Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 13 / 54% |
Size | medium |
Lifes / Deaths | Killed by Glorimira the shivgoroth at level 9 on the 14th Profit 122nd year of Ascendancy at 04:23 / 2Killed by Lisiba the copperhead snake at level 13 on the 28th Profit 122nd year of Ascendancy at 05:31 |
Primary Stats
Strength | 17 (base 12) |
Dexterity | 10 (base 10) |
Constitution | 14 (base 10) |
Magic | 38 (base 39) |
Willpower | 38 (base 27) |
Cunning | 11 (base 10) |
Resources
Life | -74/464 |
Mana | 203/312 |
Equilibrium | 45 |
Healing Factor | 1.0372895330003 |
Regeneration | 0.25932238325008 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
Offense: Mainhand
Damage | 30 |
Accuracy | 48 |
Crit Chance | 3% |
APR | 8 |
Speed | 1.00 |
Offense: Offhand
Damage | 12 |
Accuracy | 48 |
Crit Chance | 3% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 29 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +18% |
Temporal | +6% |
Physical | +3% |
Arcane | +6% |
Fire | +11% |
All | 0% |
Offense: Damage Penetration
Arcane | +5% |
Lightning | +10% |
Defense: Base
Armour (hardiness) | 28.551211628464 (73.607947236566%) |
Defense | 19 |
Ranged Defense | 19 |
Fatigue | 45 |
Physical Save | 15 |
Spell Save | 27 |
Mental Save | 23 |
Defense: Resistances
Arcane | + 10%( 70%) |
Cold | + 21%( 70%) |
All | 0%( 70%) |
Lightning | + 52%( 70%) |
Light | + 3%( 70%) |
Temporal | + 24%( 70%) |
Physical | + 11%( 70%) |
Fire | + 70%( 70%) |
Nature | + 3%( 70%) |
Defense: Immunities
Teleport Resistance | 10% |
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Disarm Resistance | 42% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 433% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 24 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Spell / Eldritch shield | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eldritch stone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Earthen power | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Race / Dwarf | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | pair of iron boots 'Shockzephyr' (0 def, 3 armour) pair of iron boots 'Shockzephyr' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Con +1 Mag dps ---------- Dmg.mod +9% lightning On Hit (Melee): * 10% chance to slow global speed by 43% ----- def ----- Armour +3 Fatigue +2% Resists +12% fire +6% cold ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Searmoon the brass lantern Searmoon the brass lantern2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +12% lightning +12% fire +9% cold ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Voratha (0 def, 3 armour) Voratha (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Dex ----- def ----- Armour +3 Fatigue +5% Resists +7% lightning +6% temporal +6% fire Mind.save +3 (+1 eff.) Max.HP +60.00 Stun/Frz- +20% Def/telep +5 Res/telep +5% Dur/telep +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Eluwe the iron pickaxe (dig speed 28 turns) Eluwe the iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Cun dps ---------- Dmg.mod +3% physical Acc +29 (+10 eff.) Melee Ret 4 physical ----- def ----- Defense +10 (+5 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Gloradabeth the Hellnaught Gloradabeth the Hellnaught0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire On Hit (Melee): * 20% chance to reduce armor by 26% ----- def ----- Resists +3% lightning +28% fire +3% cold Rings make your fingers look great! |
On fingers | copper ring 'Shimmerpassion' copper ring 'Shimmerpassion'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning +6% temporal Acc +8 (+3 eff.) Apr +8 ----- def ----- Defense +8 (+4 eff.) Resists +3% light +6% temporal Disarm- +20% Teleport- +10% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 75% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around waist | Chargepride Chargepride1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% arcane Res.pen +5% arcane +10% lightning ----- def ----- Resists +11% lightning +6% temporal +3% cold A belt that goes around your waist. |
In main hand | flaming steel shield of fire resistance (+17%) (0 def, 4 armour, 18-22 power, 37.5 block) flaming steel shield of fire resistance (+17%) (0 def, 4 armour, 18-22 power, 37.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 18.0 - 21.6 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +38 On Hit.r1 +12 fire While equipped: dps ---------- Melee+ 6 fire Melee Ret 2 fire ----- def ----- Armour +4 Fatigue +8% Resists +17% fire ---------- misc Talents +1 Block Handheld deflection devices. |
On hands | Mucksweeper the rough leather gloves (0 def, 1 armour) Mucksweeper the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% lightning Acc +6 (+2 eff.) Melee Ret 4 nature On Hit (Melee): * 10% chance to slow global speed by 43% ----- def ----- Armour +1 Resists +3% nature +3% lightning Phys.save +5 (+5 eff.) Mind.save +6 (+3 eff.) Disarm- +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | Belubrebeth the iron shield (0 def, 2 armour, 10-11 power, 19.5 block) Belubrebeth the iron shield (0 def, 2 armour, 10-11 power, 19.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Psionic When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +20 Melee+ +10 physical On Crit.r2 +16 arcane While equipped: Stats +3 Wil ----- def ----- Armour +2 Fatigue +8% Resists +11% physical Shield.near.proj +14 Proj.slow +11% ---------- misc Equi/ret +0.04 Psi/ret +0.08 Talents +1 Block Handheld deflection devices. |
Cloak | linen cloak 'Emelowyn' (1 def, 0 armour) linen cloak 'Emelowyn' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +5% arcane +6% temporal Spell.save +9 (+5 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Bleaksever (0 def, 7 armour) Bleaksever (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training Str 22 [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 15% ----- def ----- Armour +7 Fatigue +22% Resists +16% lightning +5% arcane Die.at -60.00 life A suit of armour made of metal plates. |
Inventory
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
barbed quiver of elm arrows (20/20, 26-36 power, 5 apr) barbed quiver of elm arrows (20/20, 26-36 power, 5 apr)3.0 T1 arrow ammo Reqs Dex 11 [Ego+] Master Power 25.5 - 35.7 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +10.0% Capacity 20 On Crit: * Wound the target dealing 132 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows of accuracy (14/14, 15-21 power, 5 apr) quiver of elm arrows of accuracy (14/14, 15-21 power, 5 apr)3.0 T1 arrow ammo Reqs Dex 11 [Ego] Master Power 15.0 - 21.0 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +5 Crit +1.0% Capacity 14 Arrows are used with bows to pierce your foes to death. |
impenetrable iron mail armour of lightning resistance (2 def, 9 armour) impenetrable iron mail armour of lightning resistance (2 def, 9 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +9 Defense +2 (+1 eff.) Fatigue +12% Resists +15% lightning A suit of armour made of mail. |
impenetrable steel mail armour of fire resistance (2 def, 11 armour) impenetrable steel mail armour of fire resistance (2 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Master While equipped: ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +12% Resists +16% fire A suit of armour made of mail. |
Smoldermarrow (1 def, 0 armour) =stats= Smoldermarrow (1 def, 0 armour) =stats=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Wil +4 Cun +2 Con dps ---------- Mind.crit +3% Crit.mult +5.00% Dmg.mod +3% fire Melee Ret 2 fire ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of the voidstalker (1 def, 0 armour) linen cloak of the voidstalker (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +10% darkness +11% temporal Def/telep +11 Res/telep +11% Dur/telep +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots 'Belubeth' (0 def, 3 armour) pair of iron boots 'Belubeth' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal +3% mind ---------- misc Light +1 Infravis +3 See.Invis +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Glyvea the rough leather cap (0 def, 1 armour) =str= Glyvea the rough leather cap (0 def, 1 armour) =str=2.0 T1 head armor [Rare] Nature While equipped: Stats +8 Str +1 Dex +2 Wil dps ---------- Res.pen +5% mind ----- def ----- Armour +1 Fatigue +1% ---------- misc Stam/ret +0.80 Equi/ret +0.78 A cap made of leather. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
126 alchemist agate 126 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Dourfame' =con= brass lantern 'Dourfame' =con=2.0 T1 lite [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.pwr +10 (+5 eff.) Melee Ret 2 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 15% ----- def ----- Max.HP +43.00 ---------- misc Max.stam +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
evasive elm wand of lightning storm [power 122] (4/15 cooldown) evasive elm wand of lightning storm [power 122] (4/15 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 28 lightning damage and will be dazed for 1 turn (143 total damage) Puts all charms on 15 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
soothing elm wand of shielding [power 116] (4/20 cooldown) soothing elm wand of shielding [power 116] (4/20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By PennyWarden the Dwarf Stone Warden level 10
14th Profit 122nd year of Ascendancy at 09:00 see stats
By PennyWarden the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 10:19 see stats
By PennyWarden the Dwarf Stone Warden level 8
30th Voratun 122nd year of Ascendancy at 07:03 see stats
By PennyWarden the Dwarf Stone Warden level 9
14th Profit 122nd year of Ascendancy at 04:23 see stats
Log
PennyWarden uses Nature's Touch.
PennyWarden receives 201 healing.
Lisiba the copperhead snake is seized by a stone vine.
Lisiba the copperhead snake uses Block.
You fail to use Eldritch Stone due to your equilibrium!
Lisiba the copperhead snake is free from the stone vine.
Xussra the orc archer uses Death Dance.
PennyWarden counter attacks Xussra the orc archer with her shield shards!
Xussra the orc archer's armor corrodes!
PennyWarden starts to bleed.
Xussra the orc archer hits Lisiba the copperhead snake for (68 blocked), 0 physical (0 total damage).
Xussra the orc archer hits PennyWarden for 65 physical damage.
PennyWarden hits Xussra the orc archer for 5 nature, 7 fire, 13 arcane, 13 fire, 4 nature, 10 physical, 7 fire, 13 arcane (71 total damage).
PennyWarden hits Lisiba the copperhead snake for (10 blocked), 0 fire (0 total damage).
Melee retaliation hits Xussra the orc archer for 2 nature, 7 fire, 5 arcane, 2 physical (15 total damage).
Bleeding from Xussra the orc archer hits PennyWarden for 6 physical damage.
Lisiba the copperhead snake uses Shield Pummel.
The shattering blow creates a shockwave!
PennyWarden resists the shield bash!
Lisiba the copperhead snake hits PennyWarden for 56 physical, 41 physical (97 total damage).
Melee retaliation hits Lisiba the copperhead snake for 1 nature, 3 fire, 3 arcane, 1 physical, 1 nature, 3 fire, 3 arcane, 1 physical (18 total damage).
Lisiba the copperhead snake uses Repulsion.
The shattering blow creates a shockwave!
Xussra the orc archer starts to bleed.
Xussra the orc archer is dazed!
Lisiba the copperhead snake hits PennyWarden for 62 physical damage.
Lisiba the copperhead snake hits Xussra the orc archer for 276 physical damage.
Melee retaliation hits Lisiba the copperhead snake for 1 nature, 3 fire, 3 arcane, 1 physical (9 total damage).
PennyWarden the level 13 dwarf stone warden was raked to death by Lisiba the copperhead snake on level 1 of Scintillating Caves.