Saw the level 16 Orc Sawbutcher by Birbman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNightmare Roguelike
SexMale
RaceOrc
ClassSawbutcher
Level / Exp16 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength61 (base 41)
Dexterity11 (base 10)
Constitution38 (base 20)
Magic9 (base 10)
Willpower15 (base 10)
Cunning31 (base 23)

Resources

Life500/500
Steam100/100
Healing Factor1.3101936775324
Regeneration10.808285975688

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage78
Accuracy42
Crit Chance8%
APR0
Speed1.00

Offense: Offhand

Damage39
Accuracy42
Crit Chance8%
APR0
Speed1.00

Offense: Spell

Spellpower9
Crit Chance7%
Speed1

Offense: Mind

Mindpower21
Crit Chance7%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)30.335093952971 (47.857809501309%)
Defense21
Ranged Defense21
Fatigue22
Physical Save38
Spell Save23
Mental Save28

Defense: Resistances

Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance20%
Pinning Resistance32%
Instadeath Resistance100%
Disarm Resistance20%

Inscriptions (4/4)

Implants
Implants
Implants
Implants

Class Talents

Steamtech / Battlefield management1.30
1/5
2/5
1/5
4/5
Steamtech / Sawmaiming1.30
3/5
2/5
1/5
0/5
Steamtech / Butchery1.30
5/5
2/5
1/5
0/5
Steamtech / Battle machinery1.30
0/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
0/5
0/5
Steamtech / Blacksmith1.20
3/5
2/5
0/5
0/5
Race / Orc1.00
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
2/5
1/5
0/5
4/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
active
done
active
done
active
active
done

Equipment

On feet
Light source
On head
On fingers
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Across the Narrow Sea (Nightmare (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Saw the Orc Sawbutcher level 15
45th Retaking 124th year of Ascendancy at 07:01
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Saw the Orc Sawbutcher level 10
37th Retaking 124th year of Ascendancy at 11:55
see stats

Log

You gain 0.98 gold from the melting of woodsman's dwarven-steel pickaxe (dig speed 30 turns).
You gain 1.19 gold from the melting of
cured leather armour of spell shielding (6 def, 4 armour).
You gain 1.16 gold from the melting of
mindwoven woollen robe of protection (2 def, 2 armour).
You gain 0.25 gold from the melting of
quiver of ash arrows (19/19, 23-32 power, 7 apr).
You gain 0.75 gold from the melting of
acidic quiver of ash arrows (16/16, 22-30 power, 7 apr).
You gain 5.00 gold from the melting of
Hornet Stingers (16/20, 18-25 power, 10 apr).
You collect a new ingredient:
lump of steel (1).
You gain 6.24 gold from the melting of
steel steamgun of piercing.
You gain 1.45 gold from the melting of
fungal ash longbow.
You gain 1.70 gold from the melting of
ash longbow of acid.
You gain 0.50 gold from the melting of
ash longbow.
You collect a new ingredient:
lump of dwarven steel (1).
You gain 3.30 gold from the melting of
elemental dwarven-steel dagger (16-20 power, 7 apr).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 3.10 gold from the melting of
dwarven-steel dagger of crippling (16-21 power, 7 apr).
You collect a new ingredient:
lump of steel (1).
You gain 2.48 gold from the melting of
arcing steel dagger of daylight (12-16 power, 6 apr).
You collect a new ingredient:
lump of steel (1).
You gain 2.85 gold from the melting of
steel longsword of crippling (15-21 power, 3 apr).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 4.89 gold from the melting of
hateful dwarven-steel battleaxe of vileness (32-48 power, 2 apr).
You gain 2.59 gold from the melting of
shimmering ash vilestaff (15-18 power, 3 apr, acid element).
You gain 2.88 gold from the melting of
ash magestaff of illumination (15-18 power, 3 apr, fire element).
You gain 0.50 gold from the melting of
ash magestaff (15-18 power, 3 apr, cold element).
There is a Entrance to the Sunwall Outpost here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.