Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Thalore |
Class | Rogue |
Level / Exp | 19 / 49% |
Size | medium |
Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 6 on the 79th Pyre 122nd year of Ascendancy at 00:13 0 / 6Killed by ritch flamespitter at level 16 on the 6th Dusk 122nd year of Ascendancy at 13:34 Killed by Assassin Lord at level 18 on the 55th Dusk 122nd year of Ascendancy at 01:58 Killed by Gessra the giant blue ant at level 18 on the 71st Haze 122nd year of Ascendancy at 12:58 Killed by Neroda the war bear at level 18 on the 71st Haze 122nd year of Ascendancy at 14:06 Killed by Silogavea the black mamba at level 19 on the 73rd Haze 122nd year of Ascendancy at 07:31 |
Primary Stats
Strength | 17 (base 11) |
Dexterity | 42 (base 34) |
Constitution | 15 (base 10) |
Magic | 25 (base 25) |
Willpower | 11 (base 10) |
Cunning | 42 (base 36) |
Resources
Life | -216/534 |
Stamina | 86/156 |
Healing Factor | 1.1960311219417 |
Regeneration | 20.032147948218 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +26% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 34.921546859523 |
See Invisible | 37.921546859523 |
Offense: Mainhand
Damage | 60 |
Accuracy | 45 |
Crit Chance | 20% |
APR | 19 |
Speed | 1.00 |
Offense: Offhand
Damage | 33 |
Accuracy | 45 |
Crit Chance | 20% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 22 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +13% |
Mind | +3% |
Darkness | +9% |
Physical | +8% |
Cold | +11% |
All | 0% |
Offense: Damage Penetration
Acid | +6% |
Light | +15% |
Lightning | +5% |
Darkness | +5% |
Cold | +11% |
Nature | +17% |
Defense: Base
Armour (hardiness) | 15 (38.594633868923%) |
Defense | 51 |
Ranged Defense | 51 |
Fatigue | 0 |
Physical Save | 17 |
Spell Save | 12 |
Mental Save | 23 |
Defense: Resistances
Acid | + 7%( 70%) |
Blight | + 5%( 70%) |
Cold | + 50%( 70%) |
All | + 2%( 70%) |
Darkness | + 25%( 70%) |
Light | + 19%( 70%) |
Temporal | + 14%( 70%) |
Lightning | + 34%( 70%) |
Fire | + 11%( 70%) |
Nature | + 5%( 70%) |
Defense: Immunities
Pinning Resistance | 50% |
Confusion Resistance | 23% |
Poison Resistance | 50% |
Blind Resistance | 43% |
Disarm Resistance | 20% |
Bleed Resistance | 10% |
Teleport Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 225 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 11% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 530% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Duelist | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 4/5 |
| 4/5 |
| 2/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 5/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 16.5 and stamina regeneration by 5.9. Soothing Darkness |
beneficial effect | The target's critical strike damage bonus is increased by 19%. Shadowstrike |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the repented thief from death by Neroda the war bear. Escort: repented thief (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Radianceworth (0 def, 7 armour) Radianceworth (0 def, 7 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +10% nature +15% light Melee Ret 2 light On Hit (Melee): * 20% chance to slow global speed by 42% ----- def ----- Armour +7 Fatigue +2% Resists +5% acid +3% light +6% fire +6% cold +6% lightning Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Cholin the brass lantern Cholin the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +3 Con dps ---------- Apr +4 ----- def ----- Defense +5 (+2 eff.) Die.at -80.00 life Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Zubutta the Shadecast (0 def, 3 armour) Zubutta the Shadecast (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal +3% darkness +9% cold Die.at -20.00 life Max.HP +80.00 Teleport- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | storm rough leather gloves of dexterity (+3) (0 def, 1 armour) storm rough leather gloves of dexterity (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 6 lightning Dmg.mod +4% lightning Acc +11 (+4 eff.) ----- def ----- Armour +1 Resists +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Glaretickler the yew wand of conjuration [power 225] (13 cooldown) Glaretickler the yew wand of conjuration [power 225] (13 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Melee Ret 2 light ----- def ----- Resists +12% cold Heal.mod +15% Blind- +20% Fire a magical bolt dealing 225 acid damage Puts all charms on 13 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. 100% to increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | copper ring 'Gloomglory' copper ring 'Gloomglory'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +9% lightning +9% darkness Res.pen +5% darkness ----- def ----- Mind.save +6 (+3 eff.) Confus- +23% Rings make your fingers look great! |
On fingers | Ivirialle the copper ring Ivirialle the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Defense +5 (+2 eff.) Resists +6% temporal +22% cold Mind.save +3 (+2 eff.) Disarm- +20% Rings make your fingers look great! |
Around neck | Bloomwoe Bloomwoe0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 2 nature On Hit (Melee): * 10% chance to slow global speed by 42% * 10 arcane resource burn ----- def ----- Resists +20% darkness +3% fire +3% nature +14% light Blind- +23% Amulets make your neck look great! |
In main hand | Huradan (25-32 power, 7 apr) Huradan (25-32 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Nature/Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +8 acid +18 cold +15 nature +7 lightning On Hit: * 20% chance to reduce all saves and defense by 17 While equipped: Stats +2 Mag +1 Con dps ---------- Mov.spd +26% Dmg.mod +3% mind Res.pen +6% acid +11% cold +7% nature +5% lightning Apr +8 ----- def ----- Crit.chn- 5.00% Sharp, short and deadly. |
Around waist | Yvemithra Yvemithra1.0 T1 belt armor [Rare] Arcane While equipped: ----- def ----- Armour +4 Defense +15 (+5 eff.) Fatigue -5% Crit.chn- 5.00% Max.HP +20.00 Cut- +10% Knockbk- +20% ---------- misc Max.enc +20 A belt that goes around your waist. |
In off hand | acidic dwarven-steel dagger of rage (18-24 power, 7 apr) acidic dwarven-steel dagger of rage (18-24 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Arcane/Master Power 18.5 - 24.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 While equipped: Stats +4 Str dps ---------- Dmg.mod +8% physical Acc +11 (+4 eff.) Sharp, short and deadly. |
Cloak | Islebrena the linen cloak (7 def, 0 armour) Islebrena the linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun ----- def ----- Defense +7 (+2 eff.) Phys.save +6 (+4 eff.) Die.at -80.00 life ---------- misc Max.psi +40.00 See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Eel-skin armour (16 def, 0 armour) Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+5 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 21 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 38.67 to 116.00 lightning damage (77.34 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
shatter afflictions rune of the wizard (absorb 50; cd 21) shatter afflictions rune of the wizard (absorb 50; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
wizard's copper ring =mag= wizard's copper ring =mag=0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+6 eff.) Rings make your fingers look great! |
Ragudur the elm starstaff (10-12 power, 2 apr, light element) =mag= Ragudur the elm starstaff (10-12 power, 2 apr, light element) =mag=5.0 T1 staff 2H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Cun +1 Mag dps ---------- Spell.crit +7% Crit.mult +11.00% Spell.pwr +3 (+2 eff.) Dmg.mod +10% light ---------- misc Hate/m.crit +1.00 Max.hate +6.00 See.Invis +9 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash magestaff 'Barkwilder' (15-18 power, 3 apr, cold element) ash magestaff 'Barkwilder' (15-18 power, 3 apr, cold element)5.0 T2 staff 2H weapon [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +18% nature +15% cold Res.pen +5% lightning +15% nature ----- def ----- Defense +7 (+2 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 5 cooldown Level 1.0 Pwr.cost 5 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 47.86 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Galilagen (24-36 power, 4 apr) Galilagen (24-36 power, 4 apr)3.0 T2 battleaxe 2H weapon [Rare] Disrupt Power 24.0 - 36.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 16% chance to slow global speed by 42% While equipped: Stats +3 Cun dps ---------- Phys.pwr +20 (+9 eff.) Acc +15 (+5 eff.) ---------- misc Hate/m.crit +2.00 Massive two-handed battleaxes. |
hateful steel battleaxe of amnesia (22-33 power, 2 apr) hateful steel battleaxe of amnesia (22-33 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Psionic Power 22.0 - 33.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +12 darkness Against +12% Living On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Massive two-handed battleaxes. |
Duvatontir the Sewerbrace (28-43 power, 2 apr) Duvatontir the Sewerbrace (28-43 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Disrupt Power 28.5 - 42.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +16 nature On Hit.r1 +8 nature On Crit.r2 +12 lightning On Hit: * 20% chance to slow global speed by 42% * 21 arcane resource burn While equipped: dps ---------- Dmg.mod +3% nature ----- def ----- Resists +6% nature Massive two-handed mauls. |
Unerring Scalpel (15-20 power, 25 apr) Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
steel dagger 'Emelotira' (11-14 power, 6 apr) steel dagger 'Emelotira' (11-14 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane Power 11.0 - 14.3 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 cold On Hit.r1 +4 blight On Hit: 20% Curse of Defenselessness 2 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 13 * 25% chance for lightning to strike from the target to a second target dealing 34 damage While equipped: dps ---------- Dmg.mod +6% mind Res.pen +5% mind Melee Ret 2 blight Sharp, short and deadly. |
truestriking dwarven-steel dagger of disruption (18-23 power, 7 apr) truestriking dwarven-steel dagger of disruption (18-23 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Disrupt/Master Power 18.0 - 23.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Against +5% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Res.pen +7% physical Acc +10 (+3 eff.) Apr +7 Sharp, short and deadly. |
mighty ash longbow of acid mighty ash longbow of acid4.0 T2 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +11 acid While equipped: Stats +5 Str dps ---------- Phys.pwr +11 (+6 eff.) Dmg.mod +15% acid Longbows are used to shoot arrows at your foes. |
enhanced yew longbow of enduring =mag= enhanced yew longbow of enduring =mag=4.0 T3 longbow 2H weapon Reqs Shoot [Ego++] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +8 Str +6 Dex +8 Mag +17 Wil +8 Cun +20 Con ----- def ----- Max.HP +54.00 Longbows are used to shoot arrows at your foes. |
steel shield 'Dimcrypt' (0 def, 4 armour, 42.5 block) steel shield 'Dimcrypt' (0 def, 4 armour, 42.5 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Arcane/Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +5 (+3 eff.) On shield block: * Deals 50 light and fire damage to each enemy blocked ----- def ----- Armour +4 Fatigue +8% Resists +9% blight +7% fire +7% light +11% mind ---------- misc Talents +1 Block Handheld deflection devices. |
Emetira the linen robe (0 def, 0 armour) Emetira the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: Stats +1 Dex dps ---------- Phys.crit +1.0% Crit.mult +5.00% Dmg.mod +11% darkness ----- def ----- Resists +3% blight +16% darkness +7% all Die.at -60.00 life ---------- misc Max.stam +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of alchemy (0 def, 0 armour) linen robe of alchemy (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +6% acid +7% physical +7% fire +6% cold ----- def ----- Resists +10% acid +11% physical +10% fire +11% cold +7% all ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe (0 def, 0 armour) woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Normal] While equipped: ----- def ----- Resists +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
marauder's cured leather armour (10 def, 4 armour) marauder's cured leather armour (10 def, 4 armour)9.0 T2 light armor [Ego+] Master While equipped: Stats +4 Str +4 Dex ----- def ----- Armour +4 Defense +10 (+3 eff.) Fatigue +7% Phys.save +6 (+4 eff.) A suit of armour made of leather. |
marauder's reinforced leather armour of the hero (17 def, 7 armour) =mag= marauder's reinforced leather armour of the hero (17 def, 7 armour) =mag=9.0 T4 light armor Reqs Str 18 [Ego++] Arcane/Nature/Master While equipped: Stats +12 Str +7 Dex +6 Mag +7 Wil +5 Cun ----- def ----- Armour +7 Defense +17 (+6 eff.) Fatigue +8% Phys.save +9 (+6 eff.) Max.HP +36.00 A suit of armour made of leather. |
impenetrable steel mail armour of stability (2 def, 13 armour) impenetrable steel mail armour of stability (2 def, 13 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Master While equipped: ----- def ----- Armour +13 Defense +2 (+1 eff.) Fatigue +12% Resists +6% physical Phys.save +12 (+7 eff.) A suit of armour made of mail. |
steel mail armour of fire resistance (2 def, 6 armour) steel mail armour of fire resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +16% fire A suit of armour made of mail. |
enlightening dwarven-steel mail armour of the deep (3 def, 11 armour) =water= enlightening dwarven-steel mail armour of the deep (3 def, 11 armour) =water=14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego++] Nature/Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +11 Defense +3 (+1 eff.) Fatigue +12% Resists +8% acid +7% cold Mind.save +12 (+6 eff.) ---------- misc Breathe water A suit of armour made of mail. |
steel plate armour of lightning resistance (0 def, 9 armour) steel plate armour of lightning resistance (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego] Master While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +17% lightning A suit of armour made of metal plates. |
Cystpiercer the rough leather belt =mag= Cystpiercer the rough leather belt =mag=1.0 T1 belt armor [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +18% nature +3% cold Res.pen +15% nature On Hit (Melee): * 10% chance to slow global speed by 42% ----- def ----- Resists +3% cold ---------- misc Mana/turn +0.13 Max.mana +24.00 A belt that goes around your waist. |
Stokeire the linen cloak (1 def, 0 armour) =mag= Stokeire the linen cloak (1 def, 0 armour) =mag=2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Dmg.mod +6% light +3% fire Res.pen +25% arcane ----- def ----- Defense +1 (+0 eff.) Resists +3% light +9% fire Spell.save +6 (+6 eff.) ---------- misc Max.mana +46.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eilinyrin the Galequeller (0 def, 1 armour) =mag= Eilinyrin the Galequeller (0 def, 1 armour) =mag=2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +2 Dex +2 Mag ----- def ----- Armour +1 Resists +3% lightning +6% fire +6% cold ---------- misc Light +3 A pair of boots made of leather. |
stealthy pair of rough leather boots of rushing (0 def, 1 armour) =lck= stealthy pair of rough leather boots of rushing (0 def, 1 armour) =lck=2.0 T1 feet armor [Ego+] Master While equipped: Stats +2 Str +4 Dex +2 Con +6 Lck ----- def ----- Armour +1 Stealth +6 Rush: Puts all charms on 21 cooldown Level 3.9 Pwr.cost 21 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
hardened leather gloves of dexterity (+3) (0 def, 2 armour) hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +12 (+4 eff.) ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady iron gauntlets of magic (+3) (0 def, 1 armour) =mag= steady iron gauntlets of magic (+3) (0 def, 1 armour) =mag=1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Dmg.mod +4% arcane Acc +5 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +5 (+4 eff.) Mind.save +5 (+3 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+5 eff.) ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 13 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 28.71 to 86.14 lightning damage (57.43 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Goriawyn (0 def, 1 armour) Goriawyn (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +6% cold Crit.chn- 15.00% Mind.save +6 (+3 eff.) Stun/Frz- +20% A cap made of leather. |
Bregidig the Moldfear (0 def, 5 armour) =mag= Bregidig the Moldfear (0 def, 5 armour) =mag=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con +5 Mag dps ---------- Dmg.mod +3% nature ----- def ----- Armour +5 Fatigue +5% Resists +3% nature ---------- misc Light +3 Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Hathulen (0 def, 3 armour) =water= Hathulen (0 def, 3 armour) =water=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Mind.crit +3% Crit.mult +10.00% ----- def ----- Armour +3 Fatigue +5% Resists +6% cold Mind.save +12 (+6 eff.) ---------- misc Psi/ret +0.08 Hate/m.crit +3.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic iron helm of dexterity (+3) (0 def, 3 armour) prismatic iron helm of dexterity (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +5% Resists +11% light +11% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
157 alchemist agate 157 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Furnacebringer the brass lantern Furnacebringer the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +10 (+5 eff.) Dmg.mod +3% fire ----- def ----- Max.HP +44.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial =light= Summertide Phial =light=1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(52 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Xydhenn the brass lantern Xydhenn the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Cun +1 Con ----- def ----- Defense +15 (+5 eff.) Phys.save +3 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Voradawen the Balancelord (dig speed 28 turns) Voradawen the Balancelord (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature +6% lightning On Hit (Melee): * 10% chance to slow global speed by 42% ----- def ----- Resists +3% light ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of mindblast [power 105] (13 cooldown) iron torque of mindblast [power 105] (13 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 108 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
By magic poison the Thalore Rogue level 18
75th Dusk 122nd year of Ascendancy at 03:02 see stats
By magic poison the Thalore Rogue level 10
2nd Mirth 122nd year of Ascendancy at 19:25 see stats
By magic poison the Thalore Rogue level 15
6th Flare 122nd year of Ascendancy at 06:50 see stats
By magic poison the Thalore Rogue level 10
5th Mirth 122nd year of Ascendancy at 23:53 see stats
By magic poison the Thalore Rogue level 10
4th Mirth 122nd year of Ascendancy at 18:51 see stats
By magic poison the Thalore Rogue level 16
8th Flare 122nd year of Ascendancy at 14:10 see stats
Log
magic poison reacts to an attack from Silogavea the black mamba, mitigating the blow!.
Magic poison starts to bleed.
Silogavea the black mamba misses magic poison.
Silogavea the black mamba misses magic poison.
magic poison HEALS from acid damage!
Silogavea the black mamba hits magic poison for (31 reacted , -4 stam), 147 physical, 12 acid, 4 healing (159 total damage) [4 healing].
Melee retaliation hits Silogavea the black mamba for 4 light, 2 nature (6 total damage).
Bleeding from Silogavea the black mamba hits magic poison for 18 physical damage.
Bleeding from Silogavea the black mamba hits magic poison for 18 physical damage.
Magic poison uses Venomous Throw.
Silogavea the black mamba is poisoned!
Silogavea the black mamba is poisoned!
Silogavea the black mamba slows down.
Magic poison's Venomous Throw hits Silogavea the black mamba for (116 blocked), 51 nature, (6 blocked), 0 lightning, 0 arcane (51 total damage).
Deadly Poison from Magic poison hits Silogavea the black mamba for (21 blocked), 0 nature (0 total damage).
Poison from Magic poison hits Silogavea the black mamba for (24 blocked), 0 nature (0 total damage).
Bleeding from Silogavea the black mamba hits magic poison for 14 physical damage.
Silogavea the black mamba uses Shield Pummel.
Silogavea the black mamba performs a melee critical strike against magic poison!
magic poison reacts to an attack from Silogavea the black mamba, mitigating the blow!.
Silogavea the black mamba performs a melee critical strike against magic poison!
magic poison reacts to an attack from Silogavea the black mamba, mitigating the blow!.
Magic poison is stunned!
magic poison HEALS from acid damage!
Silogavea the black mamba hits magic poison for (50 reacted , -4 stam), 236 physical, 9 acid, 3 healing, (67 reacted , -4 stam), 316 physical (561 total damage) [3 healing].
Melee retaliation hits Silogavea the black mamba for 4 light, 2 nature, 4 light, 2 nature (12 total damage).
magic poison the level 19 thalore rogue was impaled to death by Silogavea the black mamba on level 2 of Old Forest.