Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Dwarf |
Class | Sun Paladin |
Level / Exp | 15 / 17% |
Size | medium |
Lifes / Deaths | Killed by Siliwen the cutpurse at level 15 on the 10th Profit 122nd year of Ascendancy at 00:21 / 1 |
Primary Stats
Strength | 44 (base 38) |
Dexterity | 8 (base 10) |
Constitution | 16 (base 10) |
Magic | 45 (base 36) |
Willpower | 16 (base 10) |
Cunning | 13 (base 10) |
Resources
Life | -19/510 |
Positive | 46/92 |
Stamina | 157/157 |
Healing Factor | 1.2645771506545 |
Regeneration | 2.8452985889726 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
See Invisible | 12 |
Offense: Mainhand
Damage | 43 |
Accuracy | 29 |
Crit Chance | 8% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 32 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 16 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +14% |
Light | +21% |
Cold | +26% |
Blight | +3% |
Arcane | +3% |
Mind | +9% |
All | 0% |
Offense: Damage Penetration
Cold | +15% |
Light | +15% |
All | +5% |
Defense: Base
Armour (hardiness) | 24.551211628464 (73.607947236566%) |
Defense | 16 |
Ranged Defense | 16 |
Fatigue | 31 |
Physical Save | 24 |
Spell Save | 20 |
Mental Save | 10 |
Defense: Resistances
Blight | + 17%( 70%) |
Arcane | + 10%( 70%) |
Cold | + 40%( 70%) |
All | 0%( 70%) |
Physical | + 2%( 70%) |
Darkness | + 34%( 70%) |
Light | + 70%( 70%) |
Temporal | + 17%( 70%) |
Lightning | + 16%( 70%) |
Mind | + 3%( 70%) |
Fire | + 15%( 70%) |
Nature | + 3%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 41% |
Knockback Resistance | 42% |
Stun Resistance | 20% |
Pinning Resistance | 64% |
Silence Resistance | 20% |
Poison Resistance | 10% |
Blind Resistance | 61% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 253 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 46 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 201 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Radiance | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by giant venus flytrap. Escort: lost warrior (level 2 of Norgos Lair) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Velowen the pair of rough leather boots (0 def, 1 armour) Velowen the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Cun ----- def ----- Armour +1 Resists +6% blight +3% temporal HP.reg +2.00 Heal.mod +11% Stun/Frz- +10% A pair of boots made of leather. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Ivinne (0 def, 1 armour) Ivinne (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +1% physical +9% fire +5% arcane +6% cold Phys.save +3 (+2 eff.) Silence- +20% A cap made of leather. |
On hands | Wildspawn the rough leather gloves (0 def, 3 armour) Wildspawn the rough leather gloves (0 def, 3 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +1 Mag dps ---------- Melee+ 6 cold Dmg.mod +3% cold ----- def ----- Armour +3 Resists +3% nature +6% cold Max.HP +60.00 ---------- misc See.Invis +9 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Earuromitir [power 122] (15 cooldown) Earuromitir [power 122] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +5 (+2 eff.) Acc +10 (+5 eff.) Apr +2 On Hit (Melee): * 10 arcane resource burn Sting an enemy dealing 122 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | copper ring of tenacity copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +22.00 Disarm- +21% Pinning- +21% Knockbk- +22% Rings make your fingers look great! |
On fingers | Mayymiba the Radiancewish Mayymiba the Radiancewish0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Str +3 Mag dps ---------- Dmg.mod +11% cold Res.pen +10% light ----- def ----- Resists +22% cold ---------- misc See.Invis +3 Rings make your fingers look great! |
Around neck | stabilizing copper amulet stabilizing copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% temporal Pinning- +23% Knockbk- +20% Amulets make your neck look great! |
In main hand | Salille (12-18 power, 3 apr) Salille (12-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +12 physical On Hit: * Create an explosion dealing 55 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +3% blight +12% cold +3% arcane Res.pen +10% cold +5% all Acc +13 (+6 eff.) Apr +6 ----- def ----- Defense +6 (+5 eff.) Disarm- +20% ---------- misc Stam/turn +1.00 One-handed war axes. |
Around waist | rough leather belt 'Malyhad' rough leather belt 'Malyhad'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce armor by 28% ----- def ----- Resists +6% cold +6% fire +3% temporal Disease- +10% Stun/Frz- +10% A belt that goes around your waist. |
In off hand | Voidknight (0 def, 4 armour, 15-18 power, 35.5 block) Voidknight (0 def, 4 armour, 15-18 power, 35.5 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 15.0 - 18.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +36 Melee+ +10 light +18 darkness While equipped: Stats +2 Cun +2 Mag dps ---------- Dmg.mod +11% light +14% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 10% ----- def ----- Armour +4 Fatigue +8% Resists +16% lightning +21% light +23% darkness +3% mind ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | linen cloak 'Emelyvea' (7 def, 0 armour) linen cloak 'Emelyvea' (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% mind ----- def ----- Defense +7 (+5 eff.) Resists +5% arcane Phys.save +5 (+3 eff.) Poison- +10% Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | iron plate armour 'Nerulramina' (5 def, 7 armour) iron plate armour 'Nerulramina' (5 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Nature While equipped: Stats +3 Con +3 Wil ----- def ----- Armour +7 Defense +5 (+4 eff.) Fatigue +22% Resists +11% blight +1% physical +11% darkness Pinning- +20% ---------- misc Light +1 A suit of armour made of metal plates. |
Inventory
cruel elm starstaff (10-12 power, 2 apr, darkness element) cruel elm starstaff (10-12 power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Ego] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Crit.mult +11.00% Spell.pwr +3 (+2 eff.) Dmg.mod +10% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Xevena the steel longsword (20-28 power, 3 apr) Xevena the steel longsword (20-28 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Master Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Str +1 Dex +1 Mag dps ---------- Dmg.mod +6% physical Acc +12 (+6 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +7 (+5 eff.) Resists +6% temporal Disarm- +28% Sharp, long, and deadly. |
Hurylar the Balanceflash (11-15 power, 2 apr) Hurylar the Balanceflash (11-15 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Psionic Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +5 mind +16 darkness On Crit.r2 +8 light On Hit: * 10% chance to slow global speed by 36% * 11% chance to reduce all saves and defense by 11 While equipped: Stats +2 Cun +1 Wil ----- def ----- Resists +3% light One-handed war axes. |
Shadeshear the iron waraxe (12-16 power, 2 apr) Shadeshear the iron waraxe (12-16 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +12 darkness While equipped: dps ---------- Dmg.mod +3% darkness Acc +6 (+3 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 10% ----- def ----- Defense +6 (+5 eff.) Disarm- +20% ---------- misc Infravis +1 One-handed war axes. |
iron waraxe of crippling (12-17 power, 2 apr) iron waraxe of crippling (12-17 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego+] Master Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% One-handed war axes. |
Moon (10-13 power, 0 apr) Moon (10-13 power, 0 apr)1.0 T3 dagger 1H weapon Reqs Cun 24 Dex 24 [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 20% Str, 20% Dex Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Isurin the Bleakbone (0 def, 2 armour, 8-10 power, 18.5 block) Isurin the Bleakbone (0 def, 2 armour, 8-10 power, 18.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 8.0 - 9.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +18 Melee+ +12 fire On Crit.r2 +4 fire While equipped: dps ---------- Melee+ 8 lightning Res.pen +5% darkness Melee Ret 2 lightning ----- def ----- Armour +2 Fatigue +8% Resists +3% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
iron shield of reflection (0 def, 2 armour, 9-11 power, 20.5 block) iron shield of reflection (0 def, 2 armour, 9-11 power, 20.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Arcane When used to Attack: Power 9.0 - 10.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +20 While equipped: ----- def ----- Armour +2 Fatigue +8% Resists +11% light +11% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
Betelaith the steel shield (0 def, 4 armour, 14-16 power, 41 block) Betelaith the steel shield (0 def, 4 armour, 14-16 power, 41 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 13.5 - 16.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +41 Melee+ +12 cold While equipped: Stats +1 Wil dps ---------- On shield block: * Deals 37 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) * Cause enemies within radius 6 to bleed for 185 physical damage over 5 turns (1/turn) ----- def ----- Armour +4 Fatigue +8% Resists +3% fire +13% physical +6% nature +12% cold ---------- misc Talents +1 Block Handheld deflection devices. |
rough leather armour of the deep (3 def, 4 armour) =water= rough leather armour of the deep (3 def, 4 armour) =water=9.0 T1 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +3 (+3 eff.) Fatigue +6% Resists +6% acid +6% cold ---------- misc Breathe water A suit of armour made of leather. |
rejuvenating iron mail armour (2 def, 4 armour) rejuvenating iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% HP.reg +2.10 ---------- misc Stam/turn +0.50 A suit of armour made of mail. |
iron plate armour (0 def, 7 armour) iron plate armour (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Normal] While equipped: ----- def ----- Armour +7 Fatigue +22% A suit of armour made of metal plates. |
blurring rough leather belt of resilience blurring rough leather belt of resilience1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Defense +8 (+6 eff.) Stealth +6 Max.HP +30.00 A belt that goes around your waist. |
blurring rough leather belt of the giants blurring rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Defense +8 (+6 eff.) Spell.save +5 (+3 eff.) Stealth +5 ---------- misc Size +1 A belt that goes around your waist. |
pair of iron boots of speed (0 def, 3 armour) pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+2 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
shimmering linen wizard hat of darkness (+16%) (1 def, 0 armour) shimmering linen wizard hat of darkness (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% darkness +11% arcane ----- def ----- Defense +1 (+1 eff.) Resists +16% darkness ---------- misc Max.mana +10.00 A pointy cloth hat, very wizardly... |
Dairelathagorn (0 def, 3 armour) Dairelathagorn (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str ----- def ----- Armour +3 Fatigue +5% Resists +6% blight +3% cold +3% nature Phys.save +10 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+4 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of mindblast [power 110] (15 cooldown) iron torque of mindblast [power 110] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 120 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Pure's kiss [power 9] (15 cooldown) Pure's kiss [power 9] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% light +6% nature Melee Ret 4 nature ----- def ----- Resists +3% light Reveal the area around you, dispelling darkness (radius 9, power 60 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to heal for 32. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Penny retaliate? the Dwarf Sun Paladin level 10
1st Profit 122nd year of Ascendancy at 21:50 see stats
By Penny retaliate? the Dwarf Sun Paladin level 6
19th Voratun 122nd year of Ascendancy at 05:47 see stats
By Penny retaliate? the Dwarf Sun Paladin level 9
3rd Acquisition 122nd year of Ascendancy at 21:43 see stats
Log
Glorita the green mold receives 32 healing from Penny retaliate?'s healing light area effect.
Bloated ooze receives 33 healing from Penny retaliate?'s healing light area effect.
Penny retaliate? receives 38 healing from Penny retaliate?'s healing light area effect.
Rogue receives 31 healing from Penny retaliate?'s healing light area effect.
Your shield crumbles under the damage!
The shield around Penny retaliate? crumbles.
Penny retaliate?'s solar fury subsides.
Poison from Glorita the green mold hits Penny retaliate? for 81 nature damage.
Thorn Grab from Siliwen the cutpurse hits Penny retaliate? for (7 absorbed), 0 nature (0 total damage).
Bleeding from Siliwen the cutpurse hits Penny retaliate? for (31 absorbed), 17 physical (17 total damage).
Penny retaliate? uses Resilience of the Dwarves.
Penny retaliate?'s skin turns to stone.
Penny retaliate? uses Infusion: Regeneration.
Penny retaliate? starts regenerating health quickly.
Penny retaliate? instinctively hardens her skin and ignores the attack!
Penny retaliate? repels an attack from Glorita the green mold.
Glorita the green mold hits Penny retaliate? for 37 physical, 3 lightning (40 total damage).
Melee retaliation hits Glorita the green mold for (14 absorbed), 0 light (0 total damage).
Rogue feels pain again.
Rogue stops burning.
Siliwen the cutpurse shares damage with his oozes!
Melee retaliation hits Bloated ooze for (6 absorbed) damage.
Melee retaliation hits Siliwen the cutpurse for 0 light, (6 absorbed), 0 light (0 total damage).
Glorita the green mold receives 32 healing from Penny retaliate?'s healing light area effect.
Siliwen the cutpurse receives 38 healing from Penny retaliate?'s healing light area effect.
Bloated ooze receives 33 healing from Penny retaliate?'s healing light area effect.
Rogue receives 31 healing from Penny retaliate?'s healing light area effect.
Siliwen the cutpurse hits Penny retaliate? for 30 nature, 25 mind (56 total damage).
Penny retaliate? the level 15 dwarf sun paladin was mentally tortured to death by Siliwen the cutpurse on level 2 of Ruins of Kor'Pul.