











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Dual-Classes Reworked by AscendingPhoenix (Rae edit) 1.7.6 Small edit done by me that nerfs enemy talent level scaling across the board. I take no credit for this great rework of the original Multi-Class challenge, all credit goes
to AscendingPhoenix, find the orignal mod here: https://te4.org/games/addons/tome/dual-class-challengeAllows the player to pick two classes, but the difficulty scales upward. The mod dramatically ramps up the difficulty level to compensate. (Original by StarKeep, forked mod by Raenarill). You advance twice as fast, and gain six talent category points: at 10, 20, 30, 40, 50, and 60. You gain normal stat points until level 51. BLITZ MODE: You gain two thirds more talent points. After level 66, you gain one class talent point per level and one generic every two out of three levels. CLASSIC MODE: features base game talent points until level 100. CLASS EVOLUTIONS: You can swap your first and second classes in the Game Options tab for evolutionary purposes. TIP: Good equipment takes the usual time to show up, so you probably will see it at about lvl 50 with dual classing enabled. In order to activate this addon, look at your Game Options for a new tab. Enjoy. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Artificer |
| Level / Exp | 37 / 89% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 74 (base 30) |
| Dexterity | 111 (base 60) |
| Constitution | 60 (base 11) |
| Magic | 14 (base 11) |
| Willpower | 14 (base 11) |
| Cunning | 106 (base 60) |
Resources
| Life | 961/961 |
| Steam | 100/100 |
| Stamina | 168/168 |
| Psi | 94/94 |
| Healing Factor | 1.505360357873 |
| Regeneration | 38.778563563083 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +44.64892493468% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 8 |
| Infravision | 16 |
| See Stealth | 20 |
| See Invisible | 44 |
Offense: Mainhand
| Damage | 191 |
| Accuracy | 83 |
| Crit Chance | 104% |
| APR | 32 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +4% |
| Lightning | +9% |
| Acid | +6% |
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 106.69923295441 (94.404685247777%) |
| Defense | 51 |
| Ranged Defense | 51 |
| Fatigue | 19.458696386381 |
| Physical Save | 61 |
| Spell Save | 17 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Blight | + 25%( 70%) |
| Arcane | + 23%( 70%) |
| Cold | + 43%( 70%) |
| All | + 19%( 70%) |
| Darkness | + 24%( 70%) |
| Light | + 23%( 70%) |
| Temporal | + 23%( 70%) |
| Physical | + 56%( 70%) |
| Lightning | + 49%( 70%) |
| Fire | + 38%( 70%) |
| Nature | + 23%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 28% |
| Poison Resistance | 50% |
| Blind Resistance | 20% |
| Silence Resistance | 25% |
| Bleed Resistance | 80% |
| Teleport Resistance | 100% |
| Disarm Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 918% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 17% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 287 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Power user | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Armorsmithing | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Accessory crafting | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cunning / Experimental imbuing | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Cunning / Poisons | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Cunning / Imbuing | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cunning / Toolsmithing | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Weaponsmithing | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Inventory management | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Apply Poison |
| talent | Insidious Poison |
| talent | Regalia |
| talent | Skate |
| talent | Armor Clash |
| talent | Numbing Poison |
| talent | Charm Combat |
| beneficial effect | The target has increased resistances: 4.42% lightning, 4.42% temporal, 4.42% light, 4.42% fire, 4.42% nature, 4.42% acid, 8.84% physical, 4.42% blight, 4.42% cold, 4.42% arcane Power Ward |
| beneficial effect | +12 raw spellpower, +38 raw mindpower Power Blast |
| beneficial effect | +40 raw physical save, +20 raw mind save Power Cleanse |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by thief. Escort: repented thief (level 8 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred safe pair of dwarven-steel boots (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Armour: +5 Fatigue: +3% Effects on melee hit: * 20% chance to reduce armor by 23% Changes stats: +2 Con Changes resistances: +1% all Changes damage: +6% acid Physical save: +9 (+2 eff.) Cut immunity: +10% Silence immunity: +25% Confusion immunity: +28% Pinning immunity: +15% Stun/Freeze immunity: +40% Knockback immunity: +35% Teleport immunity: +100% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Prevents damage and detrimental effects from terrain, as well as the triggering of pressure traps Augment level: 1.3 Crafted by: Roran Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | deadly barbed piercing quiver of elven-wood arrows of crippling (21/21, 198% power, 17 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 198% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +17 Crit. chance: +45.1% Capacity: 21 On weapon crit: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots beam through all targets. Augment level: 3.2 Crafted by: Roran Arrows are used with bows to pierce your foes to death. |
| Light source | noninterfering bright survivor's alchemist's lamp Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Physical save: +8 (+2 eff.) Light radius: +8 Healing mod.: +12% Activating this item is instant. It can be used to activate talent Wrath of the Highborn (costing 79 power out of 96/96) : Effective talent level: 2.5 Power cost: 79 out of 96/96. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of the Highborn, increasing all damage by 12% and reducing all damage taken by 12% for 5 turns. The bonus will increase with your Magic. Augment level: 3.2 Crafted by: Roran A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm of trickery of dexterity (0 def, 8 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +4 Armour: +8 Fatigue: +4% Changes stats: +3 Cun / +4 Dex Changes resistances: +1% physical Infravision radius: +9 Sight radius: +2 See stealth: +20 See invisible: +32 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Crafted by: Roran A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | stralite torque of gale force [power 345] (13 cooldown)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Armour: +9 Defense: +5 (+2 eff.) Changes resistances: +3% blight / +3% lightning / +6% darkness / +3% all Only die when reaching: -40.00 life It can be used to project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 345 physical damage Activation puts all charms on cooldown for 13 turns. Crafted by: Roran Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold ring of perseverance of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Str Changes resistances: +6% physical Disarm immunity: +25% Pinning immunity: +24% Stun/Freeze immunity: +27% Knockback immunity: +28% Life regen: +7.00 Maximum life: +25.00 Crafted by: Roran Rings make your fingers look great! |
| On fingers | gladiator's stralite ring of tenacity of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +11 (+3 eff.) Changes stats: +12 Str / +8 Con Disarm immunity: +79% Pinning immunity: +66% Knockback immunity: +77% Maximum life: +65.00 Crafted by: Roran Rings make your fingers look great! |
| Around waist | balancing drakeskin leather belt of burglary Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Armour: +4 Defense: +13 (+5 eff.) Changes stats: +7 Dex / +8 Cun / +8 Lck Changes damage: +9% lightning Trap disarming bonus: +15 Stealth bonus: +10 Physical save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Cut immunity: +20% Stamina each turn: +2.00 Mental crit. chance: +8% Infravision radius: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Slows Projectiles: +20% Crafted by: Roran A belt that goes around your waist. |
| In main hand | mindcrushing yew longbow of certainty of true flight Requires: - Dexterity 24 - Talent Shoot Crafted by a master Infused by psionic forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Weapon Aptitude Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +16.0% Attack speed: 100% Firing range: +10 On weapon hit: * Inflicts stacking confusion on the target (power 7, max 50) for 3 turns Damage (Ranged): +17 mind When wielded/worn: Accuracy: +36 (+7 eff.) Physical crit. chance: +20.0% It can be used to assault the target's mind, dealing 136 mind damage and attempting to reduce their mind save by 11 for 5 turns Activation costs 13 power out of 15/15. Augment level: 3.2 Crafted by: Roran Longbows are used to shoot arrows at your foes. |
| On hands | noninterfering brawler's stone warden's dwarven-steel gauntlets of archery (0 def, 15 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +6 Armour: +15 Armour Hardiness: +9% Fatigue: +2% Changes stats: +4 Str / +10 Dex / +9 Cun / +10 Con Changes resistances: +9% physical Talent cooldown: Double Strike (-1 turns) Physical save: +9 (+2 eff.) When used to modify unarmed attacks: Power: 129% Range: 1.4x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +15 Armour Penetration: +19 Crit. chance: +18.9% Attack speed: 83% When this weapon hits: Perfect Strike (18% chance level 3). When this weapon hits: Stone Touch (6% chance level 3). When this weapon hits: Set Up (12% chance level 3). It can be used to activate talent Steady Shot (costing 17 power out of 20/20) : Effective talent level: 4.5 Power cost: 17 out of 20/20. Range: 10 Travel Speed: instantaneous Description: Fire a steady shot, doing 175% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Augment level: 3.2 Crafted by: Roran Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | volcanic duelist's stralite plate armour of protection from ranged (2 def, 30 armour) Requires: - Massive armour training - Strength 48 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +30 Defense: +2 (+1 eff.) Fatigue: +17% Damage (Melee): 7 fire Damage (Ranged): 6 fire Changes stats: +5 Cun / +5 Dex Changes resistances: +14% fire / +18% physical Poison immunity: +50% Disease immunity: +50% Cut immunity: +50% Life regen: +6.00 Reduces damage from enemies more than 3 tiles away by 22% Augment level: 3.2 Crafted by: Roran A suit of armour made of metal plates. |
| Cloak | thick thick cashmere cloak of Eldoral (2 def, 13 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +13 Defense: +2 (+1 eff.) Changes stats: +1 Cun / +2 Dex Changes resistances: +30% lightning / +25% cold Stun/Freeze immunity: +50% Crafted by: Roran A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's stralite amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +10 Fatigue: -6% Changes stats: +10 Dex / +7 Cun / +4 Con Changes damage: +4% nature Reduces incoming crit damage: 18.00% Mental save: +11 (+4 eff.) Blindness immunity: +20% Life regen: +9.00 Stamina each turn: +1.05 Infravision radius: +4 Sight radius: +3 See invisible: +12 Movement speed: +12% Crafted by: Roran Amulets make your neck look great! |
Inventory
steam generator implant of the warrior (steam 14)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.0 steam per turn. Can be activated for an instant burst of 70 steam. Its effects scale with your Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Primal Infusion (affinity 11%; reduction 2; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 11% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
heroism infusion of the sneak (die at -763; dur 8; cd 28)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -763 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 763 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 840%; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 840% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 545; 15 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 545 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 152; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 152 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
3 schematic: Air RecyclerRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Back SupportRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Black Light EmitterRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Botanical ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Crystal EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection FieldRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fungal WebRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Hand CannonRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hook ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Itching PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Kinetic StabiliserRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Lightning CoilRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Mana CoilRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Mental StimulatorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss TreadRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Poison GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Rocket BootsRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Shocking TouchRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver FiligreeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spike AttachmentRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Spring GrappleRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunder GrenadeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Thunderclap CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Unstoppable Force SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Viral InjectorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral NeedlegunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Voltaic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Water SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
gold amulet of perfection =perfectiomn=Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Talent masteries: +0.20 Cunning / Survival +0.20 Technique / Combat training Crafted by: Roran Amulets make your neck look great! |
mindweaver's stralite amulet of mastery (0.20 Steamtech / Physics) =mastery=Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Wil Talent mastery: +0.20 Steamtech / Physics Mental save: +9 (+3 eff.) Confusion immunity: +15% Mindpower: +6 (+2 eff.) Amulets make your neck look great! |
Golden Three-Edged Sword 'The Truth' 'Obsidiankill' (160% power, 9 apr) =The Truth=Requires: - Willpower 18 - Strength 18 - Cunning 18 Powered by arcane forces Crafted by a master Infused by psionic forces 12.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 160% Range: 1.6x Uses stat: 129% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 22% chance to gain 10% of a turn (3/turn limit) * 9% chance to stun or confuse the target Damage (Melee): +57 darkness / +28 cold / +49 light When wielded/worn: Accuracy: +40 (+8 eff.) Armour penetration: +16 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +12 Str Changes resistances penetration: +14% physical Changes damage: +12% acid / +16% physical / +12% blight The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
starbolting mossy mindstar (91% power, 16 apr, nature damage)Requires: - Willpower 11 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 91% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +16 Crit. chance: +3.3% Attack speed: 100% When wielded/worn: Talents granted: +1 Attune Mindstar +1 Star Bolt Mindpower: +3 (+1 eff.) Mental crit. chance: +1% Augment level: 3.2 Crafted by: Roran Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
starbolting mossy mindstar (77% power, 16 apr, nature damage)Requires: - Willpower 11 Infused by nature Crafted by a master Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 77% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +16 Crit. chance: +3.3% Attack speed: 100% When wielded/worn: Talents granted: +1 Attune Mindstar +1 Star Bolt Mindpower: +3 (+1 eff.) Mental crit. chance: +1% Augment level: 3.2 Crafted by: Roran Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
behemoth's component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 Str * +2 Con Maximum encumbrance: +20 Knockback immunity: +30% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +30.00 Maximum stamina: +30.00 Size category: +1 Affinity: body Unique Ego Components can be used to enhance items being crafted! |
component of Garkul (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 Str * +2 Wil * +3 Con Changes damage: * +10% physical Masteries: * +0.2 Technique / Thuggery Affinity: head Unique Ego Components can be used to enhance items being crafted! |
component of Kor (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Staff uses all elements from the same aspect Masteries: * +0.1 Corruption / Bone Use talent when activated: Bone Spear level 3 Costs 6/6 power Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
component of Spydrë (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Armour: +5 Armour Hardiness: +15% Melee retaliation: 20 nature slow, 20 poison Changes resistances: * +30% nature Changes damage: * +15% acid * +15% nature * +15% mind Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of Summertide (lite)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 15 Lite Light Burst (radius 1) Light radius: +2 When attacking in melee, deals 15 light damage and lights tiles in radius 1. When activated: call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower) Costs 10/15 power Affinity: lite Unique Ego Components can be used to enhance items being crafted! |
component of blazing stars (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage Type: Fire On hit: * sets off a powerful explosion Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of bloodletting (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Con Masteries: * +0.1 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +15% Affinity: body Unique Ego Components can be used to enhance items being crafted! |
component of cloud calling (hat)0.00 Encumbrance. Infused by nature Modifies crafted object: A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Use talent when activated: Call Lightning level 1 Costs 15/30 power Affinity: hat Unique Ego Components can be used to enhance items being crafted! |
component of distorted time (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * deals 34 temporal damage and slows enemies in radius 6 of the target by 44% based on Magic While equipped: Changes damage: * +30% physical * +30% temporal Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Use talent when activated: Blink Blade level 4 Costs 10/10 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of dream hammer (melee)0.00 Encumbrance. Crafted by a master Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 10 mind Uses stats: +20% Wil While equipped: Changes damage: * +10% mind * +10% physical Cooldown Reduction: * Hammer Toss 2 turns Learn talent(s): * +3 Hammer Toss * +3 Dream Smith's Hammer Psi each turn: +0.10 Mindpower: +15 Mental crit. chance: +5% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of fearscape walking (lite)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Fearscape Shift level 2 Costs 25/25 power Affinity: lite Unique Ego Components can be used to enhance items being crafted! |
component of hornets (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: On hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of rogue's plight (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +20% nature Reduces incoming crit damage: 15.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. Affinity: body Unique Ego Components can be used to enhance items being crafted! |
component of shattering (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Uses stats: +10% Str Use talent when activated: Shattering Blow level 2 Costs 20/20 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of skullcleaving (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Lifesteal (this weapon only): +5% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of soulstealing (melee)0.00 Encumbrance. Powered by arcane forces Powered by unknown forces Modifies crafted object: Weapon combat: On kill: * swallows the victim's soul, gaining a new power While equipped: Learn talent(s): * +1 Soul Purge Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of spell crushing (melee)0.00 Encumbrance. Infused by nature Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage on hit: 20 nature On hit: * 50% chance to shatter magical shields While equipped: Changes damage: * +15% nature Spell save: +15 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of spelldrinking (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +10% Mag Talent on hit: Disperse Magic (15% chance). On hit: * steals up to 50 mana from the target While equipped: Changes resistances: * +12% arcane Spell save: +12 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of sword breaking (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: On crit: * Breaks enemy weapon. While equipped: Learn talent(s): * +1 Dagger Block Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of the Desert Scorpion (hands)0.00 Encumbrance. Crafted by a master Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Poisonous Bite (20% chance). Talent on hit: Quick as Thought (10% chance). Talent on hit: Implode (5% chance). While equipped: Masteries: * +0.2 Technique / Grappling Disarm immunity: +40% Use talent when activated: Mindhook level 4 Costs 16/24 power Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
component of the Spellblaze (amulet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +15 Spell crit. chance: +6% When activated: unleash a destructive wail, destroying terrain and dealing 292.00 physical damage (based on Magic) in a radius of 3 Costs 60/60 power Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
component of the cage (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * -15% acid * +15% physical Reduces opponents crit chance: 20% Knockback immunity: +30% Life regen: +2.00 Maximum life: +40.00 Affinity: body Unique Ego Components can be used to enhance items being crafted! |
component of the fire wyrm (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 fire Talent on hit: Bellowing Roar (10% chance). Talent on hit: Fire Breath (10% chance). While equipped: Changes stats: * +5 Wil Changes resistances: * +15% fire Changes damage: * +10% fire Use talent when activated: Fire Breath level 2 Costs 24/24 power Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
component of the firm hand (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Talent on hit: Clinch (20% chance). Talent on hit: Maim (10% chance). While equipped: Cooldown Reduction: * Clinch 2 turns Disarm immunity: +30% Stun/Freeze immunity: +20% Knockback immunity: +20% Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
component of the hare (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +10 Changes stats: * +10 Lck Masteries: * +0.2 Cunning / Survival Movement speed: +10% Activating this item is instant. Use talent when activated: Inertial Shot level 3 Costs 8/8 power Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
component of the oceans (ring)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 When activated: summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 8.56 cold and 8.56 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Costs 60/60 power Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
component of the ritch (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 fire Damage conversion: 100% fire Talent on hit: Flamespit (30% chance). While equipped: Changes damage: * +5% fire Use talent when activated: Flamespit level 3 Costs 8/24 power Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
component of the star (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage Type: Light Attack speed: +11% On hit: * Deal 70 Light damage. While equipped: Light radius: +1 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
eel-skin component (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% lightning Pinning immunity: +35% Talent on hit(nature): Call Lightning (10% chance level 2). Use talent when activated: Call Lightning level 2 Costs 25/50 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
immaterial component (melee)0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 15 arcane Uses stats: +10% Mag Burst on crit (radius 2): 30 arcane silence Attack speed: +11% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
mighty component (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +20% Maximum life: +40.00 Affinity: belt Unique Ego Components can be used to enhance items being crafted! |
serpent's component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage conversion: 30% poison While equipped: Changes resistances: * +10% nature Changes damage: * +10% nature Use talent when activated: Spit Poison level 2 Costs 8/8 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
shadow-bleeding component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage conversion: 50% darkness On hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Use talent when activated: Invoke Darkness level 3 Costs 20/20 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
soultorn component (hat)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +10% mind Mindpower: +10 Mental crit. chance: +5% Use talent when activated: Psychic Lobotomy level 3 Costs 8/10 power Affinity: hat Unique Ego Components can be used to enhance items being crafted! |
unerring component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +10 Damage Shield penetration (this weapon only): +20% While equipped: Accuracy: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+5 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+5 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
bonus component (acid corrode melee, slime melee, resist acid, stat mag, stat con, nature melee, stat str)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 nature On hit: * 20% chance to reduce armor by 23% While equipped: Effects on melee hit: * 20% chance to slow global speed by 58% Changes stats: * +6 Str * +2 Mag * +2 Con Changes resistances: * +3% acid Components can be used to enhance items being crafted! |
bonus component (acid melee, acid corrode melee, acid burst, corrupted blood melee, blight melee, cold burst, cold melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 16 acid, 12 blight, 16 cold Burst on hit (radius 1): 20 acid, 20 cold On hit: * 20% chance to reduce strength, dexterity, and constitution by 14 * 20% chance to reduce armor by 23% Components can be used to enhance items being crafted! |
bonus component (acid melee, mind melee, acid corrode melee, resists pen acid, inc damage mind)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 acid, 16 mind While equipped: Effects on melee hit: * 20% chance to reduce armor by 23% Changes resistances penetration: * +15% acid Changes damage: * +30% mind Components can be used to enhance items being crafted! |
bonus component (acid retribution, inc damage lightning, inc damage acid, light retribution, resist lightning, resist light, resist acid)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 8 acid, 8 light Changes resistances: * +12% lightning * +6% light * +12% acid Changes damage: * +15% lightning * +18% acid Components can be used to enhance items being crafted! |
bonus component (armor, resist nature, resists pen blight, mana on crit, resists pen nature, phys crit, stat str)0.00 Encumbrance. Modifies crafted object: While equipped: Physical crit. chance: +3.0% Armour: +4 Changes stats: * +2 Str Changes resistances: * +18% nature Changes resistances penetration: * +20% blight * +15% nature Mana when firing critical spell: +2.00 Components can be used to enhance items being crafted! |
bonus component (bio accuracy)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +10 Components can be used to enhance items being crafted! |
bonus component (bio accuracy)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Accuracy: +10 Components can be used to enhance items being crafted! |
bonus component (bio accuracy)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Accuracy: +10 Components can be used to enhance items being crafted! |
bonus component (bio apr)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Armour penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio apr)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Armour penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio apr)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Armour penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio apr)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Armour penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio apr)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Armour penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio apr, bio armor)0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: While equipped: Armour penetration: +2 Armour: +4 Components can be used to enhance items being crafted! |
bonus component (bio armor)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +6 Components can be used to enhance items being crafted! |
bonus component (bio armor)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +4 Components can be used to enhance items being crafted! |
bonus component (bio armor)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +6 Components can be used to enhance items being crafted! |
bonus component (bio armor)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Armour: +4 Components can be used to enhance items being crafted! |
bonus component (bio armor)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +2 Components can be used to enhance items being crafted! |
bonus component (bio blind immunity)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Blindness immunity: +10% Components can be used to enhance items being crafted! |
bonus component (bio cold resist)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +6% cold Components can be used to enhance items being crafted! |
bonus component (bio cold resist)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +6% cold Components can be used to enhance items being crafted! |
bonus component (bio con)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Con Components can be used to enhance items being crafted! |
bonus component (bio con)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Con Components can be used to enhance items being crafted! |
bonus component (bio con)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 Con Components can be used to enhance items being crafted! |
bonus component (bio con)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Con Components can be used to enhance items being crafted! |
bonus component (bio confusion immunity)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Confusion immunity: +10% Components can be used to enhance items being crafted! |
bonus component (bio crit damage)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Critical mult.: +5.00% Components can be used to enhance items being crafted! |
bonus component (bio def)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Defense: +10 Components can be used to enhance items being crafted! |
bonus component (bio def)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Defense: +10 Components can be used to enhance items being crafted! |
bonus component (bio def)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +10 Components can be used to enhance items being crafted! |
bonus component (bio demon damage)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage against: * +6% Demon Components can be used to enhance items being crafted! |
bonus component (bio dex)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Changes stats: * +2 Dex Components can be used to enhance items being crafted! |
bonus component (bio dex)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Dex Components can be used to enhance items being crafted! |
bonus component (bio dex)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Dex Components can be used to enhance items being crafted! |
bonus component (bio dex)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 Dex Components can be used to enhance items being crafted! |
bonus component (bio dex)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Changes stats: * +2 Dex Components can be used to enhance items being crafted! |
bonus component (bio disease immunity)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Disease immunity: +10% Components can be used to enhance items being crafted! |
bonus component (bio elemental resist)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Reduced damage from: * +6% Elemental Components can be used to enhance items being crafted! |
bonus component (bio elemental/air telepathy)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Telepathy: elemental/air Components can be used to enhance items being crafted! |
bonus component (bio fire resist)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +6% fire Components can be used to enhance items being crafted! |
bonus component (bio fire resist)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +6% fire Components can be used to enhance items being crafted! |
bonus component (bio fire resist)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +6% fire Components can be used to enhance items being crafted! |
bonus component (bio healmod)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Healing mod.: +15% Components can be used to enhance items being crafted! |
bonus component (bio healmod)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Healing mod.: +10% Components can be used to enhance items being crafted! |
bonus component (bio healmod)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Healing mod.: +10% Components can be used to enhance items being crafted! |
bonus component (bio horror resist)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Reduced damage from: * +6% Horror Components can be used to enhance items being crafted! |
bonus component (bio humanoid resist)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Reduced damage from: * +6% Humanoid Components can be used to enhance items being crafted! |
bonus component (bio humanoid/orc telepathy)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Telepathy: humanoid/orc Components can be used to enhance items being crafted! |
bonus component (bio ignore crit)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Reduces incoming crit damage: 10.00% Components can be used to enhance items being crafted! |
bonus component (bio ignore crit)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Reduces incoming crit damage: 5.00% Components can be used to enhance items being crafted! |
bonus component (bio inc damage blight)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +6% blight Components can be used to enhance items being crafted! |
bonus component (bio inc damage darkness)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +6% darkness Components can be used to enhance items being crafted! |
bonus component (bio inc damage lightning)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +6% lightning Components can be used to enhance items being crafted! |
bonus component (bio infravision radius)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Infravision radius: +2 Components can be used to enhance items being crafted! |
bonus component (bio infravision radius)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Infravision radius: +2 Components can be used to enhance items being crafted! |
bonus component (bio infravision radius)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Infravision radius: +2 Components can be used to enhance items being crafted! |
bonus component (bio infravision radius)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Infravision radius: +2 Components can be used to enhance items being crafted! |
bonus component (bio infravision radius)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Infravision radius: +1 Components can be used to enhance items being crafted! |
bonus component (bio infravision radius)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Infravision radius: +2 Components can be used to enhance items being crafted! |
bonus component (bio infravision radius)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Infravision radius: +2 Components can be used to enhance items being crafted! |
bonus component (bio item temporal energize retribution)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Effects when hit in melee: * 4% chance to gain 10% of a turn (3/turn limit) Components can be used to enhance items being crafted! |
bonus component (bio life regeneration)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Life regen: +4.00 Components can be used to enhance items being crafted! |
bonus component (bio lightning burst)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 lightning Components can be used to enhance items being crafted! |
bonus component (bio lightning resist)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +6% lightning Components can be used to enhance items being crafted! |
bonus component (bio lightning resist)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +6% lightning Components can be used to enhance items being crafted! |
bonus component (bio lite radius)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Light radius: +2 Components can be used to enhance items being crafted! |
bonus component (bio lite radius)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Light radius: +2 Components can be used to enhance items being crafted! |
bonus component (bio mag)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Mag Components can be used to enhance items being crafted! |
bonus component (bio mana on crit)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mana when firing critical spell: +2.00 Components can be used to enhance items being crafted! |
bonus component (bio mana regeneration)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.12 Components can be used to enhance items being crafted! |
bonus component (bio mana regeneration)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Mana each turn: +0.08 Components can be used to enhance items being crafted! |
bonus component (bio mana regeneration)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.08 Components can be used to enhance items being crafted! |
bonus component (bio max life)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 Components can be used to enhance items being crafted! |
bonus component (bio max mana)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum mana: +40.00 Components can be used to enhance items being crafted! |
bonus component (bio max mana)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Maximum mana: +20.00 Components can be used to enhance items being crafted! |
bonus component (bio max mana)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Maximum mana: +40.00 Components can be used to enhance items being crafted! |
bonus component (bio max mana)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Maximum mana: +40.00 Components can be used to enhance items being crafted! |
bonus component (bio mental save)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Mental save: +6 Components can be used to enhance items being crafted! |
bonus component (bio mental save)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Mental save: +6 Components can be used to enhance items being crafted! |
bonus component (bio mental save)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Mental save: +6 Components can be used to enhance items being crafted! |
bonus component (bio mind resist)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +3% mind Components can be used to enhance items being crafted! |
bonus component (bio mind resist)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +3% mind Components can be used to enhance items being crafted! |
bonus component (bio mindcrit)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mental crit. chance: +2% Components can be used to enhance items being crafted! |
bonus component (bio mindcrit)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Mental crit. chance: +2% Components can be used to enhance items being crafted! |
bonus component (bio mindcrit)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Mental crit. chance: +1% Components can be used to enhance items being crafted! |
bonus component (bio nature resist)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +3% nature Components can be used to enhance items being crafted! |
bonus component (bio phys crit)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +1.0% Components can be used to enhance items being crafted! |
bonus component (bio phys crit)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +2.0% Components can be used to enhance items being crafted! |
bonus component (bio phys crit)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical crit. chance: +2.0% Components can be used to enhance items being crafted! |
bonus component (bio physical bleed damage)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: Weapon combat: Damage on hit: 8 physical bleed Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +5 Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical save)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Physical save: +6 Components can be used to enhance items being crafted! |
bonus component (bio physical save)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical save: +6 Components can be used to enhance items being crafted! |
bonus component (bio physical save)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Physical save: +9 Components can be used to enhance items being crafted! |
bonus component (bio physical save)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical save: +6 Components can be used to enhance items being crafted! |
bonus component (bio shield block)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Block value: +40 Components can be used to enhance items being crafted! |
bonus component (bio shield block)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Block value: +20 Components can be used to enhance items being crafted! |
bonus component (bio shield block)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Block value: +40 Components can be used to enhance items being crafted! |
bonus component (bio shield block)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Block value: +40 Components can be used to enhance items being crafted! |
bonus component (bio spell save)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Spell save: +6 Components can be used to enhance items being crafted! |
bonus component (bio spell save)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Spell save: +6 Components can be used to enhance items being crafted! |
bonus component (bio spell save)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spell save: +6 Components can be used to enhance items being crafted! |
bonus component (bio spellcrit)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Spell crit. chance: +1% Components can be used to enhance items being crafted! |
bonus component (bio spellpower)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +10 Components can be used to enhance items being crafted! |
bonus component (bio spellpower)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Spellpower: +10 Components can be used to enhance items being crafted! |
bonus component (bio spellpower)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Spellpower: +10 Components can be used to enhance items being crafted! |
bonus component (bio spellsurge)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +4 Components can be used to enhance items being crafted! |
bonus component (bio spiderkin damage)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage against: * +6% Spiderkin Components can be used to enhance items being crafted! |
bonus component (bio spiderkin resist)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Reduced damage from: * +6% Spiderkin Components can be used to enhance items being crafted! |
bonus component (bio stamina regeneration)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Stamina each turn: +1.00 Components can be used to enhance items being crafted! |
bonus component (bio stamina regeneration)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +2.00 Components can be used to enhance items being crafted! |
bonus component (bio stamina regeneration)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Stamina each turn: +2.00 Components can be used to enhance items being crafted! |
bonus component (bio stamina regeneration)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +1.00 Components can be used to enhance items being crafted! |
bonus component (bio str)0.00 Encumbrance. Infused by arcane disrupting forces Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 Str Components can be used to enhance items being crafted! |
bonus component (bio str)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Str Components can be used to enhance items being crafted! |
bonus component (bio str)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Str Components can be used to enhance items being crafted! |
bonus component (bio str)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Str Components can be used to enhance items being crafted! |
bonus component (bio str)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Str Components can be used to enhance items being crafted! |
bonus component (bio str)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Str Components can be used to enhance items being crafted! |
bonus component (bio str)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +3 Str Components can be used to enhance items being crafted! |
bonus component (bio undead damage)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage against: * +6% Undead Components can be used to enhance items being crafted! |
bonus component (bio undead damage)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage against: * +6% Undead Components can be used to enhance items being crafted! |
bonus component (bio undead/skeleton telepathy)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Telepathy: undead/skeleton Components can be used to enhance items being crafted! |
bonus component (bio vim on crit)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Vim when firing critical spell: +2.00 Components can be used to enhance items being crafted! |
bonus component (bio weapon apr)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: Weapon combat: Armour Penetration: +1 Components can be used to enhance items being crafted! |
bonus component (bio weapon apr)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Armour Penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio weapon apr)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Armour Penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio weapon crit)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +1.0% Components can be used to enhance items being crafted! |
bonus component (bio weapon crit)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: Weapon combat: Crit. chance: +1.0% Components can be used to enhance items being crafted! |
bonus component (bio weapon damage)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +4 Components can be used to enhance items being crafted! |
bonus component (bio weapon damage)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +4 Components can be used to enhance items being crafted! |
bonus component (corrupted blood melee, resists pen nature, resists pen blight, resist mind, inc damage nature, resists pen mind, inc damage blight)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 14 Changes resistances: * +15% mind Changes resistances penetration: * +25% blight * +10% nature * +10% mind Changes damage: * +6% nature * +6% blight Components can be used to enhance items being crafted! |
bonus component (crit, stat con, resist lightning, phasing, apr, phys apr, phys atk, stat str)0.00 Encumbrance. Modifies crafted object: Weapon combat: Armour Penetration: +2 Crit. chance: +3.0% Damage Shield penetration (this weapon only): +30% While equipped: Accuracy: +10 Armour penetration: +2 Changes stats: * +5 Str * +1 Con Changes resistances: * +12% lightning Components can be used to enhance items being crafted! |
bonus component (damage, inc damage physical, stat con, stat str)0.00 Encumbrance. Modifies crafted object: Weapon combat: Base Damage: +2 While equipped: Changes stats: * +1 Str * +2 Con Changes damage: * +12% physical Components can be used to enhance items being crafted! |
bonus component (dark melee, acid corrode melee, resist acid, dark numbing melee, acid corrode melee, inc damage acid)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 darkness On hit: * 10% chance to reduce damage dealt by 25% * 20% chance to reduce armor by 23% While equipped: Effects on ranged hit: * 20% chance to reduce armor by 23% Changes resistances: * +9% acid Changes damage: * +15% acid Components can be used to enhance items being crafted! |
bonus component (dark melee, phys apr, save physical, nature burst (crit), damage, shield armor, stat str)0.00 Encumbrance. Modifies crafted object: Weapon combat: Base Damage: +4 Damage on hit: 8 darkness Burst on crit (radius 2): 8 nature While equipped: Armour penetration: +3 Armour: +12 Changes stats: * +4 Str Physical save: +3 Components can be used to enhance items being crafted! |
bonus component (dark melee, resists pen fire, inc damage fire, fire burst (crit), resist darkness, inc damage darkness, arcane melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 darkness, 16 arcane Burst on crit (radius 2): 12 fire While equipped: Changes resistances: * +20% darkness Changes resistances penetration: * +10% fire Changes damage: * +6% darkness * +9% fire Components can be used to enhance items being crafted! |
bonus component (def, die at, immune blind, resist nature, stat con)0.00 Encumbrance. Modifies crafted object: While equipped: Defense: +10 Changes stats: * +8 Con Changes resistances: * +20% nature Blindness immunity: +20% Only die when reaching: -80.00 life Components can be used to enhance items being crafted! |
bonus component (def, die at, resist acid, immune blind, resist physical, resist temporal)0.00 Encumbrance. Modifies crafted object: While equipped: Defense: +25 Changes resistances: * +12% acid * +2% physical * +3% temporal Blindness immunity: +20% Only die when reaching: -80.00 life Components can be used to enhance items being crafted! |
bonus component (def, life regeneration, resist light, resist fire, resist nature, resist lightning, immune teleport)0.00 Encumbrance. Modifies crafted object: While equipped: Defense: +20 Changes resistances: * +9% lightning * +6% fire * +3% light * +12% nature Teleport immunity: +20% Life regen: +4.00 Components can be used to enhance items being crafted! |
bonus component (die at, immune pin, resist light, resist physical, save physical, armor)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +2 Changes resistances: * +9% light * +2% physical Physical save: +9 Pinning immunity: +10% Only die when reaching: -80.00 life Components can be used to enhance items being crafted! |
bonus component (die at, resist acid, phasing, resist nature, resist darkness, resist physical, spellsurge)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +6% acid * +4% physical * +12% nature * +9% darkness Spellpower on spell critical (stacks up to 3 times): +4 Only die when reaching: -40.00 life Damage Shield penetration: +20% Components can be used to enhance items being crafted! |
bonus component (die at, resist fire, resist darkness, inc damage lightning, ignore crit, resist blight, immune cut, resist mind, save spell)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +6% blight * +12% fire * +6% darkness * +12% mind Changes damage: * +15% lightning Reduces incoming crit damage: 10.00% Spell save: +12 Cut immunity: +10% Only die when reaching: -60.00 life Components can be used to enhance items being crafted! |
bonus component (fire melee, phys atk, phys crit magnitude, stat dex, resist fire, damage, phys crit, armor)0.00 Encumbrance. Modifies crafted object: Weapon combat: Base Damage: +10 Damage on hit: 16 fire While equipped: Accuracy: +30 Physical crit. chance: +3.0% Armour: +10 Changes stats: * +4 Dex Changes resistances: * +12% fire Critical mult.: +20.00% Components can be used to enhance items being crafted! |
bonus component (fire melee, temporal burst, temporal energize melee, temporal burst (crit), temporal melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 fire, 20 temporal Burst on hit (radius 1): 20 temporal Burst on crit (radius 2): 4 temporal On hit: * 20% chance to gain 10% of a turn (3/turn limit) Components can be used to enhance items being crafted! |
bonus component (hate on crit, increased life, immune pin, stat con, resist physical, ignore crit, armor)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +12 Changes stats: * +2 Con Changes resistances: * +3% physical Reduces incoming crit damage: 15.00% Pinning immunity: +20% Hate when firing a critical mind attack: +2.00 Maximum life: +100.00 Components can be used to enhance items being crafted! |
bonus component (immune disease, resist darkness, resist lightning, resist physical, resist light, immune confusion)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +9% lightning * +3% physical * +6% darkness * +9% light Disease immunity: +10% Confusion immunity: +10% Components can be used to enhance items being crafted! |
bonus component (immune teleport, resist darkness, void, acid corrode melee, immune stun, inc damage mind)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce armor by 23% Changes resistances: * +12% darkness Changes damage: * +6% mind Stun/Freeze immunity: +20% Teleport immunity: +20% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Components can be used to enhance items being crafted! |
bonus component (inc damage acid, resist light, dark numbing melee, resist lightning, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on ranged hit: * 20% chance to reduce damage dealt by 25% Changes resistances: * +6% lightning * +12% cold * +9% light Changes damage: * +9% acid Components can be used to enhance items being crafted! |
bonus component (inc damage lightning, inc damage fire, resists pen lightning, resist blight, resist lightning, resist fire)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +9% blight * +21% fire * +12% lightning Changes resistances penetration: * +25% lightning Changes damage: * +24% lightning * +9% fire Components can be used to enhance items being crafted! |
bonus component (inc damage nature, resists pen nature, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +3 Dex Changes resistances penetration: * +5% nature Changes damage: * +9% nature Components can be used to enhance items being crafted! |
bonus component (increased stamina, immune pin, resist light, save physical, immune knockback, resist mind)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +9% light * +6% mind Physical save: +3 Pinning immunity: +20% Knockback immunity: +10% Maximum stamina: +20.00 Components can be used to enhance items being crafted! |
bonus component (increased vim, resists pen blight, spellpower, stat con, stave spellpower, see invisible)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +2 Con Changes resistances penetration: * +25% blight Maximum vim: +30.00 Spellpower: +25 See invisible: +6 Components can be used to enhance items being crafted! |
bonus component (light burst, mind melee, stat cun, mind crit magnitude, psi on hit, resists pen mind)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 12 mind Burst on hit (radius 1): 12 light While equipped: Changes stats: * +9 Cun Changes resistances penetration: * +15% mind Critical mult.: +20.00% Psi when hit: +0.08 Components can be used to enhance items being crafted! |
bonus component (light melee, manaburn melee, resist darkness)0.00 Encumbrance. Modifies crafted object: Weapon combat: On hit: * 20 arcane resource burn While equipped: Damage (melee): 1 light Changes resistances: * +12% darkness Components can be used to enhance items being crafted! |
bonus component (lite radius, resist acid, inc damage fire, resist fire, acid corrode melee, light retribution)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce armor by 23% Melee retaliation: 10 light Changes resistances: * +9% acid * +18% fire Changes damage: * +15% fire Light radius: +3 Components can be used to enhance items being crafted! |
bonus component (lite radius, stat mag, stat str, resists pen arcane, inc damage cold, resists pen cold, infravision radius)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +1 Str * +4 Mag Changes resistances penetration: * +5% arcane * +20% cold Changes damage: * +9% cold Light radius: +3 Infravision radius: +3 Components can be used to enhance items being crafted! |
bonus component (lite radius, stat wil, inc damage fire, resist cold, inc damage cold, resists pen cold, stat str)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +4 Str * +4 Wil Changes resistances: * +6% cold Changes resistances penetration: * +25% cold Changes damage: * +15% cold * +6% fire Light radius: +3 Components can be used to enhance items being crafted! |
bonus component (mana regeneration, stat wil, inc damage arcane, stave resists pen mind, spellpower)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +2 Wil Changes resistances penetration: * +15% mind Changes damage: * +9% arcane Mana each turn: +0.04 Spellpower: +15 Components can be used to enhance items being crafted! |
bonus component (mind crit magnitude, stat wil, save mental, stat cun, resists pen nature, max hate, inc damage nature)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +2 Cun * +4 Wil Changes resistances penetration: * +20% nature Changes damage: * +21% nature Critical mult.: +15.00% Mental save: +6 Maximum hate: +4.00 Components can be used to enhance items being crafted! |
bonus component (mind expose melee, inc damage lightning, resist acid, resists pen mind, resist lightning, acid corrode melee, resists pen acid, inc damage mind)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce armor by 23% * 20% chance to reduce all saves and defense by 31 Changes resistances: * +3% acid * +12% lightning Changes resistances penetration: * +10% mind * +10% acid Changes damage: * +15% lightning * +12% mind Components can be used to enhance items being crafted! |
bonus component (mind melee, immune disease, immune blind, resist nature, inc damage light, resist cold, immune confusion)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 mind While equipped: Changes resistances: * +15% nature * +12% cold Changes damage: * +12% light Blindness immunity: +20% Disease immunity: +20% Confusion immunity: +20% Components can be used to enhance items being crafted! |
bonus component (mind retribution, ignore crit, resists pen mind, resist cold, stat mag, equilibrium on hit)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 10 mind Changes stats: * +7 Mag Changes resistances: * +12% cold Changes resistances penetration: * +10% mind Reduces incoming crit damage: 15.00% Equilibrium when hit: +0.16 Components can be used to enhance items being crafted! |
bonus component (mindcrit, lite radius, see invisible, stat cun, mindpower, resist blight, mind retribution, inc damage mind)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 8 mind Changes stats: * +3 Cun Changes resistances: * +6% blight Changes damage: * +12% mind Mindpower: +10 Mental crit. chance: +7% Light radius: +3 See invisible: +6 Components can be used to enhance items being crafted! |
bonus component (mindcrit, lite radius, stat wil, mindpower, resist acid, equilibrium on hit)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +5 Wil Changes resistances: * +6% acid Equilibrium when hit: +0.36 Mindpower: +20 Mental crit. chance: +4% Light radius: +3 Components can be used to enhance items being crafted! |
bonus component (mindcrit, save mental, resists pen mind, save physical, armor, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +12 Changes stats: * +2 Dex Changes resistances penetration: * +10% mind Physical save: +15 Mental save: +12 Mental crit. chance: +2% Components can be used to enhance items being crafted! |
bonus component (phys atk, lite radius, light retribution, resist fire, resists pen physical, inc damage fire)0.00 Encumbrance. Modifies crafted object: While equipped: Accuracy: +30 Melee retaliation: 10 light Changes resistances: * +12% fire Changes resistances penetration: * +20% physical Changes damage: * +15% fire Light radius: +2 Components can be used to enhance items being crafted! |
bonus component (phys atk, max psi, phys dam, physical retribution, resist physical, phys crit, stat wil)0.00 Encumbrance. Modifies crafted object: While equipped: Accuracy: +15 Physical crit. chance: +7.0% Physical power: +20 Melee retaliation: 4 physical Changes stats: * +5 Wil Changes resistances: * +2% physical Maximum psi: +30.00 Components can be used to enhance items being crafted! |
bonus component (phys atk, resist acid, phys apr, inc damage physical, save physical, armor)0.00 Encumbrance. Modifies crafted object: While equipped: Accuracy: +5 Armour penetration: +6 Armour: +2 Changes resistances: * +9% acid Changes damage: * +12% physical Physical save: +9 Components can be used to enhance items being crafted! |
bonus component (physical retribution, phys dam, resists pen mind, phys apr, phys crit, save physical)0.00 Encumbrance. Modifies crafted object: While equipped: Armour penetration: +7 Physical crit. chance: +5.0% Physical power: +30 Melee retaliation: 4 physical Changes resistances penetration: * +10% mind Physical save: +9 Components can be used to enhance items being crafted! |
bonus component (resist blight, acid corrode melee, resist nature, resist temporal)0.00 Encumbrance. Modifies crafted object: Weapon combat: On hit: * 20% chance to reduce armor by 23% While equipped: Changes resistances: * +6% blight * +15% temporal * +15% nature Components can be used to enhance items being crafted! |
bonus component (resist cold, spellsurge, phasing, mana on crit, spell crit magnitude, cold retribution, inc damage blight)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 cold Changes resistances: * +6% cold Changes damage: * +27% blight Critical mult.: +10.00% Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Damage Shield penetration: +20% Components can be used to enhance items being crafted! |
bonus component (resist lightning, inc damage light, stat dex, see invisible)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +5 Dex Changes resistances: * +6% lightning Changes damage: * +9% light See invisible: +24 Components can be used to enhance items being crafted! |
bonus component (resist lightning, stat mag, resists pen acid, acid retribution)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 acid Changes stats: * +3 Mag Changes resistances: * +3% lightning Changes resistances penetration: * +10% acid Components can be used to enhance items being crafted! |
bonus component (resist mind, resist arcane, save mental, resist fire, resist darkness, resist acid, acid corrode melee)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on ranged hit: * 20% chance to reduce armor by 23% Changes resistances: * +9% acid * +6% darkness * +6% fire * +12% mind * +5% arcane Mental save: +12 Components can be used to enhance items being crafted! |
bonus component (resist nature, slime melee, resist arcane)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 58% Changes resistances: * +12% nature * +5% arcane Components can be used to enhance items being crafted! |
bonus component (resists pen darkness, dark burst (crit), stat mag, phasing, dark burst, dark retribution, dark melee, stat wil)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 8 darkness Burst on hit (radius 1): 20 darkness Burst on crit (radius 2): 8 darkness While equipped: Melee retaliation: 6 darkness Changes stats: * +4 Wil * +2 Mag Changes resistances penetration: * +20% darkness Damage Shield penetration: +30% Components can be used to enhance items being crafted! |
bonus component (resists pen darkness, ignore crit, resists pen blight, resist blight, dark retribution, stat mag, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 darkness Changes stats: * +1 Dex * +1 Mag Changes resistances: * +9% blight Changes resistances penetration: * +5% darkness * +10% blight Reduces incoming crit damage: 5.00% Components can be used to enhance items being crafted! |
bonus component (resists pen darkness, resists pen arcane, void)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances penetration: * +15% darkness * +5% arcane Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted! |
bonus component (resists pen darkness, stat con, inc damage darkness, increased vim, see invisible, increased mana, vim on crit, dark numbing melee, spellsurge)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 25% Changes stats: * +4 Con Changes resistances penetration: * +10% darkness Changes damage: * +15% darkness Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +80.00 Maximum vim: +20.00 See invisible: +12 Components can be used to enhance items being crafted! |
bonus component (resists pen darkness, stat mag, dark retribution, stat cun, resist darkness, resist mind, stat str)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 6 darkness Changes stats: * +2 Str * +2 Mag * +5 Cun Changes resistances: * +15% darkness * +9% mind Changes resistances penetration: * +10% darkness Components can be used to enhance items being crafted! |
bonus component (resists pen lightning, resist darkness, inc damage cold, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +18% darkness * +18% cold Changes resistances penetration: * +10% lightning Changes damage: * +9% cold Components can be used to enhance items being crafted! |
bonus component (resists pen mind, immune blind, resist light, immune poison, resist blight, save mental)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +6% light * +9% blight Changes resistances penetration: * +5% mind Mental save: +15 Blindness immunity: +10% Poison immunity: +10% Components can be used to enhance items being crafted! |
bonus component (resists pen nature, inc damage acid, slime melee, resist light, inc damage light, resists pen acid, acid burst)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 20 acid On hit: * 20% chance to slow global speed by 58% While equipped: Changes resistances: * +18% light Changes resistances penetration: * +15% nature * +15% acid Changes damage: * +6% acid * +9% light Components can be used to enhance items being crafted! |
bonus component (resists pen temporal, slime melee, resists pen nature, resist mind, inc damage nature, nature melee, mind burst (crit))0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 12 nature Burst on crit (radius 2): 20 mind While equipped: Effects on melee hit: * 20% chance to slow global speed by 58% Changes resistances: * +12% mind Changes resistances penetration: * +10% nature * +25% temporal Changes damage: * +9% nature Components can be used to enhance items being crafted! |
bonus component (save mental, mindpower, equilibrium on hit, max hate, mind expose melee)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce all saves and defense by 31 Mental save: +18 Equilibrium when hit: +0.20 Maximum hate: +4.00 Mindpower: +20 Components can be used to enhance items being crafted! |
bonus component (save spell, dark retribution, stat wil, inc damage darkness)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 darkness Changes stats: * +2 Wil Changes damage: * +12% darkness Spell save: +6 Components can be used to enhance items being crafted! |
bonus component (slime melee, resist mind, resists pen mind, resist darkness, nature melee, mind burst (crit))0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 16 nature Burst on crit (radius 2): 20 mind On hit: * 20% chance to slow global speed by 58% While equipped: Changes resistances: * +6% mind * +20% darkness Changes resistances penetration: * +15% mind Components can be used to enhance items being crafted! |
bonus component (slime melee, resist nature, inc damage nature, resist acid, resist fire)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to slow global speed by 58% Changes resistances: * +9% acid * +6% fire * +3% nature Changes damage: * +6% nature Components can be used to enhance items being crafted! |
bonus component (slime melee, resists pen mind, blight melee, corrupted blood melee, resist nature)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 12 blight On hit: * 20% chance to slow global speed by 58% * 20% chance to reduce strength, dexterity, and constitution by 14 While equipped: Changes resistances: * +20% nature Changes resistances penetration: * +25% mind Components can be used to enhance items being crafted! |
bonus component (spellcrit, mana regeneration, resist blight, vim on crit, resists pen arcane, save spell)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +9% blight Changes resistances penetration: * +10% arcane Spell save: +18 Mana each turn: +0.16 Vim when firing critical spell: +2.00 Spell crit. chance: +8% Components can be used to enhance items being crafted! |
bonus component (spellpower, stat wil, inc damage blight, temporal melee, temporal retribution, spell crit magnitude, save spell)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 12 temporal While equipped: Melee retaliation: 8 temporal Changes stats: * +3 Wil Changes damage: * +3% blight Critical mult.: +5.00% Spell save: +3 Spellpower: +10 Components can be used to enhance items being crafted! |
bonus component (stat con, resist arcane, stat wil, see invisible, ignore crit, stat str)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +4 Str * +6 Wil * +3 Con Changes resistances: * +5% arcane Reduces incoming crit damage: 15.00% See invisible: +15 Components can be used to enhance items being crafted! |
bonus component (stat con, stamina regeneration, phys dam, phys apr, save physical, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Armour penetration: +4 Physical power: +25 Changes stats: * +6 Dex * +6 Con Physical save: +15 Stamina each turn: +3.00 Components can be used to enhance items being crafted! |
bonus component (stat con, stat mag, phys dam, phys crit magnitude, lite radius)0.00 Encumbrance. Modifies crafted object: While equipped: Physical power: +5 Changes stats: * +4 Mag * +1 Con Critical mult.: +10.00% Light radius: +2 Components can be used to enhance items being crafted! |
bonus component (stat cun, ignore crit, stat mag, stat str)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +1 Str * +3 Mag * +4 Cun Reduces incoming crit damage: 5.00% Components can be used to enhance items being crafted! |
bonus component (stat dex, manaburn melee, ignore crit, infravision radius)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 10 arcane resource burn Changes stats: * +4 Dex Reduces incoming crit damage: 5.00% Infravision radius: +3 Components can be used to enhance items being crafted! |
bonus component (stat dex, phys crit magnitude, inc damage fire, resist fire, phys dam, resists pen physical, inc damage darkness)0.00 Encumbrance. Modifies crafted object: While equipped: Physical power: +10 Changes stats: * +7 Dex Changes resistances: * +15% fire Changes resistances penetration: * +10% physical Changes damage: * +12% darkness * +9% fire Critical mult.: +20.00% Components can be used to enhance items being crafted! |
bonus component (stat wil, resists pen mind, mind crit magnitude, max hate, inc damage mind)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +1 Wil Changes resistances penetration: * +5% mind Changes damage: * +3% mind Critical mult.: +10.00% Maximum hate: +4.00 Components can be used to enhance items being crafted! |
bonus component (stat wil, resists pen mind, mind crit magnitude, resist mind, stat cun)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +1 Cun * +2 Wil Changes resistances: * +6% mind Changes resistances penetration: * +15% mind Critical mult.: +20.00% Components can be used to enhance items being crafted! |
bonus component (stat wil, see invisible, stat dex, resists pen acid, stat str)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +2 Str * +1 Dex * +2 Wil Changes resistances penetration: * +15% acid See invisible: +9 Components can be used to enhance items being crafted! |
bonus component (talent (Assault) )0.00 Encumbrance. Crafted by a master Modifies crafted object: Use talent when activated: Assault level 4 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Bone Armour) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Bone Armour level 2 Puts all charms on cooldown for 44 turns Components can be used to enhance items being crafted! |
bonus component (talent (Bone Armour) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Bone Armour level 1 Puts all charms on cooldown for 52 turns Components can be used to enhance items being crafted! |
bonus component (talent (Bone Armour) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Bone Armour level 2 Puts all charms on cooldown for 44 turns Components can be used to enhance items being crafted! |
bonus component (talent (Call of the Ooze) )0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Call of the Ooze level 4 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
bonus component (talent (Corrosive Vapour) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Corrosive Vapour level 4 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (talent (Corrupted Negation) )0.00 Encumbrance. Powered by arcane forces Infused by nature Modifies crafted object: Use talent when activated: Corrupted Negation level 4 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
bonus component (talent (Demon Seed) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Demon Seed level 4 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (talent (Double Strike) )0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Double Strike level 4 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (talent (Drain) )0.00 Encumbrance. Powered by arcane forces Infused by nature Modifies crafted object: Use talent when activated: Drain level 4 Puts all charms on cooldown for 10 turns Components can be used to enhance items being crafted! |
bonus component (talent (Explosive Steam Engine) )0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Explosive Steam Engine level 3 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
bonus component (talent (Flame) )0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Flame level 4 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (talent (Frenzied Leap) )0.00 Encumbrance. Powered by unknown forces Modifies crafted object: Use talent when activated: Frenzied Leap level 4 Puts all charms on cooldown for 10 turns Components can be used to enhance items being crafted! |
bonus component (talent (Glacial Vapour) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Glacial Vapour level 4 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (talent (Glacial Vapour) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Glacial Vapour level 3 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (talent (Grab) )0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Grab level 3 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Ice Claw) )0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Ice Claw level 1 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
bonus component (talent (Ice Claw) )0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Ice Claw level 2 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
bonus component (talent (Invoke Darkness) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Invoke Darkness level 4 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (talent (Knockback) )0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Use talent when activated: Knockback level 4 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Lay Web) )0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Lay Web level 4 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Lightning) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Lightning level 4 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (talent (Lightning) )0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Lightning level 4 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (talent (Mana Clash) )0.00 Encumbrance. Infused by nature Infused by arcane disrupting forces Powered by unknown forces Modifies crafted object: Use talent when activated: Mana Clash level 4 Puts all charms on cooldown for 30 turns Components can be used to enhance items being crafted! |
bonus component (talent (Manathrust) )0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Manathrust level 4 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (talent (Manathrust) )0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Manathrust level 3 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (talent (Nature's Balance) )0.00 Encumbrance. Infused by nature Crafted by a master Modifies crafted object: Use talent when activated: Nature's Balance level 3 Puts all charms on cooldown for 100 turns Components can be used to enhance items being crafted! |
bonus component (talent (Night Sphere) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Night Sphere level 3 Puts all charms on cooldown for 32 turns Components can be used to enhance items being crafted! |
bonus component (talent (Orcish Fury) )0.00 Encumbrance. Crafted by a master Modifies crafted object: Use talent when activated: Orcish Fury level 3 Puts all charms on cooldown for 64 turns Components can be used to enhance items being crafted! |
bonus component (talent (Providence) )0.00 Encumbrance. Powered by arcane forces Powered by unknown forces Modifies crafted object: Use talent when activated: Providence level 4 Puts all charms on cooldown for 60 turns Components can be used to enhance items being crafted! |
bonus component (talent (Providence) )0.00 Encumbrance. Powered by arcane forces Powered by unknown forces Modifies crafted object: Use talent when activated: Providence level 4 Puts all charms on cooldown for 60 turns Components can be used to enhance items being crafted! |
bonus component (talent (Razor Saw) )0.00 Encumbrance. Powered by unknown forces Modifies crafted object: Use talent when activated: Razor Saw level 4 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (talent (Resilience of the Dwarves) )0.00 Encumbrance. Powered by unknown forces Modifies crafted object: Use talent when activated: Resilience of the Dwarves level 2 Puts all charms on cooldown for 46 turns Components can be used to enhance items being crafted! |
bonus component (talent (Rotting Disease) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Rotting Disease level 4 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (talent (Rush) )0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Use talent when activated: Rush level 4 Puts all charms on cooldown for 22 turns Components can be used to enhance items being crafted! |
bonus component (talent (Rush) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Rush level 4 Puts all charms on cooldown for 30 turns Components can be used to enhance items being crafted! |
bonus component (talent (Shock) )0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Shock level 4 Puts all charms on cooldown for 8 turns Components can be used to enhance items being crafted! |
bonus component (talent (Slime Roots) )0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Slime Roots level 4 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
bonus component (talent (Slime Spit) )0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Slime Spit level 4 Puts all charms on cooldown for 10 turns Components can be used to enhance items being crafted! |
bonus component (talent (Stunning Blow) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Stunning Blow level 3 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Stunning Blow) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Stunning Blow level 4 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Thermal Strike) )0.00 Encumbrance. Powered by arcane forces Infused by psionic forces Modifies crafted object: Use talent when activated: Thermal Strike level 4 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (talent (Thought Sense) )0.00 Encumbrance. Infused by nature Infused by psionic forces Modifies crafted object: Use talent when activated: Thought Sense level 4 Puts all charms on cooldown for 60 turns Components can be used to enhance items being crafted! |
bonus component (talent (Timeless) )0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Timeless level 4 Puts all charms on cooldown for 100 turns Components can be used to enhance items being crafted! |
bonus component (talent (Wing Buffet) )0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Wing Buffet level 4 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
bonus component (temporal energize melee, mind melee, temporal burst, temporal melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 temporal, 20 mind Burst on hit (radius 1): 12 temporal On hit: * 20% chance to gain 10% of a turn (3/turn limit) Components can be used to enhance items being crafted! |
bonus component (travel speed, cold burst (crit), physical burst (crit), damage, cold burst, ammo reload)0.00 Encumbrance. Modifies crafted object: Weapon combat: Base Damage: +8 Burst on hit (radius 1): 12 cold Burst on crit (radius 2): 20 physical, 20 cold Travel speed: +200% While equipped: Ammo reloads per turn: +4 Components can be used to enhance items being crafted! |
4 acidic component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * Splash the target with acid dealing 60 damage over 5 turns and reducing armor and accuracy by 8 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
2 aegis component (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Life regen: +1.50 - +6.00 Damage Shield Power: +5% - +15% Affinity: hat Components can be used to enhance items being crafted! |
alchemist's component (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 ice, 4 - 29 fire, 4 - 29 acid, 4 - 29 lightning While equipped: Damage (melee): 3 - 10 acid, 3 - 10 fire, 3 - 10 cold, 3 - 10 lightning Changes stats: * +2 - +5 Wil * +2 - +5 Mag Affinity: hands Components can be used to enhance items being crafted! |
3 ancient component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Mag Changes resistances penetration: * +5% - +15% physical * +5% - +15% temporal Changes damage: * +5% - +30% physical * +5% - +30% temporal Reduces paradox anomalies(equivalent to willpower): +8 - +16 Affinity: robes Components can be used to enhance items being crafted! |
archmage's component (amulet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Mag Changes damage: * +4% - +8% acid * +4% - +8% fire * +4% - +8% lightning * +4% - +8% cold Spellpower: +3 - +6 Spell crit. chance: +3% - +6% Affinity: amulet Components can be used to enhance items being crafted! |
3 arcing component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for lightning to strike from the target to a second target dealing 36 damage Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
augmenting component (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +3% - +15% acid * +3% - +15% cold * +3% - +15% fire * +3% - +15% arcane * +3% - +15% lightning Affinity: hat Components can be used to enhance items being crafted! |
3 balanced component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
4 barbed component (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Crit. chance: +5.0% - +15.0% On crit: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
2 bladed component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +12 Str Use talent when activated: Skullcracker level 3 Puts all charms on cooldown for 20 turns Affinity: head Components can be used to enhance items being crafted! |
5 blazebringer's component (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 90 fire While equipped: Changes resistances penetration: * +5% - +25% fire Global speed: +1% - +11% Affinity: melee Components can be used to enhance items being crafted! |
blazebringer's component (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 85 fire While equipped: Changes resistances penetration: * +5% - +25% fire Global speed: +1% - +11% Affinity: ranged Components can be used to enhance items being crafted! |
blightbringer's component (feet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +10 Mag Changes damage: * +5% - +10% acid * +5% - +10% blight Disease immunity: +20% - +50% Spellpower: +3 - +10 Affinity: feet Components can be used to enhance items being crafted! |
2 blighted component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Vim when firing critical spell: +1.00 - +6.00 Maximum vim: +10.00 - +40.00 Spellpower: +2 - +12 Spell crit. chance: +5% - +10% Affinity: staff Components can be used to enhance items being crafted! |
blood-soaked component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour penetration: +3 - +13 Physical crit. chance: +3.0% - +6.0% Physical power: +3 - +6 Affinity: feet Components can be used to enhance items being crafted! |
2 blooming component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Healing mod.: +10% - +30% Heals friendly targets nearby when you use a nature summon: +10 - +60 Affinity: mindstar Components can be used to enhance items being crafted! |
2 brawler's component (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +2 - +12 Crit. chance: +4.0% - +14.0% Talent on hit: Set Up (10% chance). While equipped: Changes stats: * +2 - +5 Str * +2 - +5 Dex * +2 - +5 Cun Cooldown Reduction: * Double Strike 1 turns Physical save: +5 - +15 Affinity: hands Components can be used to enhance items being crafted! |
caller's component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances penetration: * +2% - +10% acid * +2% - +10% fire * +2% - +10% physical * +2% - +10% cold Changes damage: * +5% - +15% acid * +5% - +15% fire * +5% - +15% physical * +5% - +15% cold Heals friendly targets nearby when you use a nature summon: +15 - +45 Max wilder summons: +1 - +3 Affinity: mindstar Components can be used to enhance items being crafted! |
catburglar's component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +10 Dex Changes resistances: * +10% - +25% darkness Infravision radius: +2 - +8 Affinity: head Components can be used to enhance items being crafted! |
4 caustic component (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 acid, 5 - 45 nature While equipped: Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +25% acid * +5% - +25% nature Affinity: melee Components can be used to enhance items being crafted! |
champion's component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Str * +1 - +6 Wil Mental save: +5 - +15 Light radius: +1 - +2 Affinity: head Components can be used to enhance items being crafted! |
3 chilling component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 cold Affinity: melee Components can be used to enhance items being crafted! |
chilling component (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 cold Affinity: ammo Components can be used to enhance items being crafted! |
2 cleansing component (body)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: body Components can be used to enhance items being crafted! |
2 cleansing component (belt)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% acid * +5% - +15% blight Affinity: belt Components can be used to enhance items being crafted! |
cleansing component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * cleanse 1 - 3 total effects of type disease, wound, or poison Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
cleansing component (hat)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature * +5% - +15% blight Affinity: hat Components can be used to enhance items being crafted! |
2 component of Eyal (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +1.00 - +11.00 Maximum life: +20.00 - +80.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
component of Linaniil (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Maximum mana: +40.00 - +100.00 Spellpower: +15 - +30 Spell crit. chance: +5% - +15% Affinity: robes Components can be used to enhance items being crafted! |
2 component of Toknor (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +3.0% - +6.0% Physical power: +5 - +10 Critical mult.: +10.00% - +20.00% Affinity: body Components can be used to enhance items being crafted! |
3 component of accuracy (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +5 - +25 Affinity: ammo Components can be used to enhance items being crafted! |
2 component of acid (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 acid While equipped: Changes damage: * +8% - +22% acid Affinity: ranged Components can be used to enhance items being crafted! |
2 component of acid resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: body Components can be used to enhance items being crafted! |
component of aether (ring)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% arcane Changes damage: * +10% - +20% arcane Affinity: ring Components can be used to enhance items being crafted! |
component of alchemy (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% acid * +10% - +20% physical * +10% - +20% cold * +10% - +20% fire Changes damage: * +5% - +25% acid * +5% - +25% physical * +5% - +25% cold * +5% - +25% fire Cooldown Reduction: * Refit Golem 2 turns - 6 turns Affinity: robes Components can be used to enhance items being crafted! |
3 component of amnesia (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
2 component of amnesia (ammo)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of annihilation (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +2 - +12 Armour Penetration: +2 - +12 Crit. chance: +2.0% - +12.0% Travel speed: +200% Affinity: ammo Components can be used to enhance items being crafted! |
component of arcana (ring)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Silence immunity: +20% - +50% Mana each turn: +0.10 - +0.40 Affinity: ring Components can be used to enhance items being crafted! |
component of arcana (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +7 Wil * +3 - +7 Mag Spellpower: +3 - +6 Affinity: hat Components can be used to enhance items being crafted! |
component of arcane resistance (shield)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% arcane Affinity: shield Components can be used to enhance items being crafted! |
3 component of backstabbing (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Armour penetration: +5 - +15 Critical mult.: +10.00% - +30.00% Stealth bonus: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
component of balance (hat)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Equilibrium when hit: +0.70 - +3.00 Psi when hit: +0.70 - +3.00 Hate when hit: +0.70 - +3.00 Affinity: hat Components can be used to enhance items being crafted! |
component of battle (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +1.0% - +5.0% Physical power: +1 - +5 Fatigue: -2% - -7% Affinity: cloak Components can be used to enhance items being crafted! |
component of blight (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% blight Changes damage: * +10% - +20% blight Affinity: hat Components can be used to enhance items being crafted! |
4 component of blood magic (head)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +8 Wil * +3 - +8 Mag Changes damage: * +5% - +20% blight * +5% - +20% arcane Spell crit. chance: +1% - +5% Affinity: head Components can be used to enhance items being crafted! |
3 component of breaching (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Changes resistances penetration: * +50% of staff elemental bonus Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of butchering (hands)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +15 On hit: * 10 - 25% chance to slow global speed by 58% * 10 - 25% chance to reduce armor by 23% While equipped: Accuracy: +4 - +14 Armour penetration: +5 - +15 Physical power: +4 - +14 Changes resistances: * +5% - +15% blight Spell save: +8 - +23 Affinity: hands Components can be used to enhance items being crafted! |
component of carrying (belt)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Fatigue: -4% - -10% Maximum encumbrance: +20 - +60 Affinity: belt Components can be used to enhance items being crafted! |
component of channeling (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.60 Spellpower: +8 - +18 When activated: channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on cooldown for 30 turns Affinity: staff Components can be used to enhance items being crafted! |
component of clarity (lite)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mental save: +5 - +15 See stealth: +5 - +25 See invisible: +5 - +25 Affinity: lite Components can be used to enhance items being crafted! |
component of clarity (body)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% mind Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
2 component of clear mind (torque)0.00 Encumbrance. Modifies crafted object: When activated: remove 1 confusion or silence effect and prevent the application of 0 detrimental mental effects for 5 turns Puts all charms on cooldown for 25 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of cold (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 cold While equipped: Changes damage: * +8% - +22% cold Affinity: ranged Components can be used to enhance items being crafted! |
2 component of cold resistance (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: shield Components can be used to enhance items being crafted! |
2 component of cold resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: body Components can be used to enhance items being crafted! |
component of conjuration (wand)0.00 Encumbrance. Modifies crafted object: When activated: Fire a magical bolt dealing damage Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of constitution (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Affinity: head Components can be used to enhance items being crafted! |
2 component of constitution (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Affinity: amulet Components can be used to enhance items being crafted! |
4 component of corruption (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Curse of Vulnerability (20% chance). (Other talents possible) Affinity: melee Components can be used to enhance items being crafted! |
component of corruption (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Curse of Death (20% chance). (Other talents possible) Affinity: ammo Components can be used to enhance items being crafted! |
7 component of crippling (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +5.0% - +15.0% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
4 component of crippling (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +5.0% - +15.0% On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of crushing (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +10 On crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +3.0% - +18.0% Physical power: +5 - +15 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
2 component of cunning (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Cun Affinity: amulet Components can be used to enhance items being crafted! |
component of dampening (belt)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +10% acid * +5% - +10% fire * +5% - +10% cold * +5% - +10% lightning Affinity: belt Components can be used to enhance items being crafted! |
3 component of daylight (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: melee Components can be used to enhance items being crafted! |
2 component of daylight (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: ammo Components can be used to enhance items being crafted! |
component of delving (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 - +10 Str Changes resistances: * +10% - +20% darkness * +5% - +15% physical Light radius: +1 - +2 Use talent when activated: Track level 2 Puts all charms on cooldown for 30 turns Affinity: body Components can be used to enhance items being crafted! |
2 component of dexterity (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Dex Affinity: head Components can be used to enhance items being crafted! |
component of dexterity (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +4 - +12 Crit. chance: +4.0% - +12.0% While equipped: Accuracy: +10 - +25 Changes stats: * +2 - +6 Dex Affinity: hands Components can be used to enhance items being crafted! |
component of disruption (melee)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural On hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of earthen fury (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: On hit: * Deal physical damage equal to your armor (106) While equipped: Armour: +1 - +11 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
3 component of endurance (digger)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Changes stats: * +1 - +5 Str Affinity: digger Components can be used to enhance items being crafted! |
5 component of enduring (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: melee Components can be used to enhance items being crafted! |
3 component of enduring (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: ranged Components can be used to enhance items being crafted! |
4 component of erosion (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: melee Components can be used to enhance items being crafted! |
component of erosion (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: ammo Components can be used to enhance items being crafted! |
6 component of evisceration (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: On crit: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% While equipped: Physical crit. chance: +5.0% - +15.0% Physical power: +5 - +15 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
2 component of fate (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Spell crit. chance: +3% - +8% Affinity: staff Components can be used to enhance items being crafted! |
component of fire (hat)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Changes damage: * +10% - +20% fire Affinity: hat Components can be used to enhance items being crafted! |
component of fire resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
component of focus (lite)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +7 Wil Changes damage: * +5% - +15% mind Affinity: lite Components can be used to enhance items being crafted! |
component of fog (cloak)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +4 - +10 Changes resistances: * +10% - +25% light * +10% - +25% fire Stealth bonus: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
3 component of frost (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Armour: +5 - +20 Damage (melee): 4 - 20 cold Changes resistances: * +4% - +20% cold Changes resistances penetration: * +4% - +20% cold Changes damage: * +4% - +20% cold Affinity: mindstar Components can be used to enhance items being crafted! |
2 component of frost (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% cold Changes damage: * +10% - +30% cold Affinity: robes Components can be used to enhance items being crafted! |
2 component of gale force (torque)0.00 Encumbrance. Modifies crafted object: When activated: Project a gust of wind in a cone knocking all creatures back and dealing physical damage Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of gales (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +6 - +36 Changes damage: * +4% - +16% lightning * +4% - +16% cold * +4% - +16% physical Pinning immunity: +15% - +40% Affinity: mindstar Components can be used to enhance items being crafted! |
component of healing (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Cut immunity: +40% - +80% Healing mod.: +10% - +30% Use talent when activated: Heal level 1 - 3 Puts all charms on cooldown for 35 turns Affinity: amulet Components can be used to enhance items being crafted! |
4 component of illumination (staff)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +5 - +15 Light radius: +2 - +5 Use talent when activated: Illuminate level 1 - 2 Puts all charms on cooldown for 6 turns Affinity: staff Components can be used to enhance items being crafted! |
3 component of implacability (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +10 Fatigue: -4% - -10% Physical save: +5 - +15 Affinity: body Components can be used to enhance items being crafted! |
2 component of invocation (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +5 - +10 Spellpower: +5 - +10 When activated: Conjure elemental energy in a cone Puts all charms on cooldown for 8 turns Affinity: staff Components can be used to enhance items being crafted! |
component of ire (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Str * +1 - +6 Con Physical save: +5 - +15 Mental save: +5 - +15 Use talent when activated: Battle Cry level 2 Puts all charms on cooldown for 28 turns Affinity: head Components can be used to enhance items being crafted! |
6 component of knowledge (head)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +5 Cun * +2 - +5 Wil Mindpower: +3 - +6 Affinity: head Components can be used to enhance items being crafted! |
2 component of knowledge (hat)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +7 Cun * +3 - +7 Wil Mindpower: +3 - +6 Affinity: hat Components can be used to enhance items being crafted! |
4 component of life (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +20% blight Life regen: +1.50 - +6.00 Maximum life: +40.00 - +100.00 Healing mod.: +10% - +30% Affinity: robes Components can be used to enhance items being crafted! |
3 component of life (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +0.50 - +2.00 Maximum life: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
component of life (belt)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +0.60 - +3.60 Healing mod.: +10% - +30% Affinity: belt Components can be used to enhance items being crafted! |
component of light (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% light Changes damage: * +10% - +30% light Affinity: robes Components can be used to enhance items being crafted! |
component of light (ring)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light Changes damage: * +10% - +20% light Affinity: ring Components can be used to enhance items being crafted! |
2 component of lightning (hat)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Changes damage: * +10% - +20% lightning Affinity: hat Components can be used to enhance items being crafted! |
2 component of lightning (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 lightning While equipped: Changes damage: * +8% - +22% lightning Affinity: ranged Components can be used to enhance items being crafted! |
component of lightning (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% lightning Changes damage: * +10% - +30% lightning Affinity: robes Components can be used to enhance items being crafted! |
4 component of lightning resistance (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: shield Components can be used to enhance items being crafted! |
2 component of lightning resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: body Components can be used to enhance items being crafted! |
2 component of lightning storm (wand)0.00 Encumbrance. Modifies crafted object: When activated: Create a storm. Each turn, creatures within take lightning damage and will be dazed for 1 turn Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of madness (hat)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Cun * +1 - +10 Wil Mental save: +10 - +30 Mental crit. chance: +4% - +8% Use talent when activated: Hateful Whisper level 2 - 4 Puts all charms on cooldown for 15 turns Affinity: hat Components can be used to enhance items being crafted! |
component of magic (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Burst on crit (radius 2): 5 - 15 arcane While equipped: Changes stats: * +2 - +6 Mag Changes damage: * +3% - +11% arcane Affinity: hands Components can be used to enhance items being crafted! |
2 component of manastreaming (amulet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Mag Mana each turn: +0.10 - +0.60 Spellpower on spell critical (stacks up to 3 times): +2 - +6 Maximum mana: +20.00 - +60.00 Affinity: amulet Components can be used to enhance items being crafted! |
3 component of massacre (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
4 component of might (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
2 component of might (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +3 - +6 Changes stats: * +2 - +5 Str * +2 - +5 Con Affinity: head Components can be used to enhance items being crafted! |
component of mind resistance (shield)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind Affinity: shield Components can be used to enhance items being crafted! |
component of mindblast (torque)0.00 Encumbrance. Modifies crafted object: When activated: Blast the opponent's mind dealing mind damage and silencing them Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of mindcraft (cloak)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Cun * +2 - +6 Wil Mental crit. chance: +4% - +8% Affinity: cloak Components can be used to enhance items being crafted! |
component of murder (amulet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +10 Armour penetration: +10 - +20 Critical mult.: +10.00% - +20.00% Affinity: amulet Components can be used to enhance items being crafted! |
component of natural resilience (body)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Reduced damage from: * +5% - +15% Unnatural Affinity: body Components can be used to enhance items being crafted! |
2 component of nature (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% nature Changes damage: * +10% - +30% nature Affinity: robes Components can be used to enhance items being crafted! |
component of nature (hat)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% nature Changes damage: * +10% - +20% nature Affinity: hat Components can be used to enhance items being crafted! |
component of nightfall (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +4% - +20% darkness Changes resistances penetration: * +4% - +20% darkness Changes damage: * +4% - +20% darkness Masteries: * +0.1 - +0.2 Cursed / Darkness Blindness immunity: +10% - +25% Affinity: mindstar Components can be used to enhance items being crafted! |
4 component of paradox (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 temporal While equipped: Changes resistances: * +5% - +20% temporal Affinity: melee Components can be used to enhance items being crafted! |
2 component of paradox (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 temporal On hit: * 5 - 15% chance to gain 10% of a turn (3/turn limit) Affinity: ammo Components can be used to enhance items being crafted! |
2 component of patience (shield)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% temporal Use talent when activated: Temporal Shield level 2 - 5 Puts all charms on cooldown for 30 turns Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
3 component of persecution (melee)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural While equipped: Changes stats: * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
component of perseverance (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Stun/Freeze immunity: +20% - +50% Life regen: +1.00 - +9.00 Affinity: ring Components can be used to enhance items being crafted! |
2 component of phasing (feet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +4 Wil * +2 - +4 Mag When activated: blink to a nearby random location (rad 7 - 15) Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! |
component of phasing (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +25 Damage Shield penetration (this weapon only): +10% - +20% Affinity: melee Components can be used to enhance items being crafted! |
component of physical resistance (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +10% - +20% physical Affinity: shield Components can be used to enhance items being crafted! |
3 component of piercing (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: ranged Components can be used to enhance items being crafted! |
component of pilfering (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +7 - +17 Armour penetration: +7 - +17 Defense: +7 - +17 Use talent when activated: Disengage level 2 Puts all charms on cooldown for 10 turns Affinity: ring Components can be used to enhance items being crafted! |
3 component of power (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +5% - +20% all Spellpower: +10 - +20 Affinity: robes Components can be used to enhance items being crafted! |
2 component of power (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +4 - +19 Affinity: staff Components can be used to enhance items being crafted! |
5 component of projection (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * Projects up to Projects up to 1 - 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
3 component of protection (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Changes resistances: * +50% of staff elemental bonus Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of protection (robes)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +5 Defense: +2 - +5 Physical save: +15 - +30 Affinity: robes Components can be used to enhance items being crafted! |
5 component of rage (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +11 Str Changes damage: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
component of recursion (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Shoot (10% chance). Affinity: ranged Components can be used to enhance items being crafted! |
component of reflection (shield)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: shield Components can be used to enhance items being crafted! |
2 component of regeneration (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Talent on hit: Second Wind (10% chance). While equipped: Life regen: +1.50 - +6.00 Stamina each turn: +0.30 - +1.30 Psi each turn: +0.10 - +0.40 Affinity: hands Components can be used to enhance items being crafted! |
component of resilience (belt)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum life: +30.00 - +70.00 Affinity: belt Components can be used to enhance items being crafted! |
component of resilience (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum life: +20.00 - +60.00 Affinity: body Components can be used to enhance items being crafted! |
component of resistance (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +13% acid * +5% - +13% fire * +5% - +13% cold * +5% - +13% lightning Affinity: shield Components can be used to enhance items being crafted! |
2 component of sanctity (head)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% blight * +5% - +15% darkness Spell save: +5 - +15 Mental save: +5 - +15 Use talent when activated: Circle of Sanctity level 2 - 4 Puts all charms on cooldown for 30 turns Affinity: head Components can be used to enhance items being crafted! |
3 component of sand (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 physical Changes resistances: * +4% - +20% physical Changes resistances penetration: * +4% - +20% physical Changes damage: * +4% - +20% physical Affinity: mindstar Components can be used to enhance items being crafted! |
7 component of shearing (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: melee Components can be used to enhance items being crafted! |
component of shielding (belt)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Armour: +5 - +15 When activated: Create a temporary shield that absorbs damage Puts all charms on cooldown for 30 turns Affinity: belt Components can be used to enhance items being crafted! |
component of sorcery (cloak)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Mag Spell crit. chance: +4% - +8% Affinity: cloak Components can be used to enhance items being crafted! |
2 component of sorrow (hands)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Reproach (10% chance). While equipped: Damage (melee): 10 - 40 mind, 10 - 40 darkness Effects on melee hit: * 10 - 25% chance to reduce all saves and defense by 31 Mental save: -15 - -5 Mindpower: +3 - +10 Use talent when activated: Ruined Earth level 3 Puts all charms on cooldown for 20 turns Affinity: hands Components can be used to enhance items being crafted! |
2 component of speed (feet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Movement speed: +25% Affinity: feet Components can be used to enhance items being crafted! |
component of speed (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Movement speed: +10% - +25% Activating this item is instant. Use talent when activated: Blinding Speed level 2 - 4 Puts all charms on cooldown for 40 turns Affinity: ring Components can be used to enhance items being crafted! |
component of spellstriking (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Talent on hit: Manathrust (10% chance). While equipped: Damage (melee): 4 - 19 arcane Changes stats: * +3 - +10 Wil * +3 - +10 Mag Changes resistances: * +3% - +10% arcane Changes damage: * +3% - +10% arcane Spellpower: +4 - +16 Affinity: hands Components can be used to enhance items being crafted! |
3 component of stability (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +10% physical Physical save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
component of stinging (totem)0.00 Encumbrance. Modifies crafted object: When activated: Sting an enemy dealing nature damage over 7 turns and reducing their healing by 50% Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of storms (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 lightning Changes stats: * +1 - +7 Str * +1 - +7 Dex * +1 - +7 Mag * +1 - +7 Wil * +1 - +7 Cun * +1 - +7 Con Changes resistances: * +4% - +20% lightning Changes resistances penetration: * +4% - +20% lightning Changes damage: * +4% - +20% lightning Affinity: mindstar Components can be used to enhance items being crafted! |
5 component of strength (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 While equipped: Physical power: +5 - +20 Changes stats: * +2 - +6 Str Affinity: hands Components can be used to enhance items being crafted! |
2 component of strength (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Str Affinity: head Components can be used to enhance items being crafted! |
component of strength (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Str Affinity: amulet Components can be used to enhance items being crafted! |
3 component of strife (feet)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Con Changes resistances penetration: * +5% - +10% physical Mindpower: +3 - +9 Use talent when activated: Blindside level 1 - 3 Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! |
component of summon tentacle (totem)0.00 Encumbrance. Modifies crafted object: When activated: Summon a resilient tentacle. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of temporal resistance (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Effects when hit in melee: * 10 - 35% chance to gain 10% of a turn (3/turn limit) Changes resistances: * +10% - +20% temporal Affinity: shield Components can be used to enhance items being crafted! |
component of the Brotherhood (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Con * +1 - +10 Mag Changes damage: * +5% - +20% arcane Use talent when activated: Arcane Eye level 5 Puts all charms on cooldown for 10 turns Affinity: hat Components can be used to enhance items being crafted! |
component of the bounder (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 - +9 Str * +5 - +9 Dex Use talent when activated: Skullcracker level 3 Puts all charms on cooldown for 20 turns Affinity: head Components can be used to enhance items being crafted! |
2 component of the deep (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Armour: +1 - +6 Changes resistances: * +5% - +15% acid * +5% - +15% cold Breathe: water Affinity: body Components can be used to enhance items being crafted! |
2 component of the depths (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +25% cold Breathe: water Affinity: head Components can be used to enhance items being crafted! |
component of the dragon (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% acid * +5% - +15% physical * +5% - +15% fire * +5% - +15% cold * +5% - +15% lightning Cooldown Reduction: * Rush 5 turns Disarm immunity: +20% - +40% Stun/Freeze immunity: +20% - +40% Knockback immunity: +20% - +40% Affinity: body Components can be used to enhance items being crafted! |
2 component of the eclipse (amulet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 5 - 15 light, 5 - 15 darkness Effects when hit in melee: * 5 - 15% chance to reduce damage dealt by 25% * 5 - 15% chance to blind Changes damage: * +5% - +15% light * +5% - +15% darkness Affinity: amulet Components can be used to enhance items being crafted! |
component of the guardian (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +3 - +10 Defense: +5 - +15 Physical save: +10 - +25 Spell save: +10 - +25 Mental save: +10 - +25 Affinity: cloak Components can be used to enhance items being crafted! |
component of the hunter (cloak)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Accuracy: +15 - +35 Fatigue: -4% - -10% Maximum life: +40.00 - +110.00 Maximum stamina: +10.00 - +40.00 Affinity: cloak Components can be used to enhance items being crafted! |
2 component of the juggernaut (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 4 - 29 physical Talent on hit: Juggernaut (10% chance). While equipped: Changes stats: * +1 - +6 Con Physical save: +10 - +30 Spell save: +3 - +10 Mental save: +3 - +10 Disarm immunity: +20% - +50% Use talent when activated: Juggernaut level 2 - 4 Puts all charms on cooldown for 30 turns Affinity: hands Components can be used to enhance items being crafted! |
component of the mind (hat)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% mind Changes damage: * +10% - +20% mind Affinity: hat Components can be used to enhance items being crafted! |
component of the mountain (ring)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% physical Changes damage: * +10% - +20% physical Affinity: ring Components can be used to enhance items being crafted! |
component of the mountain (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% physical Changes damage: * +10% - +30% physical Affinity: robes Components can be used to enhance items being crafted! |
2 component of the mystic (belt)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mental save: +5 - +15 Spellpower: +2 - +12 Affinity: belt Components can be used to enhance items being crafted! |
2 component of the mystic (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +11 Wil * +1 - +11 Mag Spellpower: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
component of the nighthunter (hands)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 29 darkness Accuracy: +3 - +13 Crit. chance: +3.0% - +13.0% Talent on crit: Dominate (10% chance). While equipped: Accuracy: +5 - +15 Changes stats: * +1 - +6 Cun Changes resistances: * +5% - +15% darkness Infravision radius: +1 - +4 Use talent when activated: Track level 2 Puts all charms on cooldown for 15 turns Affinity: hands Components can be used to enhance items being crafted! |
component of the prodigy (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +5 - +20 Mag * +5 - +20 Wil * +5 - +20 Cun Spellpower on spell critical (stacks up to 3 times): +5 - +10 Affinity: staff Components can be used to enhance items being crafted! |
2 component of the stars (shield)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 light, 10 - 20 darkness While equipped: Changes stats: * +1 - +11 Cun * +1 - +11 Mag Changes resistances: * +10% - +20% light * +10% - +20% darkness Changes damage: * +10% - +20% light * +10% - +20% darkness Affinity: shield Components can be used to enhance items being crafted! |
component of the starseeker (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 50 light, 10 - 50 darkness While equipped: Changes stats: * +1 - +6 Cun * +1 - +6 Mag Changes resistances: * +5% - +10% light * +5% - +10% darkness Infravision radius: +1 - +2 Use talent when activated: Starfall level 1 Puts all charms on cooldown for 20 turns Affinity: hands Components can be used to enhance items being crafted! |
component of the verdant (hands)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Talent on crit: Call of the Ooze (20% chance). While equipped: Changes resistances: * +5% - +20% blight * +5% - +20% darkness * +5% - +20% arcane Damage affinity(heal): * +5% - +15% nature Masteries: * +0.2 Wild-gift / Antimagic Spell save: +8 - +23 Affinity: hands Components can be used to enhance items being crafted! |
component of the void (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 5 - 10 darkness Damage (ranged): 5 - 10 darkness Changes resistances: * +10% - +30% darkness * +10% - +30% temporal Defense after a teleport: +10 - +30 Resist all after a teleport: +10% - +30% New effects duration reduction after a teleport: +10% - +30% When activated: blink to a nearby random location (rad 7 - 15) Puts all charms on cooldown for 25 turns Affinity: body Components can be used to enhance items being crafted! |
component of the voidstalker (cloak)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +30% darkness * +10% - +30% temporal Defense after a teleport: +10 - +30 Resist all after a teleport: +10% - +15% New effects duration reduction after a teleport: +10% - +30% When activated: blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on cooldown for 10 turns Affinity: cloak Components can be used to enhance items being crafted! |
2 component of the zealot (lite)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +3% all Spell save: +5 - +15 Affinity: lite Components can be used to enhance items being crafted! |
component of time (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% temporal Changes damage: * +10% - +30% temporal Affinity: robes Components can be used to enhance items being crafted! |
component of tinkering (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Steampower: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
4 component of tirelessness (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +0.30 - +1.30 Maximum stamina: +10.00 - +40.00 Affinity: feet Components can be used to enhance items being crafted! |
5 component of torment (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of transcendence (belt)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Physical save: +5 - +15 Mindpower: +2 - +12 Affinity: belt Components can be used to enhance items being crafted! |
2 component of trickery (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour penetration: +4 - +8 Changes stats: * +2 - +5 Cun * +2 - +5 Dex Affinity: head Components can be used to enhance items being crafted! |
2 component of true flight (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +5.0% - +15.0% Increases range of ranged weapons by 1 (to a maximum of 10) Affinity: ranged Components can be used to enhance items being crafted! |
component of valiance (belt)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil Mental save: +5 - +15 Maximum life: +40.00 - +110.00 Affinity: belt Components can be used to enhance items being crafted! |
3 component of venom (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 acid Changes resistances: * +4% - +20% acid Changes resistances penetration: * +4% - +20% acid Changes damage: * +4% - +20% acid Life regen: +1.00 - +5.00 Affinity: mindstar Components can be used to enhance items being crafted! |
3 component of vileness (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight On hit: * 5 - 30% chance to reduce strength, dexterity, and constitution by 14 Affinity: melee Components can be used to enhance items being crafted! |
component of vileness (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight On hit: * 5 - 30% chance to reduce strength, dexterity, and constitution by 14 Affinity: ammo Components can be used to enhance items being crafted! |
2 component of void walking (feet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +30% darkness * +10% - +30% temporal Changes resistances penetration: * +10% - +20% darkness * +10% - +20% temporal Defense after a teleport: +10 - +30 Resist all after a teleport: +10% - +20% New effects duration reduction after a teleport: +10% - +30% Affinity: feet Components can be used to enhance items being crafted! |
component of warding (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Armour: +4 - +8 Defense: +4 - +8 Maximum wards: * +2 of staff elemental bonus Learn talent(s): * +1 - +5 Ward Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of warding (ring)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +30% acid * +10% - +30% fire * +10% - +30% cold * +10% - +30% lightning Affinity: ring Components can be used to enhance items being crafted! |
component of winter (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 - 30 cold While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +20% cold On shield block: * Deals 171 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
4 component of wizardry (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil * +1 - +6 Mag Maximum mana: +10.00 - +110.00 Spellpower: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
3 conjurer's component (ring)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +4 - +8 Wil * +4 - +8 Mag Spellpower: +5 - +15 Affinity: ring Components can be used to enhance items being crafted! |
3 corrosive component (shield)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 acid While equipped: Effects when hit in melee: * 10 - 20% chance to reduce armor by 23% Changes stats: * +1 - +6 Con Changes resistances: * +10% - +20% acid Affinity: shield Components can be used to enhance items being crafted! |
corrosive component (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 acid Talent on hit: Corrosive Breath (10% chance). While equipped: Damage (melee): 5 - 15 acid Changes resistances: * +5% - +10% acid Changes damage: * +3% - +11% acid Affinity: hands Components can be used to enhance items being crafted! |
coruscating component (shield)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 fire While equipped: Melee retaliation: 1 - 31 fire Changes stats: * +1 - +6 Str Changes resistances: * +10% - +20% fire Affinity: shield Components can be used to enhance items being crafted! |
2 creative component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Critical mult.: +5.00% - +25.00% Affinity: mindstar Components can be used to enhance items being crafted! |
3 cruel component (staff)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
deadly component (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: ammo Components can be used to enhance items being crafted! |
2 defender's component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +9 Defense: +4 - +8 Changes resistances: * +2% - +7% all Physical save: +5 - +15 Affinity: head Components can be used to enhance items being crafted! |
dispeller's component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +6% - +12% lightning * +6% - +12% darkness * +6% - +12% blight * +6% - +12% fire * +6% - +12% light * +6% - +12% cold Physical save: +10 - +20 Spell save: +20 - +40 Mental save: +10 - +20 Affinity: robes Components can be used to enhance items being crafted! |
dragonslayer's component (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% acid * +5% - +15% fire * +5% - +15% cold * +5% - +15% lightning Affinity: head Components can be used to enhance items being crafted! |
dreamer's component (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind * +10% - +20% darkness Physical save: +10 - +20 Spell save: +10 - +20 Mental save: +20 - +40 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Affinity: robes Components can be used to enhance items being crafted! |
dreamer's component (feet)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Cun * +2 - +6 Wil Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
duelist's component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +10 Defense: +2 - +10 Changes stats: * +3 - +10 Cun * +3 - +10 Dex Affinity: body Components can be used to enhance items being crafted! |
dwarven component (digger)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Maximum life: +40.00 - +90.00 Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
3 earthen component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Armour: +2 - +12 Armour Hardiness: +2% - +12% Physical save: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
2 eldritch component (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.70 - +3.00 Mana when hit: +0.70 - +3.00 Maximum mana: +40.00 - +110.00 Spellpower: +5 - +10 Use talent when activated: Manaflow level 1 - 2 Puts all charms on cooldown for 40 turns Affinity: hat Components can be used to enhance items being crafted! |
eldritch component (feet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil * +1 - +6 Mag Mana each turn: +0.10 - +0.60 Maximum mana: +20.00 - +60.00 Spell crit. chance: +1% - +5% Affinity: feet Components can be used to enhance items being crafted! |
6 elemental component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * Create an explosion dealing 36 damage (1/turn) While equipped: Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
enhanced component (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +13 Str * +3 - +13 Dex * +3 - +13 Mag * +3 - +13 Wil * +3 - +13 Cun * +3 - +13 Con Affinity: melee Components can be used to enhance items being crafted! |
7 enlightening component (body)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +9 Cun * +3 - +9 Wil Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
enraging component (amulet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +10 Changes damage: * +5% - +10% physical Combat speed: +10% Affinity: amulet Components can be used to enhance items being crafted! |
enveloping component (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +5 - +15 Physical save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
epiphanous component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +5% - +25% mind Psi when firing a critical mind attack: +1.00 - +5.00 Mindpower: +1 - +6 Mental crit. chance: +1% - +6% Affinity: mindstar Components can be used to enhance items being crafted! |
2 ethereal component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Defense: +10 - +25 Spellpower: +3 - +8 Damage Shield penetration: +10% - +30% Damage Shield Power: +5% - +20% Affinity: staff Components can be used to enhance items being crafted! |
evasive component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * gain a 10% - 40% chance to evade weapon attacks for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
extending component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * increase the duration of 1 - 3 beneficial effects by 1 - 2 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
4 flaming component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: melee Components can be used to enhance items being crafted! |
fleetfooted component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +1 - +21 Changes stats: * +1 - +15 Dex Affinity: feet Components can be used to enhance items being crafted! |
focusing component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * reduce 1 - 3 talent cooldowns by 2 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
fortifying component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +7 Str * +2 - +7 Con Maximum life: +30.00 - +100.00 Affinity: body Components can be used to enhance items being crafted! |
fungal component (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +7 Con Masteries: * +0.1 - +0.2 Wild-gift / Fungus When activated: regenerate 60 - 260 life over 5 turns Puts all charms on cooldown for 20 turns Affinity: ranged Components can be used to enhance items being crafted! |
2 gifted component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Mindpower: +2 - +12 Affinity: mindstar Components can be used to enhance items being crafted! |
gladiator's component (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +4 - +10 Str * +4 - +10 Con Affinity: ring Components can be used to enhance items being crafted! |
greater component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Staff uses all elements from the same aspect Spellpower: +3 - +13 Affinity: staff Components can be used to enhance items being crafted! |
2 grounding component (feet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: feet Components can be used to enhance items being crafted! |
2 grounding component (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: head Components can be used to enhance items being crafted! |
grounding component (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% lightning Stun/Freeze immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted! |
grounding component (belt)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: belt Components can be used to enhance items being crafted! |
2 hardened component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +10 Changes resistances: * +5% - +13% acid * +5% - +13% physical * +5% - +13% fire * +5% - +13% cold * +5% - +13% lightning Affinity: body Components can be used to enhance items being crafted! |
hateful component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +15% mind * +5% - +15% darkness Changes damage: * +5% - +25% mind * +5% - +25% darkness Maximum hate: +2.00 - +10.00 Affinity: mindstar Components can be used to enhance items being crafted! |
hateful component (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 darkness Damage against: +5% - +20% Living Affinity: melee Components can be used to enhance items being crafted! |
3 heroic component (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 Accuracy: +2 - +12 Talent on hit: Battle Shout (10% chance). While equipped: Armour: +3 - +6 Mental save: +5 - +15 Maximum life: +40.00 - +80.00 Affinity: hands Components can be used to enhance items being crafted! |
3 hungering component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Masteries: * +0.1 - +0.2 Psionic / Voracity * +0.1 - +0.2 Cursed / Dark sustenance Hate per kill: +1.00 - +5.00 Psi per kill: +1.00 - +5.00 When activated: Inflict mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on cooldown for 20 turns Affinity: mindstar Components can be used to enhance items being crafted! |
imbued component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Casts a random spell on spell hit (10% chance) Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
3 impenetrable component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +20 Affinity: body Components can be used to enhance items being crafted! |
2 infernal component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 15 - 35 fire Critical mult.: +15.00% - +40.00% Spellpower: +3 - +10 See invisible: +5 - +20 Affinity: staff Components can be used to enhance items being crafted! |
innervating component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * reduce fatigue by 20% - 60% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
2 inquisitor's component (ammo)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On crit: * Deals 86 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
2 inquisitor's component (melee)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On crit: * Deals 86 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
insulating component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: head Components can be used to enhance items being crafted! |
insulating component (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% cold * +10% - +30% fire Affinity: amulet Components can be used to enhance items being crafted! |
insulating component (hat)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: hat Components can be used to enhance items being crafted! |
2 invigorating component (feet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Fatigue: -4% - -10% Stamina each turn: +0.20 - +0.90 Maximum life: +30.00 - +60.00 Movement speed: +10% Affinity: feet Components can be used to enhance items being crafted! |
2 leafwalker's component (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature Spell save: +3 - +10 Maximum life: +40.00 - +110.00 Healing mod.: +10% - +20% Affinity: head Components can be used to enhance items being crafted! |
4 lifebinding component (staff)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +7 Con Life regen: +0.50 - +2.00 Spellpower: +3 - +10 Healing mod.: +10% - +30% Affinity: staff Components can be used to enhance items being crafted! |
2 living component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 nature While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Maximum life: +20.00 - +120.00 Affinity: shield Components can be used to enhance items being crafted! |
mage-hunter's component (ranged)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Effects on ranged hit: * 5 - 25 arcane resource burn Changes stats: * +1 - +7 Cun * +1 - +7 Wil Masteries: * +0.1 - +0.2 Wild-gift / Antimagic Mindpower: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
magewarrior's short component (staff)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: While equipped: Accuracy: +5 - +15 Physical crit. chance: +5.0% - +10.0% Physical power: +5 - +15 Spellpower: +5 - +10 Spell crit. chance: +2% - +4% Changes weapon from two-handed to one-handed Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
manaburning component (melee)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 10 - 25 arcane resource burn Affinity: melee Components can be used to enhance items being crafted! |
2 marauder's component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +10 Changes stats: * +3 - +10 Str * +3 - +10 Dex Physical save: +5 - +20 Affinity: body Components can be used to enhance items being crafted! |
marksman's component (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +4 - +20 Changes stats: * +2 - +10 Dex Affinity: ring Components can be used to enhance items being crafted! |
2 marshal's component (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Str * +1 - +6 Con Physical save: +5 - +15 Maximum life: +40.00 - +110.00 Affinity: cloak Components can be used to enhance items being crafted! |
4 mighty component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Str Affinity: ranged Components can be used to enhance items being crafted! |
2 mindwoven component (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mental save: +15 - +30 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
3 miner's component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +6 Infravision radius: +1 - +4 Affinity: head Components can be used to enhance items being crafted! |
mitotic component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Crit. chance: +2.0% - +12.0% On hit: * 5 - 20% chance to slow global speed by 58% * 5 - 20% chance to reduce armor by 23% When activated: divide the mindstar in two Puts all charms on cooldown for 1 turns Affinity: mindstar This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
nightruned component (belt)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% light * +5% - +15% darkness Affinity: belt Components can be used to enhance items being crafted! |
nightwalker's component (lite)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical crit. chance: +3.0% - +6.0% Physical power: +5 - +10 Changes stats: * +3 - +7 Wil Critical mult.: +10.00% - +20.00% Affinity: lite Components can be used to enhance items being crafted! |
2 noble's component (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +8 Cun * +3 - +8 Wil Damage against: * +15% - +45% Summoned Reduced damage from: * +15% - +45% Summoned Affinity: belt Components can be used to enhance items being crafted! |
4 penetrating component (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +25% physical Affinity: ranged Components can be used to enhance items being crafted! |
piercing component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * increase all damage penetration by 10% - 30% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
5 plaguebringer's component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight Talent on hit: Epidemic (20% chance). On hit: * 5 - 20% chance to reduce strength, dexterity, and constitution by 14 While equipped: Disease immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
plaguebringer's component (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 blight Talent on hit: Epidemic (20% chance). On hit: * 5 - 20% chance to reduce strength, dexterity, and constitution by 14 Affinity: ammo Components can be used to enhance items being crafted! |
3 potent component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +2 - +12 While equipped: Changes damage: * +2% - +12% of staff elemental bonus Spellpower: +2 - +5 Affinity: staff Components can be used to enhance items being crafted! |
2 powerful component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * increase all damage by 10% - 30% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
3 prismatic component (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: body Components can be used to enhance items being crafted! |
psion's component (hat)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +20% mind Changes damage: * +5% - +20% mind Physical save: +5 - +15 Mental save: +5 - +20 Maximum psi: +10.00 - +40.00 Mindpower: +5 - +10 Mental crit. chance: +1% - +5% Affinity: hat Components can be used to enhance items being crafted! |
psionicist's component (ring)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Mental save: +4 - +20 Affinity: ring Components can be used to enhance items being crafted! |
psychic's component (hands)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 mind Talent on hit: Psychic Lobotomy (20% chance). While equipped: Damage (melee): 5 - 15 mind Changes resistances: * +5% - +10% mind Changes damage: * +3% - +11% mind Affinity: hands Components can be used to enhance items being crafted! |
2 psychokinetic component (ammo)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 40 physical On hit: * 20% chance to knock the target back 3 spaces and deal 200 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
4 quick component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +7 Dex Combat speed: +10% Affinity: melee Components can be used to enhance items being crafted! |
quick component (charm)0.00 Encumbrance. Modifies crafted object: Charm power: 60% - 90% Charm cooldown: 60% - 80% Affinity: charm This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
2 radiant component (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +30% blight * +10% - +30% darkness Light radius: +1 - +2 Affinity: body Components can be used to enhance items being crafted! |
3 ranger's component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +7 Dex Increases range of ranged weapons by 1 (to a maximum of 10) Affinity: ranged Components can be used to enhance items being crafted! |
2 reinforced component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +3 - +10 Changes resistances: * +5% - +15% acid * +5% - +15% fire * +5% - +15% cold * +5% - +15% lightning Affinity: feet Components can be used to enhance items being crafted! |
reinforced component (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +15 Defense: +5 - +15 Physical save: +10 - +25 Affinity: belt Components can be used to enhance items being crafted! |
reinforced component (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Block value: +20 - +100 While equipped: Armour: +1 - +11 Affinity: shield Components can be used to enhance items being crafted! |
4 rejuvenating component (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +2.00 - +8.00 Stamina each turn: +0.50 - +2.50 Affinity: body Components can be used to enhance items being crafted! |
resilient component (cloak)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum life: +30.00 - +60.00 Affinity: cloak Components can be used to enhance items being crafted! |
2 restful component (hands)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Nightmare (10% chance). While equipped: Life regen: +1.00 - +11.00 Stamina each turn: +0.50 - +2.00 Maximum stamina: +10.00 - +40.00 Affinity: hands Components can be used to enhance items being crafted! |
restful component (amulet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Life regen: +1.00 - +5.00 Affinity: amulet Components can be used to enhance items being crafted! |
8 restorative component (feet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +1.00 - +11.00 Healing mod.: +10% - +20% Affinity: feet Components can be used to enhance items being crafted! |
2 restorative component (cloak)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Life regen: +1.00 - +11.00 Healing mod.: +10% - +20% Affinity: cloak Components can be used to enhance items being crafted! |
2 sand component (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 15 physical Burst on crit (radius 2): 5 - 15 physical Talent on hit: Sand Breath (10% chance). While equipped: Armour: +5 - +10 Damage (melee): 5 - 15 physical Changes damage: * +3% - +11% physical Affinity: hands Components can be used to enhance items being crafted! |
sapper's component (digger)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +3 - +10 Changes stats: * +1 - +6 Cun Infravision radius: +2 - +6 Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
2 scholar's component (feet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +3 - +13 Affinity: feet Components can be used to enhance items being crafted! |
scorching component (lite)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 - 30 fire Changes resistances: * +5% - +10% fire Affinity: lite Components can be used to enhance items being crafted! |
3 scouring component (hands)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 15 - 35 arcane resource burn While equipped: Effects when hit in melee: * 15 - 35 arcane resource burn Spell save: +8 - +23 Affinity: hands Components can be used to enhance items being crafted! |
scouring component (shield)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Damage (melee): 5 - 25 acid, 5 - 25 nature Effects on melee hit: * 5 - 25 arcane resource burn Effects when hit in melee: * 5 - 15 arcane resource burn Changes stats: * +3 - +7 Con Changes resistances: * +5% - +20% acid * +5% - +20% nature Affinity: shield Components can be used to enhance items being crafted! |
2 searing component (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 8 - 23 acid, 8 - 23 fire Melee retaliation: 8 - 16 acid, 8 - 16 fire Changes resistances: * +10% - +30% acid * +10% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
sentry's component (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +2 - +12 Armour Penetration: +2 - +12 Turns elapse between self-loadings: 5 - 2 Multiplies ammo capacity by x1.2 - x1.5 Affinity: ammo Components can be used to enhance items being crafted! |
serendipitous component (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Accuracy: +5 - +20 Defense: +5 - +20 Changes stats: * +5 - +20 Lck Reduce all damage from unseen attackers: 10% - 20% Affinity: amulet Components can be used to enhance items being crafted! |
2 shielding component (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Mag Spell save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
2 shimmering component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Maximum mana: +30.00 - +100.00 Affinity: staff Components can be used to enhance items being crafted! |
2 shocking component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 5 - 35 lightning Melee retaliation: 1 - 21 lightning Affinity: shield Components can be used to enhance items being crafted! |
skylord's component (belt)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +7 Str * +2 - +7 Dex * +2 - +7 Wil * +2 - +7 Cun Physical save: +10 - +20 Spell save: +10 - +20 Mental save: +10 - +20 Affinity: belt Components can be used to enhance items being crafted! |
slimy component (robes)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Effects when hit in melee: * 3 - 10% chance to slow global speed by 58% * 3 - 10 arcane resource burn Affinity: robes Components can be used to enhance items being crafted! |
sneakthief's component (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Changes stats: * +4 - +10 Cun * +4 - +10 Dex Affinity: ring Components can be used to enhance items being crafted! |
soothing component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * heal for 30 - 110 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
spellcowled component (cloak)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil * +1 - +6 Mag Spell save: +5 - +15 Maximum mana: +40.00 - +80.00 Affinity: cloak Components can be used to enhance items being crafted! |
2 spellwoven component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spell save: +15 - +30 Spellpower: +2 - +6 Spell crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
4 spiritwalker's component (belt)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +11 Mag Mana each turn: +0.10 - +0.60 Maximum mana: +20.00 - +60.00 Affinity: belt Components can be used to enhance items being crafted! |
stabilizing component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical save: +10 - +25 Affinity: head Components can be used to enhance items being crafted! |
stabilizing component (hat)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Physical save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
stargazer's component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Cun Changes damage: * +5% - +30% light * +5% - +30% darkness Spellpower: +5 - +10 Spell crit. chance: +5% - +10% Affinity: robes Components can be used to enhance items being crafted! |
2 starseer's component (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +3% - +15% physical * +3% - +15% temporal * +3% - +15% light * +3% - +15% darkness Affinity: hat Components can be used to enhance items being crafted! |
stealthy component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 - +15 Lck * +3 - +8 Dex Stealth bonus: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
4 stormbringer's component (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 lightning, 5 - 45 cold While equipped: Changes resistances penetration: * +5% - +25% lightning * +5% - +25% cold Movement speed: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
stormwoven component (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +4 - +8 Str * +4 - +8 Mag * +4 - +8 Wil Changes resistances: * +5% - +15% lightning * +5% - +15% cold Changes damage: * +5% - +30% lightning * +5% - +25% physical * +5% - +30% cold Affinity: robes Components can be used to enhance items being crafted! |
supercharged component (charm)0.00 Encumbrance. Modifies crafted object: Charm power: 130% - 150% Charm cooldown: 110% - 130% Affinity: charm This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
2 surging component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
2 swashbuckler's component (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +4 - +24 Changes stats: * +1 - +13 Str * +1 - +13 Dex Affinity: shield Components can be used to enhance items being crafted! |
swiftstrike component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Travel speed: +200% While equipped: Changes stats: * +1 - +7 Cun Combat speed: +10% Affinity: ranged Components can be used to enhance items being crafted! |
2 temporal component (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 5 - 15% chance to gain 10% of a turn (3/turn limit) While equipped: Damage (melee): 5 - 20 temporal Damage (ranged): 5 - 20 temporal Changes resistances: * +5% - +15% temporal Changes damage: * +3% - +11% temporal Affinity: hands Components can be used to enhance items being crafted! |
2 thaloren component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Changes resistances: * +5% - +15% blight Mental save: +5 - +15 Affinity: head Components can be used to enhance items being crafted! |
3 thick component (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +13 Changes resistances: * +10% - +30% cold Affinity: cloak Components can be used to enhance items being crafted! |
2 thought-forged component (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 31 While equipped: Changes stats: * +1 - +7 Cun * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
2 timebroken component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Mag Changes damage: * +5% - +30% arcane * +5% - +30% temporal Maximum mana: +10.00 - +110.00 Spellpower: +2 - +10 Spell crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
2 titan's component (ring)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Physical save: +4 - +20 Affinity: ring Components can be used to enhance items being crafted! |
tormentor's component (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Cun Critical mult.: +10.00% - +20.00% Hate when firing a critical mind attack: +2.00 - +5.00 Psi when firing a critical mind attack: +1.00 - +5.00 Affinity: robes Components can be used to enhance items being crafted! |
traveler's component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Maximum encumbrance: +20 - +50 Physical save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
treant's component (ring)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature * +5% - +15% blight Poison immunity: +10% - +30% Disease immunity: +10% - +30% Affinity: ring Components can be used to enhance items being crafted! |
2 troll-hide component (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +3.00 - +15.00 Maximum life: +30.00 - +70.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
8 truestriking component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
2 tundral component (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 cold Burst on crit (radius 2): 5 - 15 cold Affinity: ammo Components can be used to enhance items being crafted! |
undeterred component (feet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Silence immunity: +20% - +50% Confusion immunity: +20% - +50% Stun/Freeze immunity: +20% - +50% Affinity: feet Components can be used to enhance items being crafted! |
3 verdant component (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Changes damage: * +5% - +30% nature Poison immunity: +20% - +50% Disease immunity: +20% - +50% Affinity: robes Components can be used to enhance items being crafted! |
2 volcanic component (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Armour: +5 - +15 Damage (melee): 5 - 10 fire Damage (ranged): 5 - 10 fire Changes resistances: * +10% - +30% physical * +10% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
4 wanderer's component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Cun * +1 - +6 Con Physical save: +10 - +25 Mental save: +10 - +25 Affinity: feet Components can be used to enhance items being crafted! |
7 warbringer's component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Con Changes resistances penetration: * +5% - +15% physical Disarm immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
warlord's component (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical power: +6 - +12 Changes stats: * +3 - +7 Str * +3 - +7 Wil Changes resistances: * +5% - +15% physical Physical save: +5 - +15 Affinity: head Components can be used to enhance items being crafted! |
warmaker's component (amulet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 - +10 Str * +4 - +10 Dex * +4 - +10 Wil Affinity: amulet Components can be used to enhance items being crafted! |
warrior's component (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% physical Stamina each turn: +0.20 - +1.20 Affinity: amulet Components can be used to enhance items being crafted! |
windwalling component (shield)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 30 physical While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +20% physical Slows Projectiles: +10% - +40% Bonus block near projectiles: +10 - +110 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
2 wrathful component (shield)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 light, 10 - 40 fire While equipped: Changes resistances: * +5% - +15% light * +5% - +15% fire On shield block: * Deals 54 light and fire damage to each enemy blocked Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
wyrm's component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 2 - 10 lightning, 2 - 10 physical, 2 - 10 cold, 2 - 10 acid, 2 - 10 fire Changes resistances: * +2% - +10% lightning * +2% - +10% physical * +2% - +10% cold * +2% - +10% acid * +2% - +10% fire Affinity: mindstar Components can be used to enhance items being crafted! |
wyrmwaxed component (cloak)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +10% acid * +5% - +10% fire * +5% - +10% cold * +5% - +10% lightning Affinity: cloak Components can be used to enhance items being crafted! |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) =cooldown you=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 25 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 166 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
mastercraft thunderclap coatingPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 When attach to an other item: Damage (radius 1) on hit: +80 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
powerful air recycler =air=Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Silence immunity: +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
stralite rocket bootsPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 When attach to an other item: Talent granted: +4 Rocket Boots Tinkers can be attached to normal items to improve them with steam power! |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Roran the Cornac Artificer level 35
33rd Regrowth 123rd year of Ascendancy at 03:00 see stats
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Roran the Cornac Artificer level 28
1st Wintertide 123rd year of Ascendancy at 06:00 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Roran the Cornac Artificer level 34
29th Regrowth 123rd year of Ascendancy at 07:50 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Roran the Cornac Artificer level 14
6th Flare 122nd year of Ascendancy at 12:12 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Roran the Cornac Artificer level 36
38th Regrowth 123rd year of Ascendancy at 13:04 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Roran the Cornac Artificer level 20
64th Dusk 122nd year of Ascendancy at 17:42 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Roran the Cornac Artificer level 30
12nd Regrowth 123rd year of Ascendancy at 13:31 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Roran the Cornac Artificer level 34
30th Regrowth 123rd year of Ascendancy at 13:47 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Roran the Cornac Artificer level 28
1st Wintertide 123rd year of Ascendancy at 06:22 see stats
Is that how it feels to be an escort quest?! (Nightmare (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Roran the Cornac Artificer level 37
40th Regrowth 123rd year of Ascendancy at 05:03 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Roran the Cornac Artificer level 10
2nd Mirth 122nd year of Ascendancy at 00:46 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Roran the Cornac Artificer level 20
60th Dusk 122nd year of Ascendancy at 14:03 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Roran the Cornac Artificer level 30
9th Regrowth 123rd year of Ascendancy at 11:08 see stats
Savior of the damsels in distress (Nightmare (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Roran the Cornac Artificer level 27
68th Haze 122nd year of Ascendancy at 17:23 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Roran the Cornac Artificer level 26
65th Haze 122nd year of Ascendancy at 21:40 see stats
Tales of the Spellblaze (Nightmare (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Roran the Cornac Artificer level 28
1st Wintertide 123rd year of Ascendancy at 06:00 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Roran the Cornac Artificer level 10
2nd Mirth 122nd year of Ascendancy at 23:04 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Roran the Cornac Artificer level 28
1st Wintertide 123rd year of Ascendancy at 06:00 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Roran the Cornac Artificer level 27
73rd Haze 122nd year of Ascendancy at 17:31 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Roran the Cornac Artificer level 16
37th Dusk 122nd year of Ascendancy at 09:31 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Roran the Cornac Artificer level 27
72nd Haze 122nd year of Ascendancy at 19:43 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Roran the Cornac Artificer level 33
28th Regrowth 123rd year of Ascendancy at 21:59 see stats
Log
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Roran deactivates Insidious Poison.
Roran activates Insidious Poison.
Roran deactivates Apply Poison.
Roran activates Apply Poison.
Roran deactivates Skate.
Roran activates Skate.
Roran deactivates Regalia.
Roran activates Regalia.
Roran deactivates Armor Clash.
Roran activates Armor Clash.
Roran deactivates Numbing Poison.
Roran activates Numbing Poison.
Roran deactivates Charm Combat.
Roran activates Charm Combat.
Roran uses Craft Item.
Roran uses Craft Item.
Created item: pair of iron boots of speed (0 def, 4 armour)
You collect a new ingredient: lump of voratun (2).
You extract component of strength (hands) from umbral voratun gauntlets of strength (+4) (0 def, 3 armour)
You collect a new ingredient: lump of iron (2).
You extract component of speed (feet) from pair of iron boots of speed (0 def, 4 armour)
Roran uses Charm Bandolier.
















































































