












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Artificer |
| Level / Exp | 32 / 9% |
| Size | medium |
| Lifes / Deaths | Killed by elven cultist at level 28 on the 26th Shortage 122nd year of Ascendancy at 14:08 / 1 |
Primary Stats
| Strength | 91 (base 34) |
| Dexterity | 81 (base 54) |
| Constitution | 54 (base 11) |
| Magic | 9 (base 11) |
| Willpower | 16 (base 11) |
| Cunning | 80 (base 47) |
Resources
| Life | 1343/1343 |
| Stamina | 198/198 |
| Healing Factor | 1.745089897631 |
| Regeneration | 45.029072756573 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +113.5% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 51.029297776136 |
| See Invisible | 51.029297776136 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 215 |
| Accuracy | 61 |
| Crit Chance | 72% |
| APR | 64 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| All | 0% |
| Physical | +17% |
| Acid | +9% |
| Nature | +12% |
Offense: Damage Penetration
| Darkness | +5% |
| Acid | +21% |
| Nature | +56% |
| Physical | +20% |
| Fire | +21% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 82 (88.568973732692%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 14 |
| Physical Save | 47 |
| Spell Save | 14 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 46%( 70%) |
| Blight | + 23%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 36%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 21%( 70%) |
| Light | + 20%( 70%) |
| Physical | + 25%( 70%) |
| Mind | + 23%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 70% |
| Poison Resistance | 20% |
| Blind Resistance | 0% |
| Silence Resistance | 20% |
| Pinning Resistance | 83% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 71% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 400 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Armorsmithing | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Accessory crafting | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Experimental imbuing | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Cunning / Poisons | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Cunning / Imbuing | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Weaponsmithing | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Toolsmithing | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Inventory management | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Apply Poison |
| talent | Numbing Poison |
| talent | Insidious Poison |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Wolfmire. Escort: lost defiler (level 2 of Wolfmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost defiler from death by Betibeth the bee swarm. Escort: lost defiler (level 3 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 58. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred blood-soaked miner's pair of dwarven-steel boots (0 def, 8 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +3.0% Physical power: +3 (+1 eff.) Armour: +8 Fatigue: +2% Changes stats: +6 Cun Changes damage: +3% lightning Critical mult.: +5.00% Silence immunity: +20% Confusion immunity: +22% Stun/Freeze immunity: +28% Maximum psi: +10.00 Infravision radius: +1 Crafted by: Joyslki Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | thought-forged thought-forged deadly barbed quiver of elven-wood arrows (23/23, 206% power, 20 apr)Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 206% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +21.6% Capacity: 23 Turns elapse between self-loadings: 6 On weapon hit: * 66% chance to reduce all saves and defense by 21 On weapon crit: * Wound the target dealing 278 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +30 mind Crafted by: Joyslki Arrows are used with bows to pierce your foes to death. |
| Light source | survivor's bright preserving dwarven lantern of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +4 Con Changes resistances: +18% acid / +15% blight / +12% light / +5% arcane Physical save: +8 (+3 eff.) Poison immunity: +20% Confusion immunity: +20% Life regen: +7.00 Maximum life: +52.00 Light radius: +8 Healing mod.: +25% Crafted by: Joyslki Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | dwarven-steel helm of trickery of trickery of the bounder (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +5 Fatigue: +3% Effects on melee hit: * 20% chance to slow global speed by 47% Changes stats: +6 Str / +15 Dex / +8 Cun / +5 Con Changes resistances penetration: +20% nature Changes damage: +6% nature It can be used to activate talent Skullcracker, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 532.0 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. Crafted by: Joyslki A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | sapper's woodsman's dwarven-steel pickaxe of endurance (dig speed 24 turns)Infused by nature Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +10 Fatigue: -6% Changes stats: +4 Str / +2 Dex / +3 Cun Changes resistances: +11% nature / +1% physical Changes resistances penetration: +5% darkness Changes damage: +6% nature Stamina each turn: +1.00 Infravision radius: +3 When carried: Talent granted: +1 Dig Crafted by: Joyslki Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gladiator's stralite ring of perseverance of tenacity of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+3 eff.) Changes stats: +6 Str / +6 Con Disarm immunity: +52% Pinning immunity: +42% Stun/Freeze immunity: +24% Knockback immunity: +71% Life regen: +4.00 Maximum life: +67.00 Crafted by: Joyslki Rings make your fingers look great! |
| On fingers | gladiator's stralite ring of perseverance of the mountainInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +5 (+2 eff.) Physical power: +18 (+5 eff.) Defense: +5 (+2 eff.) Changes stats: +5 Str / +6 Con Changes resistances: +3% fire / +11% physical Changes resistances penetration: +20% physical Changes damage: +17% physical Stun/Freeze immunity: +24% Life regen: +5.00 Crafted by: Joyslki Rings make your fingers look great! |
| Around waist | drakeskin leather belt of recklessness of resilience of resilienceInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +3 (+1 eff.) Armour: +4 Changes resistances: +6% acid Changes damage: +9% acid Critical mult.: +10.00% Reduces incoming crit damage: 10.00% Pinning immunity: +20% Maximum life: +130.00 Crafted by: Joyslki A belt that goes around your waist. |
| In main hand | mighty blazebringer's caustic elven-wood longbow of true flightRequires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Weapon Aptitude Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (radius 2) on crit: +12 acid / +59 fire / +66 nature When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +16 Physical crit. chance: +21.0% Physical power: +21 (+5 eff.) Changes stats: +9 Str Changes resistances penetration: +21% acid / +21% fire / +36% nature Global speed: +13% Crafted by: Joyslki Longbows are used to shoot arrows at your foes. |
| On hands | brawler's steady steady dwarven-steel gauntlets (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +14 (+4 eff.) Armour: +3 Fatigue: +2% Changes stats: +3 Str / +4 Dex / +2 Wil / +11 Cun Changes resistances: +9% acid / +9% cold Talent cooldown: Double Strike (-1 turn) Reduces incoming crit damage: 10.00% Physical save: +19 (+7 eff.) Mental save: +12 (+5 eff.) Disarm immunity: +50% Maximum life: +40.00 When used to modify unarmed attacks: Power: 136% Range: 1.4x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +18 Armour Penetration: +13 Crit. chance: +15.5% Attack speed: 83% When this weapon hits: Set Up (10% chance level 3). When this weapon hits: Perfect Control (20% chance level 3). Crafted by: Joyslki Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | impenetrable impenetrable dwarven-steel plate armour of the deep of Eyal (0 def, 31 armour)Requires: - Massive armour training - Strength 35 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +31 Fatigue: +16% Changes resistances: +7% acid / +7% cold Allows you to breathe in: water Life regen: +4.00 Maximum life: +23.00 Healing mod.: +14% Crafted by: Joyslki A suit of armour made of metal plates. |
| Cloak | thick cashmere cloak of Iron Throne of battle (8 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 (+1 eff.) Armour: +7 Defense: +8 (+3 eff.) Fatigue: -3% Changes stats: +2 Str / +1 Con Changes resistances: +13% cold / +9% fire / +1% physical Maximum life: +80.00 Crafted by: Joyslki A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | grounding clarifying stralite amulet of dexterity of death sightInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Dex Changes resistances: +15% mind / +13% lightning Confusion immunity: +28% Stun/Freeze immunity: +33% See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Crafted by: Joyslki Amulets make your neck look great! |
Inventory
healing infusion of the psychic (heal 107; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 107 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 347; 17 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 347 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 33%; magical; dur 4; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (214.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 214.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 158; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 158 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Scale Mail of Kroltar (10 def, 18 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+4 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 36 power out of 80/80) : Effective talent level: 3.0 Power cost: 36 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 21.53 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
barbed quiver of dragonbone arrows (21/21, 173% power, 18 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 173% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +15.0% Capacity: 21 On weapon crit: * Wound the target dealing 278 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
component of bloodletting (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Con Masteries: * +0.1 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +15% Affinity: body Unique Ego Components can be used to enhance items being crafted! |
component of certainty (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Firing range: +1 While equipped: Accuracy: +12 Physical crit. chance: +5.0% Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
component of luck (tool)0.00 Encumbrance. Infused by nature Modifies crafted object: Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn Affinity: tool Unique Ego Components can be used to enhance items being crafted! |
component of the Dwarven Emperors (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 Mag * +3 Wil Changes resistances: * +10% darkness Changes damage: * +10% light Blindness immunity: +20% Confusion immunity: +20% Light radius: +6 Affinity: head Unique Ego Components can be used to enhance items being crafted! |
9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
78 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+7 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+7 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
bonus component (acid melee, mind melee, mind burst, mind burst (crit), acid burst)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 acid, 20 mind Burst on hit (radius 1): 20 mind, 20 acid Burst on crit (radius 2): 12 mind Components can be used to enhance items being crafted! |
bonus component (bio animal resist)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Reduced damage from: * +3% Animal Components can be used to enhance items being crafted! |
bonus component (bio apr)0.00 Encumbrance. Modifies crafted object: While equipped: Armour penetration: +3 Components can be used to enhance items being crafted! |
bonus component (bio armor)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Armour: +2 Components can be used to enhance items being crafted! |
bonus component (bio armor)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +4 Components can be used to enhance items being crafted! |
bonus component (bio blind immunity)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Blindness immunity: +10% Components can be used to enhance items being crafted! |
bonus component (bio cold damage)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 4 cold Components can be used to enhance items being crafted! |
bonus component (bio cold resist)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +3% cold Components can be used to enhance items being crafted! |
bonus component (bio cold resist)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +3% cold Components can be used to enhance items being crafted! |
bonus component (bio con)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Changes stats: * +2 Con Components can be used to enhance items being crafted! |
bonus component (bio confusion immunity)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Confusion immunity: +10% Components can be used to enhance items being crafted! |
bonus component (bio cun)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Cun Components can be used to enhance items being crafted! |
bonus component (bio cut immunity)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Cut immunity: +10% Components can be used to enhance items being crafted! |
bonus component (bio dex)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Dex Components can be used to enhance items being crafted! |
bonus component (bio dragon/cold telepathy)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Telepathy: dragon/cold Components can be used to enhance items being crafted! |
bonus component (bio giant/ogre telepathy)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Telepathy: giant/ogre Components can be used to enhance items being crafted! |
bonus component (bio healmod)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Healing mod.: +5% Components can be used to enhance items being crafted! |
bonus component (bio humanoid resist)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Reduced damage from: * +6% Humanoid Components can be used to enhance items being crafted! |
bonus component (bio humanoid/shalore telepathy)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Telepathy: humanoid/shalore Components can be used to enhance items being crafted! |
bonus component (bio ice burst)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 4 ice Components can be used to enhance items being crafted! |
bonus component (bio infravision radius)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Infravision radius: +2 Components can be used to enhance items being crafted! |
bonus component (bio infravision radius)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Infravision radius: +2 Components can be used to enhance items being crafted! |
bonus component (bio infravision radius)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Infravision radius: +2 Components can be used to enhance items being crafted! |
bonus component (bio infravision radius)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Infravision radius: +2 Components can be used to enhance items being crafted! |
bonus component (bio mag)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 Mag Components can be used to enhance items being crafted! |
bonus component (bio max life)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Maximum life: +40.00 Components can be used to enhance items being crafted! |
bonus component (bio mental save)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mental save: +3 Components can be used to enhance items being crafted! |
bonus component (bio mental save)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Mental save: +6 Components can be used to enhance items being crafted! |
bonus component (bio mindcrit)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Mental crit. chance: +2% Components can be used to enhance items being crafted! |
bonus component (bio mindpower)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mindpower: +10 Components can be used to enhance items being crafted! |
bonus component (bio mindpower)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Mindpower: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Physical power: +5 Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Physical power: +5 Components can be used to enhance items being crafted! |
bonus component (bio physical save)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Physical save: +3 Components can be used to enhance items being crafted! |
bonus component (bio projectile speed)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Travel speed: +100% Components can be used to enhance items being crafted! |
bonus component (bio spell save)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spell save: +3 Components can be used to enhance items being crafted! |
bonus component (bio spellcrit)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Spell crit. chance: +1% Components can be used to enhance items being crafted! |
bonus component (bio spellpower)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +5 Components can be used to enhance items being crafted! |
bonus component (bio spellsurge)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +4 Components can be used to enhance items being crafted! |
bonus component (bio spellsurge)0.00 Encumbrance. Infused by nature Infused by arcane disrupting forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +4 Components can be used to enhance items being crafted! |
bonus component (bio str)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Str Components can be used to enhance items being crafted! |
bonus component (bio str)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 Str Components can be used to enhance items being crafted! |
bonus component (bio str)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 Str Components can be used to enhance items being crafted! |
bonus component (bio undead resist)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Reduced damage from: * +6% Undead Components can be used to enhance items being crafted! |
bonus component (bio undead/rodent telepathy)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Telepathy: undead/rodent Components can be used to enhance items being crafted! |
bonus component (bio vermin resist)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Reduced damage from: * +6% Vermin Components can be used to enhance items being crafted! |
bonus component (bio water breathing)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Breathe: water Components can be used to enhance items being crafted! |
bonus component (bio weapon apr)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Armour Penetration: +1 Components can be used to enhance items being crafted! |
bonus component (bio weapon damage)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +2 Components can be used to enhance items being crafted! |
bonus component (bio wil)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Wil Components can be used to enhance items being crafted! |
bonus component (blight burst, resists pen blight, temporal burst, inc damage temporal, temporal energize melee, resist blight, resists pen temporal, cold melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 4 cold Burst on hit (radius 1): 8 blight, 12 temporal On hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Changes resistances: * +12% blight Changes resistances penetration: * +10% blight * +10% temporal Changes damage: * +6% temporal Components can be used to enhance items being crafted! |
bonus component (cold retribution, stat con, stat mag, stat str)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 cold Changes stats: * +6 Str * +7 Mag * +6 Con Components can be used to enhance items being crafted! |
bonus component (crit, light melee, travel speed, ammo reload, stat dex, stat str)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 8 light Crit. chance: +1.0% Travel speed: +200% While equipped: Ammo reloads per turn: +2 Changes stats: * +8 Str * +2 Dex Components can be used to enhance items being crafted! |
bonus component (def, immune disarm, light retribution)0.00 Encumbrance. Modifies crafted object: While equipped: Defense: +25 Melee retaliation: 2 light Disarm immunity: +10% Components can be used to enhance items being crafted! |
bonus component (def, resist light, immune stun, resist blight, immune knockback, immune teleport, save spell)0.00 Encumbrance. Modifies crafted object: While equipped: Defense: +20 Changes resistances: * +3% light * +3% blight Spell save: +6 Stun/Freeze immunity: +20% Knockback immunity: +20% Teleport immunity: +20% Components can be used to enhance items being crafted! |
bonus component (def, resist physical, temporal retribution, phys atk, travel speed, save physical, phys crit, ammo reload)0.00 Encumbrance. Modifies crafted object: Weapon combat: Travel speed: +200% While equipped: Accuracy: +15 Physical crit. chance: +2.0% Defense: +20 Ammo reloads per turn: +2 Melee retaliation: 8 temporal Changes resistances: * +3% physical Physical save: +15 Components can be used to enhance items being crafted! |
bonus component (die at, armor, save mental, resist blight, dark numbing melee, immune cut, inc damage darkness)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +16 Effects on melee hit: * 20% chance to reduce damage dealt by 17% Changes resistances: * +6% blight Changes damage: * +6% darkness Mental save: +6 Cut immunity: +20% Only die when reaching: -80.00 life Components can be used to enhance items being crafted! |
bonus component (die at, ignore crit, phys apr, inc damage light, phys crit, inc damage physical)0.00 Encumbrance. Modifies crafted object: While equipped: Armour penetration: +1 Physical crit. chance: +4.0% Changes damage: * +9% light * +6% physical Reduces incoming crit damage: 15.00% Only die when reaching: -40.00 life Components can be used to enhance items being crafted! |
bonus component (die at, resists pen light, dark numbing melee, inc damage light, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 17% Changes stats: * +6 Dex Changes resistances penetration: * +20% light Changes damage: * +6% light Only die when reaching: -80.00 life Components can be used to enhance items being crafted! |
bonus component (fire melee, temporal energize melee, blight melee, fire burst (crit), phasing)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 blight, 8 fire Burst on crit (radius 2): 20 fire Damage Shield penetration (this weapon only): +30% On hit: * 20% chance to gain 10% of a turn (3/turn limit) Components can be used to enhance items being crafted! |
bonus component (immune disarm, ignore crit, save mental, resists pen mind, resist darkness, inc damage mind, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +3 Dex Changes resistances: * +6% darkness Changes resistances penetration: * +15% mind Changes damage: * +6% mind Reduces incoming crit damage: 15.00% Mental save: +12 Disarm immunity: +20% Components can be used to enhance items being crafted! |
bonus component (immune stun, life regeneration, inc damage cold, immune blind, resist lightning, resist darkness, resists pen cold, resist temporal)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +9% lightning * +6% temporal * +6% darkness Changes resistances penetration: * +20% cold Changes damage: * +18% cold Blindness immunity: +10% Stun/Freeze immunity: +20% Life regen: +4.00 Components can be used to enhance items being crafted! |
bonus component (immune teleport, ignore crit, resist physical, increased life, see invisible)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +2% physical Reduces incoming crit damage: 15.00% Teleport immunity: +20% Maximum life: +100.00 See invisible: +15 Components can be used to enhance items being crafted! |
bonus component (inc damage acid, expose mind melee, resist acid, resist lightning, inc damage mind)0.00 Encumbrance. Modifies crafted object: Weapon combat: On hit: * 20% chance to reduce all saves and defense by 21 While equipped: Changes resistances: * +3% acid * +9% lightning Changes damage: * +3% acid * +3% mind Components can be used to enhance items being crafted! |
bonus component (inc damage lightning, stamina regeneration, lightning melee, slime melee, physical melee, nature melee, resists pen physical)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 8 lightning, 8 physical, 8 nature On hit: * 20% chance to slow global speed by 47% While equipped: Changes resistances penetration: * +25% physical Changes damage: * +6% lightning Stamina each turn: +2.00 Components can be used to enhance items being crafted! |
bonus component (increased life, save spell, resist light, resist lightning, improve heal, spellsurge)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +12% light * +6% lightning Spell save: +12 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +100.00 Healing mod.: +10% Components can be used to enhance items being crafted! |
bonus component (increased stamina, nature burst, phys dam, slime melee, temporal energize melee, ammo reload)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 4 nature On hit: * 20% chance to slow global speed by 47% * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Physical power: +25 Ammo reloads per turn: +2 Maximum stamina: +30.00 Components can be used to enhance items being crafted! |
bonus component (light burst, physical retribution, die at, apr, phys apr, inc damage lightning, stat dex)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 20 light Armour Penetration: +3 While equipped: Armour penetration: +4 Melee retaliation: 10 physical Changes stats: * +2 Dex Changes damage: * +6% lightning Only die when reaching: -80.00 life Components can be used to enhance items being crafted! |
bonus component (lite radius, lightning melee, stat cun, resist lightning, resists pen lightning)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 12 lightning While equipped: Changes stats: * +5 Cun Changes resistances: * +12% lightning Changes resistances penetration: * +10% lightning Light radius: +3 Components can be used to enhance items being crafted! |
bonus component (lite radius, resist acid, stat cun, stat mag, resists pen acid, infravision radius)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +2 Cun * +5 Mag Changes resistances: * +12% acid Changes resistances penetration: * +10% acid Light radius: +3 Infravision radius: +3 Components can be used to enhance items being crafted! |
bonus component (mind retribution, save mental, equilibrium on hit, acid retribution, inc damage mind)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 mind, 6 acid Changes damage: * +3% mind Mental save: +3 Equilibrium when hit: +0.04 Components can be used to enhance items being crafted! |
bonus component (phys atk, life regeneration, stamina regeneration, resist mind, stave inc damage fire, resists pen physical, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Accuracy: +25 Changes stats: * +2 Dex Changes resistances: * +6% mind Changes resistances penetration: * +15% physical Changes damage: * +9% fire Life regen: +2.00 Stamina each turn: +1.00 Components can be used to enhance items being crafted! |
bonus component (phys dam, resist fire, inc damage physical, resist blight, immune confusion)0.00 Encumbrance. Modifies crafted object: While equipped: Physical power: +10 Changes resistances: * +9% blight * +3% fire Changes damage: * +3% physical Confusion immunity: +10% Components can be used to enhance items being crafted! |
bonus component (resist acid, resist nature, resist light, resist fire, slime melee, save spell)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 47% Changes resistances: * +12% acid * +6% fire * +12% nature * +3% light Spell save: +9 Components can be used to enhance items being crafted! |
bonus component (resist darkness, phys apr, inc damage arcane, spellsurge, inc damage physical, phys crit, stat str)0.00 Encumbrance. Modifies crafted object: While equipped: Armour penetration: +3 Physical crit. chance: +3.0% Changes stats: * +2 Str Changes resistances: * +6% darkness Changes damage: * +9% arcane * +12% physical Spellpower on spell critical (stacks up to 3 times): +4 Components can be used to enhance items being crafted! |
bonus component (resist fire, immune poison, resist mind, armor)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +6 Changes resistances: * +3% mind * +3% fire Poison immunity: +20% Components can be used to enhance items being crafted! |
bonus component (resist temporal, temporal energize melee, slime melee, resists pen nature, resists pen cold, inc damage nature, cold retribution, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 47% * 10% chance to gain 10% of a turn (3/turn limit) Melee retaliation: 4 cold Changes resistances: * +18% cold * +3% temporal Changes resistances penetration: * +15% nature * +15% cold Changes damage: * +6% nature Components can be used to enhance items being crafted! |
bonus component (resists pen blight, stat cun, inc damage arcane, mana on crit, blight retribution, spellsurge, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 blight Changes stats: * +3 Cun * +2 Dex Changes resistances penetration: * +25% blight Changes damage: * +9% arcane Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Components can be used to enhance items being crafted! |
bonus component (resists pen darkness, ignore crit, dark retribution, resist darkness, stat str, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 darkness Changes stats: * +3 Str * +4 Dex Changes resistances: * +9% darkness Changes resistances penetration: * +5% darkness Reduces incoming crit damage: 15.00% Components can be used to enhance items being crafted! |
bonus component (resists pen darkness, resist light, mind expose melee, resist mind, resist darkness, resists pen light, inc damage mind)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce all saves and defense by 21 Changes resistances: * +9% darkness * +6% light * +12% mind Changes resistances penetration: * +20% darkness * +20% light Changes damage: * +15% mind Components can be used to enhance items being crafted! |
bonus component (resists pen darkness, slime melee, resists pen nature, resist nature, temporal energize melee, resists pen temporal, void)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 47% * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: * +20% nature Changes resistances penetration: * +10% temporal * +10% darkness * +25% nature Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Components can be used to enhance items being crafted! |
bonus component (save mental, shield increased life, resist darkness, shield armor, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +15 Changes resistances: * +9% darkness * +6% cold Mental save: +18 Maximum life: +100.00 Components can be used to enhance items being crafted! |
bonus component (slime melee, acid corrode melee, dark numbing melee, resist darkness, resists pen acid, resist acid)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce armor by 14% * 20% chance to slow global speed by 47% * 20% chance to reduce damage dealt by 17% Changes resistances: * +9% darkness * +9% acid Changes resistances penetration: * +25% acid Components can be used to enhance items being crafted! |
bonus component (stat con, inc damage arcane, dark numbing melee, lite radius, stat str)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 17% Changes stats: * +1 Str * +4 Con Changes damage: * +3% arcane Light radius: +1 Components can be used to enhance items being crafted! |
bonus component (stat cun, hate on crit, max psi, lite radius)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +8 Cun Hate when firing a critical mind attack: +2.00 Maximum psi: +20.00 Light radius: +3 Components can be used to enhance items being crafted! |
bonus component (stat wil, phasing, inc damage arcane, acid corrode melee, spellsurge, inc damage blight)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce armor by 14% Changes stats: * +4 Wil Changes damage: * +9% arcane * +6% blight Spellpower on spell critical (stacks up to 3 times): +2 Damage Shield penetration: +30% Components can be used to enhance items being crafted! |
bonus component (talent (Blood Grasp) )0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Blood Grasp level 2 Puts all charms on cooldown for 10 turns Components can be used to enhance items being crafted! |
bonus component (talent (Call of the Crypt) )0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Call of the Crypt level 2 Puts all charms on cooldown for 28 turns Components can be used to enhance items being crafted! |
bonus component (talent (Crepuscule) )0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Crepuscule level 2 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
bonus component (talent (Eyal's Wrath) )0.00 Encumbrance. Infused by nature Infused by arcane disrupting forces Modifies crafted object: Use talent when activated: Eyal's Wrath level 2 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
bonus component (talent (Greater Weapon Focus) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Greater Weapon Focus level 2 Puts all charms on cooldown for 30 turns Components can be used to enhance items being crafted! |
bonus component (talent (Rush) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Rush level 2 Puts all charms on cooldown for 30 turns Components can be used to enhance items being crafted! |
bonus component (talent (Rush) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Rush level 2 Puts all charms on cooldown for 30 turns Components can be used to enhance items being crafted! |
bonus component (talent (Rush) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Rush level 2 Puts all charms on cooldown for 30 turns Components can be used to enhance items being crafted! |
bonus component (talent (Rush) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Rush level 2 Puts all charms on cooldown for 30 turns Components can be used to enhance items being crafted! |
bonus component (talent (Rush) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Rush level 2 Puts all charms on cooldown for 30 turns Components can be used to enhance items being crafted! |
bonus component (talent (Void Shards) )0.00 Encumbrance. Powered by unknown forces Modifies crafted object: Use talent when activated: Void Shards level 2 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
Tooth of the Mouth (dig speed 12 turns) =dig fast=Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
voratun pickaxe 'Dazzlehack' (dig speed 17 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +15 (+5 eff.) Changes stats: +3 Str / +4 Mag / +6 Wil / +6 Cun / +5 Con Changes damage: +18% light Only die when reaching: -60.00 life Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 acidic component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
ancient component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Mag Changes resistances penetration: * +5% - +15% physical * +5% - +15% temporal Changes damage: * +5% - +30% physical * +5% - +30% temporal Reduces paradox anomalies(equivalent to willpower): +8 - +16 Affinity: robes Components can be used to enhance items being crafted! |
3 balanced component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
2 barbed component (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Crit. chance: +5.0% - +15.0% On crit: * Wound the target dealing 278 physical damage across 5 turns and reducing healing by 50% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
blazebringer's component (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 90 fire While equipped: Changes resistances penetration: * +5% - +25% fire Global speed: +1% - +11% Affinity: melee Components can be used to enhance items being crafted! |
blighted component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Vim when firing critical spell: +1.00 - +6.00 Maximum vim: +10.00 - +40.00 Spellpower: +2 - +12 Spell crit. chance: +5% - +10% Affinity: staff Components can be used to enhance items being crafted! |
brawler's component (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +2 - +12 Crit. chance: +4.0% - +14.0% Talent on hit: Set Up (10% chance). While equipped: Changes stats: * +2 - +5 Str * +2 - +5 Dex * +2 - +5 Cun Cooldown Reduction: * Double Strike 1 turns Physical save: +5 - +15 Affinity: hands Components can be used to enhance items being crafted! |
bright component (lite)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Light radius: +2 - +5 Affinity: lite Components can be used to enhance items being crafted! |
chilling component (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 cold Affinity: ammo Components can be used to enhance items being crafted! |
cleansing component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * cleanse 1 - 3 total effects of type disease, wound, or poison Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
component of Eldoral (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +4 Cun * +1 - +4 Dex Affinity: cloak Components can be used to enhance items being crafted! |
4 component of Eyal (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +1.00 - +11.00 Maximum life: +20.00 - +80.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
component of Toknor (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +3.0% - +6.0% Physical power: +5 - +10 Critical mult.: +10.00% - +20.00% Affinity: body Components can be used to enhance items being crafted! |
component of accuracy (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +5 - +25 Affinity: ammo Components can be used to enhance items being crafted! |
component of acid (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 acid While equipped: Changes damage: * +8% - +22% acid Affinity: ranged Components can be used to enhance items being crafted! |
component of amnesia (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of annihilation (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +2 - +12 Armour Penetration: +2 - +12 Crit. chance: +2.0% - +12.0% Travel speed: +200% Affinity: ammo Components can be used to enhance items being crafted! |
component of arcana (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +7 Wil * +3 - +7 Mag Spellpower: +3 - +6 Affinity: hat Components can be used to enhance items being crafted! |
component of balance (hat)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Equilibrium when hit: +0.70 - +3.00 Psi when hit: +0.70 - +3.00 Hate when hit: +0.70 - +3.00 Affinity: hat Components can be used to enhance items being crafted! |
2 component of battle (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +1.0% - +5.0% Physical power: +1 - +5 Fatigue: -2% - -7% Affinity: cloak Components can be used to enhance items being crafted! |
2 component of breaching (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Changes resistances penetration: * +50% of staff elemental bonus Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of burglary (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +6 Dex * +3 - +6 Cun * +5 - +10 Lck Trap disarming bonus: +5 - +30 Stealth bonus: +5 - +15 Infravision radius: +3 - +6 Affinity: belt Components can be used to enhance items being crafted! |
component of channeling (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.60 Spellpower: +8 - +18 When activated: channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on cooldown for 30 turns Affinity: staff Components can be used to enhance items being crafted! |
2 component of clarity (ring)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mental save: +5 - +15 Confusion immunity: +20% - +50% Affinity: ring Components can be used to enhance items being crafted! |
component of clear mind (torque)0.00 Encumbrance. Modifies crafted object: When activated: remove 1 confusion or silence effect and prevent the application of 0 detrimental mental effects for 5 turns Puts all charms on cooldown for 25 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of cold (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 cold While equipped: Changes damage: * +8% - +22% cold Affinity: ranged Components can be used to enhance items being crafted! |
component of cold resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: body Components can be used to enhance items being crafted! |
component of command (body)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Armour: +3 - +10 Defense: +5 - +15 Changes stats: * +1 - +6 Cun Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
2 component of conjuration (wand)0.00 Encumbrance. Modifies crafted object: When activated: Fire a magical bolt dealing damage Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of constitution (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Affinity: head Components can be used to enhance items being crafted! |
2 component of crippling (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +5.0% - +15.0% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of darkness (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% darkness Changes damage: * +10% - +20% darkness Affinity: hat Components can be used to enhance items being crafted! |
2 component of daylight (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: ammo Components can be used to enhance items being crafted! |
component of daylight (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: melee Components can be used to enhance items being crafted! |
component of decomposition (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +3% - +8% lightning * +3% - +8% temporal * +3% - +8% light * +3% - +8% fire * +3% - +8% nature * +3% - +8% acid * +3% - +8% blight * +3% - +8% cold * +3% - +8% darkness Affinity: hat Components can be used to enhance items being crafted! |
4 component of dexterity (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Dex Affinity: head Components can be used to enhance items being crafted! |
2 component of dexterity (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +8 Dex Changes resistances penetration: * +5% - +10% physical Affinity: ranged Components can be used to enhance items being crafted! |
component of dexterity (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Dex Affinity: amulet Components can be used to enhance items being crafted! |
component of dexterity (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +4 - +12 Crit. chance: +4.0% - +12.0% While equipped: Accuracy: +10 - +25 Changes stats: * +2 - +6 Dex Affinity: hands Components can be used to enhance items being crafted! |
component of enduring (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: ranged Components can be used to enhance items being crafted! |
component of erosion (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: melee Components can be used to enhance items being crafted! |
component of erosion (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: ammo Components can be used to enhance items being crafted! |
3 component of evisceration (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: On crit: * Wound the target dealing 278 physical damage across 5 turns and reducing healing by 50% While equipped: Physical crit. chance: +5.0% - +15.0% Physical power: +5 - +15 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
2 component of fate (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Spell crit. chance: +3% - +8% Affinity: staff Components can be used to enhance items being crafted! |
component of fire (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% fire Changes damage: * +10% - +30% fire Affinity: robes Components can be used to enhance items being crafted! |
component of gale force (torque)0.00 Encumbrance. Modifies crafted object: When activated: Project a gust of wind in a cone knocking all creatures back and dealing physical damage Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
4 component of healing (totem)0.00 Encumbrance. Modifies crafted object: When activated: Heal yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of health (lite)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 - +80.00 Affinity: lite Components can be used to enhance items being crafted! |
2 component of illumination (staff)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +5 - +15 Light radius: +2 - +5 Use talent when activated: Illuminate level 1 - 2 Puts all charms on cooldown for 6 turns Affinity: staff Components can be used to enhance items being crafted! |
2 component of implacability (cloak)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical save: +5 - +15 Mental save: +5 - +15 Only die when reaching: -50.00 life Affinity: cloak Components can be used to enhance items being crafted! |
component of implacability (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +10 Fatigue: -4% - -10% Physical save: +5 - +15 Affinity: body Components can be used to enhance items being crafted! |
component of invasion (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +1.0% - +5.0% Physical power: +3 - +6 Changes resistances penetration: * +5% - +15% physical Affinity: feet Components can be used to enhance items being crafted! |
component of knowledge (head)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +5 Cun * +2 - +5 Wil Mindpower: +3 - +6 Affinity: head Components can be used to enhance items being crafted! |
component of lightning (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 lightning While equipped: Changes damage: * +8% - +22% lightning Affinity: ranged Components can be used to enhance items being crafted! |
2 component of lightning resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: body Components can be used to enhance items being crafted! |
3 component of lightning storm (wand)0.00 Encumbrance. Modifies crafted object: When activated: Create a storm. Each turn, creatures within take lightning damage and will be dazed for 1 turn Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of luminosity (ring)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 10 - 40 light Damage (ranged): 10 - 40 light Changes stats: * +1 - +10 Mag Changes damage: * +10% - +20% light Affinity: ring Components can be used to enhance items being crafted! |
component of magery (belt)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +11 Wil * +3 - +11 Mag Spell crit. chance: +3% - +6% Affinity: belt Components can be used to enhance items being crafted! |
component of manastreaming (amulet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Mag Mana each turn: +0.10 - +0.60 Spellpower on spell critical (stacks up to 3 times): +2 - +6 Maximum mana: +20.00 - +60.00 Affinity: amulet Components can be used to enhance items being crafted! |
9 component of massacre (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
2 component of massiveness (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +10 Str * +3 - +10 Con Changes damage: * +5% - +10% physical Size category: +1 Affinity: feet Components can be used to enhance items being crafted! |
component of murder (amulet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +10 Armour penetration: +10 - +20 Critical mult.: +10.00% - +20.00% Affinity: amulet Components can be used to enhance items being crafted! |
component of nature (hat)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% nature Changes damage: * +10% - +20% nature Affinity: hat Components can be used to enhance items being crafted! |
2 component of paradox (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 temporal While equipped: Changes resistances: * +5% - +20% temporal Affinity: melee Components can be used to enhance items being crafted! |
component of physical resistance (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +10% - +20% physical Affinity: shield Components can be used to enhance items being crafted! |
component of precognition (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Accuracy: +4 - +12 Defense: +4 - +12 Effects when hit in melee: * 10 - 20% chance to gain 10% of a turn (3/turn limit) Changes stats: * +2 - +10 Cun Affinity: head Components can be used to enhance items being crafted! |
component of protection (cloak)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spell save: +5 - +15 Mental save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
component of quickening (digger)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Lowers spell cool-downs by: 10% Increases digging speed by 30% Affinity: digger This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of rage (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +11 Str Changes damage: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
component of resilience (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum life: +20.00 - +60.00 Affinity: body Components can be used to enhance items being crafted! |
component of shearing (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: melee Components can be used to enhance items being crafted! |
3 component of shielding (wand)0.00 Encumbrance. Modifies crafted object: When activated: Create a damage-absorbing shield on yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 20 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of stability (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +10% physical Physical save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
2 component of stinging (totem)0.00 Encumbrance. Modifies crafted object: When activated: Sting an enemy dealing nature damage over 7 turns and reducing their healing by 50% Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of strength (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Str Affinity: head Components can be used to enhance items being crafted! |
component of the dragon (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% acid * +5% - +15% physical * +5% - +15% cold * +5% - +15% fire * +5% - +15% lightning Cooldown Reduction: * Rush 5 turns Disarm immunity: +20% - +40% Stun/Freeze immunity: +20% - +40% Knockback immunity: +20% - +40% Affinity: body Components can be used to enhance items being crafted! |
component of the giants (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +2 - +12 Spell save: +5 - +15 Size category: +1 Affinity: belt Components can be used to enhance items being crafted! |
component of the hero (body)0.00 Encumbrance. Powered by arcane forces Infused by nature Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +9 Str * +3 - +9 Dex * +3 - +9 Mag * +3 - +9 Wil * +3 - +9 Cun Maximum life: +30.00 - +70.00 Affinity: body Components can be used to enhance items being crafted! |
component of thunder (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Physical crit. chance: +4.0% - +10.0% Physical power: +10 - +25 Changes stats: * +3 - +10 Str * +3 - +10 Mag * +3 - +10 Wil Changes resistances: * +10% - +20% lightning Spellpower: +10 - +25 Spell crit. chance: +4% - +10% Mindpower: +10 - +25 Mental crit. chance: +4% - +10% Affinity: body Components can be used to enhance items being crafted! |
component of torment (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of trickery (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour penetration: +4 - +8 Changes stats: * +2 - +5 Cun * +2 - +5 Dex Affinity: head Components can be used to enhance items being crafted! |
2 component of warding (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Armour: +4 - +8 Defense: +4 - +8 Maximum wards: * +2 of staff elemental bonus Learn talent(s): * +1 - +5 Ward Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of willpower (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Affinity: amulet Components can be used to enhance items being crafted! |
2 component of wind (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Travel speed: +200% On hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 199 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of wizardry (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil * +1 - +6 Mag Maximum mana: +10.00 - +110.00 Spellpower: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
component of wreckage (digger)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour penetration: +5 - +15 Changes stats: * +1 - +6 Str Increases digging speed by 30% Use talent when activated: Perfect Strike level 2 - 4 Puts all charms on cooldown for 26 turns Affinity: digger Components can be used to enhance items being crafted! |
2 cruel component (staff)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
dreamer's component (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind * +10% - +20% darkness Physical save: +10 - +20 Spell save: +10 - +20 Mental save: +20 - +40 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Affinity: robes Components can be used to enhance items being crafted! |
duelist's component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +10 Defense: +2 - +10 Changes stats: * +3 - +10 Cun * +3 - +10 Dex Affinity: body Components can be used to enhance items being crafted! |
earthen component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Armour: +2 - +12 Armour Hardiness: +2% - +12% Physical save: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
2 elemental component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * Create an explosion dealing 15 damage (1/turn) While equipped: Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
2 enhanced component (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +13 Str * +3 - +13 Dex * +3 - +13 Mag * +3 - +13 Wil * +3 - +13 Cun * +3 - +13 Con Affinity: melee Components can be used to enhance items being crafted! |
5 enlightening component (body)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +9 Cun * +3 - +9 Wil Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
enveloping component (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +5 - +15 Physical save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
2 evasive component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * gain a 10% - 40% chance to evade weapon attacks for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
focusing component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * reduce 1 - 3 talent cooldowns by 2 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
greater component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Staff uses all elements from the same aspect Spellpower: +3 - +13 Affinity: staff Components can be used to enhance items being crafted! |
grounding component (belt)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: belt Components can be used to enhance items being crafted! |
grounding component (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: head Components can be used to enhance items being crafted! |
hateful component (ammo)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 darkness Damage against: +5% - +20% Living Affinity: ammo Components can be used to enhance items being crafted! |
high-capacity component (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: While equipped: Ammo reloads per turn: +1 - +5 Multiplies ammo capacity by x1.3 - x1.6 Affinity: ammo Components can be used to enhance items being crafted! |
2 imbued component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Casts a random spell on spell hit (10% chance) Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
8 impenetrable component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +20 Affinity: body Components can be used to enhance items being crafted! |
insulating component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: feet Components can be used to enhance items being crafted! |
leafwalker's component (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature Spell save: +3 - +10 Maximum life: +40.00 - +110.00 Healing mod.: +10% - +20% Affinity: head Components can be used to enhance items being crafted! |
marauder's component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +10 Changes stats: * +3 - +10 Str * +3 - +10 Dex Physical save: +5 - +20 Affinity: body Components can be used to enhance items being crafted! |
6 mighty component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Str Affinity: ranged Components can be used to enhance items being crafted! |
2 mindwoven component (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mental save: +15 - +30 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
miner's component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +9 Infravision radius: +1 - +3 Affinity: feet Components can be used to enhance items being crafted! |
miner's component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +6 Infravision radius: +1 - +4 Affinity: head Components can be used to enhance items being crafted! |
miner's component (digger)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Infravision radius: +1 - +3 Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
murderer's component (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +3 - +10 Armour penetration: +3 - +10 Changes stats: * +1 - +6 Cun * +1 - +6 Dex Affinity: cloak Components can be used to enhance items being crafted! |
2 naturalist's component (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 nature Talent on hit: Venomous Breath (10% chance). While equipped: Damage (melee): 5 - 15 nature Changes resistances: * +5% - +10% nature Changes damage: * +3% - +11% nature Affinity: hands Components can be used to enhance items being crafted! |
noble's component (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +8 Cun * +3 - +8 Wil Damage against: * +15% - +45% Summoned Reduced damage from: * +15% - +45% Summoned Affinity: belt Components can be used to enhance items being crafted! |
2 piercing component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * increase all damage penetration by 10% - 30% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
2 plaguebringer's component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight Talent on hit: Epidemic (20% chance). On hit: * 5 - 20% chance to reduce strength, dexterity, and constitution by 5 While equipped: Disease immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
polar component (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 ice Talent on hit: Ice Breath (10% chance). While equipped: Damage (melee): 5 - 15 cold Changes resistances: * +5% - +10% cold Changes damage: * +3% - +11% cold Affinity: hands Components can be used to enhance items being crafted! |
potent component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +2 - +12 While equipped: Changes damage: * +2% - +12% of staff elemental bonus Spellpower: +2 - +5 Affinity: staff Components can be used to enhance items being crafted! |
powerful component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * increase all damage by 10% - 30% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
4 prismatic component (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: body Components can be used to enhance items being crafted! |
psychic's component (hands)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 mind Talent on hit: Psychic Lobotomy (20% chance). While equipped: Damage (melee): 5 - 15 mind Changes resistances: * +5% - +10% mind Changes damage: * +3% - +11% mind Affinity: hands Components can be used to enhance items being crafted! |
psychokinetic component (ammo)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 40 physical On hit: * 20% chance to knock the target back 3 spaces and deal 123 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
2 quick component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +7 Dex Combat speed: +10% Affinity: melee Components can be used to enhance items being crafted! |
2 ranger's component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +7 Dex Increases range of ranged weapons by 1 (to a maximum of 10) Affinity: ranged Components can be used to enhance items being crafted! |
3 rejuvenating component (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +2.00 - +8.00 Stamina each turn: +0.50 - +2.50 Affinity: body Components can be used to enhance items being crafted! |
rogue's component (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +4 - +20 Changes stats: * +2 - +10 Cun Affinity: ring Components can be used to enhance items being crafted! |
sand component (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 15 physical Burst on crit (radius 2): 5 - 15 physical Talent on hit: Sand Breath (10% chance). While equipped: Armour: +5 - +10 Damage (melee): 5 - 15 physical Changes damage: * +3% - +11% physical Affinity: hands Components can be used to enhance items being crafted! |
scorching component (lite)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 - 30 fire Changes resistances: * +5% - +10% fire Affinity: lite Components can be used to enhance items being crafted! |
shielding component (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Mag Spell save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
2 shocking component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 5 - 35 lightning Melee retaliation: 1 - 21 lightning Affinity: shield Components can be used to enhance items being crafted! |
sneakthief's component (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Changes stats: * +4 - +10 Cun * +4 - +10 Dex Affinity: ring Components can be used to enhance items being crafted! |
spellwoven component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spell save: +15 - +30 Spellpower: +2 - +6 Spell crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
spiritwalker's component (belt)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +11 Mag Mana each turn: +0.10 - +0.60 Maximum mana: +20.00 - +60.00 Affinity: belt Components can be used to enhance items being crafted! |
2 stabilizing component (hat)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Physical save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
4 steady component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +1.0% - +7.0% Affinity: ranged Components can be used to enhance items being crafted! |
steady component (hands)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Accuracy: +5 - +10 Talent on hit: Perfect Control (10% chance). While equipped: Accuracy: +5 - +10 Physical save: +5 - +10 Mental save: +5 - +10 Disarm immunity: +20% - +50% Affinity: hands Components can be used to enhance items being crafted! |
stealthy component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 - +15 Lck * +3 - +8 Dex Stealth bonus: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
2 stormbringer's component (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 lightning, 5 - 45 cold While equipped: Changes resistances penetration: * +5% - +25% lightning * +5% - +25% cold Movement speed: +20% - +50% Affinity: ranged Components can be used to enhance items being crafted! |
supercharged component (charm)0.00 Encumbrance. Modifies crafted object: Charm power: 130% - 150% Charm cooldown: 110% - 130% Affinity: charm This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
surging component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
thought-forged component (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 21 While equipped: Changes stats: * +1 - +7 Cun * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
timebroken component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Mag Changes damage: * +5% - +30% arcane * +5% - +30% temporal Maximum mana: +10.00 - +110.00 Spellpower: +2 - +10 Spell crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
2 truestriking component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
2 undeterred component (feet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Silence immunity: +20% - +50% Confusion immunity: +20% - +50% Stun/Freeze immunity: +20% - +50% Affinity: feet Components can be used to enhance items being crafted! |
warbringer's component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Con Changes resistances penetration: * +5% - +15% physical Disarm immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
warmaker's component (amulet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 - +10 Str * +4 - +10 Dex * +4 - +10 Wil Affinity: amulet Components can be used to enhance items being crafted! |
warrior's component (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% physical Stamina each turn: +0.20 - +1.20 Affinity: amulet Components can be used to enhance items being crafted! |
Rungof's Fang =+7apr=Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 145 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
evasive stralite torque of mindblast [power 275] (11 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to blast the opponent's mind dealing 275 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 11 turns. When used: * Gain a 20% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Joyslki the Dwarf Artificer level 29
4th Iron 123rd year of Ascendancy at 22:22 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Joyslki the Dwarf Artificer level 20
25th Dearth 122nd year of Ascendancy at 03:27 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Joyslki the Dwarf Artificer level 18
27th Wealth 122nd year of Ascendancy at 01:21 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Joyslki the Dwarf Artificer level 19
22nd Dearth 122nd year of Ascendancy at 13:13 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Joyslki the Dwarf Artificer level 28
24th Shortage 122nd year of Ascendancy at 17:53 see stats
Got eggs? (Nightmare (Roguelike) difficulty)
Finish the Pikataclysm event.By Joyslki the Dwarf Artificer level 30
24th Iron 123rd year of Ascendancy at 15:36 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Joyslki the Dwarf Artificer level 29
4th Iron 123rd year of Ascendancy at 21:54 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Joyslki the Dwarf Artificer level 10
31st Voratun 122nd year of Ascendancy at 22:40 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Joyslki the Dwarf Artificer level 20
24th Dearth 122nd year of Ascendancy at 11:33 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Joyslki the Dwarf Artificer level 30
24th Iron 123rd year of Ascendancy at 00:30 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By Joyslki the Dwarf Artificer level 22
40th Dearth 122nd year of Ascendancy at 08:24 see stats
Savior of the damsels in distress (Nightmare (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Joyslki the Dwarf Artificer level 28
27th Shortage 122nd year of Ascendancy at 12:03 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Joyslki the Dwarf Artificer level 27
23rd Shortage 122nd year of Ascendancy at 20:07 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Joyslki the Dwarf Artificer level 26
25th Loss 122nd year of Ascendancy at 09:27 see stats
Squadmate (Nightmare (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Joyslki the Dwarf Artificer level 6
18th Voratun 122nd year of Ascendancy at 16:42 see stats
Tales of the Spellblaze (Nightmare (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Joyslki the Dwarf Artificer level 29
4th Iron 123rd year of Ascendancy at 22:22 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Joyslki the Dwarf Artificer level 9
31st Voratun 122nd year of Ascendancy at 03:00 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Joyslki the Dwarf Artificer level 29
4th Iron 123rd year of Ascendancy at 22:22 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Joyslki the Dwarf Artificer level 12
12nd Profit 122nd year of Ascendancy at 21:42 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Joyslki the Dwarf Artificer level 29
4th Iron 123rd year of Ascendancy at 22:22 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Joyslki the Dwarf Artificer level 28
26th Shortage 122nd year of Ascendancy at 14:08 see stats
Log
You collect a new ingredient: lump of voratun (1).
You extract bonus component (acid melee, mind melee, mind burst, mind burst (crit), acid burst) from Emywyn the pouch of voratun shots (23/23, 164% power, 6 apr)
You collect a new ingredient: bundle of elven-wood (1).
You extract evasive component (charm) from evasive elven-wood totem of stinging [power 356] (11 cooldown)
You gain 6.50 gold from the transmogrification of cashmere robe of Angolwen (0 def, 0 armour).
You gain 2.51 gold from the transmogrification of slime-covered stralite waraxe of massacre (148% power, 5 apr).
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
You gain 11.84 gold from the transmogrification of magewarrior's short elven-wood starstaff of channeling (129% power, 5 apr, temporal element).
You gain 21.52 gold from the transmogrification of stralite mace 'Adulaith' (157% power, 5 apr).
You gain 5.55 gold from the transmogrification of flaming stralite mace of ruin (145% power, 5 apr).
You gain 7.82 gold from the transmogrification of blazebringer's stralite mace of disruption (144% power, 5 apr).
You gain 7.07 gold from the transmogrification of thought-forged stralite longsword of the mystic (138% power, 5 apr).
You gain 19.59 gold from the transmogrification of Hanagund (156% power, 5 apr).
You gain 8.30 gold from the transmogrification of truestriking stralite greatsword of shearing (160% power, 3 apr).
You gain 6.16 gold from the transmogrification of plaguebringer's stralite greatmaul (166% power, 3 apr).
You gain 25.00 gold from the transmogrification of stralite dagger 'Eremustir' (133% power, 9 apr).
You gain 6.85 gold from the transmogrification of caustic stralite dagger of erosion (135% power, 9 apr).
You gain 7.06 gold from the transmogrification of caustic stralite dagger (136% power, 9 apr).
You gain 2.92 gold from the transmogrification of arcing stralite dagger of erosion (132% power, 9 apr).
You gain 2.75 gold from the transmogrification of arcing dwarven-steel dagger of torment (116% power, 7 apr).
You gain 2.86 gold from the transmogrification of slime-covered stralite battleaxe of massacre (171% power, 3 apr).
You gain 1.12 gold from the transmogrification of manasurge rune of the wizard (regen 914% over 10 turns; mana 45; cd 18).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 2nd Steel of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:23.
There is a Way to a strange portal here (press '' or right click to use).













































































