Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Skeleton |
Class | Cursed |
Level / Exp | 30 / 29% |
Size | medium |
Lifes / Deaths | Killed by Half-Finished Bone Giant at level 3 on the 76th Pyre 122nd year of Ascendancy at 16:41 / 117Killed by Ce'Neriawyn the rattlesnake at level 5 on the 19th Dusk 122nd year of Ascendancy at 03:24 Killed by red crystal at level 5 on the 19th Dusk 122nd year of Ascendancy at 03:35 Killed by copperhead snake at level 5 on the 19th Dusk 122nd year of Ascendancy at 04:14 Killed by Gunsnake at level 6 on the 20th Dusk 122nd year of Ascendancy at 07:35 Killed by Gunsnake at level 6 on the 20th Dusk 122nd year of Ascendancy at 08:10 Killed by Gunsnake at level 6 on the 20th Dusk 122nd year of Ascendancy at 08:37 Killed by Gunsnake at level 6 on the 20th Dusk 122nd year of Ascendancy at 09:15 Killed by Gunsnake at level 6 on the 20th Dusk 122nd year of Ascendancy at 11:13 Killed by fire drake hatchling at level 6 on the 20th Dusk 122nd year of Ascendancy at 18:13 Killed by Spellblaze Crystal at level 6 on the 21st Dusk 122nd year of Ascendancy at 04:43 Killed by Belygaba the elven guard at level 8 on the 24th Dusk 122nd year of Ascendancy at 05:23 Killed by arcane crystal at level 8 on the 25th Dusk 122nd year of Ascendancy at 10:20 Killed by skeleton magus at level 8 on the 25th Dusk 122nd year of Ascendancy at 13:38 Killed by arcane crystal at level 8 on the 25th Dusk 122nd year of Ascendancy at 14:09 Killed by skeleton magus at level 10 on the 35th Dusk 122nd year of Ascendancy at 06:27 Killed by skeleton warrior at level 10 on the 35th Dusk 122nd year of Ascendancy at 22:48 Killed by Glydhewen the skeleton archer at level 11 on the 36th Dusk 122nd year of Ascendancy at 12:35 Killed by Bill the Stone Troll at level 13 on the 41st Dusk 122nd year of Ascendancy at 17:30 Killed by The Dreaming One at level 14 on the 47th Dusk 122nd year of Ascendancy at 09:28 Killed by ultimate gwelgoroth at level 14 on the 54th Dusk 122nd year of Ascendancy at 10:44 Killed by ultimate gwelgoroth at level 14 on the 54th Dusk 122nd year of Ascendancy at 12:02 Killed by greater gwelgoroth at level 14 on the 54th Dusk 122nd year of Ascendancy at 13:13 Killed by storm drake hatchling at level 15 on the 2nd Haze 122nd year of Ascendancy at 13:04 Killed by Ipoiar the onilug at level 15 on the 2nd Haze 122nd year of Ascendancy at 16:08 Killed by Ipoiar the onilug at level 15 on the 2nd Haze 122nd year of Ascendancy at 16:53 Killed by saw horror at level 15 on the 3rd Haze 122nd year of Ascendancy at 06:08 Killed by snow giant boulder thrower at level 15 on the 3rd Haze 122nd year of Ascendancy at 12:55 Killed by Eilinovea the snow giant boulder thrower at level 15 on the 3rd Haze 122nd year of Ascendancy at 23:27 Killed by Eilinovea the snow giant boulder thrower at level 16 on the 4th Haze 122nd year of Ascendancy at 00:52 Killed by Eilinovea the snow giant boulder thrower at level 16 on the 4th Haze 122nd year of Ascendancy at 01:40 Killed by Eilinovea the snow giant boulder thrower at level 16 on the 4th Haze 122nd year of Ascendancy at 02:34 Killed by Urkis, the High Tempest at level 16 on the 4th Haze 122nd year of Ascendancy at 06:12 Killed by Urkis, the High Tempest at level 16 on the 4th Haze 122nd year of Ascendancy at 06:59 Killed by Urkis, the High Tempest at level 16 on the 4th Haze 122nd year of Ascendancy at 07:51 Killed by Urkis, the High Tempest at level 16 on the 4th Haze 122nd year of Ascendancy at 08:50 Killed by Urkis, the High Tempest at level 16 on the 4th Haze 122nd year of Ascendancy at 10:06 Killed by Urkis, the High Tempest at level 16 on the 4th Haze 122nd year of Ascendancy at 11:05 Killed by Urkis, the High Tempest at level 16 on the 4th Haze 122nd year of Ascendancy at 12:03 Killed by Ce'Nuldann the snow giant at level 16 on the 4th Haze 122nd year of Ascendancy at 17:14 Killed by Urkis, the High Tempest at level 16 on the 5th Haze 122nd year of Ascendancy at 00:22 Killed by Urkis, the High Tempest at level 16 on the 5th Haze 122nd year of Ascendancy at 00:49 Killed by snow giant thunderer at level 16 on the 5th Haze 122nd year of Ascendancy at 03:47 Killed by snow giant thunderer at level 16 on the 5th Haze 122nd year of Ascendancy at 04:21 Killed by snow giant boulder thrower at level 16 on the 5th Haze 122nd year of Ascendancy at 05:04 Killed by snow giant boulder thrower at level 16 on the 5th Haze 122nd year of Ascendancy at 06:06 Killed by snow giant boulder thrower at level 16 on the 5th Haze 122nd year of Ascendancy at 06:45 Killed by Urkis, the High Tempest at level 16 on the 5th Haze 122nd year of Ascendancy at 14:59 Killed by Urkis, the High Tempest at level 16 on the 5th Haze 122nd year of Ascendancy at 15:36 Killed by Urkis, the High Tempest at level 16 on the 5th Haze 122nd year of Ascendancy at 16:20 Killed by Urkis, the High Tempest at level 16 on the 5th Haze 122nd year of Ascendancy at 17:27 Killed by Urkis, the High Tempest at level 16 on the 5th Haze 122nd year of Ascendancy at 18:18 Killed by Urkis, the High Tempest at level 16 on the 5th Haze 122nd year of Ascendancy at 23:24 Killed by Urkis, the High Tempest at level 16 on the 6th Haze 122nd year of Ascendancy at 00:07 Killed by Bethothra the rogue at level 17 on the 10th Haze 122nd year of Ascendancy at 06:42 Killed by Eilinona the greater telugoroth at level 20 on the 66th Haze 122nd year of Ascendancy at 01:20 Killed by Yvyth the greater teluvorta at level 20 on the 66th Haze 122nd year of Ascendancy at 05:14 Killed by Esodita the thalore at level 21 on the 17th Regrowth 123rd year of Ascendancy at 13:21 Killed by Noela the human at level 21 on the 17th Regrowth 123rd year of Ascendancy at 14:10 Killed by Celia at level 22 on the 27th Regrowth 123rd year of Ascendancy at 16:11 Killed by Celia at level 22 on the 27th Regrowth 123rd year of Ascendancy at 16:58 Killed by Celia at level 22 on the 27th Regrowth 123rd year of Ascendancy at 17:52 Killed by Celia at level 22 on the 27th Regrowth 123rd year of Ascendancy at 18:54 Killed by Celia at level 22 on the 27th Regrowth 123rd year of Ascendancy at 20:04 Killed by Arurerilaith the eternal bone giant at level 22 on the 27th Regrowth 123rd year of Ascendancy at 22:58 Killed by Arurerilaith the eternal bone giant at level 22 on the 28th Regrowth 123rd year of Ascendancy at 01:51 Killed by Arurerilaith the eternal bone giant at level 22 on the 28th Regrowth 123rd year of Ascendancy at 03:21 Killed by Arurerilaith the eternal bone giant at level 22 on the 28th Regrowth 123rd year of Ascendancy at 04:38 Killed by Arurerilaith the eternal bone giant at level 22 on the 28th Regrowth 123rd year of Ascendancy at 05:28 Killed by Arurerilaith the eternal bone giant at level 22 on the 28th Regrowth 123rd year of Ascendancy at 06:24 Killed by Arurerilaith the eternal bone giant at level 22 on the 28th Regrowth 123rd year of Ascendancy at 07:00 Killed by Arurerilaith the eternal bone giant at level 22 on the 28th Regrowth 123rd year of Ascendancy at 07:46 Killed by Arurerilaith the eternal bone giant at level 22 on the 28th Regrowth 123rd year of Ascendancy at 13:47 Killed by Arurerilaith the eternal bone giant at level 22 on the 28th Regrowth 123rd year of Ascendancy at 17:19 Killed by Xaszha the fire imp at level 23 on the 38th Regrowth 123rd year of Ascendancy at 22:51 Killed by Nerelle the ice wyrm at level 23 on the 39th Regrowth 123rd year of Ascendancy at 22:15 Killed by Mayothra the cold drake at level 24 on the 40th Regrowth 123rd year of Ascendancy at 06:40 Killed by Eilinema the fearful symmetry at level 24 on the 42nd Regrowth 123rd year of Ascendancy at 11:57 Killed by worm that walks at level 24 on the 42nd Regrowth 123rd year of Ascendancy at 12:56 Killed by Eilinema the fearful symmetry at level 24 on the 42nd Regrowth 123rd year of Ascendancy at 13:53 Killed by netherworm mass at level 24 on the 43rd Regrowth 123rd year of Ascendancy at 02:29 Killed by Neruwen the honey tree at level 24 on the 43rd Regrowth 123rd year of Ascendancy at 05:20 Killed by slaver at level 24 on the 1st Time of Balance 123rd year of Ascendancy at 17:38 Killed by Eilinadamira the elven mage at level 25 on the 6th Pyre 123rd year of Ascendancy at 00:50 Killed by Adewen the elven cultist at level 25 on the 6th Pyre 123rd year of Ascendancy at 03:40 Killed by Islusemina the ogre guard at level 25 on the 6th Pyre 123rd year of Ascendancy at 05:53 Killed by elven cultist at level 25 on the 6th Pyre 123rd year of Ascendancy at 06:54 Killed by elven cultist at level 25 on the 6th Pyre 123rd year of Ascendancy at 10:44 Killed by elven cultist at level 25 on the 6th Pyre 123rd year of Ascendancy at 11:55 Killed by elven mage at level 25 on the 6th Pyre 123rd year of Ascendancy at 13:41 Killed by Saleribeth the elven warrior at level 25 on the 6th Pyre 123rd year of Ascendancy at 15:01 Killed by elven corruptor at level 25 on the 6th Pyre 123rd year of Ascendancy at 16:27 Killed by elven blood mage at level 25 on the 6th Pyre 123rd year of Ascendancy at 22:30 Killed by ogre rune-spinner at level 25 on the 7th Pyre 123rd year of Ascendancy at 06:23 Killed by elven cultist at level 25 on the 7th Pyre 123rd year of Ascendancy at 07:03 Killed by thought-forged bowman at level 25 on the 7th Pyre 123rd year of Ascendancy at 14:34 Killed by corrupted elven guard at level 25 on the 7th Pyre 123rd year of Ascendancy at 22:01 Killed by corrupted elven guard at level 25 on the 7th Pyre 123rd year of Ascendancy at 23:10 Killed by corrupted elven guard at level 25 on the 8th Pyre 123rd year of Ascendancy at 00:36 Killed by Eilinawe the mean looking elven guard at level 26 on the 8th Pyre 123rd year of Ascendancy at 12:40 Killed by Eilinawe the mean looking elven guard at level 26 on the 8th Pyre 123rd year of Ascendancy at 13:39 Killed by Ivuma the elven mage at level 26 on the 8th Pyre 123rd year of Ascendancy at 15:51 Killed by Glorimina the elven guard at level 26 on the 8th Pyre 123rd year of Ascendancy at 23:16 Killed by wretchling at level 26 on the 9th Pyre 123rd year of Ascendancy at 00:47 Killed by Isubrena the mean looking elven guard at level 26 on the 9th Pyre 123rd year of Ascendancy at 05:08 Killed by Isubrena the mean looking elven guard at level 26 on the 9th Pyre 123rd year of Ascendancy at 05:34 Killed by Silelramira the corrupted war dog at level 26 on the 42nd Pyre 123rd year of Ascendancy at 03:59 Killed by Kyless at level 27 on the 43rd Pyre 123rd year of Ascendancy at 04:05 Killed by Zuboma the temporal stalker at level 27 on the 49th Pyre 123rd year of Ascendancy at 13:41 Killed by Veleth the faeros at level 27 on the 49th Pyre 123rd year of Ascendancy at 14:05 Killed by multi-hued drake hatchling at level 28 on the 50th Pyre 123rd year of Ascendancy at 02:17 Killed by Emynn the spitting spider at level 28 on the 71st Pyre 123rd year of Ascendancy at 16:06 Killed by Zubith the orc warrior at level 28 on the 71st Pyre 123rd year of Ascendancy at 17:31 Killed by Garida the orc cryomancer at level 28 on the 71st Pyre 123rd year of Ascendancy at 21:09 Killed by Cyrata the orc warrior at level 28 on the 72nd Pyre 123rd year of Ascendancy at 05:55 Killed by Animated runic hardened leather sling of piercing at level 29 on the 5th Flare 123rd year of Ascendancy at 17:53 Killed by elven mage at level 30 on the 10th Flare 123rd year of Ascendancy at 15:21 |
Primary Stats
Strength | 90 (base 59) |
Dexterity | 30 (base 10) |
Constitution | 17 (base 10) |
Magic | 15 (base 10) |
Willpower | 92 (base 60) |
Cunning | 34 (base 10) |
Resources
Life | 853/853 |
Hate | 28/100 |
Healing Factor | 0.90741156859508 |
Regeneration | 13.475061793637 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +40% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 3 |
See Stealth | 5 |
See Invisible | 7 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 166 |
Accuracy | 36 |
Crit Chance | 14% |
APR | 23 |
Speed | 1.00 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 79 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Acid | +43% |
Lightning | +13% |
Nature | +2% |
Cold | +66% |
Physical | +29% |
Mind | +20% |
All | 0% |
Offense: Damage Penetration
Acid | +28% |
Physical | +22% |
All | +7% |
Defense: Base
Armour (hardiness) | 12 (30%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 2 |
Physical Save | 32 |
Spell Save | 29 |
Mental Save | 33 |
Defense: Resistances
Acid | + 43%( 70%) |
Blight | + 43%( 70%) |
Physical | + 20%( 70%) |
Cold | + 53%( 70%) |
All | + 18%( 70%) |
Darkness | + 23%( 70%) |
Light | + 21%( 70%) |
Temporal | + 21%( 70%) |
Lightning | + 38%( 70%) |
Mind | + 43%( 70%) |
Nature | + 29%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 40% |
Bleed Resistance | 100% |
Confusion Resistance | 18% |
Fear Resistance | 100% |
Stun Resistance | 48% |
Poison Resistance | 100% |
Knockback Resistance | 48% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Cursed / Gloom | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Cursed / Predator | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Cursed / Rampage | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Slaughter | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Undead / Skeleton | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Cursed / Cursed form | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Stalk |
talent | Gloom |
talent | Cleave |
talent | Savage Hunter |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
beneficial effect | Hunting: Marked Prey- Grand Corruptor - Mayirin the elven cultist 9% Received damage reduction against: - Major |
beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by war hound. Escort: lost defiler (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You failed to protect the worried loremaster from death by red crystal. Escort: worried loremaster (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 96. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed skeleton mage skull. * You've found the needed minotaur nose. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed giant spider spinneret. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed vial of squid ink. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (Madness) (1 def, 4 armour) Frost Treads (Madness) (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Quiver | Pouch of the Subconscious (20/20, 38-45 power, 15 apr) Pouch of the Subconscious (20/20, 38-45 power, 15 apr)Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 50% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Light source | Girimina GiriminaInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +7% blight / +2% physical / +3% light / +6% darkness Mental save: +9 (+5 eff.) Life regen: +8.00 Maximum life: +44.00 Light radius: +4 See stealth: +5 See invisible: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | The Face of Fear (Corpses) (8 def, 0 armour) The Face of Fear (Corpses) (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+3 eff.) Curse of Corpses It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.4 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 30.85 mind and 25.50 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 27% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 26. Terrified: Deals 7.26 mind and 6.00 darkness damage per turn and increases cooldowns by 41%. Haunted: Causes the target to suffer 11.92 mind and 9.85 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | Camaharaldir the steel ring Camaharaldir the steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +3 Changes stats: +6 Cun / +6 Wil Changes resistances penetration: +15% physical Changes damage: +21% mind Critical mult.: +15.00% Physical save: +6 (+3 eff.) Only die when reaching: -40.00 life Maximum stamina: +20.00 Mindpower: +8 (+1 eff.) Rings make your fingers look great! |
On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Around waist | Winterzeal the rough leather belt (Shrouds) Winterzeal the rough leather belt (Shrouds)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 6 cold Changes stats: +4 Dex / +3 Cun / +6 Lck Changes resistances: +15% lightning Changes damage: +3% nature / +6% cold Trap disarming bonus: +6 Stealth bonus: +6 Infravision radius: +3 A belt that goes around your waist. |
In main hand | elemental voratun greatsword of shearing (Madness) (64-102 power, 4 apr) elemental voratun greatsword of shearing (Madness) (64-102 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 29 acid damage (1/turn) When wielded/worn: Accuracy: +7 (+4 eff.) Armour penetration: +9 Changes resistances penetration: +21% acid / +7% all Changes damage: +24% acid Curse of Madness Massive two-handed swords. |
On hands | Gloves of the Firm Hand (Misfortune) (0 def, 8 armour) Gloves of the Firm Hand (Misfortune) (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Main armor | Zubona (Nightmares) (0 def, 0 armour) Zubona (Nightmares) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +7 Str / +5 Mag / +6 Wil Changes resistances: +9% lightning / +3% temporal / +30% acid / +23% blight / +22% cold / +3% nature / +15% all Changes damage: +14% lightning / +18% physical / +20% acid / +26% cold Life regen: +4.60 Maximum life: +62.00 Healing mod.: +20% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Cloak of Deception (Corpses) Cloak of Deception (Corpses)Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+1 eff.) Curse of Corpses A black cloak, with subtle illusion enchantments woven into its very fabric. |
Around neck | Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+1 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 365 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
Elixir of Mastery Elixir of MasteryInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you four additional stat points. A vial of thick maroon fluid. |
Rune of the Rift (518.00 temporal damage, removed from time 4 turns) Rune of the Rift (518.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 518.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, light, cold, arcane, darkness) Prismatic Rune (6 turns; lightning, physical, light, cold, arcane, darkness)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 3 physical, 3 light, 4 cold, 5 arcane, 4 darkness It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
The Black Core The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
gold ring 'Dourmark' gold ring 'Dourmark'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 34% Changes stats: +5 Str / +6 Con Changes resistances: +15% lightning / +27% cold Physical save: +12 (+6 eff.) Blindness immunity: +20% Rings make your fingers look great! |
Poltergeist's Tirakai's Maul (Misfortune) (32-41 power, 6 apr) Poltergeist's Tirakai's Maul (Misfortune) (32-41 power, 6 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 40% Wil, 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) No gem Curse of Misfortune It can be used to imbue the hammer with a gem of your choice Activation costs 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Sword of Potential Futures (Shrouds) (28-39 power, 10 apr) Sword of Potential Futures (Shrouds) (28-39 power, 10 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stats: 40% Wil, 20% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Curse of Shrouds Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Poltergeist's Silent Blade (Nightmares) (25-32 power, 10 apr) Poltergeist's Silent Blade (Nightmares) (25-32 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 40% Wil, 65% Dex, 35% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +2 Changes resistances: +2% all Curse of Nightmares A thin, dark dagger that seems to meld seamlessly into the shadows. |
Fire Dragon Shield (Misfortune) (16 def, 9 armour, 58-69 power, 220 block) Fire Dragon Shield (Misfortune) (16 def, 9 armour, 58-69 power, 220 block)Requires: - Shield usage training - Strength 28 Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stats: 40% Wil, 100% Str Damage type: Fire Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 (+8 eff.) Ranged Defense: +15 (+8 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Changes resistances: +35% fire Damage affinity(heal): +15% fire Talent granted: +1 Block Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Curse of Misfortune This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Behemoth Hide (Shrouds) (4 def, 6 armour) Behemoth Hide (Shrouds) (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 Curse of Shrouds A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Crown of Command (Misfortune) (3 def, 6 armour) Crown of Command (Misfortune) (3 def, 6 armour)Requires: - Heavy armour training - Cunning 25 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+2 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Cunning / Survival Mindpower: +5 (+1 eff.) Activating this item is instant. Curse of Misfortune It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 zircon 15 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 aquamarine 16 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 amethyst 16 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
158 alchemist agate 158 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(144 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 60.08 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 60.08 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Cold Iron Acorn Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book Kyless' BookInfused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 18 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By Vecterra the Skeleton Cursed level 24
43rd Regrowth 123rd year of Ascendancy at 19:00 see stats
By Vecterra the Skeleton Cursed level 19
62nd Haze 122nd year of Ascendancy at 20:09 see stats
By Vecterra the Skeleton Cursed level 18
51st Haze 122nd year of Ascendancy at 23:16 see stats
By Vecterra the Skeleton Cursed level 18
17th Haze 122nd year of Ascendancy at 15:06 see stats
By Vecterra the Skeleton Cursed level 16
6th Haze 122nd year of Ascendancy at 09:56 see stats
By Vecterra the Skeleton Cursed level 24
43rd Regrowth 123rd year of Ascendancy at 16:23 see stats
By Vecterra the Skeleton Cursed level 10
33rd Dusk 122nd year of Ascendancy at 18:22 see stats
By Vecterra the Skeleton Cursed level 20
64th Haze 122nd year of Ascendancy at 04:09 see stats
By Vecterra the Skeleton Cursed level 30
6th Flare 123rd year of Ascendancy at 15:31 see stats
By Vecterra the Skeleton Cursed level 29
78th Pyre 123rd year of Ascendancy at 22:16 see stats
By Vecterra the Skeleton Cursed level 28
59th Pyre 123rd year of Ascendancy at 00:35 see stats
By Vecterra the Skeleton Cursed level 26
9th Pyre 123rd year of Ascendancy at 15:34 see stats
By Vecterra the Skeleton Cursed level 25
7th Pyre 123rd year of Ascendancy at 02:36 see stats
By Vecterra the Skeleton Cursed level 24
43rd Regrowth 123rd year of Ascendancy at 19:00 see stats
By Vecterra the Skeleton Cursed level 23
39th Regrowth 123rd year of Ascendancy at 22:13 see stats
By Vecterra the Skeleton Cursed level 10
33rd Dusk 122nd year of Ascendancy at 18:23 see stats
By Vecterra the Skeleton Cursed level 24
43rd Regrowth 123rd year of Ascendancy at 19:00 see stats
By Vecterra the Skeleton Cursed level 14
52nd Dusk 122nd year of Ascendancy at 05:44 see stats
By Vecterra the Skeleton Cursed level 21
67th Haze 122nd year of Ascendancy at 20:01 see stats
By Vecterra the Skeleton Cursed level 25
1st Time of Balance 123rd year of Ascendancy at 19:48 see stats
By Vecterra the Skeleton Cursed level 24
43rd Regrowth 123rd year of Ascendancy at 15:15 see stats
By Vecterra the Skeleton Cursed level 16
6th Haze 122nd year of Ascendancy at 07:33 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).
Lore found: demon statue: Walrog
You can read all your collected lore in the game menu, by pressing Escape.
The statue of Walrog glows ominously.
The power of the Fearscape touches Vecterra and fades away, leaving no traces.
The strange tentacle 'tree' glows ominously.
As you approach to touch it, the tentacle shrivels and disappears.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 29 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).
You gain 21.37 gold from the transmogrification of Veluba (Nightmares) (0 def, 3 armour).
You gain 18.87 gold from the transmogrification of Icelash (Madness) (2 def, 0 armour).
You gain 2.47 gold from the transmogrification of searing steel plate armour (Nightmares) (0 def, 9 armour).
You gain 4.08 gold from the transmogrification of epiphanous thorny mindstar of life (Corpses) (7-8 power, 24 apr, nature damage).
You gain 4.68 gold from the transmogrification of balanced dwarven-steel dagger of phasing (Nightmares) (15-20 power, 21 apr).
There is a way to the previous level here (press '' or right click to use).