











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Halfling |
Class | Rogue |
Level / Exp | 21 / 77% |
Size | medium |
Lifes / Deaths | Killed by elven cultist at level 11 on the 75th Dusk 122nd year of Ascendancy at 06:23 0 / 5Killed by elven cultist at level 11 on the 75th Dusk 122nd year of Ascendancy at 10:39 Killed by greater gwelgoroth at level 15 on the 32nd Haze 122nd year of Ascendancy at 13:00 Killed by Weirdling Beast at level 17 on the 40th Haze 122nd year of Ascendancy at 12:36 Killed by Bethyma the bandit at level 18 on the 59th Haze 122nd year of Ascendancy at 13:38 |
Primary Stats
Strength | 19 (base 13) |
Dexterity | 73 (base 35) |
Constitution | 41 (base 28) |
Magic | 15 (base 10) |
Willpower | 18 (base 10) |
Cunning | 52 (base 39) |
Resources
Life | 567/567 |
Stamina | 210/210 |
Healing Factor | 1.5281403954778 |
Regeneration | 11.171748425934 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -997 |
Infravision | 5 |
See Stealth | 38.264408783316 |
See Invisible | 38.264408783316 |
Stealth | 60 |
Offense: Mainhand
Damage | 78 |
Accuracy | 70 |
Crit Chance | 40% |
APR | 29 |
Speed | 1.00 |
Offense: Offhand
Damage | 56 |
Accuracy | 70 |
Crit Chance | 42% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 15 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Light | +10% |
Darkness | +15% |
Nature | +34% |
Physical | +11% |
Lightning | +9% |
All | 0% |
Offense: Damage Penetration
Nature | +20% |
Lightning | +5% |
Fire | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 27 (49.007671158813%) |
Defense | 62 |
Ranged Defense | 62 |
Fatigue | 0 |
Physical Save | 32 |
Spell Save | 18 |
Mental Save | 34 |
Defense: Resistances
Acid | + 13%( 70%) |
Blight | + 19%( 70%) |
Physical | + 19%( 70%) |
Mind | + 19%( 70%) |
All | + 10%( 70%) |
Darkness | + 18%( 70%) |
Light | + 37%( 70%) |
Temporal | + 6%( 70%) |
Lightning | + 26%( 70%) |
Fire | + 30%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Teleport Resistance | 0% |
Stun Resistance | 25% |
Poison Resistance | 50% |
Instadeath Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 3 physical, 4 darkness, 5 blight, 5 cold |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 131 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
Technique / Duelist | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.80 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Assassination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Effects
talent | Stealth |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 4.1 and stamina regeneration by 1.3. Soothing Darkness |
detrimental effect | Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance. Out of Time Zone |
beneficial effect | Has 9 throwing knives prepared: 9 KnivesRange: 6 Net Damage: 107 - 149 Accuracy: 86 (knife) APR: 19 Crit Chance: +35% Crit mult: 183% Uses Stats: 50% Cun, 70% Dex |
beneficial effect | Parrying melee and ranged attacks: Has a 53% chance to deflect up to 20 damage from the next 2.6 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 44. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed black mamba head. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed snow giant kidney. * You've found the needed orc heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed ritch stinger. * You've found the needed xorn fragment. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | ![]() Obsidianweeper (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +2(-) Con dps ---------- Melee+ 0(-10) item darkness numbing On Hit (Melee): * 10% chance to reduce damage dealt by 15% ----- def ----- Armour +1 (-) Fatigue -5% (-) Resists +9%(-) fire Crit.dmg- 5.00% (-) Phys.save +15 (+8 eff.) (-) Max.HP +40.00 (-) ---------- misc Max.enc +20 (-) A pair of boots made of leather. |
Light source | ![]() Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(66 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() linen wizard hat 'Bolerogar' (16 def, 4 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% (-) Phys.pwr +20 (+7 eff.) (-) ----- def ----- Armour +4 (-) Defense +16 (+4 eff.) (-) Resists +6%(-) lightning +6%(-) temporal ---------- misc Max.stam +30.00 (-) A pointy cloth hat, very wizardly... |
On hands | ![]() sand iron gauntlets of dexterity (+3) (0 def, 7 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3(-) Dex dps ---------- Melee+ 5(-) physical Dmg.mod +3%(-) physical Acc +10 (+2 eff.) (-) ----- def ----- Armour +7 (-) Fatigue +1% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() Fogdare [power 255] (25 cooldown) 2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9%(-) lightning +15%(-) darkness Res.pen +5%(-) fire ----- def ----- Resists +9%(-) darkness +3%(-) fire Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 636 Base Damage: 264 Armor: 0 All Resist: 5 Puts all charms on 25 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Earthgore 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3(-) Dex dps ---------- Melee+ 0(-20) item acid corrode Dmg.mod +6%(-) nature +3%(-) acid Acc +6 (+1 eff.) (-) On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Resists +6%(-) nature Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() Ring of Growth 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +0(-3) Dex +4 Wil dps ---------- Melee+ 0(-20) item acid corrode Dmg.mod +0%(-3%) acid +8% physical +8%(+2%) nature Acc +0 (+0 eff.) (-6 (-1 eff.)) ----- def ----- Resists +10%(+4%) nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Tap to cycle through comparison choices |
Around neck | ![]() grounding steel amulet 0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12%(-) lightning Stun/Frz- +25% (-) Amulets make your neck look great! |
In main hand | ![]() Shantiz the Stormblade (15-20 power, 20 apr) 1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex, 0% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 (-) Crit +10.0% (-) Atk.spd 100% (-) On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20(-) Dex ----- def ----- Proj.slow +40% (-) Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
Around waist | ![]() rough leather belt 'Branokan' 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) (-) ----- def ----- Resists +3%(-) mind +3%(-) acid Spell.save +6 (+6 eff.) (-) Die.at -60.00 life (-) Max.HP +20.00 (-) ---------- misc Size +1 (-) A belt that goes around your waist. |
In off hand | ![]() Spellblaze Shard (20-26 power, 10 apr) 1.0 T2 dagger 1H weapon Reqs Dex 17 [Unique] Arcane Power 20.0 - 26.0(+5.0 - +6.5) Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 (-10) Crit +12.0% (+2.0%) Atk.spd 100% (-) HP.leech +6% Melee+ +20 blight +20 fire On Hit: - Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +0(-20) Dex +5 Mag ----- def ----- Resists +10% blight +10% fire Proj.slow +0% (-40%) ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. Tap to cycle through comparison choices |
Cloak | ![]() Serpentine Cloak (20 def, 0 armour) 2.0 T3 cloak armor Reqs Level 15 [Unique] Nature While equipped: Stats +4(-) Dex +4(-) Wil +4(-) Cun dps ---------- Dmg.mod +20%(-) nature Res.pen +20%(-) nature ----- def ----- Defense +20 (+6 eff.) (-) Poison- +50% (-) ---------- misc Masteries +0.20(-) Cunning/Stealth +0.50(-) Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. This item has been sent to the Item's Vault. |
Main armor | ![]() Nerema the Blazedash (13 def, 15 armour) 9.0 T2 light armor Reqs Str 14 [Random Unique] Master/Psionic While equipped: Stats +1(-) Cun dps ---------- Phys.crit +4.0% (-) Crit.mult +11.00% (-) Phys.pwr +6 (+2 eff.) (-) Res.pen +5%(-) lightning Acc +10 (+2 eff.) (-) Apr +3 (-) ----- def ----- Armour +15 (-) Defense +13 (+3 eff.) (-) Fatigue +7% (-) Resists +7%(-) mind Mind.save +23 (+12 eff.) (-) A suit of armour made of leather. |
Inventory
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 107 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() warrior's copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +0%(-12%) lightning +6% physical Stun/Frz- +0% (-25%) ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
![]() Fanged Collar 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +0%(-12%) lightning +15% darkness +15% acid Phys.save +15 (+7 eff.) Spell.save +15 (+8 eff.) Mind.save -7 (-4 eff.) Max.HP +20.00 Stun/Frz- +0% (-25%) Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() Korufang 0.1 T4 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +1 Cun +4 Dex dps ---------- Res.pen +15% acid On Hit (Melee): * 10% chance to reduce armor by 19% ----- def ----- Fatigue -7% Resists +18% blight +15% nature +0%(-12%) lightning HP.reg +3.00 Blind- +17% Poison- +36% Disease- +39% Stun/Frz- +0% (-25%) ---------- misc Infravis +5 Sight +2 See.Invis +18 Amulets make your neck look great! |
![]() copper ring of clarity 0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +0(-3) Dex dps ---------- Melee+ 0(-20) item acid corrode Dmg.mod +0%(-6%) nature +0%(-3%) acid Acc +0 (+0 eff.) (-6 (-1 eff.)) ----- def ----- Resists +0%(-6%) nature Mind.save +6 (+3 eff.) Confus- +21% Rings make your fingers look great! Tap to cycle through comparison choices |
![]() titan's copper ring 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +0(-3) Dex +2 Con dps ---------- Melee+ 0(-20) item acid corrode Dmg.mod +0%(-6%) nature +0%(-3%) acid Acc +0 (+0 eff.) (-6 (-1 eff.)) ----- def ----- Resists +0%(-6%) nature Phys.save +4 (+2 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() warrior's copper ring of sensing 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str +0(-3) Dex dps ---------- Melee+ 0(-20) item acid corrode Dmg.mod +0%(-6%) nature +0%(-3%) acid Acc +0 (+0 eff.) (-6 (-1 eff.)) ----- def ----- Armour +6 Resists +0%(-6%) nature Blind- +22% ---------- misc Infravis +4 See.Stealth +7 See.Invis +6 Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Charsorrow 0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +0(-3) Dex dps ---------- Melee+ 0(-20) item acid corrode Dmg.mod +0%(-3%) acid +9% temporal +0%(-6%) nature +12% fire Res.pen +20% temporal Acc +0 (+0 eff.) (-6 (-1 eff.)) ----- def ----- Resists +15% cold +6% fire +0%(-6%) nature +3% temporal Blind- +25% ---------- misc Infravis +4 See.Stealth +9 See.Invis +5 Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Unerring Scalpel (15-20 power, 25 apr) 1.0 T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 (+5) Crit +0.0% (-10.0%) Atk.spd 100% (-) Phasing +50% On Hit: - Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +0(-20) Dex dps ---------- Acc +20 (+5 eff.) ----- def ----- Proj.slow +0% (-40%) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Tap to cycle through comparison choices |
![]() Silent Blade (25-32 power, 10 apr) 1.0 T2 dagger 1H weapon Reqs Cun 25 [Unique] Master Power 25.0 - 32.5(+10.0 - +13.0) Physical Uses 35% Cun, 65% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 (-10) Crit +8.0% (-2.0%) Atk.spd 100% (-) Melee+ +10 silence On Hit: - Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. On Kill: + Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: Stats +0(-20) Dex dps ---------- Acc +10 (+3 eff.) ----- def ----- Proj.slow +0% (-40%) A thin, dark dagger that seems to meld seamlessly into the shadows. Tap to cycle through comparison choices |
![]() Umbral Razor (25-32 power, 10 apr) 1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 25.0 - 32.5(+10.0 - +13.0) Physical Uses 50% Cun, 15% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 (-10) Crit +9.0% (-1.0%) Atk.spd 100% (-) Dmg.conv 50% darkness On Hit: + 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. - Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +0(-20) Dex +4 Mag +4 Cun dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Proj.slow +0% (-40%) Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 62.36 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
![]() steel dagger 'Sparkscar' (12-16 power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Nature Power 12.0 - 15.6(-3.0 - -3.9) Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 (-14) Crit +5.0% (-5.0%) Atk.spd 100% (-) Melee+ +8 nature On Hit: - Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +0(-20) Dex ----- def ----- Resists +6% acid +9% lightning Proj.slow +0% (-40%) Silence- +20% Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, short and deadly. Tap to cycle through comparison choices |
![]() steel dagger of amnesia (14-18 power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego+] Psionic Power 13.5 - 17.6(-1.5 - -1.9) Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 (-14) Crit +5.0% (-5.0%) Atk.spd 100% (-) On Hit: + 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) - Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +0(-20) Dex ----- def ----- Proj.slow +0% (-40%) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() plaguebringer's dwarven-steel dagger (14-18 power, 7 apr) 1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Arcane Power 14.0 - 18.2(-1.0 - -1.3) Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 (-13) Crit +6.0% (-4.0%) Atk.spd 100% (-) Melee+ +5 blight On Hit: 20% Epidemic 3 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 9 - Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +0(-20) Dex ----- def ----- Proj.slow +0% (-40%) Disease- +13% Sharp, short and deadly. Tap to cycle through comparison choices |
![]() thought-forged voratun dagger of massacre (42-55 power, 9 apr) 1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Master/Psionic Power 42.5 - 55.2(+27.5 - +35.8) Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 (-11) Crit +10.0% (-) Atk.spd 100% (-) Melee+ +22 mind On Hit: * 10% chance to reduce all saves and defense by 18 - Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +0(-20) Dex +1 Wil +3 Cun ----- def ----- Proj.slow +0% (-40%) Sharp, short and deadly. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
![]() linen robe of protection (2 def, 2 armour) 2.0 T1 cloth armor [Ego] Master While equipped: Stats +0(-1) Cun dps ---------- Phys.crit +0.0% (-4.0%) Crit.mult +0.00% (-11.00%) Phys.pwr +0 (+0 eff.) (-6 (-2 eff.)) Res.pen +0%(-5%) lightning Acc +0 (+0 eff.) (-10 (-2 eff.)) Apr +0 (-3) ----- def ----- Armour +2 (-13) Defense +2 (+0 eff.) (-11 (-3 eff.)) Fatigue +0% (-7%) Resists +0%(-7%) mind +7% all Phys.save +16 (+8 eff.) Mind.save +0 (+0 eff.) (-23 (-12 eff.)) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() woollen robe 'Koromirek' (0 def, 6 armour) 2.0 T2 cloth armor [Rare] Nature While equipped: Stats +0(-1) Cun dps ---------- Phys.crit +0.0% (-4.0%) Crit.mult +0.00% (-11.00%) Phys.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +14% lightning Res.pen +5% mind +0%(-5%) lightning Acc +0 (+0 eff.) (-10 (-2 eff.)) Apr +0 (-3) ----- def ----- Armour +6 (-9) Defense +0 (+0 eff.) (-13 (-3 eff.)) Fatigue +0% (-7%) Resists +27% lightning +0%(-7%) mind +3% darkness +9% all Mind.save +0 (+0 eff.) (-23 (-12 eff.)) Die.at -20.00 life Disarm- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() rough leather belt of unlife 1.0 T1 belt armor [Ego+] Arcane While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-3 (-1 eff.)) ----- def ----- Resists +6% blight +0%(-3%) mind +0%(-3%) acid Spell.save +0 (+0 eff.) (-6 (-6 eff.)) Die.at +0.00 life (+60.00 life) Max.HP +0.00 (-20.00) ---------- misc Size +0 (-1) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() Girdle of the Calm Waters 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil dps ---------- Phys.pwr +0 (+0 eff.) (-3 (-1 eff.)) ----- def ----- Resists +0%(-3%) acid +20% blight +20% cold +20% nature +0%(-3%) mind Spell.save +0 (+0 eff.) (-6 (-6 eff.)) Die.at +0.00 life (+60.00 life) Max.HP +0.00 (-20.00) Heal.mod +15% ---------- misc Size +0 (-1) A belt rumoured to have been worn by the Conclave healers. |
![]() Coaltickler 1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-3 (-1 eff.)) Spell.pwr +8 (+6 eff.) Dmg.mod +15% temporal Res.pen +15% darkness +10% temporal ----- def ----- Resists +0%(-3%) acid +3% darkness +0%(-3%) mind Spell.save +0 (+0 eff.) (-6 (-6 eff.)) Mind.save +8 (+4 eff.) Die.at +0.00 life (+60.00 life) Max.HP +0.00 (-20.00) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Size +0 (-1) A belt that goes around your waist. |
![]() Berysandil (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1(-3) Dex +0(-4) Wil +2(-2) Cun dps ---------- Mind.crit +1% Dmg.mod +0%(-20%) nature Res.pen +0%(-20%) nature ----- def ----- Defense +1 (+1 eff.) (-19 (-5 eff.)) Resists +6% mind +3% darkness Poison- +0% (-50%) ---------- misc Hate/m.crit +4.00 Max.psi +20.00 Masteries +0.00(-0.20) Cunning/Stealth +0.00(-0.50) Cunning/Poisons A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() enveloping linen cloak of the voidstalker (6 def, 0 armour) 2.0 T1 cloak armor [Ego+] Arcane/Master While equipped: Stats +0(-4) Dex +0(-4) Wil +0(-4) Cun dps ---------- Dmg.mod +0%(-20%) nature Res.pen +0%(-20%) nature ----- def ----- Defense +6 (+2 eff.) (-14 (-4 eff.)) Resists +11% darkness +12% temporal Phys.save +6 (+3 eff.) Poison- +0% (-50%) Def/telep +12 Res/telep +11% Dur/telep +11% ---------- misc Masteries +0.00(-0.20) Cunning/Stealth +0.00(-0.50) Cunning/Poisons Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() thick linen cloak of Iron Throne (1 def, 6 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +0(-4) Dex +0(-4) Wil +0(-4) Cun +1 Con dps ---------- Dmg.mod +0%(-20%) nature Res.pen +0%(-20%) nature ----- def ----- Armour +6 Defense +1 (+1 eff.) (-19 (-5 eff.)) Resists +11% cold Poison- +0% (-50%) ---------- misc Masteries +0.00(-0.20) Cunning/Stealth +0.00(-0.50) Cunning/Poisons A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() rough leather gloves of dexterity (+3) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Master While equipped: Stats +3(-) Dex dps ---------- Melee+ 0(-5) physical Dmg.mod +0%(-3%) physical Acc +10 (+2 eff.) (-) ----- def ----- Armour +1 (-6) Fatigue +0% (-1%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() mindwoven linen wizard hat of light (+16%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Arcane/Psionic While equipped: dps ---------- Phys.crit +0.0% (-2.0%) Mind.crit +2% Phys.pwr +0 (+0 eff.) (-20 (-7 eff.)) Mind.pwr +3 (+2 eff.) Dmg.mod +11% light ----- def ----- Armour +0 (-4) Defense +1 (+0 eff.) (-15 (-4 eff.)) Resists +0%(-6%) lightning +0%(-6%) temporal +16% light ---------- misc Psi/turn +0.11 Max.stam +0.00 (-30.00) A pointy cloth hat, very wizardly... |
![]() Draroddagen (0 def, 5 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.crit +0.0% (-2.0%) Phys.pwr +0 (+0 eff.) (-20 (-7 eff.)) Dmg.mod +3% arcane ----- def ----- Armour +5 (+1) Defense +0 (+0 eff.) (-16 (-4 eff.)) Fatigue +1% Resists +0%(-6%) lightning +0%(-6%) temporal Mind.save +9 (+4 eff.) Silence- +10% ---------- misc Max.stam +0.00 (-30.00) A cap made of leather. |
![]() Lelirion the Carrionwedge (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +0.0% (-2.0%) Phys.pwr +0 (+0 eff.) (-20 (-7 eff.)) Dmg.mod +9% fire Res.pen +20% nature ----- def ----- Armour +1 (-3) Defense +0 (+0 eff.) (-16 (-4 eff.)) Fatigue +1% Resists +5%(-1%) lightning +6%(-) temporal +3% cold ---------- misc Max.stam +0.00 (-30.00) A cap made of leather. |
![]() Balygodin (10 def, 3 armour) 2.0 T3 head armor [Rare] Master While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +0.0% (-2.0%) Phys.pwr +0 (+0 eff.) (-20 (-7 eff.)) Dmg.mod +9% mind Res.pen +25% physical Apr +1 ----- def ----- Armour +3 (-1) Defense +10 (+3 eff.) (-6 (-1 eff.)) Fatigue +3% Resists +0%(-6%) lightning +2% physical +0%(-6%) temporal ---------- misc Max.stam +0.00 (-30.00) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 60.7 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+4 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+4 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Lightveil the alchemist's lamp 1.0 T3 lite [Rare] Master While equipped: dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light Res.pen +5% acid Melee Ret 6 acid 2 light On Hit (Melee): * 20% chance to slow global speed by 44% * 10 arcane resource burn ----- def ----- Resists +0%(-30%) light Spell.save +6 (+4 eff.) Heal.mod +0% (-10%) ---------- misc Light +6 (+1) A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() Cut Drem Arm 2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Dmg.mod +0%(-9%) lightning +0%(-15%) darkness Res.pen +0%(-5%) fire Melee Ret 25 darkness ----- def ----- Resists +0%(-9%) darkness +0%(-3%) fire Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
![]() Sparkwell (dig speed 29 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +9%(-) lightning +0%(-15%) darkness Res.pen +15% lightning +0%(-5%) fire Apr +6 Melee Ret 4 lightning On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Resists +3% blight +0%(-3%) fire +9% light +0%(-9%) darkness While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 2.6 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +67 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +0%(-9%) lightning +0%(-15%) darkness Res.pen +0%(-5%) fire ----- def ----- Resists +0%(-9%) darkness +0%(-3%) fire Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() cleansing iron torque of clear mind [power 1] (25 cooldown) 2.0 T1 torque charm [Ego] Psionic While equipped: dps ---------- Dmg.mod +0%(-9%) lightning +0%(-15%) darkness Res.pen +0%(-5%) fire ----- def ----- Resists +0%(-9%) darkness +0%(-3%) fire Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
![]() supercharged elm totem of summon tentacle [power 125] (32 cooldown) 2.0 T1 totem charm [Ego] Nature While equipped: dps ---------- Dmg.mod +0%(-9%) lightning +0%(-15%) darkness Res.pen +0%(-5%) fire ----- def ----- Resists +0%(-9%) darkness +0%(-3%) fire Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 278 Base Damage: 134 Armor: 0 All Resist: 0 Puts all charms on 32 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() extending elm wand of shielding [power 116] (20 cooldown) 2.0 T1 wand charm [Ego] Arcane While equipped: dps ---------- Dmg.mod +0%(-9%) lightning +0%(-15%) darkness Res.pen +0%(-5%) fire ----- def ----- Resists +0%(-9%) darkness +0%(-3%) fire Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
By Petroch the Halfling Rogue level 16
37th Haze 122nd year of Ascendancy at 00:55 see stats
By Petroch the Halfling Rogue level 14
18th Haze 122nd year of Ascendancy at 17:54 see stats
By Petroch the Halfling Rogue level 9
2nd Dusk 122nd year of Ascendancy at 15:52 see stats
By Petroch the Halfling Rogue level 20
71st Haze 122nd year of Ascendancy at 13:40 see stats
By Petroch the Halfling Rogue level 18
47th Haze 122nd year of Ascendancy at 07:28 see stats
By Petroch the Halfling Rogue level 17
40th Haze 122nd year of Ascendancy at 16:41 see stats
By Petroch the Halfling Rogue level 10
72nd Dusk 122nd year of Ascendancy at 08:05 see stats
By Petroch the Halfling Rogue level 20
69th Haze 122nd year of Ascendancy at 07:59 see stats
By Petroch the Halfling Rogue level 11
75th Dusk 122nd year of Ascendancy at 07:01 see stats
By Petroch the Halfling Rogue level 15
32nd Haze 122nd year of Ascendancy at 16:54 see stats
By Petroch the Halfling Rogue level 15
31st Haze 122nd year of Ascendancy at 02:34 see stats
By Petroch the Halfling Rogue level 16
37th Haze 122nd year of Ascendancy at 01:00 see stats
Log
Petroch uses Throwing Knives.
Petroch's Throwing Knife performs a melee critical strike against Dredge!
Petroch's Throwing Knife hits Dredge for 138 physical damage.
Talent Whirlwind is ready to use.
Petroch's Throwing Knife killed Dredge!
Your summoned Lashing Tentacle disappears.
Petroch uses Throwing Knives.
Dredge's armor corrodes!
Dredge is weakened by the darkness!
Petroch's Throwing Knife hits Dredge for 89 physical, 3 physical, 15 light (107 total damage).
Dredge misses Petroch.
Petroch uses Throwing Knives.
Petroch's Throwing Knife performs a melee critical strike against Dredge!
Petroch's Throwing Knife hits Dredge for 131 physical, 3 physical, 15 light (149 total damage).
Dredge attacks empty space.
Petroch uses Throwing Knives.
Petroch's Throwing Knife performs a melee critical strike against Dredge!
Petroch's Throwing Knife hits Dredge for 168 physical damage.
Petroch's Throwing Knife killed Dredge!
Resting starts...
Talent Shadow Dance is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).
There is a Temporal Rift here (press '' or right click to use).
Ran for 45 turns (stop reason: at exit).