




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 20 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 24 (base 24) |
Dexterity | 12 (base 12) |
Constitution | 17 (base 17) |
Magic | 37 (base 37) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 21/382 |
Hate | 100/100 |
Vim | 134/146 |
Healing Factor | 0.56294151927397 |
Regeneration | 22.607731414043 |
Speed
Mental | -50% |
Attack | -30% |
Movement | +57.60995032651% |
Spell | -50% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 30 |
Accuracy | 47 |
Crit Chance | 3% |
APR | 3 |
Speed | 2.00 |
Offense: Offhand
Damage | 21 |
Accuracy | 47 |
Crit Chance | 4% |
APR | 4 |
Speed | 2.00 |
Offense: Spell
Spellpower | 45 |
Crit Chance | 1% |
Speed | 2 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1.4285714285714 |
Offense: Damage Bonus
All | -60% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 1 |
Ranged Defense | 1 |
Fatigue | 0 |
Physical Save | 19 |
Spell Save | 20 |
Mental Save | 10 |
Defense: Resistances
Acid | +100%(100%) |
Darkness | + 41%(100%) |
Nature | + 30%(100%) |
Blight | +100%(100%) |
Physical | + 25%(100%) |
Fire | -16%(100%) |
All | + 23%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/1)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 186 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Corruption / Scourge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
detrimental effect | The target is poisoned, taking 17.62 nature damage per turn. Damage dealt is reduced by 14%. Deadly Poison |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | Linked to their horror ally gaining 16% all damage resistance. Shared Insanity |
beneficial effect | A flow of life spins around the target, regenerating 37.16 life per turn. Regeneration |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
Quests
Equipment
In off hand | ![]() 3.0 T3 waraxe 1H weapon [Rare] Psionic Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +12 darkness Against +7% Living While equipped: ----- def ----- Resists +3% blight +3% physical +9% nature Die.at -40.00 life HP.reg +2.00 ---------- misc Max.psi +20.00 One-handed war axes. |
Main armor | ![]() 2.0 T1 cloth armor [Cosmetic Item] While equipped: ----- def ----- Resists +7% all Must level Worm that Walks talent on the master to take it off. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | ![]() 3.0 T2 longsword 1H weapon [Ego++] Arcane/Psionic Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 blight On Hit: 20% Epidemic 2 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 23 * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) While equipped: ----- def ----- Disease- +14% Sharp, long, and deadly. |
Inventory
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+5 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+6 eff.) Dmg.mod +12% nature +11% cold Res.pen +5% nature +5% arcane Melee Ret 4 arcane ----- def ----- Resists +22% cold Mind.save +5 (+5 eff.) Confus- +28% Rings make your fingers look great! |
![]() 3.0 T1 waraxe 1H weapon [Ego] Nature Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 nature One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Ego] Master/Psionic Power 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 mind On Hit: * 10% chance to reduce all saves and defense by 6 While equipped: Stats +2 Cun +1 Wil One-handed war axes. |
![]() 3.0 T2 waraxe 1H weapon [Ego] Psionic Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 mind On Hit: * 14% chance to reduce all saves and defense by 6 While equipped: Stats +2 Cun +1 Wil One-handed war axes. |
![]() 1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Master/Psionic Power 21.0 - 27.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +9 mind On Hit: * 16% chance to reduce all saves and defense by 6 While equipped: Stats +2 Cun +2 Wil Sharp, short and deadly. |
![]() 2.0 T3 cloth armor [Ego] Arcane/Psionic While equipped: Stats +5 Mag +6 Wil dps ---------- Dmg.mod +12% temporal ----- def ----- Resists +11% all +12% temporal ---------- misc Mana/turn +0.18 Psi/turn +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T1 light armor [Ego] Nature While equipped: ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% HP.reg +2.30 ---------- misc Stam/turn +0.60 A suit of armour made of leather. |
![]() 2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun +7 Wil dps ---------- Mind.pwr +4 (+4 eff.) Dmg.mod +10% darkness +11% light Melee Ret 2 light ----- def ----- Defense +2 (+2 eff.) Resists +15% darkness +16% light Def/telep +15 Res/telep +15% Dur/telep +15% A pointy cloth hat, very wizardly... |
![]() 2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 188 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
Rogue is not dazed anymore.
Bandit is not dazed anymore.
Adywyn the rogue is not dazed anymore.
Thief is not dazed anymore.
Betybeth the bandit lord hits Eddi for 57 physical damage.
Rogue hits Carrion worm mass for 11 lightning damage.
Rogue hits Worm that walks (servant of Eddi) for 44 physical, 9 lightning, 13 physical (66 total damage).
Rogue hits Eddi for 8 lightning damage.
Eddi hits Rogue for 16 lightning damage.
Eddi hits Adywyn the rogue for (10 flat reduction), 6 lightning (6 total damage).
Eddi hits Bandit for 14 lightning damage.
Eddi hits Thief for 13 lightning damage.
Eddi hits Rogue for 15 lightning damage.
Eddi hits Thief for 16 lightning damage.
Eddi hits Bandit for 13 lightning damage.
Eddi hits Betybeth the bandit lord for 16 lightning damage.
Eddi hits Something for 12 lightning damage.
Melee retaliation hits Betybeth the bandit lord for 2 acid, 4 fire, 2 arcane, 6 nature (14 total damage).
Something hits Eddi for 7 fire damage.
Something hits Worm that walks (servant of Eddi) for 57 physical, 12 fire, 19 physical, 10 cold (97 total damage).
Adywyn the rogue uses Take Down.
Rogue slows down.
Rogue performs a melee critical strike against Eddi!
Character control switched to worm that walks (servant of Eddi).
Rogue performs a melee critical strike against Eddi!
Rogue hits Carrion worm mass for 18 physical, 0 blight, 7 physical, 5 light, 9 cold (39 total damage).
Rogue hits Eddi for 47 physical damage.
Melee retaliation hits Rogue for 2 acid, 4 fire, 2 arcane, 6 nature, 2 acid, 4 fire, 2 arcane, 6 nature (28 total damage).
Rogue killed Eddi!