











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Dwarf |
Class | Berserker |
Level / Exp | 12 / 40% |
Size | medium |
Lifes / Deaths | Killed by Bill the Stone Troll at level 12 on the 42nd Profit 122nd year of Ascendancy at 16:35 / 1 |
Primary Stats
Strength | 45 (base 36) |
Dexterity | 9 (base 11) |
Constitution | 31 (base 25) |
Magic | 11 (base 10) |
Willpower | 14 (base 10) |
Cunning | 13 (base 10) |
Resources
Life | -64/532 |
Stamina | 95/153 |
Healing Factor | 1.1658714593978 |
Regeneration | 4.275888345885 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 86 |
Accuracy | 34 |
Crit Chance | 8% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5.5 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Light | +15% |
Nature | +11% |
Offense: Damage Penetration
Light | +5% |
Defense: Base
Armour (hardiness) | 16.335093952971 (47.857809501309%) |
Defense | 19 |
Ranged Defense | 19 |
Fatigue | 9 |
Physical Save | 28 |
Spell Save | 27 |
Mental Save | 14 |
Defense: Resistances
Acid | + 3%( 70%) |
Blight | + 10%( 70%) |
Nature | + 26%( 70%) |
Fire | + 5%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Silence Resistance | 10% |
Poison Resistance | 21% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 235 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by gloomy giant venus flytrap. Escort: lost sun paladin (level 2 of Heart of the Gloom) | failed |
You failed to protect the lost warrior from death by Deezmo. Escort: lost warrior (level 3 of Norgos Lair) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Equipment
On feet | ![]() traveler's pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 (-) Fatigue -4% (-) Phys.save +5 (+2 eff.) (-) ---------- misc Max.enc +24 (-) Stam/turn +0.40 (-) Max.stam +10.00 (-) A pair of boots made of leather. |
Light source | ![]() scorching brass lantern 2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 11(-) fire ----- def ----- Resists +5%(-) fire ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() linen wizard hat 'Tulygund' (11 def, 2 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11%(-) nature ----- def ----- Armour +2 (-) Defense +11 (+11 eff.) (-) Resists +16%(-) nature Die.at -20.00 life (-) Max.HP +60.00 (-) Silence- +10% (-) A pointy cloth hat, very wizardly... |
Tool | ![]() soothing elm wand of shielding [power 110] (13/20 cooldown) 2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Vorytha the copper ring 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3(-) Cun +1(-) Wil dps ---------- Mind.pwr +5 (+3 eff.) (-) Dmg.mod +6%(-) acid ----- def ----- Defense +6 (+6 eff.) (-) Resists +3%(-) acid ---------- misc Equi/ret +0.04 (-) Hate/m.crit +1.00 (-) Max.hate +6.00 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() wizard's copper ring 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag +0(-1) Wil +0(-3) Cun dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-3 eff.)) Dmg.mod +0%(-6%) acid ----- def ----- Defense +0 (+0 eff.) (-6 (-6 eff.)) Resists +0%(-3%) acid Spell.save +6 (+3 eff.) ---------- misc Equi/ret +0.00 (-0.04) Hate/m.crit +0.00 (-1.00) Max.hate +0.00 (-6.00) Rings make your fingers look great! Tap to cycle through comparison choices |
Around waist | ![]() Chymas the Blazebreacher 1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Phys.crit +2.0% (-) Mind.pwr +3 (+1 eff.) (-) Dmg.mod +15%(-) light Res.pen +5%(-) light ----- def ----- Phys.save +6 (+3 eff.) (-) A belt that goes around your waist. |
In main hand | ![]() Bill's Tree Trunk (30-51 power, 7 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 (-) Crit +1.5% (-) Atk.spd 100% (-) While equipped: Shattering Blow: Level 2.6 Pwr.cost 20 out of 4/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by a temporary damage shield there is 51% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! Tap to cycle through comparison choices |
On hands | ![]() iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +1 (-) Fatigue +1% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() impenetrable iron mail armour (2 def, 10 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Master While equipped: ----- def ----- Armour +10 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) A suit of armour made of mail. |
Cloak | ![]() resilient linen cloak of protection (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Arcane/Nature While equipped: ----- def ----- Defense +1 (+1 eff.) (-) Spell.save +5 (+2 eff.) (-) Mind.save +5 (+5 eff.) (-) Max.HP +30.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() cleansing copper amulet of constitution (+3) 0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3(-) Con ----- def ----- Resists +10%(-) nature +10%(-) blight Poison- +21% (-) Disease- +20% (-) Amulets make your neck look great! |
Inventory
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() copper ring of lightning (+20%) 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +0(-3) Cun +0(-1) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-3 eff.)) Dmg.mod +10% lightning +0%(-6%) acid ----- def ----- Defense +0 (+0 eff.) (-6 (-6 eff.)) Resists +20% lightning +0%(-3%) acid ---------- misc Equi/ret +0.00 (-0.04) Hate/m.crit +0.00 (-1.00) Max.hate +0.00 (-6.00) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Nimbustitan the iron waraxe (12-17 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Rare] Arcane Power 12.0 - 16.8(-18.0 - -34.2) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-5) Crit +3.5% (+2.0%) Atk.spd 100% (-) Melee+ +5 temporal While equipped: dps ---------- Dmg.mod +3% lightning ----- def ----- Resists +6% mind +6% temporal Def/telep +5 Res/telep +5% Dur/telep +5% One-handed war axes. Tap to cycle through comparison choices |
![]() rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: ----- def ----- Armour +2 (-8) Defense +3 (+3 eff.) (+1 (+1 eff.)) Fatigue +6% (-6%) A suit of armour made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() Wintertide Phial 2.0 T2 lite [Unique] Arcane While equipped: dps ---------- Melee Ret 0(-11) fire ----- def ----- Resists +0%(-5%) fire ---------- misc Light +2 (-1) Infravis +7 Cleanse your mind of up to 2 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Deezmo the Dwarf Berserker level 10
35th Profit 122nd year of Ascendancy at 00:13 see stats
By Deezmo the Dwarf Berserker level 5
18th Voratun 122nd year of Ascendancy at 22:39 see stats
Log
Deezmo misses Bill the Stone Troll.
Forest troll misses Deezmo.
Bleeding from Deezmo hits Forest troll for 8 physical damage.
Deezmo hits Forest troll for 39 physical damage.
Bleeding from Deezmo hits Forest troll for 8 physical damage.
Bill the Stone Troll seems more focused.
Bill the Stone Troll activates his tree trunk!
Deezmo is not dazed anymore.
Deezmo is recovering from the damage!
Deezmo is dazed!
Deezmo's armour is damaged!
Forest troll seems more focused.
Deezmo is not dazed anymore.
Bill the Stone Troll hits Deezmo for 171 physical damage.
Melee retaliation hits Bill the Stone Troll for 9 fire damage.
Melee retaliation hits Forest troll for 13 fire damage.
Bleeding from Deezmo hits Forest troll for 7 physical damage.
Deezmo hits Forest troll for 42 physical damage.
Forest troll hits Deezmo for 34 physical damage.
Deezmo uses Infusion: Regeneration.
Deezmo starts regenerating health quickly.
Bill the Stone Troll performs a melee critical strike against Deezmo!
Bill the Stone Troll's blood frenzy intensifies!
Bill the Stone Troll hits Deezmo for 216 physical damage.
Melee retaliation hits Bill the Stone Troll for 8 fire damage.
Deezmo the level 12 dwarf berserker was ground to death by Bill the Stone Troll and clobbered into soup on level 4 of Trollmire.