












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Orc |
| Class | Annihilator |
| Level / Exp | 32 / 17% |
| Size | big |
| Lifes / Deaths | Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 23:25 / 158Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 23:40 Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 23:58 Killed by Commander Fralor at level 2 on the 12nd Retaking 124th year of Ascendancy at 00:10 Killed by Commander Fralor at level 2 on the 12nd Retaking 124th year of Ascendancy at 00:22 Killed by Commander Fralor at level 2 on the 12nd Retaking 124th year of Ascendancy at 00:35 Killed by Yeti Patriarch at level 8 on the 39th Retaking 124th year of Ascendancy at 08:25 Killed by Yeti Patriarch at level 8 on the 39th Retaking 124th year of Ascendancy at 09:02 Killed by Yeti Patriarch at level 8 on the 39th Retaking 124th year of Ascendancy at 09:19 Killed by steam giant yeti rider at level 10 on the 44th Retaking 124th year of Ascendancy at 06:47 Killed by High Guard Talosis at level 11 on the 45th Retaking 124th year of Ascendancy at 18:23 Killed by High Guard Talosis at level 11 on the 45th Retaking 124th year of Ascendancy at 18:46 Killed by High Guard Talosis at level 11 on the 45th Retaking 124th year of Ascendancy at 19:01 Killed by elven astromancer at level 13 on the 50th Retaking 124th year of Ascendancy at 09:26 Killed by elven astromancer at level 13 on the 50th Retaking 124th year of Ascendancy at 09:36 Killed by elven astromancer at level 13 on the 50th Retaking 124th year of Ascendancy at 09:43 Killed by sun-mage at level 13 on the 50th Retaking 124th year of Ascendancy at 10:44 Killed by sun-mage at level 13 on the 50th Retaking 124th year of Ascendancy at 10:56 Killed by sun-mage at level 13 on the 50th Retaking 124th year of Ascendancy at 11:05 Killed by Outpost Leader John at level 13 on the 52nd Retaking 124th year of Ascendancy at 13:46 Killed by Outpost Leader John at level 13 on the 52nd Retaking 124th year of Ascendancy at 14:23 Killed by Outpost Leader John at level 13 on the 52nd Retaking 124th year of Ascendancy at 14:39 Killed by Outpost Leader John at level 13 on the 52nd Retaking 124th year of Ascendancy at 14:53 Killed by ritch hunter at level 15 on the 29th Pain 124th year of Ascendancy at 04:47 Killed by ritch hive mother at level 15 on the 29th Pain 124th year of Ascendancy at 07:08 Killed by ritch hunter at level 15 on the 29th Pain 124th year of Ascendancy at 07:30 Killed by ritch centipede at level 15 on the 29th Pain 124th year of Ascendancy at 07:59 Killed by ritch hive mother at level 15 on the 29th Pain 124th year of Ascendancy at 08:21 Killed by ritch larva at level 17 on the 31st Pain 124th year of Ascendancy at 09:59 Killed by Xereda the ritch hunter at level 17 on the 31st Pain 124th year of Ascendancy at 20:25 Killed by larvae bloated ritch mother at level 18 on the 32nd Pain 124th year of Ascendancy at 13:49 Killed by ritch larva at level 18 on the 32nd Pain 124th year of Ascendancy at 15:13 Killed by ritch hunter at level 18 on the 32nd Pain 124th year of Ascendancy at 17:12 Killed by ritch hunter at level 18 on the 32nd Pain 124th year of Ascendancy at 20:51 Killed by ritch hunter at level 19 on the 32nd Pain 124th year of Ascendancy at 21:56 Killed by ritch hunter at level 19 on the 32nd Pain 124th year of Ascendancy at 22:15 Killed by ritch larva at level 19 on the 33rd Pain 124th year of Ascendancy at 08:19 Killed by ritch hunter at level 19 on the 34th Pain 124th year of Ascendancy at 05:16 Killed by Silylle the ritch hive mother at level 20 on the 34th Pain 124th year of Ascendancy at 10:03 Killed by Silylle the ritch hive mother at level 20 on the 34th Pain 124th year of Ascendancy at 10:31 Killed by ritch centipede at level 20 on the 34th Pain 124th year of Ascendancy at 12:22 Killed by larvae bloated ritch mother at level 20 on the 34th Pain 124th year of Ascendancy at 12:58 Killed by OrcFire at level 21 on the 34th Pain 124th year of Ascendancy at 18:14 Killed by ritch centipede at level 21 on the 34th Pain 124th year of Ascendancy at 21:17 Killed by ritch hive mother at level 22 on the 34th Pain 124th year of Ascendancy at 21:55 Killed by Mayeba the ritch hive mother at level 22 on the 34th Pain 124th year of Ascendancy at 23:48 Killed by ritch centipede at level 22 on the 35th Pain 124th year of Ascendancy at 00:12 Killed by Betheriawen the ritch hunter at level 22 on the 35th Pain 124th year of Ascendancy at 01:19 Killed by Betheriawen the ritch hunter at level 22 on the 35th Pain 124th year of Ascendancy at 01:29 Killed by Glynor the ritch larva at level 22 on the 35th Pain 124th year of Ascendancy at 01:40 Killed by Glynor the ritch larva at level 22 on the 35th Pain 124th year of Ascendancy at 01:52 Killed by Betheriawen the ritch hunter at level 22 on the 35th Pain 124th year of Ascendancy at 02:02 Killed by Vorynne the ritch centipede at level 22 on the 35th Pain 124th year of Ascendancy at 02:10 Killed by Betheriawen the ritch hunter at level 22 on the 35th Pain 124th year of Ascendancy at 02:21 Killed by Betyssra the whitehoof maulotaur at level 25 on the 8th Dearth 124th year of Ascendancy at 05:41 Killed by Betyssra the whitehoof maulotaur at level 25 on the 8th Dearth 124th year of Ascendancy at 05:52 Killed by Betyssra the whitehoof maulotaur at level 25 on the 8th Dearth 124th year of Ascendancy at 06:05 Killed by Betyssra the whitehoof maulotaur at level 25 on the 8th Dearth 124th year of Ascendancy at 06:18 Killed by Betyssra the whitehoof maulotaur at level 25 on the 8th Dearth 124th year of Ascendancy at 06:40 Killed by Vorolekira the whitehoof maulotaur at level 25 on the 8th Dearth 124th year of Ascendancy at 09:28 Killed by Vorolekira the whitehoof maulotaur at level 25 on the 8th Dearth 124th year of Ascendancy at 09:51 Killed by Vorolekira the whitehoof maulotaur at level 25 on the 8th Dearth 124th year of Ascendancy at 10:10 Killed by ghast at level 25 on the 8th Dearth 124th year of Ascendancy at 15:28 Killed by Poredamilaith the whitehoof ghoul at level 25 on the 8th Dearth 124th year of Ascendancy at 16:58 Killed by Poredamilaith the whitehoof ghoul at level 25 on the 8th Dearth 124th year of Ascendancy at 17:12 Killed by Poredamilaith the whitehoof ghoul at level 25 on the 8th Dearth 124th year of Ascendancy at 17:21 Killed by Poredamilaith the whitehoof ghoul at level 25 on the 8th Dearth 124th year of Ascendancy at 17:41 Killed by Emelorinne the awoken tentacle tree at level 26 on the 9th Dearth 124th year of Ascendancy at 02:07 Killed by Emelorinne the awoken tentacle tree at level 26 on the 9th Dearth 124th year of Ascendancy at 02:24 Killed by Emelorinne the awoken tentacle tree at level 26 on the 9th Dearth 124th year of Ascendancy at 02:34 Killed by Emelorinne the awoken tentacle tree at level 26 on the 9th Dearth 124th year of Ascendancy at 02:50 Killed by Eilinywen the ghoulking at level 26 on the 9th Dearth 124th year of Ascendancy at 10:34 Killed by Eilinywen the ghoulking at level 26 on the 9th Dearth 124th year of Ascendancy at 11:11 Killed by Eilinywen the ghoulking at level 26 on the 9th Dearth 124th year of Ascendancy at 11:29 Killed by Goriakira the whitehoof ghoul at level 26 on the 9th Dearth 124th year of Ascendancy at 20:03 Killed by Goriakira the whitehoof ghoul at level 26 on the 9th Dearth 124th year of Ascendancy at 20:20 Killed by Goriakira the whitehoof ghoul at level 26 on the 9th Dearth 124th year of Ascendancy at 20:27 Killed by electric eel at level 26 on the 9th Dearth 124th year of Ascendancy at 23:05 Killed by Betyvena the squid at level 26 on the 9th Dearth 124th year of Ascendancy at 23:51 Killed by Nektosh the One-Horned at level 26 on the 10th Dearth 124th year of Ascendancy at 18:57 Killed by Nektosh the One-Horned at level 26 on the 10th Dearth 124th year of Ascendancy at 19:27 Killed by Nektosh the One-Horned at level 26 on the 10th Dearth 124th year of Ascendancy at 19:56 Killed by Nektosh the One-Horned at level 26 on the 10th Dearth 124th year of Ascendancy at 20:30 Killed by Eyadon the human at level 27 on the 26th Dearth 124th year of Ascendancy at 22:25 Killed by Ilon the human at level 27 on the 26th Dearth 124th year of Ascendancy at 22:33 Killed by Ilon the human at level 27 on the 26th Dearth 124th year of Ascendancy at 22:40 Killed by Ilon the human at level 27 on the 26th Dearth 124th year of Ascendancy at 22:47 Killed by Ilon the human at level 27 on the 26th Dearth 124th year of Ascendancy at 22:54 Killed by Decon the human at level 27 on the 26th Dearth 124th year of Ascendancy at 23:03 Killed by Decon the human at level 27 on the 26th Dearth 124th year of Ascendancy at 23:08 Killed by Decon the human at level 27 on the 26th Dearth 124th year of Ascendancy at 23:16 Killed by Ilon the human at level 27 on the 26th Dearth 124th year of Ascendancy at 23:23 Killed by Decon the human at level 27 on the 26th Dearth 124th year of Ascendancy at 23:35 Killed by Ilon the human at level 27 on the 26th Dearth 124th year of Ascendancy at 23:42 Killed by Decon the human at level 27 on the 26th Dearth 124th year of Ascendancy at 23:52 Killed by Ilon the human at level 27 on the 26th Dearth 124th year of Ascendancy at 23:59 Killed by Ilon the human at level 27 on the 27th Dearth 124th year of Ascendancy at 00:06 Killed by Decon the human at level 27 on the 27th Dearth 124th year of Ascendancy at 00:16 Killed by Ilon the human at level 27 on the 27th Dearth 124th year of Ascendancy at 00:25 Killed by Ilon the human at level 27 on the 27th Dearth 124th year of Ascendancy at 00:31 Killed by Ilon the human at level 27 on the 27th Dearth 124th year of Ascendancy at 00:45 Killed by Ilon the human at level 27 on the 27th Dearth 124th year of Ascendancy at 00:59 Killed by Ilon the human at level 27 on the 27th Dearth 124th year of Ascendancy at 02:22 Killed by Ilon the human at level 27 on the 27th Dearth 124th year of Ascendancy at 02:31 Killed by Ilon the human at level 27 on the 27th Dearth 124th year of Ascendancy at 02:41 Killed by Ilon the human at level 27 on the 27th Dearth 124th year of Ascendancy at 02:48 Killed by Ilon the human at level 27 on the 27th Dearth 124th year of Ascendancy at 03:01 Killed by Ilon the human at level 27 on the 27th Dearth 124th year of Ascendancy at 03:10 Killed by Ilon the human at level 27 on the 27th Dearth 124th year of Ascendancy at 03:21 Killed by Ilon the human at level 27 on the 27th Dearth 124th year of Ascendancy at 03:35 Killed by Ilon the human at level 27 on the 27th Dearth 124th year of Ascendancy at 03:46 Killed by Ilon the human at level 27 on the 27th Dearth 124th year of Ascendancy at 03:56 Killed by Ilon the human at level 27 on the 27th Dearth 124th year of Ascendancy at 04:04 Killed by Ilon the human at level 27 on the 27th Dearth 124th year of Ascendancy at 04:19 Killed by Ilon the human at level 27 on the 27th Dearth 124th year of Ascendancy at 04:32 Killed by ritch flamespitter at level 27 on the 37th Loss 124th year of Ascendancy at 13:35 Killed by giant spider at level 27 on the 37th Loss 124th year of Ascendancy at 13:52 Killed by Ce'Nerin the brown bear at level 27 on the 37th Loss 124th year of Ascendancy at 15:59 Killed by Bethira the war bear at level 27 on the 37th Loss 124th year of Ascendancy at 18:20 Killed by Lisona the sabertooth tiger at level 28 on the 38th Loss 124th year of Ascendancy at 02:31 Killed by Neruvena the treant at level 28 on the 38th Loss 124th year of Ascendancy at 04:14 Killed by Ce'Neba the sunwall guard at level 28 on the 38th Loss 124th year of Ascendancy at 20:45 Killed by Eleth the sun paladin at level 28 on the 39th Loss 124th year of Ascendancy at 01:30 Killed by Star Gazer at level 29 on the 39th Loss 124th year of Ascendancy at 20:47 Killed by Star Gazer at level 29 on the 39th Loss 124th year of Ascendancy at 21:06 Killed by ravaging entropic rip at level 29 on the 43rd Loss 124th year of Ascendancy at 08:17 Killed by bursting entropic shard at level 29 on the 43rd Loss 124th year of Ascendancy at 08:34 Killed by bursting entropic shard at level 29 on the 43rd Loss 124th year of Ascendancy at 08:46 Killed by dreaming horror at level 29 on the 43rd Loss 124th year of Ascendancy at 12:32 Killed by dreaming horror at level 29 on the 43rd Loss 124th year of Ascendancy at 12:54 Killed by dreaming horror at level 29 on the 43rd Loss 124th year of Ascendancy at 13:21 Killed by dreaming horror at level 29 on the 43rd Loss 124th year of Ascendancy at 13:33 Killed by dreaming horror at level 29 on the 43rd Loss 124th year of Ascendancy at 13:51 Killed by dreaming horror at level 29 on the 43rd Loss 124th year of Ascendancy at 14:07 Killed by dreaming horror at level 29 on the 43rd Loss 124th year of Ascendancy at 14:32 Killed by dreaming horror at level 29 on the 43rd Loss 124th year of Ascendancy at 14:45 Killed by dreaming horror at level 29 on the 43rd Loss 124th year of Ascendancy at 15:50 Killed by dreaming horror at level 29 on the 43rd Loss 124th year of Ascendancy at 15:50 Killed by luminous horror at level 29 on the 43rd Loss 124th year of Ascendancy at 17:28 Killed by ravaging entropic rip at level 30 on the 44th Loss 124th year of Ascendancy at 06:05 Killed by ravaging entropic rip at level 30 on the 44th Loss 124th year of Ascendancy at 06:57 Killed by nethergate at level 30 on the 44th Loss 124th year of Ascendancy at 08:11 Killed by ravaging entropic rip at level 30 on the 44th Loss 124th year of Ascendancy at 08:29 Killed by ravaging entropic rip at level 30 on the 44th Loss 124th year of Ascendancy at 08:58 Killed by worm that walks at level 30 on the 44th Loss 124th year of Ascendancy at 21:12 Killed by ravaging entropic rip at level 31 on the 46th Loss 124th year of Ascendancy at 19:57 Killed by luminous horror at level 31 on the 46th Loss 124th year of Ascendancy at 20:16 Killed by Aramtin the shalore at level 31 on the 6th Destruction 124th year of Ascendancy at 05:14 Killed by Soeri the shalore at level 31 on the 6th Destruction 124th year of Ascendancy at 05:35 Killed by Aramtin the shalore at level 31 on the 6th Destruction 124th year of Ascendancy at 06:15 Killed by Aramtin the shalore at level 31 on the 6th Destruction 124th year of Ascendancy at 06:22 Killed by Mindwall at level 31 on the 7th Destruction 124th year of Ascendancy at 03:22 Killed by Mindwall at level 31 on the 7th Destruction 124th year of Ascendancy at 03:56 Killed by armoured skeleton warrior at level 31 on the 38th Destruction 124th year of Ascendancy at 03:32 Killed by Pindep the dúathedlen at level 32 on the 39th Destruction 124th year of Ascendancy at 03:22 Killed by Pindep the dúathedlen at level 32 on the 39th Destruction 124th year of Ascendancy at 03:41 Killed by minotaur at level 32 on the 39th Destruction 124th year of Ascendancy at 04:04 Killed by Yvovea the Guardian at level 32 on the 39th Destruction 124th year of Ascendancy at 08:05 |
Primary Stats
| Strength | 44 (base 32) |
| Dexterity | 33 (base 32) |
| Constitution | 38 (base 34) |
| Magic | 11 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 52 (base 47) |
Resources
| Life | -128/782 |
| Steam | 115/115 |
| Healing Factor | 1.2102122670883 |
| Regeneration | 2.7229776009487 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +66.666666666667% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 1 |
| See Stealth | 26 |
| See Invisible | 26 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 54 |
| Crit Chance | 26% |
| APR | 1 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Light | +18% |
| Darkness | +17% |
| Cold | +17% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +17% |
| Mind | +27% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 48.691846495886 (95.68588259883%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 29 |
| Physical Save | 31 |
| Spell Save | 30 |
| Mental Save | 31 |
Defense: Resistances
| Blight | + 14%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 49%( 70%) |
| All | + 11%( 70%) |
| Lightning | + 19%( 70%) |
| Light | + 33%( 70%) |
| Darkness | + 37%( 70%) |
| Fire | + 22%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 28% |
Inscriptions (3/3)
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.0 steam per turn. Can be activated for an instant burst of 35 steam. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
| Steamtech / Gadgets | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Steamtech / Magnetism | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Demolition | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Steamtech / Heavy weapons | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Steamtech / Turrets | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Conditioning | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Exoskeleton |
| beneficial effect | Has 5 heavy ammunition loaded. Current heavy weapon will be unequiped when no ammunitions are left. 5 Ammo |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| beneficial effect | Next melee or ranged attack that deals more than 8% of maximum life is reduced by 45% and triggers a radius 9 conal explosion dealing 48% steamgun damage. 2 stacks remaining. Reactive Armor |
| detrimental effect | Immobilized by telekinetic forces. Immobilized |
| detrimental effect | Huge cut that bleeds, doing 26.77 physical damage per turn. Bleeding |
| detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 27. Intimidated |
| detrimental effect | Slowed by 50% and taking 105 crushing damage per turn. Imploding (slow) |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured eight yetis (will be available to summon at level 20). | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Dronaritir the pair of dwarven-steel boots (0 def, 7 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Fatigue: +3% Changes resistances: +3% light / +12% fire Changes resistances penetration: +20% mind Changes damage: +3% acid Critical mult.: +5.00% Mental crit. chance: +2% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | tundral pouch of iron shots of wind (15/15, 14-17 power, 1 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.0 - 16.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 15 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 107 physical damage Travel speed: +200% Damage (Ranged): +9 cold Damage (radius 2) on crit: +5 cold Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Yeti Mind Controller (0 def, 4 armour) Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +4 Fatigue: +3% Mental save: +12 (+6 eff.) Silence immunity: +20% Mindpower: +9 (+4 eff.) Mental crit. chance: +9% It can be used to hack the mind of a weakened yeti Activation costs 1 power out of 0/8. This device seems to be designed to 'hack' the mind of a wild yeti to make it able to be used as a weapon of war. |
| On fingers | copper ring of frost (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% cold Changes damage: +11% cold Rings make your fingers look great! |
| On fingers | ArcwildInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 43% Changes resistances: +9% lightning / +6% cold / +18% nature Changes damage: +9% acid Spell save: +12 (+6 eff.) Mental save: +7 (+3 eff.) Confusion immunity: +28% Rings make your fingers look great! |
| Around waist | hardened leather belt 'Corpsereeve'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +10 (+4 eff.) Physical crit. chance: +5.0% Physical power: +12 (+5 eff.) Changes resistances: +3% nature Physical save: +10 (+5 eff.) Spell save: +6 (+3 eff.) Mindpower: +15 (+7 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | Talosis' CounterpointRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Mastery: Autoloader Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +15 physical Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +4.0% Changes stats: +3 Con Talent granted: +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
| On hands | Murkwrecker the dwarven-steel gauntlets (0 def, 2 armour) Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 11 light Changes stats: +6 Str Changes resistances: +9% light / +12% darkness Changes resistances penetration: +10% darkness Changes damage: +6% cold / +5% light / +6% darkness Talent granted: +1 Sand Shredder Light radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | steel shield 'Airtooth' (0 def, 13 armour, 14-17 power, 37 block)Requires: - Shield usage training - Cunning 16 Powered by arcane forces Infused by nature Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 14.0 - 16.8 Uses stat: 100% Cun Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +37 Damage (Melee): +12 light / +11 darkness When wielded/worn: Accuracy: +10 (+4 eff.) Armour: +13 Fatigue: +8% Effects on melee hit: * 8% chance to reduce all saves and defense by 17 Effects when hit in melee: * 10% chance to reduce all saves and defense by 17 Damage when hit (Melee): 6 lightning Changes stats: +2 Cun / +2 Mag Changes resistances: +12% light / +11% darkness Changes damage: +13% light / +11% darkness Talent granted: +1 Block Maximum life: +40.00 Handheld deflection devices. |
| Main armor | Aerugrim (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +2 Cun Changes resistances: +6% darkness / +3% blight / +15% cold / +6% arcane / +9% nature Spell save: +14 (+7 eff.) Stun/Freeze immunity: +10% Maximum life: +20.00 A suit of armour made of mail. |
| Around neck | Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 3.5 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 216 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
steam generator implant of the psychic (steam 5)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. Its effects scale with your Willpower stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
This item will automatically be transmogrified when you leave the level.blink rune of the wizard (range 4; phase 16; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Acid GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Air RecyclerRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Alchemist's HelperRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fireproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Rocket BootsRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw ProjectorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral NeedlegunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level.pixie's gold ring of speed Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +6 (+4 eff.) Changes stats: +4 Cun / +4 Mag Spellpower: +5 (+0 eff.) Movement speed: +10% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.cruel yew starstaff of greater warding (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +8 (+5 eff.) Maximum wards: +3 darkness Changes damage: +20% darkness Talents granted: +1 Command Staff +3 Ward Critical mult.: +13.00% Spellpower: +9 (+0 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.acidic deep-steel trident of paradox (28-44 power, 10 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 27.5 - 44.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Damage (Melee): +12 temporal When wielded/worn: Changes resistances: +14% temporal A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level.flaming dwarven-steel longsword of amnesia (23-32 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Damage (radius 1) on hit: +7 fire Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.Shantiz the Stormblade (15-20 power, 20 apr) Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
This item will automatically be transmogrified when you leave the level.dwarven-steel dagger 'Radianceblur' (16-21 power, 7 apr) Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 16.0 - 20.8 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +14 nature Damage (radius 1) on hit: +20 physical When wielded/worn: Accuracy: +10 (+4 eff.) Physical crit. chance: +6.0% Physical power: +10 (+4 eff.) Changes stats: +2 Str / +2 Dex Changes resistances penetration: +25% light / +10% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.hardened leather sling 'Shadowvault' Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 Travel speed: +200% Damage (Ranged): +11 acid / +12 darkness When wielded/worn: Physical power: +10 (+4 eff.) Ammo reloads per turn: +4 Changes resistances: +6% nature Changes damage: +14% acid / +15% nature / +15% darkness Only die when reaching: -60.00 life Slings are used to hurl stones or metal shots at your foes. |
FlashpointRequires: - Dexterity 20 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 1 Mastery: Autoloader Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% Dam. multiplier: 130% Firing range: +5 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Damage (Ranged): 10 fire burn "Have you ever looked at some guys and thought 'you know, I really wish they were on fire right now', but you didn't feel like walking all the way over there? Well, there's now a better way!" |
dwarven-steel steamgun 'Anymas'Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Autoloader Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +10 (+4 eff.) Physical crit. chance: +3.0% Effects on ranged hit: * 20% chance to reduce all saves and defense by 17 Changes resistances: +3% lightning / +6% mind / +6% darkness Physical save: +12 (+6 eff.) Silence immunity: +20% Only die when reaching: -80.00 life Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level.Ebonygrind the quiver of ash arrows (19/19, 20-29 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.5 - 28.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 19 On weapon hit: * 20% chance to reduce damage dealt by 15% Damage (Ranged): +20 darkness / +20 mind Damage (radius 1) on hit: +14 fire / +12 darkness / +20 mind Arrows are used with bows to pierce your foes to death. |
pouch of dwarven-steel shots of wind (19/19, 32-39 power, 3 apr)Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.5 - 39.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 19 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 107 physical damage Travel speed: +200% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.swashbuckler's steel shield of crushing (0 def, 4 armour, 24-29 power, 41.5 block) Requires: - Shield usage training - Cunning 16 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 24.5 - 29.4 Uses stat: 100% Cun Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +42 On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +7 (+3 eff.) Physical crit. chance: +5.0% Physical power: +7 (+3 eff.) Armour: +4 Fatigue: +8% Changes stats: +2 Str / +2 Dex Talent granted: +1 Block Handheld deflection devices. |
Bogmark (0 def, 6 armour, 28-34 power, 82.5 block)Requires: - Shield usage training - Cunning 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 28.0 - 33.6 Uses stat: 100% Cun Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +82 On weapon hit: * 20% chance to slow global speed by 43% Damage (Melee): +16 mind When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +2 Con Changes damage: +12% mind Talent granted: +1 Block Equilibrium when hit: +0.08 Maximum life: +63.00 Maximum stamina: +30.00 Handheld deflection devices. |
Firewalker (15 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+8 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: -10% cold / +50% fire / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+0 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Spinal Cage (5 def, 8 armour)Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+3 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 3.5 Power cost: 20 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 6 turns. The bone will also deal 3.05 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Therapeutic Platemail (4 def, 10 armour)Requires: - Massive armour training - Strength 22 Crafted by a master Powered by steamtech 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +10 Defense: +4 (+3 eff.) Fatigue: +22% Changes stats: +3 Dex / +3 Con Changes resistances: +10% fire / +15% cold Healing mod.: +30% Steampower: +10 (+2 eff.) It can be used to cleanse up to 3 poisons or wounds detrimental effects Activation costs 12 power out of 20/20. This thick sealed armor utilizes a ventilation system to heal your wounds using a heated mist. |
This item will automatically be transmogrified when you leave the level.cashmere cloak 'Dimonslaught' (12 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +12 (+7 eff.) Damage when hit (Melee): 10 cold Changes resistances: +9% cold / +5% arcane / +15% darkness Changes resistances penetration: +15% darkness / +5% arcane Changes damage: +12% darkness Physical save: +13 (+6 eff.) Spell save: +17 (+9 eff.) Mental save: +14 (+7 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Darkprophet of the Blightspawn (0 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +2.0% Physical power: +4 (+2 eff.) Armour: +6 Effects when hit in melee: * 26% chance to reduce damage dealt by 15% * 31% chance to reduce strength, dexterity, and constitution by 5 Changes resistances penetration: +8% physical / +10% cold Physical save: +9 (+4 eff.) Spellpower: +6 (+0 eff.) Infravision radius: +2 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.fleetfooted pair of dwarven-steel boots of tirelessness (9 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +9 (+5 eff.) Fatigue: +3% Changes stats: +7 Dex Stamina each turn: +0.50 Maximum stamina: +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.miner's pair of dwarven-steel boots of tirelessness (0 def, 7 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Fatigue: +3% Stamina each turn: +0.50 Maximum stamina: +13.00 Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.Lightkill the dwarven-steel gauntlets (0 def, 17 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +17 Fatigue: +3% Changes resistances: +6% fire / +15% light / +9% cold Physical save: +3 (+1 eff.) Mental save: +8 (+4 eff.) Poison immunity: +20% Maximum life: +64.00 Healing mod.: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Ritch Claws (0 def, 6 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+3 eff.) Armour: +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Rushing Claws (costing 24 power out of 24/24) : Effective talent level: 3.5 Power cost: 24 out of 24/24. Range: 8 Travel Speed: instantaneous Is: a nature gift Description: Rushes toward your target with incredible speed. If the target is reached, you use your claws to pin it to the ground for 5 turns. You must rush from at least 2 tiles away. A pair of sharply honed gauntlets made from the claws of Ritch Impalers. |
This item will automatically be transmogrified when you leave the level.aegis cashmere wizard hat of balance (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Life regen: +2.10 Equilibrium when hit: +0.90 Psi when hit: +1.30 Hate when hit: +1.30 Damage Shield Power: +7% A pointy cloth hat, very wizardly... |
Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-5 eff.) Defense: -10 (-10 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (+0 eff.) Mindpower: -10 (-5 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
The Cage (0 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Changes resistances: +30% mind / +10% all Changes resistances cap: +30% mind Global speed: -25% You are immune to mental status effects. Nothing will ever reach you again. |
Visage of Nektosh (4 def, 8 armour)Requires: - Heavy armour training - Magic 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +8 Defense: +4 (+3 eff.) Fatigue: +6% Damage (Melee): 15 physical bleed Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% darkness Talent mastery: +0.20 Race / Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
20 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
42 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 3.5 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 18.80 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 18.80 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Tower DetonatorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Yetis left to call: 8 It can be used to call a trained yeti for help Activation costs 1 power out of 8/8. Call a trained yeti to your side. |
simple frost salve [power 12] simple frost salve [power 12]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 143] simple healing salve [power 143]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 143 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By OrcFire the Orc Annihilator level 13
52nd Retaking 124th year of Ascendancy at 15:00 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By OrcFire the Orc Annihilator level 28
37th Loss 124th year of Ascendancy at 23:16 see stats
I did not want that! (Exploration mode)
Tricked Nektosh into killing one of his own people.By OrcFire the Orc Annihilator level 26
10th Dearth 124th year of Ascendancy at 18:07 see stats
Level 10 (Exploration mode)
Got a character to level 10.By OrcFire the Orc Annihilator level 10
39th Retaking 124th year of Ascendancy at 09:44 see stats
Level 20 (Exploration mode)
Got a character to level 20.By OrcFire the Orc Annihilator level 20
34th Pain 124th year of Ascendancy at 05:55 see stats
Level 30 (Exploration mode)
Got a character to level 30.By OrcFire the Orc Annihilator level 30
43rd Loss 124th year of Ascendancy at 22:30 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By OrcFire the Orc Annihilator level 25
8th Dearth 124th year of Ascendancy at 06:18 see stats
This will make a big Omelette! (Exploration mode)
Collected 40 ritch eggs in the Ritch Hive.By OrcFire the Orc Annihilator level 19
33rd Pain 124th year of Ascendancy at 17:34 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By OrcFire the Orc Annihilator level 25
35th Pain 124th year of Ascendancy at 16:33 see stats
Log
Talent Steamgun Turret is ready to use.
Imploding (slow) from Saw horror hits OrcFire for (35 exoskeleton), 35 physical (35 total damage).
Bleeding from Saw horror hits OrcFire for (7 exoskeleton), 7 physical (7 total damage).
Netherworm mass hits Iceblock for 30 temporal, 30 darkness, 80 darkness (140 total damage).
Bleeding from Saw horror hits Netherworm mass for (4 to ice), 6 physical (6 total damage).
The shattering blow creates a shockwave!
Netherworm mass leeches life from OrcFire!
Bleeding from Saw horror hits Netherworm mass for 17 physical damage.
Bleeding from Saw horror hits Yvovea the Guardian for 9 physical damage.
Bleeding from Saw horror hits Multi-hued drake hatchling for 16 physical damage.
Multi-hued drake hatchling hits OrcFire for (27 exoskeleton), 27 physical (27 total damage).
Netherworm mass hits OrcFire for (11 exoskeleton), 11 temporal, (8 exoskeleton), 8 darkness, (11 exoskeleton), 11 darkness (30 total damage).
Yvovea the Guardian hits Multi-hued drake hatchling for 53 physical damage.
Yvovea the Guardian hits Netherworm mass for (26 to ice), 40 physical (40 total damage).
Yvovea the Guardian hits Netherworm mass for 66 physical damage.
Yvovea the Guardian hits OrcFire for (49 exoskeleton), 49 physical (49 total damage).
Melee retaliation hits Netherworm mass for 2 lightning, 2 lightning (5 total damage).
Melee retaliation hits Yvovea the Guardian for 3 lightning damage.
Melee retaliation hits Multi-hued drake hatchling for 2 lightning damage.
OrcFire hits Netherworm mass for 24 healing, 17 healing, 25 healing (0 total damage) [65 healing].
Saw horror's physical bleed area effect hits Multi-hued drake hatchling for 75 physical damage.
Saw horror's physical bleed area effect hits Yvovea the Guardian for 52 physical damage.
Saw horror's physical bleed area effect hits Netherworm mass for 93 physical damage.
Saw horror's physical bleed area effect hits Netherworm mass for (37 to ice), 56 physical (56 total damage).
Saw horror's physical bleed area effect hits OrcFire for (41 exoskeleton), 41 physical (41 total damage).
Imploding (slow) from Saw horror hits OrcFire for (47 exoskeleton), 47 physical (47 total damage).
Bleeding from Saw horror hits OrcFire for (1 exoskeleton), 23 physical (23 total damage).
Saw horror uses Psionic Pull.
OrcFire is pulled in!
Saw horror hits OrcFire for (23 exoskeleton), 51 physical (51 total damage).






































































































