











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Class+Race Pack 1.7.4Adds several new classes and races: - Moon Fox race: Race that can radically transform class and generic talents by attaching tails to them. This addon also makes a couple other changes to make the Zephyr class work: Other than that, the addon tries not to affect existing classes/races/talents. The new classes won't appear on enemies or Adventurers. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 134953 ===== Credits ===== Sounds: ===== Changelog ===== 1.1.0: 1.0.1: 1.0.0: Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Bladebender |
| Level / Exp | 19 / 8% |
| Size | big |
| Lifes / Deaths | Killed by Slaureli the halfling at level 19 on the 54th Haze 122nd year of Ascendancy at 09:24 / 2Killed by Slaureli the halfling at level 19 on the 54th Haze 122nd year of Ascendancy at 09:42 |
| Antimagic | Follower |
Primary Stats
| Strength | 28 (base 10) |
| Dexterity | 24 (base 10) |
| Constitution | 20 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 57 (base 39) |
| Cunning | 63 (base 47) |
Resources
| Life | -78/479 |
| Equilibrium | 0 |
| Psi | 108/147 |
| Healing Factor | 1.1870588855781 |
| Regeneration | 2.7895883811085 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.0428103653103E-12% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 49 |
| Crit Chance | 37% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 27 |
| Accuracy | 49 |
| Crit Chance | 38% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +10% |
| Nature | +5% |
| Mind | +11% |
| Fire | +4% |
| All | 0% |
Offense: Damage Penetration
| Acid | +35% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 27 (38.594633868923%) |
| Defense | 53 |
| Ranged Defense | 53 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 32 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 10%( 70%) |
| Physical | + 26%( 70%) |
| Cold | + 22%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 14%( 70%) |
| Light | + 33%( 70%) |
| Mind | + 26%( 70%) |
| Darkness | + 13%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 40% |
| Disarm Resistance | 87% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 23% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 318 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 510% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Psionic / Blade offense | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Psionic / Blade bending | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Blade defense | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed electric eel tail. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed snow giant kidney. * You've found the needed length of troll intestine. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed sandworm tooth. * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed red crystal shard. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| Psionic focus | steel dagger 'Aruriwyn' (120% power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Nature/Master Power 121% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +5 nature While equipped: Stats +5 Str +5 Dex +4 Mag +4 Wil +4 Cun +4 Con dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% darkness +6% fire Sharp, short and deadly. |
| On hands | cinder rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 fire Dmg.mod +4% fire Acc +11 (+4 eff.) ----- def ----- Armour +1 Resists +5% fire Unarmed combat: Power 95% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +1 Crit +5.0% Atk.spd 100% On Crit.r2 +6 fire On Hit: 10% Fire Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(114 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Gloruwyn (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +11% mind Phasing +30% On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +1 (+1 eff.) Resists +11% mind Spell.save +15 (+8 eff.) ---------- misc Max.vim +10.00 A pointy cloth hat, very wizardly... |
| On feet | Hellwing the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str +4 Dex +4 Con +6 Lck dps ---------- Apr +1 ----- def ----- Armour +1 Resists +6% mind +3% fire Stealth +6 Stun/Frz- +20% A pair of boots made of leather. |
| Tool | Scabnaught (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +2 Str +2 Dex dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +5% nature Acc +10 (+4 eff.) On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Armour +4 Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+2 eff.) Confus- +23% Rings make your fingers look great! |
| On fingers | Erelytir the steel ring0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Str +2 Wil dps ---------- Phys.crit +1.0% Crit.mult +10.00% ----- def ----- Armour +6 Fatigue -6% Mind.save +4 (+1 eff.) ---------- misc Max.enc +23 Rings make your fingers look great! |
| Around neck | Woeveil0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Resists +6% blight +6% darkness Amulets make your neck look great! |
| In main hand | thought-forged steel dagger of massacre (115% power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Master/Psionic Power 115% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 mind On Hit: * 12% chance to reduce all saves and defense by 26 While equipped: Stats +2 Cun +1 Wil Sharp, short and deadly. |
| Around waist | Isevena1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Dex +2 Mag +2 Wil +4 Cun ----- def ----- Defense +11 (+4 eff.) Resists +9% acid +3% fire Stealth +6 ---------- misc Infravis +1 A belt that goes around your waist. |
| In off hand | thought-forged dwarven-steel dagger of dampening (116% power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Disrupt/Psionic Power 116% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +6 mind On Hit: * 21% chance to reduce all saves and defense by 26 While equipped: Stats +3 Cun +2 Wil ----- def ----- Resists +12% acid +10% lightning +9% cold +9% fire +4% all Spell.save +5 (+3 eff.) Sharp, short and deadly. |
| Cloak | Mardelin the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% acid Res.pen +25% acid On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +3% mind +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cured leather armour 'Adeta' (12 def, 9 armour)9.0 T2 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun dps ---------- Res.pen +10% acid On Hit (Melee): * 20% chance to reduce armor by 12% ----- def ----- Armour +9 Defense +12 (+4 eff.) Fatigue +7% Resists +3% mind +6% physical Phys.save +12 (+6 eff.) Mind.save +13 (+4 eff.) HP.reg +2.10 ---------- misc Stam/turn +0.90 A suit of armour made of leather. |
Inventory
restful copper amulet0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +1.00 Amulets make your neck look great! |
iron dagger (100% power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 100% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger 'Gleamwill' (100% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Disrupt Power 100% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Against +5% Unnatural While equipped: Stats +2 Wil dps ---------- On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Resists +3% light +3% blight Sharp, short and deadly. |
iron dagger 'Oaksun' (113% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 113% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +4 light While equipped: ----- def ----- Armour +2 ---------- misc Stam/turn +3.00 Sharp, short and deadly. |
hateful steel dagger of massacre (118% power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Master/Psionic Power 119% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 darkness Against +6% Living Sharp, short and deadly. |
steady yew longbow of enduring4.0 T3 longbow 2H weapon Reqs Shoot [Ego+] Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +14 Con +11 Wil dps ---------- Phys.crit +5.0% Acc +11 (+4 eff.) ----- def ----- Max.HP +41.00 Longbows are used to shoot arrows at your foes. |
quiver of ash arrows of disruption (10/14, 117% power, 7 apr)3.0 T2 arrow ammo [Ego+] Disrupt Power 117% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 14 Against +9% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Arrows are used with bows to pierce your foes to death. |
stargazer's woollen robe of power (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Arcane While equipped: Stats +2 Cun dps ---------- Spell.crit +6% Spell.pwr +18 (+6 eff.) Dmg.mod +10% darkness +12% light +5% all ----- def ----- Resists +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Emelyleba the Soottreason (3 def, 4 armour)9.0 T1 light armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% darkness Melee Ret 4 acid ----- def ----- Armour +4 Defense +3 (+1 eff.) Fatigue +6% Resists +5% acid +9% cold +3% darkness ---------- misc Breathe water A suit of armour made of leather. |
Galuduleg the rough leather armour (3 def, 8 armour)9.0 T1 light armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +6% Resists +16% acid +1% physical A suit of armour made of leather. |
Floesun the cured leather armour (9 def, 7 armour)9.0 T2 light armor [Random Unique] Master While equipped: Stats +3 Cun +4 Dex ----- def ----- Armour +7 Defense +9 (+3 eff.) Fatigue +7% Resists +17% lightning +3% cold +35% acid A suit of armour made of leather. |
cleansing cured leather armour of Eyal (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +13% nature +11% blight Max.HP +20.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of leather. |
rejuvenating cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% HP.reg +2.00 ---------- misc Stam/turn +0.60 A suit of armour made of leather. |
cleansing reinforced leather armour of fire resistance (12 def, 7 armour)9.0 T4 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +14% blight +17% fire +10% nature A suit of armour made of leather. |
Strikeglean1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning +3% mind Res.pen +15% cold Melee Ret 2 lightning ----- def ----- Defense +9 (+3 eff.) Stealth +6 A belt that goes around your waist. |
Hanynik the Flashveil (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Dmg.mod +3% lightning +3% cold Acc +4 (+2 eff.) Apr +4 On Hit (Melee): * 20% chance to reduce armor by 12% ----- def ----- Defense +1 (+1 eff.) Resists +18% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal linen cloak of fog (6 def, 0 armour)2.0 T1 cloak armor [Ego+] Nature/Psionic While equipped: Stats +3 Wil ----- def ----- Defense +6 (+2 eff.) Resists +10% light +10% fire Mind.save +6 (+2 eff.) Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Drugund (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Dex +2 Con ----- def ----- Armour +1 Resists +6% fire +5% cold Crit.chn- 5.00% ---------- misc See.Invis +9 A pair of boots made of leather. |
Thunderreek (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning Melee Ret 6 darkness On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Armour +1 Resists +6% lightning HP.reg +2.00 Heal.mod +10% A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 89% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 52.49 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
linen wizard hat 'Offaljeer' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold Res.pen +15% nature On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Defense +1 (+1 eff.) Resists +9% fire +16% cold A pointy cloth hat, very wizardly... |
Eclipsenoon the rough leather cap (10 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Dex +2 Con ----- def ----- Armour +1 Defense +10 (+4 eff.) Fatigue +1% Resists +6% darkness +1% physical A cap made of leather. |
stabilizing rough leather cap of constitution (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+6 eff.) A cap made of leather. |
Dawntreason the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Mind.crit +1% Dmg.mod +3% light ----- def ----- Resists +3% light Mind.save +6 (+2 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
focusing iron torque of mindblast [power 100] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 111 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
steel torque of clear mind 'Nerille' [power 2] (25 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +1 Mag +1 Wil +3 Cun ---------- misc Infravis +2 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. 100% to increase all damage penetration by 12% for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Toxinwrither the elm wand of clairvoyance [power 9] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Mind.crit +3% Crit.mult +15.00% Melee Ret 2 nature 8 mind ---------- misc Psi/ret +0.04 Reveal the area around you, dispelling darkness (radius 9, power 38 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Brrr the Krog Bladebender level 19
49th Haze 122nd year of Ascendancy at 12:15 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Brrr the Krog Bladebender level 7
53rd Dusk 122nd year of Ascendancy at 00:37 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Brrr the Krog Bladebender level 10
9th Haze 122nd year of Ascendancy at 17:25 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Brrr the Krog Bladebender level 6
22nd Dusk 122nd year of Ascendancy at 03:37 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Brrr the Krog Bladebender level 14
23rd Haze 122nd year of Ascendancy at 12:29 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Brrr the Krog Bladebender level 19
54th Haze 122nd year of Ascendancy at 09:24 see stats
Log
You collect a new ingredient: electric eel tail (9).
Brrr hits Shadow for 16 light damage.
Brrr hits Eriasah the shalore for 34 physical, 4 mind, 0 arcane, 8 light, 15 fire, 22 physical (84 total damage).
One With Blades hits Brrr for 7 healing, 7 healing (0 total damage) [13 healing].
Brrr killed Eriasah the shalore!
Slaureli the halfling uses Agony.
Slaureli the halfling's mind surges with critical power!
Brrr's Beyond the Flesh performs a melee critical strike against Shadow!
Shadow's is vulnerable to attacks and effects!
Talent Telekinetic Grasp is ready to use.
Talent Antimagic Zone is ready to use.
Talent Dig is ready to use.
Talent Drake-Infused Blood is ready to use.
Talent Perforate is ready to use.
Brrr receives 6 healing from One With Blades.
Brrr's Beyond the Flesh hits Slaureli the halfling for (2 deflected), 3 light (3 total damage).
Brrr's Beyond the Flesh hits Shadow for 50 physical, 2 nature, 10 arcane, 16 light, 29 fire (108 total damage).
Agony from Slaureli the halfling hits Brrr for (28 to blades), 30 mind (30 total damage).
Shadow casts Blindside.
Shadow hits Brrr for (28 to blades), 15 physical (15 total damage).
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Brrr picks up (f.): stargazer's woollen robe of power (0 def, 0 armour).
Brrr picks up (f.): quiver of ash arrows of disruption (10/14, 117% power, 7 apr).
Brrr picks up (m.): cleansing reinforced leather armour of fire resistance (12 def, 7 armour).
Brrr picks up (f.): steady yew longbow of enduring.
Slaureli the halfling uses Hateful Whisper.
Brrr has heard the hateful whisper!
Slaureli the halfling hits Brrr for (30 to blades), 244 mind (244 total damage).
Brrr the level 19 krog bladebender was mindraped to death by Slaureli the halfling on level 1 of Ambush!.

























































