Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Dwarf |
Class | Sun Paladin |
Level / Exp | 23 / 70% |
Size | medium |
Lifes / Deaths | Killed by Sawtree at level 11 on the 2nd Profit 122nd year of Ascendancy at 05:29 0 / 6Killed by wolf at level 21 on the 14th Wealth 122nd year of Ascendancy at 19:27 Killed by Emelilrata the warg at level 21 on the 15th Wealth 122nd year of Ascendancy at 06:32 Killed by Emelilrata the warg at level 21 on the 15th Wealth 122nd year of Ascendancy at 10:17 Killed by Cyraseba the wolf at level 21 on the 15th Wealth 122nd year of Ascendancy at 11:34 Killed by war hound (wild summon) at level 23 on the 23rd Wealth 122nd year of Ascendancy at 15:43 |
Primary Stats
Strength | 59 (base 49) |
Dexterity | 16 (base 10) |
Constitution | 15 (base 10) |
Magic | 52 (base 49) |
Willpower | 14 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | -257/742 |
Positive | 51/116 |
Stamina | 147/176 |
Healing Factor | 1.1460311219418 |
Regeneration | 7.1626945121362 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
See Invisible | 6 |
Offense: Mainhand
Damage | 66 |
Accuracy | 38 |
Crit Chance | 18% |
APR | 16 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 36 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Light | +31% |
Nature | +10% |
Fire | +3% |
Cold | +3% |
All | 0% |
Offense: Damage Penetration
Acid | +8% |
Light | +49% |
Nature | +9% |
Defense: Base
Armour (hardiness) | 28.413408721348 (65.897138898113%) |
Defense | 14 |
Ranged Defense | 14 |
Fatigue | 23 |
Physical Save | 51 |
Spell Save | 60 |
Mental Save | 51 |
Defense: Resistances
Acid | + 32%( 70%) |
Arcane | + 10%( 70%) |
Cold | + 41%( 70%) |
All | 0%( 70%) |
Darkness | + 21%( 70%) |
Light | + 70%( 70%) |
Mind | + 3%( 70%) |
Lightning | + 6%( 70%) |
Fire | + 56%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Teleport Resistance | 10% |
Disarm Resistance | 74% |
Silence Resistance | 22% |
Confusion Resistance | 21% |
Stun Resistance | 47% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 92% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 360 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 102 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 160 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 35 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Celestial / Sun | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Celestial / Radiance | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Porymith the armoured skeleton warrior. Escort: injured seer (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by snow giant thunderer. Escort: lost warrior (level 1 of Daikara) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
On feet | Blackwyrd the pair of iron boots (0 def, 3 armour) Blackwyrd the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% light +3% fire On Hit (Melee): * 10% chance to reduce damage dealt by 13% ----- def ----- Armour +3 Fatigue +2% Resists +9% darkness +6% fire Silence- +22% Confus- +21% Stun/Frz- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Bethadabeth the Chillwisp (0 def, 1 armour) Bethadabeth the Chillwisp (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +6 Lck dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +12% light +3% cold Res.pen +15% light Melee Ret 4 fire ----- def ----- Armour +1 Fatigue +1% Resists +6% cold A cap made of leather. |
On hands | steady hardened leather gloves of strength (+3) (0 def, 2 armour) steady hardened leather gloves of strength (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+3 eff.) Acc +6 (+2 eff.) ----- def ----- Armour +2 Phys.save +6 (+2 eff.) Mind.save +7 (+3 eff.) Disarm- +28% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Haronarikhad the dwarven-steel torque of psionic shield [power 67] (25 cooldown) Haronarikhad the dwarven-steel torque of psionic shield [power 67] (25 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: ----- def ----- Resists +6% lightning Disarm- +20% Teleport- +10% Setup a psionic shield, reducing all damage taken by 67 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | Dridunanik the steel ring Dridunanik the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Dex ----- def ----- Resists +6% cold Mind.save +18 (+6 eff.) Die.at -80.00 life HP.reg +3.00 Stun/Frz- +27% ---------- misc See.Invis +6 Rings make your fingers look great! |
On fingers | Emelovea the Blazerune Emelovea the Blazerune0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% nature On Hit (Melee): * 10% chance to slow global speed by 41% * 20% chance to reduce armor by 30% ----- def ----- Resists +3% acid +5% arcane +3% light +20% nature Rings make your fingers look great! |
Around neck | Glitterraze the steel amulet Glitterraze the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 15 ----- def ----- Resists +12% darkness +13% cold +12% fire +3% mind +10% light Phys.save +11 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +10 (+4 eff.) Blind- +21% ---------- misc Light +2 Amulets make your neck look great! |
In main hand | Arunor the Cinderreign (28-38 power, 4 apr) Arunor the Cinderreign (28-38 power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Nature/Master Power 27.5 - 38.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit.r2 +5 acid +25 nature On Crit: * Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +1 Wil dps ---------- Phys.crit +8.0% Mind.crit +3% Phys.pwr +7 (+3 eff.) Mind.pwr +10 (+5 eff.) Res.pen +8% acid +9% nature Acc +7 (+2 eff.) Apr +9 ----- def ----- Defense +5 (+5 eff.) Resists +6% fire Disarm- +26% Blunt and deadly. |
Around waist | Emyyatha Emyyatha1.0 T1 belt armor [Rare] Master While equipped: ----- def ----- Resists +6% acid +15% fire +3% light +6% cold Spell.save +12 (+3 eff.) Max.HP +60.00 A belt that goes around your waist. |
In off hand | acidic steel shield of acid resistance (+17%) (0 def, 4 armour, 18-21 power, 41 block) acidic steel shield of acid resistance (+17%) (0 def, 4 armour, 18-21 power, 41 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 17.5 - 21.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +41 On Hit: * 11% chance to reduce armor by 30% While equipped: dps ---------- Melee+ 6 acid Melee Ret 7 acid ----- def ----- Armour +4 Fatigue +8% Resists +17% acid ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Ce'Nyrin (1 def, 0 armour) Ce'Nyrin (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +4 (+1 eff.) Apr +3 ----- def ----- Defense +1 (+1 eff.) Resists +3% cold Crit.chn- 10.00% Die.at -60.00 life Max.HP +20.00 Blind- +10% Pinning- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Xuvea the steel mail armour (2 def, 12 armour) Xuvea the steel mail armour (2 def, 12 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +12 Defense +2 (+2 eff.) Fatigue +12% Resists +6% acid +7% cold +5% arcane +17% fire Crit.chn- 15.00% Max.HP +35.00 ---------- misc Breathe water A suit of armour made of mail. |
Inventory
movement infusion (speed 555%; cd 10) movement infusion (speed 555%; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 555% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 112; 16 cd) regeneration infusion of the sneak (heal 112; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 112 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 29%; mental; dur 3; cd 10) wild infusion of the warrior (res 29%; mental; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 37; cd 19) shatter afflictions rune of the duelist (absorb 37; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 37 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Shiverarc the copper amulet Shiverarc the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Dex dps ---------- Phys.crit +1.0% Melee Ret 4 physical 2 cold ----- def ----- Resists +10% fire +11% cold Phys.save +15 (+5 eff.) Amulets make your neck look great! |
Unlightsaw the copper ring =mag= Unlightsaw the copper ring =mag=0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+3 eff.) Res.pen +10% darkness +5% nature Melee Ret 10 darkness ----- def ----- Resists +3% nature +3% darkness +5% arcane Rings make your fingers look great! |
sneakthief's steel ring of pilfering sneakthief's steel ring of pilfering0.1 T2 ring jewelry [Ego++] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +13 (+4 eff.) Apr +7 ----- def ----- Defense +7 (+6 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 98% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Shiverwake (10-12 power, 2 apr, light element) Shiverwake (10-12 power, 2 apr, light element)5.0 T1 staff 1H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +4 Dex +2 Mag +3 Cun dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% light Res.pen +10% cold ---------- misc Light +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Shimmercast the ash starstaff (15-18 power, 3 apr, physical element) Shimmercast the ash starstaff (15-18 power, 3 apr, physical element)5.0 T2 staff 2H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Dex dps ---------- Spell.crit +8% Crit.mult +13.00% Spell.pwr +6 (+3 eff.) Dmg.mod +15% physical Res.pen +10% lightning ----- def ----- Resists +15% lightning ---------- misc Light +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Starnight (15-18 power, 3 apr, blight element) Starnight (15-18 power, 3 apr, blight element)5.0 T2 staff 2H weapon [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% blight +12% fire +6% light +9% darkness Res.pen +10% light Melee Ret 8 light 6 darkness ----- def ----- Defense +6 (+6 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 81.19 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
ash magestaff of breaching (15-18 power, 3 apr, fire element) ash magestaff of breaching (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% fire Res.pen +8% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash starstaff of illumination (15-18 power, 3 apr, darkness element) ash starstaff of illumination (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Ego] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% darkness ----- def ----- Defense +6 (+6 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 109.33 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Runintir (20-24 power, 4 apr, temporal element) Runintir (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Random Unique] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Dex +2 Mag +2 Cun +3 Con dps ---------- Spell.crit +8% Crit.mult +13.00% Spell.pwr +9 (+4 eff.) Dmg.mod +20% temporal ----- def ----- Armour +6 Defense +8 (+7 eff.) Resists +7% darkness +7% temporal Def/telep +8 Res/telep +7% Dur/telep +7% ---------- misc Wards +3 temporal Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blazebringer's dwarven-steel greatsword (36-58 power, 2 apr) blazebringer's dwarven-steel greatsword (36-58 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Nature Power 36.5 - 58.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +45 fire While equipped: dps ---------- All.spd +6% Res.pen +10% fire Massive two-handed swords. |
slime-covered dwarven-steel greatsword of erosion (32-52 power, 2 apr) slime-covered dwarven-steel greatsword of erosion (32-52 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Nature/Disrupt Power 32.5 - 52.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 nature On Hit: * 12% chance to slow global speed by 41% Massive two-handed swords. |
steel longsword 'Porynor' (20-29 power, 3 apr) steel longsword 'Porynor' (20-29 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Master/Psionic Power 20.5 - 28.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 darkness Against +8% Living On Hit: * 10% chance to reduce all saves and defense by 15 While equipped: Stats +1 Str dps ---------- Dmg.mod +6% physical Res.pen +10% blight Acc +7 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 15 Sharp, long, and deadly. |
balanced dwarven-steel longsword of dampening (24-34 power, 4 apr) balanced dwarven-steel longsword of dampening (24-34 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Disrupt/Master Power 24.0 - 33.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +7 (+6 eff.) Resists +9% acid +10% lightning +7% cold +10% fire +4% all Spell.save +7 (+2 eff.) Disarm- +22% Sharp, long, and deadly. |
Skullcleaver (20-28 power, 4 apr) Skullcleaver (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Alegrim (20-28 power, 4 apr) Alegrim (20-28 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Master Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Wil dps ---------- Phys.crit +10.0% Phys.pwr +5 (+2 eff.) Res.pen +5% physical Acc +18 (+6 eff.) ----- def ----- Defense +12 (+9 eff.) Disarm- +52% One-handed war axes. |
hateful steel dagger of erosion (10-14 power, 6 apr) hateful steel dagger of erosion (10-14 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Nature/Psionic Power 10.5 - 13.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +5 nature +7 darkness Against +7% Living Sharp, short and deadly. |
steel dagger 'Starwyrd' (11-14 power, 6 apr) steel dagger 'Starwyrd' (11-14 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Nature Power 11.0 - 14.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +15 acid +15 nature +16 light On Hit: * 20% chance to slow global speed by 41% While equipped: dps ---------- Res.pen +9% acid +11% nature Apr +7 Melee Ret 4 light ----- def ----- Resists +9% nature +9% light Sharp, short and deadly. |
dwarven-steel dagger of massacre (22-29 power, 7 apr) dwarven-steel dagger of massacre (22-29 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Master Power 22.5 - 29.2 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Sharp, short and deadly. |
absorbing vined mindstar (6-6 power, 18 apr, mind damage) absorbing vined mindstar (6-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego+] Nature/Psionic Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Resists +8% lightning +7% fire +8% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted thorny mindstar of frost (8-9 power, 24 apr, mind damage) gifted thorny mindstar of frost (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature Power 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +9 (+4 eff.) Melee+ 7 cold Dmg.mod +7% cold Res.pen +4% cold ----- def ----- Armour +8 Resists +4% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cured leather sling 'Isugata' cured leather sling 'Isugata'4.0 T2 sling 1H weapon Reqs Shoot [Rare] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +3 Str +3 Cun +8 Con dps ---------- Apr +2 ---------- misc Light +3 Masteries +0.20 Wild-gift/Fungus Regenerate 98 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
Gilular (10 def, 5 armour, 9-11 power, 20 block) Gilular (10 def, 5 armour, 9-11 power, 20 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 9.0 - 10.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +20 While equipped: Stats +1 Str ----- def ----- Armour +5 Defense +10 (+8 eff.) Fatigue +8% Max.HP +47.00 Disease- +20% ---------- misc Max.psi +20.00 Talents +1 Block Handheld deflection devices. |
dwarven-steel shield of shrapnel (0 def, 6 armour, 30-37 power, 83 block) dwarven-steel shield of shrapnel (0 def, 6 armour, 30-37 power, 83 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 30.5 - 36.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +83 While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 214 physical damage over 5 turns (1/turn) ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Adiyanor the Toxinbender (0 def, 0 armour) Adiyanor the Toxinbender (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Dmg.mod +13% darkness +10% light +12% nature Res.pen +5% mind Melee Ret 6 mind ----- def ----- Resists +29% darkness +10% mind +15% light +9% all Phys.save +11 (+3 eff.) Spell.save +11 (+3 eff.) Mind.save +24 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe of life (0 def, 0 armour) verdant woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +5% nature ----- def ----- Resists +5% blight +9% all Max.HP +54.00 HP.reg +2.40 Heal.mod +13% Poison- +22% Disease- +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy cashmere robe of corrosion (+19%) (0 def, 0 armour) slimy cashmere robe of corrosion (+19%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +13% acid On Melee Ret: * 6% chance to slow global speed by 41% * 5 arcane resource burn ----- def ----- Resists +19% acid +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rejuvenating reinforced leather armour of acid resistance (12 def, 7 armour) rejuvenating reinforced leather armour of acid resistance (12 def, 7 armour)9.0 T4 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +7 Defense +12 (+9 eff.) Fatigue +8% Resists +16% acid HP.reg +4.40 ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
Borahir (2 def, 6 armour) Borahir (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +2 Wil dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +9% blight ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +16% fire +7% mind +15% cold Mind.save +14 (+5 eff.) A suit of armour made of mail. |
radiant dwarven-steel mail armour (3 def, 8 armour) radiant dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +2 Wil ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +16% blight +18% darkness ---------- misc Light +1 A suit of armour made of mail. |
radiant steel plate armour (0 def, 9 armour) radiant steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego+] Nature While equipped: Stats +1 Wil ----- def ----- Armour +9 Fatigue +22% Resists +11% blight +12% darkness ---------- misc Light +1 A suit of armour made of metal plates. |
rough leather belt of life rough leather belt of life1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- HP.reg +0.90 Heal.mod +11% A belt that goes around your waist. |
linen cloak of the voidstalker (1 def, 0 armour) linen cloak of the voidstalker (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +11% darkness +12% temporal Def/telep +11 Res/telep +11% Dur/telep +13% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radianceripper the pair of rough leather boots (0 def, 1 armour) Radianceripper the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- Res.pen +25% light ----- def ----- Armour +1 Resists +9% light +12% darkness Phys.save +11 (+3 eff.) Mind.save +12 (+4 eff.) A pair of boots made of leather. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 24.21 to 72.63 lightning damage (48.42 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Curefear (0 def, 1 armour) Curefear (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Armour +1 Fatigue +1% Resists +5% arcane +5% cold Die.at -40.00 life Max.HP +80.00 ---------- misc Hate/m.crit +1.00 Breathe water A cap made of leather. |
iron helm 'Blindjam' (0 def, 3 armour) =water= iron helm 'Blindjam' (0 def, 3 armour) =water=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +3% darkness Res.pen +15% fire ----- def ----- Armour +3 Fatigue +5% Resists +3% darkness +5% cold ---------- misc Light +1 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of constitution (+3) (0 def, 3 armour) =con= iron helm of constitution (+3) (0 def, 3 armour) =con=3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate 9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine 10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
175 alchemist agate 175 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Burnquencher' brass lantern 'Burnquencher'2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% fire Melee Ret 6 mind On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Resists +3% light ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe 'Xovea' (dig speed 37 turns) iron pickaxe 'Xovea' (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature +9% temporal Max.HP +20.00 Teleport- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
extending steel torque of gale force [power 175] (15 cooldown) extending steel torque of gale force [power 175] (15 cooldown)2.0 T2 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 175 physical damage Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
powerful elm totem of healing [power 116] (15 cooldown) =esc= powerful elm totem of healing [power 116] (15 cooldown) =esc=2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to increase all damage by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By PennyLavender the Dwarf Sun Paladin level 7
23rd Voratun 122nd year of Ascendancy at 03:55 see stats
By PennyLavender the Dwarf Sun Paladin level 10
31st Voratun 122nd year of Ascendancy at 23:53 see stats
By PennyLavender the Dwarf Sun Paladin level 20
32nd Profit 122nd year of Ascendancy at 07:20 see stats
By PennyLavender the Dwarf Sun Paladin level 5
18th Voratun 122nd year of Ascendancy at 23:33 see stats
By PennyLavender the Dwarf Sun Paladin level 21
15th Wealth 122nd year of Ascendancy at 10:15 see stats
By PennyLavender the Dwarf Sun Paladin level 7
28th Voratun 122nd year of Ascendancy at 17:57 see stats
By PennyLavender the Dwarf Sun Paladin level 16
11st Profit 122nd year of Ascendancy at 08:51 see stats
By PennyLavender the Dwarf Sun Paladin level 23
23rd Wealth 122nd year of Ascendancy at 06:16 see stats
By PennyLavender the Dwarf Sun Paladin level 16
9th Profit 122nd year of Ascendancy at 23:14 see stats
Log
PennyLavender hits Emelavea the poison ivy for 84 physical, 0 acid, 44 light, 33 light (160 total damage).
PennyLavender killed Emelavea the poison ivy!
Numbing Poison from Emelavea the poison ivy hits PennyLavender for 12 nature damage.
Bleeding from Emelavea the poison ivy hits PennyLavender for 126 physical damage.
Searing Sight hits War hound (wild summon) for 13 light damage.
War hound (wild summon) activates Total Thuggery.
PennyLavender instinctively hardens her skin and ignores the attack!
PennyLavender repels an attack from War hound (wild summon).
PennyLavender misses War hound (wild summon).
War hound (wild summon) hits PennyLavender for 154 physical damage.
Melee retaliation hits War hound (wild summon) for 15 light, 4 fire, 6 acid (25 total damage).
PennyLavender deactivates Second Life.
PennyLavender has been healed by a blast of positive energy!
PennyLavender's solar fury subsides.
Numbing Poison from Emelavea the poison ivy hits PennyLavender for 12 nature damage.
Bleeding from Emelavea the poison ivy hits PennyLavender for 0 physical damage.
Searing Sight hits War hound (wild summon) for 13 light damage.
PennyLavender receives 329 healing.
PennyLavender misses War hound (wild summon).
War hound (wild summon) hits PennyLavender for 170 physical damage.
Melee retaliation hits War hound (wild summon) for 15 light, 4 fire, 6 acid (25 total damage).
Numbing Poison from Emelavea the poison ivy hits PennyLavender for 12 nature damage.
Bleeding from Emelavea the poison ivy hits PennyLavender for 175 physical damage.
Searing Sight hits War hound (wild summon) for 0 light damage.
War hound (wild summon) performs a melee critical strike against PennyLavender!
War hound (wild summon) hits PennyLavender for 225 physical damage.
Melee retaliation hits War hound (wild summon) for 0 light, 4 fire, 6 acid (10 total damage).
PennyLavender the level 23 dwarf sun paladin was squished to death by a war hound (wild summon) on level 3 of Old Forest.