Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 10 / 94% |
Size | medium |
Lifes / Deaths | Killed by ritch flamespitter at level 10 on the 1st Acquisition 122nd year of Ascendancy at 04:54 / 1 |
Primary Stats
Strength | 33 (base 17) |
Dexterity | 10 (base 10) |
Constitution | 13 (base 10) |
Magic | 30 (base 30) |
Willpower | 25 (base 22) |
Cunning | 11 (base 10) |
Resources
Life | -9/353 |
Mana | 8/229 |
Equilibrium | 58 |
Healing Factor | 1.1483363011315 |
Regeneration | 0.28708407528288 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 3 |
See Invisible | 15 |
Offense: Mainhand
Damage | 52 |
Accuracy | 30 |
Crit Chance | 2% |
APR | 1 |
Speed | 1.00 |
Offense: Offhand
Damage | 19 |
Accuracy | 30 |
Crit Chance | 3% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 25 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +13% |
Physical | +6% |
All | 0% |
Offense: Damage Penetration
Mind | +5% |
Lightning | +25% |
Defense: Base
Armour (hardiness) | 25.413408721348 (65.897138898113%) |
Defense | 11 |
Ranged Defense | 11 |
Fatigue | 33 |
Physical Save | 21 |
Spell Save | 19 |
Mental Save | 12 |
Defense: Resistances
Acid | + 18%( 70%) |
Physical | + 8%( 70%) |
Cold | + 40%( 70%) |
All | 0%( 70%) |
Darkness | + 10%( 70%) |
Light | + 15%( 70%) |
Temporal | + 22%( 70%) |
Lightning | + 30%( 70%) |
Fire | + 25%( 70%) |
Mind | + 12%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Pinning Resistance | 22% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 475% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Spell / Eldritch shield | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Deeprock | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Wild-gift / Earthen vines | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Escort the injured seer to the recall portal on level 2 of Heart of the Gloom. Escort: injured seer (level 2 of Heart of the Gloom) | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | Gidhetta (0 def, 1 armour) Gidhetta (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Resists +6% fire +5% cold Crit.chn- 15.00% ---------- misc See.Invis +6 A pair of boots made of leather. |
Light source | brass lantern 'Flashfame' brass lantern 'Flashfame'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% lightning Melee Ret 6 lightning On Hit (Melee): * 10% chance to reduce armor by 24% ----- def ----- Resists +9% acid +6% mind Phys.save +6 (+3 eff.) Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Brightstrider (0 def, 1 armour) Brightstrider (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +7 Str +2 Mag ----- def ----- Armour +1 Fatigue +1% Resists +3% light +9% fire A cap made of leather. |
On hands | Betebrenn (0 def, 1 armour) Betebrenn (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Melee+ 5 lightning Dmg.mod +4% lightning +6% physical Acc +5 (+3 eff.) Apr +1 ----- def ----- Armour +1 Resists +6% lightning +2% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | sapper's iron pickaxe (dig speed 31 turns) sapper's iron pickaxe (dig speed 31 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +1 Cun dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper ring of tenacity copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +20% Pinning- +22% Knockbk- +20% Rings make your fingers look great! |
Around neck | Emerayavea the Sparkbreacher Emerayavea the Sparkbreacher0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning Melee Ret 2 mind On Hit (Melee): * 10% chance to reduce armor by 24% ----- def ----- Resists +3% lightning +6% physical +6% mind ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
In main hand | Coral Spray (8 def, 8 armour, 18-25 power, 48 block) Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+8 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Around waist | Givor the Tundraripper Givor the Tundraripper1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Melee Ret 4 cold ----- def ----- Resists +18% lightning +6% temporal +3% cold +9% acid A belt that goes around your waist. |
In off hand | reinforced iron shield of cold resistance (+17%) (0 def, 4 armour, 10-11 power, 39 block) reinforced iron shield of cold resistance (+17%) (0 def, 4 armour, 10-11 power, 39 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +39 While equipped: ----- def ----- Armour +4 Fatigue +8% Resists +17% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Boltspiker the linen cloak (1 def, 0 armour) Boltspiker the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Str +2 Dex dps ---------- Res.pen +5% mind +20% lightning ----- def ----- Defense +1 (+1 eff.) Resists +3% lightning Max.HP +31.00 ---------- misc See.Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | prismatic iron mail armour of temporal resistance (2 def, 4 armour) prismatic iron mail armour of temporal resistance (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +16% temporal +12% light +10% darkness A suit of armour made of mail. |
Inventory
Zubiralaith the copper amulet Zubiralaith the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +1 Wil +1 Cun dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% lightning +6% temporal Amulets make your neck look great! |
copper amulet copper amulet0.1 T1 amulet jewelry [Normal] Amulets make your neck look great! |
iron greatmaul of amnesia (18-26 power, 1 apr) iron greatmaul of amnesia (18-26 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego+] Psionic Power 17.5 - 26.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) Massive two-handed mauls. |
iron greatsword of daylight (14-23 power, 1 apr) iron greatsword of daylight (14-23 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane Power 14.5 - 23.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +10 light Against +7% Undead Massive two-handed swords. |
Spectral Blade (26-42 power, 25 apr) Spectral Blade (26-42 power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 26.0 - 41.6 Physical Uses 10% Mag, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
stormbringer's iron longsword (11-15 power, 2 apr) stormbringer's iron longsword (11-15 power, 2 apr)3.0 T1 longsword 1H weapon [Ego+] Nature Power 11.0 - 15.4 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Crit.r2 +6 lightning +7 cold While equipped: dps ---------- Mov.spd +20% Res.pen +7% lightning +5% cold Sharp, long, and deadly. |
creative mossy mindstar of resolve (2-3 power, 12 apr, nature damage) creative mossy mindstar of resolve (2-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +1% Crit.mult +6.00% Mind.pwr +2 (+1 eff.) ----- def ----- Spell.save +3 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming vined mindstar of life (6-6 power, 18 apr, nature damage) blooming vined mindstar of life (6-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Max.HP +14.00 HP.reg +0.50 Heal.mod +12% Heal/summ +10 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of life (4-5 power, 18 apr, mind damage) vined mindstar of life (4-5 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 4.5 - 5.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Max.HP +10.00 HP.reg +0.70 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
overgrown iron steamgun of dampening overgrown iron steamgun of dampening4.0 T1 steamgun 1H weapon Reqs Dex 11 Shoot Steam Pool [Ego] Nature/Disrupt/Steamtech Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% On Hit: 10% Overgrowth 1 Uses 2.0 Steam While equipped: ----- def ----- Resists +8% acid +8% lightning +8% cold +8% fire +3% all Spell.save +5 (+3 eff.) HP.reg +0.60 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Xeruna (49/49, 19-23 power, 2 apr) Xeruna (49/49, 19-23 power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Random Unique] Nature/Master/Psionic Power 19.0 - 22.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 49 Proj.spd +100% Ranged+ +17 lightning +12 physical On Crit.r2 +6 lightning On Hit: * 20% chance to knock the target back 3 spaces and deal 67 physical damage While equipped: ---------- misc Reload +6 Shots are used with slings to pummel your foes to death. |
pouch of steel shots of erosion (12/12, 21-25 power, 2 apr) pouch of steel shots of erosion (12/12, 21-25 power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Ego] Nature Power 21.0 - 25.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 12 Ranged+ +7 nature Shots are used with slings to pummel your foes to death. |
mindwoven woollen robe of nature (+18%) (0 def, 0 armour) mindwoven woollen robe of nature (+18%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +12% nature ----- def ----- Resists +18% nature +9% all Mind.save +16 (+12 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
troll-hide reinforced leather armour of clarity (12 def, 7 armour) troll-hide reinforced leather armour of clarity (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature/Psionic While equipped: ----- def ----- Armour +7 Defense +12 (+10 eff.) Fatigue +8% Resists +7% mind Mind.save +13 (+10 eff.) Max.HP +36.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of leather. |
impenetrable iron plate armour of cold resistance (0 def, 12 armour) impenetrable iron plate armour of cold resistance (0 def, 12 armour)17.0 T1 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +12 Fatigue +22% Resists +15% cold A suit of armour made of metal plates. |
dreamer's pair of iron boots (0 def, 3 armour) dreamer's pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +3 Cun +2 Wil ----- def ----- Armour +3 Fatigue +2% Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Boltwreck (1 def, 0 armour) Boltwreck (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Str +1 Dex dps ---------- Phys.pwr +30 (+10 eff.) Dmg.mod +11% mind +3% lightning ----- def ----- Defense +1 (+1 eff.) Resists +11% mind Die.at -40.00 life A pointy cloth hat, very wizardly... |
stabilizing iron helm of dexterity (+2) (0 def, 3 armour) stabilizing iron helm of dexterity (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +3 Fatigue +5% Phys.save +10 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Penny shield boi the Dwarf Stone Warden level 7
23rd Voratun 122nd year of Ascendancy at 12:28 see stats
By Penny shield boi the Dwarf Stone Warden level 10
30th Voratun 122nd year of Ascendancy at 00:19 see stats
By Penny shield boi the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 20:48 see stats
Log
Penny shield boi picks up (g.): creative mossy mindstar of resolve (2-3 power, 12 apr, nature damage).
Penny shield boi picks up (i.): troll-hide reinforced leather armour of clarity (12 def, 7 armour).
Penny shield boi picks up (k.): dreamer's pair of iron boots (0 def, 3 armour).
Penny shield boi picks up (i.): pouch of steel shots of erosion (12/12, 21-25 power, 2 apr).
Penny shield boi picks up (i.): Xeruna (49/49, 19-23 power, 2 apr).
Penny shield boi picks up (k.): mindwoven woollen robe of nature (+18%) (0 def, 0 armour).
Penny shield boi picks up (h.): blooming vined mindstar of life (6-6 power, 18 apr, nature damage).
Penny shield boi picks up (i.): vined mindstar of life (4-5 power, 18 apr, mind damage).
Lisiwyn the sick treant's Blunt Shot hits Penny shield boi for 18 physical, 4 lightning (21 total damage).
Lisiwyn the sick treant hits Penny shield boi for 4 mind, 3 acid (6 total damage).
Melee retaliation hits Lisiwyn the sick treant for 2 lightning, 1 cold, 4 arcane, 0 mind (8 total damage).
Penny shield boi hits Lisiwyn the sick treant for 10 nature, 5 cold, 3 lightning, 7 arcane, 7 nature, 3 lightning, 7 arcane (42 total damage).
Ritch flamespitter is seized by a stone vine.
Thorn Grab from Beliyarin the sick treant hits Penny shield boi for 6 nature damage.
Ritch flamespitter spits flames!
Ritch flamespitter hits Penny shield boi for (15 flat reduction), 43 fire (43 total damage).
Stone Vine from Penny shield boi hits Ritch flamespitter for 7 nature, 6 arcane (13 total damage).
Lisiwyn the sick treant uses Boiling Shot.
Lisiwyn the sick treant's Boiling Shot hits Penny shield boi for 33 physical, 4 lightning (36 total damage).
Lisiwyn the sick treant hits Penny shield boi for 4 mind, 3 acid (6 total damage).
Melee retaliation hits Lisiwyn the sick treant for 2 lightning, 1 cold, 4 arcane, 0 mind (8 total damage).
Talent Infusion: Regeneration is ready to use.
Talent Dig is ready to use.
Talent Nature's Touch is ready to use.
Thorn Grab from Beliyarin the sick treant hits Penny shield boi for 6 nature damage.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Penny shield boi for (15 flat reduction), 68 fire (68 total damage).
Stone Vine from Penny shield boi hits Ritch flamespitter for 8 nature, 7 arcane (15 total damage).
Penny shield boi the level 10 dwarf stone warden was toasted to death by a ritch flamespitter on level 2 of Heart of the Gloom.