











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Smarter Rest 1.7.6智能休息: Rest becomes smarter: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
astralInferno's Celestial Oddities 1.7.6A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Thalore |
Class | Archer |
Level / Exp | 13 / 43% |
Size | medium |
Lifes / Deaths | Killed by slumbering giant venus flytrap at level 6 on the 79th Pyre 122nd year of Ascendancy at 06:04 1 / 4Killed by Velalralrarin the copperhead snake at level 8 on the 6th Mirth 122nd year of Ascendancy at 10:15 Killed by Floria the halfling at level 13 on the 10th Flare 122nd year of Ascendancy at 05:27 Killed by Lrodidom the thalore at level 13 on the 10th Flare 122nd year of Ascendancy at 07:16 |
Primary Stats
Strength | 18 (base 15) |
Dexterity | 40 (base 30) |
Constitution | 24 (base 23) |
Magic | 20 (base 10) |
Willpower | 25 (base 10) |
Cunning | 34 (base 20) |
Resources
Life | -151/286 |
Stamina | 100/134 |
Healing Factor | 1.1172674059366 |
Regeneration | 22.624664970217 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 6 |
See Stealth | 44.114754928839 |
See Invisible | 45.114754928839 |
Offense: Mainhand
Damage | 57 |
Accuracy | 53 |
Crit Chance | 14% |
APR | 9 |
Speed | 0.95 |
Offense: Spell
Spellpower | 11 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Light | +3% |
Mind | +9% |
Blight | +3% |
Physical | +5% |
Cold | +6% |
Nature | +5% |
Offense: Damage Penetration
Light | +20% |
Defense: Base
Armour (hardiness) | 7 (63.914983985962%) |
Defense | 42 |
Ranged Defense | 42 |
Fatigue | 0 |
Physical Save | 26 |
Spell Save | 21 |
Mental Save | 23 |
Defense: Resistances
Light | + 10%( 70%) |
Nature | + 24%( 70%) |
Blight | + 15%( 70%) |
Physical | + 5%( 70%) |
Fire | + 10%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Poison Resistance | 20% |
Blind Resistance | 24% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Archery prowess | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Intuitive Shots |
talent | Trained Reactions |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
Quests
You successfully escorted the lost defiler to the recall portal on level 2 of Heart of the Gloom. Escort: lost defiler (level 2 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() T1Rare feet /armor (2.0 Encumbrance) Masterpiece Keywords: traveler While equipped: Stats +2Wil offense ------ Damage Change +9% mind Mindpower +15 (+5 eff.) defense ------ Armor +1 Physical save +6 (+3 eff.) other ------- Encumbrance +20 Fatigue -4% A pair of boots made of leather. |
Quiver | ![]() T2Ego arrow /ammo (3.0 Encumbrance) Nature Power/Masterpiece Keywords: wind/deadly When used to attack: Weapon Damage 31.5 - 44.1 Uses 70% Dex, 50% Str Mastery Master Marksman Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 18 Projectile Speed +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 107 physical damage Arrows are used with bows to pierce your foes to death. |
Light source | ![]() T1Rare lite (2.0 Encumbrance) Arcane Power Keywords: scorching While equipped: Stats +1Dex +5Mag +1Wil offense ------ Damage Change +6% cold When Hit 10 fire defense ------ Resistance +6% fire other ------- Light +3 Infravision +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() T1Rare head /armor (2.0 Encumbrance) Masterpiece Keywords: stabilize While equipped: Stats +2Wil offense ------ When Hit 4 physical On-Hit (Melee): * 20% chance to slow global speed by 52% * 10% chance to reduce armor by 16% defense ------ Armor +4 Defense +6 (+2 eff.) Resistance +1% physical Physical save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Tool | The Cog The CogT3Legendary mechanical /cog (0.0 Encumbrance) Unknown Power While equipped: Stats +5Cun +3Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
On fingers | ![]() T2Ego ring /jewelry (0.1 Encumbrance) Arcane Power/Masterpiece Keywords: savior/power While equipped: offense ------ Spellpower +5 (+2 eff.) Mindpower +5 (+2 eff.) Physical Power +6 (+3 eff.) defense ------ Physical save +7 (+4 eff.) Spell save +7 (+3 eff.) Mind save +7 (+4 eff.) Rings make your fingers look great! |
On fingers | ![]() T2Ego ring /jewelry (0.1 Encumbrance) Arcane Power/Masterpiece Keywords: marksman/sensing While equipped: Stats +3Dex offense ------ Accuracy +6 (+2 eff.) defense ------ Immune +24% Blind other ------- Infravision +3 See Stealth +6 See Invisibility +7 Rings make your fingers look great! |
Around waist | ![]() T1Ego belt /armor (1.0 Encumbrance) Arcane Power Keywords: carrying While equipped: other ------- Encumbrance +20 Fatigue -5% A belt that goes around your waist. |
In main hand | ![]() T1Unique longbow 2H /weapon (4.0 Encumbrance) Masterpiece When used to attack: Mastery Master Marksman Accuracy bonus +0.2% crit chance (max 25%) Attack Speed 105% Range +9 While equipped: Stats +3Dex offense ------ Damage Change +5% physical Physical Crit +5.0% Accuracy +12 (+4 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
On hands | ![]() T1Unique hands /armor (1.0 Encumbrance) Nature Power While equipped: Stats +4Cun +4Wil offense ------ Damage Change +5% nature Mindpower +2 (+1 eff.) defense ------ Resistance +10% nature Immune +20% Poison other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Main armor | ![]() T1Rare light /armor (9.0 Encumbrance) Antimagic Power Keywords: cleansing While equipped: offense ------ Damage Change +3% light Ignore resists +20% light defense ------ Armor +2 Defense +3 (+1 eff.) Resistance +11% blight +11% nature +6% light other ------- Fatigue +6% A suit of armour made of leather. |
Cloak | ![]() T1Rare cloak /armor (2.0 Encumbrance) Arcane Power Keywords: shaloren While equipped: Stats +1Str +2Mag +2Wil offense ------ Damage Change +3% blight Accuracy +15 (+5 eff.) Ignore Armor +2 When Hit 2 arcane defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() T1Unique amulet /jewelry (0.1 Encumbrance) Psionic Power While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
![]() Unique rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() T1Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: warrior While equipped: defense ------ Resistance +5% physical other ------- Resource +0.30 Stamina/turn Amulets make your neck look great! |
![]() T1Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: warrior/dexterity While equipped: Stats +3Dex defense ------ Resistance +5% physical other ------- Resource +0.20 Stamina/turn Amulets make your neck look great! |
![]() T2Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: strength/starlit While equipped: Stats +2Str defense ------ Resistance +12% light +14% darkness Immune +20% Blind Amulets make your neck look great! |
![]() T1Ego ring /jewelry (0.1 Encumbrance) Arcane Power/Masterpiece Keywords: blight/rogue While equipped: Stats +2Cun offense ------ Damage Change +11% blight defense ------ Defense +4 (+2 eff.) Resistance +11% blight Rings make your fingers look great! |
![]() T2Unique ring /jewelry (0.1 Encumbrance) Nature Power While equipped: Stats +6Con +4Wil offense ------ Damage Change +15% cold defense ------ Resistance +10% nature +25% cold other ------- Resource +20.00 Max stamina +20.00 Max mana +50.00 Max air +20.00 Max psi Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 11.51 cold and 11.40 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. |
![]() T2Ego ring /jewelry (0.1 Encumbrance) Masterpiece Keywords: tenacity/mule While equipped: defense ------ Life +20.00 Immune +22% Pin +20% Disarm +23% Knockbk other ------- Encumbrance +22 Fatigue -6% Rings make your fingers look great! |
![]() T1Unique dagger 1H /weapon (1.0 Encumbrance) Arcane Power When used to attack: Weapon Damage 15.0 - 19.5 Uses 55% Dex, 45% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+6 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() T1Ego longbow 2H /weapon (4.0 Encumbrance) Arcane Power/Masterpiece Keywords: cold/mighty When used to attack: Mastery Master Marksman Accuracy bonus +0.2% crit chance (max 25%) Attack Speed 100% Range +6 On-ranged-hit +9 cold While equipped: Stats +3Str offense ------ Damage Change +12% cold Physical Power +8 (+3 eff.) Longbows are used to shoot arrows at your foes. |
![]() T1Ego+ shot /ammo (3.0 Encumbrance) Psionic Power Keywords: psychokinetic When used to attack: Weapon Damage 15.5 - 18.6 Uses 70% Dex, 50% Cun Mastery Master Marksman Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 23 On-ranged-hit +5 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 158 physical damage Shots are used with slings to pummel your foes to death. |
![]() T1Rare belt /armor (1.0 Encumbrance) Nature Power Keywords: resilience While equipped: offense ------ Damage Change +6% mind Ignore resists +10% lightning When Hit 4 lightning defense ------ Resistance +12% mind +3% lightning Life +31.00 A belt that goes around your waist. |
![]() T1Ego cloak /armor (2.0 Encumbrance) Masterpiece Keywords: enveloping While equipped: defense ------ Defense +6 (+2 eff.) Physical save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() T1Rare feet /armor (2.0 Encumbrance) Masterpiece Keywords: miner While equipped: offense ------ Damage Change +3% acid +15% darkness Ignore resists +5% acid +10% cold On-Hit (Melee): * 10% chance to reduce armor by 16% defense ------ Armor +3 Resistance +3% acid other ------- Infravision +2 A pair of boots made of leather. |
![]() T1Rare feet /armor (3.0 Encumbrance) Masterpiece Requires: - Heavy armour training Keywords: evasion While equipped: Stats +5Mag +2Wil +2Cun defense ------ Armor +3 Defense +4 (+2 eff.) other ------- Resource +10.00 Max psi Fatigue +2% Evasion: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 2.0 Power cost 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 24% chance to evade melee and ranged attacks and 14 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() T1Rare head /armor (2.0 Encumbrance) Antimagic Power Keywords: cleanse While equipped: offense ------ Critical power +10.00% Mindpower +5 (+2 eff.) defense ------ Armor +3 Defense +5 (+2 eff.) Resistance +6% blight +5% nature +6% darkness Unlife -40.00 life other ------- Fatigue +1% A cap made of leather. |
![]() T1Rare head /armor (2.0 Encumbrance) Nature Power Keywords: depths While equipped: offense ------ Damage Change +6% fire Ignore resists +15% fire When Hit 2 fire On-Hit (Melee): * 20% chance to reduce armor by 16% defense ------ Armor +1 Resistance +7% cold +3% mind +3% fire other ------- Fatigue +1% Breathe water A cap made of leather. |
![]() T1Rare head /armor (3.0 Encumbrance) Nature Power Requires: - Heavy armour training Keywords: prismatic While equipped: offense ------ Damage Change +3% acid Ignore resists +5% acid defense ------ Armor +11 Resistance +10% darkness +5% arcane +11% light Immune +10% Disease other ------- Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() T1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() T1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() T1Normal yellow /gem (0.0 Encumbrance) While equipped: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Item imbue powers: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() T1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() T1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() T1Normal black /alchemist-gem (0.0 Encumbrance) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() T1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Unique lite (1.0 Encumbrance) Arcane Power While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 22 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 46.09 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 46.09 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() T1Unique misc /tool (2.0 Encumbrance) Nature Power While equipped: Stats +5Lck defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Quest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
![]() Quest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Lonnlarcan Ghostshadow the Thalore Archer level 10
9th Mirth 122nd year of Ascendancy at 17:24 see stats
By Lonnlarcan Ghostshadow the Thalore Archer level 6
79th Pyre 122nd year of Ascendancy at 06:03 see stats
By Lonnlarcan Ghostshadow the Thalore Archer level 13
2nd Flare 122nd year of Ascendancy at 07:58 see stats
Log
Talent Steady Shot is ready to use.
Lonnlarcan Ghostshadow's Headshot hits Lrodidom the thalore for 130 physical, 2 mind, 148 physical (280 total damage).
Lrodidom the thalore's creeping dark hits Lonnlarcan Ghostshadow for 32 darkness damage.
Lonnlarcan Ghostshadow reacts to damage from Something, mitigating the blow!.
Something strikes Lonnlarcan Ghostshadow in the darkness (+23% damage).
Something hits Lonnlarcan Ghostshadow for (16 reacted , -4 stam), 72 darkness (72 total damage).
You are unable to move!
You are unable to move!
You are unable to move!
You are unable to move!
Lonnlarcan Ghostshadow shoots!
Lrodidom the thalore's creeping dark strikes Lonnlarcan Ghostshadow in the darkness (+23% damage).
Lrodidom the thalore's creeping dark hits Lonnlarcan Ghostshadow for 39 darkness damage.
Lrodidom the thalore's creeping dark hits Lonnlarcan Ghostshadow for 17 darkness damage.
Lonnlarcan Ghostshadow uses Infusion: Regeneration.
Lonnlarcan Ghostshadow starts regenerating health quickly.
Lrodidom the thalore's creeping dark strikes Lonnlarcan Ghostshadow in the darkness (+23% damage).
Lrodidom the thalore's creeping dark hits Lonnlarcan Ghostshadow for 46 darkness damage.
The dark tendrils dissipate.
Lrodidom the thalore's creeping dark hits Lonnlarcan Ghostshadow for 17 darkness damage.
Lonnlarcan Ghostshadow uses Volley.
Lonnlarcan Ghostshadow shoots!
You are unable to move!
Ran for 1 turns (stop reason: didn't move).
Lonnlarcan Ghostshadow is no longer pinned.
Lonnlarcan Ghostshadow feels pain again.
Talent Steady Shot is ready to use.