.0 - 81.6 Physical Uses 100% Str Mastery Weapon Aptitude Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +204 On Hit.r1 +20 fire While equipped: dps ---------- Melee+ 10 fire On shield block: * Cause enemies within radius 6 to bleed for 329 physical damage over 5 turns (1/turn) Melee Ret 14 fire ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 82 power out of 100/100 The very essence of bearness! |
![]() 3.0 T5 arrow ammo [Ego+] Arcane/Master Power 75.0 - 105.0 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 20 On Hit: 20% Curse of Death 5 Arrows are used with bows to pierce your foes to death. |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: On hit: * 25% chance to strike the target again. While equipped: Masteries: * +0.2 Technique / Two-handed assault Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 20 arcane Talent on hit: Wave of Power (15% chance). Talent on hit: Displacement Shield (10% chance). While equipped: Physical crit. chance: +10.0% Changes damage: * +10% physical Critical mult.: +25.00% Spell crit. chance: +10% Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 cold Changes resistances: * +25% cold Changes damage: * +8% cold Learn talent(s): * +2 Shivgoroth Form Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Arcane Eye (100% chance). While equipped: Damage (ranged): 25 arcane Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +10% physical Changes resistances penetration: * +15% physical Changes damage: * +25% physical Use talent when activated: Bull Shot level 4 Costs 16/16 power Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Damage Type: Light On hit: * releases a burst of light * 30% chance to blind While equipped: Changes resistances: * +12% mind * +20% light * +15% darkness Changes resistances penetration: * +10% light Changes damage: * +15% light Blindness immunity: +50% Light radius: +3 When activated: send out a range 7 beam, lighting its path and dealing 68.43 to 85.54 light damage (based on Willpower and Cunning) Costs 12/30 power Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Infused by psionic forces Modifies crafted object: While equipped: Masteries: * +0.2 Chronomancy / Timetravel Spellpower: +8 Mindpower: +8 Reduces paradox anomalies(equivalent to willpower): +5 Use talent when activated: Wormhole level 1 Costs 15/15 power Affinity: hat Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% lightning * +10% darkness * -30% arcane * +10% fire * +10% nature * +10% cold Changes resistances cap: * +10% lightning * +10% darkness * -30% arcane * +10% fire * +10% nature * +10% cold When activated: energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Costs 50/50 power Affinity: cloak Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +20% Mag While equipped: Changes damage: * +30% lightning * +30% fire * +30% arcane Talent on hit(spell): Manathrust (12% chance level 5). Talent on hit(spell): Flame (12% chance level 5). Talent on hit(spell): Lightning (12% chance level 5). Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage conversion: 30% nature, 10% manaburn arcane While equipped: Changes resistances: * +35% blight Masteries: * +0.2 Wild-gift / Antimagic Spell save: +24 Disease immunity: +60% When activated: purge up to 3 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns Costs 24/40 power Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage Type: Lightning While equipped: Changes resistances: * +15% lightning Changes resistances penetration: * +9% lightning Changes damage: * +15% lightning Masteries: * +0.1 Psionic / Charged mastery Learn talent(s): * +1 Psionic Maelstrom Mental save: +9 Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +6 Str * +6 Wil * +4 Cun Changes resistances: * +20% lightning * +20% physical * +20% cold * +20% acid * +20% fire Telepathy: dragon Cooldown Reduction: * Ice Breath 3 turns * Lightning Breath 3 turns * Sand Breath 3 turns * Corrosive Breath 3 turns * Fire Breath 3 turns Blindness immunity: +40% Stun/Freeze immunity: +25% Knockback immunity: +40% Affinity: body Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Masteries: * +0.2 Wild-gift / Venom drake aspect Talent on hit(nature): Acidic Spray (10% chance level 2). Use talent when activated: Dissolve level 2 Costs 20/20 power Affinity: cloak Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances penetration: * +20% nature * +10% acid Changes damage: * +20% nature * +10% acid Masteries: * +0.1 Wild-gift / Mindstar mastery Learn talent(s): * +3 Ooze Spit Use talent when activated: Slime Wave level 3 Costs 30/30 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +20% lightning * +20% temporal * +20% light * +20% fire * +20% nature * +20% acid * +20% blight * +20% cold * +15% arcane * +20% darkness Affinity: body Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 Str * +2 Wil * +3 Con Changes damage: * +10% physical Masteries: * +0.2 Technique / Thuggery Affinity: head Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% cold Changes damage: * +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 47 fire damage (based on Spellpower) to foes who enter it. Affinity: feet Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 acid Talent on hit: Corrosive Mist (10% chance). Talent on hit: Earthen Missiles (20% chance). While equipped: Changes resistances: * +20% acid * +10% physical Changes resistances cap: * +10% acid * +5% physical Cooldown Reduction: * Clinch 2 turns Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Uses stats: +10% Str While equipped: Changes damage: * +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Masteries: * +0.2 Wild-gift / Harmony Mindpower: +15 Affinity: belt Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Armour: +5 Armour Hardiness: +15% Melee retaliation: 20 nature slow, 20 poison Changes resistances: * +30% nature Changes damage: * +15% acid * +15% nature * +15% mind Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Damage (melee): 15 Lite Light Burst (radius 1) Light radius: +2 When attacking in melee, deals 15 light damage and lights tiles in radius 1. When activated: call light, dispelling darkness and lighting tiles in radius 20.(77 power, based on Willpower) Costs 10/15 power Affinity: lite Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +10% Mag Lifesteal (this weapon only): +5% Damage conversion: 50% blight On hit: * 15% chance to animate a bleeding foe's blood While equipped: Changes damage: * +15% blight * +15% physical Telepathy: undead/blood Use talent when activated: Bleeding Edge level 4 Costs 20/20 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Con Masteries: * +0.1 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +15% Affinity: body Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Masteries: * +0.1 Wild-gift / Summoning (utility) * +0.1 Wild-gift / Summoning (augmentation) * +0.1 Wild-gift / Summoning (melee) * +0.1 Wild-gift / Summoning (distance) * +0.1 Wild-gift / Summoning (advanced) Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 Gives a 30% chance that your nature summons appear as wild summons. Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Use talent when activated: Call Lightning level 1 Costs 15/30 power Affinity: hat Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 30 cold On crit: * freezes the target On kill: * explodes a frozen creature (damage scales with willpower) While equipped: Changes damage: * +10% cold Ice block penetration: +50% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Masteries: * +0.2 Technique / Superiority * +0.2 Cunning / Survival Use talent when activated: Indomitable level 1 Costs 60/60 power Affinity: head Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage Type: Light Damage against: +25% Undead, +25% Demon While equipped: Changes resistances penetration: * +25% light Changes damage: * +20% light Masteries: * +0.2 Celestial / Sun * +0.2 Celestial / Combat * +0.2 Celestial / Light Cooldown Reduction: * Healing Light 3 turns * Bathe in Light 5 turns * Providence 10 turns * Barrier 5 turns Light radius: +2 When activated: invoke dawn, inflicting 212.91 light damage in radius 5 (based on Magic) and lighting the area within radius 10 Costs 35/35 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 15 darkness, 15 cold Changes stats: * +5 Dex * +5 Mag * +5 Cun Changes resistances: * +30% temporal * +30% darkness * +30% cold Masteries: * +0.1 Spell / Phantasm * +0.1 Spell / Dreadmaster * +0.1 Cunning / Stealth Stealth bonus: +10 When activated: turn yourself invisible (power 33, based on Cunning and Magic) for 10 turns Costs 50/50 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * deals 58 temporal damage and slows enemies in radius 6 of the target by 68% based on Magic While equipped: Changes damage: * +30% physical * +30% temporal Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Use talent when activated: Blink Blade level 4 Costs 10/10 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +15% mind Masteries: * +0.1 Psionic / Dreaming * +0.1 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Use talent when activated: Slumber level 3 Costs 10/25 power Affinity: cloak Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +15.0% Defense: +20 Combat speed: +20% Chance to avoid attacks: +10% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Crafted by a master Modifies crafted object: While equipped: Physical save: +10 Spell save: +10 Mental save: +10 Maximum life: +50.00 Use talent when activated: Earthquake level 4 Costs 30/30 power Affinity: digger Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Ranged Defense: +20 Changes stats: * +5 Cun * +6 Dex Deflect projectiles away: +15% Slows Projectiles: +30% Use talent when activated: Evasion level 4 Costs 30/30 power Affinity: belt Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Melee retaliation: 35 nature slow Changes resistances: * +25% nature Changes resistances penetration: * +10% nature Changes damage: * +30% nature Masteries: * +0.3 Wild-gift / Moss Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by unknown forces Modifies crafted object: While equipped: Masteries: * +0.2 Cursed / Fears Fear immunity: +60% Use talent when activated: Instill Fear level 2 Costs 18/45 power Affinity: head Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Use talent when activated: Fearscape Shift level 2 Costs 25/25 power Affinity: lite Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Weapon combat: On crit: * Try to fry your enemies brain (25% chance to brainlock) While equipped: When activated: strike all targets in a line (for 100%% weapon damage as mind) out to range 4 Costs 10/10 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Armour: +8 Changes resistances: * +15% acid * +12% physical Changes resistances penetration: * +10% mind * +10% physical When activated: send out a range 5 beam of kinetic energy, dealing 111.78 to 139.72 physical damage (based on Willpower and Cunning) with knockback Costs 10/10 power Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Crafted by a master Modifies crafted object: Weapon combat: Damage conversion: 50% ice Talent on hit: Ice Breath (15% chance). While equipped: Ice block penetration: +25% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage on hit: 50 acid, 50 nature slow On crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: Cooldown Reduction: * Ice Claw 1 turns * Mana Clash 2 turns * Swallow 2 turns Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +10% nature Life regen: +3.00 Healing mod.: +20% Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +10 Damage on hit: 10 % chance of confusion Uses stats: +30% Mag While equipped: Masteries: * +0.2 Spell / Staff combat Use talent when activated: Channel Staff level 2 Costs 9/20 power Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: On hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +6 Cun * +6 Mag Spellpower: +12 Talent on hit(spell): Blood Grasp (15% chance level 2). Use talent when activated: Worm Rot level 2 Costs 40/50 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Crafted by a master Modifies crafted object: While equipped: Damage (melee): 25 vim draining blight Melee retaliation: 25 vim draining blight Masteries: * +0.2 Corruption / Sanguisuge * +0.2 Corruption / Blood Disease immunity: +100% Maximum vim: +25.00 Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 Use talent when activated: Blood Grasp level 5 Costs 12/12 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +15% mind * +5% physical Mindpower: +6 Mental crit. chance: +4% When activated: release a wave of psionic power, dealing 114.95 mind damage (based on Willpower) to all within radius 5 Costs 40/40 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +20% nature * +25% arcane Masteries: * +0.2 Wild-gift / Antimagic Spell save: +18 Life regen: +1.00 Healing mod.: +20% Affinity: body Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 Cun Changes damage: * +10% darkness Cooldown Reduction: * Shadowstep 1 turns Mental save: +10 Use talent when activated: Shadowstep level 2 Costs 50/50 power Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: On hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 146 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +15.0% While equipped: Changes stats: * +4 Cun * +5 Dex Changes damage: * +8% light * +10% physical Telepathy: humanoid/orc Pinning immunity: +20% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Effects when hit in melee: * 30% chance to blind When activated: create a reflective shield (50% reflection rate, 226 strength, based on Magic) for 5 turns Costs 24/24 power Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +20% nature Reduces incoming crit damage: 15.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. Affinity: body Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +20% Str Damage conversion: 20% blight On hit: * Blasts creatures in a radius 1 shockwave around your target for 542.16 to 1626.48 physical damage (based on Strength). * 50% chance to reduce strength, dexterity, and constitution by 21 When activated: knock away other creatures within radius 4), dealing 1413.13 to 2826.26 physical damage (based on Strength) to each Costs 50/50 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +15% mind Masteries: * +0.3 Psionic / Focus * +0.3 Psionic / Absorption Mental save: +15 Reduce damage from attackers more than 3 tiles away by 25% Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Uses stats: +10% Str Use talent when activated: Shattering Blow level 2 Costs 20/20 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Powered by unknown forces Modifies crafted object: Weapon combat: On kill: * swallows the victim's soul, gaining a new power While equipped: Learn talent(s): * +1 Soul Purge Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +10% Mag Talent on hit: Disperse Magic (15% chance). On hit: * steals up to 50 mana from the target While equipped: Changes resistances: * +12% arcane Spell save: +12 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Uses stats: +10% Cun Damage conversion: 30% darkness Talent on hit: Poisonous Bite (20% chance). On crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Changes damage: * +30% nature * +20% darkness Learn talent(s): * +5 Toxic Death Poison immunity: +100% Light radius: -2 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Masteries: * +0.2 Chronomancy / Gravity * +0.2 Spell / Stone * +0.1 Chronomancy / Matter * +0.2 Spell / Earth Use talent when activated: Stone Wall level 1 Costs 60/60 power Affinity: cloak Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 15 lightning, 15 cold On crit: * inflicts either shocked or wet, chosen at random While equipped: Changes damage: * +10% lightning * +10% cold Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * -10% cold Changes resistances penetration: * +10% fire Changes damage: * +10% fire Mindpower: +8 Mental crit. chance: +4% Global speed: +5% Talent on hit(mind): Flame Fury (10% chance level 2). Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: On crit: * Breaks enemy weapon. While equipped: Learn talent(s): * +1 Dagger Block Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 Dex * +3 Wil * +3 Con Changes resistances: * +10% cold * +10% darkness * +10% nature Healing mod.: +25% Affinity: body Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 Mag Changes damage: * +15% arcane Spellpower: +15 Spell crit. chance: +5% Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 ice Changes resistances: * -15% fire * +25% cold * +8% all Changes damage: * +25% cold When activated: release a radius 4 chilling blast, instantly dealing 228.69 cold damage and condensing the air into freezing vapors that deal 76.23 cold damage (based on Magic) each turn for 10 turns Costs 30/30 power Affinity: cloak Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances cap: * +5% light * +5% darkness Changes resistances penetration: * +15% light * +15% darkness Changes damage: * +8% light * +8% darkness All your damage is converted and split into light and darkness. Use talent when activated: Circle of Sanctity level 3 Costs 30/60 power Affinity: pendant Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage Type: Light While equipped: Changes resistances: * +30% blight * +30% darkness Spell save: +19 Light radius: +2 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +6 Armour Hardiness: +10% Defense: +20 Physical save: +15 Stun/Freeze immunity: +20% Knockback immunity: +20% Healing mod.: -30% Affinity: body Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Talent category bonus: * +0.30 Technique Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% mind Changes resistances penetration: * +10% mind Changes damage: * +10% mind Confusion immunity: +30% Use talent when activated: Wayist level 1 Costs 60/60 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +6 Mag * +6 Wil * +6 Cun Changes resistances: * +10% lightning * +10% fire * +10% arcane * +10% cold Changes damage: * +6% all Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Physical power: +0 Armour: +0 Fatigue: +0% Melee retaliation: 30 physical Changes stats: * +5 Str * +5 Con Changes resistances: * +20% physical Physical save: +0 Life regen: +0.00 Blood Charges: 0 When activated: drain blood from all creatures within range 5, causing them to bleed for 692.76 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed Costs 25/25 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 10 acid, 10 fire, 10 lightning, 10 cold Changes resistances: * +25% acid * +25% fire * +25% lightning * +25% cold Changes damage: * +25% acid * +25% fire * +25% lightning * +25% cold Affinity: hat Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Crafted by a master Modifies crafted object: Weapon combat: Damage Type: Fire While equipped: Melee retaliation: 17 fire Changes resistances: * +35% fire Damage affinity(heal): * +15% fire On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Talent on hit: Clinch (20% chance). Talent on hit: Maim (10% chance). While equipped: Cooldown Reduction: * Clinch 2 turns Disarm immunity: +30% Stun/Freeze immunity: +20% Knockback immunity: +20% Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Defense: +10 Changes stats: * +10 Lck Masteries: * +0.2 Cunning / Survival Movement speed: +10% Activating this item is instant. Use talent when activated: Inertial Shot level 3 Costs 8/8 power Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Masteries: * +0.2 Cursed / Endless hunt * +0.2 Cunning / Trapping * +0.2 Cursed / Predator Spell save: +10 Mental save: +10 Stun/Freeze immunity: +30% Maximum life: +80.00 Activating this item is instant. When activated: boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Costs 32/32 power Affinity: feet Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage Type: Darkness Attack speed: +11% On hit: * Deal 70 Darkness damage. While equipped: Light radius: -1 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +5 Mag * +4 Wil * +3 Cun Spell save: +25 Spellpower: +30 Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Blood Grasp (5% chance level 3). Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 When activated: summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 13.14 cold and 27.26 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Costs 60/60 power Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 temporal Damage conversion: 30% temporal While equipped: Changes damage: * +5% temporal Masteries: * +0.1 Chronomancy / Blade Threading * +0.1 Chronomancy / Temporal Guardian Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Crafted by a master Modifies crafted object: Weapon combat: Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn While equipped: Changes damage: * +15% fire When activated: accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage Costs 10/25 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 fire Damage conversion: 100% fire Talent on hit: Flamespit (30% chance). While equipped: Changes damage: * +5% fire Use talent when activated: Flamespit level 3 Costs 8/24 power Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage Type: Light Attack speed: +11% On hit: * Deal 70 Light damage. While equipped: Light radius: +1 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +20% Mag Damage Type: Bright light Armour Penetration: +15 Travel speed: +300% Shoots beam through all targets. On hit: * 25% chance to blind Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% physical * +10% temporal Changes resistances penetration: * +20% physical * +20% temporal Changes damage: * +20% physical * +20% temporal Use talent when activated: Temporal Reprieve level 1 Costs 50/50 power Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 49 light, 49 darkness On hit: * 9% chance to stun or confuse the target Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Uses stats: +20% Str Damage Type: Physical Damage conversion: 20% acid, 20% physical, 20% cold, 20% lightning, 20% fire While equipped: Changes resistances: * +10% acid * +10% physical * +10% fire * +10% lightning * +10% cold Changes damage: * +12% lightning * +12% physical * +12% fire * +12% acid * +12% cold Masteries: * +0.3 Wild-gift / Venom drake aspect * +0.3 Wild-gift / Cold drake aspect * +0.3 Wild-gift / Fire drake aspect * +0.3 Wild-gift / Storm drake aspect * +0.3 Wild-gift / Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Use talent when activated: Lightning Breath level 4 Costs 30/30 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Chain Lightning (12% chance). While equipped: Damage (ranged): 30 lightning Changes resistances: * +20% lightning Changes damage: * +25% lightning Masteries: * +0.5 Spell / Storm * +0.5 Spell / Air Automatically fires lightning bolts every game turn at nearby enemies dealing 78 to 156 lightning damage based on Magic with a chance to inflict Daze. Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +20% blight Masteries: * +0.3 Corruption / Vim Disease immunity: +50% See stealth: +12 See invisible: +12 Talent on hit(spell): Vimsense (10% chance level 3). Affinity: head Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * -25% light Changes resistances cap: * -25% light Telepathy: horror Blindness immunity: +50% Use talent when activated: Arcane Eye level 2 Costs 60/60 power Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Deflect projectiles away: +25% Slows Projectiles: +20% Use talent when activated: Evasion level 2 Costs 50/50 power Affinity: cloak Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Uses stats: +15% Wil Armour Penetration: +15 While equipped: Changes resistances penetration: * +30% physical Masteries: * +0.2 Psionic / Augmented striking When activated: fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage Costs 10/10 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Armour: +10 Changes resistances: * -10% fire Changes resistances penetration: * +10% cold Changes damage: * +10% cold Mindpower: +8 Mental crit. chance: +4% Talent on hit(mind): Winter's Fury (10% chance level 2). Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 cold Uses stats: +20% Str While equipped: Changes resistances: * +10% fire * +15% cold Maximum air capacity: +20.00 On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 vim draining blight Maximum vim: +25.00 Use talent when activated: Vimsense level 2 Costs 25/45 power Affinity: head Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% lightning Pinning immunity: +35% Talent on hit(nature): Call Lightning (10% chance level 2). Use talent when activated: Call Lightning level 2 Costs 25/50 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Crafted by a master Modifies crafted object: Weapon combat: Damage Type: Fire Talent on hit: Fire Breath (15% chance). While equipped: Changes resistances penetration: * +15% fire Changes damage: * +20% fire Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +10% Str Attack speed: -80% While equipped: Fatigue: -12% Changes stats: * +7 Dex Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage Type: Gravity pin While equipped: Changes resistances: * +15% physical Changes damage: * +10% temporal * +10% physical Masteries: * +0.1 Chronomancy / Gravity * +0.1 Chronomancy / Matter * +0.1 Spell / Earth Use talent when activated: Gravity Spike level 3 Costs 14/14 power Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 15 arcane Uses stats: +10% Mag Burst on crit (radius 2): 30 arcane silence Attack speed: +11% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. Affinity: tool Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage Type: Physical While equipped: Changes resistances: * +10% physical Changes resistances penetration: * +6% physical Changes damage: * +10% physical Masteries: * +0.1 Psionic / Kinetic mastery Learn talent(s): * +1 Psionic Maelstrom Physical save: +6 Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Powered by unknown forces Modifies crafted object: Weapon combat: Uses stats: +10% Wil On hit: * torments the target with many mental effects On kill: * reduces mental save penalty While equipped: Mental save: -30 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 15 light, 30 fire Damage (ranged): 15 light, 30 fire Melee retaliation: 30 fire Changes resistances: * +20% fire * +12% light * -5% cold Changes resistances penetration: * +10% light * +15% fire Changes damage: * +20% fire * +5% light * +10% all Masteries: * +0.1 Celestial / Sun * +0.1 Celestial / Sunlight * +0.1 Spell / Wildfire * +0.1 Spell / Fire Use talent when activated: Blastwave level 4 Costs 12/16 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Damage against: +20% Living On hit: * 10% chance to send the wielder into a killing frenzy While equipped: Reduced damage from: * +20% Living Masteries: * +0.3 Technique / Berserker's strength * +0.2 Technique / Two-handed assault * +0.2 Technique / Two-handed maiming * +0.2 Technique / Two-handed weapons Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Armour Hardiness: +5% Stun/Freeze immunity: +30% Affinity: helm Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Lifesteal (this weapon only): +8% While equipped: Melee retaliation: 15 draining blight Changes stats: * +5 Con Changes resistances: * +20% blight * +10% light Masteries: * +0.3 Cursed / Bloodstained Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +15% blight * +15% fire * +15% darkness Use talent when activated: Poison Storm level 3 Costs 30/40 power Affinity: feet Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Damage conversion: 30% poison While equipped: Changes resistances: * +10% nature Changes damage: * +10% nature Use talent when activated: Spit Poison level 2 Costs 8/8 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage conversion: 50% darkness On hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Use talent when activated: Invoke Darkness level 3 Costs 20/20 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 lightning, 10 cold Talent on hit: Call Lightning (25% chance). While equipped: Changes stats: * +4 Str Changes resistances: * +10% lightning * +10% cold Knockback immunity: +20% Use talent when activated: Throw Boulder level 2 Costs 6/6 power Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +20% cold Changes resistances penetration: * +10% cold Changes damage: * +15% cold When activated: release a will o' the wisp that will explode against your foes for 248 cold damage (based on your Magic) Costs 20/20 power Affinity: lite Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Uses stats: +20% Dex On hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Changes stats: * +8 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage Type: Fire Damage conversion: 50% cold While equipped: Changes resistances: * +20% cold * +20% fire Changes resistances penetration: * +12% cold * +12% fire Changes damage: * +20% cold * +20% fire Masteries: * +0.2 Psionic / Thermal mastery Learn talent(s): * +1 Psionic Maelstrom Spell save: +12 Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Armour Hardiness: +20% Changes stats: * +12 Str * -6 Dex * +10 Con Knockback immunity: +100% Affinity: feet Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +10 Damage Shield penetration (this weapon only): +20% While equipped: Accuracy: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Infused by psionic forces Modifies crafted object: While equipped: Knockback immunity: +100% Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +15 Armour Hardiness: +15% Fatigue: +15% Knockback immunity: +50% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% When activated: slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Costs 25/25 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Fatigue: -10% Changes stats: * +3 Dex Masteries: * +0.2 Psionic / Augmented mobility Pinning immunity: +50% Movement speed: +10% Use talent when activated: Telekinetic Leap level 3 Costs 20/20 power Affinity: feet Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+0 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Modifies crafted object: Weapon combat: Damage on hit: 12 acid On hit: * 10% chance to slow global speed by 62% While equipped: Melee retaliation: 6 fire Changes resistances: * +12% nature Changes resistances penetration: * +10% fire Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Weapon combat: On hit: * 20% chance to reduce all saves and defense by 34 While equipped: Melee retaliation: 8 acid Changes resistances: * +15% acid Changes resistances penetration: * +25% light Changes damage: * +18% light * +27% mind Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Infravision radius: +3 Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Maximum stamina: +30.00 Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Mindpower: +15 Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +3 Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Weapon combat: Damage on hit: 20 cold Burst on hit (radius 1): 8 acid Burst on crit (radius 2): 12 acid, 20 cold Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Weapon combat: Crit. chance: +5.0% While equipped: Physical power: +25 Armour: +12 Changes stats: * +3 Dex Changes resistances: * +21% acid * +12% fire Blindness immunity: +21% Stamina each turn: +3.13 Maximum life: +104.40 Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Weapon combat: Crit. chance: +7.0% While equipped: Armour penetration: +3 Changes stats: * +3 Con Changes resistances: * +9% cold Changes resistances penetration: * +25% arcane Blindness immunity: +20% Stun/Freeze immunity: +20% Maximum life: +60.00 Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Weapon combat: Damage on hit: 8 darkness While equipped: Effects on melee hit: * 10% chance to reduce damage dealt by 28% Melee retaliation: 2 darkness Changes resistances penetration: * +15% darkness Changes damage: * +6% darkness Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Weapon combat: Damage on hit: 8 darkness, 8 light Burst on crit (radius 2): 4 darkness On hit: * 20 arcane resource burn * 20% chance to reduce damage dealt by 28% Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Defense: +30 Changes stats: * +2 Con Changes resistances penetration: * +25% physical Changes damage: * +9% mind Only die when reaching: -80.00 life Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Defense: +15 Changes stats: * +8 Cun Changes resistances: * +2% physical Changes damage: * +9% darkness Only die when reaching: -80.00 life See invisible: +21 Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Defense: +30 Changes stats: * +1 Str Changes damage: * +3% lightning Mental save: +6 Blindness immunity: +10% Pinning immunity: +20% Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Armour: +8 Defense: +10 Changes resistances: * +6% temporal Stun/Freeze immunity: +10% Life regen: +2.00 Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Armour penetration: +1 Physical power: +5 Armour: +3 Defense: +5 Changes resistances: * +3% physical Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Physical power: +10 Armour: +4 Defense: +20 Melee retaliation: 6 fire, 10 physical Changes stats: * +2 Str Changes resistances: * +6% fire Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Armour: +4 Defense: +10 Changes resistances: * +18% light * +6% temporal Changes resistances penetration: * +5% arcane * +10% temporal Disease immunity: +10% Confusion immunity: +10% Teleport immunity: +10% Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Armour: +2 Defense: +15 Changes stats: * +2 Str Changes resistances: * +6% light Changes resistances penetration: * +5% mind Changes damage: * +3% mind Physical save: +12 Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Physical power: +30 Defense: +20 Melee retaliation: 10 lightning Changes stats: * +3 Str * +3 Con Changes resistances penetration: * +25% physical Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Defense: +30 Changes stats: * +5 Wil Changes resistances: * +2% physical * +18% nature * +6% darkness Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Changes stats: * +1 Str * +1 Dex Pinning immunity: +20% Only die when reaching: -20.00 life Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Armour: +2 Changes resistances: * +5% arcane * +9% cold Only die when reaching: -40.00 life Maximum life: +80.00 Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce armor by 31% Changes stats: * +6 Con Changes resistances penetration: * +25% physical Changes damage: * +31% physical Physical save: +15 Only die when reaching: -81.58 life Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Weapon combat: Base Damage: +6 Burst on crit (radius 2): 8 fire While equipped: Physical crit. chance: +5.0% Physical power: +25 Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Armour: +10 Changes resistances: * +6% fire Changes resistances penetration: * +15% nature Silence immunity: +20% Only die when reaching: -80.00 life Maximum psi: +50.00 Healing mod.: +20% Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Physical save: +3 Silence immunity: +20% Knockback immunity: +20% Only die when reaching: -60.00 life Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Armour: +8 Changes stats: * +2 Dex Changes resistances: * +2% physical * +6% nature * +15% temporal Silence immunity: +20% Disarm immunity: +20% Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Armour: +4 Defense: +30 Melee retaliation: 10 lightning Changes stats: * +3 Cun Changes resistances penetration: * +10% lightning Silence immunity: +20% Mindpower: +10 Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Physical crit. chance: +6.0% Defense: +25 Changes stats: * +4 Dex Changes resistances: * +30% fire Silence immunity: +20% Stamina each turn: +2.00 Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Melee retaliation: 4 lightning Changes resistances: * +6% blight Changes damage: * +15% nature Reduces incoming crit damage: 10.00% Teleport immunity: +20% Only die when reaching: -80.00 life Maximum life: +40.00 Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Changes resistances: * +6% cold * +6% fire Critical mult.: +5.00% Spell save: +6 Teleport immunity: +20% Only die when reaching: -40.00 life Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 28% Melee retaliation: 2 light, 10 darkness Changes resistances: * +6% darkness * +15% fire Changes damage: * +18% light Poison immunity: +20% Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Armour: +4 Changes stats: * +3 Str Changes damage: * +6% cold Stamina each turn: +2.00 Only die when reaching: -20.00 life Maximum stamina: +10.00 Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Weapon combat: Burst on hit (radius 1): 20 physical While equipped: Accuracy: +25 Armour: +6 Melee retaliation: 6 temporal Changes resistances penetration: * +25% temporal Changes damage: * +18% arcane Maximum stamina: +30.00 Spell crit. chance: +2% Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Armour: +10 Changes stats: * +3 Con Stamina each turn: +2.00 Maximum stamina: +30.00 Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Changes resistances: * +18% light * +6% temporal Critical mult.: +20.00% Life regen: +4.00 Equilibrium when hit: +0.24 Maximum life: +80.00 Healing mod.: +15% Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Weapon combat: Damage on hit: 8 light, 16 cold Burst on hit (radius 1): 16 acid, 16 cold, 16 light Burst on crit (radius 2): 16 acid On hit: * 20% chance to reduce armor by 31% Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Weapon combat: Burst on hit (radius 1): 20 light While equipped: Damage (melee): 1 light Effects on melee hit: * 10% chance to reduce all saves and defense by 34 Changes resistances: * +3% light Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Armour: +16 Melee retaliation: 10 blight Changes resistances penetration: * +20% arcane Critical mult.: +10.00% Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +10 Light radius: +2 Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Melee retaliation: 6 mind Changes damage: * +27% mind Poison immunity: +20% Silence immunity: +20% Pinning immunity: +20% Stun/Freeze immunity: +20% Mindpower: +30 Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce all saves and defense by 34 Melee retaliation: 8 mind Changes resistances: * +9% mind * +30% lightning Changes damage: * +15% lightning * +15% fire Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Physical crit. chance: +2.0% Armour: +10 Changes resistances: * +9% light Physical save: +9 Teleport immunity: +20% Maximum life: +40.00 Mental crit. chance: +7% Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Changes stats: * +7 Wil Changes resistances penetration: * +25% mind Mental save: +18 Maximum hate: +6.00 Mental crit. chance: +2% Light radius: +3 Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Armour: +8 Changes stats: * +4 Wil Changes resistances: * +9% acid * +15% temporal Equilibrium when hit: +0.16 Maximum psi: +30.00 Mental crit. chance: +2% Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Armour: +4 Changes stats: * +1 Cun Changes resistances: * +6% acid Mental save: +3 Pinning immunity: +20% Equilibrium when hit: +0.04 Mental crit. chance: +2% Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Accuracy: +5 Armour: +6 Melee retaliation: 6 mind Changes stats: * +1 Wil Mental crit. chance: +3% Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Accuracy: +10 Physical power: +10 Defense: +10 Changes stats: * +4 Str * +7 Dex * +2 Wil Changes resistances penetration: * +10% physical Critical mult.: +10.00% Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Accuracy: +30 Effects on melee hit: * 20% chance to reduce armor by 31% Changes damage: * +24% acid Physical save: +18 Only die when reaching: -80.00 life Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Accuracy: +10 Physical crit. chance: +8.0% Physical power: +20 Armour: +6 Changes stats: * +4 Con Changes resistances penetration: * +20% lightning Changes damage: * +6% lightning Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Accuracy: +20 Changes stats: * +4 Con * +3 Mag Changes damage: * +18% physical Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Weapon combat: Damage on hit: 8 light Burst on hit (radius 1): 21 physical While equipped: Accuracy: +31 Armour: +12 Melee retaliation: 10 light Changes stats: * +2 Str Light radius: +3 Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Accuracy: +15 Armour penetration: +3 Armour: +12 Changes stats: * +3 Str Changes resistances: * +15% darkness Changes resistances penetration: * +15% nature Changes damage: * +15% nature Critical mult.: +20.88% Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Weapon combat: Damage on hit: 20 light Armour Penetration: +7 While equipped: Accuracy: +30 Physical power: +30 Armour: +6 Stamina each turn: +3.00 Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Accuracy: +25 Changes stats: * +3 Str * +2 Con Changes damage: * +6% physical Reduces incoming crit damage: 10.00% Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Accuracy: +20 Physical crit. chance: +4.0% Changes stats: * +1 Con Changes damage: * +3% temporal Critical mult.: +5.00% Maximum stamina: +10.00 Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Accuracy: +25 Physical power: +25 Armour: +10 Changes stats: * +6 Mag Changes damage: * +18% physical Critical mult.: +20.20% Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Physical crit. chance: +1.0% Changes stats: * +1 Mag Changes resistances penetration: * +20% physical Critical mult.: +10.00% Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Weapon combat: Block value: +40 While equipped: Armour: +15 Changes resistances: * +6% acid * +9% blight Changes resistances penetration: * +20% temporal Physical save: +12 Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Changes stats: * +2 Dex Changes resistances: * +12% acid * +6% fire Critical mult.: +10.00% Mental save: +12 Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Armour: +12 Melee retaliation: 11 fire Changes resistances: * +5% arcane * +12% darkness Changes damage: * +3% darkness Confusion immunity: +21% Maximum life: +60.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Effects on melee hit: * 21% chance to reduce strength, dexterity, and constitution by 21 Changes resistances: * +21% blight * +21% darkness Changes damage: * +15% darkness Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Weapon combat: Block value: +42 While equipped: Armour: +16 Changes resistances: * +12% fire Changes damage: * +31% fire Physical save: +19 Knockback immunity: +21% Maximum life: +60.00 Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Physical power: +20 Changes stats: * +4 Mag Changes resistances penetration: * +31% blight Reduces incoming crit damage: 18.49% Blindness immunity: +25% Life regen: +4.93 Mana each turn: +0.16 Only die when reaching: -80.00 life Maximum vim: +40.00 Spell crit. chance: +10% Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Physical crit. chance: +6.0% Physical power: +32 Armour: +16 Changes stats: * +6 Mag * +3 Wil * +10 Cun Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Infused by arcane disrupting forces Crafted by a master Modifies crafted object: Use talent when activated: Antimagic Zone level 5 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Infused by arcane disrupting forces Crafted by a master Modifies crafted object: Use talent when activated: Antimagic Zone level 5 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Use talent when activated: Assault level 5 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Use talent when activated: Assault level 5 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Use talent when activated: Battle Shout level 5 Puts all charms on cooldown for 60 turns Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Use talent when activated: Bleeding Edge level 5 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by unknown forces Modifies crafted object: Use talent when activated: Bleeding Edge level 5 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Use talent when activated: Blindside level 5 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Blood Grasp level 3 Puts all charms on cooldown for 10 turns Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Use talent when activated: Call Lightning level 5 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Infused by nature Modifies crafted object: Use talent when activated: Call of the Crypt level 5 Puts all charms on cooldown for 28 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Use talent when activated: Chain Lightning level 5 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Corpselight level 5 Puts all charms on cooldown for 30 turns Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Use talent when activated: Darkness level 5 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Crafted by a master Modifies crafted object: Use talent when activated: Death Dance level 5 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Infused by nature Modifies crafted object: Use talent when activated: Drain level 5 Puts all charms on cooldown for 10 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Use talent when activated: Dust to Dust level 5 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Powered by unknown forces Modifies crafted object: Use talent when activated: Epidemic level 5 Puts all charms on cooldown for 26 turns Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Use talent when activated: Evasion level 5 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Use talent when activated: Feint level 5 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Infused by nature Modifies crafted object: Use talent when activated: Fire Storm level 5 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Powered by unknown forces Modifies crafted object: Use talent when activated: Firebeam level 5 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Use talent when activated: Flamespit level 1 Puts all charms on cooldown for 10 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Infused by psionic forces Modifies crafted object: Use talent when activated: Forge Echoes level 5 Puts all charms on cooldown for 48 turns Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Use talent when activated: Highborn's Bloom level 5 Puts all charms on cooldown for 54 turns Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Infused by psionic forces Modifies crafted object: Use talent when activated: Kinetic Strike level 5 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Use talent when activated: Lay Web level 5 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Infused by psionic forces Modifies crafted object: Use talent when activated: Lightning level 5 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Infused by arcane disrupting forces Crafted by a master Modifies crafted object: Use talent when activated: Mana Clash level 5 Puts all charms on cooldown for 30 turns Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Infused by arcane disrupting forces Crafted by a master Modifies crafted object: Use talent when activated: Mana Clash level 5 Puts all charms on cooldown for 30 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Use talent when activated: Manathrust level 5 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Use talent when activated: Medic Turret level 1 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Use talent when activated: Mind Disruption level 5 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Use talent when activated: Orcish Fury level 5 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Use talent when activated: Overpower level 5 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Phase Door level 5 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Use talent when activated: Phase Door level 5 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Use talent when activated: Pride of the Orcs level 5 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Powered by unknown forces Modifies crafted object: Use talent when activated: Providence level 5 Puts all charms on cooldown for 60 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by unknown forces Modifies crafted object: Use talent when activated: Psionic Pull level 5 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Use talent when activated: Rush level 5 Puts all charms on cooldown for 22 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Use talent when activated: Second Wind level 3 Puts all charms on cooldown for 100 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Use talent when activated: Shadow Blast level 5 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Use talent when activated: Shield Pummel level 5 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Use talent when activated: Shield Pummel level 5 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Powered by unknown forces Modifies crafted object: Use talent when activated: Speed Sap level 5 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Use talent when activated: Stun level 5 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Use talent when activated: Stunning Blow level 5 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Use talent when activated: Stunning Blow level 5 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Use talent when activated: Sunder Armour level 5 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Use talent when activated: Supercharge Tinkers level 5 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Surge of Undeath level 5 Puts all charms on cooldown for 36 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Infused by nature Modifies crafted object: Use talent when activated: Swap level 5 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Use talent when activated: Switch level 5 Puts all charms on cooldown for 14 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Use talent when activated: Time Prison level 5 Puts all charms on cooldown for 80 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Infused by nature Modifies crafted object: Use talent when activated: Time Shield level 5 Puts all charms on cooldown for 36 turns Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Use talent when activated: Tremor Engine level 5 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Powered by unknown forces Modifies crafted object: Use talent when activated: Twilight Surge level 1 Puts all charms on cooldown for 10 turns Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Use talent when activated: Web level 5 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Infused by psionic forces Modifies crafted object: Use talent when activated: Willful Strike level 5 Puts all charms on cooldown for 10 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Wraithform level 5 Puts all charms on cooldown for 60 turns Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Use talent when activated: Wrath of the Highborn level 5 Puts all charms on cooldown for 58 turns Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Weapon combat: Damage on hit: 21 temporal Armour Penetration: +3 Block value: +41 While equipped: Physical crit. chance: +2.0% Armour: +12 Melee retaliation: 10 darkness Changes resistances: * +6% temporal * +3% physical Changes damage: * +18% physical Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Changes damage: * +6% fire * +6% light * +18% temporal Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +25% lightning * +5% - +25% fire * +5% - +25% cold Masteries: * +0.1 - +0.2 Psionic / Voracity * +0.1 - +0.2 Psionic / Absorption Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * Splash the target with acid dealing 113 damage over 5 turns and reducing armor and accuracy by 15 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: On hit: * 10 - 30% chance to reduce armor by 31% While equipped: Damage (melee): 5 - 10 acid Melee retaliation: 1 - 21 acid Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Life regen: +1.50 - +6.00 Damage Shield Power: +5% - +15% Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 ice, 4 - 29 fire, 4 - 29 acid, 4 - 29 lightning While equipped: Damage (melee): 3 - 10 acid, 3 - 10 fire, 3 - 10 cold, 3 - 10 lightning Changes stats: * +2 - +5 Wil * +2 - +5 Mag Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Mag Changes resistances penetration: * +5% - +15% physical * +5% - +15% temporal Changes damage: * +5% - +30% physical * +5% - +30% temporal Reduces paradox anomalies(equivalent to willpower): +8 - +16 Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for lightning to strike from the target to a second target dealing 68 damage Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for lightning to strike from the target to a second target dealing 68 damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +3% - +15% acid * +3% - +15% fire * +3% - +15% cold * +3% - +15% arcane * +3% - +15% lightning Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Crit. chance: +5.0% - +15.0% On crit: * Wound the target dealing 329 physical damage across 5 turns and reducing healing by 50% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +12 Str Use talent when activated: Skullcracker level 3 Puts all charms on cooldown for 20 turns Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 90 fire While equipped: Changes resistances penetration: * +5% - +25% fire Global speed: +1% - +11% Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 85 fire While equipped: Changes resistances penetration: * +5% - +25% fire Global speed: +1% - +11% Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 fire Burst on crit (radius 2): 5 - 15 fire Affinity: ammo Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +10 Mag Changes damage: * +5% - +10% acid * +5% - +10% blight Disease immunity: +20% - +50% Spellpower: +3 - +10 Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Vim when firing critical spell: +1.00 - +6.00 Maximum vim: +10.00 - +40.00 Spellpower: +2 - +12 Spell crit. chance: +5% - +10% Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Armour penetration: +3 - +13 Physical crit. chance: +3.0% - +6.0% Physical power: +3 - +6 Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Physical crit. chance: +5.0% - +15.0% Changes stats: * +3 - +10 Str * +3 - +10 Wil Mental crit. chance: +5% - +15% Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Mag * +1 - +10 Cun * +1 - +10 Con Critical mult.: +10.00% - +30.00% N.Energy each turn: +0.20 Vim when firing critical spell: +3.00 - +8.00 Maximum vim: +20.00 - +50.00 Maximum neg.energy: +20.00 - +50.00 Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Healing mod.: +10% - +30% Heals friendly targets nearby when you use a nature summon: +10 - +60 Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Defense: +8 - +23 Stealth bonus: +5 - +15 Affinity: belt Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +2 - +12 Crit. chance: +4.0% - +14.0% Talent on hit: Set Up (10% chance). While equipped: Changes stats: * +2 - +5 Str * +2 - +5 Dex * +2 - +5 Cun Cooldown Reduction: * Double Strike 1 turns Physical save: +5 - +15 Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Light radius: +2 - +5 Affinity: lite Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Armour penetration: +4 - +8 Physical power: +5 - +10 Critical mult.: +10.00% - +20.00% Increases digging speed by 100% Affinity: digger Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +10 Dex Changes resistances: * +10% - +25% darkness Infravision radius: +2 - +8 Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 acid, 5 - 45 nature While equipped: Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +25% acid * +5% - +25% nature Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 acid, 5 - 45 nature While equipped: Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +25% acid * +5% - +25% nature Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Str * +1 - +6 Wil Mental save: +5 - +15 Light radius: +1 - +2 Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 cold Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 cold Affinity: ammo Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 fire Talent on hit: Fire Breath (10% chance). While equipped: Damage (melee): 5 - 15 fire Changes resistances: * +5% - +10% fire Changes damage: * +3% - +11% fire Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Cun Mental save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Extra effect(s) when activated: * cleanse 1 - 3 total effects of type disease, wound, or poison Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature * +5% - +15% blight Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +30% nature * +10% - +30% blight Poison immunity: +20% - +50% Disease immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Mag Silence immunity: +20% - +50% Spellpower on spell critical (stacks up to 3 times): +2 - +7 Spellpower: +5 - +20 Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +4 Cun * +1 - +4 Dex Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +1.00 - +11.00 Maximum life: +20.00 - +80.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +4 Str * +1 - +4 Con Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Maximum mana: +40.00 - +100.00 Spellpower: +15 - +30 Spell crit. chance: +5% - +15% Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +6% darkness * +6% fire Increases digging speed by 100% Affinity: digger Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +3.0% - +6.0% Physical power: +5 - +10 Critical mult.: +10.00% - +20.00% Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Stamina when hit: +0.70 - +3.00 Equilibrium when hit: +0.70 - +3.00 Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +5 - +25 Affinity: ammo Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 acid While equipped: Changes damage: * +8% - +22% acid Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% arcane Changes damage: * +10% - +20% arcane Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Combat speed: +15% Casting speed: +15% Mental speed: +15% Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% acid * +10% - +20% physical * +10% - +20% cold * +10% - +20% fire Changes damage: * +5% - +25% acid * +5% - +25% physical * +5% - +25% cold * +5% - +25% fire Cooldown Reduction: * Refit Golem 2 turns - 6 turns Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +2 - +12 Armour Penetration: +2 - +12 Crit. chance: +2.0% - +12.0% Travel speed: +200% Affinity: ammo Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +7 Wil * +3 - +7 Mag Spellpower: +3 - +6 Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Silence immunity: +20% - +50% Mana each turn: +0.10 - +0.40 Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% arcane Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +5 - +10 Armour Penetration: +5 - +10 Talent on hit: Perfect Strike (15% chance). While equipped: Accuracy: +5 - +10 Armour penetration: +5 - +15 Changes stats: * +2 - +9 Cun * +2 - +9 Dex Use talent when activated: Steady Shot level 3 Puts all charms on cooldown for 20 turns Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Armour penetration: +5 - +15 Critical mult.: +10.00% - +30.00% Stealth bonus: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Physical save: +2 - +10 Spell save: +2 - +10 Mental save: +2 - +10 Equilibrium when hit: +0.50 - +2.50 Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Equilibrium when hit: +0.70 - +3.00 Psi when hit: +0.70 - +3.00 Hate when hit: +0.70 - +3.00 Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +1.0% - +5.0% Physical power: +1 - +5 Fatigue: -2% - -7% Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% blight Changes damage: * +10% - +20% blight Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% blight Changes damage: * +10% - +30% blight Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +8 Wil * +3 - +8 Mag Changes damage: * +5% - +20% blight * +5% - +20% arcane Spell crit. chance: +1% - +5% Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Changes resistances penetration: * +50% of staff elemental bonus Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +6 Dex * +3 - +6 Cun * +5 - +10 Lck Trap disarming bonus: +5 - +30 Stealth bonus: +5 - +15 Infravision radius: +3 - +6 Affinity: belt Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +15 On hit: * 10 - 25% chance to slow global speed by 62% * 10 - 25% chance to reduce armor by 31% While equipped: Accuracy: +4 - +14 Armour penetration: +5 - +15 Physical power: +4 - +14 Changes resistances: * +5% - +15% blight Spell save: +8 - +23 Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Fatigue: -4% - -10% Maximum encumbrance: +20 - +60 Affinity: belt Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.60 Spellpower: +8 - +18 When activated: channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on cooldown for 30 turns Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: When activated: Reveal the area around you, dispelling darkness, and detect the presence of nearby creatures for 10 turns Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% mind Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Mental save: +2 - +10 Maximum psi: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Mental save: +5 - +15 See stealth: +5 - +25 See invisible: +5 - +25 Affinity: lite Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: When activated: remove 1 confusion or silence effect and prevent the application of 0 detrimental mental effects for 5 turns Puts all charms on cooldown for 25 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 cold While equipped: Changes damage: * +8% - +22% cold Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Armour: +3 - +10 Defense: +5 - +15 Changes stats: * +1 - +6 Cun Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: When activated: Fire a magical bolt dealing damage Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +15% arcane Changes damage: * +5% - +15% arcane Critical mult.: +10.00% - +30.00% Maximum mana: +20.00 - +100.00 Spellpower: +3 - +10 Spell crit. chance: +3% - +6% Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% blight * +5% - +15% darkness Spellpower: +3 - +6 Spell crit. chance: +3% - +6% Infravision radius: +3 - +6 See invisible: +5 - +15 The wearer is treated as an undead. The wearer no longer has to breathe. Use talent when activated: Retch level 1 - 2 Puts all charms on cooldown for 30 turns Affinity: lite Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Changes damage: * +10% - +20% acid Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% acid Changes damage: * +10% - +30% acid Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Curse of Vulnerability (20% chance). (Other talents possible) Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Curse of Death (20% chance). (Other talents possible) Affinity: ammo Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +5.0% - +15.0% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +5.0% - +15.0% On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +10 On crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +3.0% - +18.0% Physical power: +5 - +15 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Changes resistances penetration: * +5% - +10% physical Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Cun Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +17% acid * +7% - +17% cold * +7% - +17% fire * +7% - +17% lightning * +2% - +10% all Spell save: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +10% acid * +5% - +10% fire * +5% - +10% cold * +5% - +10% lightning Affinity: belt Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +17% acid * +7% - +17% fire * +7% - +17% cold * +7% - +17% lightning * +2% - +10% all Spell save: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% darkness Changes damage: * +10% - +30% darkness Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: ammo Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +3% - +8% lightning * +3% - +8% temporal * +3% - +8% light * +3% - +8% fire * +3% - +8% nature * +3% - +8% acid * +3% - +8% blight * +3% - +8% cold * +3% - +8% darkness Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 - +10 Str Changes resistances: * +10% - +20% darkness * +5% - +15% physical Light radius: +1 - +2 Use talent when activated: Track level 2 Puts all charms on cooldown for 30 turns Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +4 - +12 Crit. chance: +4.0% - +12.0% While equipped: Accuracy: +10 - +25 Changes stats: * +2 - +6 Dex Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Dex Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +8 Dex Changes resistances penetration: * +5% - +10% physical Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Dex Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +4 Cun * +2 - +4 Dex Use talent when activated: Disengage level 1 - 3 Puts all charms on cooldown for 15 turns Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural On hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural On hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: On hit: * Deal physical damage equal to your armor (505) While equipped: Armour: +1 - +11 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: ammo Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +18 Use talent when activated: Evasion level 2 - 4 Puts all charms on cooldown for 30 turns Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: On crit: * Wound the target dealing 329 physical damage across 5 turns and reducing healing by 50% While equipped: Physical crit. chance: +5.0% - +15.0% Physical power: +5 - +15 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Spell crit. chance: +3% - +8% Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 fire While equipped: Changes damage: * +8% - +22% fire Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Changes damage: * +10% - +20% fire Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% fire Changes damage: * +10% - +30% fire Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 fire Changes resistances: * +4% - +20% fire Changes resistances penetration: * +4% - +20% fire Changes damage: * +4% - +20% fire Global speed: +2% - +10% Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +7 Wil Changes damage: * +5% - +15% mind Affinity: lite Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Defense: +4 - +10 Changes resistances: * +10% - +25% light * +10% - +25% fire Stealth bonus: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Crafted by a master Infused by psionic forces Modifies crafted object: While equipped: Physical power: +2 - +18 Spellpower: +2 - +18 Mindpower: +2 - +18 Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Physical crit. chance: +2.0% - +8.0% Changes stats: * +5 - +17 Lck Spell crit. chance: +2% - +8% Mental crit. chance: +2% - +8% Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% cold Changes damage: * +10% - +30% cold Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Armour: +5 - +20 Damage (melee): 4 - 20 cold Changes resistances: * +4% - +20% cold Changes resistances penetration: * +4% - +20% cold Changes damage: * +4% - +20% cold Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% cold Changes damage: * +10% - +20% cold Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: When activated: Project a gust of wind in a cone knocking all creatures back and dealing physical damage Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Defense: +6 - +36 Changes damage: * +4% - +16% lightning * +4% - +16% cold * +4% - +16% physical Pinning immunity: +15% - +40% Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: On hit: * 20% chance to create vines that bind the target to the ground dealing 228 nature damage and pinning them for 3 turns Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Armour: +6 - +12 Defense: +6 - +12 Maximum wards: * +3 of staff elemental bonus Learn talent(s): * +1 - +5 Ward Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: When activated: Heal yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Cut immunity: +40% - +80% Healing mod.: +10% - +30% Use talent when activated: Heal level 1 - 3 Puts all charms on cooldown for 35 turns Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 - +80.00 Affinity: lite Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Defense: +5 - +15 Light radius: +2 - +5 Use talent when activated: Illuminate level 1 - 2 Puts all charms on cooldown for 6 turns Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Defense: +5 - +15 Physical save: +10 - +20 Spell save: +10 - +20 Mental save: +10 - +20 Affinity: lite Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +10 Fatigue: -4% - -10% Physical save: +5 - +15 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Physical save: +5 - +15 Mental save: +5 - +15 Only die when reaching: -50.00 life Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +1.0% - +5.0% Physical power: +3 - +6 Changes resistances penetration: * +5% - +15% physical Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +5 - +10 Spellpower: +5 - +10 When activated: Conjure elemental energy in a cone Puts all charms on cooldown for 8 turns Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Str * +1 - +6 Con Physical save: +5 - +15 Mental save: +5 - +15 Use talent when activated: Battle Cry level 2 Puts all charms on cooldown for 28 turns Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +5 Cun * +2 - +5 Wil Mindpower: +3 - +6 Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +20% blight Life regen: +1.50 - +6.00 Maximum life: +40.00 - +100.00 Healing mod.: +10% - +30% Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +0.50 - +2.00 Maximum life: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +5.00 - +20.00 Maximum life: +40.00 - +100.00 Healing mod.: +10% - +20% Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 draining blight Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% light Changes damage: * +10% - +20% light Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light Changes damage: * +10% - +20% light Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% light Changes damage: * +10% - +30% light Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 lightning While equipped: Changes damage: * +8% - +22% lightning Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% lightning Changes damage: * +10% - +30% lightning Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Changes damage: * +10% - +20% lightning Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% lightning Changes damage: * +10% - +20% lightning Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: When activated: Create a storm. Each turn, creatures within take lightning damage and will be dazed for 1 turn Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Cun * +1 - +10 Wil Mental save: +10 - +30 Mental crit. chance: +4% - +8% Use talent when activated: Hateful Whisper level 2 - 4 Puts all charms on cooldown for 15 turns Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Burst on crit (radius 2): 5 - 15 arcane While equipped: Changes stats: * +2 - +6 Mag Changes damage: * +3% - +11% arcane Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Mag Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Mag Mana each turn: +0.10 - +0.60 Spellpower on spell critical (stacks up to 3 times): +2 - +6 Maximum mana: +20.00 - +60.00 Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +10 Str * +3 - +10 Con Changes damage: * +5% - +10% physical Size category: +1 Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Increases the mastery of a randomly chosen talent category by 0.10-0.40 Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Physical power: +3 - +6 Changes stats: * +2 - +5 Str * +2 - +5 Con Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: When activated: Blast the opponent's mind dealing mind damage and silencing them Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Cun * +2 - +6 Wil Mental crit. chance: +4% - +8% Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 5 - 35 physical Effects on melee hit: * 10 - 20% chance to reduce all saves and defense by 34 Damage (ranged): 5 - 35 physical Effects on ranged hit: * 10 - 20% chance to reduce all saves and defense by 34 Changes stats: * +1 - +10 Cun Hate when firing a critical mind attack: +1.00 - +3.00 Maximum hate: +5.00 - +15.00 Use talent when activated: Bleeding Edge level 2 - 4 Puts all charms on cooldown for 20 turns Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +10 Armour penetration: +10 - +20 Critical mult.: +10.00% - +20.00% Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Reduced damage from: * +5% - +15% Unnatural Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% nature Changes damage: * +10% - +30% nature Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature Changes damage: * +10% - +20% nature Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +4% - +20% darkness Changes resistances penetration: * +4% - +20% darkness Changes damage: * +4% - +20% darkness Masteries: * +0.1 - +0.2 Cursed / Darkness Blindness immunity: +10% - +25% Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 temporal While equipped: Changes resistances: * +5% - +20% temporal Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% temporal Use talent when activated: Temporal Shield level 2 - 5 Puts all charms on cooldown for 30 turns Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Increases the mastery of 2 randomly chosen talent categories by 0.10-0.40 Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural While equipped: Changes stats: * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Stun/Freeze immunity: +20% - +50% Life regen: +1.00 - +9.00 Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +25 Damage Shield penetration (this weapon only): +10% - +20% Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +4 Wil * +2 - +4 Mag When activated: blink to a nearby random location (rad 7 - 15) Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +10% - +20% physical Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +7 - +17 Armour penetration: +7 - +17 Defense: +7 - +17 Use talent when activated: Disengage level 2 Puts all charms on cooldown for 10 turns Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +5% - +20% all Spellpower: +10 - +20 Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +4 - +19 Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Accuracy: +4 - +12 Defense: +4 - +12 Effects when hit in melee: * 10 - 20% chance to gain 10% of a turn (3/turn limit) Changes stats: * +2 - +10 Cun Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Physical power: +4 Changes stats: * +2 Dex Movement speed: +10% Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * Projects up to Projects up to 1 - 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Changes resistances: * +50% of staff elemental bonus Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +5 Defense: +2 - +5 Physical save: +15 - +30 Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Spell save: +5 - +15 Mental save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: When activated: setup a psionic shield, reducing all damage taken by 0 for 5 turns Puts all charms on cooldown for 25 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +11 Str Changes damage: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +3.0% - +6.0% Physical power: +3 - +6 Critical mult.: +5.00% - +15.00% Affinity: belt Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Shoot (10% chance). Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Talent on hit: Second Wind (10% chance). While equipped: Life regen: +1.50 - +6.00 Stamina each turn: +0.30 - +1.30 Psi each turn: +0.10 - +0.40 Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Maximum life: +20.00 - +60.00 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 - +100.00 Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Maximum life: +30.00 - +70.00 Affinity: belt Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +13% acid * +5% - +13% fire * +5% - +13% cold * +5% - +13% lightning Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Wil Spell save: +2 - +10 Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Armour penetration: +5 - +15 Physical crit. chance: +5.0% - +15.0% Critical mult.: +10.00% - +35.00% Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +4 Str * +2 - +4 Con Use talent when activated: Rush level 1 - 3 Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% blight * +5% - +15% darkness Spell save: +5 - +15 Mental save: +5 - +15 Use talent when activated: Circle of Sanctity level 2 - 4 Puts all charms on cooldown for 30 turns Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 physical Changes resistances: * +4% - +20% physical Changes resistances penetration: * +4% - +20% physical Changes damage: * +4% - +20% physical Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: When activated: Create a damage-absorbing shield on yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 20 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Armour: +5 - +15 When activated: Create a temporary shield that absorbs damage Puts all charms on cooldown for 30 turns Affinity: belt Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: On shield block: * Cause enemies within radius 6 to bleed for 329 physical damage over 5 turns (1/turn) Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Mag Spell crit. chance: +4% - +8% Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Reproach (10% chance). While equipped: Damage (melee): 16 mind, 25 darkness Effects on melee hit: * 20% chance to reduce all saves and defense by 34 Mental save: -8 Mindpower: +6 Use talent when activated: Ruined Earth level 3 Puts all charms on cooldown for 20 turns Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +5% - +15% blight * +5% - +15% fire Critical mult.: +10.00% - +20.00% Spellpower: +5 - +15 Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Movement speed: +25% Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Movement speed: +10% - +25% Activating this item is instant. Use talent when activated: Blinding Speed level 2 - 4 Puts all charms on cooldown for 40 turns Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% arcane Spell save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Mag Lowers spell cool-downs by: 10% Affinity: feet This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Talent on hit: Manathrust (10% chance). While equipped: Damage (melee): 4 - 19 arcane Changes stats: * +3 - +10 Wil * +3 - +10 Mag Changes resistances: * +3% - +10% arcane Changes damage: * +3% - +10% arcane Spellpower: +4 - +16 Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +10% physical Physical save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: When activated: Sting an enemy dealing nature damage over 7 turns and reducing their healing by 50% Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 lightning Changes stats: * +1 - +7 Str * +1 - +7 Dex * +1 - +7 Mag * +1 - +7 Wil * +1 - +7 Cun * +1 - +7 Con Changes resistances: * +4% - +20% lightning Changes resistances penetration: * +4% - +20% lightning Changes damage: * +4% - +20% lightning Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 While equipped: Physical power: +5 - +20 Changes stats: * +2 - +6 Str Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Str Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Str Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Con Changes resistances penetration: * +5% - +10% physical Mindpower: +3 - +9 Use talent when activated: Blindside level 1 - 3 Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: When activated: Summon a resilient tentacle. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% temporal Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Effects when hit in melee: * 10 - 35% chance to gain 10% of a turn (3/turn limit) Changes resistances: * +10% - +20% temporal Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Disarm immunity: +20% - +50% Pinning immunity: +20% - +50% Knockback immunity: +20% - +50% Maximum life: +20.00 - +50.00 Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Con * +1 - +10 Mag Changes damage: * +5% - +20% arcane Use talent when activated: Arcane Eye level 5 Puts all charms on cooldown for 10 turns Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +4 Wil * +1 - +4 Mag Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 - +9 Str * +5 - +9 Dex Use talent when activated: Skullcracker level 3 Puts all charms on cooldown for 20 turns Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Armour: +1 - +6 Changes resistances: * +5% - +15% acid * +5% - +15% cold Breathe: water Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +25% cold Breathe: water Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% acid * +5% - +15% physical * +5% - +15% cold * +5% - +15% fire * +5% - +15% lightning Cooldown Reduction: * Rush 5 turns Disarm immunity: +20% - +40% Stun/Freeze immunity: +20% - +40% Knockback immunity: +20% - +40% Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 5 - 15 light, 5 - 15 darkness Effects when hit in melee: * 5 - 15% chance to reduce damage dealt by 28% * 5 - 15% chance to blind Changes damage: * +5% - +15% light * +5% - +15% darkness Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Physical power: +2 - +12 Spell save: +5 - +15 Size category: +1 Affinity: belt Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Infused by nature Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +9 Str * +3 - +9 Dex * +3 - +9 Mag * +3 - +9 Wil * +3 - +9 Cun Maximum life: +30.00 - +70.00 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Talent on hit: Disarm (10% chance). While equipped: Changes stats: * +2 - +5 Str * +2 - +5 Wil * +2 - +5 Con Masteries: * +0.2 Technique / Grappling Disarm immunity: +20% - +50% Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 4 - 29 physical Talent on hit: Juggernaut (10% chance). While equipped: Changes stats: * +1 - +6 Con Physical save: +10 - +30 Spell save: +3 - +10 Mental save: +3 - +10 Disarm immunity: +20% - +50% Use talent when activated: Juggernaut level 2 - 4 Puts all charms on cooldown for 30 turns Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +12% mind Changes damage: * +12% mind Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% mind Changes damage: * +10% - +20% mind Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% light Changes damage: * +5% - +15% darkness Damage affinity(heal): * +5% darkness Infravision radius: +2 - +5 Use talent when activated: Moonlight Ray level 4 Puts all charms on cooldown for 8 turns Affinity: lite Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% physical Changes damage: * +10% - +30% physical Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +11 Wil * +1 - +11 Mag Spellpower: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 29 darkness Accuracy: +3 - +13 Crit. chance: +3.0% - +13.0% Talent on crit: Dominate (10% chance). While equipped: Accuracy: +5 - +15 Changes stats: * +1 - +6 Cun Changes resistances: * +5% - +15% darkness Infravision radius: +1 - +4 Use talent when activated: Track level 2 Puts all charms on cooldown for 15 turns Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +5 - +20 Mag * +5 - +20 Wil * +5 - +20 Cun Spellpower on spell critical (stacks up to 3 times): +5 - +10 Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 light, 10 - 20 darkness While equipped: Changes stats: * +1 - +11 Cun * +1 - +11 Mag Changes resistances: * +10% - +20% light * +10% - +20% darkness Changes damage: * +10% - +20% light * +10% - +20% darkness Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% darkness Changes damage: * +5% - +15% light Damage affinity(heal): * +5% light Light radius: +1 - +3 Use talent when activated: Sun Flare level 3 Puts all charms on cooldown for 30 turns Affinity: lite Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Con Mental save: +5 - +15 Mindpower: +3 - +10 Affinity: belt Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 5 - 10 darkness Damage (ranged): 5 - 10 darkness Changes resistances: * +10% - +30% darkness * +10% - +30% temporal Defense after a teleport: +10 - +30 Resist all after a teleport: +10% - +30% New effects duration reduction after a teleport: +10% - +30% When activated: blink to a nearby random location (rad 7 - 15) Puts all charms on cooldown for 25 turns Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +30% darkness * +10% - +30% temporal Defense after a teleport: +10 - +30 Resist all after a teleport: +10% - +15% New effects duration reduction after a teleport: +10% - +30% When activated: blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on cooldown for 10 turns Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Armour penetration: +5 - +20 Physical crit. chance: +3.0% - +10.0% Defense: +5 - +15 Stamina each turn: +0.50 - +1.50 Use talent when activated: Second Wind level 3 - 5 Puts all charms on cooldown for 35 turns Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +3% all Spell save: +6 Affinity: lite Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: When activated: Harden the skin for 7 turns increasing armour and armour hardiness Puts all charms on cooldown for 20 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Physical crit. chance: +4.0% - +10.0% Physical power: +10 - +25 Changes stats: * +3 - +10 Str * +3 - +10 Mag * +3 - +10 Wil Changes resistances: * +10% - +20% lightning Spellpower: +10 - +25 Spell crit. chance: +4% - +10% Mindpower: +10 - +25 Mental crit. chance: +4% - +10% Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% temporal Changes damage: * +10% - +30% temporal Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% temporal Changes damage: * +10% - +20% temporal Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Steampower: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +0.30 - +1.30 Maximum stamina: +10.00 - +40.00 Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Physical save: +5 - +15 Mindpower: +2 - +12 Affinity: belt Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Armour penetration: +4 - +8 Changes stats: * +2 - +5 Cun * +2 - +5 Dex Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +5.0% - +15.0% Increases range of ranged weapons by 1 (to a maximum of 10) Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 acid Changes resistances: * +4% - +20% acid Changes resistances penetration: * +4% - +20% acid Changes damage: * +4% - +20% acid Life regen: +1.00 - +5.00 Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight On hit: * 5 - 30% chance to reduce strength, dexterity, and constitution by 21 Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight On hit: * 5 - 30% chance to reduce strength, dexterity, and constitution by 21 Affinity: ammo Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +30% darkness * +10% - +30% temporal Changes resistances penetration: * +10% - +20% darkness * +10% - +20% temporal Defense after a teleport: +10 - +30 Resist all after a teleport: +10% - +20% New effects duration reduction after a teleport: +10% - +30% Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 Crit. chance: +4.0% - +14.0% Talent on crit: Cripple (20% chance). While equipped: Physical crit. chance: +5.0% - +20.0% Critical mult.: +5.00% - +15.00% Spell crit. chance: +5% - +20% Mental crit. chance: +5% - +20% Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Armour: +4 - +8 Defense: +4 - +8 Maximum wards: * +2 of staff elemental bonus Learn talent(s): * +1 - +5 Ward Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Travel speed: +200% On hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 235 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 - 30 cold While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +20% cold On shield block: * Deals 195 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil * +1 - +6 Mag Maximum mana: +10.00 - +110.00 Spellpower: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +4 - +8 Wil * +4 - +8 Mag Spellpower: +5 - +15 Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 acid While equipped: Effects when hit in melee: * 10 - 20% chance to reduce armor by 31% Changes stats: * +1 - +6 Con Changes resistances: * +10% - +20% acid Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 acid Talent on hit: Corrosive Breath (10% chance). While equipped: Damage (melee): 5 - 15 acid Changes resistances: * +5% - +10% acid Changes damage: * +3% - +11% acid Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 fire While equipped: Melee retaliation: 1 - 31 fire Changes stats: * +1 - +6 Str Changes resistances: * +10% - +20% fire Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 lightning While equipped: Melee retaliation: 1 - 31 lightning Changes stats: * +1 - +6 Dex Changes resistances: * +10% - +20% lightning Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Critical mult.: +5.00% - +25.00% Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Mag Maximum mana: +20.00 - +60.00 Spell crit. chance: +4% - +10% Affinity: digger Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: ammo Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +9 Defense: +4 - +8 Changes resistances: * +2% - +7% all Physical save: +5 - +15 Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +6% - +12% lightning * +6% - +12% darkness * +6% - +12% blight * +6% - +12% fire * +6% - +12% light * +6% - +12% cold Physical save: +10 - +20 Spell save: +20 - +40 Mental save: +10 - +20 Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% acid * +5% - +15% fire * +5% - +15% cold * +5% - +15% lightning Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind * +10% - +20% darkness Physical save: +10 - +20 Spell save: +10 - +20 Mental save: +20 - +40 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 Cun * +3 Wil Physical save: +5 Spell save: +6 Mental save: +6 Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +25% mind Mental save: +2 - +10 Psi each turn: +0.30 - +1.50 Maximum psi: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +10 Defense: +2 - +10 Changes stats: * +3 - +10 Cun * +3 - +10 Dex Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Maximum life: +40.00 - +90.00 Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Armour: +2 - +12 Armour Hardiness: +2% - +12% Physical save: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil * +1 - +6 Mag Mana each turn: +0.10 - +0.60 Maximum mana: +20.00 - +60.00 Spell crit. chance: +1% - +5% Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * Create an explosion dealing 68 damage (1/turn) While equipped: Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +13 Str * +3 - +13 Dex * +3 - +13 Mag * +3 - +13 Wil * +3 - +13 Cun * +3 - +13 Con Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +9 Str * +9 Dex * +9 Mag * +9 Wil * +9 Cun * +9 Con Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +9 Cun * +3 - +9 Wil Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Defense: +5 - +15 Physical save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +5% - +25% mind Psi when firing a critical mind attack: +1.00 - +5.00 Mindpower: +1 - +6 Mental crit. chance: +1% - +6% Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Defense: +10 - +25 Spellpower: +3 - +8 Damage Shield penetration: +10% - +30% Damage Shield Power: +5% - +20% Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Extra effect(s) when activated: * gain a 10% - 40% chance to evade weapon attacks for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Effects on melee hit: * 5 - 15% chance to reduce all saves and defense by 34 Effects when hit in melee: * 10 - 35% chance to reduce all saves and defense by 34 Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Extra effect(s) when activated: * increase the duration of 1 - 3 beneficial effects by 1 - 2 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Fatigue: +5% - +15% Changes stats: * +5 - +10 Con Changes resistances: * +5% - +15% fire * -10% - -20% light * +5% - +15% darkness Physical save: +5 - +10 Spell save: +5 - +10 Mental save: +5 - +10 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +20% darkness * +5% - +20% physical Changes damage: * +5% - +20% darkness * +5% - +20% physical Maximum hate: +5.00 - +15.00 Mindpower: +5 - +10 Mental crit. chance: +1% - +5% Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +20% darkness * +5% - +20% physical Changes damage: * +5% - +30% darkness * +5% - +30% physical Maximum hate: +5.00 - +15.00 Mindpower: +5 - +10 Mental crit. chance: +1% - +5% Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: ammo Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 12 fire While equipped: Damage (melee): 5 fire Melee retaliation: 4 fire Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Defense: +1 - +21 Changes stats: * +1 - +15 Dex Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Extra effect(s) when activated: * reduce 1 - 3 talent cooldowns by 2 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 - +8 Wil * +4 - +8 Mag Mana each turn: +0.10 - +0.40 Psi each turn: +0.10 - +0.40 Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +7 Str * +2 - +7 Con Maximum life: +30.00 - +100.00 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +7 Con Masteries: * +0.1 - +0.2 Wild-gift / Fungus When activated: regenerate 60 - 260 life over 5 turns Puts all charms on cooldown for 20 turns Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Mindpower: +2 - +12 Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +4 - +10 Str * +4 - +10 Con Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Staff uses all elements from the same aspect Spellpower: +3 - +13 Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% lightning Stun/Freeze immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: belt Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes damage: * +8% - +22% physical Cooldown Reduction: * Trick Shot 2 turns * Strafe 2 turns * Double Shots 2 turns Steampower: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes damage: * +8% - +22% physical Cooldown Reduction: * Fragmentation Shot 2 turns * Pin Down 1 turns Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +10 Changes resistances: * +5% - +13% acid * +5% - +13% physical * +5% - +13% fire * +5% - +13% cold * +5% - +13% lightning Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 darkness Damage against: +5% - +20% Living Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 darkness Damage against: +5% - +20% Living Affinity: ammo Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +15% mind * +5% - +15% darkness Changes damage: * +5% - +25% mind * +5% - +25% darkness Maximum hate: +2.00 - +10.00 Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 Accuracy: +2 - +12 Talent on hit: Battle Shout (10% chance). While equipped: Armour: +3 - +6 Mental save: +5 - +15 Maximum life: +40.00 - +80.00 Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: While equipped: Ammo reloads per turn: +1 - +5 Multiplies ammo capacity by x1.3 - x1.6 Affinity: ammo Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +4 Cun * +1 - +4 Wil Changes resistances: * +2% - +10% physical Changes resistances penetration: * +2% - +10% physical Changes damage: * +2% - +10% physical Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 3 - 15 mind, 3 - 15 darkness Changes damage: * +2% - +10% mind * +2% - +10% darkness Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Masteries: * +0.1 - +0.2 Psionic / Voracity * +0.1 - +0.2 Cursed / Dark sustenance Hate per kill: +1.00 - +5.00 Psi per kill: +1.00 - +5.00 When activated: Inflict mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on cooldown for 20 turns Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Damage (melee): 5 - 35 cold Melee retaliation: 1 - 21 ice Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Casts a random spell on spell hit (10% chance) Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +5 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Block value: +30 - +120 While equipped: Armour: +4 - +12 Changes stats: * +3 - +7 Con Physical save: +5 - +15 Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 15 - 35 fire Critical mult.: +15.00% - +40.00% Spellpower: +3 - +10 See invisible: +5 - +20 Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Extra effect(s) when activated: * reduce fatigue by 20% - 60% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On crit: * Deals 98 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On crit: * Deals 98 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: belt Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% cold * +10% - +30% fire Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Fatigue: -4% - -10% Stamina each turn: +0.20 - +0.90 Maximum life: +30.00 - +60.00 Movement speed: +10% Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +15% temporal * +5% - +10% physical Changes damage: * +8% - +22% temporal * +8% - +18% physical Cooldown Reduction: * Arrow Stitching 1 turns Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature Spell save: +3 - +10 Maximum life: +40.00 - +110.00 Healing mod.: +10% - +20% Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +7 Con Life regen: +0.50 - +2.00 Spellpower: +3 - +10 Healing mod.: +10% - +30% Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 nature While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Maximum life: +20.00 - +120.00 Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Effects on ranged hit: * 5 - 25 arcane resource burn Changes stats: * +1 - +7 Cun * +1 - +7 Wil Masteries: * +0.1 - +0.2 Wild-gift / Antimagic Mindpower: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Physical crit. chance: +6.0% - +14.0% Damage (melee): 15 - 45 arcane Maximum mana: +20.00 - +120.00 Spellpower: +5 - +10 Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: While equipped: Accuracy: +5 - +15 Physical crit. chance: +5.0% - +10.0% Physical power: +5 - +15 Spellpower: +5 - +10 Spell crit. chance: +2% - +4% Changes weapon from two-handed to one-handed Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 10 - 25 arcane resource burn Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 10 - 25 arcane resource burn While equipped: Changes resistances: * +2% - +10% arcane Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +10 Changes stats: * +3 - +10 Str * +3 - +10 Dex Physical save: +5 - +20 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Str * +1 - +6 Con Physical save: +5 - +15 Maximum life: +40.00 - +110.00 Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Str Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +22% mind Mental save: +28 Confusion immunity: +40% Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Mental save: +15 - +30 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +6 Infravision radius: +1 - +4 Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Infravision radius: +1 - +3 Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +9 Infravision radius: +1 - +3 Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +3 - +6 Str * +3 - +6 Con Physical save: +5 - +15 Size category: +1 Affinity: belt Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Maximum encumbrance: +20 - +40 Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +20% acid * +5% - +20% physical * +5% - +20% cold * +5% - +20% fire * +5% - +20% lightning Mindpower: +5 - +15 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +3 - +10 Armour penetration: +3 - +10 Changes stats: * +1 - +6 Cun * +1 - +6 Dex Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 nature Talent on hit: Venomous Breath (10% chance). While equipped: Damage (melee): 5 - 15 nature Changes resistances: * +5% - +10% nature Changes damage: * +3% - +11% nature Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +2% - +10% blight Changes damage: * +2% - +10% nature Disease immunity: +10% - +25% Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +16 Changes stats: * +2 - +10 Dex Movement speed: +20% Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +20 Changes damage: * +4% - +8% all Spellpower: +5 - +20 Mindpower: +5 - +20 Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +25% physical Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Extra effect(s) when activated: * increase all damage penetration by 10% - 30% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight Talent on hit: Epidemic (20% chance). On hit: * 5 - 20% chance to reduce strength, dexterity, and constitution by 21 While equipped: Disease immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 ice Talent on hit: Ice Breath (10% chance). While equipped: Damage (melee): 5 - 15 cold Changes resistances: * +5% - +10% cold Changes damage: * +3% - +11% cold Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +2 - +12 While equipped: Changes damage: * +2% - +12% of staff elemental bonus Spellpower: +2 - +5 Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Extra effect(s) when activated: * increase all damage by 10% - 30% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Con Changes resistances: * +5% - +15% blight Life regen: +1.00 - +16.00 Affinity: lite Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +5% - +25% lightning * +5% - +25% fire * +5% - +25% cold Masteries: * +0.1 - +0.2 Psionic / Focus * +0.1 - +0.2 Psionic / Projection Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +20% mind Changes damage: * +5% - +20% mind Physical save: +5 - +15 Mental save: +5 - +20 Maximum psi: +10.00 - +40.00 Mindpower: +5 - +10 Mental crit. chance: +1% - +5% Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +20% mind Changes damage: * +5% - +30% mind Psi each turn: +0.30 - +1.00 Maximum psi: +10.00 - +40.00 Mindpower: +5 - +10 Mental crit. chance: +1% - +5% Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 mind Talent on hit: Psychic Lobotomy (20% chance). While equipped: Damage (melee): 5 - 15 mind Changes resistances: * +5% - +10% mind Changes damage: * +3% - +11% mind Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 40 physical On hit: * 20% chance to knock the target back 3 spaces and deal 228 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +7 Dex Combat speed: +10% Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +30% blight * +10% - +30% darkness Light radius: +1 - +2 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Searing Light (20% chance). While equipped: Damage (melee): 5 - 20 light Changes resistances: * +5% - +15% light Changes damage: * +3% - +11% light Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +7 Dex Increases range of ranged weapons by 1 (to a maximum of 10) Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +4 Wil Mental save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Block value: +20 - +100 While equipped: Armour: +1 - +11 Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +3 - +10 Changes resistances: * +5% - +15% acid * +5% - +15% fire * +5% - +15% cold * +5% - +15% lightning Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +15 Defense: +5 - +15 Physical save: +10 - +25 Affinity: belt Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +2.00 - +8.00 Stamina each turn: +0.50 - +2.50 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Maximum life: +30.00 - +60.00 Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +2% - +10% mind Changes resistances penetration: * +2% - +10% mind Changes damage: * +2% - +10% mind Psi when hit: +0.50 - +2.50 Damage Resonance (when hit): +5% - +25% Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Nightmare (10% chance). While equipped: Life regen: +1.00 - +11.00 Stamina each turn: +0.50 - +2.00 Maximum stamina: +10.00 - +40.00 Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Life regen: +1.00 - +5.00 Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +1.00 - +11.00 Healing mod.: +10% - +20% Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Life regen: +1.00 - +11.00 Healing mod.: +10% - +20% Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Defense: +4 - +20 Changes stats: * +2 - +10 Cun Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Arcane Vortex (10% chance). While equipped: Changes stats: * +1 - +7 Mag Changes damage: * +5% - +15% arcane Spellpower: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 15 physical Burst on crit (radius 2): 5 - 15 physical Talent on hit: Sand Breath (10% chance). While equipped: Armour: +5 - +10 Damage (melee): 5 - 15 physical Changes damage: * +3% - +11% physical Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +3 - +10 Changes stats: * +1 - +6 Cun Infravision radius: +2 - +6 Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Con Spell save: +10 - +20 Maximum stamina: +10.00 - +40.00 Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Physical save: +6 - +18 Spell save: +6 - +18 Mental save: +6 - +18 Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Physical save: +10 - +25 Spell save: +10 - +25 Mental save: +10 - +25 Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +3 - +13 Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 - 30 fire Changes resistances: * +5% - +10% fire Affinity: lite Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Damage (melee): 5 - 25 acid, 5 - 25 nature Effects on melee hit: * 5 - 25 arcane resource burn Effects when hit in melee: * 5 - 15 arcane resource burn Changes stats: * +3 - +7 Con Changes resistances: * +5% - +20% acid * +5% - +20% nature Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 15 - 35 arcane resource burn While equipped: Effects when hit in melee: * 15 - 35 arcane resource burn Spell save: +8 - +23 Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 8 - 23 acid, 8 - 23 fire Melee retaliation: 8 - 16 acid, 8 - 16 fire Changes resistances: * +10% - +30% acid * +10% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Turns elapse between self-loadings: 5 - 2 Affinity: ammo Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Accuracy: +5 - +20 Defense: +5 - +20 Changes stats: * +5 - +20 Lck Reduce all damage from unseen attackers: 10% - 20% Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +10% - +25% darkness Changes resistances penetration: * +5% - +20% darkness Changes damage: * +5% - +25% darkness Stealth bonus: +5 - +25 Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 Mag Spell save: +6 Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Maximum mana: +30.00 - +100.00 Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +10% - +30% arcane Maximum mana: +10.00 - +110.00 Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +10% - +20% arcane Maximum mana: +10.00 - +110.00 Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Damage (melee): 5 - 35 lightning Melee retaliation: 1 - 21 lightning Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Changes weapon from two-handed to one-handed Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 5 - 20% chance to slow global speed by 62% Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 5 - 20% chance to slow global speed by 62% Affinity: ammo Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Effects when hit in melee: * 3 - 10% chance to slow global speed by 62% * 3 - 10 arcane resource burn Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Changes stats: * +4 - +10 Cun * +4 - +10 Dex Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +5 Defense: +4 - +8 Changes resistances: * +5% - +10% physical Increases digging speed by 100% Affinity: digger Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 - +8 Cun * +4 - +8 Wil Mindpower: +5 - +15 Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil * +1 - +6 Mag Spell save: +5 - +15 Maximum mana: +40.00 - +80.00 Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Talent on hit: Elemental Bolt (10% chance). While equipped: Mana each turn: +0.10 - +0.40 Spellpower: +4 - +16 Spell crit. chance: +3% - +10% Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Spell save: +15 - +30 Spellpower: +2 - +6 Spell crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Spellpower: +2 - +6 Spell crit. chance: +2% - +6% Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +11 Mag Mana each turn: +0.10 - +0.60 Maximum mana: +20.00 - +60.00 Affinity: belt Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Physical save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Physical save: +10 - +25 Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% temporal Pinning immunity: +20% - +50% Knockback immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Cun Changes damage: * +5% - +30% light * +5% - +30% darkness Spellpower: +5 - +10 Spell crit. chance: +5% - +10% Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% light * +10% - +30% darkness Blindness immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +3% - +15% physical * +3% - +15% temporal * +3% - +15% darkness * +3% - +15% light Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +1.0% - +7.0% Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Accuracy: +5 - +10 Talent on hit: Perfect Control (10% chance). While equipped: Accuracy: +5 - +10 Physical save: +5 - +10 Mental save: +5 - +10 Disarm immunity: +20% - +50% Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 - +15 Lck * +3 - +8 Dex Stealth bonus: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Stone Touch (5% chance). While equipped: Armour: +5 - +20 Armour Hardiness: +5% - +15% Changes stats: * +5 - +15 Con Changes resistances: * +4% - +12% physical Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 lightning Talent on hit: Lightning Breath (10% chance). While equipped: Damage (melee): 5 - 15 lightning Changes resistances: * +5% - +10% lightning Changes damage: * +3% - +11% lightning Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 lightning, 5 - 45 cold While equipped: Changes resistances penetration: * +5% - +25% lightning * +5% - +25% cold Movement speed: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 lightning, 5 - 45 cold While equipped: Changes resistances penetration: * +5% - +25% lightning * +5% - +25% cold Movement speed: +20% - +50% Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 lightning Burst on crit (radius 2): 5 - 15 lightning Affinity: ammo Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +4 - +8 Str * +4 - +8 Mag * +4 - +8 Wil Changes resistances: * +5% - +15% lightning * +5% - +15% cold Changes damage: * +5% - +30% lightning * +5% - +25% physical * +5% - +30% cold Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Cooldown Reduction: * Strafe 2 turns Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Armour: +3 - +8 Defense: +3 - +8 Changes stats: * +3 - +10 Mag Changes resistances: * +5% - +15% light * +5% - +15% darkness Changes damage: * +5% - +30% light Maximum life: +30.00 - +70.00 Light radius: +1 - +4 Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Physical save: +5 - +15 Healing mod.: +10% - +30% Affinity: lite Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +4 - +24 Changes stats: * +1 - +13 Str * +1 - +13 Dex Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Travel speed: +200% While equipped: Changes stats: * +1 - +7 Cun Combat speed: +10% Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 5 - 15% chance to gain 10% of a turn (3/turn limit) While equipped: Damage (melee): 5 - 20 temporal Damage (ranged): 5 - 20 temporal Changes resistances: * +5% - +15% temporal Changes damage: * +3% - +11% temporal Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Changes resistances: * +5% - +15% blight Mental save: +5 - +15 Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +13 Changes resistances: * +10% - +30% cold Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 34 While equipped: Changes stats: * +1 - +7 Cun * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 nature On crit: * silences the target While equipped: Changes resistances penetration: * +5% - +15% nature Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Mag Changes damage: * +5% - +30% arcane * +5% - +30% temporal Maximum mana: +10.00 - +110.00 Spellpower: +2 - +10 Spell crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Physical save: +4 - +20 Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Cun Critical mult.: +10.00% - +20.00% Hate when firing a critical mind attack: +2.00 - +5.00 Psi when firing a critical mind attack: +1.00 - +5.00 Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Maximum encumbrance: +20 - +50 Physical save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +3.00 - +15.00 Maximum life: +30.00 - +70.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 cold Burst on crit (radius 2): 5 - 15 cold Affinity: ammo Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Moonlight Ray (20% chance). On hit: * 5 - 15% chance to reduce damage dealt by 28% While equipped: Damage (melee): 5 - 20 darkness Changes resistances: * +5% - +15% darkness Changes damage: * +3% - +11% darkness Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Silence immunity: +20% - +50% Confusion immunity: +20% - +50% Stun/Freeze immunity: +20% - +50% Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Changes damage: * +5% - +30% nature Poison immunity: +20% - +50% Disease immunity: +20% - +50% Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +6 Con Physical save: +5 - +20 Life regen: +1.00 - +11.00 Maximum life: +30.00 - +80.00 Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% darkness * +5% - +15% temporal Defense after a teleport: +5 - +25 Resist all after a teleport: +5% - +25% New effects duration reduction after a teleport: +5% - +25% Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Armour: +5 - +15 Damage (melee): 5 - 10 fire Damage (ranged): 5 - 10 fire Changes resistances: * +10% - +30% physical * +10% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Cun * +1 - +6 Con Physical save: +10 - +25 Mental save: +10 - +25 Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Changes stats: * +3 - +10 Dex * +3 - +10 Cun * +3 - +10 Con Life regen: +1.00 - +5.00 Stamina each turn: +0.30 - +1.50 Movement speed: +10% Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Con Changes resistances penetration: * +5% - +15% physical Disarm immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * reduce the cooldown of your ward talent by 1 While equipped: Maximum wards: * +3 - +8 lightning * +3 - +8 temporal * +3 - +8 darkness * +3 - +8 fire * +3 - +8 nature * +3 - +8 blight * +3 - +8 cold * +3 - +8 arcane * +3 - +8 light Learn talent(s): * +1 Ward Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Ammo reloads per turn: +1 - +5 Changes stats: * +1 - +7 Mag Changes resistances penetration: * +5% - +15% physical * +5% - +10% temporal Changes damage: * +5% - +15% physical * +5% - +10% temporal Masteries: * +0.1 - +0.2 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Physical power: +6 - +12 Changes stats: * +3 - +7 Str * +3 - +7 Wil Changes resistances: * +5% - +15% physical Physical save: +5 - +15 Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% physical Stamina each turn: +0.20 - +1.20 Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +20 Changes stats: * +2 - +10 Str Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Blindness immunity: +20% - +50% Confusion immunity: +10% - +30% Light radius: +3 - +6 See stealth: +5 - +25 See invisible: +5 - +25 Use talent when activated: Track level 2 - 5 Puts all charms on cooldown for 40 turns Affinity: lite Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +9 Str * +1 - +9 Dex * +1 - +9 Cun * +1 - +9 Con Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 30 physical While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +20% physical Slows Projectiles: +10% - +40% Bonus block near projectiles: +10 - +110 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Mag Spell save: +4 - +20 Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +15% nature Changes damage: * +5% - +10% nature Affinity: digger Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 light, 10 - 40 fire While equipped: Changes resistances: * +5% - +15% light * +5% - +15% fire On shield block: * Deals 101 light and fire damage to each enemy blocked Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Hate when firing a critical mind attack: +1.00 - +6.00 Psi when firing a critical mind attack: +1.00 - +6.00 Mental crit. chance: +2% - +12% Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Damage (melee): 2 - 10 lightning, 2 - 10 physical, 2 - 10 cold, 2 - 10 acid, 2 - 10 fire Changes resistances: * +2% - +10% lightning * +2% - +10% physical * +2% - +10% cold * +2% - +10% acid * +2% - +10% fire Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T5 injector tool [Unique] Arcane/Nature/Master/Psionic/Unknown/Steamtech While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Gain a random beneficial effect. Uses 25 power out of 30/30 Activation is instant. A hypospray full of ...something. There is no telling what you're injecting yourself with. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 82 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+1 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
![]() 2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 6.5 Pwr.cost 13 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() 1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
![]() 2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Dmg.mod +15% temporal ----- def ----- Resists +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 17 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+1 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 16 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 3.5 Pwr.cost 8 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 186.02 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 21/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 88% of the healing done. This effect scales with your Magic stat.. Uses 62 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 425.92 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 21 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
amazing fiery salve [power 24] amazing fiery salve [power 24]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 114% efficiency and 51% cooldown modifier. Remove 3 magical effects and grants a fiery aura (24% fire, light and lightning affinity) Puts Talent Medical Injector on 21 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 24] amazing frost salve [power 24]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 114% efficiency and 51% cooldown modifier. Remove 3 physical effects and grants a frost aura (24% cold, darkness and nature affinity) Puts Talent Medical Injector on 21 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 352] amazing healing salve [power 352]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 114% efficiency and 51% cooldown modifier. Heal 352 Puts Talent Medical Injector on 13 cooldown Medical salve. |
amazing pain suppressor salve [power 308] amazing pain suppressor salve [power 308]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 114% efficiency and 51% cooldown modifier. Let you fight up to -308 life and reduces all damage by 26% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 9 cooldown Activation is instant. Medical salve. |
amazing unstoppable force salve [power 98] amazing unstoppable force salve [power 98]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 114% efficiency and 51% cooldown modifier. Increases all saves by 98 and healing factor by half Puts Talent Medical Injector on 15 cooldown Activation is instant. Medical salve. |
amazing water salve [power 24] amazing water salve [power 24]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 114% efficiency and 51% cooldown modifier. Remove 3 mental effects and grants a water aura (24% blight, mind and acid affinity). Puts Talent Medical Injector on 21 cooldown Activation is instant. Medical salve. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T5 torque charm [Ego] Master/Psionic Setup a psionic shield, reducing all damage taken by 459 for 5 turns Puts all charms on 30 cooldown 100% to increase all damage by 30% for 2 turns. Crafted by: Artisse Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 89 and armour hardiness by 70% Puts all charms on 17 cooldown 100% to heal for 83. Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+3 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 133 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 29 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
![]() 2.0 T4 wand charm [Ego] Arcane/Master Create a shield absorbing up to 644 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 19 cooldown 100% to increase all damage penetration by 22% for 2 turns. Crafted by: Artisse Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T5 wand charm [Ego+] Arcane/Master Fire a magical 3-wide beam dealing 1360 acid damage Puts all charms on 23 cooldown 100% to increase all damage penetration by 26% for 2 turns. 100% to increase all damage by 30% for 2 turns. Augment level: 4.5 Crafted by: Artisse Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T5 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 126 lightning damage and will be dazed for 1 turn (634 total damage) Puts all charms on 13 cooldown 100% to increase the duration of 3 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+1 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+1 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Artisse the Cornac Artificer level 42
73rd Pyre 123rd year of Ascendancy at 03:54 see stats
By Artisse the Cornac Artificer level 50
14th Haze 123rd year of Ascendancy at 17:00 see stats
By Artisse the Cornac Artificer level 42
56th Pyre 123rd year of Ascendancy at 09:21 see stats
By Artisse the Cornac Artificer level 50
37th Haze 123rd year of Ascendancy at 04:46 see stats
By Artisse the Cornac Artificer level 45
10th Dusk 123rd year of Ascendancy at 23:45 see stats
By Artisse the Cornac Artificer level 42
64th Pyre 123rd year of Ascendancy at 15:58 see stats
By Artisse the Cornac Artificer level 25
48th Haze 122nd year of Ascendancy at 18:08 see stats
By Artisse the Cornac Artificer level 13
50th Dusk 122nd year of Ascendancy at 11:20 see stats
By Artisse the Cornac Artificer level 44
7th Dusk 123rd year of Ascendancy at 06:12 see stats
By Artisse the Cornac Artificer level 34
78th Regrowth 123rd year of Ascendancy at 03:31 see stats
By Artisse the Cornac Artificer level 47
22nd Dusk 123rd year of Ascendancy at 15:06 see stats
By Artisse the Cornac Artificer level 50
4th Allure 124th year of Ascendancy at 22:41 see stats
By Artisse the Cornac Artificer level 23
35th Haze 122nd year of Ascendancy at 20:22 see stats
By Artisse the Cornac Artificer level 31
68th Haze 122nd year of Ascendancy at 23:37 see stats
By Artisse the Cornac Artificer level 50
9th Decay 123rd year of Ascendancy at 23:11 see stats
By Artisse the Cornac Artificer level 35
21st Pyre 123rd year of Ascendancy at 06:27 see stats
By Artisse the Cornac Artificer level 32
70th Haze 122nd year of Ascendancy at 10:26 see stats
By Artisse the Cornac Artificer level 10
4th Mirth 122nd year of Ascendancy at 10:54 see stats
By Artisse the Cornac Artificer level 20
13rd Haze 122nd year of Ascendancy at 21:23 see stats
By Artisse the Cornac Artificer level 30
62nd Haze 122nd year of Ascendancy at 06:44 see stats
By Artisse the Cornac Artificer level 40
53rd Pyre 123rd year of Ascendancy at 09:35 see stats
By Artisse the Cornac Artificer level 50
11st Haze 123rd year of Ascendancy at 11:02 see stats
By Artisse the Cornac Artificer level 50
8th Decay 123rd year of Ascendancy at 14:34 see stats
By Artisse the Cornac Artificer level 32
8th Decay 122nd year of Ascendancy at 01:30 see stats
By Artisse the Cornac Artificer level 50
34th Haze 123rd year of Ascendancy at 08:48 see stats
By Artisse the Cornac Artificer level 31
64th Haze 122nd year of Ascendancy at 15:31 see stats
By Artisse the Cornac Artificer level 34
61st Regrowth 123rd year of Ascendancy at 22:20 see stats
By Artisse the Cornac Artificer level 25
48th Haze 122nd year of Ascendancy at 18:08 see stats
By Artisse the Cornac Artificer level 44
7th Dusk 123rd year of Ascendancy at 07:41 see stats
By Artisse the Cornac Artificer level 50
4th Allure 124th year of Ascendancy at 22:40 see stats
By Artisse the Cornac Artificer level 10
1st Summertide 122nd year of Ascendancy at 15:38 see stats
By Artisse the Cornac Artificer level 50
8th Decay 123rd year of Ascendancy at 11:28 see stats
By Artisse the Cornac Artificer level 50
4th Allure 124th year of Ascendancy at 22:41 see stats
By Artisse the Cornac Artificer level 50
10th Decay 123rd year of Ascendancy at 08:33 see stats
By Artisse the Cornac Artificer level 48
57th Dusk 123rd year of Ascendancy at 08:23 see stats
By Artisse the Cornac Artificer level 38
38th Pyre 123rd year of Ascendancy at 22:34 see stats
By Artisse the Cornac Artificer level 26
53rd Haze 122nd year of Ascendancy at 14:32 see stats
By Artisse the Cornac Artificer level 41
55th Pyre 123rd year of Ascendancy at 21:57 see stats
Log
Artisse picks up ( .): deadly quiver of dragonbone arrows of corruption (20/20, 75-105 power, 18 apr).
Ran for 3 turns (stop reason: didn't move).
Artisse picks up (n.): healing infusion (heal 106; cd 14).
Artisse picks up (n.): healing infusion (heal 106; cd 13).
Saving done.
Artisse uses Dismantle Item.
Resting starts...
Rested for 12 turns (stop reason: all resources and life at maximum).
Ran for 13 turns (stop reason: interesting terrain).
The rod emits a strange noise, glows briefly and returns to normal.
The rod emits a strange noise, glows briefly and returns to normal.
Ran for 2 turns (stop reason: interesting terrain).
There is no portal to activate here.
There is no portal to activate here.
Ran for 2 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the slopes of the Iron Throne, with no trace of the portal...