










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Somebody shut that dog up 1.0.5Removes certain ambient sound effects: More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Archmage |
| Level / Exp | 10 / 90% |
| Size | medium |
| Lifes / Deaths | Killed by Glutira the rattlesnake at level 10 on the 3rd Haze 122nd year of Ascendancy at 15:50 / 1 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 21 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 40 (base 34) |
| Willpower | 35 (base 24) |
| Cunning | 18 (base 11) |
Resources
| Life | -95/221 |
| Mana | 208/310 |
| Healing Factor | 1.0283363011315 |
| Regeneration | 0.25708407528288 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 2 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 16 |
| Accuracy | 15 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +3% |
| Acid | +6% |
| Nature | +6% |
| Lightning | +16% |
| Cold | +6% |
| Arcane | +6% |
| Fire | +11% |
| All | 0% |
Offense: Damage Penetration
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 0 |
| Physical Save | 15 |
| Spell Save | 25 |
| Mental Save | 23 |
Defense: Resistances
| Arcane | + 16%( 70%) |
| Cold | + 18%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 10%( 70%) |
| Physical | + 8%( 70%) |
| Temporal | + 13%( 70%) |
| Mind | + 13%( 70%) |
| Darkness | + 15%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
| Poison Resistance | 20% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 404% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed green worm. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. Arthayon (0 def, 1 armour) (On feet)]Arthayon (0 def, 1 armour) 2.0 T1 feet armor [Rare] Arcane While equipped: Stats +3(-) Str +1(-) Dex +2(-) Mag +4(-) Wil dps ---------- Res.pen +5%(-) acid ----- def ----- Armour +1 (-) Resists +5%(-) arcane Blink to a nearby random location (rad 8) Puts all charms on 25 cooldown A pair of boots made of leather. |
| Light source | [vs. Void Star (Light source)]Void Star 1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% (-) Dmg.mod +6%(-) acid +6%(-) cold +6%(-) fire +6%(-) arcane +6%(-) lightning ---------- misc Light +2 (-) Echoes From The Void: Level 2.0 Pwr.cost 70 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 24.79 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
| On head | [vs. Ivuletira (0 def, 3 armour) (On head)]Ivuletira (0 def, 3 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +4(-) Dex +3(-) Con dps ---------- Crit.mult +5.00% (-) ----- def ----- Armour +3 (-) Fatigue +1% (-) Resists +1%(-) physical Die.at -40.00 life (-) A cap made of leather. |
| Tool | [vs. Cyrimina the iron pickaxe (dig speed 37 turns) (Tool)]Cyrimina the iron pickaxe (dig speed 37 turns) 3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1(-) Str +1(-) Mag dps ---------- Spell.crit +5% (-) ----- def ----- Resists +3%(-) lightning +3%(-) cold +5%(-) arcane Die.at -20.00 life (-) Poison- +20% (-) Disarm- +10% (-) ---------- misc Max.mana +22.00 (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. Belygodin the Freezehue (On fingers, 1 of 2)]Belygodin the Freezehue 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3(-) Wil ----- def ----- Resists +12%(-) fire +3%(-) darkness +6%(-) cold Mind.save +6 (+3 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. Belygodin the Freezehue (On fingers, 1 of 2)]wizard's copper ring 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +0(-3) Wil +2 Mag ----- def ----- Resists +0%(-12%) fire +0%(-3%) darkness +0%(-6%) cold Spell.save +4 (+2 eff.) Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 (-) Fatigue -10% (-) Max.HP +40.00 (-) Knockbk- +40% (-) ---------- misc Max.enc +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | [vs. Gylathadir the elm magestaff (10-12 power, 2 apr, lightning element) (In main hand)]Gylathadir the elm magestaff (10-12 power, 2 apr, lightning element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: Stats +2(-) Dex dps ---------- Spell.crit +7% (-) Crit.mult +10.00% (-) Spell.pwr +3 (+1 eff.) (-) Dmg.mod +10%(-) lightning +3%(-) physical ----- def ----- Resists +6%(-) temporal ---------- misc Max.stam +30.00 (-) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | [vs. Flamewrought (0 def, 2 armour) (On hands)]Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2(-) Cun +3(-) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5%(-) fire ----- def ----- Armour +2 (-) Resists +10%(-) fire Unarmed combat: Power 6.0 - 6.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +7 (-) Crit +1.0% (-) Atk.spd 100% (-) Melee+ +10(-) fire Dmg.conv 100%(-) fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 38.31 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | [vs. linen robe (0 def, 0 armour) (Main armor)]linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7%(-) all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | [vs. Silota the linen cloak (7 def, 0 armour) (Cloak)]Silota the linen cloak (7 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Defense +7 (+7 eff.) (-) Resists +6%(-) mind +6%(-) darkness Phys.save +6 (+6 eff.) (-) Mind.save +3 (+1 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Isinne the Ichorsage (Around neck)]Isinne the Ichorsage 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3(-) Dex dps ---------- Melee+ 0(-10) item nature slow Dmg.mod +6%(-) nature On Hit (Melee): * 10% chance to slow global speed by 44% ----- def ----- Resists +6%(-) nature +3%(-) cold Amulets make your neck look great! |
Inventory
[vs. Belygodin the Freezehue (On fingers, 1 of 2)]Armetar the Winterstreaker 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex +1(-2) Wil dps ---------- Mind.crit +2% Acc +6 (+5 eff.) Melee Ret 10 cold ----- def ----- Resists +0%(-12%) fire +0%(-3%) darkness +0%(-6%) cold Mind.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc Hate/m.crit +1.00 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Gylathadir the elm magestaff (10-12 power, 2 apr, lightning element) (In main hand)]Frostminister the elm magestaff (10-12 power, 2 apr, lightning element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: Stats +0(-2) Dex dps ---------- Spell.crit +7% (-) Crit.mult +0.00% (-10.00%) Spell.pwr +3 (+1 eff.) (-) Dmg.mod +10%(-) lightning +0%(-3%) physical Res.pen +10% cold Melee Ret 2 fire ----- def ----- Resists +0%(-6%) temporal +12% cold ---------- misc Hate/m.crit +1.00 Max.stam +0.00 (-30.00) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Gylathadir the elm magestaff (10-12 power, 2 apr, lightning element) (In main hand)]elm magestaff (10-12 power, 2 apr, lightning element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: Stats +0(-2) Dex dps ---------- Spell.crit +1% (-6%) Crit.mult +0.00% (-10.00%) Spell.pwr +3 (+1 eff.) (-) Dmg.mod +10%(-) lightning +0%(-3%) physical ----- def ----- Resists +0%(-6%) temporal ---------- misc Max.stam +0.00 (-30.00) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Mighty Girdle (Around waist)]Glorosetta the rough leather belt 1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+2 eff.) ----- def ----- Armour +0 (-4) Defense +10 (+8 eff.) Fatigue +0% (+10%) Resists +6% temporal Phys.save +6 (+5 eff.) Max.HP +0.00 (-40.00) Blind- +10% Knockbk- +0% (-40%) ---------- misc Max.enc +0 (-70) A belt that goes around your waist. |
[vs. Arthayon (0 def, 1 armour) (On feet)]pair of rough leather boots 'Dimwhisper' (0 def, 3 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +0(-3) Str +0(-1) Dex +0(-2) Mag +3(-1) Wil +1 Con dps ---------- Spell.crit +3% Spell.pwr +5 (+3 eff.) Res.pen +5% darkness +0%(-5%) acid ----- def ----- Armour +3 (+2) Resists +0%(-5%) arcane ---------- misc Max.mana +20.00 Infravis +1 A pair of boots made of leather. |
[vs. Arthayon (0 def, 1 armour) (On feet)]scholar's pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Ego] Arcane While equipped: Stats +0(-3) Str +0(-1) Dex +0(-2) Mag +0(-4) Wil dps ---------- Spell.pwr +3 (+2 eff.) Res.pen +0%(-5%) acid ----- def ----- Armour +1 (-) Resists +0%(-5%) arcane A pair of boots made of leather. |
[vs. Arthayon (0 def, 1 armour) (On feet)]Nightroar (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +0(-3) Str +0(-1) Dex +0(-2) Mag +0(-4) Wil dps ---------- Phys.crit +4.0% Phys.pwr +4 (+4 eff.) Dmg.mod +3% acid +3% darkness Res.pen +15% lightning +0%(-5%) acid Apr +4 On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Armour +3 (+2) Fatigue +2% Resists +3% lightning +0%(-5%) arcane Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Ivuletira (0 def, 3 armour) (On head)]grounding linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature While equipped: Stats +0(-4) Dex +0(-3) Con dps ---------- Crit.mult +0.00% (-5.00%) ----- def ----- Armour +0 (-3) Defense +1 (+1 eff.) Fatigue +0% (-1%) Resists +6% lightning +5% temporal +0%(-1%) physical Die.at +0.00 life (+40.00 life) A pointy cloth hat, very wizardly... |
[vs. Ivuletira (0 def, 3 armour) (On head)]linen wizard hat 'Silutta' (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +0(-4) Dex +0(-3) Con dps ---------- Crit.mult +0.00% (-5.00%) Dmg.mod +10% fire On Hit (Melee): * 10% chance to reduce armor by 27% ----- def ----- Armour +0 (-3) Defense +1 (+1 eff.) Fatigue +0% (-1%) Resists +3% lightning +3% temporal +3% cold +0%(-1%) physical +21% fire Die.at +0.00 life (+40.00 life) A pointy cloth hat, very wizardly... |
41 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Void Star (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Spell.crit +0% (-5%) Dmg.mod +0%(-6%) acid +0%(-6%) cold +0%(-6%) fire +0%(-6%) arcane +0%(-6%) lightning ---------- misc Light +3 (+1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Cyrimina the iron pickaxe (dig speed 37 turns) (Tool)]miner's iron pickaxe (dig speed 30 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1(-) Str +0(-1) Mag dps ---------- Spell.crit +0% (-5%) ----- def ----- Resists +0%(-3%) lightning +0%(-3%) cold +0%(-5%) arcane Die.at +0.00 life (+20.00 life) Poison- +0% (-20%) Disarm- +0% (-10%) ---------- misc Max.mana +0.00 (-22.00) Infravis +2 While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By LOVECASTINGSPELLS the Higher Archmage level 10
1st Haze 122nd year of Ascendancy at 08:24 see stats
Orbituary (Insane (Roguelike) difficulty)
Stabilized the Abashed Expanse to maintain it in orbit.By LOVECASTINGSPELLS the Higher Archmage level 3
74th Pyre 122nd year of Ascendancy at 20:50 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By LOVECASTINGSPELLS the Higher Archmage level 6
76th Dusk 122nd year of Ascendancy at 11:03 see stats
Log
Bleeding from Glutira the rattlesnake hits LOVECASTINGSPELLS for 10 physical damage.
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LOVECASTINGSPELLS uses Infusion: Wild.
LOVECASTINGSPELLS stops bleeding.
LOVECASTINGSPELLS is cured!
LOVECASTINGSPELLS lessens the pain.
LOVECASTINGSPELLS fails to use Infusion: Regeneration.
Glutira the rattlesnake performs a melee critical strike against LOVECASTINGSPELLS!
LOVECASTINGSPELLS starts to bleed.
Glutira the rattlesnake hits LOVECASTINGSPELLS for 65 physical, 9 fire, 17 physical, 9 fire (100 total damage).
LOVECASTINGSPELLS receives 31 healing from Temporal Restoration Field.
Poison from Glutira the rattlesnake hits LOVECASTINGSPELLS for 10 nature damage.
Bleeding from Glutira the rattlesnake hits LOVECASTINGSPELLS for 8 physical damage.
Burning from Glutira the rattlesnake hits LOVECASTINGSPELLS for 14 fire damage.
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LOVECASTINGSPELLS fails to use Phase Door.
Glutira the rattlesnake hits LOVECASTINGSPELLS for 30 physical, 9 fire, 13 physical, 9 fire (60 total damage).
LOVECASTINGSPELLS receives 31 healing from Temporal Restoration Field.
Poison from Glutira the rattlesnake hits LOVECASTINGSPELLS for 10 nature damage.
Bleeding from Glutira the rattlesnake hits LOVECASTINGSPELLS for 11 physical damage.
Burning from Glutira the rattlesnake hits LOVECASTINGSPELLS for 15 fire damage.
Glutira the rattlesnake performs a melee critical strike against LOVECASTINGSPELLS!
Glutira the rattlesnake hits LOVECASTINGSPELLS for 32 physical, 9 fire, 25 physical, 9 fire (74 total damage).
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LOVECASTINGSPELLS fails to use Arcane Reconstruction.
Glutira the rattlesnake hits LOVECASTINGSPELLS for 38 physical damage.
LOVECASTINGSPELLS the level 10 higher archmage was swiped to death by Glutira the rattlesnake on level 2 of Ruins of Kor'Pul.




































































