










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.7.0Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Quick Transmo Chest Management 1.6.7Adds a new key bind to transmogrify things faster. Currently, hitting the key on an item in the transmog chest puts it into your normal inventory, while hitting the key on an item in your normal inventory immediately transmogs it with no confirmation. The key bind only works if you have a transmog chest and only if the selected item is transmog-able. I got annoyed at how slow transmog is and made this. I'll probably make its behavior configurable in a future update. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Cornac |
Class | Doombringer |
Level / Exp | 50 / 2432% |
Size | gargantuan |
Lifes / Deaths | Killed by Doomed Shade of Cornac Doombringer's temporal clone at level 50 on the 2nd Dusk 124th year of Ascendancy at 19:08 / 1 |
Primary Stats
Strength | 133 (base 60) |
Dexterity | 28 (base 34) |
Constitution | 5 (base 13) |
Magic | 102 (base 65) |
Willpower | 24 (base 7) |
Cunning | 85 (base 60) |
Resources
Life | -177/1276 |
Stamina | 218/306 |
Vim | 100/156 |
Healing Factor | 0.94571268249169 |
Regeneration | 32.08723159169 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -46% |
Spell | 0% |
Global | +118.16616685128% |
Vision
Sight | 10 |
Lite | 14 |
Infravision | 7 |
See Stealth | 88.572759011573 |
See Invisible | 82.572759011573 |
Offense: Mainhand
Damage | 341 |
Accuracy | 93 |
Crit Chance | 180% |
APR | 36 |
Speed | 1.00 |
Offense: Spell
Spellpower | 63 |
Crit Chance | 36% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 41% |
Speed | 1 |
Offense: Damage Bonus
Physical | +120% |
Cold | +46% |
All | +22% |
Darkness | +34% |
Temporal | +51% |
Mind | +34% |
Lightning | +44% |
Fire | +34% |
Nature | +28% |
Offense: Damage Penetration
Physical | +85% |
Acid | +75% |
Mind | +65% |
Temporal | +73% |
Darkness | +70% |
Arcane | +75% |
Cold | +85% |
All | +60% |
Defense: Base
Armour (hardiness) | 46.723073231957 (84.687909656376%) |
Defense | 33 |
Ranged Defense | 33 |
Fatigue | 0 |
Physical Save | 41 |
Spell Save | 30 |
Mental Save | 42 |
Defense: Resistances
Acid | + 55%( 70%) |
Blight | + 36%( 70%) |
Physical | + 70%( 70%) |
Cold | + 67%( 70%) |
All | + 37%( 70%) |
Lightning | + 62%( 70%) |
Light | + 53%( 70%) |
Temporal | + 43%( 70%) |
Mind | + 44%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 28%( 70%) |
Defense: Immunities
Disarm Resistance | 82% |
Teleport Resistance | 20% |
Confusion Resistance | 100% |
Silence Resistance | 66% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 706% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 418.12 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 123 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 306 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Corruption / Wrath | 1.60 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Fearfire | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Brutality | 1.40 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 3/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Flame of Urh'Rok |
talent | Abyssal Shield |
talent | Horrifying Blows |
talent | Share the Pain |
talent | Chant of Fortress |
talent | Eternal Suffering |
detrimental effect | The target is losing faith that it can defeat you, reducing its damage by 3% and slowing it by -1% Overwhelming Fear |
detrimental effect | The target is disabled, reducing movement speed by 46% and accuracy by 42. Disable |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is infected by a disease, reducing its dexterity, strength, and constitution by 32. Illness |
detrimental effect | This character's flames are feeding the source, healing them for 2 per turn and giving them 1 vim. Devouring flames |
detrimental effect | The target is on fire, taking 32.71 fire damage per turn. Burning |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | The target assumes the form of a powerful demon. Destroyer |
detrimental effect | The target is infected with carrion worm larvae. Each turn it will lose one beneficial physical effect and 46.12 blight and acid damage will be inflicted. Worm RotAfter five turns the disease will inflict 130.94 blight damage and spawn a carrion worm mass. |
detrimental effect | Mind and body exposed to effects and attacks, reducing all saves and defense by 34. Exposed |
beneficial effect | Next 3 melee attacks are certain to critically strike, and this unit has 40% more critical power. Voracious Blade |
beneficial effect | This unit has 50% resistance penetration. Recklessness |
beneficial effect | The target's accuracy is improved by 118. Perfect Accuracy |
beneficial effect | The target has 27 increased life regeneration. Recovery |
detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
beneficial effect | Reduces all incoming all damage by 99. All Psionic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Ce'Nethra the gigantic corrosive tunneler. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Emelulegawen the armoured skeleton warrior. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You failed to protect the lost tinker from death by Isyganor the patchwork troll. Escort: lost tinker (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by skeleton archer. Escort: repented thief (level 2 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Golemira the elder vampire. Escort: temporal explorer (level 5 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2610. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +1 Cun offense ------ Physical Crit +10.0% Physical Power +11 (+2 eff.) Mindpower +15 (+5 eff.) Damage +12% mind Ignore resists +5% cold +12% physical Ignore Armor +11 defense ------ Armor +5 Fatigue +4% Resistance +6% cold Silence Resist +46% Confus Resist +50% Stun Resist +26% other ------- EQ when Hit +0.08 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 Encumbrance T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Wil offense ------ Physical Crit +6.0% Critical power +20.00% Physical Power +9 (+2 eff.) Damage +12% fire Ignore resists +15% arcane When Hit 6 fire On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +14 (+7 eff.) Resistance +12% fire Physical save +19 (+6 eff.) Spell save +18 (+9 eff.) Mind save +18 (+6 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 Encumbrance T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: offense ------ Mind Crit +5% Mindpower +9 (+3 eff.) Damage +12% darkness +18% physical Ignore resists +15% acid On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 * 20% chance to reduce armor by 39% defense ------ Defense +3 (+1 eff.) Resistance +7% lightning +7% temporal +23% darkness +19% fire +6% nature +17% acid +20% physical +7% blight +20% cold +7% light other ------- Max hate +15.00 A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 Encumbrance T4 torque charm [Random Unique] Psionic While equipped: defense ------ Resistance +3% light +3% darkness Crit Resistance 15.00% Spell save +6 (+3 eff.) Blind Resist +10% Teleport Resist +20% Setup a psionic shield, reducing all damage taken by 99 for 5 turns Puts all charms on 15 turn cooldown 100% to increase all damage by 24% for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +12 Str +10 Con offense ------ Physical Power +11 (+2 eff.) Accuracy +10 (+2 eff.) defense ------ Resistance +3% physical Physical save +6 (+2 eff.) Mind save +11 (+4 eff.) Blind Resist +50% Confus Resist +45% other ------- Infravision +5 See Stealth +25 See Invisibility +19 Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +10 Cun +10 Dex offense ------ On-Hit 35 physical On-Ranged-Hit 35 physical Damage +3% temporal Ignore resists +5% mind Accuracy +20 (+4 eff.) When Hit 6 mind On-Hit (Melee): * 37% chance to reduce all saves and defense by 28 * 20% chance to gain 10% of a turn (3/turn limit) On-Hit (Ranged): * 18% chance to reduce all saves and defense by 28 defense ------ Resistance +12% mind Life Regen +6.00 Stun Resist +50% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Hate-on-crit +3.00 Max hate +13.00 Bleeding Edge: Puts all charms on 12 turn cooldown Effective talent level: 2.0 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 47%. Rings make your fingers look great! |
Around waist | ![]() 1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
In main hand | ![]() 5.0 Encumbrance T5 greatmaul 2H weapon [Random Unique] Master Weapon Damage 197% Range: 1.0x-1.5x Uses 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On Hit: * 20% chance to slow global speed by 55% On Critical: * Wound the target dealing 379 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +12 Str offense ------ Physical Crit +9.0% Physical Power +16 (+3 eff.) Damage +19% physical Ignore resists +10% darkness Accuracy +35 (+7 eff.) defense ------ Resistance +6% fire +3% cold Silence Resist +20% Massive two-handed mauls. |
On hands | ![]() 1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag offense ------ Damage +15% all Ignore resists +10% all defense ------ Armor +15 other ------- Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Weapon Damage 147% Range: 1.0x-1.4x Uses 40% Dex, 40% Cun, 60% Mag 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +7.0% Attack Speed 83% On Hit: 20% Obliterating Smash level 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Effective talent level: 4.8 Power cost 15 out of 25/25. Range 5 Cooldown: 18 Travel.spd instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 5 semicircle, dealing 175% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 20. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Main armor | ![]() 2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +7 Str +16 Mag +7 Wil offense ------ Damage +22% lightning +61% physical +24% cold +26% temporal Ignore resists +13% temporal +13% physical defense ------ Resistance +12% acid +24% physical +6% blight +13% cold +13% lightning +15% all Mind save +18 (+6 eff.) Anomaly Control +15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +2 Dex +6 Con offense ------ Critical power +10.00% Damage +6% nature Ignore resists +20% cold Accuracy +26 (+5 eff.) Ignore Armor +2 When Hit 8 nature defense ------ Defense +12 (+6 eff.) Fatigue -7% Life +72.00 other ------- Max stamina +24.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ Critical power +18.00% Accuracy +9 (+2 eff.) Ignore Armor +19 On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +20% lightning +3% temporal +16% light +6% cold +22% darkness Crit Resistance 15.00% Spell save +6 (+3 eff.) Life +40.00 Blind Resist +49% Stun Resist +39% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Amulets make your neck look great! |
Inventory
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 34 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -718 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1537 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 30 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -840 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1797 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 47% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
![]() 1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +10 (+3 eff.) On-Hit 15 arcane Damage +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Ignore resists +10% arcane defense ------ Resistance +15% arcane Spell save +10 (+5 eff.) Silence Resist +30% other ------- Max mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex level 2 Manathrust: Effective talent level: 4.0 Power cost 4 out of 6/6. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 173.78 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
![]() 0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() 3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Master Weapon Damage 189% Range: 1.0x-1.5x Uses 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Critical: * Wound the target dealing 379 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +38.0% Critical power +38.00% Physical Power +21 (+4 eff.) Spellpower/crit +2 Damage +12% arcane Ignore resists +5% arcane +25% mind Ignore Armor +17 other ------- Psi when Hit +0.12 Mana-on-crit +2.00 Massive two-handed battleaxes. |
![]() 3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Nature/Master Weapon Damage 168% Range: 1.0x-1.5x Uses 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +20 mind While equipped: Stats +19 Str +17 Dex +19 Mag +42 Wil +26 Cun +40 Con offense ------ Mind Crit +2% Ignore resists +10% blight +21% physical Accuracy +35 (+7 eff.) Ignore Armor +21 defense ------ Resistance +6% arcane Life +136.00 Massive two-handed battleaxes. |
![]() 12.0 Encumbrance T5 greatmaul 2H weapon [Unique] Arcane Weapon Damage 204% Range: 1.0x-1.5x Uses 50% Mag, 140% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +22 Critical Rate +10.0% Attack Speed 83% Damage Conversion 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 29 * Blasts creatures in a radius 1 shockwave around your target for 362.19 to 1086.57 physical damage (based on Strength). While equipped: offense ------ Critical power +40.00% Damage +12% physical defense ------ Knockbk Resist +30% Knock away other creatures within radius 4), dealing 934.91 to 1869.82 physical damage (based on Strength) to each. Uses 30 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
![]() 3.0 Encumbrance T5 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 182% Range: 1.0x-1.6x Uses 60% Mag, 130% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +18 Critical Rate +20.0% Attack Speed 100% Lifesteal +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con offense ------ Damage +10% all defense ------ Resistance +10% all other ------- Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
![]() 7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 180% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Wil +10 Mag offense ------ Spell Crit +15% Spellpower +48 (+12 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 120 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 1.0 Encumbrance T5 belt armor [Random Unique] Master While equipped: Stats +6 Cun +5 Dex offense ------ Physical Crit +18.0% Mind Crit +11% Critical power +13.00% Physical Power +13 (+3 eff.) Damage +15% fire Ignore resists +10% fire defense ------ Resistance +15% fire Spell save +14 (+7 eff.) other ------- Size +1 A belt that goes around your waist. |
![]() 1.0 Encumbrance T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck defense ------ Ranged Defense +20 (+9 eff.) Deflect Projectile +15% Slow Projectiles +30% Evasion: (Instant) Effective talent level: 4.0 Power cost 18 out of 30/30. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 25% chance to evade melee and ranged attacks and 17 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
![]() 2.0 Encumbrance T3 cloak armor [Unique] Arcane While equipped: offense ------ When Hit 30 fire defense ------ Defense +14 (+7 eff.) Resistance +10% fire +10% darkness +10% cold other ------- Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
![]() 2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +15 Mag +7 Wil +12 Cun offense ------ Spell Crit +4% Critical power +20.00% Spellpower +10 (+3 eff.) Damage +41% temporal +30% arcane +30% physical Ignore resists +14% physical +15% temporal defense ------ Defense +5 (+2 eff.) Resistance +9% cold +2% physical +12% light +15% all Anomaly Control +15 Stun Resist +20% other ------- Hate-on-crit +4.00 Psi-on-crit +4.00 Max mana +81.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 1.0 Encumbrance T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun defense ------ Defense +8 (+4 eff.) Stun Resist +20% other ------- Max vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Weapon Damage 144% Range: 1.0x-1.4x Uses 40% Dex, 40% Cun, 70% Mag 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 100% On Hit: 10% Blood Grasp level 3 On Hit: 12% Soul Rot level 3 On Hit: 8% Drain level 2 Increases all damage by 4% of current vim Current Bonus: 4% Darkfire: Effective talent level: 6.5 Power cost 8 out of 12/12. Range 6 Cooldown: 8 Travel.spd 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 117.69 fire damage and 117.69 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
![]() 7.0 Encumbrance T3 hands armor [Unique] Arcane While equipped: offense ------ Damage +10% acid +5% physical Ignore resists +15% acid +15% physical defense ------ Armor +7 Fatigue +10% Resistance +20% acid +10% physical Max Resistance +10% acid +5% physical other ------- Cooldown Clinch -2 Unarmed combat: Weapon Damage 132% Range: 1.0x-1.4x Uses 60% Str, 30% Dex, 50% Mag 30% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +5.0% Attack Speed 83% On-hit +10 acid On Hit: 10% Corrosive Mist level 1 On Hit: 20% Earthen Missiles level 3 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
![]() 0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() 2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+2 eff.) Spellpower +12 (+3 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 4.0 Power cost 48 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 36.60 cold damage and 55.15 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() 0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +20% fire When Hit 100 fire Life +60.00 Pinning Resist +50% Light +2 Item imbue powers: Damage +20% fire When Hit 100 fire Life +60.00 Pinning Resist +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+2 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 631.15 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By Cornac Doombringer the Cornac Doombringer level 37
50th Pyre 123rd year of Ascendancy at 19:06 see stats
By Cornac Doombringer the Cornac Doombringer level 37
49th Pyre 123rd year of Ascendancy at 00:27 see stats
By Cornac Doombringer the Cornac Doombringer level 30
67th Regrowth 123rd year of Ascendancy at 05:31 see stats
By Cornac Doombringer the Cornac Doombringer level 42
7th Mirth 123rd year of Ascendancy at 15:29 see stats
By Cornac Doombringer the Cornac Doombringer level 50
73rd Pyre 124th year of Ascendancy at 20:18 see stats
By Cornac Doombringer the Cornac Doombringer level 49
29th Haze 123rd year of Ascendancy at 04:35 see stats
By Cornac Doombringer the Cornac Doombringer level 40
1st Mirth 123rd year of Ascendancy at 17:08 see stats
By Cornac Doombringer the Cornac Doombringer level 19
64th Dusk 122nd year of Ascendancy at 05:23 see stats
By Cornac Doombringer the Cornac Doombringer level 50
1st Summertide 124th year of Ascendancy at 17:10 see stats
By Cornac Doombringer the Cornac Doombringer level 39
60th Pyre 123rd year of Ascendancy at 04:42 see stats
By Cornac Doombringer the Cornac Doombringer level 31
75th Regrowth 123rd year of Ascendancy at 12:36 see stats
By Cornac Doombringer the Cornac Doombringer level 50
67th Pyre 124th year of Ascendancy at 20:03 see stats
By Cornac Doombringer the Cornac Doombringer level 26
60th Haze 122nd year of Ascendancy at 19:15 see stats
By Cornac Doombringer the Cornac Doombringer level 32
3rd Pyre 123rd year of Ascendancy at 06:51 see stats
By Cornac Doombringer the Cornac Doombringer level 50
60th Pyre 124th year of Ascendancy at 04:05 see stats
By Cornac Doombringer the Cornac Doombringer level 50
1st Summertide 124th year of Ascendancy at 19:30 see stats
By Cornac Doombringer the Cornac Doombringer level 6
79th Pyre 122nd year of Ascendancy at 18:21 see stats
By Cornac Doombringer the Cornac Doombringer level 33
24th Pyre 123rd year of Ascendancy at 01:35 see stats
By Cornac Doombringer the Cornac Doombringer level 10
1st Summertide 122nd year of Ascendancy at 03:42 see stats
By Cornac Doombringer the Cornac Doombringer level 20
2nd Haze 122nd year of Ascendancy at 15:15 see stats
By Cornac Doombringer the Cornac Doombringer level 30
56th Regrowth 123rd year of Ascendancy at 10:39 see stats
By Cornac Doombringer the Cornac Doombringer level 40
77th Pyre 123rd year of Ascendancy at 07:01 see stats
By Cornac Doombringer the Cornac Doombringer level 50
34th Haze 123rd year of Ascendancy at 18:01 see stats
By Cornac Doombringer the Cornac Doombringer level 23
20th Haze 122nd year of Ascendancy at 15:47 see stats
By Cornac Doombringer the Cornac Doombringer level 50
56th Pyre 124th year of Ascendancy at 23:29 see stats
By Cornac Doombringer the Cornac Doombringer level 43
2nd Summertide 123rd year of Ascendancy at 05:48 see stats
By Cornac Doombringer the Cornac Doombringer level 29
47th Regrowth 123rd year of Ascendancy at 14:52 see stats
By Cornac Doombringer the Cornac Doombringer level 50
27th Regrowth 124th year of Ascendancy at 06:46 see stats
By Cornac Doombringer the Cornac Doombringer level 50
1st Mirth 124th year of Ascendancy at 11:15 see stats
By Cornac Doombringer the Cornac Doombringer level 30
65th Regrowth 123rd year of Ascendancy at 06:36 see stats
By Cornac Doombringer the Cornac Doombringer level 22
20th Haze 122nd year of Ascendancy at 00:46 see stats
By Cornac Doombringer the Cornac Doombringer level 39
76th Pyre 123rd year of Ascendancy at 02:18 see stats
By Cornac Doombringer the Cornac Doombringer level 50
67th Pyre 124th year of Ascendancy at 20:02 see stats
By Cornac Doombringer the Cornac Doombringer level 6
4th Mirth 122nd year of Ascendancy at 19:10 see stats
By Cornac Doombringer the Cornac Doombringer level 10
2nd Summertide 122nd year of Ascendancy at 03:15 see stats
By Cornac Doombringer the Cornac Doombringer level 50
1st Summertide 124th year of Ascendancy at 19:31 see stats
By Cornac Doombringer the Cornac Doombringer level 29
7th Allure 123rd year of Ascendancy at 14:49 see stats
By Cornac Doombringer the Cornac Doombringer level 50
67th Pyre 124th year of Ascendancy at 20:03 see stats
By Cornac Doombringer the Cornac Doombringer level 39
68th Pyre 123rd year of Ascendancy at 09:04 see stats
By Cornac Doombringer the Cornac Doombringer level 20
5th Haze 122nd year of Ascendancy at 09:52 see stats
By Cornac Doombringer the Cornac Doombringer level 44
14th Dusk 123rd year of Ascendancy at 22:21 see stats
By Cornac Doombringer the Cornac Doombringer level 22
19th Haze 122nd year of Ascendancy at 11:29 see stats
By Cornac Doombringer the Cornac Doombringer level 15
16th Dusk 122nd year of Ascendancy at 19:59 see stats
By Cornac Doombringer the Cornac Doombringer level 36
48th Pyre 123rd year of Ascendancy at 13:17 see stats
Log
Doomed Shade of Cornac Doombringer is recovering from the damage!
Share the Pain performs a melee critical strike against Cornac Doombringer!
Cornac Doombringer is recovering from the damage!
Cornac Doombringer is afflicted by a crippling illness!
Cornac Doombringer's is vulnerable to attacks and effects!
Cornac Doombringer is disabled.
Cornac Doombringer begins to fear you.
Cornac Doombringer is on fire!
Doomed Shade of Cornac Doombringer's spell attains critical power!
Cornac Doombringer's is surrounded with an all-consuming flame!
Doomed Shade of Cornac Doombringer slows down.
Doomed Shade of Cornac Doombringer's is vulnerable to attacks and effects!
Doomed Shade of Cornac Doombringer is cut deeply.
Doomed Shade of Cornac Doombringer is disabled.
Doomed Shade of Cornac Doombringer slows down.
Doomed Shade of Cornac Doombringer suffers!
Doomed Shade of Cornac Doombringer begins to fear you.
Doomed Shade of Cornac Doombringer is on fire!
Cornac Doombringer's spell attains critical power!
Doomed Shade of Cornac Doombringer resists the silence!
Doomed Shade of Cornac Doombringer shrugs off Cornac Doombringer's 'Fiery Grasp'!
Doomed Shade of Cornac Doombringer's Arrow Stitching performs a ranged critical strike against Cornac Doombringer!
Share the Pain hits Cornac Doombringer for (48 abyssal shield), (99 flat reduction), 388 physical, (36 abyssal shield), (36 flat reduction), 0 physical, (44 abyssal shield), (44 flat reduction), 0 temporal (388 total damage).
Doomed Shade of Cornac Doombringer hits Cornac Doombringer for (7 abyssal shield), (7 flat reduction), 0 fire, (46 abyssal shield), (62 flat reduction), 0 fire (0 total damage).
Doomed Shade of Cornac Doombringer's Arrow Stitching hits Cornac Doombringer for (35 abyssal shield), (99 flat reduction), 466 physical, (12 abyssal shield), (12 flat reduction), 0 lightning, (30 abyssal shield), (30 flat reduction), 0 physical, (33 abyssal shield), (38 flat reduction), 0 temporal (466 total damage).
Melee retaliation hits Cornac Doombringer for (45 abyssal shield), (89 flat reduction), 0 fire, (16 abyssal shield), (16 flat reduction), 0 blight, (4 abyssal shield), (4 flat reduction), 0 mind (0 total damage).
Melee retaliation hits Doomed Shade of Cornac Doombringer for (34 abyssal shield), (34 flat reduction), 0 fire, (4 abyssal shield), (4 flat reduction), 0 nature, (14 abyssal shield), (14 flat reduction), 0 blight, (1 abyssal shield), (1 flat reduction), 0 mind (0 total damage).
Cornac Doombringer hits Doomed Shade of Cornac Doombringer for (14 abyssal shield), (14 flat reduction), 0 fire, (63 abyssal shield), (99 flat reduction), 1384 fire, (28 abyssal shield), (28 flat reduction), 0 physical, (3 abyssal shield), (3 flat reduction), 0 fire, (30 abyssal shield), (30 flat reduction), 0 fire (1384 total damage).
Cornac Doombringer slows down.
Doomed Shade of Cornac Doombringer's temporal clone's Arrow Stitching performs a ranged critical strike against Cornac Doombringer!